Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 11:19:52 Player: HighSecImprintDM Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (429) 2145 Value Destroyed (23854) 23854 Prototype IDs (151) 3020 Alien Tech Used (11) 2200 Bonus (57432) 57432 TOTAL SCORE: 100951 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8130 Follower Combat Kills 4984 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -3582 Cogmind --------- Core Integrity 345/1600 Matter 390/425 Energy 1328/1380 System Corruption 6% Temperature Cool (6) Movement Treading (180) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (4) --- Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY (15) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Precision Energy Filter Advanced Particle Charger Experimental Weapon Cycler Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (4) ------- Potential Cannon Sigix Broadsword > --- INVENTORY (36) --- Zero-point Reactor Improved Fusion Compressor Experimental Coolant Injector Experimental Energy Well (1000) Experimental Energy Well (1000) Zionite Biocell (1000) Experimental Matter Compressor (322) Dimensional Manipulator Experimental Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Matter Filter Experimental Weapon Cycler Zionite Weapon Casing Heavy Regenerative Plating Experimental Focal Shield Beam Splitter AEGIS Remote Shield Long-range Tractor Beam Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Quantum Sheargun Sigix Quantum Sheargun Modified Quantum Sheargun Cooled Proton Cannon Cooled Proton Cannon Long-range Phase Cannon Enhanced Nova Cannon Enhanced Nova Cannon Graviton Cannon Nanosword Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Femtoactuators Experimental Powered Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Graviton Cannon Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor Zero-point Reactor Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads Improved Fusion Compressor Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Experimental Energy Well Zionite Biocell Experimental Matter Compressor Dimensional Manipulator Advanced Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Matter Filter Precision Energy Filter Advanced Particle Charger Zionite Weapon Casing Heavy Regenerative Plating Experimental Focal Shield Beam Splitter AEGIS Remote Shield Long-range Tractor Beam Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Quantum Sheargun Sigix Quantum Sheargun Modified Quantum Sheargun Long-range Phase Cannon Enhanced Nova Cannon Potential Cannon Nanosword [Rating: 235] Favorites ----------- Power Zero-point Reactor Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Zero-point Reactor Propulsion Experimental Biometal Heavy Treads Treads Experimental Biometal Heavy Treads Leg Myomer Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Cooled Nuclear Pulse Thruster Utility High-capacity Storage Unit Device AEGIS Remote Shield Storage High-capacity Storage Unit Processor Experimental Optical Array Hackware System Mapper Protection Heavy Regenerative Plating Artifact Matter Drive Weapon Multirail Energy Gun Phase Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Multirail Ballistic Cannon Hypervelocity Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Great Maul Slashing Weapon Nanosword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . . . . . . . . 1 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Weapon 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 801 | 9 22 7 9 . 5 3 12 21 7 3 . 6 4 2 33 2 4 7 1 21 3 5 8 11 10 7 54 7 17 15 11 57 27 104 17 33 17 134 86 Power 63 | 1 2 . 1 . . 1 2 2 1 . . . . . 6 . . 1 1 2 . . 1 2 1 . 3 . 2 1 . 3 2 13 . 3 1 9 2 Engine 15 | 1 2 . 1 . . 1 2 2 1 . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . . . . . . . . . . . 2 . . . 1 2 . . . 2 1 . 2 . 1 . . 1 . . . . . . . Reactor 36 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . 2 2 13 . 3 1 9 2 Propulsion 104 | 2 2 . . . . . 4 4 . . . . . 1 11 . 1 . . 1 1 1 3 2 2 2 7 5 3 2 7 7 . 9 1 2 5 13 6 Treads 61 | 2 2 . . . . . 4 1 . . . . . . 8 . . . . 1 . . . 1 1 2 1 5 1 . 4 2 . 4 1 2 2 11 6 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Wheel 31 | . . . . . . . . 3 . . . . . 1 3 . 1 . . . . . . . 1 . 6 . 2 2 2 5 . 5 . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Flight 5 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . . . . . . . . . . . . . . . Utility 382 | 2 2 2 6 . 5 . 3 10 2 . . 4 3 . 8 1 . 5 . 8 1 3 3 2 5 5 29 2 6 8 3 19 14 61 12 16 11 81 40 Device 205 | 1 . 1 1 . 1 . . 4 1 . . 2 2 . 3 . . 2 . 5 1 1 1 . 3 . 14 2 3 6 3 12 9 39 9 8 5 45 21 Storage 67 | . 2 . . . 3 . . 1 . . . . 1 . 2 . . . . . . . 1 . 1 . 5 . 1 1 . 2 3 13 1 1 3 22 4 Processor 29 | 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 1 2 . 1 . . 4 1 4 . . 2 5 5 Hackware 5 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . Protection 70 | . . 1 5 . 1 . 3 3 1 . . 2 . . 2 1 . 2 . 3 . 1 1 2 . 4 7 . 1 1 . 1 1 4 2 4 1 6 10 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . Weapon 252 | 4 16 5 2 . . 2 3 5 4 3 . 2 1 1 8 1 3 1 . 10 1 1 1 5 2 . 15 . 6 4 1 28 11 21 4 12 . 31 38 Energy Gun 61 | 2 8 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . 7 . 1 1 . 14 . . . 2 . 10 13 Energy Cannon 51 | . . 1 . . . . 2 . . . . 1 . . 1 . . . . . . . . . . . . . 1 1 . . 3 13 3 5 . 4 16 Ballistic Gun 40 | 2 . 2 1 . . . . 1 2 . . . . . 2 . 1 . . 5 . . . 2 . . . . . . . 5 . 3 . . . 10 4 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . 1 2 Launcher 24 | . 2 . 1 . . 2 1 3 1 2 . 1 1 . 1 . . 1 . 1 . . . 2 1 . . . 1 2 . . . . . . . 1 . Special Weapon 10 | . 6 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Impact Weapon 10 | . . . . . . . . . 1 1 . . . 1 . 1 1 . . 2 . 1 1 . . . . . . . . . . 1 . . . . . Slashing Weapon 21 | . . . . . . . . . . . . . . . 3 . 1 . . 1 1 . . . . . 1 . 2 . . . 4 2 . . . 3 3 Piercing Weapon 29 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 7 . . . . 9 3 . 1 5 . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 65 | . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 5 . . . 1 . . 3 . 1 10 8 1 4 2 17 9 Parts Lost 80 | . . . . . . . . . 1 . . 2 1 3 3 . 1 . . 1 1 1 . 4 . . 3 3 6 . 10 5 . 9 7 3 . 10 6 Power 12 | . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . . 3 . . . . . 2 1 . 3 . Propulsion 12 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . . 1 1 . . 4 . . . 1 . . 1 . Utility 30 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . 1 2 2 . 2 2 . 5 4 2 . 4 3 Weapon 26 | . . . . . . . . . 1 . . 2 1 . 2 . . . . . . . . 2 . . 1 . 1 . 4 3 . 4 . . . 2 3 Highest Loss Streak 9 | . . . . . . . . . 1 . . 1 1 3 2 . 1 . . 1 1 1 . 2 . . 2 1 2 . 8 2 . 2 3 1 . 9 1 Average Slot Usage (%) 85 | . 100 100 100 100 88 77 89 88 83 84 84 82 73 71 88 80 79 83 86 93 87 82 87 93 78 62 69 72 73 72 80 91 85 91 79 79 79 87 82 Engine 3 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 3 10 13 13 12 12 3 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 1 . . . . 7 11 11 7 6 6 10 9 5 4 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . 5 4 1 5 6 9 8 6 5 5 7 5 Treads 9 | . 28 28 22 22 22 22 27 14 7 7 7 7 6 4 21 . . . . 3 5 5 2 . 8 10 6 12 6 5 5 4 . 5 8 8 3 9 8 Wheel 4 | . . . . . . . . 11 15 15 15 15 13 13 2 20 19 20 20 13 5 5 5 3 1 . 6 2 8 10 9 9 14 4 . . . . . Device 10 | . 14 9 . . 3 . . 5 6 7 7 5 6 4 3 . . 5 13 16 17 17 14 15 13 11 14 14 13 16 13 23 23 17 14 9 11 9 11 Storage 18 | . 13 14 11 11 18 22 9 7 7 7 7 7 11 13 15 20 20 20 20 17 17 17 18 17 20 16 18 15 16 19 21 18 16 17 17 18 14 24 23 Processor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 6 3 . 1 5 4 5 9 15 13 12 15 16 16 Protection 5 | . . 4 33 33 11 . 17 9 8 7 7 8 6 3 5 6 6 5 . 5 5 4 5 6 5 . 3 5 3 4 1 . . . 4 4 6 3 7 Energy Gun 1 | . 11 7 . . . . . . . . . . . . . 6 5 . . . . . . . . 5 4 . . . . 11 . . . . . . . Energy Cannon 1 | . . 3 . . . . 14 15 . . . . 6 6 6 . . . . . . . . . . . . . 1 . 4 . . 2 . . . . 3 Ballistic Gun 6 | . . 9 21 22 22 18 . 5 12 15 15 15 8 5 . 7 7 . . 16 . . . 1 4 . . . . . . 3 1 1 . . . 14 . Launcher 2 | . 13 7 . . . 3 12 7 17 14 15 13 6 6 . . . 5 6 1 5 5 5 5 6 . . . . . 4 . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 6 5 4 4 6 6 1 5 4 2 5 2 . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . 8 . . 6 6 . 4 5 5 3 . . . 5 7 5 5 . 