Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 11:46:36 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (131)     655
Value Destroyed (3668)     3668
Prototype IDs (59)         1180
Alien Tech Used (1)        200
Bonus (1207)               1207
              TOTAL SCORE: 10610

 Bonus
-------
High Alert Combat Kills    223
Follower Combat Kills      384
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1350
Matter                     185/300
Energy                     13/670
System Corruption          0%
Temperature                Cool (24)
Movement                   Flying (24)
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (2) --------
      Enhanced Nuclear Core
     Makeshift Power Source
>              --- PROPULSION (5) ---
               VTOL Module
      Improved Flight Unit
      Improved Flight Unit
      Improved Cesium-ion Thruster
        Cooled VTOL Module
>              --- UTILITY (9) ------
       Compact Battery
    Long-range Terrain Scanner
     Makeshift Salvage Targeting Computer
  Experimental Target Analyzer
               Weapon Cycler
      Improved Light Armor Plating
      Improved Shield Generator
  Experimental System Shield
>              --- WEAPON (2) -------
               Tesla Rifle
      Enhanced Autogun
>              --- INVENTORY (4) ----
               Mobile Refinery Mk. CCLXVII
               Phasing AFG
        Guided Plasma Cannon

 Peak State 
------------
>              --- POWER ------------
      Enhanced Nuclear Core
     Makeshift Power Source
>              --- PROPULSION -------
               VTOL Module
      Improved Flight Unit
      Improved Flight Unit
      Improved Cesium-ion Thruster
        Cooled VTOL Module
>              --- UTILITY ----------
       Compact Battery
  Experimental Signal Interpreter
     Makeshift Salvage Targeting Computer
  Experimental Melee Analysis Suite
  Experimental Target Analyzer
               Weapon Cycler
      Improved Shield Generator
  Experimental System Shield
               Mobile Refinery Mk. CCLXVII
>              --- WEAPON -----------
               Tesla Rifle
      Enhanced Autogun
>              --- INVENTORY --------
      Improved Light Armor Plating
               Phasing AFG
        Guided Plasma Cannon
               Signal Generator
[Rating: 91]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Airjet
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Improved Shield Generator
  Storage                  Compact Battery
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Tesla Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Impact Weapon            Power Maul
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Slots Evolved              13   | 3   2   1   .   1   3   1   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | 1   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | 1   1   1   .   1   1   1   2   .   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             129  | 7   12  1   .   8   25  16  17  5   5   31  2   
  Power                    9    | 1   .   .   .   1   2   1   2   1   .   1   .   
    Engine                 2    | 1   .   .   .   .   .   .   .   1   .   .   .   
    Core                   7    | .   .   .   .   1   2   1   2   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   4   .   .   4   7   5   3   .   1   5   .   
    Treads                 4    | 1   1   .   .   .   2   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 1   3   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 22   | .   .   .   .   4   4   5   3   .   1   5   .   
  Utility                  52   | 2   6   1   .   2   6   3   5   .   2   23  2   
    Device                 25   | 1   3   .   .   2   3   1   4   .   1   10  .   
    Storage                3    | .   .   .   .   .   1   .   .   .   .   2   .   
    Processor              10   | 1   1   .   .   .   .   1   .   .   .   7   .   
    Hackware               5    | .   1   .   .   .   .   1   1   .   1   1   .   
    Protection             9    | .   1   1   .   .   2   .   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   2   .   .   1   10  7   7   4   2   2   .   
    Energy Gun             19   | 1   1   .   .   1   5   3   5   2   .   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   2   1   .   .   .   .   
    Ballistic Gun          11   | 1   1   .   .   .   5   2   .   .   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   1   3   6   5   .   1   9   .   
Parts Lost                 3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   .   1   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 100 98  94  99  100 100 97  96  99  
  Engine                   6    | .   11  10  10  5   2   5   .   4   5   5   5   
  Core                     4    | .   .   .   .   3   7   6   12  5   5   4   5   
  Treads                   5    | .   19  21  20  3   1   .   .   .   .   .   .   
