Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 19:44:42 Player: Qusmin Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (501) 501 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2456 Bonus ------- None Cogmind --------- Core Integrity 341/550 Matter 157/300 Energy 246/280 System Corruption 0% Temperature Critical (561) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Cryofiber Web Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Cryofiber Web Cryofiber Web Experimental Sensor Array Improved Signal Interpreter Heavy Laser Heavy Laser Heavy Laser Heavy Laser Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Cryofiber Web Cryofiber Web Heavy Laser Heavy Laser Heavy Laser Heavy Particle Cannon Datajack Mining Laser [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Cryofiber Web Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 29 | 6 1 15 5 2 Power 3 | 1 . 2 . . Engine 3 | 1 . 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 6 . . Treads . | . . . . . Leg 8 | 2 . 6 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 3 2 1 Device 4 | . 1 1 2 . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 10 | 2 . 4 3 1 Energy Gun 1 | . . 1 . . Energy Cannon 4 | . . 3 1 . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 3 | . . 2 1 . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 11 | 3 7 9 14 14 Power 1 | . 1 1 1 1 Propulsion 2 | 1 2 2 3 3 Utility 2 | . . 1 4 3 Weapon 4 | . 4 4 5 5 Tool/Special . | . . . . . Unused Backups 25 | . 2 8 . 15 Power 2 | . . 1 . 1 Propulsion 6 | . 2 . . 4 Utility 6 | . . 2 . 4 Weapon 11 | . . 5 . 6 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 89 99 100 99 Engine 11 | . 14 11 11 9 Leg 39 | . 28 43 44 35 Device 10 | . 3 9 11 17 Storage 11 | . 14 11 11 9 Energy Cannon 13 | . . 11 14 25 Ballistic Gun 8 | . 28 10 . . Special Weapon 2 | . . . 6 . Peak Build Rating 41 | 6 7 28 34 41 Average Rating 23 | 3 6 20 27 40 On Entrance 13 | . 6 7 28 28 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 55 | 14 15 41 41 55 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 7 8 10 15 15 Most Carried 15 | 7 8 15 15 15 Average Carried 11 | 3 7 9 14 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 4 8 14 15 15 Class Distribution -------------------- 82% | Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 572 | 222 78 182 90 . Remotely 10 | . 10 . . . Salvage Created 743 | . 45 478 44 176 Parts 48 | . 5 25 8 10 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 14 | . 2 7 3 2 Guns 3 | . 2 1 . . Cannons 11 | . . 6 3 2 Classes Destroyed 8 | . 2 5 . 1 Builder 1 | . . . . 1 Hauler 1 | . . 1 . . Recycler 2 | . . 1 . 1 Mechanic 1 | . . 1 . . Swarmer 4 | . 1 . 3 . Grunt 6 | . 1 4 . 1 Duelist 1 | . . 1 . . Sentry 3 | . . 2 . 1 Best Kill Streak 3 | . 1 3 3 2 Combat Bots Only 3 | . 1 3 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 79 | . 14 17 22 26 Missed 14 | . 6 4 1 3 Hits 65 | . 8 13 21 23 Melee 2 | . . 2 . . Projectile 63 | . 8 11 21 23 Critical Strikes 2 | . . 1 . 1 Damage Taken 1010 | . 97 211 160 542 Core 303 | . 27 42 25 209 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 89 . 83 . Volleys Fired 45 | . 8 14 8 15 Largest 3 | . 2 2 2 3 Hottest 225 | . 40 150 150 225 Shots Fired 88 | . 16 28 13 31 Gun 24 | . 16 8 . . Cannon 57 | . . 20 12 25 Launcher . | . . . . . Special 7 | . . . 1 6 Kinetic 24 | . 16 8 . . Thermal 64 | . . 20 13 31 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . 4 11 1 5 Robot Miss Streak 5 | . 5 1 4 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 57 | . 7 21 12 17 Core Hits 24 | . 3 13 3 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 11 | . . . 8 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . 2 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1043 | . 82 461 100 400 Guns 167 | . 82 85 . . Cannons 850 | . . 350 100 400 Explosions . | . . . . . Melee . | . . . . . Ramming 26 | . . 26 . . Kinetic 167 | . 82 85 . . Thermal 850 | . . 350 100 400 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 10 | . . . 5 5 Projectiles 10 | . . . 5 5 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 612 | . . 254 428 612 Average Temperature 230 | . . 117 237 312 Received Heat Transfer 306 | . 30 69 . 207 Effects 11 | . . . 3 8 Interference 3 | . . . 3 . Damage (major) 6 | . . . . 6 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1258 | . . 518 148 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 109 | . 50 100 109 44 Initial 29 | . . 