Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 14:29:10 Player: [HK-CAR] Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (2621) 2621 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 6101 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 253 Cogmind --------- Core Integrity 472/700 Matter 152/300 Energy 142/160 System Corruption 0% Temperature Cool (-100) Movement Walking (117) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink Medium Storage Unit Dynamic Insulation System System Restoration Module > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (10) --- Improved Heat Sink Launcher Guidance Computer Heavy Particle Gun Advanced Beam Rifle Railgun Railgun Grenade Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Reactive Plating Dynamic Insulation System > --- WEAPON ----------- Railgun Railgun > --- INVENTORY -------- Improved Heat Sink Launcher Guidance Computer System Restoration Module Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle Grenade Launcher Improved Datajack Plasma Cutter [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Core Shielding Weapon Field Laser Energy Gun Field Laser Ballistic Gun Railgun Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 52 | 6 4 8 8 14 12 Power 9 | 1 . 2 1 2 3 Engine 7 | 1 . 2 1 2 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 14 | 2 1 2 4 4 1 Treads . | . . . . . . Leg 14 | 2 1 2 4 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 2 1 3 3 Device 8 | . . 2 1 2 3 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 17 | 2 1 2 2 5 5 Energy Gun 14 | 2 1 2 1 5 3 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 Parts Lost 9 | . 1 2 . 1 5 Power 3 | . . . . 1 2 Propulsion 2 | . . . . . 2 Utility 2 | . . 1 . . 1 Weapon 2 | . 1 1 . . . Highest Loss Streak 3 | . 1 1 . 1 3 To Critical Strikes . | . . . . . . Average Backups 8 | 2 8 8 9 9 9 Power . | . 1 . . . . Propulsion . | 1 2 . . . . Utility 1 | . . . 1 2 3 Weapon 4 | . 4 5 6 3 3 Tool/Special . | . . . . . . Unused Backups 18 | . 2 3 2 4 7 Power 1 | . . 1 . . . Propulsion 3 | . 2 . . 1 . Utility 3 | . . . . . 3 Weapon 9 | . . 2 2 3 2 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 94 | . 88 96 100 95 90 Engine 10 | . 14 11 11 7 9 Leg 29 | . 28 32 33 34 24 Device 12 | . . 8 11 9 22 Storage 9 | . 14 11 11 9 7 Protection 10 | . 8 11 11 16 7 Energy Gun 18 | . 22 22 21 17 13 Peak Build Rating 48 | 6 7 18 25 33 48 Average Rating 25 | 5 6 15 23 30 37 On Entrance 14 | . 6 7 17 25 33 Avg Prop Armor Cover (%) 9 | . . . . 11 7 Naked Turns . | . . . . . . Heaviest Build 48 | 14 20 28 27 33 48 Greatest Support 68 | 20 20 30 40 57 68 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 4 9 10 10 10 10 Average Carried 9 | 2 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 9 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1155 | 260 40 80 250 220 305 Remotely . | . . . . . . Salvage Created 4103 | 203 656 733 486 777 1248 Parts 212 | 17 23 31 49 31 61 Haulers Intercepted 8 | . 2 1 . 2 3 Recyclers Shooed 5 | . 2 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 55 | . 8 8 13 7 19 Guns 36 | . 6 7 2 7 14 AOE 16 | . 1 . 11 . 4 Classes Destroyed 11 | 3 3 2 1 1 1 Worker 18 | 2 . 2 2 4 8 Builder 4 | . . . 3 . 1 Tunneler 10 | 4 . . 3 . 3 Hauler 8 | . 2 1 . 2 3 Recycler 13 | 1 2 4 2 2 2 Watcher 5 | . 2 . . 2 1 Swarmer 14 | . . 3 11 . . Grunt 28 | . 8 1 2 3 14 Sentry 7 | . . 4 . 3 . Hunter 3 | . . . . 1 2 Programmer 3 | . . . . . 3 Best Kill Streak 11 | 3 5 6 8 3 11 Combat Bots Only 7 | . 3 3 7 3 5 Max Kills in Single Turn 5 | 1 1 2 3 1 5 Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 253 | . 30 34 29 35 125 Missed 92 | . 11 8 13 9 51 Hits 161 | . 19 26 16 26 74 Projectile 161 | . 19 26 16 26 74 Critical Strikes 3 | . . . . 1 2 Damage Taken 2509 | . 268 333 177 371 1360 Core 385 | . 79 39 25 14 228 Absorbed by Shields . | . . . . . . Redirected to Shielding 21 | . 6 7 5 3 . Ignored by Resistances 49 | . . . . 11 38 Regen/Repaired (Parts) 414 | . . 38 . . 376 Core Remaining (%) 87 | 100 68 . 84 97 . Volleys Fired 274 | 19 39 35 37 48 96 Largest 2 | 2 2 2 2 2 2 Hottest 126 | 80 80 126 126 126 122 Shots Fired 514 | 38 69 69 63 93 182 Gun 491 | 38 69 69 52 90 173 Cannon . | . . . . . . Launcher 23 | . . . 11 3 9 Special . | . . . . . . Kinetic 20 | . . . . . 20 Thermal 349 | . . 54 52 90 153 Explosive 23 | . . . 11 3 9 Electromagnetic 122 | 38 69 15 . . . Robot Hit Streak 12 | 4 12 12 7 12 10 Robot Miss Streak 5 | 5 3 4 4 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 2 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 296 | 16 43 41 32 58 106 Core Hits 159 | 8 20 17 31 25 58 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 19 | 2 . 