Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 12:24:07 Player: Xan Kriegor Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (123) 615 Value Destroyed (3827) 3827 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 8958 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 306/1150 Matter 340/550 Energy 100/100 System Corruption 14% Temperature Cool (12) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit Matter Compressor Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Matter Compressor Signal Interpreter Advanced Targeting Computer Advanced Recoil Stabilizer Weapon Cycler Improved Field Recycling Unit > --- WEAPON ----------- Heavy Machine Gun KE Penetrator Assault Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Wheel Armored Wheel Improved Heat Sink Advanced Targeting Computer High-powered Shotgun Coil Gun Long-range Missile Launcher [Rating: 90] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Light Treads Leg Armored Leg Wheel Armored Wheel Utility Signal Interpreter Device Improved Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 . Utility 6 | . . 1 . 2 1 . 2 Weapon 2 | . . . 1 . . 1 . Parts Attached 83 | 7 11 12 3 10 11 8 21 Power 13 | 1 2 2 . 1 2 2 3 Engine 9 | 1 1 2 . 1 2 1 1 Core 3 | . 1 . . . . 1 1 Reactor 1 | . . . . . . . 1 Propulsion 24 | 3 3 2 2 2 3 4 5 Treads 4 | . . . . . 1 3 . Leg 11 | 1 1 . . 1 2 1 5 Wheel 9 | 2 2 2 2 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 4 3 . 4 3 . 8 Device 12 | . 3 . . 3 1 . 5 Storage 4 | 1 1 1 . . . . 1 Processor 4 | . . 2 . . 1 . 1 Hackware . | . . . . . . . . Protection 3 | . . . . 1 1 . 1 Artifact . | . . . . . . . . Weapon 23 | 2 2 5 1 3 3 2 5 Energy Gun 3 | 1 1 . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 . 4 1 1 3 1 2 Ballistic Cannon 3 | . 1 . . . . . 2 Launcher 4 | . . 1 . 2 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . 1 Parts Lost 51 | . 1 3 1 1 4 2 39 Power 7 | . . . . . 1 1 5 Propulsion 16 | . 1 1 1 1 1 . 11 Utility 13 | . . 1 . . . . 12 Weapon 15 | . . 1 . . 2 1 11 Highest Loss Streak 16 | . 1 2 1 1 2 1 16 To Critical Strikes . | . . . . . . . . Average Backups 11 | 4 7 9 14 14 13 13 10 Power 1 | . 1 1 1 1 . . 1 Propulsion 2 | 3 3 2 3 2 2 2 3 Utility 4 | . 1 3 5 4 5 7 3 Weapon 3 | . 1 2 4 5 4 3 2 Tool/Special . | . . . . . . . . Unused Backups 20 | . 6 5 2 2 4 . 1 Power 1 | . . 1 . . . . . Propulsion 9 | . 4 1 1 1 2 . . Utility 4 | . . 1 . 1 1 . 1 Weapon 6 | . 2 2 1 . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 95 97 94 99 99 96 89 Engine 7 | . 4 7 9 7 13 8 2 Core 2 | . 9 3 . . . 2 4 Leg 7 | . 9 . . . 8 11 20 Wheel 19 | . 17 32 30 29 17 10 2 Device 9 | . 10 2 . 7 17 11 15 Storage 8 | . 14 11 9 7 6 5 10 Processor 12 | . . 17 18 15 12 11 10 Protection 2 | . . . . 6 2 5 2 Energy Gun 2 | . 14 3 . . . . . Ballistic Gun 15 | . 7 12 27 21 19 18 9 Ballistic Cannon 2 | . 6 5 . . . . 5 Peak Build Rating 90 | 6 15 22 27 38 56 66 90 Average Rating 39 | 3 10 19 25 34 49 58 73 On Entrance 28 | . 6 15 22 26 37 52 66 Naked Turns . | . . . . . . . . Heaviest Build 98 | 12 28 31 35 54 65 76 98 Greatest Support 101 | 26 26 36 48 46 34 67 101 Greatest Overweight (x) 4 | 1 4 . . 1 2 3 3 Average Overweight (x) . | . . . . . 1 2 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 13 | 6 8 11 15 15 15 15 15 Most Carried 15 | 7 10 15 15 15 15 15 14 Average Carried 11 | 4 7 9 14 14 13 13 10 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 6 9 15 14 14 13 14 1 Class Distribution -------------------- 58% | Gunner 37% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3378 | 231 239 527 221 355 465 429 911 Remotely . | . . . . . . . . Salvage Created 4069 | . 342 1328 243 453 377 416 910 Parts 225 | . 23 65 30 22 20 18 47 Haulers Intercepted 4 | . . 4 . . . . . Recyclers Shooed 5 | . . 1 . 1 3 . . Parts Field Recycled 52 | . 3 . . 12 14 . 23 Retrieved Matter 475 | . 10 . . 116 136 . 