Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 17:58:12

Player: L1l7

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (27)      135
Value Destroyed (580)      580
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (212)                212
              TOTAL SCORE: 3007

 Bonus
-------
Follower Combat Kills      212

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Seismic Detector
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Signal Interpreter
     Heavy EM Shotgun
     Heavy EM Shotgun

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Sensor Array
>          --- WEAPON -----------
     Heavy EM Shotgun
           Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Deuterium Engine
     Large Storage Unit
     Large Storage Unit
     Large Matter Pod
           Signal Interpreter
           Seismic Detector
           Seismic Detector
     Heavy EM Shotgun
     Heavy EM Shotgun
           Beam Rifle
           Particle Gun
  Advanced Beam Cannon
           Signal Generator
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             35   | 7   2   5   4   10  7   
  Power                    6    | 1   .   .   .   4   1   
    Engine                 3    | 1   .   .   .   2   .   
    Core                   3    | .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   1   3   3   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  9    | 2   .   1   3   3   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  7    | 2   2   .   1   1   1   
    Device                 4    | 1   1   .   1   .   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   4   .   2   2   
    Energy Gun             2    | .   .   .   .   1   1   
    Energy Cannon          4    | .   .   3   .   1   .   
    Ballistic Gun          3    | 2   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 12   | .   .   2   .   2   8   
  Power                    3    | .   .   .   .   1   2   
  Propulsion               5    | .   .   .   .   1   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      6    | .   .   2   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 87  88  98  57  
  Engine                   9    | .   14  11  11  10  6   
  Core                     3    | .   .   .   .   6   5   
  Leg                      2    | .   .   .   .   .   7   
  Wheel                    24   | .   28  32  33  35  3   
  Device                   9    | .   13  11  11  9   7   
  Storage                  9    | .   14  11  11  9   6   
  Processor                4    | .   .   .   .   9   7   
  Energy Gun               3    | .   .   .   .   6   6   
  Energy Cannon            6    | .   .   7   22  11  1   
  Ballistic Gun            7    | .   28  14  .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   5   
Naked Turns                48   | .   .   .   .   .   48  
Heaviest Build             40   | 13  28  31  31  40  38  
  Greatest Support         40   | 20  20  30  30  40  30  
  Greatest Overweight (x)  10   | 3   1   1   1   1   10  
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         12   | 7   8   15  15  15  12  
  Most Carried             15   | 3   8   15  15  14  12  
  Average Carried          9    | .   6   11  13  11  9   
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 2   7   13  15  12  4   