1 2 5 9 Burn 14 | . . 1 2 5 6 Destroy 3 | . . . . . 3 Corrupt 2 | 2 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7707 | 238 921 729 1108 1050 3661 Guns 5330 | 216 615 695 501 1050 2253 Cannons . | . . . . . . Explosions 2375 | 22 306 34 607 . 1406 Melee . | . . . . . . Ramming 2 | . . . . . 2 Kinetic 400 | . . . . . 400 Thermal 4830 | 22 306 590 501 1050 2361 Explosive 1477 | . . . 607 . 870 Electromagnetic 998 | 216 615 139 . . 28 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 334 | . 41 . 23 . 270 Projectiles . | . . . . . . Explosions 334 | . 41 . 23 . 270 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 250 | . 23 . 12 . 215 Shots 7 | . 1 . 1 . 5 Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 389 | 234 198 308 141 389 147 Average Temperature 66 | 128 66 77 33 47 53 Received Heat Transfer 972 | . 123 102 45 207 495 Effects 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 6 | 3 1 2 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 1 . . 1 Combat Hostiles 2 | . . 1 . . 1 Parts Melted 21 | . . 4 1 7 9 Heat Transferred 9680 | . 350 1308 1221 2516 4285 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | 1 4 1 . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 71 | 100 100 100 56 74 60 Level 1 17 | . . . 43 25 8 Level 2 10 | . . . . . 31 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 614 | 15 91 191 279 247 614 Initial 98 | . 3 29 66 27 98 Average 156 | 2 37 57 169 156 233 Influence Increases 2746 | 35 277 324 480 603 1027 Destroy 0b10 Robot/C 1240 | . 160 160 260 280 380 Destroy 0b10 Robot/NC 310 | 35 30 35 65 55 90 Destroy Leader 338 | . 38 62 40 90 108 Allied During Kill 36 | . . . 11 25 . Trap Triggered on 0b10 10 | . . 10 . . . Successful Hack 96 | . . 6 . 40 50 Disable Machine 465 | . 30 15 60 90 270 Destroy Structure 176 | . 19 6 44 23 84 Lose Combat Pursuer 75 | . . 30 . . 45 Influence Decreases 2145 | 30 210 224 580 457 644 Entered New Map 316 | . 2 43 106 45 120 Time Decay 1689 | 30 198 171 474 342 474 Lost Part 70 | . 10 . . 10 50 Lost Ally 70 | . . 10 . 60 . Squads Dispatched 20 | . 3 3 . 2 12 Investigation 4 | . 1 1 . . 2 Extermination 3 | . . . . . 3 Reinforcement 11 | . 2 2 . 2 5 Assault 1 | . . . . . 1 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 6 | . . 1 . 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 14 12 12 22 34 Peak Tracking Total 10 | . 2 5 4 4 10 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . 4 . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 31 | . 2 1 4 6 18 Max in Single Turn 12 | . 1 1 4 1 12 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 25 | . 3 6 . 8 8 Terminals 13 | . 2 4 . 4 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 1 . . 2 Recycling Units 3 | . 1 . . 1 1 Scanalyzers 4 | . . 1 . 2 1 Garrison Access 1 | . . . . 1 . Total Hacks 76 | . 7 19 . 24 26 Successful 52 | . 4 12 . 20 16 Failed 22 | . 3 6 . 3 10 Catastrophic 2 | . 1 . . . 1 Database Lockouts 2 | . . 1 . 1 . Manual 31 | . 5 11 . 5 10 Terminals 39 | . 6 15 . 8 10 Fabricators 3 | . . . . . 3 Repair Stations 10 | . . 2 . . 8 Recycling Units 6 | . 1 . . 3 2 Scanalyzers 16 | . . 2 . 11 3 Garrison Access 2 | . . . . 2 . Terminal Hacks 9 | . 1 5 . 2 1 Record 1 | . . 1 . . . Robot Analysis 3 | . . 1 . 2 . Repair Station Index 1 | . . . . . 1 Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Reprogram Traps 1 | . . 1 . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 10 | . . 2 . . 8 Scan Component 5 | . . 1 . . 4 Repair 5 | . . 1 . . 4 Recycling Unit Hacks 5 | . 1 . . 2 2 Report Inventory 3 | . 1 . . 1 1 Retrieve Components 2 | . . . . 1 1 Scanalyzer 13 | . . 1 . 10 2 Insert Component 4 | . . . . 4 . Analyze 4 | . . . . 4 . Retrieve Study 5 | . . 1 . 2 2 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 13 | . 2 4 . 5 2 Terminals 13 | . 2 4 . 5 2 Assimilate 3 | . 2 . . 1 . Botnet 10 | . . 4 . 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 2 3 . 6 8 Full Trace Events 3 | . 1 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 58 | . . . . . 58 Total Part Build Rating 14 | . . . . . 14 Part Studies Acquired 4 | . . . . 2 2 Parts Repaired 5 | . . 1 . . 4 Time 210 | . . 26 . . 184 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . . . . 5 1 Parts Scanalyzed 4 | . . . . 4 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 5 | . 1 . 3 1 . Largest Group 3 | . 1 1 3 3 1 Highest-Rated Group 40 | . 10 10 40 40 10 Highest-Rated Ally 16 | . 10 10 16 16 10 Total Orders 1 | . 1 . . . . FOLLOW 1 | . 1 . . . . Ally Attacks 56 | . . . 