Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 22:53:05

Player: Mclir

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (75)      375
Value Destroyed (2457)     2457
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (302)                302
              TOTAL SCORE: 7194

 Bonus
-------
High Alert Combat Kills    34
Aligned with FarCom        300
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             445/850
Matter                     158/300
Energy                     90/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
           Structural Scanner
  Advanced Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
  Advanced Targeting Computer
           Transmission Jammer
           System Shield
  Improved System Shield
           Chainsword

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
   Armored Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Structural Scanner
  Improved Medium Armor Plating
   Layered Light Armor Plating
   Layered Light Armor Plating
  Improved System Restoration Module
>          --- WEAPON -----------
           Lightning Gun
     Heavy Machine Gun
>          --- INVENTORY --------
     Light Nuclear Core
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
  Advanced Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
  Advanced Targeting Computer
           Transmission Jammer
           System Shield
  Improved System Shield
  Advanced Beam Rifle
           Gauss Rifle
           Chainsword
[Rating: 61]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   
  Utility                  5    | .   .   .   .   .   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             88   | 8   16  2   .   1   24  12  25  
  Power                    6    | 1   2   .   .   .   .   2   1   
    Engine                 3    | 1   2   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   .   .   2   5   5   
    Treads                 4    | 2   2   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   3   3   
    Wheel                  3    | .   .   .   .   .   1   .   2   
    Hover                  1    | .   .   .   .   .   .   1   .   
    Flight                 2    | .   .   .   .   .   1   1   .   
  Utility                  29   | 2   5   1   .   1   7   5   8   
    Device                 13   | 1   .   .   .   .   4   3   5   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             13   | .   4   .   .   1   3   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | 3   7   1   .   .   15  .   11  
    Energy Gun             18   | 2   4   .   .   .   7   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   3   .   .   .   6   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   1   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   .   .   .   2   3   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   4   
Parts Lost                 26   | .   .   .   .   1   7   .   18  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               7    | .   .   .   .   .   1   .   6   
  Utility                  9    | .   .   .   .   1   2   .   6   
  Weapon                   8    | .   .   .   .   .   4   .   4   
  Highest Loss Streak      14   | .   .   .   .   1   5   .   14  
  To Critical Strikes      2    | .   .   .   .   .   .   .   2   
Average Slot Usage (%)     87   | .   99  100 100 100 71  76  86  
  Engine                   7    | .   14  14  14  14  9   2   .   
  Core                     2    | .   .   .   .   .   .   4   5   
  Treads                   10   | .   27  28  28  28  .   .   .   
  Leg                      5    | .   .   .   .   .   .   8   16  
  Wheel                    3    | .   .   .   .   .   .   7   8   
  Flight                   1    | .   .   .   .   .   8   .   .   
  Device                   12   | .   1   .   .   .   17  17  22  
  Storage                  9    | .   14  14  14  14  9   7   6   
  Processor                1    | .   .   7   14  10  .   .   .   
  Protection               9    | .   12  6   .   3   8   11  10  
  Energy Gun               9    | .   20  .   .   .   12  7   3   
  Ballistic Gun            7    | .   6   14  14  14  4   7   6   
  Launcher                 2    | .   .   14  14  14  .   .   .   
Peak Build Rating          61   | 9   14  13  15  15  55  48  61  
  Average Rating           33   | 5   12  12  13  14  49  37  53  
  On Entrance              17   | .   9   13  13  15  15  26  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             54   | 11  37  37  34  37  43  47  54  
  Greatest Support         60   | 40  40  40  40  40  50  28  60  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  
  Most Carried             15   | 8   15  15  15  15  15  15  15  
  Average Carried          13   | 6   13  14  14  14  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 6   14  15  15  15  11  15  12  

 Class Distribution 
--------------------
 65% | Mutant
 24% | Skirmisher
  9% | Assassin

