Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 16:25:06

Player: Beepinex

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (115)     575
Value Destroyed (3486)     3486
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (224)                224
              TOTAL SCORE: 6805

 Bonus
-------
High Alert Combat Kills    224

 Cogmind 
---------
Core Integrity             632/700
Matter                     275/300
Energy                     282/315
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (250) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
          Micro Nuclear Core
>               --- PROPULSION (3) ---
        Armored Treads
        Armored Treads
        Compact Wheel
>               --- UTILITY (6) ------
       Improved Cooling System
          Large Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON (2) -------
          Heavy Laser
                Ion Cannon
>               --- INVENTORY (15) ---
          Light Nuclear Core
        Armored Treads
        Compact Wheel
       Advanced Heat Sink
        Compact Battery (200)
  High-capacity Matter Pod (200)
       Improved Sensor Array
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Relay Coupler [Sentry] (18)
                Ion Cannon
                EMP Blaster
                EMP Blaster

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
       Advanced Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Laser
                Ion Cannon
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
        Armored Treads
       Improved Heat Sink
        Compact Battery
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                Ion Cannon
                EMP Blaster
                EMP Blaster
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  4    | .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             129  | 6   16  30  56  21  
  Power                    15   | 1   3   3   4   4   
    Engine                 12   | 1   1   3   4   3   
    Core                   3    | .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               38   | 2   3   14  15  4   
    Treads                 24   | 1   1   9   10  3   
    Leg                    .    | .   .   .   .   .   
    Wheel                  14   | 1   2   5   5   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  44   | 1   5   7   20  11  
    Device                 19   | .   3   5   7   4   
    Storage                5    | 1   2   .   2   .   
    Processor              5    | .   .   1   3   1   
    Hackware               2    | .   .   .   1   1   
    Protection             13   | .   .   1   7   5   
    Artifact               .    | .   .   .   .   .   
  Weapon                   32   | 2   5   6   17  2   
    Energy Gun             5    | 1   2   .   2   .   
    Energy Cannon          4    | .   .   1   2   1   
    Ballistic Gun          12   | 1   .   5   6   .   
    Ballistic Cannon       4    | .   2   .   2   .   
    Launcher               7    | .   1   .   5   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 21   | .   .   5   13  3   
  Power                    4    | .   .   1   1   2   
  Propulsion               5    | .   .   2   2   1   
  Utility                  8    | .   .   1   7   .   
  Weapon                   4    | .   .   1   3   .   
  Highest Loss Streak      3    | .   .   3   3   1   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     96   | .   97  94  96  99  
  Engine                   8    | .   4   10  8   10  
  Core                     2    | .   8   .   .   4   
  Treads                   15   | .   14  12  18  15  
  Wheel                    9    | .   14  9   8   6   
  Device                   14   | .   12  21  14  9   
  Storage                  10   | .   14  11  10  7   
  Processor                10   | .   .   6   10  22  
  Protection               3    | .   .   .   5   4   
  Energy Gun               6    | .   13  3   4   7   
  Energy Cannon            3    | .   .   2   4   6   
  Ballistic Gun            5    | .   3   7   7   .   
  Ballistic Cannon         3    | .   10  7   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 13  21  30  46  52  
  Greatest Support         60   | 10  20  40  60  60  
  Greatest Overweight (x)  4    | 1   2   2   4   3   
  Average Overweight (x)   1    | .   1   .   1   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  
  Average Capacity         12   | 6   9   10  14  15  
  Most Carried             15   | 6   10  10  15  15  
  Average Carried          10   | 3   8   8   10  13  
  Final Capacity           15   | 8   10  10  15  15  
  Final Carried            14   | 6   9   10  14  13  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2710 | 166  323  823  1197 201  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4438 | .    467  1305 1883 783  
  Parts                    239  | .    32   79   107  21   
Haulers Intercepted        8    | .    1    5    2    .    
