Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.17 @ 16:43:00 Player: aoemica Result: Destroyed by B-74 Champion with Powered Hammer Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (81) 405 Value Destroyed (2619) 2619 Prototype IDs (105) 2100 Alien Tech Used (10) 2000 Bonus (17780) 17780 TOTAL SCORE: 35604 Bonus ------- High Alert Combat Kills 345 Follower Combat Kills 4052 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 626 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -2943 Cogmind --------- Core Integrity 0/1600 Matter 425/425 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Shade Armor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Zionite Laser-H Zionite Alpha Cannon Mk. II Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Zero-point Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Experimental Cooling System Coolant Network Medium Storage Unit Zionite Biocell Array Quantum Shading Machine Experimental Optical Array Experimental Weapon Cycler Experimental Reaction Control System Graphene Brace System Mapper Ghost Barrier > --- WEAPON ----------- Zionite Laser-H Graviton Cannon > --- INVENTORY -------- Experimental Energy Well Zionite Weapon Casing Zionite Shade Armor AEGIS Remote Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II Improved Plasma Cutter [Rating: 217] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Enhanced Optical Array Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Mapper Protection Improved Light Armor Plating Weapon Makeshift Sword Energy Gun Zionite Laser-H Energy Cannon Improved Matter Neutralizer Ballistic Gun Assault Rifle Ballistic Cannon Graviton Cannon Launcher Z-bomb Delivery System Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 . . . 6 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 6 | . . 2 . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . Utility 10 | . . . . . . 5 . . . . 1 . . . . . . . . . . . . . 1 . 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 193 | . 2 9 . 9 2 15 . . . 3 5 1 8 . . 11 1 8 . 5 1 6 3 6 1 12 12 11 4 17 41 Power 15 | . . . . . 1 . . . . . . . . . . . . 1 . 1 1 1 . . . . . 3 . 1 6 Engine 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Core 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Reactor 11 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . 1 . 1 6 Propulsion 31 | . 2 6 . 3 . 1 . . . 2 1 1 1 . . 2 . 1 . 1 . . . 2 . 2 1 1 . 1 3 Treads 6 | . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . 2 . 3 . 1 . . . 2 1 1 1 . . 2 . 1 . 1 . . . 2 . 2 1 1 . 1 3 Utility 110 | . . . . 2 . 13 . . . 1 4 . 5 . . 6 . 6 . 2 . 4 3 . 1 7 7 6 4 14 25 Device 65 | . . . . 1 . 6 . . . 1 3 . 3 . . 4 . 4 . . . 1 1 . . 3 6 4 3 13 12 Storage 9 | . . . . . . . . . . . . . 1 . . . . . . 2 . 1 1 . . 2 . . . . 2 Processor 9 | . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . . . 1 3 Hackware 6 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 Protection 21 | . . . . . . 3 . . . . 1 . 1 . . . . 2 . . . 2 1 . 1 1 1 2 1 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 37 | . . 3 . 4 1 1 . . . . . . 2 . . 3 1 . . 1 . 1 . 4 . 3 4 1 . 1 7 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Ballistic Gun 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . Special Weapon 12 | . . . . 2 1 . . . . . . . 1 . . 2 . . . . . . . 2 . . 1 . . . 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . . . Piercing Weapon 7 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . 2 . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . 1 . 1 . . . . . . 1 . 1 . . 5 . . . . . 4 2 . . 3 . 2 . 1 18 Corrupted Parts 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . System Corruption 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Lost 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 5 23 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Propulsion 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 8 Utility 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 11 Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Highest Loss Streak 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 23 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 57 66 . 81 92 97 100 100 100 100 99 100 100 100 100 100 100 96 100 97 94 94 94 94 90 92 92 87 88 86 82 Core 3 | . . . . . 4 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 5 5 5 5 4 4 4 4 4 4 . Reactor 2 | . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 4 4 4 1 4 4 7 Treads 1 | . 7 44 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 32 | . . . . 42 44 33 33 33 33 33 35 35 35 35 35 35 35 34 36 35 36 36 36 36 33 35 32 30 30 27 23 Device 17 | . . . . 7 11 19 20 20 20 20 22 23 22 17 17 17 17 15 15 15 15 15 15 15 14 14 21 22 23 27 18 Storage 2 | . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 4 4 4 4 4 4 Processor 8 | . . . . . . 11 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 10 10 9 9 8 8 8 8 5 Hackware 6 | . . . . 8 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 12 Protection 5 | . . . . . . 6 6 6 6 6 5 5 5 11 11 11 11 10 10 5 5 5 5 5 9 8 7 4 4 4 3 Special Weapon 1 | . . . . 9 10 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . 8 11 6 6 6 6 6 5 5 5 5 5 4 4 5 5 4 . . . . . . . 1 4 3 . Piercing Weapon 2 | . . . . . . 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 3 3 4 3 11 18 24 19 19 19 19 20 19 19 19 19 25 25 31 31 40 38 41 36 41 37 53 52 50 52 56 76 Greatest Support 85 | 3 3 80 3 15 20 25 25 25 25 25 31 31 31 31 31 34 34 41 41 41 41 41 41 43 41 50 56 62 56 56 85 Greatest Overweight (x) 1 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 7 | 4 3 4 5 4 5 4 5 5 5 5 4 5 4 5 5 4 5 5 5 9 10 10 9 10 9 9 9 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 9 10 5 Class Distribution -------------------- 27% | Hacker-Scout 17% | Scout 12% | Mutant 10% | Alien-Ninja 9% | Derelict-Sprinter 9% | Wizard-Sprinter 6% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Derelict-Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 2707 | 200 28 152 . 