Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.25 @ 18:56:35 Player: SunE Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (75) 375 Value Destroyed (1739) 1739 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 4049 Bonus ------- High Alert Combat Kills 255 Cogmind --------- Core Integrity 0/550 Matter 164/300 Energy 408/480 System Corruption 0% Temperature Critical (555) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Trap Scanner > --- WEAPON (3) ------- Arc Projector Beam Cannon > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Heat Sink Heat Sink Arc Projector Arc Projector Medium Laser Assault Rifle Heavy Assault Rifle Datajack Welding Torch Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Light Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector Beam Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Heat Sink Heat Sink Arc Projector Arc Projector Medium Laser Assault Rifle Heavy Assault Rifle Datajack Welding Torch [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 41 | 5 8 21 7 Power 7 | 1 1 3 2 Engine 6 | 1 1 2 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 12 | 2 2 6 2 Treads . | . . . . Leg 12 | 2 2 6 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 4 4 1 Device 2 | . . 1 1 Storage 2 | . 2 . . Processor 4 | . 2 2 . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 13 | 2 1 8 2 Energy Gun 4 | . . 2 2 Energy Cannon 2 | . . 2 . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon 2 | . . 2 . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 4 3 Power . | . . . . Propulsion 4 | . 1 2 1 Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 95 | . 94 96 95 Engine 12 | . 14 10 16 Leg 28 | . 28 29 25 Device 2 | . . 5 1 Storage 13 | . 16 11 9 Processor 10 | . 5 16 7 Energy Gun 3 | . . 3 16 Energy Cannon 1 | . . 1 9 Ballistic Gun 10 | . 16 5 1 Ballistic Cannon 4 | . . 10 . Launcher 5 | . 11 . . Naked Turns . | . . . . Heaviest Build 56 | 6 31 35 56 Greatest Support 36 | 20 20 36 30 Greatest Overweight (x) 16 | . 1 1 16 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 12 | 5 12 15 15 Most Carried 15 | 5 14 15 15 Average Carried 10 | 2 8 12 13 Final Capacity 15 | 5 15 15 15 Final Carried 13 | 3 13 13 13 Class Distribution -------------------- 59% | Mutant 34% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1356 | 274 321 721 40 Remotely . | . . . . Salvage Created 2059 | 38 501 1300 220 Parts 157 | . 48 93 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 55 | 1 13 34 7 Guns 18 | 1 5 7 5 Cannons 28 | . . 26 2 AOE 9 | . 8 1 . Classes Destroyed 11 | 1 5 4 1 Worker 4 | . 3 1 . Builder 4 | . 2 2 . Tunneler 1 | . . . 1 Recycler 4 | . 2 2 . Mechanic 1 | . . 1 . Watcher 6 | . 3 2 1 Swarmer 19 | . 6 7 6 Grunt 27 | 1 7 18 1 Brawler 2 | . . 2 . Duelist 1 | . . 1 . Sentry 6 | . . 6 . Best Kill Streak 6 | 1 5 6 4 Combat Bots Only 6 | 1 3 6 3 Max Kills in Single Turn 4 | 1 3 4 1 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2627 | 88 383 1218 938 Core 829 | 33 90 148 558 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 78 | . 78 . . Core Remaining (%) 66 | 86 50 63 . Volleys Fired 157 | 6 41 84 26 Largest 3 | 2 2 2 3 Hottest 170 | 40 50 83 170 Shots Fired 307 | 12 70 165 60 Gun 160 | 12 56 51 41 Cannon 132 | . . 113 19 Launcher 15 | . 14 1 . Special . | . . . . Kinetic 203 | 12 56 135 . Thermal 48 | . . 29 19 Explosive 15 | . 14 1 . Electromagnetic 41 | . . . 41 Robot Hit Streak 15 | 3 7 15 4 Robot Miss Streak 7 | 2 7 4 6 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 159 | 6 37 93 23 Core Hits 100 | 3 32 52 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 4 . Burn 1 | . . 1 . Blast 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3748 | 80 1199 2071 398 Guns 1065 | 80 309 441 235 Cannons 1502 | . . 1397 105 Explosions 1181 | . 890 233 58 Melee . | . . . . Ramming . | . . . . Kinetic 1853 | 80 309 1464 . Thermal 537 | . . 374 163 Explosive 1123 | . 890 233 . Electromagnetic 235 | . . . 235 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Heat Flow Errors 1 | . . 1 . Energy Discharges 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 64 | . 15 26 23 Projectiles 1 | . . 1 . Explosions 63 | . 15 25 23 Melee . | . . . . Knockbacks 10 | . . 10 . Impact . | . . . . Kinetic 7 | . . 7 . Secondary 3 | . . 3 . Self-Inflicted Damage 81 | . 10 71 . Shots 2 | . 1 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 828 | 6 20 258 828 Average Temperature 154 | 6 7 41 423 Received Heat Transfer 720 | 48 138 399 135 Effects 53 | . . . 