Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 15:54:13 Player: pirluit Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (119) 595 Value Destroyed (3538) 3538 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 9010 Bonus ------- High Alert Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 93/100 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Myomer Leg > --- UTILITY (6) ------ Advanced Signal Interpreter Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Flexi-carbon Leg Compact Matter Pod (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Core Analyzer Improved Propulsion Shielding > --- WEAPON ----------- Improved EM Pulse Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Heavy Deuterium Engine Micro Nuclear Core Large Battery Machine Analyzer Improved Signal Interpreter Seismic Detector Improved Medium Armor Plating Improved Shield Generator Improved EM Shotgun Gauss Cannon Mini Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Mining Laser [Rating: 46] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 . . . 2 . . . Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 . 2 . . . . . . . Utility 4 | . . . 2 . . . . 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 85 | 7 4 15 19 18 9 . 5 5 . . 3 Power 8 | 1 1 1 2 1 2 . . . . . . Engine 6 | 1 1 1 2 . 1 . . . . . . Core 2 | . . . . 1 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 . 10 8 8 3 . . . . . 2 Treads 5 | . . 1 . 4 . . . . . . . Leg 22 | 2 . 5 8 4 1 . . . . . 2 Wheel . | . . . . . . . . . . . . Hover 4 | . . 4 . . . . . . . . . Flight 2 | . . . . . 2 . . . . . . Utility 22 | 2 1 1 5 5 2 . 2 3 . . 1 Device 5 | 1 . . . 1 . . 1 2 . . . Storage 6 | 1 . 1 2 . . . 1 1 . . . Processor 7 | . 1 . 1 3 1 . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 4 | . . . 2 1 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 22 | 2 2 3 4 4 2 . 3 2 . . . Energy Gun 4 | . . . 2 1 1 . . . . . . Energy Cannon 2 | . 1 . . 1 . . . . . . . Ballistic Gun 5 | 2 . 1 1 . . . . 1 . . . Ballistic Cannon 6 | . . 2 1 1 1 . 1 . . . . Launcher 3 | . 1 . . . . . 2 . . . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . 1 . . . 1 Corrupted Parts 1 | . . . . 1 . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . Parts Lost 31 | . . . 7 6 9 . 1 . . 8 . Power 3 | . . . 1 . 1 . . . . 1 . Propulsion 16 | . . . 3 5 4 . 1 . . 3 . Utility 7 | . . . 2 1 2 . . . . 2 . Weapon 5 | . . . 1 . 2 . . . . 2 . Highest Loss Streak 8 | . . . 6 2 8 . 1 . . 8 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 10 | 2 6 8 9 14 10 11 12 10 4 4 2 Power 1 | . 1 1 1 2 2 2 2 2 . . . Propulsion . | 1 1 . 1 . . . . . . 2 1 Utility 3 | . . 2 1 5 4 4 5 3 . 1 1 Weapon 4 | . 2 3 6 6 4 5 4 4 3 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 22 | . 1 3 4 5 . . . 7 . 1 1 Power 6 | . . 2 1 1 . . . 2 . . . Propulsion 1 | . 1 . . . . . . . . . . Utility 8 | . . . . 1 . . . 5 . 1 1 Weapon 7 | . . 1 3 3 . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 95 91 95 84 84 82 77 46 43 13 Engine 6 | . 14 11 8 6 5 . . . . . . Core 2 | . . . . . 1 7 7 6 6 5 . Treads 3 | . . 1 . 7 8 7 4 . . . . Leg 24 | . 28 14 34 34 22 15 15 12 6 5 4 Hover 2 | . . 24 . . . . . . . . . Flight 3 | . . . . . . 15 15 13 13 11 . Device 3 | . 3 . 1 . . . 2 18 13 11 . Storage 7 | . 14 11 11 7 7 7 7 5 . . . Processor 12 | . 10 11 9 19 15 15 12 6 6 6 8 Protection 3 | . . . 6 2 6 7 7 5 . . . Energy Gun 2 | . . . 3 2 6 7 2 . . . . Energy Cannon 2 | . 10 2 . 3 . . . . . . . Ballistic Gun 2 | . 16 3 2 . . . . 5 . . . Ballistic Cannon 5 | . . 14 10 7 6 . . . . . . Launcher 1 | . 