71 83 130 . 14 . . 66 . 110 . . 110 . 90 . 50 10 60 . 100 10 120 100 260 130 370 443 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3641 | . 46 197 . . 35 214 . . . . 168 . 230 52 . 209 . 288 . 158 . . . 34 16 256 91 346 200 389 712 Parts 180 | . 6 17 . . 1 14 . . . . 5 . 28 2 . 11 . 13 . 6 . . . 3 3 11 14 10 6 17 13 Haulers Intercepted 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 1 . 2 . . . . . . . . . . . . . 3 10 . 3 . . . . . . . Prevented 13 | . . . . . 11 . . . . . . . . . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 40 | . 3 8 . . 1 1 . . . . . . 5 . . 7 . 1 . . . . . 3 . . 7 . . 1 3 Melee 5 | . . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . . . . . . . 1 . Guns 6 | . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 AOE 25 | . . 5 . . 1 . . . . . . . 3 . . 6 . . . . . . . 3 . . 7 . . . . Classes Destroyed 17 | . 1 3 . . . 2 . . . . 2 . . 1 . 2 . 1 . . . . . . . 2 1 . . . 2 Worker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Builder 4 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Hauler 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 13 | . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . 1 . 2 1 2 4 Operator 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 14 | . . . . . . . . . . . 1 . 4 . . . . 2 . 1 . . . . . 1 1 . 2 2 . Swarmer 21 | . 3 5 . . . . . . . . . . 4 . . 2 . . . . . . . 3 . . 4 . . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 6 | . . 3 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Brawler 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 3 5 . . 1 1 . . . . 1 . 4 . . 3 . 2 . 1 . . . 3 1 2 5 1 1 1 2 Combat Bots Only 5 | . 3 5 . . 1 1 . . . . . . 4 . . 3 . 1 . . . . . 3 . . 4 . . 1 1 Max Kills in Single Turn 5 | . 1 2 . . 1 1 . . . . 1 . 4 1 . 2 . 1 . 1 . . . 3 1 1 5 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . 1 . . . . . . . 3 . . 2 . . . . . . . 3 . . 4 . . . . Melee 1 | . . . . . . 1 . . . . . . 1 . . 1 . 1 . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 7240 | . 83 347 . . . 39 . . . . . . 164 . . 162 41 50 . 93 . . . . . 139 633 370 . 1162 3957 Core 2069 | . 29 35 . . . 14 . . . . . . 33 . . 15 . . . 46 . . . . . 95 78 91 . 94 1539 Absorbed by Shields 230 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230 Redirected to Shielding 449 | . . . . . . . . . . . . . . . . 13 . . . . . . . . . . 136 24 . . 276 Regen/Repaired (Parts) 614 | . . . . . . . . . . . . . . . . 13 . . . 84 . . . . . . 158 146 . 213 . Core Remaining (%) 90 | 100 88 . . . 91 . . . . 98 . . . . . . 95 . . . . . . 96 . 92 . . 63 . . Volleys Fired 130 | . 7 17 . . 1 . . . . . . . 1 . . 4 . . . . . . . 2 . . 3 . . 7 88 Largest 2 | . 2 2 . . 1 . . . . . . . 1 . . 1 . . . . . . . 1 . . 1 . . 1 2 Hottest 193 | . 40 40 . . . . . . . . . . . . . . . . . . . . . . . . 30 . . 113 193 Shots Fired 164 | . 14 31 . . 1 . . . . . . . 1 . . 4 . . . . . . . 2 . . 3 . . 7 101 Gun 47 | . 14 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Cannon 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 59 Launcher 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Special 46 | . . . . . 1 . . . . . . . 1 . . 4 . . . . . . . 2 . . 1 . . . 37 Kinetic 59 | . 14 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Thermal 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 76 Explosive 14 | . . 3 . . 1 . . . . . . . 1 . . 4 . . . . . . . 2 . . 3 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Robot Hit Streak 24 | . 4 7 . . . . . . . . . . 2 . . 2 . . . . . . . 3 . . 4 . . . 24 Robot Miss Streak 3 | . 2 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 190 | . 6 17 . . . 7 . . . . 9 . 7 1 . 5 . 11 . 8 . . . 1 1 5 3 8 7 12 82 Core Hits 101 | . 3 12 . . 3 4 . . . . 2 . 9 1 . 19 . 6 . 2 . . . 3 1 2 9 2 3 4 16 Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . 1 . . . . . . . . . . . 1 . 1 . 2 . . . . . 1 . . . . . . 4 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 2 Impale 3 | . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . Melee Attacks 283 | . . . . . 6 26 2 . . 4 14 . 40 1 3 15 . 31 . 18 2 3 . 4 4 21 15 21 15 38 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 130 | . . . . . 6 17 1 . . 1 4 . 16 . . 4 . 14 . 7 . . . . . . . 7 15 38 . Piercing 153 | . . . . . . 9 1 . . 3 10 . 24 1 3 11 . 17 . 11 2 3 . 4 4 21 15 14 . . . Sneak Attacks 39 | . . . . . . 5 . . . . 7 . 1 1 . 3 . 4 . 1 . . . . 1 3 1 5 1 6 . Combat Hostiles 5 | . . . . . . 1 . . . . . . 1 . . 3 . . . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . 2 . . . . 3 . . . . 1 . 1 . 3 . . . . . . . . . . . Damage Inflicted 13275 | . 63 441 . . 249 461 . . . . 600 . 694 61 . 1942 . 654 . 378 . . . 435 96 415 1368 693 708 1389 2628 Guns 333 | . 59 189 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Cannons 2189 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2189 Explosions 4062 | . . 247 . . 249 . . . . . . . 345 . . 1687 . . . . . . . 389 . . 1145 . . . . Melee 6124 | . . . . . . 461 . . . . 600 . 316 61 . 179 . 654 . 378 . . . . 96 415 174 693 708 1389 . Ramming 9 | . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1021 | . 59 189 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 773 Thermal 1400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1400 Explosive 4062 | . . 247 . . 249 . . . . . . . 345 . . 1687 . . . . . . . 389 . . 