Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 17:46:01 Player: derk Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (212) 1060 Value Destroyed (5892) 5892 Prototype IDs (54) 1080 Alien Tech Used (9) 1800 Bonus (3044) 3044 TOTAL SCORE: 22876 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 102 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Sigix 2000 Friendly Fire -131 Cogmind --------- Core Integrity 0/1450 Matter 71/550 Energy 700/700 System Corruption 31% Temperature Cool (0) Movement Hovering (80) Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Combat Antigrav System > --- UTILITY (15) ----- Improved Energy Well Matter Compressor Experimental Terrain Scan Processor Improved Armor Integrity Analyzer Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Large Storage Unit Integrated Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Linear Gravjet Linear Gravjet Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Experimental Power Amplifier Coolant Network Large Storage Unit Large Storage Unit Improved Energy Well Experimental Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Light Regenerative Plating Hacking Suite Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Fission Core Micro Fission Core Linear Gravjet Matter Compressor Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Heavy Wave Gun Heavy Neutron Cannon Heavy Neutron Cannon Tactical Quantum Warhead Sigix Terminator [Rating: 174] Favorites ----------- Power Micro Fission Core Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Antigrav System Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Autogun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Neutron Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Slots Evolved 16 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Utility 12 | . . . 2 . . . 2 . 2 . . . . 2 . . . . . . . . . 1 . 1 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 334 | 7 13 . 29 3 3 4 39 41 31 3 1 1 . 10 3 3 . 1 18 7 . 10 . 10 9 6 27 15 7 33 Power 33 | 1 2 . 3 . . . 2 3 3 . . . . 3 . . . . 1 1 . 1 . 2 2 . 2 2 . 5 Engine 11 | 1 2 . 2 . . . 2 2 1 . . . . 1 . . . . . . . . . . . . . . . . Core 17 | . . . 1 . . . . 1 2 . . . . 2 . . . . 1 1 . 1 . 2 2 . 2 1 . 1 Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Propulsion 56 | 2 1 . 6 . 1 1 7 7 2 . . . . . 1 1 . . 2 1 . 3 . 2 1 1 7 5 2 3 Treads 24 | 2 1 . 6 . 1 1 6 6 . . . . . . . . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 6 5 2 2 Flight 16 | . . . . . . . 1 . 2 . . . . . 1 1 . . 2 1 . 3 . 2 1 1 1 . . . Utility 142 | 2 5 . 7 1 2 . 11 11 22 3 1 . . 7 2 2 . 1 15 4 . 5 . 6 2 4 12 5 3 9 Device 49 | . . . . . . . 1 . 9 1 . . . 2 2 2 . . 7 3 . 3 . 4 1 3 4 1 1 5 Storage 28 | 2 5 . 1 . 1 . 1 2 1 . . . . . . . . . 4 1 . . . 1 . 1 4 1 2 1 Processor 16 | . . . 1 . . . 2 2 2 . 1 . . 1 . . . . 1 . . . . . . . 2 2 . 2 Hackware 15 | . . . . . . . . 1 3 1 . . . 3 . . . 1 1 . . 1 . 1 1 . . 1 . 1 Protection 34 | . . . 5 1 1 . 7 6 7 1 . . . 1 . . . . 2 . . 1 . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 103 | 2 5 . 13 2 . 3 19 20 4 . . 1 . . . . . . . 1 . 1 . . 4 1 6 3 2 16 Energy Gun 23 | 1 . . 1 . . . 3 5 . . . . . . . . . . . . . 1 . . 3 . 2 . . 7 Energy Cannon 15 | . . . 1 . . . 1 3 . . . . . . . . . . . . . . . . 1 . . 2 1 6 Ballistic Gun 26 | 1 4 . 6 1 . 1 8 4 . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 23 | . . . 4 1 . 2 4 4 2 . . . . . . . . . . . . . . . . . 2 1 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 13 | . . . 1 . . . 3 4 1 . . 1 . . . . . . . 1 . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 3 . . . 2 4 . . . . . . 1 . . . 1 . . 4 . . 2 . 5 1 . 5 Parts Lost 60 | . . . 3 . . . 3 3 1 . . . . . . . . . 3 4 . . 1 2 2 . 4 5 5 24 Power 8 | . . . 1 . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 4 Propulsion 16 | . . . . . . . 1 . . . . . . . . . . . 1 1 . . . 1 1 . 1 3 2 5 Utility 22 | . . . 1 . . . . 1 . . . . . . . . . . 1 2 . . 1 1 1 . 3 1 3 7 Weapon 14 | . . . 1 . . . 2 1 . . . . . . . . . . 1 . . . . . . . . 1 . 8 Highest Loss Streak 24 | . . . 2 . . . 1 1 1 . . . . . . . . . 2 5 . . 1 2 2 . 4 4 4 24 Average Slot Usage (%) 93 | . 99 100 98 100 94 88 88 89 98 100 100 100 100 99 95 96 100 100 99 83 88 92 93 91 91 89 87 89 86 79 Engine 5 | . 14 14 9 11 11 11 8 4 4 . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 4 2 7 7 7 7 5 6 6 6 6 11 5 5 9 11 9 10 9 9 4 8 6 Treads 11 | . 27 28 21 22 22 22 17 17 . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 18 18 12 Flight 5 | . . . . . . . . . 14 15 15 15 15 13 12 12 12 12 15 16 16 16 16 20 18 18 6 . . . Device 6 | . . . . . . . . . 14 14 15 15 15 14 18 21 25 25 15 7 11 11 10 15 14 13 12 13 15 14 Storage 16 | . 28 28 29 33 28 22 18 18 7 7 7 7 7 6 6 6 6 6 5 4 5 5 5 5 5 8 6 11 10 8 Processor 7 | . . . 3 . . . 10 7 5 7 9 15 15 13 12 12 12 12 14 16 16 16 16 11 10 9 10 10 12 12 Hackware 12 | . . . . . . . . 8 29 30 27 23 23 31 25 25 25 25 22 27 27 27 27 24 27 27 19 15 12 14 Protection 5 | . . . 10 11 10 11 16 10 1 . . . . . . . . . 1 . . . . . . . 3 4 3 . Energy Gun 1 | . . . 1 . . . 3 3 . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 8 | . 23 28 18 13 22 11 10 5 . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 8 . 10 1 1 6 7 7 7 7 6 6 6 6 6 4 . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 4 7 7 7 7 7 6 6 6 6 6 5 3 5 5 5 5 5 4 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 160 | 15 75 75 116 116 160 132 138 134 133 20 18 18 18 21 18 19 19 19 26 24 17 24 22 33 38 42 62 96 87 89 Greatest Support 114 | 40 40 40 40 40 40 43 43 42 42 21 21 21 21 21 21 21 20 20 29 27 18 27 27 33 38 47 114 114 111 98 Greatest Overweight (x) 6 | . 1 1 2 2 3 3 6 6 4 . . . . . . 