213 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 80 | . 8 20 9 10 4 11 18 Guns 54 | . 5 13 7 8 4 8 9 Cannons 16 | . 3 6 . . . . 7 AOE 9 | . . 1 2 2 . 3 1 Classes Destroyed 14 | . 2 6 1 2 . 1 2 Worker 11 | . . 5 . 2 2 . 2 Builder 15 | . . 2 2 1 1 . 9 Tunneler 1 | . . 1 . . . . . Hauler 4 | . . 4 . . . . . Recycler 5 | . . 3 . . 1 . 1 Mechanic 1 | . . . . . . 1 . Watcher 6 | . 2 2 1 . . 1 . Swarmer 18 | . . . 7 . . 4 7 Grunt 41 | . 8 17 1 7 . 3 5 Brawler 3 | . . . . 1 . 1 1 Duelist 1 | . . . . . . . 1 Sentry 9 | . . 3 1 1 3 1 . Hunter 4 | . . . . . . . 4 Programmer 4 | . . . . 1 1 2 . Best Kill Streak 8 | . 3 8 7 8 4 5 8 Combat Bots Only 7 | . 2 5 5 7 1 4 4 Max Kills in Single Turn 3 | . 1 2 3 3 2 3 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 1 1 . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 805 | . 40 86 26 87 64 40 462 Missed 266 | . 9 25 9 28 22 8 165 Hits 539 | . 31 61 17 59 42 32 297 Melee 4 | . . . . . . 2 2 Projectile 535 | . 31 61 17 59 42 30 295 AOE 2 | . . . . . . 1 1 Critical Strikes 22 | . 1 1 . 2 2 2 14 Part Disruptions 3 | . . . . . . 1 2 Damage Taken 8479 | . 417 768 173 599 568 808 5146 Core 1254 | . 66 84 17 22 139 82 844 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 262 | . 23 92 . . 61 86 . Core Remaining (%) 88 | 100 73 79 96 96 83 91 . Volleys Fired 238 | . 34 79 11 25 18 20 51 Largest 4 | . 2 2 3 3 3 4 4 Hottest 161 | . 73 83 83 89 83 121 161 Shots Fired 643 | . 68 158 33 74 48 74 188 Gun 496 | . 51 110 31 69 48 72 115 Cannon 133 | . 17 46 . . . . 70 Launcher 14 | . . 2 2 5 . 2 3 Special . | . . . . . . . . Kinetic 552 | . 34 118 31 69 48 72 180 Thermal 77 | . 34 38 . . . . 5 Explosive 14 | . . 2 2 5 . 2 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | . 11 22 13 14 24 12 19 Robot Miss Streak 7 | . 2 2 1 4 3 7 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 459 | . 51 120 18 54 36 55 125 Core Hits 300 | . 23 52 15 44 30 55 81 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 13 | . 1 4 . 1 . . 7 Burn 2 | . . 2 . . . . . Destroy 1 | . . . . 1 . . . Blast 10 | . 1 2 . . . . 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11070 | . 607 2009 571 1392 821 1562 4108 Guns 6623 | . 417 1251 328 944 821 1175 1687 Cannons 2217 | . 190 707 . . . . 1320 Explosions 2197 | . . 51 243 448 . 387 1068 Melee . | . . . . . . . . Ramming 33 | . . . . . . . 33 Kinetic 8005 | . 303 1547 328 944 821 1175 2887 Thermal 1037 | . 304 411 . . . . 322 Explosive 1893 | . . 51 243 382 . 351 866 Electromagnetic 102 | . . . . 66 . 36 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 3 | . . . . . . . 3 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 187 | . . . 54 . . . 133 Projectiles 18 | . . . . . . . 18 Explosions 167 | . . . 54 . . . 113 Melee 2 | . . . . . . . 2 Knockbacks 28 | . 3 6 . . . . 19 Impact . | . . . . . . . . Kinetic 25 | . 3 5 . . . . 17 Secondary 3 | . . 1 . . . . 2 Self-Inflicted Damage 298 | . . . . . . 120 178 Shots 7 | . . . . . . 3 4 Rammed 3 | . . . . . . . 3 Targets Rammed 5 | . . . . . . . 5 Kicked 2 | . . . . . . . 2 Crushed . | . . . . . . . . Highest Temperature 407 | . 159 84 57 14 18 15 407 Average Temperature 52 | . 54 24 28 6 13 8 80 Received Heat Transfer 1347 | . 255 366 18 279 87 180 162 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 2367 | . 700 1369 . . . . 298 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . 1 1 1 . 1 2 Low Security (%) 73 | 100 100 57 92 93 100 70 19 Level 1 24 | . . 42 7 6 . 29 68 Level 2 1 | . . . . . . . 11 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 433 | . 80 368 261 239 122 313 433 Initial 138 | . . 17 135 118 112 28 138 Average 121 | . 30 188 133 74 39 90 270 Influence Increases 3083 | . 250 736 276 347 221 474 779 Destroy 0b10 Robot/C 1600 | . 160 400 180 200 80 220 360 Destroy 0b10 Robot/NC 215 | . 10 85 15 15 20 10 60 Destroy Leader 360 | . 44 102 32 50 40 42 50 Successful Hack 31 | . 