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Matter Collected           1866 | 292  398  .    .    200  397  260  319  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2980 | 80   673  .    .    62   1068 320  777  
  Parts                    163  | 7    50   .    .    1    52   14   39   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  74   | .   19  .   .   12  22  7   14  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     56   | .   18  .   .   3   17  7   11  
  AOE                      13   | .   .   .   .   9   4   .   .   
Classes Destroyed          16   | 1   5   .   .   2   4   1   3   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  19   | .   6   .   .   .   6   3   4   
  Grunt                    29   | .   13  .   .   .   12  1   3   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   4   2   1   
  Specialist               1    | .   .   .   .   .   .   .   1   
  Programmer               4    | .   .   .   .   .   .   1   3   
  Zionite                  1    | .   .   .   .   1   .   .   .   
  Assembled                12   | .   .   .   .   12  .   .   .   
Best Kill Streak           13   | 1   5   .   .   12  13  3   3   
  Combat Bots Only         12   | .   4   .   .   12  10  3   3   
Max Kills in Single Turn   3    | 1   1   .   .   3   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        639  | .    89   .    .    13   211  98   228  
  Missed                   174  | .    16   .    .    3    74   26   55   
Damage Taken               6073 | .    730  .    .    213  1737 673  2720 
  Core                     765  | .    72   .    .    12   210  66   405  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   201  | .    186  .    .    .    .    .    15   
Core Remaining (%)         79   | 100  .    .    .    66   61   90   .    
Volleys Fired              275  | 16   51   .    .    18   97   26   67   
  Largest                  2    | 2    2    .    .    2    2    2    2    
  Hottest                  95   | 80   90   .    .    53   95   86   89   
Shots Fired                466  | 32   91   .    .    20   160  53   110  
  Gun                      455  | 32   91   .    .    10   159  53   110  
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    10   1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  228  | 12   47   .    .    10   68   26   65   
  Thermal                  82   | 20   .    .    .    .    18   27   17   
  Explosive                11   | .    .    .    .    10   1    .    .    
  Electromagnetic          145  | .    44   .    .    .    73   .    28   
  Robot Hit Streak         12   | 7    8    .    .    4    11   12   10   
  Robot Miss Streak        6    | 3    6    .    .    4    3    2    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    
Shots Hit Robots           309  | 19   72   .    .    14   89   40   75   
  Core Hits                160  | 6    39   .    .    19   48   14   34   
  Critical Kills           2    | .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    
  Critical Strikes         8    | .    1    .    .    .    2    .    5    
    Burn                   1    | .    .    .    .    .    1    .    .    
    Destroy                4    | .    1    .    .    .    1    .    2    
    Sever                  3    | .    .    .    .    .    .    .    3    
Melee Attacks              15   | .    .    .    .    .    .    .    15   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    .    .    15   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6309 | 186  1089 .    .    653  2001 785  1595 
  Guns                     4958 | 186  1089 .    .    104  1495 785  1299 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1055 | .    .    .    .    549  506  .    .    
  Melee                    296  | .    .    .    .    .    .    .    296  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2383 | 55   571  .    .    104  421  345  887  
  Thermal                  1359 | 131  .    .    .    .    643  440  145  
  Explosive                692  | .    .    .    .    549  143  .    .    
  Electromagnetic          1579 | .    518  .    .    .    794  .    267  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 296  | .    .    .    .    .    .    .    296  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    3    3    3    5    .    6    11   
  Average Corruption       3    | .    2    3    3    3    .    5    3    
  Corruption Purged        12   | .    .    .    .    .    .    .    12   
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  64   | .    24   2    7    12   .    12   7    
    Message Errors         15   | .    6    1    4    2    .    2    .    
    Matter Fused           17   | .    8    .    1    4    .    4    .    
    Heat Flow Errors       12   | .    2    .    1    4    .    2    3    
    Energy Discharges      8    | .    5    .    .    1    .    2    .    
    Data Loss (minor)      8    | .    2    1    1    1    .    1    2    
    Data Loss (major)      3    | .    1    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            91   | .    .    .    .    15   76   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               91   | .    .    .    .    15   76   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      117  | .    .    .    .    12   105  .    .    