  Wheel                    3    | .   11  10  10  3   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   .   20  23  25  24  23  23  25  27  
  Device                   20   | .   22  21  20  24  21  20  24  29  27  15  16  
  Storage                  2    | .   .   .   .   .   5   6   5   5   5   1   5   
  Processor                6    | .   2   .   .   .   .   4   .   .   .   18  11  
  Hackware                 7    | .   6   10  10  9   7   7   12  11  11  5   5   
  Protection               5    | .   .   3   10  9   7   6   5   5   5   5   10  
  Energy Gun               7    | .   11  10  10  9   7   4   5   4   5   4   5   
  Ballistic Gun            7    | .   11  10  10  9   7   5   5   5   3   4   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 10  14  15  15  17  23  25  34  34  33  51  51  
  Greatest Support         50   | 20  12  17  17  17  50  32  36  35  40  40  40  
  Greatest Overweight (x)  1    | 1   1   .   .   .   1   1   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   2   2   2   2   4   4   4   4   4   4   
  Average Capacity         3    | 1   2   2   2   2   2   3   4   4   4   4   4   
  Most Carried             4    | 2   2   2   2   2   2   4   4   4   4   4   4   
  Average Carried          3    | 1   1   1   1   1   1   3   3   4   3   3   3   
  Final Capacity           4    | 2   2   2   2   2   2   4   4   4   4   4   4   
  Final Carried            4    | 2   2   2   2   2   2   4   4   4   4   4   3   

 Class Distribution 
--------------------
 28% | Hacker-Scout
 24% | Hacker-Skirmisher
 21% | Hacker-Sprinter
  9% | Scavenger-Scout
  8% | Hacker-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
 Hacker-Skirmisher | -10/Materials
 Hacker-Skirmisher | -10/Mines
 Hacker-Skirmisher | -10/Exiles
   Scavenger-Scout | -9/Mines
   Scavenger-Scout | -8/Materials
      Hacker-Scout | -8/Storage
      Hacker-Scout | -7/Factory
      Hacker-Scout | -7/Lower Caves
      Hacker-Scout | -7/Lower Caves
   Hacker-Sprinter | -7/Zion
     Hacker-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Matter Collected           3022 | 239  346  106  .    146  614  573  394  86   99   361  58   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4720 | 37   541  408  .    368  1372 1146 474  65   225  .    84   
  Parts                    299  | 5    43   37   .    11   77   64   43   5    14   .    .    
Haulers Intercepted        10   | .    1    .    .    .    3    5    1    .    .    .    .    
Recyclers Shooed           3    | .    .    2    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    .    .    .    7    3    .    
  Prevented                11   | .    .    .    .    .    .    .    .    5    6    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  91   | .   16  6   .   5   25  15  9   4   5   .   6   
  Guns                     87   | .   16  6   .   5   23  14  9   3   5   .   6   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  AOE                      2    | .   .   .   .   .   2   .   .   .   .   .   .   
Classes Destroyed          12   | 1   5   3   .   .   1   .   1   .   .   .   1   
  Worker                   5    | .   .   4   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   1   .   1   1   .   1   .   .   .   .   
  Tunneler                 6    | 2   .   4   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   1   .   .   .   3   5   1   .   .   .   .   
  Recycler                 5    | .   .   2   .   2   .   1   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   .   1   .   .   .   .   .   
  Watcher                  7    | .   3   .   .   .   1   1   2   .   .   .   .   
  Swarmer                  20   | .   9   6   .   2   .   .   .   .   3   .   .   
  Grunt                    43   | .   7   .   .   3   18  7   3   4   1   .   .   
  Sentry                   19   | .   .   .   .   .   7   8   3   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   .   6   
Best Kill Streak           7    | 2   5   5   .   3   7   5   4   4   4   .   3   
  Combat Bots Only         7    | .   5   3   .   2   7   3   2   4   4   .   3   
Max Kills in Single Turn   2    | 1   2   2   .   1   2   1   2   1   1   .   1   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Damage Taken               6194 | 31   501  409  .    179  1462 596  607  187  191  .    2031 
  Core                     4477 | 24   415  321  .    126  1077 420  412  143  147  .    1392 
  Absorbed by Shields      1087 | .    .    .    .    .    102  137  235  70   74   .    469  
  Redirected to Core       3830 | 24   272  281  .    114  941  379  364  130  135  .    1190 
Core Remaining (%)         94   | 96   .    .    .    90   .    97   .    .    .    .    .    