1 . . . . . . . . . . . 1 . 2 Average Overweight (x) . | . . 1 1 2 2 3 3 2 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 52 | 8 20 20 28 28 40 32 52 52 32 8 8 8 8 8 8 8 8 8 10 8 8 8 8 10 10 14 16 16 16 16 Average Capacity 19 | 5 13 20 25 28 30 32 32 32 9 8 8 8 8 8 8 8 8 8 8 7 8 8 8 9 10 13 12 15 16 10 Most Carried 32 | 7 19 20 28 28 32 32 32 32 29 8 8 8 8 8 8 8 8 8 8 7 8 8 8 8 10 9 14 15 10 10 Average Carried 18 | 4 12 19 23 27 29 32 31 31 8 7 7 8 8 7 8 7 8 8 6 6 7 7 8 7 8 8 10 13 8 6 Final Capacity 32 | 8 20 20 28 28 32 32 32 32 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 14 16 10 16 4 Final Carried 32 | 7 19 20 28 28 32 32 32 29 8 8 8 8 8 8 8 8 8 8 7 7 8 8 8 8 9 9 14 10 6 3 Class Distribution -------------------- 49% | Hauler-Mutant 18% | Hacker-Scout 10% | Hacker-Mutant 8% | Hacker-Sprinter 5% | Mutant 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Data Miner Hacker-Ninja | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Armory Wizard-Scout | -3/Research Hacker-Mutant | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Matter Collected 6270 | 276 571 65 651 63 154 269 776 665 409 102 10 . 50 338 70 30 . 10 128 161 63 110 . . 150 . 212 482 . 455 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8138 | 71 574 114 1184 97 . 136 1098 1754 345 47 . . 179 81 606 . . . 12 97 153 469 . . . . 212 295 . 614 Parts 469 | 2 40 7 84 12 . 24 76 106 22 1 . . 4 8 2 . . . 3 7 3 1 . . . . 19 20 . 28 Haulers Intercepted 13 | . . . 4 . . . 3 5 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 1 . . 8 . 1 . . . . 6 1 1 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Combat Hostiles Destroyed 153 | . 13 2 26 7 . 16 27 30 4 1 . . 3 4 1 . . . 2 4 . . . . . . 2 3 . 8 Melee 17 | . . . . . . . 1 6 1 1 . . . 1 1 . . . . 4 . . . . . . . 2 . . Guns 62 | . 13 2 18 1 . 2 15 8 . . . . . . . . . . . . . . . . . . 2 . . 1 Cannons 13 | . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . 1 . 7 AOE 59 | . . . 7 6 . 14 10 11 3 . . . 3 3 . . . . 2 . . . . . . . . . . . Classes Destroyed 16 | 1 4 . 5 . . . 2 1 1 . . . . . 1 . . . 1 . . . . . . . . . . . Worker 14 | . . . 2 1 . . 1 4 1 . . . . 1 . . . . . . . . . . . . 1 2 . 1 Builder 6 | . . . . . . . 1 3 . . . . . . . . . . 1 . . . . . . . . 1 . . Tunneler 5 | . 1 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . . . 4 . . . 3 5 1 . . . . . . . . . . . . . . . . . . . . . Recycler 6 | 1 . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . . . . . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 9 | . 2 . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 2 . . Swarmer 61 | . 3 . 5 4 . 13 13 7 3 . . . 3 4 . . . . 1 4 . . . . . . . 1 . . Grunt 45 | . 10 2 14 3 . 2 5 8 . . . . . . . . . . . . . . . . . . . . . 1 Brawler 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 29 | . . . 4 . . . 9 12 . . . . . . . . . . . . . . . . . . . . . 4 Hunter 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Programmer 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 . 3 Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 3 2 5 4 . 5 8 6 3 1 . . 3 5 1 . . . 2 4 . . . . . . 2 3 . 3 Combat Bots Only 6 | . 3 2 6 4 . 4 6 4 3 1 . . 3 4 1 . . . 1 4 . . . . . . 2 1 . 3 Max Kills in Single Turn 4 | 1 2 1 3 2 . 3 4 4 2 1 . . 1 3 1 . . . 1 1 . . . . . . 1 1 . 2 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . 3 3 3 2 . . . 1 2 . . . . 1 . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 1 1 . . . 1 1 . . . . 1 . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Damage Taken 14113 | . 617 10 927 195 . 271 1385 1737 293 118 39 . 43 96 . . . . 437 543 . . 129 97 525 45 517 1939 679 3471 Core 2493 | . 154 . 137 33 . 6 194 206 97 23 . . 29 20 . . . . 119 177 . . 24 36 117 26 46 197 142 710 Absorbed by Shields 580 | . . . . . . . . . . . . . . . . . . . 34 . . . . 21 . . . . . 525 Core Remaining (%) 71 | 100 . 38 . . . 56 . 27 . . . . 78 . . . . 97 . . . . 68 . 81 . 94 . . . Volleys Fired 448 | 2 41 5 78 14 . 22 76 71 5 . . . 4 2 . . . . 4 . . . . . 1 . 16 13 13 81 Largest 2 | 2 2 2 2 2 . 2 2 2 1 . . . 1 1 . . . . 1 . . . . . 1 . 1 2 2 2 Hottest 220 | 70 46 46 68 53 . 46 75 100 30 . . . 30 30 . . . . 30 . . . . . 88 . 88 220 220 220 Shots Fired 663 | 4 79 10 120 16 . 23 132 101 5 . . . 4 2 . . . . 4 . . . . . 1 . 16 17 16 113 Gun 479 | 4 79 10 114 9 . 5 119 80 . . . . . . . . . . . . . . . . 1 . 16 . . 42 Cannon 118 | . . . . . . . 5 15 . . . . . . . . . . . . . . . . . . . 17 15 66 Launcher 66 | . . . 6 7 . 18 8 6 5 . . . 4 2 . . . . 4 . . . . . . . . . 1 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 323 | 2 79 10 82 9 . 5 97 26 . . . . . . . . . . . . . . . . . . . . . 13 Thermal 163 | 2 . . . . . . 5 15 . . . . . . . . . . . . . . . . 1 . 16 17 16 91 Explosive 65 | . . . 6 7 . 18 8 6 5 . . . 4 2 . . . . 4 . . . . . . . . . . 5 Electromagnetic 112 | . . . 32 . . . 22 54 . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 33 | 2 8 4 21 4 . 3 33 21 1 . . . . . . . . . . . . . . . . . 8 12 3 15 Robot Miss Streak 6 | 1 2 1 6 3 . 4 3 2 1 . . . . 1 . . . . 3 . . . . . . . 1 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 532 | 2 47 5 85 8 . 5 105 106 18 2 . . 4 3 16 . . . . 6 3 11 . . . . 16 20 6 64 Core Hits 333 | 2 20 4 44 11 . 26 54 70 14 1 . . 7 8 7 . . . 5 4 3 7 . . . . 6 8 1 31 Critical Hits 11 | . . . . . . . 1 4 1 . . . . . 1 . . . . 1 . . . . . . 2 1 . . Critical Kills 5 | . . . . . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 342 | . 2 . 2 . . . 7 45 47 7 10 2 4 17 24 . . 10 21 21 7 11 8 12 18 14 25 28 . . Impact 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 28 . . Piercing 301 | . . . 2 . . . 7 45 47 7 10 2 4 17 24 . . 10 21 21 7 11 8 12 18 14 14 . . . Sneak Attacks 22 | . . . 