  Shots                    3    | .    .    .    .    1    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        393  | 40   363  .    230  278  115  305  393  
  Average Temperature      103  | 17   122  .    116  106  36   96   145  
  Received Heat Transfer   1299 | .    285  .    .    .    639  138  237  
  Effects                  9    | .    2    .    .    .    .    1    6    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Interference           5    | .    .    .    .    .    .    .    5    
    Short Circuit          2    | .    1    .    .    .    .    1    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    1    .    .    .    1    .    1    
  Combat Hostiles          2    | .    1    .    .    .    1    .    .    
  Parts Fried              7    | .    1    .    .    .    3    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             11   | 1    .    .    .    .    2    2    6    
  Heat Transferred         2328 | 300  .    .    .    .    992  777  259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    .    4    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             489  | 20  233 88  .   37  489 284 170 
  Initial                  217  | .   13  88  .   .   10  217 70  
  Average                  88   | 9   73  88  .   8   136 188 50  
Maximum Alert Level        2    | .   1   .   .   .   2   1   .   
  Low Security (%)         84   | 100 93  100 .   100 65  47  100 
  Level 1                  15   | .   6   .   .   .   32  52  .   
  Level 2                  .    | .   .   .   .   .   2   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   .   3   2   5   
  Investigation            6    | .   3   .   .   .   2   .   1   
  Extermination            4    | .   .   .   .   .   .   1   3   
  Reinforcement            3    | .   .   .   .   .   1   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           8    | .   1   .   .   1   5   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              121  | .   34  .   .   14  41  12  20  
  Peak Tracking Total      9    | .   5   .   .   7   9   3   4   
  Tactical Retreats        12   | .   6   .   .   2   3   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            5    | .   2   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          5    | .   .   .   .   .   2   .   3   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          29   | .   7   1   1   .   7   5   8   
  Terminals                17   | .   6   .   .   .   4   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   1   2   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   2   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                77   | .   28  1   1   .   17  11  19  
  Successful               40   | .   15  1   1   .   9   6   8   
  Failed                   37   | .   13  .   .   .   8   5   11  
    Catastrophic           3    | .   .   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                43   | .   19  .   .   .   8   9   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   9   .   .   .   .   2   5   
  Recycling Units          2    | .   .   .   .   .   2   .   .   
  Scanalyzers              9    | .   .   .   .   .   5   .   4   
  Garrison Access          5    | .   .   .   .   .   2   .   3   
Terminal Hacks             21   | .   8   1   1   .   2   6   3   
  Record                   2    | .   .   .   .   .   .   1   1   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   3   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   7   .   .   .   .   .   3   
  Scan Component           6    | .   4   .   .   .   .   .   2   
  Repair                   4    | .   3   .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   
Scanalyzer                 5    | .   .   .   .   .   4   .   1   
  Insert Component         3    | .   .   .   .   .   2   .   1   
  Analyze                  2    | .   .   .   .   .   2   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   
  Seal Access              2    | .   .   .   .   .   1   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   7   .   .   .   4   5   6   
  Full Trace Events        5    | .   3   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   3   .   .   .   .   .   1   
  Time                     120  | .   84  .   .   .   .   .   36  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          2    | .   .   .   .   .   2   .   .   
  Retrieved Matter         2    | .   .   .   .   .   2   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               8006 | 293  1847 117  355  651  1579 1071 2093 
Spaces Moved               4894 | 147  853  71   221  380  1308 604  1310 
  Core                     7    | 7    .    .    .    .    .    .    .    
  Treads                   1665 | 140  853  71   221  380  .    .    .    
  Legs                     236  | .    .    .    .    .    .    92   144  
  Wheels                   1679 | .    .    .    .    .    1    512  1166 
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   1307 | .    .    .    .    .    1307 .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   115  110  
  Average Speed            115  | 154  160  160  160  160  50   138  115  