6 3 17 . 5 . . Disable Machine 210 | . . . . 45 . 90 75 Destroy Structure 322 | . . 26 17 22 1 82 174 Partial Spotted 45 | . . 30 . . . . 15 Lose Combat Pursuer 300 | . 30 90 15 15 75 30 45 Influence Decreases 2858 | . 207 456 338 377 393 250 837 Entered New Map 652 | . . 26 188 143 119 31 145 Time Decay 1711 | . 197 400 140 224 249 199 302 Lost Part 495 | . 10 30 10 10 25 20 390 Squads Dispatched 20 | . 2 4 . 4 1 2 7 Investigation 3 | . . 1 . 2 . . . Extermination 4 | . . . . 1 1 1 1 Reinforcement 10 | . 2 3 . 1 . 1 3 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . 1 . . . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 13 | . 2 2 1 1 1 2 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 15 32 11 14 9 15 42 Peak Tracking Total 14 | . 2 7 5 4 7 4 14 Tactical Retreats 16 | . 1 5 1 1 3 2 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 4 | . . 1 . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 14 | . . . . 3 . 6 5 Max in Single Turn 4 | . . . . 2 . 4 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 13 | . 3 4 2 2 1 1 . Terminals 9 | . 2 3 2 2 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 1 . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 8 9 11 5 2 3 . Successful 22 | . 4 4 8 2 2 2 . Failed 16 | . 4 5 3 3 . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 28 | . 6 6 11 5 . . . Fabricators . | . . . . . . . . Repair Stations 10 | . 2 3 . . 2 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 2 8 2 . . . Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . Dispatch Records 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 1 1 . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 2 . . 2 2 . Scan Component 4 | . 1 1 . . 1 1 . Repair 4 | . 1 1 . . 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 2 1 2 . 1 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 1 . . 1 1 . Time 134 | . 38 32 . . 32 32 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 52 | . . . . . . . 52 Sensors 52 | . . . . . . . 52 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4773 | 60 581 1016 286 621 728 805 676 Spaces Moved 3204 | 44 312 667 259 560 526 535 301 Core 9 | 8 1 . . . . . . Treads 3 | . . . . . . 3 . Legs 320 | 9 92 . . . . 7 212 Wheels 2872 | 27 219 667 259 560 526 525 89 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 87 87 101 120 105 Average Speed 104 | 96 100 90 89 91 106 122 141 Slowest Speed 260 | 190 250 90 90 102 120 193 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 40 45 29 17 12 17 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 210 | . . 20 12 39 . 44 95 Melee . | . . . . . . . . Projectile 32 | . . 1 . . . . 31 AOE 178 | . . 19 12 39 . 44 64 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 4158 | 59 517 927 294 627 663 640 431 Wait 445 | . 125 138 15 14 76 56 21 Move 3197 | 43 311 666 258 559 525 534 301 Hop . | . . . . . . . . Pick Up 95 | 9 18 20 3 7 13 10 15 Fast Attach 7 | 3 1 . 1 . 2 . . Attach 64 | 3 7 6 2 3 7 8 28 Detach . | . . . . . . . . Swap 59 | 1 6 8 2 11 13 8 10 Drop 48 | . 15 10 2 8 9 4 . Fire 238 | . 34 79 11 25 18 20 51 Melee . | . . . . . . . . Ram 3 | . . . . . . . 3 Kick 2 | . . . . . . . 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 490 | -10/Materials | Repaired Lgt. Nuclear Core 613 | -10/Materials | Discovered new exit (range 10) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -9/Materials | Identified exit to Mines 1071 | -9/Materials | Identified exit to Storage 1582 | -9/Materials | Repaired Arm. Wheel 1640 | -9/Materials | Discovered new exit (range 15) 1657 | -9/Materials | Identified exit to Materials 1658 | -9/Materials | Entered another Materials area 1658 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1917 | -8/Materials | Discovered new exit (range 7) 1943 | -8/Materials | Identified exit to Factory 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Utility