Recyclers Shooed           2    | .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  85   | .   12  22  40  11  
  Melee                    1    | .   .   .   1   .   
  Guns                     37   | .   8   6   21  2   
  Cannons                  35   | .   4   16  6   9   
  AOE                      12   | .   .   .   12  .   
Classes Destroyed          12   | .   5   3   2   2   
  Worker                   3    | .   .   1   2   .   
  Hauler                   8    | .   1   5   2   .   
  Recycler                 9    | .   1   2   4   2   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   
  Watcher                  8    | .   1   4   2   1   
  Swarmer                  17   | .   5   .   12  .   
  Grunt                    44   | .   7   14  16  7   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   20   | .   .   7   11  2   
  Hunter                   1    | .   .   .   1   .   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           9    | .   4   3   9   4   
  Combat Bots Only         6    | .   4   3   6   2   
Max Kills in Single Turn   4    | .   1   2   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        619  | .    53   148  325  93   
  Missed                   211  | .    15   42   118  36   
Damage Taken               5746 | .    422  1358 3297 669  
  Core                     795  | .    33   251  443  68   
  Absorbed by Shields      96   | .    .    .    96   .    
  Regen/Repaired (Parts)   253  | .    151  43   59   .    
Core Remaining (%)         60   | 100  86   37   19   .    
Volleys Fired              319  | .    55   102  117  45   
  Largest                  2    | .    2    2    2    2    
  Hottest                  129  | .    85   91   129  129  
Shots Fired                611  | .    108  204  216  83   
  Gun                      373  | .    84   108  143  38   
  Cannon                   216  | .    22   96   60   38   
  Launcher                 22   | .    2    .    13   7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  306  | .    53   146  107  .    
  Thermal                  283  | .    53   58   96   76   
  Explosive                12   | .    2    .    10   .    
  Electromagnetic          10   | .    .    .    3    7    
  Robot Hit Streak         38   | .    9    11   14   38   
  Robot Miss Streak        4    | .    4    3    3    2    
  Penetration Max          1    | .    .    .    1    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           416  | .    60   145  148  63   
  Core Hits                200  | .    28   56   87   29   
  Critical Kills           2    | .    .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         16   | .    4    6    4    2    
    Burn                   11   | .    4    3    2    2    
    Meltdown               1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
    Blast                  3    | .    .    3    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           8529 | .    809  2295 3977 1448 
  Guns                     4203 | .    550  1045 2008 600  
  Cannons                  3258 | .    214  1246 959  839  
  Explosions               1009 | .    27   .    982  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  59   | .    18   4    28   9    
  Kinetic                  3650 | .    378  1604 1668 .    
  Thermal                  3883 | .    386  687  1371 1439 
  Explosive                728  | .    27   .    701  .    
  Electromagnetic          209  | .    .    .    209  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    1    .    2    .    
  Average Corruption       1    | .    1    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    4    .    7    .    
    Message Errors         2    | .    .    .    2    .    
    Matter Fused           2    | .    .    .    2    .    
    Heat Flow Errors       2    | .    1    .    1    .    
    Energy Discharges      4    | .    3    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    .    3    17   .    
  Projectiles              20   | .    .    3    17   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 19   | .    2    14   3    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  16   | .    2    11   3    .    
  Secondary                3    | .    .    3    .    .    
Self-Inflicted Damage      24   | .    6    1    17   .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   20   | .    4    2    11   3    
Targets Rammed             24   | .    4    2    14   4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  4    | .    .    .    3    1    
Highest Temperature        226  | .    212  98   226  81   
  Average Temperature      48   | .    46   29   66   31   
  Received Heat Transfer   2090 | .    168  669  983  270  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             15   | .    3    3    2    7    
  Heat Transferred         8499 | .    1443 1961 2579 2516 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             879  | .   296 371 879 513 
  Initial                  399  | .   .   10  49  399 
  Average                  260  | .   120 170 320 373 
Maximum Alert Level        3    | .   1   1   3   2   
  Low Security (%)         45   | 100 90  62  39  .   