5 4 8 8 4 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 321 | 9 30 43 49 41 174 174 167 130 134 134 134 134 156 160 161 157 157 170 157 160 160 160 160 160 154 182 202 200 204 210 210 189 182 174 169 185 170 321 306 Greatest Support 205 | 40 46 46 46 46 46 46 69 68 40 40 40 40 40 40 114 48 48 48 48 48 38 10 10 70 140 145 150 121 121 32 32 60 60 170 170 180 205 205 180 Greatest Overweight (x) 17 | . . . 1 . 3 3 2 5 3 3 3 3 3 3 3 3 3 3 3 4 15 15 15 15 8 1 7 6 6 6 11 11 3 2 . 1 1 17 1 Average Overweight (x) 2 | . . . . . 1 3 1 2 3 3 3 3 3 3 1 3 3 3 3 3 12 14 14 11 3 . 3 1 4 4 6 5 2 . . . . 2 1 Largest Inventory Capacity 60 | 4 10 10 10 10 44 44 44 44 24 24 24 24 32 32 32 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 32 32 32 30 60 52 Average Capacity 31 | 4 8 10 10 10 27 44 24 24 24 24 24 24 29 32 23 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 32 30 24 45 44 Most Carried 60 | 4 10 10 10 10 23 23 24 24 24 22 22 22 16 15 28 28 27 28 27 28 28 28 28 28 28 28 28 24 25 28 25 28 28 32 32 32 29 60 52 Average Carried 29 | . 7 9 9 10 16 22 23 23 23 22 22 19 15 12 20 26 26 27 26 26 26 27 27 27 26 26 26 22 20 21 22 24 26 26 30 29 24 42 42 Final Capacity 52 | 4 10 10 10 10 44 44 24 24 24 24 24 24 32 32 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 32 32 24 30 52 36 Final Carried 51 | 4 10 10 10 10 22 23 24 23 22 22 22 15 16 13 25 27 27 27 25 25 28 28 28 25 23 28 24 22 17 24 15 26 27 31 27 24 29 51 33 Class Distribution -------------------- 27% | Hauler-Mutant 14% | Scavenger-Gunner 12% | Hauler-Gunner 8% | Mutant 7% | Hauler-Gladiator 5% | Hauler-Tank 5% | Alien-Mutant 4% | Trapper-Mutant 3% | Hauler-Assassin 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Trapper-Tank | -6/Lower Caves Trapper-Tank | -6/Lower Caves Trapper-Mutant | -6/Zion Trapper-Mutant | -5/Proximity Caves Hauler-Tank | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Gladiator | -5/Upper Caves Hauler-Gladiator | -5/Zhirov Hauler-Gladiator | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Gunner | -4/Waste Hauler-Gunner | -4/Factory Hauler-Gladiator | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Mutant | -3/Proximity Caves Hauler-Gunner | -3/Research Hauler-Gladiator | -3/Testing Hauler-Assassin | -2/Research Hauler-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Scout | -1/Access Scavenger-Gunner | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 14741 | 301 139 253 296 . 236 92 182 273 191 142 . 276 66 . 460 212 106 66 122 127 252 125 90 135 291 66 533 210 165 454 360 1200 358 1615 156 705 180 3032 1274 Remotely 197 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 112 . 54 21 . . . . . . . Salvage Created 25361 | 184 203 152 453 . . 141 461 460 252 170 . 334 66 . 1276 450 73 . 73 87 101 89 308 216 378 1531 3003 230 276 . 306 2025 440 5337 267 1166 422 2495 1936 Parts 1096 | 13 17 11 33 . . 13 22 28 10 8 . 14 2 . 41 16 4 . 11 5 8 5 . 7 10 23 120 11 3 . 6 94 17 262 8 71 11 129 63 Haulers Intercepted 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . 2 . . . . . Recyclers Shooed 12 | . 4 . . . . . 1 2 . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 196 | . . . . . . . . . 8 9 . 12 . . . 16 3 . 7 . 20 12 . 14 . . . 11 4 73 7 . . . . . . . . Prevented 41 | . . . . . . . . . 4 8 . 4 . . . . . . . . 2 5 . 1 . . . 6 . 1 10 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 318 | . 8 1 14 . . 7 7 5 5 3 . 6 1 . 12 9 1 . 7 1 4 1 . 2 3 6 31 4 5 . 9 23 5 59 3 13 1 29 33 Melee 90 | . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . 3 2 . . 4 3 50 3 11 1 8 . Guns 107 | . 1 1 7 . . 2 . 2 2 3 . 3 1 . . 9 1 . . 1 . . . . . 5 28 . . . . 17 . . . . . 19 5 Cannons 31 | . . . . . . . 3 3 . . . . . . 2 . . . . . . . . . . . . . 1 . 2 . . 5 . . . . 15 AOE 57 | . 7 . 7 . . 5 4 . . . . 2 . . 1 . . . 7 . 3 1 . 1 . . 1 . 2 . 4 . . . . . . . 12 Classes Destroyed 25 | 2 4 2 3 . . . 1 1 3 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . 1 . 1 . 4 . Worker 38 | . . 1 1 . . 2 4 3 . . . . . . 2 . . . . . . . . . . . 11 . . . . 6 . 3 . . 3 2 . Builder 13 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . 2 4 1 . . . . Tunneler 9 | 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . Hauler 9 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . 2 . . . . . Recycler 16 | 1 1 1 . . . 1 . 1 . . . . . . 4 . . . . . . . . . 1 . 1 . . . . 1 . 2 . . 2 . . Minesweeper 4 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 14 | . 2 . . . . . 1 2 . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 2 . . . 3 . Swarmer 50 | . 6 . 4 . . 5 . . . . . 4 . . . 4 . . 7 . 3 . . . . . 1 . . . 4 4 . 4 . . . 4 . Grunt 72 | . 2 . 5 . . 2 4 2 3 2 . . . . 5 4 . . . . . 1 . . 1 . 14 1 1 . 3 2 . 16 1 . 1 2 . Brawler 6 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . 1 . Duelist 12 | . . . . . . . . . 1 1 . . . . 1 . . . . . . 1 . 1 . . 1 . . . . . . 2 2 . . 2 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 41 | . . 1 4 . . . 2 2 . . . . 1 . 3 1 . . . 1 . . . . 2 . 3 . 1 . 1 4 . 11 . 2 . 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 25 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 6 . 2 . . 5 2 7 . . . 2 . Programmer 54 | . . . . . . . . 1 . . . 1 . . 2 . . . . . . . . . . . 6 2 1 . 1 8 2 16 . 7 . 7 . Behemoth 7 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 . . . . . . . 1 . 2 . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 16 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Enhanced Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 5 5 1 8 . . 8 8 3 3 3 . 4 1 . 4 4 1 . 4 1 3 1 . 1 2 2 16 1 3 . 3 4 3 7 2 3 5 6 3 Combat Bots Only 7 | . 3 1 7 . . 5 4 2 2 3 . 4 1 . 2 4 1 . 4 1 3 1 . 1 1 2 7 1 3 . 3 3 2 5 2 3 1 6 3 Max Kills in Single Turn 4 | 1 2 1 4 . . 3 2 1 1 2 . 2 1 . 1 1 1 . 3 1 3 2 . 1 2 1 3 1 2 . 3 2 1 1 1 1 1 2 1 Gunslinging 1 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Exploded 4 | . 2 . 4 . . 3 1 . . . . 2 . . 1 . . . 3 . 3 1 . 1 . . 1 . 2 . 3 . . . . . . . 1 Melee 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 2 . . 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 38632 | . 123 . 574 . . 166 91 268 287 98 . 940 104 219 1781 354 369 . 266 148 523 278 . 1000 322 29 1819 631 1259 251 1713 1755 549 4781 2321 2285 192 5815 7321 Core 3182 | . 25 . 30 . . 22 13 19 17 33 . 24 6 39 185 27 . . 19 . 6 20 . 35 67 . 65 18 92 10 270 208 76 391 305 244 . 297 619 Absorbed by Shields 11418 | . . . . . . . . . . . . . . . . . . . . . . . . . 118 10 921 145 227 128 . 960 173 407 . . . 1310 7019 Reduced by Siege Mode 896 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . 5 . . . . 197 . 20 . 381 209 Core Remaining (%) 73 | 100 . 90 . . . 87 97 . . . . 86 . . . . . . 67 . . . . 93 . . . . . . 54 . 78 . . 35 . . 21 Volleys Fired 855 | 11 43 4 40 . . 9 12 17 14 7 . 25 3 . 31 8 6 . 3 1 2 4 . 2 15 15 65 . 12 . 31 73 12 54 6 21 . 96 213 Largest 4 | 2 1 2 2 . . 2 2 3 4 4 . 4 3 . 2 2 2 . 1 4 1 1 . 1 1 1 1 . 1 . 2 4 4 2 1 2 . 4 3 Hottest 358 | 70 100 100 53 . . 60 136 164 128 128 . 128 125 . 137 56 56 . 43 73 43 43 . 43 250 250 250 . 110 . 156 358 135 200 105 210 . 290 300 Shots Fired 1553 | 22 43 7 73 . . 18 15 36 24 18 . 55 7 . 51 36 31 . 3 4 2 4 . 2 15 15 70 . 11 . 32 281 18 57 6 23 . 291 283 Gun 1044 | 22 13 4 66 . . 8 . 9 12 10 . 32 4 . 1 36 31 . . 4 . . . . 2 15 70 . . . . 281 8 3 . 3 . 285 125 Cannon 375 | . . 2 . . . . 9 20 . . . . 3 . 50 . . . . . . . . . . . . . 9 . 28 . 10 54 6 20 . 6 158 Launcher 113 | . 12 . 7 . . 10 6 5 12 8 . 23 . . . . . . 3 . 2 4 . 2 13 . . . 2 . 4 . . . . . . . . Special 21 | . 18 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 514 | 11 . 3 66 . . 8 . 9 12 10 . 32 4 . 1 9 12 . . 4 . . . . . . . . . . 6 132 8 3 . . . 165 19 Thermal 603 | 11 31 4 . . . . 9 20 . . . . . . 16 27 19 . . . . . . . 2 15 70 . 9 . 22 143 3 33 6 13 . 6 144 Explosive 45 | . 12 . 7 . . 10 . . . 2 . . . . . . . . 3 . 2 4 . 2 . . . . 2 . 1 . . . . . . . . Electromagnetic 186 | . . . . . . . 6 5 12 6 . 23 3 . 34 . . . . . . . . . 13 . . . . . 3 6 7 21 . 7 . 32 8 Slashing 203 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 88 112 Robot Hit Streak 35 | 7 5 3 13 . . 2 12 14 7 6 . 9 4 . 9 10 6 . . 3 . 3 . 5 34 35 32 . 4 . 7 31 3 7 3 11 . 31 35 Robot Miss Streak 9 | 2 2 3 8 . . 6 3 2 4 4 . 6 7 . 3 6 5 . 1 1 . 1 . . . 4 9 . 1 . 1 4 2 3 . . . 5 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 2 1 Secondary Targets 10 | . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Autonomous 46 | . . . . . . . . . . . . . . . . 27 19 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1530 | 14 11 3 54 . . 6 12 23 17 13 . 40 6 . 80 34 30 . 3 3 6 12 24 8 7 15 67 13 19 . 