Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.24 @ 10:25:57 Player: Scrof Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (492) 492 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 3940 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 152 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 217/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Structural Scanner Shock Absorption System Splice Drone Bay (5/6) Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array ECM Suite > --- WEAPON ----------- Rocket Launcher Improved Datajack > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Improved Heat Sink Structural Scanner Shock Absorption System Splice Drone Bay Remote Datajack [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 4 | . . . 2 1 1 . . Utility 2 | . . . . 1 1 . . Weapon . | . . . . . . . . Parts Attached 84 | 5 9 11 18 18 17 5 1 Power 12 | 1 1 1 2 4 2 1 . Engine 7 | 1 . 1 1 4 . . . Core 5 | . 1 . 1 . 2 1 . Reactor . | . . . . . . . . Propulsion 32 | . 5 5 7 9 3 2 1 Treads . | . . . . . . . . Leg 6 | . 3 2 1 . . . . Wheel 3 | . 1 . . . . 1 1 Hover 5 | . 1 . . 3 . 1 . Flight 18 | . . 3 6 6 3 . . Utility 22 | 1 2 5 3 3 8 . . Device 15 | . 1 5 1 2 6 . . Storage 6 | 1 1 . 2 1 1 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 18 | 3 1 . 6 2 4 2 . Energy Gun 6 | 1 1 . 1 1 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . . 2 . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 1 1 1 . . Special Weapon 2 | . . . 1 . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 21 | . 1 . 2 2 . 15 1 Power 3 | . 1 . . . . 2 . Propulsion 13 | . . . 2 2 . 8 1 Utility 2 | . . . . . . 2 . Weapon 3 | . . . . . . 3 . Highest Loss Streak 8 | . 1 . 1 2 . 8 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 96 100 93 82 78 44 11 Engine 4 | . 4 1 6 9 3 . . Core 5 | . 8 12 4 . 3 3 . Leg 13 | . 28 27 15 . . . . Hover 2 | . . . . 10 . . . Flight 15 | . . . 22 33 39 11 . Device 10 | . 9 14 11 12 14 3 . Storage 10 | . 16 14 11 9 7 5 . Processor 1 | . . . . . 7 7 7 Energy Gun 6 | . 7 14 8 4 1 . . Ballistic Gun 8 | . 20 14 9 . . . . Naked Turns . | . . . . . . . . Heaviest Build 54 | 12 15 21 54 30 28 26 . Greatest Support 30 | 3 20 20 30 27 30 30 10 Greatest Overweight (x) 3 | 3 . 2 2 2 1 1 . Average Overweight (x) . | 2 . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 10 10 10 5 Average Capacity 9 | 7 8 8 13 8 10 8 5 Most Carried 10 | 8 8 8 10 10 10 8 5 Average Carried 7 | 5 7 8 7 8 9 5 5 Final Capacity 10 | 8 8 8 8 10 10 5 5 Final Carried 10 | 8 8 8 8 10 8 5 5 Class Distribution -------------------- 66% | Mutant 26% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Gar Fac Matter Collected 1105 | 224 129 77 26 436 120 93 . Remotely . | . . . . . . . . Salvage Created 425 | . 101 19 96 126 . 83 . Parts 34 | . 7 1 12 8 . 6 . Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Combat Hostiles Destroyed 14 | . 2 1 5 1 . 5 . Guns 5 | . 2 1 2 . . . . AOE 8 | . . . 3 . . 5 . Classes Destroyed 7 | . 2 1 1 2 . 1 . Hauler 2 | . . . 1 1 . . . Recycler 1 | . . . . 1 . . . Watcher 1 | . 1 . . . . . . Swarmer 8 | . . 1 4 . . 3 . Grunt 3 | . 2 . 1 . . . . Hunter 2 | . . . . 1 . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . 3 1 4 1 . 3 . Combat Bots Only 4 | . 2 1 4 1 . 3 . Max Kills in Single Turn 3 | . 1 1 3 1 . 2 . Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Damage Taken 2764 | . 174 28 323 520 306 1195 218 Core 854 | . 27 . 36 88 112 413 178 Absorbed by Shields 64 | . . . . . . 64 . Regen/Repaired (Parts) 26 | . . . . 26 . . . Core Remaining (%) 91 | 100 . 89 91 84 . . . Volleys Fired 88 | . 12 2 15 29 8 22 . Largest 2 | . 2 2 2 1 1 1 . Hottest 100 | . 40 60 100 63 63 33 . Shots Fired 108 | . 24 4 21 29 8 22 . Gun 96 | . 24 4 19 29 8 12 . Cannon . | . . . . . . . . Launcher 9 | . . . 1 . . 8 . Special 3 | . . . 1 . . 2 . Kinetic 52 | . 24 2 14 . . 12 . Thermal 45 | . . 2 6 29 8 . . Explosive 9 | . . . 1 . . 8 . Electromagnetic . | . . . . . . . . Robot Hit Streak 9 | . 7 9 2 8 1 4 . Robot Miss Streak 4 | . 2 1 4 2 4 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 68 | . 15 3 7 26 3 14 . Core Hits 28 | . 7 1 7 3 1 9 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . 2 . . . Burn 2 | . . . . 2 . . . Melee Attacks 5 | . . . . 4 1 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1856 | . 164 33 398 416 32 813 . Guns 834 | . 164 33 80 416 32 109 . Cannons . | . . . . . . . . Explosions 1022 | . . . 318 . . 704 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 354 | . 164 22 59 . . 109 . Thermal 589 | . . 11 130 416 32 . . Explosive 913 | . . . 209 . . 704 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . 2 . . . Message Errors 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 29 | . . . 21 . . 8 . Projectiles . | . . . . . . . . Explosions 29 | . . . 21 . . 8 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 250 | . . . 192 . . 58 . Shots 4 | . . . 2 . . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 139 | . 18 18 36 139 54 14 . Average Temperature 24 | . 9 9 15 34 16 6 . Received Heat Transfer 615 | . 102 . . 171 123 210 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 1235 | . . 25 100 1036 74 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Peak Influence 432 | . 103 81 322 270 381 432 207 Initial 266 | . . . 11 135 64 266 207 Average 138 | . 57 25 130 205 216 357 205 Maximum Alert Level 2 | . . . 1 1 1 2 1 Low Security (%) 67 | 100 100 100 73 47 39 . 12 Level 1 31 | . . . 26 52 60 88 87 Level 2 1 | . . . . . . 11 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . 2 4 6 . 1 Investigation 6 | . 1 . . 2 2 . 1 Extermination . | . . . . . . . . Reinforcement 6 | . . . 2 1 3 . . Assault . | . . . . . . . . Garrison 2 | . . . . 1 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Distress Signals 4 | . . . 1 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 4 3 21 32 27 9 2 Peak Tracking Total 13 | . 3 2 7 9 13 4 2 Tactical Retreats 12 | . . 1 2 5 3 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Traps Triggered 5 | . . . . . 2 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Gar Fac Machines Disabled 5 | . . . 3 . . 2 . Max in Single Turn 3 | . . . 3 . . 1 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Machines Accessed 25 | . 5 1 3 7 8 . 1 Terminals 20 | . 5 . 3 6 5 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Total Hacks 65 | . 15 1 9 21 16 . 3 Successful 38 | . 10 1 6 11 9 . 1 Failed 27 | . 5 . 3 10 7 . 2 Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual 30 | . 8 . 5 10 7 . . Terminals 56 | . 15 . 9 18 11 . 3 Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 17 | . 5 1 3 4 3 . 1 Record 4 | . . . 1 1 1 . 1 Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . 1 . . . . . Open DSF 2 | . . . . . 2 . . Branch Access Points 2 | . 1 . . 1 . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . . 3 . . Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Coupler Status 1 | . . . . . 1 . . Unauthorized Hacks 15 | . 5 . 3 5 2 . . Terminals 15 | . 5 . 3 5 2 . . Botnet 15 | . 5 . 3 5 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 4 . 3 7 4 . 1 Full Trace Events 6 | . 1 . . 2 2 . 1 Feedback Events 2 | . . . . 2 . . . Corruption 2 | . . . . 2 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . 1 . 1 . Non-combat . | . . . . . . . . Combat 2 | . . . . 1 . 1 . Robot Hacks Applied 2 | . . . . 1 . 1 . parse_system 2 | . . . . 1 . 1 . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Total Allies 6 | . . . 1 2 3 . . Largest Group 3 | . . . 1 1 3 . . Highest-Rated Group 93 | . . . 8 16 93 . . Highest-Rated Ally 31 | . . . 8 16 31 . . Total Orders 10 | . . 4 . 3 3 . . FOLLOW 1 | . . 1 . . . . . EXPLORE 4 | . . 2 . 1 1 . . RETURN 5 | . . 1 . 2 2 . . Ally Attacks 121 | . . 13 6 34 68 . . Total Damage 1076 | . . 45 26 187 818 . . Kills 12 | . . 2 . 1 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 89 | . . 16 6 39 28 . . Drone Recoveries 88 | . . 16 6 38 28 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Gar Fac Turns Passed 2610 | 120 462 604 296 464 320 297 47 Spaces Moved 2788 | 56 322 364 344 619 732 285 66 Core 174 | 56 . . . . . 92 26 Treads . | . . . . . . . . Legs 750 | . 322 363 65 . . . . Wheels 173 | . . . . . . 133 40 Hover 242 | . . . . 203 . 39 . Flight 1449 | . . 1 279 416 732 21 . Fastest Speed 24 | 50 120 120 31 28 24 24 50 Average Speed 70 | 189 120 154 60 34 31 73 68 Slowest Speed 260 | 200 120 197 260 170 98 120 80 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . . . 7 2 9 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 6 66 98 35 57 36 41 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 113 | . . . 63 . . 50 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 113 | . . . 63 . . 50 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Total 3300 | 68 378 398 398 834 804 353 67 Wait 229 | . 17 15 10 140 37 10 . Move 2745 | 55 321 363 329 614 713 284 66 Hop 18 | . . . 7 2 9 . . Pick Up 48 | 8 9 2 9 12 7 1 . Fast Attach 20 | 4 3 2 2 3 4 1 1 Attach 20 | . 3 . 3 4 7 3 . Detach 8 | . 2 . 1 2 3 . . Swap 44 | 1 3 9 13 11 6 1 . Drop 45 | . 8 5 9 13 9 1 . Fire 88 | . 12 2 15 29 8 22 . Melee 5 | . . . . 4 1 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 30 | . . . . . . 