1145 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3193 | . . . . . . 332 . . . . 175 . 83 . . 142 . 82 . 187 . . . 46 . . 49 . 708 1389 . Piercing 3135 | . . . . . . 129 . . . . 425 . 266 61 . 113 . 572 . 191 . . . . 96 415 174 693 . . . Phasic 455 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 455 Highest Corruption 2 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Corruption 1 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Effects 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Message Errors 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1479 | . . 17 . . . 50 . . . . 69 . 28 . . 2 . 114 . 95 . . . 13 . 114 107 159 128 489 94 Projectiles 113 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . 94 Explosions 63 | . . 17 . . . . . . . . . . . . . 2 . . . . . . . 13 . . 31 . . . . Melee 1303 | . . . . . . 50 . . . . 69 . 28 . . . . 114 . 95 . . . . . 114 57 159 128 489 . Knockbacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 170 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 246 | . . 13 . . . . . . . . 20 11 28 62 36 144 106 2 . . . 3 3 . . 12 67 . . . 246 Average Temperature 19 | . . 9 . . . . . . . . 6 6 7 25 16 22 43 2 . . . 3 3 . . 6 20 . . . 70 Received Heat Transfer 358 | . . 141 . . . . . . . . . . . . . 24 . . . . . . . . . . 18 18 . 40 117 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heat Transferred 1864 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1864 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 2244 | . 100 391 152 . . 143 . . . . 153 53 701 . . . . 476 149 295 . . . . 74 268 558 497 528 908 2244 Initial 568 | . . 42 152 . . . . . . . . 53 37 . . . . 37 149 104 . . . . 48 41 150 291 256 235 568 Average 471 | . 62 221 152 . . 54 . . . . 62 53 295 . . . . 240 149 206 . . . . 62 116 347 371 413 513 1367 Maximum Alert Level 5 | . . 1 . . . . . . . . . . 3 . . . . 2 . 1 . . . . . 1 2 2 2 3 5 Low Security (%) 31 | 100 100 46 100 . . 100 . . . . 100 100 31 . . . . 39 100 40 . . . . 100 85 8 . . . . Level 1 31 | . . 53 . . . . . . . . . . 45 . . . . 40 . 59 . . . . . 14 55 73 50 39 . Level 2 18 | . . . . . . . . . . . . . 22 . . . . 20 . . . . . . . . 36 26 49 41 13 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 19 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . . 1 . . . 5 . . . . 2 . 3 . . . . 6 . 2 . . . . . 2 4 1 2 2 7 Investigation 10 | . . . . . . 2 . . . . 2 . . . . . . 2 . 1 . . . . . 1 1 . . . 1 Extermination 9 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 1 . 1 1 2 Reinforcement 14 | . . 1 . . . 2 . . . . . . 1 . . . . 3 . 1 . . . . . . 2 1 1 1 1 Assault 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 1 . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . 3 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 8 | . . 1 . . . . . . . . 1 . 2 . . . . . . . . . . . . . 1 1 . . 2 Communications Jammed 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 5 24 27 9 Distress Signals 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 3 24 21 5 Times Spotted 321 | . 5 14 . . 5 13 . . . . 9 . 33 . . 51 4 19 . 4 . 2 . 4 1 14 25 19 9 41 49 Peak Tracking Total 14 | . 3 6 . . 4 5 . . . . 6 . 9 . . 13 4 7 . 2 . 3 . 3 1 12 9 7 3 7 14 Tactical Retreats 37 | . . 1 . . . 2 . . . . 1 . 5 . . . 2 5 . . . . . 1 . . 2 3 4 5 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 8 | . . . . . . . . . . . 1 . . . . . . 2 . 1 . . . . . 1 1 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . 1 . . . . 2 10 . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 18 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . 5 1 3 3 2 1 Max in Single Turn 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 1 1 . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 36 | . . 4 . . . 2 . . 3 . . . 1 . . 2 1 . . 6 . . 4 . 1 3 2 1 2 1 3 Terminals 11 | . . 4 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 2 . 3 Fabricators 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . 1 1 . . . 1 . Total Hacks 112 | . . 20 . . . 5 . . 28 . . . 2 . . 6 2 . . 11 . . 14 . 1 6 6 4 2 2 3 Successful 92 | . . 14 . . . 5 . . 28 . . . . . . 6 2 . . 9 . . 14 . 1 3 3 2 2 . 3 Failed 20 | . . 6 . . . . . . . . . . 2 . . . . . . 2 . . . . . 3 3 2 . 2 . Catastrophic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 249 | . . 10 . . . 21 . . . . 15 . 46 . . 1 . 24 . 10 . . . . 2 14 23 17 20 26 20 Terminals 28 | . . 20 . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . 2 . 3 Fabricators 12 | . . . . . . 4 . . . . . . . . . . . . . 2 . . . . . 3 3 . . . . Repair Stations 12 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 3 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Garrison Access 10 | . . . . . . 1 . . . . . . 2 . . . . . . 2 . . . . 1 2 . . . 2 . Terminal Hacks 65 | . . 9 . . . . . . 28 . . . . . . 6 2 . . 1 . . 14 . . . . . 2 . 3 Record 13 | . . . . . . . . . 6 . . . . . . . 2 . . . . . 5 . . . . . . . . Part Schematic 13 | . . . . . . . . . 11 . . . . . . . . . . . . . 2 . . . . . . . . Robot Schematic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Prototype ID Bank 14 | . . 2 . . . . . . 3 . . . . . . 5 . . . . . . 4 . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 2 2 . . . Scan Component 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . Repair 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 10 | . . 5 . . . 3 . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Terminals 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Prioritize 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . 4 . . . . . . . . . . 1 . . . . . . 2 . . . . . 2 2 1 1 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 23 | . . . . . . . . . 8 . . . 7 . . . . 5 . . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 142 | . . . . . . 21 . . 11 . 16 . 24 . . . . 11 . . . . 2 . . 4 16 13 12 . 12 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 222 | . . . . . . . . . . . . . . . . . . . . . . . . . . 222 . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . Time 139 | . . . . . . . . . . . . . . . . . . . . 101 . . . . . . 19 19 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 93 | . . . . 4 . 7 . . . 1 . . 7 . . . . 2 . 6 . . . . . . 3 . . 2 61 Largest Group 17 | . . . . 4 4 7 . . . 1 . . 3 . . . . 2 . 3 3 3 1 1 . . 3 . . 1 17 Highest-Rated Group 1976 | . . . . 150 150 194 . . . 96 . . 247 . . . . 206 . 288 288 288 96 96 . . 345 . . 269 1976 Highest-Rated Ally 269 | . . . . 38 38 37 . . . 96 . . 165 . . . . 103 . 96 96 96 96 96 . . 115 . . 269 269 Zionite Dispatches 9 | . . . . . . 1 . . . . . . 2 . . . . 1 . 2 . . . . . . 1 . . 2 . Heavy 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Fire 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Total Orders 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 STAY 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Ally Attacks 545 | . . . . . 20 26 . . . 5 . . 71 . . . . 14 . 6 4 15 . 4 . . 8 . . 27 345 Total Damage 30351 | . . . . . 528 464 . . . 202 . . 2150 . . . . 957 . 119 156 630 . 90 . . 466 . . 1548 23041 Kills 109 | . . . . . 5 2 . . . . . . 13 . . . . 4 . 2 1 6 . . . . . . . 16 60 Allies Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 10 Allies Melted 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 1 . . 2 . . . . . 2 . . 1 . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 59 | . . . . . . 4 . . . . 4 . 13 . . . . 6 . 1 . . . . . 3 5 5 6 6 6 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Emergency Access 6 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 1 1 1 Guard Positions 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 1 1 Component Stockpiles 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 1 . 1 Prototype Stockpiles 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Component Schematics 5 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 1 . . . Prototype Schematics 5 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 Unaware Schematics 4 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 Unaware Analyses 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . 1 Trap Installations 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . Active Terminals 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Active Garrisons 6 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 . 1 1 . Depthwide Sectors/0 5 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 9568 | 3 80 202 3 605 439 530 170 61 22 224 216 24 987 89 128 597 73 357 25 343 165 563 51 273 93 286 343 492 301 650 1173 Spaces Moved 20552 | 1 100 221 5 1077 601 1061 330 215 77 283 461 83 2247 314 453 936 223 900 129 987 521 372 131 630 268 1010 1008 1035 832 1624 2417 Core 347 | 1 100 220 5 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20204 | . . . . 1056 601 1061 330 215 77 283 461 83 2247 314 453 936 223 900 129 987 521 372 131 630 268 1010 1008 1035 832 1624 2417 Fastest Speed 8 | 50 50 50 50 34 31 28 28 28 28 28 25 25 22 25 25 21 21 19 19 19 19 19 19 19 19 14 8 11 17 17 14 Average Speed 23 | 50 50 51 50 35 32 28 28 28 28 28 25 26 26 25 25 23 24 20 19 22 19 19 19 19 19 17 16 21 17 17 20 Slowest Speed 160 | 50 50 160 50 50 34 28 28 28 28 31 25 28 28 25 25 25 26 26 19 92 19 19 19 19 19 86 17 31 17 18 27 Overloaded Moves 229 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 3 . . 197 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 96 | . . . . . . 2 . . . . 7 . 11 . . 3 1 10 . . . . . . . 14 5 2 6 12 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Exploration Rate (%) 53 | 2 26 26 6 90 55 30 62 47 74 63 16 79 68 58 58 90 55 29 81 29 78 63 61 82 7 89 38 83 68 32 61 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 27 | . . . . 3 . . . . 1 . 5 . 5 . . . . 5 . . . . 3 . . 3 . . . 2 . Known Exits Taken 22 | . . 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . 4 3 . 1 1 . 1 . . . 2 4 . 2 . . . 2 1 . 3 . . . . . . . Spaces Dug 177 | . . 8 . . 17 12 1 . . 3 3 . 26 . 3 11 . 8 . 6 2 3 . 19 3 9 16 6 2 18 1 Terrain Destroyed 271 | . . 25 . . 17 12 1 . . 3 3 . 37 . 3 30 . 8 . 6 2 3 . 35 3 9 36 6 2 22 8 Melee 131 | . . . . . 6 12 1 . . 3 3 . 26 . 3 5 . 8 . 6 2 3 . 4 3 9 12 6 2 17 . Projectile 16 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 . . . . . 5 8 AOE 124 | . . 25 . . 10 . . . . . . . 11 . . 24 . . . . . . . 30 . . 24 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 24637 | 5 117 283 4 1298 834 1260 404 215 76 419 537 84 2580 320 460 1277 238 1016 128 1086 583 858 156 772 303 1076 1153 1270 951 1899 2975 Wait 3389 | . 2 16 . 201 224 152 74 1 . 131 58 . 287 6 5 308 16 89 . 69 59 472 17 129 30 37 117 186 96 208 399 Move 20345 | . 99 220 4 1076 600 1056 329 214 76 282 451 82 2227 313 452 930 220 880 128 986 520 371 130 629 267 985 997 1030 820 1600 2371 Hop 82 | . . . . . . 2 . . . . 3 . 8 . . 2 1 10 . . . . . . . 10 5 2 5 11 23 Pick Up 63 | . 3 8 . 5 . 5 . . . . 5 . 5 . . . . 1 . 7 . 1 1 . 1 1 3 5 2 3 7 Fast Attach 118 | . 2 3 . 4 2 9 . . . 2 2 1 2 . . 8 . 5 . 3 . 4 4 1 . 8 2 10 7 15 24 Attach 40 | . . 3 . 3 . 4 . . . . 2 . 2 . . . . . . . . . . . 1 3 3 3 3 2 11 Detach 33 | . . . . . . 1 . . . . . . 1 . . 3 . . . . . . . . . 3 . 2 . 3 20 Swap 47 | . . 3 . 2 . 2 . . . 1 1 . 4 . . 3 1 3 . 2 1 2 . 5 . 1 7 2 1 . 6 Drop 134 | 5 3 11 . 7 1 8 . . . . 5 1 9 . . 6 . 4 . 6 1 5 4 2 . 7 1 9 2 12 25 Fire 130 | . 7 17 . . 1 . . . . . . . 1 . . 4 . . . . . . . 2 . . 3 . . 7 88 Melee 250 | . . . . . 