29 154 44 186 17 66 8 254 252 Core Hits 1006 | 7 16 3 32 . . 15 19 18 15 14 . 32 4 . 24 22 10 . 9 1 8 7 7 6 12 28 133 4 9 . 13 68 9 98 9 19 5 168 162 Critical Hits 155 | . . . 3 . . . 1 4 . . . . . . 2 . . . . 1 . . . . . . . . 2 . 2 8 3 39 1 7 . 20 62 Critical Kills 48 | . . . 1 . . . 1 2 . . . . . . . . . . . 1 . . . . . . . . 1 . . 4 . 23 . 3 . 6 6 Critical Parts Destroyed 79 | . . . 1 . . . . 2 . . . . . . 2 . . . . . . . . . . . . . 1 . . 4 3 14 1 2 . 8 41 Melee Attacks 786 | . . . . . . . . . 1 2 . . . 4 62 2 1 . 7 2 10 13 24 10 . . 6 14 19 . 5 37 58 310 34 113 18 26 8 Impact 69 | . . . . . . . . . 1 2 . . . 4 26 2 1 . . 1 5 4 1 5 . . . . . . . . . 17 . . . . . Slashing 326 | . . . . . . . . . . . . . . . 36 . . . 7 . 5 9 23 1 . . . 8 12 . 5 8 46 91 19 36 2 10 8 Piercing 391 | . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . 6 6 7 . . 29 12 202 15 77 16 16 . Sneak Attacks 71 | . . . . . . . . . 1 . . . . . 12 2 . . . . 4 2 . 2 . . . . . . 1 1 19 16 3 . 7 1 . Combat Hostiles 20 | . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . 15 . . . . . . Follow-up Attacks 120 | . . . . . . . . . . . . . . . 11 . . . . . . 4 1 2 . . . 1 10 . . 4 9 38 9 22 2 7 . Damage Inflicted 97266 | 141 770 77 1186 30 . 821 741 653 619 222 . 1079 54 . 3114 1052 894 . 527 64 631 706 456 505 695 1782 6848 246 1109 . 1754 5271 2107 11730 1370 6707 1220 8680 33405 Guns 28437 | 141 111 31 675 . . 52 . 111 266 131 . 641 26 . 14 913 894 . . 64 . . . . 406 1782 6437 . . . . 4732 174 . . 61 . 7325 3450 Cannons 21468 | . . 35 . . . . 144 343 . . . . 28 . 932 . . . . . . . . . . . . . 156 . 875 . 212 1284 37 118 . . 17304 Explosions 18701 | . 630 . 451 . . 751 496 104 296 91 . 438 . . 66 . . . 514 . 357 495 . 258 280 . 273 . 419 . 519 . . . . . . . 12263 Melee 27986 | . . . . . . . . . 57 . . . . . 2102 139 . . 13 . 274 211 456 232 . . . 246 534 . 360 539 1721 10423 1291 6528 1220 1252 388 Ramming 674 | . 29 11 60 30 . 18 101 95 . . . . . . . . . . . . . . . 15 9 . 138 . . . . . . 23 42 . . 103 . Kinetic 9749 | 54 . 31 675 . . 52 . 111 266 131 . 641 26 . 14 153 331 . . 64 . . . . . . . . . . 97 1636 174 . . . . 4697 596 Thermal 44947 | 87 111 35 . . . . 218 343 . . . . . . 313 760 563 . . . . . . . 421 1782 6710 . 156 . 778 2964 . 664 37 . . . 29005 Explosive 4280 | . 630 . 451 . . 751 . . . . . . . . . . . . 514 . 357 495 . 258 . . . . 419 . 405 . . . . . . . . Electromagnetic 4305 | . . . . . . . 422 104 296 91 . 438 28 . 685 . . . . . . . . . 265 . . . . . 114 132 212 620 . 118 . 428 352 Impact 1744 | . . . . . . . . . 57 . . . . . 667 139 . . . . 217 191 132 175 . . . . . . . . . 166 . . . . . Slashing 14013 | . . . . . . . . . . . . . . . 1435 . . . 13 . 57 20 324 24 . . . 26 228 . 360 141 1096 2180 612 1471 . 2574 3452 Piercing 17554 | . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . 220 306 . . 398 625 8077 679 5118 1220 878 . Highest Corruption 28 | . . . . . . . . . 1 1 1 3 . 18 26 26 26 26 . . 1 1 1 1 1 11 11 13 14 17 12 7 12 15 15 11 . 28 6 Average Corruption 10 | . . . . . . . . . 1 1 1 1 . 10 20 26 26 26 . . 1 1 1 1 1 10 11 11 13 16 5 3 7 11 15 6 . 17 4 Corruption Purged 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . Effects 936 | . . . . . . . . . . 2 . 2 . 7 109 28 23 2 . . . 1 1 4 1 13 121 18 27 2 11 26 26 134 4 25 . 291 58 Message Errors 181 | . . . . . . . . . . 1 . 1 . 1 25 4 4 . . . . . . 3 1 7 24 2 4 . 3 7 4 29 . 1 . 50 10 Matter Fused 146 | . . . . . . . . . . . . . . 1 11 6 4 . . . . . . . . 2 16 2 5 . 1 3 2 21 1 7 . 52 12 Heat Flow Errors 81 | . . . . . . . . . . . . . . . 8 2 1 . . . . . . . . 1 15 4 1 . 3 2 2 12 1 2 . 20 7 Energy Discharges 88 | . . . . . . . . . . . . 1 . . 15 1 2 1 . . . 1 1 . . . 11 1 4 1 . 1 5 10 1 2 . 25 5 Parts Rejected 14 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 2 2 1 . 1 . . 3 . . . . 2 Data Loss (minor) 92 | . . . . . . . . . . 1 . . . 1 8 2 . 1 . . . . . 1 . . 14 1 2 . 2 4 6 10 1 5 . 28 5 Data Loss (major) 32 | . . . . . . . . . . . . . . . 2 1 3 . . . . . . . . . 5 1 3 . . . 1 6 . 2 . 8 . Misfires 19 | . . . . . . . . . . . . . . . 5 1 . . . . . . . . . . 5 . . . . . . 2 . . . 6 . Alerts 8 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . . . . . . . . . 4 . Misdirections 90 | . . . . . . . . . . . . . . 1 14 9 5 . . . . . . . . 1 18 3 3 1 . . . 9 . 1 . 25 . Targeting Errors 171 | . . . . . . . . . . . . . . . 17 1 4 . . . . . . . . 2 10 1 3 . 1 9 6 32 . 5 . 64 16 Weapon Failures 14 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . 1 . . . . . . . . 9 1 Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Overflow Damage 5326 | . 47 . . . . 43 9 5 28 . . 10 . . 465 94 . . 63 . 121 124 38 128 . . 94 . 33 . 183 186 421 926 391 207 254 248 1208 Projectiles 959 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . 7 . . . 916 Explosions 695 | . 47 . . . . 43 9 5 28 . . 10 . . . . . . 63 . 33 42 . 21 . . 94 . 2 . 6 . . . . . . . 292 Melee 3672 | . . . . . . . . . . . . . . . 465 94 . . . . 88 82 38 107 . . . . 31 . 141 186 421 926 384 207 254 248 . Knockbacks 19 | . 1 1 . . . . 1 . . . . . . . 5 2 . . . . 3 . . 1 . . 1 . . . . . . . . . . . 4 Impact 14 | . 1 1 . . . . 1 . . . . . . . 5 2 . . . . 2 . . 1 . . 1 . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1005 | . 43 . 3 . . 10 . . 53 . . 72 . . . . . . 114 . 38 . . . 51 . 121 . 39 . 33 . . . . . . 4 424 Shots 53 | . 3 . 1 . . 1 . . 6 . . 5 . . . . . . 3 . 1 . . . 3 . 2 . 2 . 2 . . . . . . 1 23 Rammed 62 | . 8 3 8 4 . 1 6 7 . . . . . . . . . . . . . . . 2 2 . 13 . . . . . . 1 2 . . 5 . Targets Rammed 68 | . 8 4 9 4 . 1 8 8 . . . . . . . . . . . . . . . 2 2 . 13 . . . . . . 1 2 . . 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . 1 1 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Temperature 387 | 40 96 66 208 . . 21 189 243 117 167 . 343 65 . 269 265 239 . 16 36 8 33 21 24 192 196 198 250 181 . 378 199 199 287 104 205 . 387 278 Average Temperature 88 | 19 25 24 50 . . 10 62 80 31 100 . 118 38 . 97 112 107 . 8 24 8 19 10 13 65 107 94 94 73 . 100 114 70 86 71 71 . 112 82 Received Heat Transfer 3572 | . . . 189 . . 45 45 153 90 36 . 84 . . 402 75 48 . . 9 84 105 . 72 50 . 198 56 45 22 219 135 . 445 414 63 18 107 363 Effects 8 | . . . 2 . . . . . . . . 1 . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 4 | . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 1 . . . . 9 . 2 . 11 16 Total Turns 918 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 199 . 11 . . . . 186 . 21 . 260 241 Longest Duration 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . 11 . . . . 72 . 14 . 104 36 Robots Corrupted 23 | . . . . . . . . . 3 . . 2 . . 4 . . . . . . . . . 2 . . . . . 2 . 2 4 . 1 . 2 1 Combat Hostiles 22 | . . . . . . . . . 3 . . 1 . . 4 . . . . . . . . . 2 . . . . . 2 . 2 4 . 1 . 2 1 Parts Fried 66 | . . . . . . . 3 1 5 . . 2 . . 14 1 . . . . 1 . . 2 4 . 4 . . . 1 1 4 4 . . . 10 9 Impact Corruptions 27 | . . . . . . . . . . . . . . . 8 4 . . . . 4 2 1 5 . . . . . . . . . 2 . . . 1 . Robots Melted 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . . . . 2 . . . . . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . 2 . . . . . . . Parts Melted 64 | . . . . . . . . 2 . . . 1 . . . 1 . . . . . . . . 4 3 36 . . . . 15 . . . 1 . 1 . Heat Transferred 32172 | 259 333 74 . . . . 359 592 . . . . . . 494 962 666 . . . . . . . 650 2625 9300 . 75 . 425 3811 . 362 37 . . . 11148 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Stolen 5 | . . . . . . . . . . . . 1 . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 3 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1937 | 25 290 32 292 113 . 234 174 472 . . . . 146 54 259 . . . . 234 . . . . 104 12 1141 . . . . 375 325 1937 1254 755 469 1115 . Initial 1100 | . 16 12 3 113 . . 13 79 . . . . 111 51 16 . . . . 176 . . . . 6 12 8 . . . . 6 210 145 1100 570 379 300 . Average 354 | 16 118 13 166 113 . 66 49 265 . . . . 134 42 70 . . . . 154 . . . . 27 12 559 . . . . 122 239 768 1149 636 443 593 . Maximum Alert Level 5 | . 1 . 1 . . 1 . 2 . . . . . . 1 . . . . 1 . . . . . . 4 . . . . 1 1 5 4 3 2 5 . Low Security (%) 32 | 100 92 100 66 100 . 90 100 31 . . . . 100 100 95 . . . . 64 . . . . 100 100 14 . . . . 79 25 4 . . . . . Level 1 11 | . 7 . 33 . . 9 . 49 . . . . . . 4 . . . . 35 . . . . . . 19 . . . . 20 74 20 . . 15 1 . Level 2 12 | . . . . . . . . 18 . . . . . . . . . . . . . . . . . . 39 . . . . . . 26 . 82 84 4 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . 29 14 17 . 2 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . 12 85 . . 1 . Level 5 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 3 . 1 . . . . 2 . . . . . . 6 . . . . . . . . . 2 . 9 . . . 1 4 3 20 2 6 1 4 . Investigation 12 | . 2 . . . . . . 1 . . . . . . 3 . . . . . . . . . 2 . 1 . . . . 1 2 . . . . . . Extermination 24 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 3 . . . . 3 1 6 . 4 1 3 . Reinforcement 9 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 1 . . . . Assault 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 12 1 2 . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 45 | . 1 2 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 . 5 . . . . 3 . 1 . 1 . 28 . Communications Jammed 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . Distress Signals 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . Times Spotted 658 | . 14 1 17 . . 8 11 12 8 3 . 10 1 5 17 9 1 . 16 2 18 13 . 13 4 6 62 10 6 23 32 40 11 98 13 17 5 76 76 Peak Tracking Total 14 | . 3 . 7 . . 5 7 3 3 3 . 4 1 6 4 4 1 . 7 1 7 5 . 5 3 2 9 7 4 12 9 7 3 11 4 4 3 14 6 Tactical Retreats 29 | . . . . . . 1 . . 2 . . . . . 2 . . . . . . 1 . . . . 1 . . . 3 3 1 4 4 1 . 4 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 43 | . . . . . . . . 1 . . . 1 1 . 2 . . . . 1 . . . . 1 . 6 4 . . 6 2 2 . . . . 16 . Indirectly 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 7 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 1 . . 3 . . . . . . . . Traps Reconfigurated 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 18 | . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . 1 5 . . 9 . . . . . . . . Triggered 22 | . . . . . . . . . 1 4 . . . . . 2 . . . . 2 . . . . . 1 1 . 8 3 . . . . . . . . Fabricated Traps 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 72 | . 2 1 . . . 1 1 1 . . . . . . 1 . . . . . 2 . . . 1 . 16 . . . . . 5 8 4 14 . 4 11 Max in Single Turn 9 | . 1 1 . . . 1 1 1 . . . . . . 1 . . . . . . . . . 1 . 9 . . . . . 1 2 1 1 . 2 2 Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 52 | . 6 1 3 . 2 . 6 5 . . 4 . 1 . 7 . . 1 . . . . 4 . 1 . 2 . . . . 4 2 2 1 . . . . Terminals 18 | . 4 . 3 . . . 5 2 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Units 6 | . 2 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 2 2 1 . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Hacks 169 | . 25 1 9 . 2 . 21 17 . . 28 . 2 . 21 . . 1 . . . . 17 . 1 . 5 . . . . 10 3 5 1 . . . . Successful 106 | . 16 1 5 . 2 . 9 11 . . 28 . . . 6 . . 1 . . . . 17 . . . 2 . . . . 5 . 3 . . . . . Failed 63 | . 9 . 4 . . . 12 6 . . . . 2 . 15 . . . . . . . . . 1 . 3 . . . . 5 3 2 1 . . . . Catastrophic 13 | . 1 . . . . . 2 . . . . . . . 6 . . . . . . . . . . . 1 . . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 189 | . 15 . 6 . 1 . 10 8 . . . . 2 . 11 . . . . 9 . . . . . . 35 . . 1 . 7 10 23 7 30 14 . . Terminals 70 | . 22 . 9 . . . 16 11 . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . 2 . . . . . . 4 . . . . . . . . . . . . . . . . 5 . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . Recycling Units 9 | . 3 . . . . . . 2 . . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 20 | . . . . . . . 5 . . . . . . . 4 . . . . . . . . . . . . . . . . 2 3 5 1 . . . . Garrison Access 5 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Terminal Hacks 75 | . 8 1 4 . 2 . 6 8 . . 28 . . . . . . 1 . . . . 17 . . . . . . . . . . . . . . . . Record 17 | . . . . . 1 . . . . . 11 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Part Schematic 13 | . . . . . . . . 1 . . 7 . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 20 | . 1 . 2 . . . 5 5 . . 3 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . 3 . . . . . Insert Component 7 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . 1 . 3 . . . . . Analyze 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 15 | . 8 . 1 . . . 1 1 . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . Terminals 9 | . 6 . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 . 3 . . . 6 4 . . . . 1 . 6 . . . . . . . . . 1 . 2 . . . . 4 2 2 1 . . . . Full Trace Events 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 5 . . . . . . 5 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 62 | . . . . . . . 1 1 . . 7 . . . 1 . . 1 . . . . 4 . . . 12 . . . . . . 10 . 25 . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Matter 212 | . . . . . . . . . . . . . . . 212 . . . . . . . . . . . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . . . . . 53 . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Rewired 6 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . 3 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 65 | . . . . . . . 1 1 . . . 1 . . . . . 4 . 5 2 . . . . . 7 . . 3 . 3 . 2 . . 3 27 6 Largest Group 17 | . . . . . . . 1 2 1 . . 1 . . . . . 4 4 8 8 7 5 5 . . 3 . . 3 . 2 . 1 . . 3 17 6 Highest-Rated Group 1867 | . . . . . . . 10 30 10 . . 94 . . . . . 150 150 408 408 348 233 233 . . 210 . . 165 . 92 . 268 . . 84 1867 85 Highest-Rated Ally 268 | . . . . . . . 10 20 10 . . 94 . . . . . 40 40 85 85 85 85 85 . . 70 . . 60 . 46 . 268 . . 32 268 15 Zionite Dispatches 11 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . 1 . 2 . . 3 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 103 | . . 1 1 . . . 2 8 25 7 1 22 2 12 . . . . . . . . . . . . 1 . . 3 . 2 . 4 . . 8 4 . STAY 13 | . . . . . . . 1 2 . 1 . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . 4 1 . ROAM 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 16 | . . . . . . . 1 2 1 1 . 3 . 2 . . . . . . . . . . . . . . . 1 . . . . . . 2 3 . DROP 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . EXPLORE 26 | . . . . . . . . . 12 2 . 9 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . RETURN 42 | . . 1 1 . . . . 4 11 3 1 10 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 490 | . . . . . . . . 6 . . . 11 . . . . . . 5 9 60 33 . 24 . . 45 . . 18 . 5 . 19 . . . 219 36 Total Damage 31610 | . . . . . . . . 104 . . . 226 . . . . . . 171 140 3867 1386 . 935 . . 1961 . . 836 . 166 . 2100 . . . 19437 281 Kills 142 | . . . . . . . . 1 . . . 3 . . . . . . 2 1 18 11 . 7 . . 13 . . 6 . . . 4 . . . 76 . Allies Corrupted 9 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . . 1 . 2 . . . . 1 2 2 . . . . . . . . 1 . . . . . . . . . . . Drone Launches 72 | . . 1 2 . . . . 4 28 5 . 19 3 7 . . . . . . . . . . . . . . . . . . . 3 . . . . . Drone Recoveries 69 | . . 1 2 . . . . 4 28 3 2 19 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 24 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 . . . . . 2 4 1 9 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 38680 | 146 1020 576 798 199 745 420 971 990 379 456 102 342 181 143 1648 319 275 1273 259 589 555 658 669 535 432 326 2343 375 486 900 590 1436 695 2677 469 1278 286 9769 2370 Spaces Moved 19045 | 75 457 157 378 121 370 166 353 601 248 341 82 201 132 94 794 225 211 1045 171 424 237 272 260 222 210 157 1168 185 277 622 305 628 404 1341 275 692 266 3901 977 Core 390 | 21 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366 . Treads 10335 | 54 454 157 378 121 370 166 353 205 . . . . . . 596 . . . . . . . . 49 133 157 529 156 30 . . . . 876 275 692 72 3535 977 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 8107 | . . . . . . . . 396 248 341 82 201 132 94 198 225 211 1045 171 424 237 272 260 154 77 . 639 29 247 622 305 628 404 465 . . . . . Hover 194 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194 . . Flight 19 | . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 220 175 115 125 125 125 125 125 125 105 116 116 116 116 116 130 220 220 159 170 152 115 126 120 130 140 113 113 100 135 135 52 135 155 Average Speed 164 | 129 159 160 160 160 197 220 177 143 125 125 125 125 125 125 161 116 116 116 116 118 208 229 228 219 178 154 153 172 141 131 151 144 113 123 135 136 75 229 166 Slowest Speed 900 | 160 160 160 180 160 220 220 200 175 125 125 125 125 125 125 180 116 116 116 116 130 230 230 230 379 195 195 200 180 180 150 200 200 123 155 135 155 152 900 180 Overloaded Moves 18 | . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 48 | 3 71 24 36 22 69 45 27 26 73 61 69 63 5 84 23 49 49 89 44 11 43 57 60 53 7 85 41 37 63 85 53 17 49 59 48 61 11 84 73 Regions Visited 39 Branch Regions 25 Pre-discovered Areas 18 | . 2 . . . 1 . . . . . 1 1 . . 1 . . 4 . 5 . . 3 . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . . . 1 . 1 . 1 . . . . . . 1 . . . . 1 . . . 1 . . 1 . . . . 