Volleys Fired              523  | 3    62   32   .    22   109  138  76   11   13   .    57   
  Largest                  2    | 2    2    2    .    2    2    2    2    2    2    .    2    
  Hottest                  115  | 60   63   63   .    68   70   115  90   90   90   .    90   
Shots Fired                882  | 6    124  64   .    41   191  198  132  22   25   .    79   
  Gun                      864  | 6    124  64   .    41   191  186  126  22   25   .    79   
  Cannon                   18   | .    .    .    .    .    .    12   6    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  503  | 3    62   32   .    22   109  130  70   11   13   .    51   
  Thermal                  18   | .    .    .    .    .    .    12   6    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          361  | 3    62   32   .    19   82   56   56   11   12   .    28   
  Robot Hit Streak         17   | 3    9    9    .    9    11   17   13   12   11   .    5    
  Robot Miss Streak        10   | 1    3    2    .    6    4    3    4    3    4    .    10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        14   | .    6    1    .    1    1    .    1    1    2    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    1    1    1    .    1    
Shots Hit Robots           567  | 4    78   42   .    27   145  105  100  17   16   .    33   
  Core Hits                253  | 2    28   21   .    13   79   49   32   6    8    .    15   
  Critical Hits            8    | .    .    .    .    .    .    2    1    1    .    .    4    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    .    .    2    1    .    .    .    2    
Melee Attacks              2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Impact                   2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9980 | 76   1014 584  .    403  2424 2237 1743 504  297  .    698  
  Guns                     8937 | 43   940  584  .    366  2161 1771 1631 446  297  .    698  
  Cannons                  331  | .    .    .    .    .    .    219  112  .    .    .    .    
  Explosions               709  | 33   74   .    .    37   260  247  .    58   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  4295 | .    446  297  .    158  929  611  1061 168  117  .    508  
  Thermal                  964  | 33   74   .    .    37   260  390  112  58   .    .    .    
  Explosive                76   | .    .    .    .    .    .    76   .    .    .    .    .    
  Electromagnetic          4642 | 43   494  287  .    208  1232 1160 570  278  180  .    190  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    4    10   1    1    .    4    .    
  Average Corruption       3    | .    .    .    .    .    1    5    1    1    .    3    .    
  Corruption Purged        5    | .    .    .    .    .    .    .    .    1    .    4    .    
  Effects                  70   | .    .    .    .    .    3    36   1    .    .    30   .    
    Message Errors         17   | .    .    .    .    .    1    5    .    .    .    11   .    
    Matter Fused           11   | .    .    .    .    .    .    4    .    .    .    7    .    
    Heat Flow Errors       7    | .    .    .    .    .    .    5    .    .    .    2    .    
    Energy Discharges      8    | .    .    .    .    .    .    4    1    .    .    3    .    
    Data Loss (minor)      13   | .    .    .    .    .    2    4    .    .    .    7    .    
    Misdirections          3    | .    .    .    .    .    .    3    .    .    .    .    .    
    Targeting Errors       9    | .    .    .    .    .    .    9    .    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            45   | .    .    .    .    7    14   11   .    13   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               45   | .    .    .    .    7    14   11   .    13   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      555  | 31   38   .    .    22   339  125  .    .    .    .    .    
  Shots                    12   | 1    1    .    .    1    6    3    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        364  | 12   42   19   .    .    64   213  364  228  220  244  322  
  Average Temperature      79   | 12   14   8    .    .    12   61   119  89   86   115  125  
  Received Heat Transfer   1867 | .    96   24   .    36   587  231  210  90   22   .    571  
  Effects                  7    | .    .    .    .    .    .    .    6    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           4    | .    .    .    .    .    .    .    4    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              14   | .    .    .    .    .    5    3    3    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    .    .    1    .    .    .    .    
  Heat Transferred         1094 | .    100  .    .    50   250  496  148  50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12   | 1    2    .    .    1    4    3    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Peak Influence             801  | 10  336 195 .   151 801 496 695 .   .   .   .   
  Initial                  296  | .   6   53  .   .   57  296 .   .   .   .   .   
  Average                  217  | 3   216 92  .   103 481 236 173 .   .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   3   2   2   .   .   .   .   
  Low Security (%)         60   | 100 40  100 .   100 17  40  79  .   .   .   .   
  Level 1                  25   | .   59  .   .   .   11  54  5   .   .   .   .   
  Level 2                  11   | .   .   .   .   .   53  5   14  .   .   .   .   