1 . . . 4 5 6 . . . . . . . . . . . . . . . . . 2 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23654 | 26 750 124 2144 557 . 1424 2945 3634 1299 60 . . 668 417 1281 . . . 305 167 257 1010 . . . . 1090 2050 574 2872 Guns 6156 | 26 750 124 1119 49 . 48 1387 1273 . . . . . . . . . . . . . . . . . . 424 . . 956 Cannons 2490 | . . . . . . . 135 381 . . . . . . . . . . . . . . . . . . . 317 324 1333 Explosions 6935 | . . . 926 508 . 1376 1014 1066 344 . . . 275 288 . . . . 305 . . . . . . . . . 250 583 Melee 8059 | . . . 99 . . . 409 908 955 60 . . 393 121 1281 . . . . 167 257 1010 . . . . 666 1733 . . Ramming 14 | . . . . . . . . 6 . . . . . 8 . . . . . . . . . . . . . . . . Kinetic 3358 | 13 750 124 676 49 . 48 1105 260 . . . . . . . . . . . . . . . . . . . . . 333 Thermal 4571 | 13 . . 472 . . . 158 730 . . . . . . . . . . . . . . . . . . 424 317 574 1883 Explosive 5841 | . . . 454 508 . 1376 991 717 344 . . . 275 288 . . . . 305 . . . . . . . . . . 583 Electromagnetic 1811 | . . . 443 . . . 282 1013 . . . . . . . . . . . . . . . . . . . . . 73 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2274 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 541 1733 . . Piercing 5785 | . . . 99 . . . 409 908 955 60 . . 393 121 1281 . . . . 167 257 1010 . . . . 125 . . . Highest Corruption 31 | . 2 2 . . . . 5 6 . . . . . . . . . . 2 2 2 2 2 . . . 7 8 11 31 Average Corruption 5 | . 1 2 . . . . 4 5 . . . . . . . . . . 2 2 2 2 2 . . . 4 5 10 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 207 | . 3 4 . . . . 11 72 . . . . . . . . . . 3 2 1 . 5 . . . 18 11 13 64 Message Errors 35 | . 1 1 . . . . 7 11 . . . . . . . . . . . . . . 1 . . . 5 1 1 7 Matter Fused 34 | . . . . . . . 1 19 . . . . . . . . . . . . . . . . . . 6 . 2 6 Heat Flow Errors 27 | . 1 1 . . . . 1 8 . . . . . . . . . . 1 . . . 1 . . . 4 1 1 8 Energy Discharges 17 | . . 2 . . . . . 7 . . . . . . . . . . 1 1 . . 1 . . . 1 2 . 2 Parts Rejected 8 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 2 2 1 Data Loss (minor) 22 | . 1 . . . . . . 11 . . . . . . . . . . . 1 1 . 2 . . . . . 2 4 Data Loss (major) 5 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 11 Targeting Errors 40 | . . . . . . . 1 9 . . . . . . . . . . 1 . . . . . . . 2 5 2 20 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1911 | . . . 67 . . 55 212 54 155 . . . 182 23 507 . . . 16 . . . . . . . . 522 38 80 Projectiles 204 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 38 61 Explosions 302 | . . . 52 . . 55 80 38 25 . . . . 17 . . . . 16 . . . . . . . . . . 19 Melee 1405 | . . . 15 . . . 132 16 130 . . . 182 6 507 . . . . . . . . . . . . 417 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 608 | . . . . 74 . 106 97 223 34 . . . . 4 . . . . . . . . . . . . . . . 70 Shots 22 | . . . . 4 . 5 4 7 1 . . . . . . . . . . . . . . . . . . . . 1 Rammed 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 454 | 18 231 215 186 28 . 14 279 454 2 . . . . . . . . . 197 . . . 112 . 41 . 141 13 163 144 Average Temperature 59 | 10 23 63 41 10 . 7 54 89 2 . . . . . . . . . 77 . . . 75 . 41 . 17 13 109 53 Received Heat Transfer 2187 | . 195 6 300 30 . 18 459 576 36 9 . . . 15 . . . . 50 9 . . . . 39 9 . 126 63 247 Effects 5 | . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . 3 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 4014 | 37 . . 350 . . . 235 968 . . . . . . . . . . . . . . . . . . 444 175 240 1565 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Peak Influence 733 | 5 214 62 386 240 . 307 458 559 292 . . . . 202 . . . . 445 . . . . 520 90 60 239 115 733 404 Initial 389 | . 3 23 24 150 . . 54 193 206 . . . . 12 . . . . . . . . . . 22 8 8 29 60 389 Average 176 | 1 62 28 205 124 . 172 200 422 128 . . . . 84 . . . . 181 . . . . 116 37 21 87 52 317 188 Maximum Alert Level 3 | . 1 . 1 1 . 1 2 2 1 . . . . 1 . . . . 2 . . . . 2 . . 1 . 3 2 Low Security (%) 60 | 100 95 100 32 58 . 72 57 1 69 . . . . 97 . . . . 46 . . . . 81 100 100 77 100 46 64 Level 1 26 | . 4 . 67 41 . 27 35 35 30 . . . . 2 . . . . 35 . . . . . . . 22 . . 25 Level 2 12 | . . . . . . . 7 62 . . . . . . . . . . 18 . . . . 18 . . . . 41 10 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . 2 . . . 5 4 3 . . . 1 4 . . . . 4 . . . . 3 1 1 4 4 1 6 Investigation 4 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . Extermination 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . 1 2 . 2 Reinforcement 23 | . . . 2 . . . 3 . 1 . . . . 4 . . . . 4 . . . . . 1 1 3 2 . 2 Assault 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Garrison 7 | . . . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Distress Signals 28 | . 4 1 . . . . 3 5 . . . . . 2 . . . . 3 . . . . 2 1 1 1 1 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 418 | . 27 3 35 7 . 16 50 43 17 5 8 . 12 16 3 . . . 32 12 . . 4 16 22 8 11 32 16 23 Peak Tracking Total 14 | . 4 2 4 4 . 4 6 4 3 5 9 . 9 6 2 . . . 13 5 . . 4 10 14 4 4 11 9 7 Tactical Retreats 45 | . 4 . 4 . . . 5 2 1 3 . . . 2 1 . . . 6 1 . . . 1 2 1 . 5 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Traps Triggered 18 | . 4 . . . . . 3 2 1 . . . . . . . . . 2 . . . . 3 . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 1 . . 3 . . . . 1 . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Machines Disabled 24 | . . . 3 . . 1 4 3 2 . . . . . . . . . 1 . . . . . . . 5 . 2 3 Max in Single Turn 2 | . . . 1 . . 1 1 1 2 . . . . . . . . . 1 . . . . . . . 1 . 1 1 Garrison Access 6 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Machines Accessed 121 | . 7 . 3 . 1 . 6 9 15 . . . . 11 . 1 4 1 8 1 . 5 . 12 5 7 11 5 3 6 Terminals 69 | . 6 . 1 . . . 3 7 8 . . . . 5 . . . 1 4 . . . . 