1 1 . . Unknown Exits Taken 26 | 1 1 1 1 1 1 1 1 . 1 . 1 . . . 1 1 1 1 . 1 1 1 1 . . . 1 . 1 1 . 1 1 1 1 . . 1 . Scrap Searched 18 | . . . . . . . . . 1 1 . 2 . . . 2 1 2 . . 2 1 . 2 . . . 1 2 . 1 . . . . . . . . Spaces Dug 363 | . 52 1 . . . . . . . 11 . . . 4 7 . 1 . 12 2 41 . . 1 8 . 6 . 5 . 1 25 9 83 7 10 5 16 56 Terrain Destroyed 1738 | . 97 1 22 . . 63 6 . . 22 . . . 4 7 . 2 . 42 2 41 48 . 21 8 . 116 . 46 . 20 27 10 101 10 16 5 27 974 Melee 154 | . . . . . . . . . . 1 . . . 4 7 . 1 . . 2 1 . . 1 . . 6 . . . . 24 9 78 6 7 5 2 . Projectile 135 | . 18 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 6 . 5 3 1 16 4 9 . 3 68 AOE 1449 | . 79 . 22 . . 63 6 . . 21 . . . . . . . . 42 . 40 48 . 20 8 . 110 . 40 . 15 . . 7 . . . 22 906 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 24497 | 100 664 471 493 124 390 201 680 696 293 352 81 243 141 112 1035 271 227 1107 219 504 281 295 324 265 249 199 1503 235 351 707 399 926 584 2211 353 924 337 4506 1444 Wait 2093 | . 106 288 46 . . 22 273 26 10 . . 6 . 10 61 24 1 44 34 30 4 1 19 9 . 9 136 9 27 24 22 69 58 430 18 57 24 121 75 Move 19007 | 74 456 156 377 120 369 165 352 600 247 340 81 200 132 93 793 224 210 1044 170 423 236 271 259 221 210 156 1167 184 276 621 304 627 403 1340 274 691 265 3900 976 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 362 | 4 15 5 6 . 8 1 10 11 6 . . 1 2 . 36 7 2 4 2 10 4 1 4 2 2 2 16 4 1 5 5 25 9 31 7 23 9 59 23 Fast Attach 267 | 7 2 2 1 . 1 . 4 5 . . . . . 1 16 . . 3 . 4 2 4 8 2 6 2 18 4 3 3 3 24 10 26 1 13 4 65 23 Attach 268 | . 2 1 2 . 4 . 5 4 2 . . 3 1 1 12 1 2 3 1 7 . 1 . 6 2 4 23 3 13 9 7 12 8 18 12 12 9 36 42 Detach 170 | 1 1 . . . 5 . 1 . . . . . . 1 4 . 1 1 . 4 . 1 . 4 3 7 14 2 6 9 1 7 11 7 3 6 5 42 23 Swap 282 | 2 18 4 6 . . 3 3 12 5 3 . 3 3 . 5 1 2 1 . 11 1 . 1 3 2 1 14 . 1 3 1 21 9 61 5 14 4 35 24 Drop 456 | 1 13 7 6 . 3 . 12 13 7 . . 3 . 2 29 4 2 7 2 11 . 3 10 6 7 3 23 11 3 5 11 27 22 38 4 20 6 98 37 Fire 855 | 11 43 4 40 . . 9 12 17 14 7 . 25 3 . 31 8 6 . 3 1 2 4 . 2 15 15 65 . 12 . 31 73 12 54 6 21 . 96 213 Melee 551 | . . . . . . . . . 1 2 . . . 4 46 2 1 . 7 2 10 9 23 8 . . 6 13 9 . 5 33 42 205 21 67 11 16 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 68 | . 8 4 9 4 . 1 8 8 . . . . . . . . . . . . . . . 2 2 . 13 . . . . . . 1 2 . . 6 . Escape Stasis 49 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 7 . . . . 8 . . . . . 32 . Rewire 51 | . . . . . . . . . . . . . . . . . . . . 1 22 . . . . . . . . 28 . . . . . . . . . Trap 18 | . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . 1 5 . . 9 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 147 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 3) 464 | -10/Materials | Discovered new exit (range 8) 653 | -10/Materials | Discovered new exit (range 15) 873 | -10/Materials | Discovered new exit (range 9) 1167 | -10/Materials | Entered Mines 1168 | -10/Mines | Assembled infested the area 1201 | -10/Mines | Discovered new exit (range 10) 1469 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1522 | -10/Mines | Discovered new exit (range 5) 1634 | -10/Mines | Found the Drone Emporium 1641 | -10/Mines | Found Prototype Device 1642 | -10/Mines | Identified Sensor Drone Bay 1743 | -10/Mines | Entered Materials 1743 | -9/Materials | Evolved 2 slots: Utility x2 2076 | -9/Materials | Discovered new exit (range 3) 2150 | -9/Materials | Discovered new exit (range 8) 2198 | -9/Materials | Destroyed 7 combat bots 2208 | -9/Materials | Discovered new exit (range 6) 2541 | -9/Materials | Entered Mines 2733 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2733 | -9/Mines | Discovered new exit (range 5) 2740 | -9/Mines | Entered Exiles 2788 | -9/Exiles | Met 8R-AWN 2817 | -9/Exiles | Met EX-HEX 2920 | -9/Exiles | Met EX-DEC 2953 | -9/Exiles | Learned location of Zion (-6) 3126 | -9/Exiles | Met EX-BIN 3154 | -9/Exiles | Aligned with FarCom system 3156 | -9/Exiles | Given EX-Vault access code 3206 | -9/Exiles | Opened EX-Vault 3220 | -9/Exiles | Found Trap Reconfigurator 3225 | -9/Exiles | Found AWS/Thermal 3228 | -9/Exiles | Found XL Autogun Array 3272 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3304 | -9/Exiles | Build established: Hauler-Mutant 3468 | -9/Exiles | Discovered new exit (range 10) 3485 | -9/Exiles | Stole three prototypes: Trap Reconfigurator, AWS/Thermal, XL Autogun Array 3485 | -9/Exiles | Entered Mines 3838 | -8/Mines | Discovered new exit (range 13) 3905 | -8/Mines | Entered Materials 3905 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4823 | -8/Materials | Discovered new exit (range 16) 4876 | -8/Materials | Entered Factory 4876 | -7/Factory | Accompanied by 1 ally 4876 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4878 | -7/Factory | FarCom data flow suspended 5692 | -7/Factory | Identified exit to Lower Caves 5866 | -7/Factory | Entered Lower Caves 5866 | -7/Lower Caves | Accompanied by 1 ally 6194 | -7/Lower Caves | Discovered new exit (range 27) 6207 | -7/Lower Caves | Spotted ZM-W8Q(f) 6208 | -7/Lower Caves | Encountered a Master Thief 6220 | -7/Lower Caves | Destroyed ZM-W8Q(f) 6245 | -7/Lower Caves | Entered another Lower Caves area 6273 | -7/Lower Caves | Discovered new exit (range 21) 6275 | -7/Lower Caves | Identified exit to Factory 6511 | -7/Lower Caves | Learned 4 Factory zone layouts 6691 | -7/Lower Caves | Discovered new exit (range 7) 6700 | -7/Lower Caves | Identified exit to Data Miner 6701 | -7/Lower Caves | Entered Data Miner 6701 | -7/Data Miner | Accompanied by 2 allies 6701 | -7/Data Miner | Discovered new exit (range 6) 6725 | -7/Data Miner | Met Data Miner 6754 | -7/Data Miner | Learned location of Section 7 (-2) 6754 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6774 | -7/Data Miner | Received God Mode back door access code from Data Miner 6803 | -7/Data Miner | Entered Proximity Caves 6875 | -6/Proximity Caves | Escorted by Enhanced Grunt 6911 | -6/Proximity Caves | Spotted IN-D39(f) 6913 | -6/Proximity Caves | Encountered a Master Thief 6921 | -6/Proximity Caves | Allies destroyed IN-D39(f) 6958 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7003 | -6/Proximity Caves | Spotted 7G-02K(f) 7005 | -6/Proximity Caves | Encountered a Master Thief 7005 | -6/Proximity Caves | Spotted 7J-N2V(f) 7008 | -6/Proximity Caves | Encountered a Master Thief 7008 | -6/Proximity Caves | Allies destroyed 7G-02K(f) 7009 | -6/Proximity Caves | XL Autogun Array stolen by Master Thief 7073 | -6/Proximity Caves | Spotted B-75 Beast 7106 | -6/Proximity Caves | Destroyed B-75 Beast 7120 | -6/Proximity Caves | Discovered exit to Factory (range 20) 7133 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 7145 | -6/Proximity Caves | Entered Factory 7145 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7198 | -6/Factory | Discovered new exit (range 15) 7232 | -6/Factory | Identified exit to Factory 7235 | -6/Factory | Found Faulty Exp. Targeting Computer 7326 | -6/Factory | Sucked down chute 7326 | -6/Factory | Entered Waste 7335 | -6/Waste | 1 allies followed down the chute 7341 | -6/Waste | EMP discharged 7381 | -6/Waste | Spotted C-40 Crusher 7386 | -6/Waste | Spotted C-40 Crusher 7387 | -6/Waste | Spotted C-40 Crusher 7400 | -6/Waste | Spotted C-40 Crusher 7412 | -6/Waste | Crushed by falling debris 7412 | -6/Waste | System corruption reached 10% 7412 | -6/Waste | Spotted C-40 Crusher 7424 | -6/Waste | Spotted C-40 Crusher 7432 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7441 | -6/Waste | EMP discharged 7454 | -6/Waste | Discovered new exit (range 10) 7463 | -6/Waste | Lost 3 parts (1p2u) 7469 | -6/Waste | Entered Factory 7680 | -6/Factory | Incoming investigation squad redirected 8305 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 8483 | -6/Factory | Discovered exit to Factory (range 4) 8977 | -6/Factory | Discovered new exit (range 11) 9117 | -6/Factory | Entered Lower Caves 9366 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9420 | -6/Lower Caves | Discovered new exit (range 15) 9436 | -6/Lower Caves | Entered another Lower Caves area 9507 | -6/Lower Caves | Learned 8 Factory zone layouts 9527 | -6/Lower Caves | Spotted B-75 Beast 9550 | -6/Lower Caves | Destroyed B-75 Beast 9551 | -6/Lower Caves | Build established: Trapper-Tank 9687 | -6/Lower Caves | Discovered new exit (range 16) 9711 | -6/Lower Caves | Entered Zion 9758 | -6/Zion | System corruption cleaned by Quarantine Array 9794 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9821 | -6/Zion | Discovered new exit (range 15) 9936 | -6/Zion | Found Prototype Energy Gun 10018 | -6/Zion | Build established: Trapper-Mutant 10104 | -6/Zion | Found CR-A16's Pointy Stick 10254 | -6/Zion | Visited the Megawrench Repair Shop 10258 | -6/Zion | Megawrench repaired 10 parts 10258 | -6/Zion | Learned location of Quarantine (-2) 10286 | -6/Zion | Learned Factory emergency access door positions 10379 | -6/Zion | Given A8's code to call for help 10512 | -6/Zion | Found Prototype Device 10690 | -6/Zion | Imprinted 10692 | -6/Zion | Declared Zion's savior 10984 | -6/Zion | Entered Proximity Caves 10984 | -5/Proximity Caves | Accompanied by 4 allies 11001 | -5/Proximity Caves | Learned location of 1 exit from Factory 11179 | -5/Proximity Caves | Spotted 7T-LCS(f) 11180 | -5/Proximity Caves | Encountered a Master Thief 11181 | -5/Proximity Caves | AWS/Thermal stolen by Master Thief 11186 | -5/Proximity Caves | Learned Factory stockpile data 11189 | -5/Proximity Caves | Spotted MJ-QF6(f) 11190 | -5/Proximity Caves | Encountered a Master Thief 11199 | -5/Proximity Caves | AWS/Thermal stolen by Master Thief 11243 | -5/Proximity Caves | Entered Factory 11243 | -5/Factory | Accompanied by 3 allies 11243 | -5/Factory | Evolved 2 slots: Utility x2 11244 | -5/Factory | Identified exit to Factory 11334 | -5/Factory | Identified Bomb Factory No. 2 11408 | -5/Factory | Identified Storm Laser 11418 | -5/Factory | Discovered new exit (range 11) 11482 | -5/Factory | Found Imp. Powered Armor 11578 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11579 | -5/Factory | Zion Heavy squad teleported in 11712 | -5/Factory | Zion Hacker squad teleported in 11778 | -5/Factory | Build established: Hauler-Tank 11832 | -5/Factory | Entered Upper Caves 11832 | -5/Upper Caves | Accompanied by 8 allies 11900 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12237 | -5/Upper Caves | Spotted L2-CN8(f) 12238 | -5/Upper Caves | Encountered a Master Thief 12244 | -5/Upper Caves | Destroyed L2-CN8(f) 12343 | -5/Upper Caves | Discovered new exit (range 6) 12352 | -5/Upper Caves | Spotted R3-5L3(f) 12353 | -5/Upper Caves | Encountered a Master Thief 12353 | -5/Upper Caves | Spotted FZ-201(f) 12354 | -5/Upper Caves | Encountered a Master Thief 12359 | -5/Upper Caves | Trap Reconfigurator stolen by Master Thief 12361 | -5/Upper Caves | Master Tearclaws stolen by Master Thief 12363 | -5/Upper Caves | Allies destroyed R3-5L3(f) 12387 | -5/Upper Caves | Entered another Upper Caves area 12387 | -5/Upper Caves | Accompanied by 7 allies 12657 | -5/Upper Caves | Build established: Hauler-Gladiator 12790 | -5/Upper Caves | Spotted Z8-IUU(f) 12792 | -5/Upper Caves | Allies destroyed Z8-IUU(f) 12934 | -5/Upper Caves | Encountered a Warlord checkpoint 13012 | -5/Upper Caves | Discovered new exit (range 12) 13045 | -5/Upper Caves | Entered Zhirov 13045 | -5/Zhirov | Accompanied by 5 allies 13045 | -5/Zhirov | Discovered new exit (range 3) 13128 | -5/Zhirov | Learned location of Testing (-3) 13128 | -5/Zhirov | Learned location of Command (-1) 13263 | -5/Zhirov | Found Alien Artifact 13263 | -5/Zhirov | Identified Integrated Reactor 13263 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13585 | -5/Zhirov | Found Alien Artifact 13714 | -5/Zhirov | Entered Proximity Caves 13714 | -4/Proximity Caves | Accompanied by 5 allies 13964 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14072 | -4/Proximity Caves | Spotted B-86 Titan 14137 | -4/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 14139 | -4/Proximity Caves | Destroyed B-86 Titan 14227 | -4/Proximity Caves | Discovered exit to Factory (range 11) 14249 | -4/Proximity Caves | Entered Factory 14249 | -4/Factory | Evolved 2 slots: Utility x2 14380 | -4/Factory | Build established: Hauler-Mutant 14406 | -4/Factory | Incoming investigation squad redirected 14681 | -4/Factory | Sucked down chute 14681 | -4/Factory | Entered Waste 14696 | -4/Waste | EMP discharged 14696 | -4/Waste | System corruption reached 10% 14699 | -4/Waste | Spotted C-40 Crusher 14704 | -4/Waste | Destroyed C-40 Crusher 14716 | -4/Waste | Destroyed C-40 Crusher 14738 | -4/Waste | Spotted C-40 Crusher 14762 | -4/Waste | Destroyed C-40 Crusher 14773 | -4/Waste | Found Unknown Protection 14776 | -4/Waste | Identified Damper Plating 14796 | -4/Waste | EMP discharged 14839 | -4/Waste | Spotted C-40 Crusher 14845 | -4/Waste | Destroyed C-40 Crusher 14864 | -4/Waste | Found Damper Plating 14865 | -4/Waste | Spotted C-40 Crusher 14896 | -4/Waste | EMP discharged 14936 | -4/Waste | Spotted C-40 Crusher 14945 | -4/Waste | Destroyed C-40 Crusher 14955 | -4/Waste | Destroyed C-40 Crusher 14989 | -4/Waste | Discovered new exit (range 12) 14996 | -4/Waste | EMP discharged 15007 | -4/Waste | Entered Factory 15031 | -4/Factory | Build established: Hauler-Gunner 15078 | -4/Factory | Retrieved Zion intel report: Active Garrisons 15084 | -4/Factory | Incoming investigation squad redirected 15085 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15086 | -4/Factory | Zion Hacker squad teleported in 15532 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 15533 | -4/Factory | Zion Hacker squad teleported in 15734 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 15828 | -4/Factory | Retrieved Zion intel report: Guard Positions 16007 | -4/Factory | First assault squad dispatched 16024 | -4/Factory | Incoming assault squad redirected 16067 | -4/Factory | Destroyed 7 combat bots 16198 | -4/Factory | Retrieved Zion intel report: Emergency Access 16199 | -4/Factory | Zion Melee Resupply teleported in 16449 | -4/Factory | Discovered new exit (range 3) 16465 | -4/Factory | Terminal network hard line cut 16553 | -4/Factory | Identified exit to Research 16859 | -4/Factory | Build established: Hauler-Tank 17332 | -4/Factory | Discovered new exit (range 7) 17350 | -4/Factory | Entered Upper Caves 17456 | -4/Upper Caves | Identified exit to Upper Caves 17538 | -4/Upper Caves | Spotted B-86 Titan 17552 | -4/Upper Caves | Destroyed B-86 Titan 17725 | -4/Upper Caves | Entered another Upper Caves area 17729 | -4/Upper Caves | Encountered a Warlord checkpoint 17803 | -4/Upper Caves | Build established: Hauler-Gladiator 17904 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18156 | -4/Upper Caves | Discovered new exit (range 6) 18211 | -4/Upper Caves | Entered Warlord 18233 | -4/Warlord | Build established: Hauler-Mutant 18257 | -4/Warlord | System corruption cleaned by Quarantine Array 18780 | -4/Warlord | Rebuked by Warlord 18794 | -4/Warlord | Opened Warlord's prototype stash 18795 | -4/Warlord | Warlord's base attacked by MAIN.C 18799 | -4/Warlord | Found Prototype Reactor 18799 | -4/Warlord | Identified Vortex Chain Reactor 18803 | -4/Warlord | Found Exp. Targeting Computer 18813 | -4/Warlord | Found Prototype Hackware 18820 | -4/Warlord | Found Prototype Device 18820 | -4/Warlord | Identified Thermal Barrier 19029 | -4/Warlord | Warlord forces counterattacked 19090 | -4/Warlord | Discovered new exit (range 9) 19111 | -4/Warlord | Entered Proximity Caves 19520 | -3/Proximity Caves | Spotted B-86 Titan 19614 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 19674 | -3/Proximity Caves | Lost 8 parts (4n2u2w) 19682 | -3/Proximity Caves | Discovered exit to Research (range 12) 19701 | -3/Proximity Caves | Entered Research 19701 | -3/Research | Evolved 2 slots: Utility x2 19760 | -3/Research | Incoming investigation squad redirected 19917 | -3/Research | Identified Transdimensional Reconstructor 20116 | -3/Research | Build established: Hauler-Skirmisher 20195 | -3/Research | Found Prototype Device 20566 | -3/Research | Build established: Hauler-Gunner 20712 | -3/Research | Allied Derelicts emerged from ambush trap array 20715 | -3/Research | Discovered new exit (range 3) 20776 | -3/Research | Zion Offense Resupply teleported in 20777 | -3/Research | Found Unknown Launcher 21055 | -3/Research | Build established: Scavenger-Gunner 21137 | -3/Research | Entered Testing 21204 | -3/Testing | Found Prototype Processor 21204 | -3/Testing | Identified Exp. Target Analyzer 21247 | -3/Testing | Found Prototype Energy Cannon 21247 | -3/Testing | Identified Disintegrator 21363 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 21368 | -3/Testing | Discovered new exit (range 8) 21390 | -3/Testing | Found Prototype Hackware 21457 | -3/Testing | Retrieved Zion intel report: Active Terminals 21495 | -3/Testing | Spotted PL-KU2WL2K8UD 