Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 21:31:53

Player: Demise

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (839)      839
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1449

 Bonus
-------
Follower Combat Kills      60
Friendly Fire              -60

 Cogmind 
---------
Core Integrity             0/250
Matter                     262/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (190) Ox6
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (2) ------
           Huge Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (25) ---
     Light Angular Momentum Engine
           Wheel
           Wheel
           Wheel
           Heat Sink
           Heat Sink
           Huge Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
  Improved Targeting Computer
  Improved Targeting Computer
           Utility Shielding
     Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Machine Analyzer
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Angular Momentum Engine
           Wheel
           Wheel
           Wheel
           Heat Sink
           Heat Sink
           Huge Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
  Improved Targeting Computer
  Improved Targeting Computer
           Utility Shielding
     Light Armor Plating
     Light Armor Plating
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Grenade Launcher
           Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             41   | 8   29  4   
  Power                    5    | 1   3   1   
    Engine                 5    | 1   3   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 3   7   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  10   | 3   7   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  16   | 2   12  2   
    Device                 11   | 1   10  .   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   7   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          10   | 2   7   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   4   2   
  Power                    1    | .   1   .   
  Propulsion               3    | .   2   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   95  99  
  Engine                   13   | .   13  14  
  Wheel                    26   | .   25  27  
  Device                   12   | .   12  13  
  Storage                  14   | .   14  14  
  Ballistic Gun            27   | .   27  27  
Naked Turns                .    | .   .   .   
Heaviest Build             96   | 12  92  96  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  9    | 1   9   3   
  Average Overweight (x)   2    | .   2   3   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         16   | 7   15  25  
  Most Carried             25   | 8   23  25  
  Average Carried          13   | 2   11  24  
  Final Capacity           25   | 8   25  25  
  Final Carried            23   | 8   23  23  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           1356 | 372 928 56  
  Remotely                 .    | .   .   .   
Salvage Created            1285 | 204 969 112 
  Parts                    104  | 21  78  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | 1   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  22   | .   20  2   
  Guns                     22   | .   20  2   
Classes Destroyed          10   | 3   6   1   
  Worker                   5    | 2   3   .   
  Builder                  1    | .   1   .   
  Tunneler                 5    | 5   .   .   
  Recycler                 2    | 1   1   .   
  Mechanic                 1    | .   1   .   
  Operator                 4    | .   4   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   5   .   
  Grunt                    15   | .   15  .   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | 6   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1036 | .    696  340  
  Core                     256  | .    172  84   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   31   | .    31   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              145  | 23   114  8    
  Largest                  2    | 2    2    2    
  Hottest                  46   | 40   46   46   
Shots Fired                289  | 46   227  16   
  Gun                      289  | 46   227  16   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  289  | 46   227  16   
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         20   | 7    20   7    
  Robot Miss Streak        6    | 2    6    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           170  | 30   131  9    
  Core Hits                60   | 10   45   5    
  Critical Kills           2    | 2    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         3    | 2    .    1    
    Destroy                3    | 2    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2496 | 335  1962 199  
  Guns                     2496 | 335  1962 199  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  2496 | 335  1962 199  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    1    .    
Targets Rammed             1    | .    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        11   | .    11   6    
  Average Temperature      6    | .    6    4    
  Received Heat Transfer   339  | .    321  18   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             372  | 40  372 205 
  Initial                  128  | .   26  128 
  Average                  242  | 19  280 177 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         26   | 100 11  56  
  Level 1                  73   | .   88  43  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   7   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   4   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              43   | .   38  5   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                28   | .   28  .   
  Successful               18   | .   18  .   
  Failed                   9    | .   9   .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        1    | .   1   .   
  Manual                   23   | .   23  .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   6   .   
  Robot Analysis           1    | .   1   .   
  Level Access Points      1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                6    | .   6   .   
    Track                  1    | .   1   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     32   | .   32  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   3   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               10   | .   .   10  
  Total Damage             119  | .   .   119 
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2143 | 151  1580 412  
Spaces Moved               1209 | 78   866  265  
  Core                     5    | 5    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   1204 | 73   866  265  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   135  
  Average Speed            116  | 81   114  135  
  Slowest Speed            215  | 95   215  135  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       49   | 4    96   48   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Scr  Mat  Min  
Total                      1660 | 126  1229 305  
  Wait                     198  | .    181  17   
  Move                     1207 | 77   865  265  
  Hop                      .    | .    .    .    
  Pick Up                  35   | 12   18   5    
  Fast Attach              19   | 8    10   1    
  Attach                   6    | .    4    2    
  Detach                   6    | 1    3    2    
  Swap                     16   | .    15   1    
  Drop                     27   | 5    18   4    
  Fire                     145  | 23   114  8    
  Melee                    .    | .    .    .    
  Ram                      1    | .    1    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
   45 | -11/Scrapyard | Discovered new exit (range 16)
  152 | -11/Scrapyard | Entered Materials
  270 | -10/Materials | Discovered new exit (range 3)
  309 | -10/Materials | Build established: Mutant
  583 | -10/Materials | Discovered new exit (range 6)
  724 | -10/Materials | Central database locked down
  724 | -10/Materials | Discovered new exit (range 10)
  724 | -10/Materials | Identified exit to Mines
  807 | -10/Materials | Repaired Hvy. Assault Rifle
  817 | -10/Materials | Discovered new exit (range 5)
 1303 | -10/Materials | Identified exit to Materials
 1404 | -10/Materials | Core integrity fell below 50%
 1732 | -10/Materials | Entered Mines
 1734 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1926 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1957 | -10/Mines     | Build established: Scavenger-Mutant
 2134 | -10/Mines     | Core integrity fell below 20%
 2144 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
01948_ G-47 Trooper destroyed.
02108_ Searching scrap...
02108_ Found Lgt. Armor Plating.
02108_ Found 24 Matter.
02111_ Dropped Wheel.
02111_ Acquired Lgt. Armor Plating.
02114_ Acquired derelict log, extracted data.
02124_ The unstable cave ceiling collapses. <x5>
02129_ YI-UF0: "BLAM!"
02129_ Trooper 1a destroyed.
02131_ YI-UF0: "WHAAM!"
02131_ Trooper 1b destroyed.
02133_ Wheel destroyed.
02133_ Discarded Machine Analyzer.
02136_ The unstable cave ceiling collapses. <x2>
02139_ Hvy. Assault Rifle destroyed.
02140_ YI-UF0 mumbles something.
02141_ The unstable cave ceiling collapses.
02141_ YI-UF0 suffers critical hit (Destroy).
02141_ Destroyed Carbon-fiber Leg.

 Map 
-----
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodFireMicrothruster
  Manual?         0
Play Time         00:18:28
  Cumulative      588.3 hours
  Start           2022.06.12 @ 21:16:10
  End             2022.06.12 @ 21:31:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          475
  Rogue           475
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7a3e285-7fcb-4e2b-a248-6bec2f9ba5c1