1 1 . . . . 6 . . . . Peak Build Rating 46 | 7 7 24 31 46 46 37 42 44 23 23 19 Average Rating 28 | 4 7 17 23 35 39 37 37 40 22 21 13 On Entrance 22 | . 7 7 16 30 46 37 37 37 22 23 5 Avg Prop Armor Cover (%) 9 | . . 7 . 9 7 11 8 5 15 15 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | 13 14 31 49 51 48 36 48 41 8 8 . Greatest Support 72 | 20 20 40 52 72 54 37 37 37 8 8 25 Greatest Overweight (x) 2 | . . 2 2 2 1 . 1 1 . 2 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 6 8 8 10 15 15 15 15 11 5 5 5 Most Carried 15 | 4 8 10 13 15 15 11 15 15 5 5 3 Average Carried 10 | 2 6 8 9 14 10 11 12 10 4 4 2 Final Capacity 15 | 8 8 10 15 15 15 15 15 5 5 5 5 Final Carried 15 | 4 7 10 13 15 11 11 14 3 5 3 2 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Matter Collected 2757 | 191 122 454 755 726 301 . 107 16 . 20 65 Remotely . | . . . . . . . . . . . . Salvage Created 3313 | 41 163 711 792 1230 312 . 44 . . 20 . Parts 231 | 9 19 51 54 75 18 . 4 . . 1 . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 6 | . 1 1 2 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 17 . 1 . . . . Prevented 2 | . . . . . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Combat Hostiles Destroyed 86 | . 6 19 25 20 10 . 5 . . 1 . Melee 1 | . . . . . . . . . . 1 . Guns 14 | . 3 2 4 3 2 . . . . . . Cannons 49 | . 1 14 12 14 8 . . . . . . AOE 22 | . 2 3 9 3 . . 5 . . . . Classes Destroyed 14 | 1 5 3 4 1 . . . . . . . Worker 6 | . 2 . 1 3 . . . . . . . Builder 4 | . 1 1 . 2 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 8 | . . 2 1 5 . . . . . . . Operator 1 | . . 1 . . . . . . . . . Watcher 11 | . 2 2 1 6 . . . . . . . Swarmer 31 | . 4 6 4 6 6 . 4 . . 1 . Grunt 34 | . 2 9 14 6 3 . . . . . . Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 14 | . . 4 4 4 1 . 1 . . . . Hunter 2 | . . . 1 1 . . . . . . . Programmer 3 | . . . . 3 . . . . . . . Best Kill Streak 11 | 2 5 8 11 11 4 . 4 . . 1 . Combat Bots Only 6 | . 2 6 6 4 4 . 4 . . 1 . Max Kills in Single Turn 4 | 1 2 2 3 4 2 . 2 . . 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 2 3 2 . . 2 . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Hostile Shots Fired 649 | . 41 57 109 123 94 . 64 21 1 135 4 Missed 213 | . 12 16 27 45 24 . 30 12 1 44 2 Hits 436 | . 29 41 82 78 70 . 34 9 . 91 2 Melee 2 | . . . 2 . . . . . . . . Projectile 434 | . 29 41 80 78 70 . 34 9 . 91 2 Critical Strikes 11 | . . . 4 1 5 . . . . 1 . Part Disruptions 1 | . . . . 1 . . . . . . . Actively Blocked 1 | . . . . 1 . . . . . . . Damage Taken 5885 | . 247 464 1252 1145 1274 . 287 146 . 1041 29 Core 1400 | . 21 71 206 108 104 . 31 69 . 761 29 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 103 | . . . . 38 65 . . . . . . Regen/Repaired (Parts) 43 | . . . 43 . . . . . . . . Core Remaining (%) 80 | 100 91 82 62 . . . 65 . . . . Volleys Fired 254 | 2 26 46 61 77 27 . 10 3 . 2 . Largest 2 | 2 2 2 2 2 2 . 2 1 . 1 . Hottest 120 | 40 90 80 100 120 109 . 78 28 . 39 . Shots Fired 438 | 4 52 87 109 125 41 . 15 3 . 2 . Gun 131 | 4 36 19 38 19 11 . 1 3 . . . Cannon 253 | . 12 64 59 88 30 . . . . . . Launcher 44 | . 4 4 12 8 . . 14 . . 2 . Special 10 | . . . . 10 . . . . . . . Kinetic 278 | 4 36 69 75 64 27 . . 3 . . . Thermal 77 | . 12 14 22 29 . . . . . . . Explosive 44 | . 4 4 12 8 . . 14 . . 2 . Electromagnetic 39 | . . . . 24 14 . 1 . . . . Robot Hit Streak 13 | 1 5 13 9 8 4 . 6 2 . 2 . Robot Miss Streak 8 | 2 3 8 8 6 3 . 2 2 . . . Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 269 | 1 26 60 72 70 26 . 10 1 . 3 . Core Hits 252 | 2 13 59 83 70 15 . 