9 29 . Average 13 | . 9 17 18 5 Influence Increases 480 | . 96 192 91 101 Destroy 0b10 Robot/C 280 | . 40 140 60 40 Destroy 0b10 Robot/NC 25 | . . 15 . 10 Destroy Leader 62 | . 10 32 10 10 Disable Machine 45 | . . . 15 30 Destroy Structure 23 | . 1 5 6 11 Lose Combat Pursuer 45 | . 45 . . . Influence Decreases 453 | . 74 138 167 74 Entered New Map 60 | . . 13 47 . Time Decay 383 | . 74 125 120 64 Lost Part 10 | . . . . 10 Squads Dispatched 3 | . . 2 . 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 5 10 3 9 Peak Tracking Total 7 | . 3 2 3 7 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts 1 | . . . . 1 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . 1 . . 1 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 2 . . 5 Successful 6 | . 2 . . 4 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Alert Level 1 | . 1 . . . Transport Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . . . . 4 Process 1 | . . . . 1 Report Inventory 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 2 | . . . . 2 Retrieved Matter 2 | . . . . 2 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 4 | . . . 2 2 Non-combat 4 | . . . 2 2 Combat . | . . . . . Robot Hacks Applied 5 | . . . 2 3 parse_system 2 | . . . 2 . no_distress 2 | . . . . 2 find_station 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 410 | . . . 2 408 Sensors 410 | . . . 2 408 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2273 | 57 419 583 774 440 Spaces Moved 1490 | 45 259 375 578 233 Core 18 | 18 . . . . Treads . | . . . . . Legs 1472 | 27 259 375 578 233 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 92 120 120 120 120 Slowest Speed 190 | 120 120 120 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 31 31 98 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 7 | . . . 1 6 Terrain Destroyed 23 | . . 3 8 12 Melee . | . . . . . Projectile 23 | . . 3 8 12 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1886 | 60 351 486 637 352 Wait 211 | . 76 38 32 65 Move 1486 | 44 258 374 577 233 Hop . | . . . . . Pick Up 53 | 10 6 23 3 11 Fast Attach 1 | . 1 . . . Attach 12 | 6 . 4 . 2 Detach 1 | . . 1 . . Swap 32 | . . 12 7 13 Drop 32 | . 2 19 2 9 Fire 45 | . 8 14 8 15 Melee 11 | . . . 8 3 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 1 | . . . . 1 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x2 588 | -9/Materials | Discovered new exit (range 4) 1029 | -9/Materials | Discovered new exit (range 9) 1060 | -9/Materials | Entered Mines 1114 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1116 | -9/Mines | Found Prototype Device 1117 | -9/Mines | Identified Exp. Sensor Array 1121 | -9/Mines | Discovered new exit (range 8) 1203 | -9/Mines | Learned Materials stockpile data 1238 | -9/Mines | Received a Mining Laser from a helpful Derelict 1524 | -9/Mines | Learned Materials garrison access intel 1546 | -9/Mines | Discovered new exit (range 15) 1834 | -9/Mines | Entered Materials 1834 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1836 | -8/Materials | Loaded intel: 1 garrison access location 2152 | -8/Materials | Build established: Skirmisher 2274 | -8/Materials | Self-destructed Last Messages --------------- 02267_ Internal heat damage averted by Cryofiber Web. 02267_ Overheating: Carbon-fiber Leg damaged (-26). 02267_ Internal heat damage averted by Cryofiber Web. 02268_ U-05 Engineer builds a Wall. 02269_ Power failure averted by Cryofiber Web. 02269_ Overheating: Hvy. Ion Engine damaged (-13). 02269_ Overheating: Carbon-fiber Leg damaged (-12). 02269_ Overheating: Hrd. Medium Armor Plating damaged (-121). 02269_ Carbon-fiber Leg destroyed. 02270_ Power failure averted by Cryofiber Web. 02272_ Internal heat damage averted by Cryofiber Web. 02274_ Core heat damage averted by Cryofiber Web. 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"g# """ #?????########### | | ??????????????# Y" # "R" #???????????????? | | ??????????????# ""gg " " #???????????????? | | ??????????????# bg;@ #???????????????? | | ??????????????# ! # """ #???????????????? | | ??????????????######## """ #???????????????? | | ?????????????????????# """ #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????##########???????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdXenonBattery Manual? 0 Play Time 00:35:05 Cumulative 8.7 hours Start 2025.11.10 @ 18:16:59 End 2025.11.10 @ 19:44:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9463fd9d-0f50-4b09-9733-15e8519c2414