30 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Sto] / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 121 | -11/Junkyard | Entered Materials 334 | -10/Materials | Build established: Mutant 334 | -10/Materials | Identified exit to Mines 425 | -10/Materials | Discovered new exit (range 10) 583 | -10/Materials | Entered Mines 586 | -10/Mines | Met a Derelict bent on vengeance 632 | -10/Mines | Found the Drone Emporium 639 | -10/Mines | Found Prototype Device 639 | -10/Mines | Identified Splice Drone Bay 686 | -10/Mines | Discovered new exit (range 39) 692 | -10/Mines | Discovered new exit (range 50) 732 | -10/Mines | Found a hidden stash of uninstalled traps 786 | -10/Mines | Learned location of Storage (-7) 1187 | -10/Mines | Entered Materials 1187 | -9/Materials | Evolved 2 slots: Propulsion x2 1396 | -9/Materials | Discovered new exit (range 14) 1456 | -9/Materials | Discovered new exit (range 14) 1483 | -9/Materials | Entered another Materials area 1483 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1865 | -8/Materials | Repaired Rocket Launcher 1921 | -8/Materials | Discovered new exit (range 16) 1931 | -8/Materials | Garrison activated, responded to threat 1947 | -8/Materials | Entered Factory 1947 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1982 | -7/Factory | Discovered new exit (range 94) 2044 | -7/Factory | Allied Derelicts emerged from ambush trap array 2057 | -7/Factory | Garrison activated, responded to threat 2187 | -7/Factory | Discovered new exit (range 16) 2264 | -7/Factory | Identified exit to Garrison 2267 | -7/Factory | Entered Garrison 2272 | -7/Garrison | Triggered checkpoint 2336 | -7/Garrison | Lost 5 parts (1p3n1u) 2376 | -7/Garrison | Triggered checkpoint 2445 | -7/Garrison | Lost 8 parts (1p3n1u3w) 2519 | -7/Garrison | Core integrity fell below 50% 2552 | -7/Garrison | Triggered checkpoint 2556 | -7/Garrison | Discovered new exit (range 17) 2564 | -7/Garrison | Entered Factory 2608 | -7/Factory | Core integrity fell below 20% 2611 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE You have entered the same map type at the same depth as a previous visit, though this is a different location at that depth rather than "revisiting" the exact same area. 02571_ Acquired Wheel. 02602_ Connecting with Terminal... 02602_ Current location identified: Factory >>Query(Flamer) Flamers may prompt me to rethink a large number of robot designs, as most are weak against sustained high temperatures caused by this primitive weapon, and often shut down or malfunction during confrontations with those Derelicts that employ them. The plasma variant on the [Dragon] prototype is particularly worrisome. 02602_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 02605_ Wheel destroyed. 02607_ ALERT: All DSF locations entering lockdown mode. 02607_ Knocked back. 02609_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????# ???????????????? | | ?????# ???????????????? | | ?????# ???????????????? | | ?????# ???????????????? | | ?????# ???????????????? | | ?????# ###+###########????????????????? | | ?????# #? #?????????????????? | | ?????######## # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# + #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# #? "" "" #?????????????????? | | ?????######## #? "" "" #?????????????????? | | ?????# #??""" """ #?????????????????? | | ##???# #??""" """ ? ??????????????????? | | ??# #???"" """?????????????????????? | | ??# #??? ???????????????????????? | | ?# #????######+#####??????????????? | | ?# #?????# #??????????????? | | # ####### #??????????????? | | # #??????????????? | | + #??????????????? | | # % % H #??????????????? | | !!! # % #??????????????? | | !! ?# k% @! a #??????????????? | | !! ?####" ##########+;##u #??????????????? | | ?????#"T#??????? # #??????????????? | | ?????####????? ### g ###??????????????? | | ##????????????? #?? #????????????????? | | ??????????????# #??? ???????????????? | | ??????????????# #??? ?????????????? | | ??????????????# #???? ""???????????? | | ??????????????# #???? "F???????????? | | ??????????????# #????? ""???????????? | | ??????????????###########?????#### ""???????????? | | ?????????????????????????????????? ???????????? | | ??????????????????????????????????? ??????????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????!]!?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 15 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 65 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Error 47 Factory Defaults It's Just You Oops Release The Drones! Slippery One Troublemaker Challenges ------------ None Game ------ Seed SchematicGreatRipper Manual? 0 Play Time 01:22:51 Cumulative 8.0 hours Start 2023.05.24 @ 04:34:55 End 2023.05.24 @ 10:25:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 826f7546-f4be-475e-baaa-39934a4a8127