6 21 1 . . 3 10 . 33 1 3 12 . 24 . 13 2 3 . 4 4 21 15 21 15 38 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 4) 84 | -10/Materials | Entered another Materials area 84 | -9/Materials | Evolved 2 slots: Propulsion x2 100 | -9/Materials | Identified exit to Mines 286 | -9/Materials | Entered Mines 287 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 289 | -9/Mines | Entered Zion 310 | -7/Zion | Discovered new exit (range 12) 325 | -7/Zion | Build established: Mutant 353 | -7/Zion | Received a visual enhancement algorithm 386 | -7/Zion | Found Prototype Special Weapon 387 | -7/Zion | Found Prototype Special Weapon 388 | -7/Zion | Found Prototype Special Weapon 390 | -7/Zion | Identified RU-N14's Throwing Claymores (x3) 394 | -7/Zion | Found RU-N14's Throwing Claymores 507 | -7/Zion | Learned location of Recycling (-7) 550 | -7/Zion | Learned location of Warlord (-5) 572 | -7/Zion | Learned location of Extension (-6) 615 | -7/Zion | Imprinted 617 | -7/Zion | Declared Zion's savior 894 | -7/Zion | Entered Proximity Caves 894 | -6/Proximity Caves | Accompanied by 4 allies 1244 | -6/Proximity Caves | Learned Factory security intel 1268 | -6/Proximity Caves | Discovered new exit (range 5) 1333 | -6/Proximity Caves | Entered Factory 1333 | -6/Factory | Accompanied by 3 allies 1333 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 1365 | -6/Factory | Retrieved Zion intel report: Trap Installations 1394 | -6/Factory | Spotted B-75 Beast 1453 | -6/Factory | Retrieved Zion intel report: Active Garrisons 1525 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 1590 | -6/Factory | Discovered new exit (range 21) 1596 | -6/Factory | Identified exit to Factory 1612 | -6/Factory | Retrieved Zion intel report: Component Schematics 1613 | -6/Factory | Zion Fire squad teleported in 1622 | -6/Factory | Build established: Derelict-Sprinter 1838 | -6/Factory | Discovered new exit (range 19) 1844 | -6/Factory | Identified exit to Lower Caves 1863 | -6/Factory | Entered Lower Caves 1889 | -6/Lower Caves | Encountered a Warlord checkpoint 2026 | -6/Lower Caves | Discovered new exit (range 5) 2032 | -6/Lower Caves | Identified exit to Lower Caves 2033 | -6/Lower Caves | Entered another Lower Caves area 2065 | -6/Lower Caves | Learned Factory emergency access door positions 2091 | -6/Lower Caves | Discovered new exit (range 9) 2093 | -6/Lower Caves | Identified exit to Data Miner 2094 | -6/Lower Caves | Entered Data Miner 2094 | -6/Data Miner | Discovered new exit (range 6) 2098 | -6/Data Miner | Met Data Miner 2105 | -6/Data Miner | Learned location of Section 7 (-2) 2105 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2109 | -6/Data Miner | Received God Mode back door access code from Data Miner 2115 | -6/Data Miner | Identified exit to Proximity Caves 2116 | -6/Data Miner | Entered Proximity Caves 2122 | -5/Proximity Caves | Escorted by Enhanced Grunt 2164 | -5/Proximity Caves | Spotted B-75 Beast 2258 | -5/Proximity Caves | Discovered exit to Factory (range 9) 2340 | -5/Proximity Caves | Entered Factory 2340 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2377 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2408 | -5/Factory | Discovered new exit (range 21) 2412 | -5/Factory | Identified exit to Factory 2484 | -5/Factory | Spotted B-75 Beast 2494 | -5/Factory | Retrieved Zion intel report: Emergency Access 2514 | -5/Factory | Retrieved Zion intel report: Active Garrisons 2529 | -5/Factory | Retrieved Zion intel report: Component Schematics 2556 | -5/Factory | Sucked down chute 2556 | -5/Factory | Entered Waste 2556 | -5/Waste | The area was eerily silent 2561 | -5/Waste | Build established: Scout 2577 | -5/Waste | Discovered new exit (range 12) 2580 | -5/Waste | Identified exit to Factory 2580 | -5/Waste | Entered Factory 2638 | -5/Factory | Retrieved Zion intel report: Trap Installations 2648 | -5/Factory | Discovered exit to Factory (range 11) 2662 | -5/Factory | Retrieved Zion intel report: Active Terminals 2735 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 2780 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 2785 | -5/Factory | Discovered exit to Factory (range 16) 2815 | -5/Factory | Retrieved Zion intel report: Emergency Access 2875 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 2926 | -5/Factory | Retrieved Zion intel report: Active Garrisons 2927 | -5/Factory | Zion hero teleported in (ME-RLN) 2979 | -5/Factory | ME-RLN assimilated hostile H-66 Slayer 3180 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3202 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3218 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3220 | -5/Factory | Discovered exit to Factory (range 11) 3222 | -5/Factory | Retrieved Zion intel report: Component Schematics 3328 | -5/Factory | Retrieved Zion intel report: Branch Access 3328 | -5/Factory | Identified exit to Upper Caves 3439 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3440 | -5/Factory | Zion Heavy squad teleported in 3480 | -5/Factory | First assault squad dispatched 3484 | -5/Factory | Found Prototype Hackware 3486 | -5/Factory | Found Prototype Hackware 3487 | -5/Factory | Found Prototype Hackware 3548 | -5/Factory | Spotted B-75 Beast 3567 | -5/Factory | Entered Upper Caves 3573 | -5/Upper Caves | Learned 4 Factory zone layouts 3643 | -5/Upper Caves | Learned Factory stockpile data 3645 | -5/Upper Caves | Discovered new exit (range 8) 3655 | -5/Upper Caves | Identified exit to Upper Caves 3656 | -5/Upper Caves | Entered another Upper Caves area 3754 | -5/Upper Caves | Discovered new exit (range 18) 3762 | -5/Upper Caves | Identified exit to Warlord 3784 | -5/Upper Caves | Entered Warlord 3790 | -5/Warlord | Discovered new exit (range 16) 3922 | -5/Warlord | Visited the Vortex Lab 3945 | -5/Warlord | Warlord's base attacked by MAIN.C 3954 | -5/Warlord | Rebuked by Warlord 3956 | -5/Warlord | Opened Warlord's prototype stash 3963 | -5/Warlord | Found Prototype Hackware 3963 | -5/Warlord | Identified System Mapper (x3) 3968 | -5/Warlord | Found Prototype Device 3968 | -5/Warlord | Identified Thermal Barrier 3975 | -5/Warlord | Found Prototype Processor 3975 | -5/Warlord | Identified Exp. Target Analyzer 4279 | -5/Warlord | Spotted Striker 4291 | -5/Warlord | P-80 Master assimilated allied C4-3A3(g) 4295 | -5/Warlord | Warlord forces counterattacked 4343 | -5/Warlord | Spotted Striker 4359 | -5/Warlord | Spotted B-75 Beast 4359 | -5/Warlord | Spotted B-86 Titan 4370 | -5/Warlord | Spotted Executioner 4381 | -5/Warlord | Identified exit to Proximity Caves 4381 | -5/Warlord | Entered Proximity Caves 4427 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 4436 | -4/Proximity Caves | Build established: Hacker-Scout 4450 | -4/Proximity Caves | Discovered exit to Factory (range 12) 4454 | -4/Proximity Caves | Entered Factory 4454 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4455 | -4/Factory | Identified exit to Research 4565 | -4/Factory | Discovered exit to Research (range 18) 4587 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4588 | -4/Factory | Zion Heavy squad teleported in 4640 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 4651 | -4/Factory | Incoming investigation squad redirected 4686 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 4692 | -4/Factory | Spotted B-86 Titan 4731 | -4/Factory | Search patrols dispatched 4754 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 4771 | -4/Factory | Retrieved Zion intel report: Guard Positions 4776 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 4800 | -4/Factory | Incoming investigation squad redirected 4811 | -4/Factory | Manually triggered Chute Trap 4811 | -4/Factory | Sucked down chute 4811 | -4/Factory | Entered Waste 4811 | -4/Waste | The area was eerily silent 4830 | -4/Waste | Discovered new exit (range 10) 4836 | -4/Waste | Identified exit to Factory 4836 | -4/Waste | Entered Factory 4871 | -4/Factory | Identified exit to DSF 4878 | -4/Factory | Spotted B-86 Titan 4954 | -4/Factory | Incoming investigation squad redirected 4970 | -4/Factory | Spotted B-86 Titan 4992 | -4/Factory | Discovered exit to Research (range 5) 4995 | -4/Factory | Zion Fire squad teleported in 5061 | -4/Factory | Identified Ghost Barrier 5107 | -4/Factory | Repaired Lgt. Fission Core 5159 | -4/Factory | Repaired Imp. Flight Unit 5167 | -4/Factory | Discovered new exit (range 2) 5167 | -4/Factory | Identified exit to Upper Caves 5171 | -4/Factory | Retrieved Zion intel report: Main Access 5172 | -4/Factory | Zion Light squad teleported in 5179 | -4/Factory | Entered Upper Caves 5179 | -4/Upper Caves | Accompanied by 3 allies 5180 | -4/Upper Caves | Identified exit to Upper Caves 5304 | -4/Upper Caves | Learned 12 Research zone layouts 5344 | -4/Upper Caves | Entered another Upper Caves area 5344 | -4/Upper Caves | Accompanied by 3 allies 5784 | -4/Upper Caves | Discovered new exit (range 16) 5886 | -4/Upper Caves | Found Prototype Protection 5886 | -4/Upper Caves | Identified Zio. Weapon Casing 5901 | -4/Upper Caves | Identified exit to Zhirov 5907 | -4/Upper Caves | Entered Zhirov 5907 | -4/Zhirov | Accompanied by 1 ally 5907 | -4/Zhirov | Discovered new exit (range 3) 5911 | -4/Zhirov | Met Zhirov 5914 | -4/Zhirov | Learned location of Quarantine (-2) 5914 | -4/Zhirov | Learned location of Testing (-3) 5914 | -4/Zhirov | Learned location of Command (-1) 5916 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5920 | -4/Zhirov | Found Alien Artifact 5920 | -4/Zhirov | Identified Integrated Dissipator 5920 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5933 | -4/Zhirov | Found Alien Artifact 5941 | -4/Zhirov | Identified exit to Proximity Caves 5958 | -4/Zhirov | Entered Proximity Caves 5958 | -3/Proximity Caves | Accompanied by 1 ally 6220 | -3/Proximity Caves | Encountered a Derelict sapper outpost 6227 | -3/Proximity Caves | Discovered exit to Research (range 11) 6231 | -3/Proximity Caves | Entered Research 6231 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6235 | -3/Research | Discovered new exit (range 21) 6324 | -3/Research | Identified exit to Testing 6324 | -3/Research | Entered Testing 6342 | -3/Testing | Identified Transdimensional Reconstructor 6343 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 6349 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 6449 | -3/Testing | Discovered new exit (range 14) 6488 | -3/Testing | Fabricated Cld. Q-thruster? 6494 | -3/Testing | Retrieved Zion intel report: Active Terminals 6540 | -3/Testing | Found Prototype Launcher 6540 | -3/Testing | Identified Z-bomb Delivery System 6572 | -3/Testing | Found Prototype Device 6572 | -3/Testing | Identified Exp. Hardlight Generator 6609 | -3/Testing | Identified exit to Research 6610 | -3/Testing | Entered Research 6610 | -2/Research | Evolved 2 slots: Utility x2 6694 | -2/Research | Spotted B-90 Cyclops 6743 | -2/Research | Repaired Imp. Light Armor Plating 6754 | -2/Research | Retrieved Zion intel report: Active Garrisons 6760 | -2/Research | Retrieved Zion intel report: Guard Positions 6857 | -2/Research | Retrieved Zion intel report: Component Stockpiles 6880 | -2/Research | Retrieved Zion intel report: Component Schematics 6900 | -2/Research | Search patrols dispatched 6920 | -2/Research | Spotted B-90 Cyclops 6921 | -2/Research | Retrieved