  Level 3                  2    | .   .   .   .   .   17  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   .   .   .   6   4   6   .   .   .   .   
  Investigation            11   | .   2   .   .   .   6   2   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Distress Signals           5    | .   1   1   .   .   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   30  11  .   13  37  28  16  7   5   .   9   
  Peak Tracking Total      8    | .   7   3   .   3   8   5   4   4   3   .   3   
  Tactical Retreats        10   | .   3   .   .   2   .   2   .   3   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Traps Triggered            6    | .   2   .   .   .   3   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Disabled          11   | .   .   .   .   1   4   6   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   2   1   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Accessed          54   | .   9   .   2   .   9   19  14  1   .   .   .   
  Terminals                35   | .   7   .   .   .   3   16  9   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   2   1   1   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   1   1   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   1   .   .   .   .   
Total Hacks                231  | .   37  .   2   .   33  104 54  1   .   .   .   
  Successful               156  | .   22  .   2   .   25  66  40  1   .   .   .   
  Failed                   73   | .   14  .   .   .   8   37  14  .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   .   3   1   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Manual                   126  | .   28  .   1   .   12  73  8   .   .   4   .   
  Terminals                182  | .   30  .   .   .   14  98  40  .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          10   | .   2   .   .   .   6   1   1   .   .   .   .   
  Recycling Units          13   | .   5   .   .   .   2   3   3   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   9   .   5   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   2   1   .   .   .   .   
Terminal Hacks             73   | .   8   .   2   .   3   35  24  1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   4   8   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   .   .   .   2   4   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   .   1   2   3   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   5   .   1   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   1   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   .   .   6   1   .   .   .   .   
  Locate Traps             8    | .   3   .   .   .   .   1   4   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   3   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   4   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   1   1   2   .   .   .   .   
  Report Inventory         4    | .   1   .   .   .   1   1   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   7   .   4   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   3   .   2   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   4   .   2   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   1   1   .   .   .   .   
Unauthorized Hacks         55   | .   11  .   .   .   9   29  6   .   .   .   .   
  Terminals                45   | .   10  .   .   .   6   26  3   .   .   .   .   
    Track                  20   | .   5   .   .   .   2   12  1   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Botnet                 17   | .   4   .   .   .   2   11  .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              5    | .   1   .   .   .   1   2   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   1   2   1   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Extract                2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   8   .   .   .   6   15  12  .   .   .   .   
  Full Trace Events        9    | .   3   .   .   .   3   2   1   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   .   .   16  4   10  .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Matter                 402  | .   .   .   .   .   .   .   402 .   .   .   .   
    Time                   100  | .   .   .   .   .   .   .   100 .   .   .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   11  .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Time                     70   | .   32  .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   3   .   2   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   3   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   1   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Total Allies               16   | .   .   3   .   .   1   10  1   .   1   .   .   
  Largest Group            10   | .   .   3   3   3   2   10  2   .   1   .   .   
  Highest-Rated Group      173  | .   .   40  40  40  26  173 32  .   16  .   .   
  Highest-Rated Ally       29   | .   .   16  16  16  16  29  16  .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               105  | .   .   .   .   33  4   39  27  .   2   .   .   
  Total Damage             1407 | .   .   .   .   433 64  536 341 .   33  .   .   
  Kills                    18   | .   .   .   .   7   .   9   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       7    | .   1   .   .   .   .   2   4   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   2   .   .   .   2   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Turns Passed               9536 | 65   1304 778  383  721  821  824  827  457  320  2539 497  
Spaces Moved               9705 | 51   1028 680  408  789  619  767  1527 975  822  1641 398  
  Core                     204  | 9    .    .    .    .    1    .    .    .    .    194  .    
  Treads                   36   | 3    .    .    .    .    33   .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2380 | 39   1028 680  408  225  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7085 | .    .    .    .    564  585  767  1527 975  822  1447 398  
  Fastest Speed            24   | 50   80   90   90   34   31   28   26   26   24   24   24   
  Average Speed            48   | 85   89   90   90   49   47   30   26   26   25   38   74   
  Slowest Speed            160  | 160  100  90   90   90   160  114  95   26   26   94   94   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            28   | .    .    .    .    7    5    4    10   1    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       71   | 4    98   98   90   92   61   85   32   93   91   86   30   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     10   | .    1    3    1    .    1    1    .    .    .    3    .    