21531 | -3/Testing | Found Femtoactuators 21542 | -3/Testing | Found Nanosword 21545 | -3/Testing | Destroyed PL-KU2WL2K8UD 21548 | -3/Testing | Found Prototype Processor 21576 | -3/Testing | Build established: Hauler-Gladiator 21704 | -3/Testing | System corruption reached 10% 21787 | -3/Testing | Found Prototype Energy Cannon 21832 | -3/Testing | Entered Research 21832 | -2/Research | Evolved 2 slots: Utility x2 21845 | -2/Research | Identified System Mapper (x2) 21846 | -2/Research | Identified Adv. Kinecellerator 21863 | -2/Research | Identified Exp. Melee Analysis Suite 22114 | -2/Research | Discovered new exit (range 15) 22165 | -2/Research | Identified exit to Access 22184 | -2/Research | Retrieved Zion intel report: Main Access 22185 | -2/Research | Zion Infowar Resupply teleported in 22193 | -2/Research | Found Prototype Processor 22330 | -2/Research | Identified Potential Cannon 22542 | -2/Research | Identified Exp. Signal Interpreter 22643 | -2/Research | Spotted B-90 Cyclops 22688 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 22689 | -2/Research | Zion Experimental squad teleported in 22780 | -2/Research | Retrieved Zion intel report: Prototype Schematics 22839 | -2/Research | Retrieved Zion intel report: Unaware Schematics 22881 | -2/Research | First assault squad dispatched 22899 | -2/Research | Found Prototype Protection 22899 | -2/Research | Identified Zio. Shade Armor 22902 | -2/Research | Found Prototype Protection 22906 | -2/Research | Found Prototype Protection 22909 | -2/Research | Found Zio. Shade Armor 22910 | -2/Research | Identified Zio. Weapon Casing (x2) 23076 | -2/Research | Terminal network hard line cut 23222 | -2/Research | System corruption reached 10% 23382 | -2/Research | Incoming assault squad redirected 23902 | -2/Research | Incoming assault squad redirected 23905 | -2/Research | Incoming assault squad redirected 24112 | -2/Research | Incoming assault squad redirected 24287 | -2/Research | Incoming assault squad redirected 24393 | -2/Research | High security lockdown imminent 24469 | -2/Research | Build established: Hauler-Mutant 24473 | -2/Research | High security lockdown engaged 24505 | -2/Research | Discovered new exit (range 4) 24509 | -2/Research | Entered Quarantine 24600 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 24640 | -2/Quarantine | Found Alien Artifact 24640 | -2/Quarantine | Identified Core Reset Matrix 24640 | -2/Quarantine | Used Core Reset Matrix 24644 | -2/Quarantine | Detected hypermatrix surge 24644 | -2/Quarantine | Sensed 11 artifacts in vicinity 24676 | -2/Quarantine | Found Matter Drive 24745 | -2/Quarantine | Found Subatomic Replicator 24759 | -2/Quarantine | First assault squad dispatched 24781 | -2/Quarantine | Incoming assault squad redirected 24803 | -2/Quarantine | Found Dimensional Node Initializer 24814 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24819 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24823 | -2/Quarantine | Found Transdimensional Reconstructor 24826 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24872 | -2/Quarantine | Spotted Fortress 24882 | -2/Quarantine | Lost 3 parts (1p2u) 24928 | -2/Quarantine | Lost 3 parts (1p1n1u) 24969 | -2/Quarantine | Discovered new exit (range 5) 24978 | -2/Quarantine | Entered Section 7 24979 | -2/Section 7 | Sensed 18 artifacts in vicinity 25061 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 25075 | -2/Section 7 | Spotted S7 Guard 25085 | -2/Section 7 | Core integrity fell below 50% 25094 | -2/Section 7 | Destroyed S7 Guard 25097 | -2/Section 7 | Found Prototype Protection 25097 | -2/Section 7 | Identified Hvy. Regenerative Plating 25111 | -2/Section 7 | Found Integrated Heat Negator 25111 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 25223 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 25279 | -2/Section 7 | Found Integrity Redistributor 25341 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 25418 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 25454 | -2/Section 7 | Found LRC Matter Compressor 25454 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 25457 | -2/Section 7 | Found LRC Boosters 25457 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 25591 | -2/Section 7 | Spotted B-99 Colossus 25652 | -2/Section 7 | Spotted Executioner 25700 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 25741 | -2/Section 7 | Build established: Alien-Mutant 25749 | -2/Section 7 | Destroyed B-99 Colossus 25754 | -2/Section 7 | Found Prototype Ballistic Gun 25757 | -2/Section 7 | Found Prototype Ballistic Gun 25775 | -2/Section 7 | First assault squad dispatched 25801 | -2/Section 7 | Incoming assault squad redirected 25819 | -2/Section 7 | Spotted Striker 25819 | -2/Section 7 | Spotted Striker 25887 | -2/Section 7 | Found Sigix Quantum Sheargun 25891 | -2/Section 7 | Found Sigix Quantum Sheargun 25893 | -2/Section 7 | Found Sigix Quantum Sheargun 25981 | -2/Section 7 | Found Matter Drive 25995 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 26001 | -2/Section 7 | Found Matter Drive 26019 | -2/Section 7 | Found Transdimensional Reconstructor 26024 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 26032 | -2/Section 7 | Incoming assault squad redirected 26093 | -2/Section 7 | Spotted Executioner 26093 | -2/Section 7 | Spotted Executioner 26120 | -2/Section 7 | Destroyed Executioner 26125 | -2/Section 7 | Destroyed Executioner 26171 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 26186 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 26196 | -2/Section 7 | Discovered exit to Access (range 15) 26235 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 26237 | -2/Section 7 | Found Integrated Reactor 26237 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26239 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 26256 | -2/Section 7 | Entered Access 26256 | -1/Access | Evolved 2 slots: Utility x2 26313 | -1/Access | Retrieved Zion intel report: Branch Access 26313 | -1/Access | Identified exit to Command 26314 | -1/Access | Zion Offense Resupply teleported in 26400 | -1/Access | Zion Zionite Resupply teleported in 26403 | -1/Access | Found Prototype Protection 26403 | -1/Access | Identified Zio. Shade Armor 26516 | -1/Access | Zion Resource Resupply teleported in 26542 | -1/Access | Entered Command 26718 | -1/Command | Spotted M Guard 26718 | -1/Command | Spotted M Guard 26718 | -1/Command | Spotted Combat Programmer 26719 | -1/Command | Spotted Combat Programmer 26755 | -1/Command | Destroyed M Guard 26765 | -1/Command | System corruption reached 10% 26775 | -1/Command | Destroyed M Guard 26777 | -1/Command | Identified Multirail (x2) 26788 | -1/Command | Destroyed Combat Programmer 26807 | -1/Command | Destroyed Combat Programmer 26807 | -1/Command | All MAIN.C guards destroyed 26820 | -1/Command | Lost 9 parts (2p1n4u2w) 26831 | -1/Command | First assault squad dispatched 26962 | -1/Command | Found Prototype Device 26962 | -1/Command | Identified Thermal Barrier 26965 | -1/Command | Found Prototype Reactor 26965 | -1/Command | Identified Zero-point Reactor 26973 | -1/Command | Found Hvy. Regenerative Plating 26977 | -1/Command | Found Prototype Device 26977 | -1/Command | Identified AEGIS Remote Shield 26983 | -1/Command | Found Zero-point Reactor 26988 | -1/Command | Found Prototype Launcher 26989 | -1/Command | Identified Ragnarok Missile Launcher 26999 | -1/Command | Found AEGIS Remote Shield 27001 | -1/Command | Found Zero-point Reactor 27004 | -1/Command | Found Zero-point Reactor 27081 | -1/Command | Disengaged cave seal 27290 | -1/Command | Met MAIN.C 27294 | -1/Command | Allies destroyed MAIN.C Shell 27294 | -1/Command | 0b10 Conduit disabled 27296 | -1/Command | MAIN.C activated Command garrisons 27307 | -1/Command | Allies destroyed MAIN.C 27336 | -1/Command | Found Unknown Device 27336 | -1/Command | Identified Antimissile System 27341 | -1/Command | Found Prototype Processor 27344 | -1/Command | Found Prototype Device 27350 | -1/Command | Found Zero-point Reactor 27379 | -1/Command | Spotted B-99 Colossus 27805 | -1/Command | Build established: Scavenger-Gunner 28119 | -1/Command | Found Prototype Device 28119 | -1/Command | Identified Beam Splitter (x2) 31662 | -1/Command | Discovered new exit (range 7) 31939 | -1/Command | Found Prototype Protection 31939 | -1/Command | Identified Zio. Weapon Casing 31959 | -1/Command | Spotted Alpha 7 32122 | -1/Command | Found Gamma Refractor 32131 | -1/Command | Found Prototype Device 32131 | -1/Command | Identified Femtoactuators 32172 | -1/Command | Found Prototype Reactor 32172 | -1/Command | Identified Vortex Chain Reactor 32175 | -1/Command | Found Zero-point Reactor 32585 | -1/Command | Destroyed Alpha 7 32617 | -1/Command | Found Prototype Processor 32621 | -1/Command | Found Prototype Processor 33249 | -1/Command | Build established: Scavenger-Tank 33729 | -1/Command | Identified Exp. Targeting Computer (x2) 33773 | -1/Command | Identified Exp. Target Analyzer 34065 | -1/Command | Build established: Hauler-Gunner 34125 | -1/Command | Spotted B-99 Colossus 34164 | -1/Command | Spotted B-99 Colossus 34182 | -1/Command | Destroyed B-99 Colossus 34233 | -1/Command | Found Unknown Protection 34237 | -1/Command | Identified Hvy. Insulated Plating 34904 | -1/Command | Destroyed B-99 Colossus 34978 | -1/Command | Discovered new exit (range 15) 35002 | -1/Command | Found Exp. Targeting Computer 35036 | -1/Command | Found Prototype Processor 35045 | -1/Command | Identified Exp. Core Analyzer 35045 | -1/Command | Found Exp. Targeting Computer 35768 | -1/Command | Found Prototype Device 35775 | -1/Command | Identified Exp. Focal Shield 36034 | -1/Command | Failed to warp due to unstable space 36288 | -1/Command | Warped through subspace to slip node 36288 | -1/Command | Discovered new exit (range 5) 36311 | -1/Command | Entered Access_0 36312 | -1/Access_0 | Architect warped through subspace 36312 | -1/Access_0 | Sensed 4 artifacts in vicinity 36334 | -1/Access_0 | Destroyed A8 36367 | -1/Access_0 | Architect warped through subspace 36403 | -1/Access_0 | Architect warped through subspace 36448 | -1/Access_0 | Architect warped through subspace 36486 | -1/Access_0 | Found Integrated Reactor 36486 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 36497 | -1/Access_0 | Architect warped through subspace 36518 | -1/Access_0 | A6 warped into view 36541 | -1/Access_0 | Destroyed A6 36553 | -1/Access_0 | Architect warped through subspace 36588 | -1/Access_0 | Build established: Hauler-Mutant 36597 | -1/Access_0 | Architect warped through subspace 36636 | -1/Access_0 | Architect warped through subspace 36680 | -1/Access_0 | Architect warped through subspace 36699 | -1/Access_0 | Found Prototype Protection 36699 | -1/Access_0 | Identified Exp. Powered Armor 36703 | -1/Access_0 | Found Exp. Powered Armor 36735 | -1/Access_0 | Architect warped through subspace 36766 | -1/Access_0 | Found Sigix Broadsword 36795 | -1/Access_0 | Architect warped through subspace 36817 | -1/Access_0 | Subspace Access Node disabled 36844 | -1/Access_0 | Architect warped through subspace 36882 | -1/Access_0 | Architect warped through subspace 36896 | -1/Access_0 | Found Exp. Targeting Computer 36932 | -1/Access_0 | Architect warped through subspace 36946 | -1/Access_0 | Found Prototype Device 36947 | -1/Access_0 | Identified Exp. Weapon Cycler 36948 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-144) 36949 | -1/Access_0 | Core integrity fell below 50% 36964 | -1/Access_0 | Architect warped through subspace 36993 | -1/Access_0 | Architect warped through subspace 37021 | -1/Access_0 | Architect warped through subspace 37050 | -1/Access_0 | Architect warped through subspace 37062 | -1/Access_0 | Subspace Access Node disabled 37074 | -1/Access_0 | Architect warped through subspace 37088 | -1/Access_0 | A5 warped into view 37097 | -1/Access_0 | Destroyed A5 37109 | -1/Access_0 | Architect warped through subspace 37130 | -1/Access_0 | Architect warped through subspace 37146 | -1/Access_0 | Architect warped through subspace 37165 | -1/Access_0 | Architect warped through subspace 37177 | -1/Access_0 | Architect warped through subspace 37193 | -1/Access_0 | Architect warped through subspace 37226 | -1/Access_0 | Architect warped through subspace 37258 | -1/Access_0 | Architect warped through subspace 37277 | -1/Access_0 | Subspace Access Node disabled 37290 | -1/Access_0 | Architect warped through subspace 37325 | -1/Access_0 | Architect warped through subspace 37348 | -1/Access_0 | Architect warped through subspace 37375 | -1/Access_0 | Architect warped through subspace 37384 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 37402 | -1/Access_0 | Architect warped through subspace 37421 | -1/Access_0 | Architect warped through subspace 37437 | -1/Access_0 | Architect warped through subspace 37449 | -1/Access_0 | Architect warped through subspace 37457 | -1/Access_0 | Architect warped through subspace 37470 | -1/Access_0 | Architect warped through subspace 37470 | -1/Access_0 | Emitted hypermatrix ping 37475 | -1/Access_0 | Assembled emerged from beneath the floor 37491 | -1/Access_0 | Triggered Gamma Refractor 37491 | -1/Access_0 | Subspace Access Node disabled 37601 | -1/Access_0 | Found Modified Quantum Sheargun 37603 | -1/Access_0 | Found Zero-point Reactor 37717 | -1/Access_0 | Found Prototype Device 37717 | -1/Access_0 | Identified EM Disruption Field 37735 | -1/Access_0 | Found Exp. Weapon Cycler 37914 | -1/Access_0 | A4 warped into view 37916 | -1/Access_0 | Destroyed A4 37981 | -1/Access_0 | Build established: Alien-Mutant 38154 | -1/Access_0 | Found Prototype Device 38154 | -1/Access_0 | Identified Exp. Thermal Shield 38248 | -1/Access_0 | Destroyed A2 38489 | -1/Access_0 | Singularity Gate disabled 38587 | -1/Access_0 | Destroyed Architect 38594 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 38648 | -1/Access_0 | A3 warped into view 38661 | -1/Access_0 | Destroyed A3 38663 | -1/Access_0 | Warped through subspace to slip node 38663 | -1/Access_0 | Discovered new exit (range 8) 38681 | *** | Heading to fleet! Last Messages --------------- 38620_ System corrupted: Heat flow error (+272). 38644_ System corrupted: Matter fused (-5). A3 warps into view. 38648_ A3: "You can run but you can't hide, haha." 38648_ Penetrated by HV Slug. 38654_ HV Slug penetrates Wall. 38655_ Destroyed Adv. Phase Shifter. 38657_ A3 suffers critical hit. 38657_ Destroyed Unknown Reactor. 38657_ Penetrated by HV Slug. 38660_ System corrupted: Heat flow error (+189). 38660_ Activated siege mode. 38660_ Penetrated by HV Slug. 38661_ Destroyed Exp. Cooling System. 38661_ A3: "How even..." 38661_ A3 destroyed. 38663_ Warped through subspace, drawn to slip node. 38663_ EXIT=FOUND 38666_ Dropped Adv. Terrain Scanner. 38670_ Ended siege mode. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ! #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 320 Energy Generation 101 Energy Capacity 2380 Matter Stores 723 Matter Capacity 925 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 16 Cloak Strength 3 Additional Mass Support 25 Corruption Prevention 12 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 36 Melee Accuracy 12 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Kinecelleration 40 Overload Regulation 60 Salvage Targeting 3 Stasis Canceling 2 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Adv. Force Field | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Imp. Weapon Shielding | -2/Section 7 | Z-intel Quantum Rifle | -2/Section 7 | Z-intel Antigrav Array | -2/Section 7 | Z-intel Stasis Canceller | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Impulse Thruster Array | -2/Section 7 | Z-intel Exp. Thermal Converter | -2/Section 7 | Z-intel Hdn. Centrium Heavy Treads | -2/Section 7 | Z-intel Hvy. Dispersion Rifle | -2/Section 7 | Z-intel Exp. Transmission Jammer | -2/Section 7 | Z-intel Cld. Q-thruster | -2/Section 7 | Z-intel Cld. Gravmag System | -2/Section 7 | Z-intel Exp. Reclamation Unit | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Gui. Micro-nuke Launcher | -2/Section 7 | Z-intel Enh. Gamma Bomb Array | -2/Section 7 | Z-intel Imp. Q-thruster | -2/Section 7 | Z-intel Centrium Greatsword | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Heat Negator Matter Drive LRC Matter Compressor LRC Boosters Sigix Quantum Sheargun Subatomic Replicator High-powered Transdimensional Reconstructor Sigix Broadsword Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothDamperShielding Manual? 0 Play Time 06:23:08 Cumulative 1698.2 hours Start 2020.10.17 @ 00:18:08 End 2020.10.17 @ 11:19:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2491 Rogue 2484 Adventurer 0 Explorer 7 Win Type 2 Total 162 Types 41/23/62/3/3/5/22/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0a12a52-904a-4e59-8cfa-d6a39777d404