Zion intel report: Branch Access 6921 | -2/Research | Identified exit to Quarantine 6922 | -2/Research | Zion Light squad teleported in 6924 | -2/Research | Spotted B-90 Cyclops 6936 | -2/Research | Build established: Hacker-Ninja 6953 | -2/Research | Entered Quarantine 6961 | -2/Quarantine | Found Alien Artifact 6967 | -2/Quarantine | Spotted Alpha 7 6979 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 7031 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 7036 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 7036 | -2/Quarantine | Warped through subspace 7037 | -2/Quarantine | Found Alien Artifact 7037 | -2/Quarantine | Identified Core Reset Matrix 7037 | -2/Quarantine | Used Core Reset Matrix 7041 | -2/Quarantine | Detected hypermatrix surge 7041 | -2/Quarantine | Sensed 13 artifacts in vicinity 7042 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7125 | -2/Quarantine | Cryocooling Duct disabled 7140 | -2/Quarantine | Ambient heat levels rising (+20) 7140 | -2/Quarantine | Non-combat units ordered to evacuate 7150 | -2/Quarantine | Repaired Imp. Light Armor Plating? 7242 | -2/Quarantine | Warped through subspace 7246 | -2/Quarantine | Discovered new exit (range 18) 7271 | -2/Quarantine | Found Sigix Broadsword 7278 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 7286 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 7304 | -2/Quarantine | Found Transdimensional Reconstructor 7306 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 7312 | -2/Quarantine | Found Dimensional Node Initializer 7395 | -2/Quarantine | Warped through subspace 7396 | -2/Quarantine | Found Transdimensional Reconstructor 7432 | -2/Quarantine | Spotted Fortress 7444 | -2/Quarantine | Discovered new exit (range 5) 7445 | -2/Quarantine | Identified exit to Section 7 7445 | -2/Quarantine | Entered Section 7 7446 | -2/Section 7 | Sensed 22 artifacts in vicinity 7468 | -2/Section 7 | Found Integrated Reactor 7468 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7472 | -2/Section 7 | Discovered new exit (range 10) 7474 | -2/Section 7 | Initialized slip node 7511 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 7543 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 7571 | -2/Section 7 | Build established: Alien-Ninja 7576 | -2/Section 7 | Spotted S7 Guard 7580 | -2/Section 7 | Found Core Membrane 7580 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 7592 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 7596 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 7603 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 7607 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 7612 | -2/Section 7 | Spotted Executioner 7613 | -2/Section 7 | Spotted Executioner 7623 | -2/Section 7 | Found Transdimensional Reconstructor 7625 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 7647 | -2/Section 7 | Spotted B-99 Colossus 7722 | -2/Section 7 | Found LRC Insulator 7722 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 7725 | -2/Section 7 | Search patrols dispatched 7725 | -2/Section 7 | Found LRC Matter Compressor 7725 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 7738 | -2/Section 7 | Found Integrated Reactor 7738 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7741 | -2/Section 7 | Warped through subspace to slip node 7746 | -2/Section 7 | Identified exit to Access 7746 | -2/Section 7 | Entered Access 7746 | -1/Access | Evolved 2 slots: Power x1, Utility x1 7765 | -1/Access | Found Unknown Device 7765 | -1/Access | Identified Antimissile System 7846 | -1/Access | Retrieved Zion intel report: Guard Positions 7981 | -1/Access | Retrieved Zion intel report: Active Garrisons 8001 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 8010 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 8015 | -1/Access | Retrieved Zion intel report: Trap Installations 8080 | -1/Access | Retrieved Zion intel report: Emergency Access 8081 | -1/Access | Zion hero teleported in (AD-0RF) 8280 | -1/Access | Search patrols dispatched 8295 | -1/Access | Spotted B-99 Colossus 8295 | -1/Access | Spotted B-99 Colossus 8300 | -1/Access | Found Prototype Device 8320 | -1/Access | Zion Experimental squad teleported in 8330 | -1/Access | Lost 3 parts (2n1w) 8395 | -1/Access | Discovered new exit (range 4) 8396 | -1/Access | Identified exit to Command 8396 | -1/Access | Entered Command 8403 | -1/Command | Spotted B-99 Colossus 8432 | -1/Command | Incoming investigation squad redirected 8445 | -1/Command | Disengaged cave seal 8445 | -1/Command | Zionites emerged from the dark tunnel 8447 | -1/Command | Retrieved Zion intel report: Emergency Access 8465 | -1/Command | Found Prototype Protection 8465 | -1/Command | Identified Zio. Shade Carapace 8519 | -1/Command | Retrieved Zion intel report: Prototype Schematics 8519 | -1/Command | Identified Exp. Thermal Shield 8522 | -1/Command | Retrieved Zion intel report: Component Stockpiles 8614 | -1/Command | Allies destroyed B-99 Colossus 8696 | -1/Command | Found Prototype Protection 8696 | -1/Command | Identified Zio. Shade Armor 8719 | -1/Command | Build established: Wizard-Sprinter 8747 | -1/Command | Found Prototype Energy Cannon 8794 | -1/Command | Found Zio. Shade Armor 8798 | -1/Command | Found Prototype Device 8798 | -1/Command | Identified Exp. Weapon Cycler 8839 | -1/Command | Retrieved Zion intel report: Guard Positions 8842 | -1/Command | Spotted B-99 Colossus 8894 | -1/Command | Found Corrupted Prototype Energy Cannon 8895 | -1/Command | Found Prototype Protection 8895 | -1/Command | Identified Zio. Weapon Casing 8898 | -1/Command | Found Zio. Shade Armor 8969 | -1/Command | Spotted M Guard 