  Known Exits Taken        4    | .    1    .    .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    .    1    .    1    .    1    .    
Scrap Searched             12   | .    .    1    .    2    .    .    .    2    4    3    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    1    1    .    .    
Terrain Destroyed          107  | .    8    .    .    6    55   30   1    5    1    .    1    
  Melee                    2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Projectile               3    | .    .    .    .    .    .    1    1    .    .    .    1    
  AOE                      102  | .    8    .    .    6    55   29   .    4    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total                      13844 | 62   1290 781  424  1068 982  1212 1849 1160 911  3546 559  
  Wait                     3160  | .    157  63   15   229  154  237  157  158  58   1839 93   
  Move                     9639  | 50   1027 679  407  774  608  758  1507 972  819  1640 398  
  Hop                      27    | .    .    .    .    7    5    4    9    1    1    .    .    
  Pick Up                  33    | 2    4    1    1    2    1    7    8    .    3    4    .    
  Fast Attach              88    | 7    6    .    .    6    16   13   10   3    1    24   2    
  Attach                   11    | .    2    1    .    .    3    1    2    .    1    1    .    
  Detach                   3     | .    .    .    .    .    3    .    .    .    .    .    .    
  Swap                     32    | .    4    .    .    2    6    2    6    2    4    6    .    
  Drop                     111   | .    8    .    1    9    19   19   19   3    1    28   4    
  Fire                     523   | 3    62   32   .    22   109  138  76   11   13   .    57   
  Melee                    2     | .    .    .    .    .    .    .    .    1    1    .    .    
  Ram                      1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    18   .    .    .    .    
  Rewire                   6     | .    .    .    .    .    .    .    2    .    4    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            190   | .    20   5    .    17   57   33   35   9    5    4    5    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 4 exits: [*Fac x2] / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
    4 | -11/Scrapyard  | Upgraded with Utility slot (x1)
    4 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   66 | -11/Scrapyard  | Entered Materials
  183 | -10/Materials  | Discovered new exit (range 17)
  240 | -10/Materials  | Discovered new exit (range 16)
  356 | -10/Materials  | Repaired Imp. Terrain Scanner
  484 | -10/Materials  | Reached level 2
  495 | -10/Materials  | Upgraded with Propulsion slot (x1)
  495 | -10/Materials  | Upgraded with Utility slot (x1)
  694 | -10/Materials  | Central database locked down
  698 | -10/Materials  | Discovered new exit (range 14)
  780 | -10/Materials  | Discovered new exit (range 13)
  867 | -10/Materials  | Discovered new exit (range 15)
  916 | -10/Materials  | Build established: Hacker-Skirmisher
 1095 | -10/Materials  | Identified exit to Mines
 1370 | -10/Materials  | Entered Mines
 1371 | -10/Mines      | Learned location of Storage (-8)
 1627 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1628 | -10/Mines      | Discovered new exit (range 5)
 1874 | -10/Mines      | Core integrity fell below 50%
 1874 | -10/Mines      | Reached level 3
 1884 | -10/Mines      | Upgraded with Utility slot (x1)
 1904 | -10/Mines      | Discovered new exit (range 5)
 1917 | -10/Mines      | Discovered new exit (range 10)
 2013 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2148 | -10/Mines      | Entered Exiles