  Level 1                  36   | .   9   37  31  67  
  Level 2                  12   | .   .   .   13  32  
  Level 3                  5    | .   .   .   15  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          18   | .   2   4   8   4   
  Investigation            6    | .   1   2   2   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            8    | .   1   2   3   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           11   | .   1   5   3   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              151  | .   24  41  62  24  
  Peak Tracking Total      12   | .   6   5   12  5   
  Tactical Retreats        11   | .   .   3   6   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            9    | .   .   .   3   6   
  Indirectly               5    | .   .   .   .   5   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          8    | .   .   3   3   2   
  Max in Single Turn       2    | .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          36   | .   10  7   13  6   
  Terminals                27   | .   7   6   11  3   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          4    | .   1   1   1   1   
  Recycling Units          3    | .   2   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                119  | .   32  26  51  10  
  Successful               62   | .   16  13  28  5   
  Failed                   57   | .   16  13  23  5   
    Catastrophic           13   | .   2   4   5   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   85   | .   21  19  40  5   
  Terminals                88   | .   21  19  43  5   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          17   | .   6   7   2   2   
  Recycling Units          6    | .   5   .   .   1   
  Scanalyzers              6    | .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             23   | .   5   6   11  1   
  Robot Analysis           3    | .   2   .   1   .   
  Prototype ID Bank        7    | .   1   1   5   .   
  Open DSF                 1    | .   .   .   .   1   
  Level Access Points      2    | .   .   1   1   .   
  Terminal Index           3    | .   1   1   1   .   
  Recycling Unit Index     1    | .   .   1   .   .   
  Unreport Threat          3    | .   .   2   1   .   
  Disarm Traps             1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       12   | .   6   3   2   1   
  Scan Component           7    | .   3   2   1   1   
  Repair                   5    | .   3   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   
  Insert Component         2    | .   .   .   2   .   
  Analyze                  4    | .   .   .   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         19   | .   5   4   9   1   
  Terminals                17   | .   3   4   9   1   
    Track                  1    | .   .   .   1   .   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 11   | .   3   3   4   1   
    Disrupt                2    | .   .   .   2   .   
    Operators              2    | .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Reject                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         33   | .   10  7   12  4   
  Full Trace Events        9    | .   5   2   1   1   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   73   | .   .   .   .   73  
  Total Part Build Rating  6    | .   .   .   .   6   
Parts Repaired             5    | .   3   1   1   .   
  Time                     154  | .   90  32  32  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   
  Programmers              4    | .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       3    | .   2   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               6077 | 51   972  1482 2276 1296 
Spaces Moved               2950 | 39   497  676  1132 606  
  Core                     4    | 4    .    .    .    .    
  Treads                   802  | .    73   207  334  188  
  Legs                     .    | .    .    .    .    .    
  Wheels                   2144 | 35   424  469  798  418  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   95   110  115  130  
  Average Speed            147  | 84   126  147  146  170  
  Slowest Speed            250  | 95   240  240  250  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 4    94   49   75   15   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    .    .    8    .    
Terrain Destroyed          67   | .    11   .    56   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    4    .    
  AOE                      63   | .    11   .    52   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4035 | 56   734  954  1515 776  
  Wait                     464  | .    140  111  132  81   
  Move                     2946 | 38   496  675  1131 606  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  89   | 12   11   17   38   11   
  Fast Attach              23   | .    7    6    8    2    
  Attach                   44   | 6    2    8    21   7    
  Detach                   3    | .    .    3    .    .    
  Swap                     62   | .    7    16   27   12   
  Drop                     61   | .    12   14   27   8    
  Fire                     319  | .    55   102  117  45   
  Melee                    .    | .    .    .    .    .    