5 4 4 10 4 1 6 Fabricators 16 | . . . . . . . . . 2 . . . . 4 . . . . 2 . . . . 3 1 3 . . 1 . Repair Stations 9 | . 1 . 1 . . . 1 2 2 . . . . . . . . . 1 . . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 8 | . . . 1 . . . 1 . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 . . . Garrison Access 6 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . Total Hacks 480 | . 27 . 25 . 1 . 18 33 48 . . . . 33 . 1 28 8 33 1 . 18 . 42 30 26 56 23 9 20 Successful 344 | . 14 . 19 . 1 . 10 22 33 . . . . 20 . 1 28 6 21 1 . 18 . 28 26 20 43 13 8 12 Failed 136 | . 13 . 6 . . . 8 11 15 . . . . 13 . . . 2 12 . . . . 14 4 6 13 10 1 8 Catastrophic 8 | . 1 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 1 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 183 | . 13 . . . . . 4 21 13 . . 1 . 5 . . . 6 13 . . . . 20 16 10 31 14 3 13 Terminals 301 | . 25 . 4 . . . 11 27 27 . . . . 19 . . . 8 19 . . . . 18 27 15 54 21 6 20 Fabricators 44 | . . . . . . . . . 4 . . . . 9 . . . . 7 . . . . 8 3 11 . . 2 . Repair Stations 31 | . 2 . 11 . . . 3 6 4 . . . . . . . . . 2 . . . . 3 . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Scanalyzers 44 | . . . 10 . . . 3 . 11 . . . . 4 . . . . 5 . . . . 9 . . 2 . . . Garrison Access 9 | . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . 2 . . . 2 1 . Terminal Hacks 189 | . 9 . 1 . 1 . 3 8 10 . . . . 7 . 1 28 4 10 1 . 18 . 8 18 6 31 10 5 10 Record 21 | . . . . . 1 . . . . . . . . . . . 11 2 . . . 6 . . . . 1 . . . Part Schematic 28 | . 1 . . . . . . 1 2 . . . . 1 . . 8 2 . . . 4 . . 4 1 4 . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . 6 . . . . . . . 1 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 10 | . 1 . . . . . . . 1 . . . . . . . 3 . . . . 4 . . . . . 1 . . Open Door 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 . . . Level Access Points 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 Branch Access Points 9 | . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 1 1 1 . . Emergency Access Points 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . Machine Index 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Terminal Index 8 | . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . 1 1 1 Fabricator Index 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 23 | . . . . . . . 1 1 1 . . . . 1 . . . . 3 . . . . 5 3 1 2 2 1 2 Locate Traps 15 | . 2 . . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 1 . 6 . . 1 Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 Recall Reinforcements 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 5 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . 1 . . 1 Registered Prototypes 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . Zone Layout 20 | . 2 . . . . . 1 3 2 . . . . . . . . . 1 . . . . . 1 . 4 2 1 3 Fabricator Hacks 29 | . . . . . . . . . 4 . . . . 8 . . . . 3 . . . . 4 2 7 . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 13 | . . . . . . . . . 2 . . . . 4 . . . . 1 . . . . 2 1 3 . . . . Build 15 | . . . . . . . . . 2 . . . . 4 . . . . 2 . . . . 2 1 3 . . 1 . Repair Station Hacks 27 | . 2 . 9 . . . 2 5 4 . . . . . . . . . 2 . . . . 3 . . . . . . Scan Component 14 | . 1 . 5 . . . 1 3 2 . . . . . . . . . 1 . . . . 1 . . . . . . Repair 12 | . 1 . 4 . . . 1 2 2 . . . . . . . . . 1 . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 38 | . . . 9 . . . 2 . 10 . . . . 4 . . . . 4 . . . . 7 . . 2 . . . Insert Component 20 | . . . 4 . . . 1 . 5 . . . . 2 . . . . 2 . . . . 4 . . 2 . . . Analyze 18 | . . . 5 . . . 1 . 5 . . . . 2 . . . . 2 . . . . 3 . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . Seal Access 6 | . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . 1 1 . Unauthorized Hacks 55 | . 3 . . . . . 2 9 4 . . . . . . . . 2 2 . . . . 5 6 7 10 2 1 2 Terminals 46 | . 3 . . . . . 2 9 4 . . . . . . . . 2 2 . . . . 1 5 4 10 2 . 2 Track 15 | . 2 . . . . . 1 3 1 . . . . . . . . 1 . . . . . . 2 . 4 . . 1 Assimilate 9 | . . . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 1 2 . 1 . 1 Botnet 13 | . 1 . . . . . 1 2 1 . . . . . . . . . 1 . . . . . 1 1 4 1 . . Disrupt 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Operators 6 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 1 2 . . . Fabricators 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 . . 1 . Prioritize 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Siphon 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 90 | . 7 . 3 . . . 5 9 14 . . . . 7 . . . 1 6 . . . . 8 4 6 9 4 1 6 Full Trace Events 4 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . 6 . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . 1 . 3 . . . 1 1 6 . . . . 3 . . 8 1 2 . . 4 . 3 4 1 4 . . . Parts Built 18 | . . . . . . . . . 4 . . . . 7 . . . . 1 . . . . 1 1 2 . . 2 . Matter 2848 | . . . . . . . . . 292 . . . . 694 . . . . 285 . . . . 285 285 729 . . 278 . Time 1040 | . . . . . . . . . 146 . . . . 245 . . . . 76 . . . . 152 50 232 . . 139 . Total Part Build Rating 84 | . . . . . . . . . 12 . . . . 29 . . . . 5 . . . . 5 5 10 . . 18 . Parts Repaired 12 | . 1 . 4 . . . 1 2 2 . . . . . . . . . 1 . . . . 1 . . . . . . Time 386 | . 26 . 141 . . . 32 76 29 . . . . . . . . . 26 . . . . 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 15 | . . . 3 . . . 1 . 4 . . . . 2 . . . . 2 . . . . 3 . . . . . . Part Schematics Acquired 15 | . . . 3 . . . 1 . 4 . . . . 2 . . . . 2 . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Total Allies 15 | . . 1 . . . . . . 1 . . 7 . . . . . 1 . . . . . 1 1 1 . 1 . 1 Largest Group 7 | . . 1 . . . . . . 1 . . 7 7 . . . . 1 . . . . . 1 1 1 . 1 . 1 Highest-Rated Group 183 | . . 31 . . . . . . 10 . . 183 183 . . . . 94 . . . . . 