8969 | -1/Command | Spotted M Guard 8969 | -1/Command | Spotted Combat Programmer 8969 | -1/Command | Spotted Combat Programmer 8988 | -1/Command | Allies destroyed Combat Programmer 8990 | -1/Command | Allies destroyed Combat Programmer 9020 | -1/Command | Allies destroyed M Guard 9031 | -1/Command | Allies destroyed M Guard 9031 | -1/Command | All MAIN.C guards destroyed 9083 | -1/Command | Retrieved Zion intel report: Unaware Schematics 9103 | -1/Command | Retrieved Zion intel report: Unaware Analyses 9127 | -1/Command | Disengaged cave seal 9127 | -1/Command | Zionites emerged from the dark tunnel 9146 | -1/Command | First assault squad dispatched 9165 | -1/Command | Incoming assault squad redirected 9284 | -1/Command | Found Zio. Weapon Casing 9298 | -1/Command | Found Prototype Reactor 9298 | -1/Command | Identified Zero-point Reactor 9302 | -1/Command | Found Prototype Device 9302 | -1/Command | Identified AEGIS Remote Shield 9315 | -1/Command | Found Prototype Processor 9315 | -1/Command | Identified Exp. Targeting Computer 9457 | -1/Command | Incoming assault squad redirected 9474 | -1/Command | Met MAIN.C 9478 | -1/Command | 0b10 Conduit disabled 9495 | -1/Command | MAIN.C activated Command garrisons 9532 | -1/Command | Identified Zio. Alpha Cannon Mk. II (x2) 9554 | -1/Command | P-80 Master assimilated allied 5G-MLU(M) 9562 | -1/Command | Core integrity fell below 50% 9564 | -1/Command | Emitted hypermatrix ping 9566 | -1/Command | Core integrity fell below 20% 9569 | -1/Command | Assembled emerged from beneath the floor 9569 | -1/Command | Destroyed by B-74 Champion with Powered Hammer Last Messages --------------- 09563_ Ghost Barrier destroyed. 09563_ Core Membrane filtered system corruption (3). 09564_ Emitted hypermatrix ping. 09564_ Core Membrane filtered system corruption (1). 09565_ Penetrated by Slug. 09565_ Penetrated by HV Slug. 09565_ Knocked back. 09566_ Exp. Energy Well destroyed. 09568_ Penetrated by Slug. 09568_ Slug penetrates S-43 Plague. 09569_ Assembled emerge from beneath the floor. 09569_ as-75552 sneak attacks. 09569_ S-43 Plague destroyed. 09569_ as-78583 sneak attacks. 09569_ G-73 Enforcer knocked back. 09569_ as-10120 sneak attacks. 09569_ S-43 Plague destroyed. 09569_ as-95060 sneak attacks. 09569_ Graphene Brace destroyed. 09569_ Core Membrane filtered system corruption (1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????################???????????????????????? | | ????????""" "" #?#?????????????????????? | | ????????? "" *# #?????????????????????? | | ?????????? "" [ab#g#####################?? | | ???????""""""" [*=a*@%g%! #?? | | ??????? " " %!aabxa!=! #?? | | ?????????"""" *!Mspaa!s= h % #?? | | ?????????"""" %%!==M################### #?? | | ?????????"""""[! =%*#?????????????????# #?? | | ?????? " ]=! !#?????????????????# ##? | | ?????" ]!%!* %%% #?????????????????# T#? | | ?????""""""""[=!! % "#?????????????????#+++### | | ???????? % !"" % "#?????????????????# | | ???????? """ " ""#?????????????????# | | ??????? " " " %" #?????????????????# | | ??????? " " " " #?????????????????# | | ?????? " " " "" %%" #?????????????????# | | ????? """ " " """" #?????????????????# ## | | ?????? "???" " " #?????????????????######? | | ?????? ""?????"?? " ??????????????????????????? | | ???????????????????""?"??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 226 Energy Generation 83 Energy Capacity 1710 Matter Stores 425 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Additional Mass Support 20 Armor Coverage 400 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 55 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 320 Weapon Cycling 30 Evasion (%) 80 Targeting Accuracy 12 Melee Accuracy 8 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 60 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Adv. Matter Compressor | -2/Section 7 | Z-intel Gravity Neutralizer | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Plasma Lance | -2/Section 7 | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Adv. Dynamic Insulation System | -2/Section 7 | Z-intel Exp. Focal Shield | -2/Section 7 | Z-intel Cld. Field Propulsion Drive | -2/Section 7 | Z-intel Cld. Q-thruster | -2/Section 7 | Z-intel Centrium Heavy Armor Plating | -2/Section 7 | Z-intel Energy Mantle | -2/Section 7 | Z-intel Exp. Actuator Array | -2/Section 7 | Z-intel Prc. Energy Filter | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Hellfire Missile Launcher | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Exp. Thermal Shield | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Hdn. Centrium Wheel | -1/Command | Z-intel Diametric Drive | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Gui. Micro-nuke Launcher | -1/Command | Z-intel Adv. Myomer Leg | -1/Command | Z-intel Robot Schematics ------------------ R-10 Processor | -1/Command | Z-intel E-15 Imp | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel Fabricated ------------ Cld. Q-thruster | x1 | -3/Testing | Preloaded, Authchip Alien Tech Used ----------------- Integrated Dissipator High-powered Transdimensional Reconstructor Core Reset Matrix Transdimensional Reconstructor Sigix Broadsword Integrated Reactor Dimensional Node Initializer Core Membrane LRC Insulator LRC Matter Compressor Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryRestorationNullifier Manual? 0 Play Time 02:51:30 Cumulative 799.0 hours Start 2022.08.17 @ 13:06:22 End 2022.08.17 @ 16:43:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 350 Adventurer 1 Explorer 0 Win Type - Total 102 Types 24/9/16/3/2/1/45/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 877b3fc2-a170-42dd-8d08-b8b7086162a8