  Slowest Speed            270  | 160  160  160  160  160  115  270  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    4    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 8    93   12   60   85   65   15   20   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    .    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    5    
Terrain Destroyed          78   | .    .    .    .    63   10   .    5    
  Melee                    5    | .    .    .    .    .    .    .    5    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      73   | .    .    .    .    63   10   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      6754 | 183  1244 74   224  403  2073 797  1756 
  Wait                     1378 | .    292  .    .    4    623  137  322  
  Move                     4879 | 146  852  70   220  379  1299 603  1310 
  Hop                      4    | .    .    .    .    .    4    .    .    
  Pick Up                  68   | 13   20   1    1    1    15   10   7    
  Fast Attach              18   | .    3    .    .    .    1    7    7    
  Attach                   28   | 7    1    .    .    1    10   3    6    
  Detach                   4    | .    .    .    .    .    1    1    2    
  Swap                     42   | 1    12   2    .    .    13   2    12   
  Drop                     43   | .    13   1    3    .    10   8    8    
  Fire                     275  | 16   51   .    .    18   97   26   67   
  Melee                    15   | .    .    .    .    .    .    .    15   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 14)
  294 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 16)
  747 | -10/Materials | Identified exit to Mines
  817 | -10/Materials | Discovered new exit (range 10)
  994 | -10/Materials | Discovered new exit (range 8)
 1345 | -10/Materials | Discovered new exit (range 5)
 1868 | -10/Materials | Repaired Lgt. Treads
 1896 | -10/Materials | Repaired Lgt. Treads
 1929 | -10/Materials | Repaired EM Shotgun
 2141 | -10/Materials | Entered Mines
 2144 | -10/Mines     | Met a Derelict bent on vengeance
 2145 | -10/Mines     | Discovered new exit (range 15)
 2158 | -10/Mines     | Found the Drone Emporium
 2169 | -10/Mines     | Found Prototype Device
 2189 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2191 | -10/Mines     | Discovered new exit (range 5)
 2199 | -10/Mines     | Identified exit to Exiles
 2258 | -10/Mines     | Entered Exiles
 2297 | -10/Exiles    | Met 8R-AWN
 2324 | -10/Exiles    | Met EX-HEX
 2375 | -10/Exiles    | Met EX-BIN
 2399 | -10/Exiles    | Aligned with FarCom system
 2401 | -10/Exiles    | Given EX-Vault access code
 2441 | -10/Exiles    | Opened EX-Vault
 2458 | -10/Exiles    | Found Flying Fortress v7
 2490 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2508 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2591 | -10/Exiles    | Discovered new exit (range 14)
 2611 | -10/Exiles    | Identified exit to Mines
 2613 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 2613 | -10/Exiles    | Entered Mines
 2994 | -9/Mines      | Assembled infested the area
 3135 | -9/Mines      | Destroyed 12 combat bots
 3251 | -9/Mines      | Discovered new exit (range 8)
 3264 | -9/Mines      | Entered Materials
 3264 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3590 | -8/Materials  | Discovered new exit (range 8)
 4343 | -8/Materials  | Lost 5 parts (1u4w)
 4356 | -8/Materials  | Destroyed 10 combat bots
 4599 | -8/Materials  | Discovered new exit (range 16)
 4843 | -8/Materials  | Entered Factory
 4843 | -7/Factory    | Evolved 2 slots: Utility x2
 4977 | -7/Factory    | Discovered new exit (range 8)
 5229 | -7/Factory    | Build established: Skirmisher
 5463 | -7/Factory    | Discovered new exit (range 16)
 5820 | -7/Factory    | Cargo convoy interrupted
 5914 | -7/Factory    | Entered another Factory area
 5914 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6882 | -6/Factory    | Repaired Broken Structural Scanner
 7160 | -6/Factory    | Build established: Assassin
 7990 | -6/Factory    | System corruption reached 10%
 7996 | -6/Factory    | Build established: Mutant
 8007 | -6/Factory    | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
R-10 Processor collects Shock Rifle.
System corrupted: Component data lost.
K-01 Serf collects debris.
Penetrated by Slug.
Slug penetrates Construction Platform.
K-01 Serf collects debris.
Penetrated by Slug.
Hvy. Machine Gun destroyed.
Penetrated by Slug.
K-01 Serf collects debris.
Penetrated by Slug. <x4>
Lgt. Nuclear Core destroyed.
K-01 Serf collects debris.
System corrupted: Substantial component data lost.
Penetrated by Slug.
Adv. Beam Rifle destroyed.
K-01 Serf collects debris.
[A new version of Cogmind is available, see F1 News
  page.]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             525
Evasion (%)                60
Recoil Reduction           2

 Item Schematics 
-----------------
  Arm. Huge Wheel | -8/Materials | Scanalyzed
 Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              ModifiedAdvancedGreatsword
  Manual?         0
Play Time         02:08:53
  Cumulative      17.5 hours
  Start           2024.08.27 @ 22:48:13
  End             2024.08.29 @ 22:53:05
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          54x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: fa8fc377-d1c1-4d80-8ccc-46ddc2853349