8 1 . 1 . Critical Kills 1 | 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . Critical Strikes 9 | 1 . . 2 3 3 . . . . . . Destroy 2 | 1 . . 1 . . . . . . . . Blast 7 | . . . 1 3 3 . . . . . . Melee Attacks 2 | . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8196 | 26 667 1146 2217 2604 619 . 649 29 . 238 1 Guns 1200 | 26 202 146 328 386 90 . . 22 . . . Cannons 3714 | . 138 801 947 1299 529 . . . . . . Explosions 3177 | . 317 163 942 898 . . 649 . . 208 . Melee 24 | . . . . . . . . . . 24 . Ramming 81 | . 10 36 . 21 . . . 7 . 6 1 Kinetic 3564 | 26 202 807 1046 979 482 . . 22 . . . Thermal 893 | . 138 140 229 386 . . . . . . . Explosive 3177 | . 317 163 942 898 . . 649 . . 208 . Electromagnetic 457 | . . . . 320 137 . . . . . . Impact . | . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . 24 . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . 5 5 5 10 1 6 6 6 Average Corruption 4 | . . . . 2 5 5 7 1 4 6 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 65 | . . . . 13 19 3 18 . 3 8 1 Message Errors 19 | . . . . 5 4 . 4 . 1 5 . Matter Fused 19 | . . . . 4 4 1 7 . 2 1 . Heat Flow Errors 7 | . . . . . 4 . 3 . . . . Energy Discharges 6 | . . . . 2 1 1 1 . . 1 . Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . 1 2 1 2 . . 1 1 Data Loss (major) 1 | . . . . 1 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . Alerts 2 | . . . . . 2 . . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 254 | . . 10 14 55 . . 119 . . 56 . Projectiles 22 | . . . 5 17 . . . . . . . Explosions 232 | . . 10 9 38 . . 119 . . 56 . Melee . | . . . . . . . . . . . . Knockbacks 32 | . . 14 10 4 4 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 32 | . . 14 10 4 4 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 220 | . . 36 23 40 . . 49 . . 72 . Shots 6 | . . 1 1 1 . . 1 . . 2 . Rammed 4 | . . 2 . 1 . . . . . 1 . Targets Rammed 14 | . 2 2 . 7 . . . 1 . 1 1 Kicked 10 | . 2 . . 6 . . . 1 . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 277 | . 144 108 254 270 277 . 186 . . . . Average Temperature 60 | . 48 39 50 71 89 . 63 . . . . Received Heat Transfer 1686 | . 30 105 657 249 513 . 30 . . 102 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . Heat Transferred 1948 | . 296 296 481 875 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Maximum Alert Level 2 | . . 1 2 1 . . . . . . . Low Security (%) 45 | 100 100 62 18 1 . . . 100 100 100 . Level 1 51 | . . 37 63 98 . . . . . . . Level 2 3 | . . . 17 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 492 | 10 79 372 492 360 . . . 4 . 20 . Initial 219 | . 6 21 145 219 . . . . . . . Average 192 | 1 27 199 310 296 . . . . . . . Influence Increases 2674 | 10 221 595 751 716 210 . 125 4 . 42 . Destroy 0b10 Robot/C 1720 | . 120 380 500 400 200 . 100 . . 20 . Destroy 0b10 Robot/NC 165 | 10 25 30 20 80 . . . . . . . Destroy Leader 414 | . 24 114 134 122 10 . 10 . . . . Successful Hack 46 | . 9 14 9 5 . . . 4 . 5 . Disable Machine 60 | . . . . 60 . . . . . . . Destroy Structure 134 | . 13 27 43 34 . . . . . 17 . Partial Spotted 30 | . . 15 15 . . . . . . . . Lose Combat Pursuer 105 | . 30 15 30 15 . . 15 . . . . Influence Decreases 2674 | . 179 301 613 878 476 56 125 4 . 35 7 Entered New Map 681 | . 4 31 201 265 120 56 . . . . 4 Time Decay 1743 | . 175 270 342 553 266 . 115 4 . 15 3 Lost Part 250 | . . . 70 60 90 . 10 . . 20 . Squads Dispatched 18 | . 1 3 8 5 . . . . . 1 . Investigation 4 | . 1 1 1 . . . . . . 1 . Extermination 2 | . . . . 2 . . . . . . . Reinforcement 6 | . . 2 1 3 . . . . . . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . 6 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Distress Signals 3 | . . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 133 | . 11 27 34 26 11 . 6 7 5 5 1 Peak Tracking Total 9 | . 3 4 9 4 7 . 5 5 5 5 1 Tactical Retreats 5 | . 1 1 1 1 . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Traps Triggered 3 | . 1 . . 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Machines Disabled 6 | . . . . 4 2 . . . . . . Max in Single Turn 2 | . . . . 1 2 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Machines Accessed 34 | . 5 5 5 11 1 4 . 2 . 1 . Terminals 12 | . 4 2 2 3 1 . . . . . . Fabricators 2 | . . . . 1 . . . . . 1 . Repair Stations 4 | . . 1 1 1 . . . 1 . . . Recycling Units 7 | . 1 1 1 4 . . . . . . . Scanalyzers 4 | . . 1 1 1 . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 122 | . 17 19 22 19 4 30 . 4 . 7 . Successful 93 | . 14 13 16 10 4 30 . 3 . 3 . Failed 28 | . 3 5 6 9 . . . 1 . 4 . Catastrophic . | . . . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 30 | . 10 5 5 6 4 . . . . . . Fabricators 8 | . . . . 1 . . . . . 7 . Repair Stations 10 | . . 4 2 2 . . . 2 . . . Recycling Units 25 | . 7 4 7 7 . . . . . . . Scanalyzers 18 | . . 6 8 2 . . . 2 . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 52 | . 7 5 3 3 4 30 . . . . . Record 18 | . 1 2 . . 4 11 . . . . . Part Schematic 11 | . . . . . . 11 . . . . . Robot Schematic 5 | . . . . . . 5 . . . . . Prototype ID Bank 4 | . . 1 . . . 3 . . . . . Open DSF 1 | . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 4 | . 1 . 2 1 . . . . . . . Locate Traps 4 | . 2 1 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . Network Status 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 6 | . . 1 2 1 . . . 2 . . . Scan Component 4 | . . 1 1 1 . . . 1 . . . Repair 2 | . . . 1 . . . . 1 . . . Recycling Unit Hacks 20 | . 7 3 5 5 . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . Process 2 | . 1 1 . . . . . . . . . Report Inventory 9 | . 3 1 2 3 . . . . . . . Retrieve Matter 5 | . 1 1 2 1 . . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . . . Scanalyzer 11 | . . 4 6 . . . . 1 . . . Insert Component 4 | . . 3 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Retrieve Study 6 | . . 1 4 . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 4 5 6 1 . . 1 . 1 . Full Trace Events 3 | . . 1 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 11 . . . . . Parts Built 1 | . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . Total Part Build Rating 5 | . . . . . . . . . . 5 . Part Studies Acquired 5 | . . . 4 . . . . 1 . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 70 | . . . 26 . . . . 44 . . . Parts Recycled 2 | . 2 . . . . . . . . . . Recycled Matter 281 | . 104 177 . . . . . . . . . Retrieved Matter 281 | . 104 177 . . . . . . . . . Retrieved Components 3 | . . . 2 1 . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Active Infowar (turns) 4065 | 4 143 . 207 1619 610 118 560 409 58 337 . Optics 1774 | . . . 83 1619 72 . . . . . . Sensors 60 | . . . . 60 . . . . . . . Seismic 1253 | 4 143 . 124 . . . 178 409 58 337 . Machine Analysis 1038 | . . . . . 538 118 382 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Turns Passed 5767 | 78 545 580 775 1619 614 118 570 409 58 372 29 Spaces Moved 3661 | 51 373 414 376 1019 299 97 356 311 128 209 28 Core 53 | 4 . . . . . . . . . 35 14 Treads 110 | . . 8 . 102 . . . . . . . Legs 2866 | 47 373 117 376 917 299 97 356 270 . . 14 Wheels . | . . . . . . . . . . . . Hover 289 | . . 