 2148 | -10/Exiles     | Accompanied by 3 allies
 2160 | -10/Exiles     | Discovered new exit (range 16)
 2171 | -10/Exiles     | Met 8R-AWN
 2186 | -10/Exiles     | Met EX-HEX
 2230 | -10/Exiles     | Met EX-DEC
 2252 | -10/Exiles     | Visited The Gauntlet
 2352 | -10/Exiles     | Learned location of Zion (-7)
 2373 | -10/Exiles     | Met EX-BIN
 2383 | -10/Exiles     | Aligned with FarCom system
 2383 | -10/Exiles     | Given EX-Vault access code
 2405 | -10/Exiles     | Opened EX-Vault
 2412 | -10/Exiles     | Found Gui. Plasma Cannon
 2430 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 2444 | -10/Exiles     | Exiles lab attacked by MAIN.C
 2510 | -10/Exiles     | Discovered new exit (range 16)
 2531 | -10/Exiles     | Left Exiles lab with Gui. Plasma Cannon
 2531 | -10/Exiles     | Entered Mines
 2531 | -9/Mines       | Accompanied by 3 allies
 2538 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2567 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 2569 | -9/Mines       | Found Prototype Device
 2569 | -9/Mines       | Identified Exp. Sensor Array
 2600 | -9/Mines       | Discovered new exit (range 9)
 2615 | -9/Mines       | Reached level 4
 2643 | -9/Mines       | Discovered new exit (range 9)
 2657 | -9/Mines       | Upgraded with Utility slot (x1)
 3080 | -9/Mines       | Build established: Scavenger-Scout
 3174 | -9/Mines       | Learned Materials emergency access door positions
 3193 | -9/Mines       | Met a Derelict testing a Signal Generator
 3196 | -9/Mines       | Found Signal Generator
 3252 | -9/Mines       | Entered Materials
 3252 | -8/Materials   | Accompanied by 1 ally
 3253 | -8/Materials   | Identified exit to Storage
 3254 | -8/Materials   | Reached level 5
 3254 | -8/Materials   | Upgraded with Propulsion slot (x1)
 3287 | -8/Materials   | Reached level 6
 3398 | -8/Materials   | Core integrity fell below 50%
 3449 | -8/Materials   | Destroyed 7 combat bots
 3490 | -8/Materials   | Reached level 7
 3506 | -8/Materials   | Upgraded with Power slot (x1)
 3506 | -8/Materials   | Upgraded with Utility slot (x1)
 3511 | -8/Materials   | Core integrity fell below 20%
 3642 | -8/Materials   | Discovered new exit (range 13)
 3788 | -8/Materials   | Repaired Imp. Light Armor Plating
 3826 | -8/Materials   | Reached level 8
 4073 | -8/Materials   | Entered Storage
 4075 | -8/Storage     | Reached level 9
 4075 | -8/Storage     | Upgraded with Utility slot (x1)
 4159 | -8/Storage     | Discovered new exit (range 15)
 4285 | -8/Storage     | Used back door to open Recycling access
 4289 | -8/Storage     | Reached level 10
 4303 | -8/Storage     | Build established: Hacker-Scout
 4394 | -8/Storage     | Garrison activated, responded to threat
 4535 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 4540 | -8/Storage     | Reached level 11
 4660 | -8/Storage     | Discovered new exit (range 17)
 4691 | -8/Storage     | Central database locked down
 4788 | -8/Storage     | System corruption reached 10%
 4897 | -8/Storage     | Entered Factory
 4897 | -7/Factory     | Accompanied by 1 ally
 4899 | -7/Factory     | Reached level 12
 4903 | -7/Factory     | Discovered new exit (range 17)
 5027 | -7/Factory     | Reached level 13
 5027 | -7/Factory     | Identified exit to Lower Caves
 5251 | -7/Factory     | Upgraded with Utility slot (x1)
 5335 | -7/Factory     | Discovered new exit (range 9)
 5413 | -7/Factory     | Garrison activated, responded to threat
 5472 | -7/Factory     | Reached level 14
 5479 | -7/Factory     | Upgraded with Utility slot (x1)
 5571 | -7/Factory     | Fabricated Tesla Rifle (x1)
 5600 | -7/Factory     | Local fabrication network quarantined
 5620 | -7/Factory     | Fabricated Imp. Hacking Suite (x1)