44 26 44 . 44 . 26 Highest-Rated Ally 94 | . . 31 . . . . . . 10 . . 31 31 . . . . 94 . . . . . 44 26 44 . 44 . 26 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 33 | . . 2 . . . . . . . . . . 25 . . . . 6 . . . . . . . . . . . . Total Damage 663 | . . 43 . . . . . . . . . . 370 . . . . 250 . . . . . . . . . . . . Kills 5 | . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 16 | . . . . 2 . . . . . 1 1 2 2 . 2 1 . 1 . 1 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Turns Passed 20129 | 98 1402 570 1577 925 1223 1178 1495 2402 1293 354 300 375 444 785 285 232 26 234 532 200 140 94 334 688 185 291 734 684 215 834 Spaces Moved 21839 | 50 707 307 587 446 575 513 519 932 2373 820 759 848 938 1496 657 662 77 601 903 379 363 169 623 1247 446 515 1172 960 330 865 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4638 | 46 707 307 587 446 575 513 519 932 5 . . . . . . . . . . . . . . . . . . . . 1 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2781 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 627 960 330 864 Flight 14416 | . . . . . . . . . 2368 820 759 848 938 1496 657 662 77 601 903 379 363 169 623 1247 446 515 545 . . . Fastest Speed 26 | 50 160 180 180 200 180 220 212 192 32 32 32 32 32 32 32 32 34 34 29 29 29 29 29 26 26 27 27 48 52 48 Average Speed 69 | 151 168 180 195 200 208 220 220 207 32 32 32 32 32 32 32 33 34 34 29 29 29 29 29 26 26 27 37 50 53 61 Slowest Speed 312 | 160 180 180 200 200 220 220 280 280 312 32 32 32 32 32 32 102 34 34 30 29 29 29 29 26 30 27 56 146 58 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . . . . 6 1 . . . 10 1 . . . 9 . 1 . 2 16 . 1 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 1 Exploration Rate (%) 62 | 5 97 52 52 81 79 99 52 87 43 87 87 85 87 39 88 78 73 79 31 57 58 61 87 30 48 14 85 28 47 39 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 11 | . . . . . 1 . . . . . 1 3 1 . . . 1 . . . . 3 1 . . . . . . . Known Exits Taken 24 | . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 36 | . . . . 2 . 3 . . . 4 9 4 1 . 3 2 . 4 . 1 2 . 1 . . . . . . . Spaces Dug 325 | . 2 . . . . 43 28 35 22 2 5 . . 10 4 . . 9 19 4 4 . 7 10 14 12 12 14 2 67 Terrain Destroyed 1526 | . 2 . 74 64 . 163 61 80 28 2 5 . 7 15 4 . . 9 37 4 4 . 7 10 14 12 12 22 753 137 Melee 154 | . 2 . . . . . 2 8 19 2 5 . . 10 4 . . 9 19 4 4 . 7 10 13 12 12 12 . . Projectile 41 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 10 6 23 AOE 1331 | . . . 74 64 . 163 59 71 9 . . . 7 5 . . . . 18 . . . . . . . . . 747 114 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Qua Res Tes Sec Total 25707 | 65 854 318 911 464 605 540 741 1263 2836 902 805 949 1073 1774 705 674 76 619 1126 447 389 203 765 1583 495 643 1410 1079 353 1040 Wait 2362 | . 61 2 161 . . 1 61 125 345 70 33 98 128 248 18 8 . 8 170 35 18 . 137 294 6 106 135 52 . 42 Move 21714 | 49 706 306 586 445 574 512 518 931 2360 817 758 847 937 1475 654 661 76 600 884 378 360 168 618 1217 445 512 1167 959 329 865 Hop 46 | . . . . . . . . . 6 1 . . . 10 1 . . . 9 . 1 . 2 13 . 1 2 . . . Pick Up 167 | 7 17 3 27 1 18 . 18 18 7 2 1 . . 4 1 . . . 3 3 2 3 . 5 7 2 10 3 . 5 Fast Attach 120 | 7 2 . 12 . 1 . 9 12 12 . 1 . . 4 3 2 . . 3 2 . 6 . 1 3 1 14 8 2 15 Attach 88 | . . . 4 . 1 . 6 8 8 . . . . 1 . . . . 4 4 . 2 . 7 4 3 9 8 5 14 Detach 30 | . . . . . . . . . 1 . . . . . . 1 . . 2 2 . 1 . 1 2 1 9 3 2 5 Swap 138 | . 11 . 14 3 1 4 24 21 11 3 . 1 . 5 1 1 . 1 11 1 . 3 . 3 2 2 5 1 2 7 Drop 210 | . 14 2 27 1 10 1 22 29 34 2 2 1 . 7 3 1 . . 2 1 1 9 . 5 7 1 18 4 . 6 Fire 448 | 2 41 5 78 14 . 22 76 71 5 . . . 4 2 . . . . 4 . . . . . 1 . 16 13 13 81 Melee 342 | . 2 . 2 . . . 7 45 47 7 10 2 4 17 24 . . 10 21 21 7 11 8 12 18 14 25 28 . . Ram 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . . 2 . . . . . . . . . . 13 . . . . 25 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: Res x3 / Upp x2 / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research (discovered 4 exits: Res x2 / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 547 | -10/Materials | Identified exit to Mines 571 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Discovered new exit (range 7) 995 | -10/Materials | Core integrity fell below 50% 1050 | -10/Materials | Discovered new exit (range 16) 1298 | -10/Materials | Repaired Lgt. Treads 1357 | -10/Materials | Build established: Hauler-Mutant 1501 | -10/Materials | Entered Mines 1709 | -10/Mines | Discovered new exit (range 11) 1721 | -10/Mines | Received a Mining Laser from a helpful Derelict 1891 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1916 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1944 | -10/Mines | Excavation squad dispatched 1944 | -10/Mines | A large section of the Mines collapsed 2071 | -10/Mines | Entered Materials 2071 | -9/Materials | Evolved 2 slots: Utility x2 2543 | -9/Materials | Discovered new exit (range 6) 2919 | -9/Materials | Repaired Lgt. Treads 2959 | -9/Materials | Repaired Reflective Plating 2986 | -9/Materials | Repaired Lgt. Treads 3039 | -9/Materials | Repaired Imp. Assault Rifle 3648 | -9/Materials | Entered Mines 3676 | -9/Mines | Learned 2 Materials zone layouts 3693 | -9/Mines | Met a Derelict bent on vengeance 4017 | -9/Mines | Discovered new exit (range 16) 4023 | -9/Mines | Learned location of 1 exit from Materials 4280 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4280 | -9/Mines | Discovered new exit (range 5) 4400 | -9/Mines | Discovered new exit (range 4) 4573 | -9/Mines | Entered Exiles 4621 | -9/Exiles | Met 8R-AWN 4655 | -9/Exiles | Met EX-HEX 4788 | -9/Exiles | Met EX-DEC 4823 | -9/Exiles | Visited The Gauntlet 4946 | -9/Exiles | Learned location of Zion (-7) 5004 | -9/Exiles | Met EX-BIN 5530 | -9/Exiles | Discovered new exit (range 15) 5770 | -9/Exiles | Discovered new exit (range 14) 5796 | -9/Exiles | Entered Mines 6203 | -8/Mines | Discovered new exit (range 14) 6403 | -8/Mines | Discovered new exit (range 3) 6974 | -8/Mines | Entered Materials 6974 | -8/Materials | Evolved 2 slots: Utility x2 6975 | -8/Materials | Identified exit to Storage 6976 | -8/Materials | Identified exit to Factory 7146 | -8/Materials | Repaired Rnf. Ion Engine 7230 | -8/Materials | Garrison activated, responded to threat 7882 | -8/Materials | Discovered exit to Factory (range 3) 8469 | -8/Materials | Entered Storage 8753 | -8/Storage | Repaired Reflective Plating 9305 | -8/Storage | Core integrity fell below 50% 9541 | -8/Storage | Repaired Adv. Treads 9771 | -8/Storage | Discovered exit to Factory (range 16) 10284 | -8/Storage | Garrison activated, responded to threat 10871 | -8/Storage | Entered Factory 10871 | -7/Factory | Evolved 2 slots: Utility x2 11150 | -7/Factory | Fabricated Imp. Signal Interpreter (x2) 11188 | -7/Factory | Discovered new exit (range 10) 11191 | -7/Factory | Identified exit to Lower Caves 11216 | -7/Factory | Discovered exit to Lower Caves (range 16) 11790 | -7/Factory | Repaired Mni. Grenade Launcher 11916 | -7/Factory | Repaired Lgt. Armor Plating 12020 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 12082 | -7/Factory | Build established: Hacker-Sprinter 12164 | -7/Factory | Entered Lower Caves 12215 | -7/Lower Caves | Encountered a Warlord checkpoint 12223 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12399 | -7/Lower Caves | Discovered new exit (range 5) 12401 | -7/Lower Caves | Identified exit to Lower Caves 12418 | -7/Lower Caves | Learned Factory terminal intel 12518 | -7/Lower Caves | Entered another Lower Caves area 12529 | -7/Lower Caves | Encountered a Warlord checkpoint 12649 | -7/Lower Caves | Spotted B-75 Beast 12798 | -7/Lower Caves | Discovered new exit (range 12) 12816 | -7/Lower Caves | Identified exit to Zion 12817 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12818 | -7/Lower Caves | Entered Zion 12830 | -7/Zion | Discovered new exit (range 13) 12833 | -7/Zion | Learned location of Warlord (-4) 12857 | -7/Zion | Given A8's code to call for help 12894 | -7/Zion | Learned location of Data Miner (-6) 12900 | -7/Zion | Gained Derelict followers 12920 | -7/Zion | Received a visual enhancement algorithm 12948 | -7/Zion | Learned Factory trap positions 12971 | -7/Zion | Learned location of Quarantine (-3) 13001 | -7/Zion | Gained Derelict followers 13008 | -7/Zion | Learned 8 Factory zone layouts 13091 | -7/Zion | Build established: Hacker-Scout 13099 | -7/Zion | Identified exit to Proximity Caves 13193 | -7/Zion | Entered Proximity Caves 13193 | -6/Proximity Caves | Accompanied by 7 allies 13446 | -6/Proximity Caves | Learned location of Extension (-5) 13503 | -6/Proximity Caves | Discovered new exit (range 5) 13504 | -6/Proximity Caves | Identified exit to Factory 13606 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13637 | -6/Proximity Caves | Entered Factory 13637 | -6/Factory | Evolved 2 slots: Utility x2 13638 | -6/Factory | Identified exit to Lower Caves 13639 | -6/Factory | Loaded intel: 95 trap records 13640 | -6/Factory | Loaded intel: 20 terminal locations 13856 | -6/Factory | Fabricated Adv. Terrain Scanner? 13879 | -6/Factory | Fabricated Mic. Fission Core? 14011 | -6/Factory | Fabricated Imp. Hacking Suite? 14287 | -6/Factory | Fabricated Adv. Terrain Scanner? 14422 | -6/Factory | Entered Lower Caves 14468 | -6/Lower Caves | Learned Factory garrison access intel 14505 | -6/Lower Caves | Found Alien Artifact 14505 | -6/Lower Caves | Identified Core Expander 14505 | -6/Lower Caves | Installed Core Expander, added new Utility slot 14674 | -6/Lower Caves | Learned Factory emergency access door positions 14677 | -6/Lower Caves | Discovered new exit (range 9) 14679 | -6/Lower Caves | Identified exit to Lower Caves 14707 | -6/Lower Caves | Entered another Lower Caves area 14740 | -6/Lower Caves | Discovered new exit (range 8) 14905 | -6/Lower Caves | Discovered new exit (range 9) 14908 | -6/Lower Caves | Identified exit to Data Miner 14939 | -6/Lower Caves | Entered Data Miner 14939 | -6/Data Miner | Discovered new exit (range 6) 14944 | -6/Data Miner | Met Data Miner 14952 | -6/Data Miner | Learned location of Section 7 (-2) 14952 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14958 | -6/Data Miner | Received God Mode back door access code from Data Miner 14965 | -6/Data Miner | Identified exit to Proximity Caves 14965 | -6/Data Miner | Entered Proximity Caves 14988 | -5/Proximity Caves | Learned Factory stockpile data 15006 | -5/Proximity Caves | Escorted by Enhanced Grunt 15103 | -5/Proximity Caves | Build established: Hacker-Ninja 15193 | -5/Proximity Caves | Discovered new exit (range 14) 15199 | -5/Proximity Caves | Identified exit to Factory 15199 | -5/Proximity Caves | Entered Factory 15199 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 15200 | -5/Factory | Identified exit to Extension 15203 | -5/Factory | Loaded intel: 4 garrison access locations 15236 | -5/Factory | Repaired Med. Storage Unit 15322 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 15383 | -5/Factory | Discovered new exit (range 20) 15448 | -5/Factory | Identified exit to Upper Caves 15502 | -5/Factory | Local fabrication network quarantined 15515 | -5/Factory | Discovered new exit (range 5) 15516 | -5/Factory | Identified exit to Factory 15588 | -5/Factory | Discovered exit to Factory (range 20) 15625 | -5/Factory | Build established: Hacker-Scout 15731 | -5/Factory | Entered Upper Caves 15790 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 15792 | -5/Upper Caves | Learned Factory interactive machine intel 15910 | -5/Upper Caves | Discovered new exit (range 14) 15931 | -5/Upper Caves | Identified exit to Upper Caves 15931 | -5/Upper Caves | Entered another Upper Caves area 15932 | -5/Upper Caves | Discovered exit to Factory (range 9) 16002 | -5/Upper Caves | Learned location of 1 exit from Factory 16065 | -5/Upper Caves | Discovered new exit (range 16) 16070 | -5/Upper Caves | Encountered a Warlord checkpoint 16071 | -5/Upper Caves | Identified exit to Zhirov 16071 | -5/Upper Caves | Entered Zhirov 16071 | -5/Zhirov | Discovered new exit (range 3) 16074 | -5/Zhirov | Identified exit to Proximity Caves 16078 | -5/Zhirov | Met Zhirov 16083 | -5/Zhirov | Learned location of Testing (-2) 16083 | -5/Zhirov | Learned location of Command (-1) 16086 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16091 | -5/Zhirov | Found Alien Artifact 16091 | -5/Zhirov | Identified Integrated Dissipator 16091 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16098 | -5/Zhirov | Found Alien Artifact 16165 | -5/Zhirov | Entered Proximity Caves 16245 | -4/Proximity Caves | Learned 12 Research zone layouts 16247 | -4/Proximity Caves | Learned location of Armory (-4) 16489 | -4/Proximity Caves | P-70 Sage assimilated allied AC-SJ4(S) 16492 | -4/Proximity Caves | Discovered exit to Factory (range 13) 16499 | -4/Proximity Caves | Entered Factory 16499 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16500 | -4/Factory | Identified exit to Research 16501 | -4/Factory | Loaded intel: 46 interactive machine locations 16519 | -4/Factory | Identified Transdimensional Reconstructor 16520 | -4/Factory | Discovered exit to Research (range 14) 16564 | -4/Factory | Repaired Mic. Fission Core 16573 | -4/Factory | Found Quantum Capacitor 16587 | -4/Factory | Identified exit to Upper Caves 16587 | -4/Factory | Identified exit to Armory 16678 | -4/Factory | Fabricated Exp. Sensor Array (x1) 16701 | -4/Factory | Local fabrication network quarantined 16795 | -4/Factory | First assault squad dispatched 16807 | -4/Factory | Warped through subspace 16815 | -4/Factory | Incoming assault squad redirected 16818 | -4/Factory | Discovered exit to Research (range 19) 17187 | -4/Factory | Entered Armory 17256 | -4/Armory | Spotted B-86 Titan 17349 | -4/Armory | Found Gamma Bomb Array 17369 | -4/Armory | Fabricated Gravity Neutralizing Apparatus? 17372 | -4/Armory | Entered Research 17372 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17373 | -3/Research | Identified exit to Research 17377 | -3/Research | Spotted B-86 Titan 17417 | -3/Research | Fabricated Exp. Sensor Array? 17552 | -3/Research | Fabricated Lgt. Regenerative Plating (x1) 17598 | -3/Research | Identified exit to Quarantine 17663 | -3/Research | Entered Quarantine 17691 | -3/Quarantine | Spotted Alpha 7 17696 | -3/Quarantine | Found Alien Launcher 17699 | -3/Quarantine | Identified Sigix Terminator 17740 | -3/Quarantine | Build established: Wizard-Scout 17752 | -3/Quarantine | Found Alien Artifact 17767 | -3/Quarantine | Identified Dimensional Node Initializer 17767 | -3/Quarantine | Initialized slip node 17835 | -3/Quarantine | Lost 4 parts (1n3u) 17864 | -3/Quarantine | Found Alien Artifact 17865 | -3/Quarantine | Found Transdimensional Reconstructor 17867 | -3/Quarantine | Found Transdimensional Reconstructor 17969 | -3/Quarantine | Found Prototype Launcher 17969 | -3/Quarantine | Identified Tactical Quantum Warhead 18003 | -3/Quarantine | Found Alien Artifact 18011 | -3/Quarantine | Found Alien Slashing Weapon 18011 | -3/Quarantine | Identified Sigix Broadsword 18024 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 18024 | -3/Quarantine | Identified Core Reset Matrix 18050 | -3/Quarantine | Met incapacitated Sigix Warrior 18050 | -3/Quarantine | Lockdown squad dispatched 18330 | -3/Quarantine | Cryocooling Duct disabled 18345 | -3/Quarantine | Ambient heat levels rising (+20) 18345 | -3/Quarantine | Non-combat units ordered to evacuate 18349 | -3/Quarantine | Build established: Hacker-Mutant 18367 | -3/Quarantine | Found Transdimensional Reconstructor 18373 | -3/Quarantine | Found Dimensional Node Initializer 18397 | -3/Quarantine | Entered Research 18397 | -2/Research | Evolved 2 slots: Utility x2 18838 | -2/Research | Identified exit to Access 18838 | -2/Research | Identified exit to Testing 18957 | -2/Research | Warped through subspace 18957 | -2/Research | Spotted B-90 Cyclops 18958 | -2/Research | Warped through subspace 18985 | -2/Research | Lost 4 parts (2n1u1w) 18989 | -2/Research | Spotted B-90 Cyclops 19081 | -2/Research | Entered Testing 19089 | -2/Testing | Hacking Suite fried by hacking feedback 19113 | -2/Testing | Incoming investigation squad redirected 19147 | -2/Testing | System corruption reached 10% 19175 | -2/Testing | Warped through subspace 19181 | -2/Testing | Local fabrication network quarantined 19233 | -2/Testing | Spotted Fortress 19240 | -2/Testing | Fired Sigix Terminator 19246 | -2/Testing | Initialized slip node 19269 | -2/Testing | Fabricated Cmb. Linear Gravjet? 