289 . . . . . . . . . Flight 343 | . . . . . . . . 41 128 174 . Fastest Speed 42 | 50 120 48 115 116 120 122 122 42 42 42 50 Average Speed 116 | 114 120 77 123 124 178 122 144 124 42 45 85 Slowest Speed 320 | 120 120 190 260 320 192 122 192 192 42 150 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 3 49 27 32 34 37 74 61 9 81 4 5 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . . . . . . 3 . . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 218 | . 17 28 41 27 3 . 86 . . 16 . Melee . | . . . . . . . . . . . . Projectile 13 | . . . 4 6 3 . . . . . . AOE 205 | . 17 28 37 21 . . 86 . . 16 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Was Fac Low Total 4671 | 63 416 588 575 1220 338 96 396 332 133 480 34 Wait 498 | . 5 80 84 52 1 . 13 . . 263 . Move 3647 | 50 372 413 375 1018 298 96 355 307 127 208 28 Hop 2 | . . . . . . . . 2 . . . Pick Up 72 | 4 6 11 16 21 2 . 5 2 3 1 1 Fast Attach 32 | 7 . 7 5 8 1 . . 3 . . 1 Attach 31 | . . 3 8 3 7 . 5 1 . 2 2 Detach 9 | . . . 1 1 1 . 3 2 1 . . Swap 47 | . 4 10 13 13 1 . 4 2 . . . Drop 63 | . 1 16 12 20 . . 1 9 2 1 1 Fire 254 | 2 26 46 61 77 27 . 10 3 . 2 . Melee 2 | . . . . . . . . . . 2 . Ram 3 | . . 2 . . . . . . . 1 . Kick 10 | . 2 . . 6 . . . 1 . . 1 Crush 1 | . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 3 exits: [*Low] / [*Zio] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 10) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Propulsion x2 867 | -9/Materials | Discovered new exit (range 15) 924 | -9/Materials | Central database locked down 1204 | -9/Materials | Entered another Materials area 1204 | -8/Materials | Evolved 2 slots: Utility x2 1277 | -8/Materials | Garrison activated, responded to threat 1359 | -8/Materials | Lost 6 parts (1p3n1u1w) 1464 | -8/Materials | Found Powered Armor 1539 | -8/Materials | Repaired Aluminum Leg 1634 | -8/Materials | Garrison activated, responded to threat 1887 | -8/Materials | Build established: Scavenger-Mutant 1913 | -8/Materials | Discovered new exit (range 11) 1979 | -8/Materials | Entered Factory 1979 | -7/Factory | Evolved 2 slots: Propulsion x2 3539 | -7/Factory | Discovered new exit (range 21) 3598 | -7/Factory | Entered Lower Caves 3631 | -7/Lower Caves | Attracted the attention of an 0b10 base 3701 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 3715 | -7/Lower Caves | Build established: Mutant 3747 | -7/Lower Caves | Learned Factory security intel 3747 | -7/Lower Caves | Learned Research trap positions 3815 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4115 | -7/Lower Caves | Encountered a Warlord checkpoint 4187 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4210 | -7/Lower Caves | Discovered new exit (range 15) 4212 | -7/Lower Caves | Entered Data Miner 4212 | -7/Data Miner | Discovered new exit (range 6) 4236 | -7/Data Miner | Met Data Miner 4269 | -7/Data Miner | Learned location of Section 7 (-3) 4269 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4291 | -7/Data Miner | Received God Mode back door access code from Data Miner 4330 | -7/Data Miner | Entered Proximity Caves 4455 | -6/Proximity Caves | Spotted B-75 Beast 4640 | -6/Proximity Caves | System corruption reached 10% 4662 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4804 | -6/Proximity Caves | Discovered new exit (range 14) 4900 | -6/Proximity Caves | Entered Factory 4900 | -6/Factory | Evolved 2 slots: Utility x2 5304 | -6/Factory | Spotted B-75 Beast 5309 | -6/Factory | Sucked down chute 5309 | -6/Factory | Entered Waste 5324 | -6/Waste | EMP discharged 5330 | -6/Waste | Spotted C-40 Crusher 5339 | -6/Waste | Spotted C-40 Crusher 5340 | -6/Waste | Spotted C-40 Crusher 5342 | -6/Waste | Spotted C-40 Crusher 5344 | -6/Waste | Spotted C-40 Crusher 5352 | -6/Waste | Discovered new exit (range 15) 5354 | -6/Waste | Spotted C-40 Crusher 5367 | -6/Waste | Entered Factory 5397 | -6/Factory | Discovered new exit (range 16) 5525 | -6/Factory | Fabricated Multireflex Exoskeleton? 