1 55 . Total Damage 681 | . . . . 681 . Kills 8 | . . . . 8 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total 3 | . . 1 . 2 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4718 | 133 577 473 1204 773 1558 Spaces Moved 2224 | 58 353 244 500 425 644 Core 12 | 12 . . . . . Treads . | . . . . . . Legs 2212 | 46 353 244 500 425 644 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 115 115 Average Speed 124 | 105 120 120 120 126 132 Slowest Speed 200 | 120 120 120 120 200 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 5 39 26 80 38 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 12 | . . . 12 . . Terrain Destroyed 218 | 7 18 6 68 23 96 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 213 | 7 18 6 68 23 91 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3661 | 92 439 359 1042 569 1160 Wait 983 | . 33 48 479 54 369 Move 2219 | 57 352 243 499 424 644 Hop . | . . . . . . Pick Up 55 | 10 7 14 4 9 11 Fast Attach 11 | . 1 2 . 4 4 Attach 19 | 6 1 3 . 2 7 Detach 1 | . . . . . 1 Swap 51 | . 2 4 14 13 18 Drop 47 | . 4 10 9 15 9 Fire 274 | 19 39 35 37 48 96 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 698 | -10/Materials | Discovered new exit (range 5) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Accompanied by 1 ally 711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 948 | -9/Materials | Repaired Aluminum Leg 967 | -9/Materials | Central database locked down 1096 | -9/Materials | Discovered new exit (range 7) 1184 | -9/Materials | Entered Mines 1222 | -9/Mines | Met a Derelict bent on vengeance 1362 | -9/Mines | Build established: Scavenger-Mutant 1418 | -9/Mines | Destroyed 7 combat bots 1451 | -9/Mines | Learned Materials terminal intel 1453 | -9/Mines | Discovered new exit (range 3) 1568 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2332 | -9/Mines | Discovered new exit (range 8) 2388 | -9/Mines | Entered Materials 2388 | -8/Materials | Accompanied by 3 allies 2388 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2389 | -8/Materials | Loaded intel: 12 terminal locations 2608 | -8/Materials | Lost 3 allies 2619 | -8/Materials | Central database locked down 2796 | -8/Materials | Build established: Mutant 2873 | -8/Materials | Discovered new exit (range 14) 3141 | -8/Materials | Discovered new exit (range 3) 3161 | -8/Materials | Entered Factory 3161 | -7/Factory | Accompanied by 1 ally 3161 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3453 | -7/Factory | Build established: Scavenger-Mutant 3981 | -7/Factory | Fabricated Railgun (x2) 4334 | -7/Factory | Lost 3 parts (1p1n1u) 4361 | -7/Factory | First assault squad dispatched 4416 | -7/Factory | Repaired Hvy. Particle Gun 4456 | -7/Factory | Repaired Titanium Leg+ 4484 | -7/Factory | Repaired Grenade Launcher 4577 | -7/Factory | Repaired Hvy. Particle Gun 4687 | -7/Factory | Garrison activated, responded to threat 4719 | -7/Factory | Self-destructed Last Messages --------------- Repairing Hvy. Particle Gun... ETC: 60 Repair station completes Hvy. Particle Gun repairs. Acquired Hvy. Particle Gun. P-60 Hacker suffers critical hit (Burn). Melted Imp. Heat Sink. P-60 Hacker calls for garrison reinforcements. ALERT: Activating Garrison Access F004. Remote Datajack melted. Target Analyzer melted. P-60 Hacker destroyed. W-25 Informer sends out distress signal. C-45 Heavy ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-41 Fighter unfolds itself. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. Map ----- +----------------------------------------------------+ | ????? % #??????# """ ! ? # | | ?????? *== #??????# ""? 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"????? ??????????????????????????????? | | ????????? ????? ???????????????????????????????? | | ???????# ??????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 150 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- Cryofiber Web | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 57% | -9/Materials Hvy. Particle Gun | 10% | -7/Factory Titanium Leg | 1% | -7/Factory Grenade Launcher | 5% | -7/Factory Hvy. Particle Gun | 29% | -7/Factory Studied --------- Field Laser | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Imp. Ion Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningParticleAnalyzer Manual? 0 Play Time 00:41:35 Cumulative 72.0 hours Start 2026.02.04 @ 23:45:51 End 2026.02.05 @ 14:29:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 4 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 65% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d832750e-f52d-4c04-b964-6776efefc768