 5724 | -7/Factory     | Entered Lower Caves
 5776 | -7/Lower Caves | Learned Factory garrison access intel
 5859 | -7/Lower Caves | Learned 12 Factory zone layouts
 5975 | -7/Lower Caves | Encountered a Warlord checkpoint
 6121 | -7/Lower Caves | Discovered new exit (range 10)
 6181 | -7/Lower Caves | Entered another Lower Caves area
 6183 | -7/Lower Caves | Reached level 15
 6187 | -7/Lower Caves | Encountered a Warlord checkpoint
 6187 | -7/Lower Caves | Discovered new exit (range 15)
 6220 | -7/Lower Caves | Identified exit to Zion
 6295 | -7/Lower Caves | Found Alien Artifact
 6309 | -7/Lower Caves | Identified Core Expander
 6309 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot
 6377 | -7/Lower Caves | Spotted B-75 Beast
 6387 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6439 | -7/Lower Caves | Learned Factory trap positions
 6501 | -7/Lower Caves | Entered Zion
 6543 | -7/Zion        | Discovered new exit (range 8)
 6552 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 6561 | -7/Zion        | Found Prototype Device
 6562 | -7/Zion        | Identified Mobile Refinery Mk. CCLXVII
 6586 | -7/Zion        | Learned Factory stockpile data
 6599 | -7/Zion        | Learned location of Warlord (-5)
 6603 | -7/Zion        | Learned location of Quarantine (-3)
 6610 | -7/Zion        | Found Prototype Device
 6611 | -7/Zion        | Identified Phasing AFG
 6622 | -7/Zion        | Received a hallucinogenic algorithm
 6629 | -7/Zion        | Rebuked by Imprinter
 6642 | -7/Zion        | Learned location of Armory (-3)
 6660 | -7/Zion        | Opened final containment barrier to the Deep Caves
 6664 | -7/Zion        | Discovered new exit (range 3)
 6664 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 6730 | -7/Zion        | Given A8's code to call for help
 6775 | -7/Zion        | Found Prototype Processor
 6775 | -7/Zion        | Identified Exp. Melee Analysis Suite
 6777 | -7/Zion        | Found Prototype Processor
 6777 | -7/Zion        | Identified Exp. Targeting Computer
 6779 | -7/Zion        | Found Prototype Processor
 6779 | -7/Zion        | Identified Spectral Analyzer
 6784 | -7/Zion        | Found Prototype Processor
 6784 | -7/Zion        | Identified Exp. Signal Interpreter
 6788 | -7/Zion        | Found Prototype Processor
 6788 | -7/Zion        | Identified Exp. Target Analyzer
 6792 | -7/Zion        | Found Prototype Hackware
 6792 | -7/Zion        | Identified Exp. System Shield
 7073 | -7/Zion        | Build established: Hacker-Sprinter
 8944 | -7/Zion        | Visited the Megawrench Repair Shop
 8944 | -7/Zion        | Megawrench repaired 2 parts
 9040 | -7/Zion        | Entered Deep Caves
 9074 | -7/Deep Caves  | Build established: Hacker-Mutant
 9480 | -7/Deep Caves  | Attacked by Z-Imprinter
 9503 | -7/Deep Caves  | Core integrity fell below 50%
 9514 | -7/Deep Caves  | Core integrity fell below 20%
 9537 | -7/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
09198_ Acquired 3 matter.
09212_ as-59464 destroyed.
09444_ Dropped Med. Reactive Plating.
09445_ Acquired Med. Reactive Plating.
09449_ Dropped Med. Reactive Plating.
09456_ Acquired 10 matter.
09473_ NEW_ZION: Z-Facility proximity alert.
09476_ Acquired Med. Reactive Plating.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
09494_ Upgraded: Core Integrity (+200)
09494_ Upgraded: Heat Dissipation (+12)
09513_ Dropped Signal Generator.
09515_ Upgraded: Core Integrity (+350)
09517_ Dropped Med. Reactive Plating.
09518_ Overheating: Energy bleed (-11).
09520_ Z-Imprinter suffers critical hit.
09525_ NZ-R1F(z) suffers critical hit.
09525_ Destroyed Prototype Storage.
09531_ NZ-R1F(z) suffers critical hit.