5718 | -6/Factory | Core integrity fell below 50% 5729 | -6/Factory | Core integrity fell below 20% 5739 | -6/Factory | Entered Lower Caves 5760 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 5768 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05746_ Found Adv. Signal Interpreter. 05746_ Found Mak. Hacking Suite. 05746_ Found 65 Matter. 05747_ Acquired 65 matter. 05747_ M-22 Extractor reprogrammed Fire Trap. 05748_ Identified Exp. Flexi-carbon Leg. 05749_ M-22 Extractor extracts Fire Trap. 05749_ Dropped Broken Exp. Flexi-carbon Leg. 05750_ M-22 Extractor reprogrammed Dirty Bomb Trap. 05750_ Acquired Adv. Signal Interpreter. 05752_ M-22 Extractor extracts Dirty Bomb Trap. 05753_ M-22 Extractor reprogrammed Dirty Bomb Trap. 05753_ Acquired Broken Exp. Flexi-carbon Leg. 05755_ M-22 Extractor extracts Dirty Bomb Trap. 05756_ System corrupted: Component data lost. 05756_ M-22 Extractor reprogrammed Dirty Bomb Trap. 05758_ M-22 Extractor extracts Dirty Bomb Trap. 05759_ M-22 Extractor reprogrammed Dirty Bomb Trap. 05764_ M-22 Extractor extracts Dirty Bomb Trap. 05768_ Kicked P-60 Hacker out of the way. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????#######?????????????????????????????? | | ?????????? ?????????????????????????????? | | ??????????? ?????????????????????????????? | | ???????????? ????????????????????????????? | | ????????????? ????????????????????????????? | | ?????????????? ?#####??????????????????????? | | ??????????????# ?# ???????????????????????? | | ??????????????# ?# #???????????????????????? | | ??????????????# ## #???????????????????????? | | ??????????????# ###?????????????????????? | | ??????????????# ###???????????????????? | | ??????????????# ##??????????????????? | | ??????????????# ## #??????????????????? | | ?????????????# ### #??????????????????? | | ????????????# ### #??????????????????? | | ?????????? ## ####????????????????? | | ???????? ### ### ##???????????????? | | ??????? ######??# ### #???????????????? | | ????????????????# ## #???????????????? | | ???????????????# ?# ##^ #???????????????? | | ??????????????# #?#! ##p #???????????????? | | ??????????????# ??# @ ##??????????????? | | ??????????????# ??##### m#??????????????? | | ??????????????# ??????# ####??????????????? | | ??????????????# ???????# #?????????????????? | | ?????????????? ???????###?????????????????? | | ????????????? ???????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 210 Armor Coverage 400 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free Fabricated ------------ Multireflex Exoskeleton | x1 | -6/Factory Repaired ---------- Aluminum Leg | 52% | -8/Materials Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Mining Claw | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! More Dakka Please The Oracle Challenges ------------ None Game ------ Seed TeleporterWeldingClaymores Manual? 0 Play Time 01:59:55 Cumulative 30.0 hours Start 2026.09.07 @ 11:09:21 End 2026.09.07 @ 15:54:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 14 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ddfc1c4-830d-4cd5-b4fc-b132b715e0dc