19292 | -2/Testing | Discovered new exit (range 7) 19295 | -2/Testing | Identified exit to Section 7 19296 | -2/Testing | Entered Section 7 19297 | -2/Section 7 | Lost 4 parts (2n2u) 19312 | -2/Section 7 | Found Alien Artifact 19312 | -2/Section 7 | Identified Integrity Redistributor 19312 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-116) 19313 | -2/Section 7 | Core integrity fell below 50% 19500 | -2/Section 7 | Found Prototype Processor 19500 | -2/Section 7 | Identified Exp. Core Analyzer 19576 | -2/Section 7 | Found Alien Artifact 19576 | -2/Section 7 | Identified Integrated Reactor 19576 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 19661 | -2/Section 7 | Found Integrated Reactor 19694 | -2/Section 7 | Spotted B-90 Cyclops 19838 | -2/Section 7 | P-80 Master assimilated allied Administrator 9a 19945 | -2/Section 7 | Garrison activated, responded to threat 19978 | -2/Section 7 | Spotted Alpha 7 20000 | -2/Section 7 | Spotted Alpha 7 20049 | -2/Section 7 | Warped through subspace 20109 | -2/Section 7 | Core integrity fell below 20% 20126 | -2/Section 7 | System corruption reached 30% 20130 | -2/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20106_ Slug penetrates P-80 Master. 20106_ Slug penetrates Wall. 20108_ System corrupted: Railgun targeting data glitched. 20110_ Slug penetrates P-80 Master. 20110_ Destroyed Imp. Antigrav System. 20111_ Railgun destroyed. 20114_ Mic. Fission Core destroyed. 20114_ Terminal disabled. 20114_ Acquired Quantum Rifle. 20117_ Adv. Signal Interpreter destroyed. 20117_ Adv. Heat Sink destroyed. 20117_ Med. Treads destroyed. 20120_ System corrupted: Component data lost. 20120_ Destroyed Gamma Rifle. 20120_ Quantum Rifle destroyed. 20123_ Tactical Quantum Warhead destroyed. 20126_ Dropped Lrg. Storage Unit. 20128_ R-10 Processor collects Quantum Rifle. 20129_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7013. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | #######??????????????????????????????????????????? | | ??????????????????????""??"??????????????? | | ????????????????????? """c ?????????????? | | ????????????????????? ??????????????? | | ????????????????????? ???????????????? | | ####????????######+#+##### ????????????????? | | #???????????# A # ?????????????????? | | #???????????# w """ # ?????????? ???????? | | +???????????# " " #????????? ???????? | | #???????????# """ ######### ??????? | | ????????????# "" # #??????? | | ????????????? ?????? | | ????????????? "" ?????? | | ##########??# """ @ ?????? | | # #??# "!" /p Ap ?????? | | # #??# """ #???????? | | # "T" #??# p k ##???????? | | # #??# #???????? | | #####+####??############# !%p%* #???????? | | #???# #????????????????# * ! #???????? | | #???# #???????????????# R #???????? | | ##### #???????????????# #???????? | | #???????????????# # ###?????" | | ##### #???????????????# " ?????" | | #???# #???????????????# " """ ????? | | #???#A#???????????????###""=! """ ????? | | ## #####+#####?????????????###=! # "S? ?????? | | ?# ## #???????????????#= # ""? ?????? | | ?# ## """ #???????????????### ###? "? ??????# | | ?# ## """ #??????????????????##???? ? ??????# | | ?# ## """ #????????????????????????###/#??????# | | ?? #T """ #??????????????##########??# #??????# | | ?? ## """ #??????????????# #??# #??????# | | ?? ## """ #??????????????# =#??# #??????# | | ?? + """ #?############## """ #### ######## | | ?C # ### # ## """" + | | ?? + """ #"" # ## """ ############# | | ?? # """ #"" # + " #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 58 Energy Capacity 1010 Matter Stores 496 Matter Capacity 550 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Cloak Strength 2 Power Amplification 70 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Resistance: EM 15 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 53 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Mak. Spear | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Reflective Plating | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Storage | Hacked Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Adv. Terrain Scanner | -7/Factory | Scanalyzed Lgt. Armor Plating | -7/Factory | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Mak. Flight Unit | -6/Factory | Scanalyzed Mak. Armor Plating | -6/Factory | Scanalyzed Mic. Fission Core | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Gravity Neutralizing Apparatus | -5/Proximity Caves | Hacked Matter Compressor | -5/Factory | Scanalyzed Energy Well | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Energy Well | -4/Factory | Scanalyzed Lrg. Storage Unit | -4/Factory | Scanalyzed Quantum Capacitor | -4/Factory | Scanalyzed Biometal Medium Treads | -4/Armory | Hacked Adv. Force Booster | -4/Armory | Hacked Particle Reactor | -4/Armory | Hacked Linear Accelerator | -4/Armory | Hacked Cmb. Linear Gravjet | -3/Research | Hacked Inertial Stasis Machine | -3/Quarantine | Hacked Mni. Fusion Reactor | -3/Quarantine | Hacked Mni. Smartbomb Launcher | -3/Quarantine | Hacked Diametric Drive | -3/Quarantine | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free R-10 Processor | -4/Armory | Hacked Fabricated ------------ Imp. Signal Interpreter | x2 | -7/Factory Mic. Nuclear Core | x2 | -7/Factory Adv. Terrain Scanner | x2 | -6/Factory Mic. Fission Core | x2 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Adv. Terrain Scanner | x2 | -6/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Gravity Neutralizing Apparatus | x1 | -4/Armory Exp. Sensor Array | x1 | -3/Research Lgt. Regenerative Plating | x1 | -3/Research Cmb. Linear Gravjet | x2 | -2/Testing | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Sigix Terminator Dimensional Node Initializer Sigix Broadsword Integrity Redistributor Integrated Reactor High-powered Transdimensional Reconstructor Achievements -------------- Nope Challenges ------------ None Game ------ Seed DeepSigixRay Manual? 0 Play Time 06:09:07 Cumulative 195.6 hours Start 2020.10.13 @ 22:58:30 End 2020.10.14 @ 17:46:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 49 Gallery% 78 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49b9bbd0-18f2-4186-b641-f059dd40330c