53 Shutdowns 18 | . . . 18 Energy Bleed 3 | . . . 3 Interference 7 | . . . 7 Matter Decay 4 | . . . 4 Short Circuit 5 | . . . 5 Damage (minor) 4 | . . . 4 Damage (major) 6 | . . . 6 Damage (core) 6 | . . . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1234 | . . 962 272 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 977 | 20 460 977 603 Initial 412 | . 13 169 412 Average 336 | 15 261 467 524 Maximum Alert Level 3 | . 2 3 2 Low Security (%) 31 | 100 36 11 . Level 1 34 | . 43 45 . Level 2 27 | . 19 26 100 Level 3 6 | . . 16 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 6 2 Investigation 6 | . 2 2 2 Extermination . | . . . . Reinforcement 3 | . . 3 . Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | 1 23 45 10 Peak Tracking Total 5 | 1 4 5 4 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 2 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 9 4 1 Terminals 11 | . 7 3 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 45 | . 27 15 3 Successful 29 | . 17 10 2 Failed 15 | . 10 4 1 Catastrophic . | . . . . Database Lockouts 1 | . . 1 . Manual . | . . . . Terminals 37 | . 24 10 3 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 6 | . 1 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 23 | . 14 7 2 Record 7 | . 2 3 2 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Investigation Status 1 | . 1 . . Reinforcement Status 1 | . . 1 . Hauler Manifests 3 | . 2 1 . Registered Components 1 | . 1 . . Zone Layout 3 | . 2 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 4 | . 1 3 . Recycle Component 2 | . . 2 . Process 1 | . . 1 . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 3 1 Full Trace Events 4 | . 1 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 13 | . 13 . . Parts Recycled 2 | . . 2 . Recycled Matter 203 | . . 203 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2993 | 365 1173 1189 266 Spaces Moved 1579 | 291 610 596 82 Core 20 | 19 . . 1 Treads . | . . . . Legs 1559 | 272 610 596 81 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 154 | 115 169 149 216 Slowest Speed 850 | 120 190 190 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 12 78 56 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 131 | . 91 34 6 Melee . | . . . . Projectile 6 | . . 6 . AOE 125 | . 91 28 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1857 | 309 686 735 127 Wait 13 | . 13 . . Move 1576 | 290 609 595 82 Hop . | . . . . Pick Up 52 | 8 14 22 8 Fast Attach 1 | . 1 . . Attach 15 | 5 2 5 3 Detach . | . . . . Swap 25 | . 5 16 4 Drop 18 | . 1 13 4 Fire 157 | 6 41 84 26 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 366 | -11/Scrapyard | Entered Materials 367 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 15) 863 | -10/Materials | Repaired Assault Rifle 1108 | -10/Materials | Discovered new exit (range 14) 1495 | -10/Materials | Discovered new exit (range 16) 1539 | -10/Materials | Entered another Materials area 1539 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1687 | -9/Materials | Central database locked down 1715 | -9/Materials | Discovered new exit (range 10) 1739 | -9/Materials | Identified exit to Storage 1910 | -9/Materials | Discovered new exit (range 10) 2033 | -9/Materials | Build established: Scavenger-Mutant 2276 | -9/Materials | Discovered new exit (range 13) 2339 | -9/Materials | First assault squad dispatched 2728 | -9/Materials | Entered another Materials area 2728 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2850 | -8/Materials | Core integrity fell below 50% 2989 | -8/Materials | Core integrity fell below 20% 2995 | -8/Materials | Core destroyed Last Messages --------------- 02984_ Overheating: Matter decay (-17). 02984_ G-47 Trooper misfires. 02984_ U-05 Engineer lays Concrete. 02986_ Aluminum Leg broken. 02986_ Overheating: Short circuit. 02986_ G-47 Trooper IFF system glitched. 02986_ U-05 Engineer suffers critical hit (Burn). 02986_ U-05 Engineer destroyed. 02987_ Power failure, Imp. Deuterium Engine shutdown. 02987_ Overheating: Energy bleed (-86). 02987_ R-06 Scavenger collects Lgt. Ion Engine. 02990_ Arc Projector destroyed. 02991_ Power failure, Imp. Deuterium Engine shutdown. 02991_ Aluminum Leg broken. 02991_ Overheating: Short circuit. 02991_ R-06 Scavenger collects Structural Scanner. 02992_ Overheating: Lrg. Storage Unit damaged (-46). 02994_ Overheating: Energy bleed (-53). 02995_ Power failure, Imp. Deuterium Engine shutdown. 02995_ Overheating: Core damaged (-104). 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