  Ram                      3    | .    2    1    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    21   | .    2    1    14   4    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 7)
  324 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Discovered new exit (range 10)
  901 | -10/Materials | Discovered new exit (range 15)
  950 | -10/Materials | Repaired Lgt. Nuclear Core
  977 | -10/Materials | Repaired Lgt. Cannon
 1005 | -10/Materials | Repaired Med. Laser
 1024 | -10/Materials | Entered another Materials area
 1024 | -9/Materials  | Evolved 2 slots: Utility x2
 1390 | -9/Materials  | Repaired Imp. Ion Engine
 1408 | -9/Materials  | Discovered new exit (range 7)
 1552 | -9/Materials  | Build established: Scavenger-Mutant
 1996 | -9/Materials  | Identified exit to Mines
 2107 | -9/Materials  | Core integrity fell below 50%
 2138 | -9/Materials  | Lost 3 parts (1p1n1w)
 2345 | -9/Materials  | Identified exit to Materials
 2506 | -9/Materials  | Entered another Materials area
 2506 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2508 | -8/Materials  | Discovered new exit (range 11)
 3004 | -8/Materials  | Lost 3 parts (3u)
 3177 | -8/Materials  | Build established: Mutant
 3216 | -8/Materials  | Core integrity fell below 50%
 3288 | -8/Materials  | Lost 3 parts (1p1u1w)
 3609 | -8/Materials  | Identified exit to Factory
 3870 | -8/Materials  | Repaired Imp. Ion Engine
 4379 | -8/Materials  | Garrison activated, responded to threat
 4677 | -8/Materials  | Core integrity fell below 20%
 4782 | -8/Materials  | Entered Factory
 4782 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 5075 | -7/Factory    | Identified exit to DSF
 5115 | -7/Factory    | Discovered new exit (range 3)
 5118 | -7/Factory    | Identified exit to Factory
 6002 | -7/Factory    | Fabricated Arm. Treads?
 6078 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05988_ K-01 Serf collects debris.
05995_ K-01 Serf cleans the Fabricator.
05998_ P-70 Sage destroyed.
05999_ R-06 Scavenger collects Relay Coupler
  [Sentry].
06000_ K-01 Serf collects debris.
06002_ >> FABRICATOR: Completed Arm. Treads?
06005_ R-06 Scavenger collects Imp. Target
  Analyzer.
06006_ K-01 Serf cleans the Power Conduit.
06006_ K-01 Serf collects debris.
06009_ K-01 Serf cleans the Power Conduit.
06010_ K-01 Serf collects debris.
06011_ Acquired Relay Coupler [Sentry].
06013_ K-01 Serf collects debris.
06020_ K-01 Serf cleans the Power Conduit.
06028_ W-25 Informer sends out distress signal.
06029_ K-01 Serf cleans the Power Conduit.
06062_ Critical hit (Burn: +37).
06064_ Imp. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????#  [                #        #??????????????? |
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|       #  "       ""#     %             #   """ """ |
|       #  "  """ =""#                  !#=          |
|       #  "  """  F"#                   +%  """ """ |
|       #  "    " =""#                  *#=  """ """ |
| """  [#  "  "F"  ###                   #   """ """ |
| """ =%+  "  """  #?################+##+#           |
| """  !#!      %  #???????????????     ?#           |
| """   #          #?????????????        #           |
| """   #   ########???????????#         ########### |
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| #######   ###????????????????# """""   #?????????? |
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| #????????????#     ####################    [  #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          22
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                44
Targeting Accuracy         14
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
             Arm. Treads | -8/Materials | Scanalyzed
 Imp. Targeting Computer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedBattleReconstructor
  Manual?         0
Play Time         01:12:43
  Cumulative      44.1 hours
  Start           2024.06.04 @ 13:13:01
  End             2024.06.05 @ 16:25:06
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           79
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          24
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 672df9ff-4d94-477c-a369-b6a936b64216