 Map 
-----
+----------------------------------------------------+
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| ?###?#?###?####################################### |
| ######?########?################################## |
|      ??######?#################################### |
|       ############?############################### |
|       ###### #########;###  ###################    |
|         ## #  ######;    ;;####################  # |
|               ;;##;       ;####################  # |
|                           ########  ###########  # |
|                          @########  #######      # |
|                       zzI;########   #####       # |
|                          ########     ####       # |
| ""                     !&"" #####       ###      % |
| ""                        "######                  |
| ""                                                 |
| ""                                      ###        |
|                                         ###      # |
| ""                          ######  ""  ###  %  ## |
| ""                        ######### """ ##      ## |
| ""                       ##########  "  ###     ## |
| ""                       ##########     ######   # |
| "                        ###########  #########    |
|                           ##########  ##########   |
|                           ##########  ###########  |
|                           ##########  ############ |
|                          ###########    ########## |
|                          ######   ##### ########## |
| ""                        #####   #####    ####### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          37
Energy Capacity            670
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           32
Terrain Scan Range         24
Terrain Scan Density       310
Armor Coverage             375
Resistance: KI             30
Weapon Cycling             15
Evasion (%)                65
Targeting Accuracy         5
Melee Accuracy             12
Target Analysis            12
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          32
Defensive Hacking          26

 Item Schematics 
-----------------
         Exp. Sensor Array | -8/Materials | Scanalyzed
              Enh. Autogun | -8/Materials | Scanalyzed
           Imp. EM Shotgun | -8/Materials | Scanalyzed
                 Hvy. Mace | -8/Materials | Extracted
              Spread Laser | -8/Materials | Extracted
         Lgt. Nuclear Core | -8/Materials | Extracted
              Com. Battery | -8/Materials | Extracted
              Hpw. Shotgun | -8/Materials | Extracted
              Nuclear Core | -8/Materials | Extracted
     Lgt. Deuterium Engine | -8/Materials | Extracted
               Flak Cannon | -8/Materials | Extracted
                       Axe | -8/Materials | Extracted
             Hacking Suite | -8/Materials | Extracted
                EM Shotgun | -8/Materials | Extracted
         Recoil Stabilizer | -8/Materials | Extracted
      Field Recycling Unit | -8/Materials | Extracted
 Adv. Melee Analysis Suite | -8/Storage   | Hacked
          Coolant Injector | -8/Storage   | Hacked
                Great Maul | -8/Storage   | Hacked
           Remote Datajack | -8/Storage   | Hacked
           Hvy. EM Shotgun | -7/Factory   | Scanalyzed
          Particle Charger | -7/Factory   | Scanalyzed
            Adv. Drone Bay | -7/Factory   | Hacked
               Force Rifle | -7/Factory   | Hacked
    Field Propulsion Drive | -7/Factory   | Hacked
       Imp. Gravmag System | -7/Factory   | Hacked
             Gatling Laser | -7/Factory   | Hacked
           Arm. Huge Wheel | -7/Factory   | Hacked
        Imp. Hacking Suite | -7/Factory   | Hacked
    Nuclear Pulse Thruster | -7/Factory   | Hacked

 Robot Schematics 
------------------
  G-47 Trooper | -8/Storage | Hacked
 H-55 Commando | -8/Storage | Hacked

 Fabricated
------------
        Tesla Rifle | x1 | -7/Factory | Preloaded
 Imp. Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Levels Raised              14    | .    1    1    .    1    4    3    3    .    1    .    .    
  XP Earned                25125 | 3000 2190 1200 350  2164 5667 4885 3588 663  613  316  489  
  XP Spent                 23995 | 2800 1700 1200 275  1400 4600 5465 5010 .    .    .    1545 
Upgrades                   52    | 9    4    2    4    1    6    10   3    .    .    .    13   
  Power Slot               1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    1    .    .    .    1    .    .    .    .    .    .    
  Utility Slot             8     | 1    1    1    .    1    1    1    2    .    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           15    | .    .    .    1    .    .    3    .    .    .    .    11   
  Heat Dissipation         6     | .    1    .    2    .    .    .    1    .    .    .    2    
  Energy Generation        2     | .    .    .    .    .    1    1    .    .    .    .    .    
  Mass Support             2     | .    .    1    .    .    1    .    .    .    .    .    .    
  Inventory Capacity       4     | 2    .    .    .    .    .    2    .    .    .    .    .    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     3     | 1    .    .    1    .    .    1    .    .    .    .    .    
  Ranged Accuracy          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Hack Attack %            2     | 1    .    .    .    .    .    1    .    .    .    .    .    
  Hack Defense %           2     | 1    .    .    .    .    .    1    .    .    .    .    .    
Protomatter Created        1332  | .    142  34   .    36   463  216  249  138  33   .    21   
  Integrity Restored       3861  | .    426  102  .    359  1283 585  683  187  99   86   51   
    Core                   3123  | .    426  102  .    293  1142 402  430  143  99   48   38   
    Parts                  738   | .    .    .    .    66   141  183  253  44   .    38   13   
Protomatter Decayed        273   | .    .    .    12   .    19   121  13   74   .    32   2    

 Game 
------
Seed              ElectronStormCutter
  Manual?         0
Play Time         02:06:45
  Cumulative      270.0 hours
  Start           2020.09.23 @ 01:04:25
  End             2020.09.23 @ 11:46:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             83
Gallery%          86
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c71cb3d-9e7a-4cac-856c-588420dc0da3