x2 1967 | -7/Factory | Build established: Gunner 2457 | -7/Factory | Discovered new exit (range 14) 2477 | -7/Factory | Identified exit to Lower Caves 2491 | -7/Factory | Destroyed 7 combat bots 2533 | -7/Factory | Discovered new exit (range 6) 2538 | -7/Factory | Identified exit to Factory 2565 | -7/Factory | Entered another Factory area 2565 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2912 | -6/Factory | Repaired Arm. Wheel 3289 | -6/Factory | Discovered new exit (range 5) 3292 | -6/Factory | Identified exit to Factory 3293 | -6/Factory | Entered another Factory area 3293 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3560 | -5/Factory | Repaired Arm. Wheel 3913 | -5/Factory | Discovered new exit (range 14) 3930 | -5/Factory | Identified exit to Factory 4092 | -5/Factory | Spotted B-75 Beast 4098 | -5/Factory | Entered another Factory area 4098 | -4/Factory | Evolved 2 slots: Utility x2 4186 | -4/Factory | Garrison activated, responded to threat 4414 | -4/Factory | Lost 5 parts (1p2u2w) 4622 | -4/Factory | Lost 6 parts (1p1n2u2w) 4702 | -4/Factory | Lost 16 parts (2p6n3u5w) 4737 | -4/Factory | System corruption reached 10% 4759 | -4/Factory | Core integrity fell below 50% 4774 | -4/Factory | Self-destructed Last Messages --------------- 04753_ Slug penetrates Wall. 04754_ Imp. Field Recycling Unit destroyed. 04755_ Penetrated by Slug. 04755_ Adv. Variable Charge Gun destroyed. 04755_ Slug penetrates A-15 Conveyor. 04755_ G-67 Veteran suffers critical hit (Destroy). 04755_ Slug penetrates G-67 Veteran. 04755_ Slug penetrates P-70 Sage. 04755_ Penetrated by Slug. 04755_ Slug penetrates Wall. 04758_ Wall collapses. 04759_ Kicked G-67 Veteran. 04759_ Penetrated by Slug. 04759_ Slug penetrates Wall. 04760_ Arm. Leg destroyed. 04760_ Adv. Sensor Array destroyed. 04761_ /FALEAYZR8OBO,NJ%RC,|IOL>FCVL 04761_ Slammed into G-67 Veteran. 04763_ Slug penetrates Wall. 04765_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ???? ???????????????????? | | ??????????????????????? ??? ???????????????????? | | ???????????????????????" """ "???????????????????? | | ??????????????????????"" """ "???????????????????? | | ??????????????????????"" 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A ??????????????????????? | | ????????????????????????#g#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#p#??????????????????????? | | ????????????????????????#h#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ?????????????????########hg####??????????????????? | | ?????????????????#! ! hh #??????????????????? | | ?????????????????# g #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# "" #??????????????????? | | ?????????????????# h"" #??????????????????? | | ?????????????????# g""" #??????????????????? | | ?????##??????????# """ #??????????????????? | | ????? ??????????# """" #??????????????????? | | ????? ??????????# """" #??????????????????? | | ????? ??????????# """" #??????????????????? | | ????? ??????????# #??????????????????? | | ????? ????###+### #??????????????????? | | ????? ????# #######+#########???????????????? | | ????? #???# ??????????? | | ????? #???# ??????????? | | ????? #???# ??????????? | | ????? #???# #######/#############???????????? | | ?????# #???### ###????? ??????????????????????? | | ?????# #?????# #??????? | ????????????????????? | | ?????# ####### ###????? ]???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 35 Energy Capacity 515 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 54% | -10/Materials Arm. Wheel | 8% | -9/Materials Arm. Wheel | 39% | -6/Factory Arm. Wheel | 14% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedMiniTurbovents Manual? 0 Play Time 01:26:46 Cumulative 15.9 hours Start 2025.06.01 @ 23:34:27 End 2025.06.02 @ 12:24:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51e44f28-d854-4fe0-a1c9-01aea272686e