 Class Distribution 
--------------------
 50% | Mutant
 45% | Scavenger-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Mat Sto 
Matter Collected           877  | 153 66  121 91  376 70  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            849  | 12  122 121 67  310 217 
  Parts                    58   | 2   8   11  6   16  15  
Haulers Intercepted        2    | .   1   .   .   1   .   
Recyclers Shooed           2    | .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  17   | .   4   2   .   7   4   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     7    | .   4   1   .   .   2   
  Cannons                  8    | .   .   1   .   7   .   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          10   | 1   3   2   .   1   3   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 4    | 1   .   .   3   .   .   
  Hauler                   2    | .   1   .   .   1   .   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  8    | .   3   .   .   3   2   
  Grunt                    7    | .   1   1   .   3   2   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           4    | 1   3   2   2   4   2   
  Combat Bots Only         4    | .   3   1   .   4   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Damage Taken               1875 | .   167 314 .   644 750 
  Core                     677  | .   10  106 .   247 314 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   38   | .   .   .   .   38  .   
Core Remaining (%)         89   | 100 96  .   73  .   .   
Volleys Fired              75   | 5   17  14  4   22  13  
  Largest                  2    | 2   2   2   2   2   2   
  Hottest                  128  | 40  40  128 128 128 110 
Shots Fired                142  | 10  34  28  8   44  18  
  Gun                      84   | 10  34  22  .   6   12  
  Cannon                   58   | .   .   6   8   38  6   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  66   | 10  34  22  .   .   .   
  Thermal                  65   | .   .   6   8   38  13  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          11   | .   .   .   .   6   5   
  Robot Hit Streak         7    | 2   5   7   4   5   5   
  Robot Miss Streak        5    | 3   3   1   1   5   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           93   | 4   21  20  3   28  17  
  Core Hits                35   | 1   6   5   3   13  7   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   .   2   
    Burn                   1    | .   .   .   .   .   1   
    Sever                  1    | .   .   .   .   .   1   
Melee Attacks              11   | .   .   .   .   .   11  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 11   | .   .   .   .   .   11  
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            2    | .   .   .   .   .   2   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1710 | 52  286 257 93  535 487 
  Guns                     766  | 52  281 179 .   106 148 
  Cannons                  634  | .   .   78  93  410 53  
  Explosions               .    | .   .   .   .   .   .   
  Melee                    259  | .   .   .   .   .   259 
  Ramming                  51   | .   5   .   .   19  27  
  Kinetic                  512  | 52  281 179 .   .   .   
  Thermal                  692  | .   .   78  93  410 111 
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          196  | .   .   .   .   106 90  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 259  | .   .   .   .   .   259 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            3    | .   .   .   .   .   3   
  Projectiles              3    | .   .   .   .   .   3   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      24   | .   2   .   .   9   13  
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   9    | .   2   .   .   3   4   
Targets Rammed             9    | .   2   .   .   3   4   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        593  | .   6   79  57  593 159 
  Average Temperature      140  | .   6   30  31  205 55  
  Received Heat Transfer   471  | .   66  90  .   162 153 
  Effects                  20   | .   .   .   .   20  .   
    Shutdowns              4    | .   .   .   .   4   .   
    Energy Bleed           1    | .   .   .   .   1   .   
    Interference           8    | .   .   .   .   8   .   
    Damage (minor)         1    | .   .   .   .   1   .   
    Damage (major)         5    | .   .   .   .   5   .   
    Damage (core)          1    | .   .   .   .   1   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             4    | .   .   .   1   1   2   
  Heat Transferred         1480 | .   .   148 185 814 333 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Peak Influence             250  | 5   143 204 94  209 250 
  Initial                  79   | .   3   59  79  36  46  
  Average                  102  | .   86  135 90  94  146 
Maximum Alert Level        1    | .   .   1   .   1   1   
  Low Security (%)         91   | 100 100 93  100 83  87  
  Level 1                  8    | .   .   6   .   16  12  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   2   4   
  Investigation            3    | .   .   .   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   1   1   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           5    | .   1   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              51   | .   5   14  .   15  17  
  Peak Tracking Total      8    | .   3   8   .   4   6   
  Tactical Retreats        4    | .   .   2   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   2   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          3    | .   1   .   .   1   1   
  Max in Single Turn       1    | .   1   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          14   | .   3   1   .   4   6   
  Terminals                12   | .   2   1   .   3   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   5   4   .   13  18  
  Successful               26   | .   4   3   .   9   10  
  Failed                   14   | .   1   1   .   4   8   
    Catastrophic           3    | .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                35   | .   4   4   .   9   18  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             23   | .   3   3   .   7   10  
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           2    | .   .   .   .   .   2   
  Robot Schematic          2    | .   .   .   .   .   2   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   
  Emergency Access Points  2    | .   1   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   
  Alert Level              3    | .   .   1   .   2   .   
  Unreport Threat          1    | .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   1   .   
  Transport Status         2    | .   .   1   .   1   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   1   
Hacking Detections         8    | .   1   .   .   2   5   
  Full Trace Events        3    | .   .   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   2   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     26   | .   .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Total Allies               10   | .   .   .   .   .   10  
  Largest Group            10   | .   .   .   .   .   10  
  Highest-Rated Group      173  | .   .   .   .   .   173 
  Highest-Rated Ally       29   | .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               63   | .   .   .   .   .   63  
  Total Damage             885  | .   .   .   .   .   885 
  Kills                    7    | .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Sto 
Turns Passed               2207 | 183 394 245 168 657 560 
Spaces Moved               1556 | 145 240 182 152 442 395 
  Core                     289  | 40  .   .   .   .   249 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     106  | .   .   .   .   .   106 
  Wheels                   1158 | 105 240 182 152 442 37  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   3   
  Fastest Speed            50   | 50  80  80  95  80  50  
  Average Speed            90   | 100 81  86  95  80  101 
  Slowest Speed            600  | 200 95  95  95  95  600 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       29   | 6   35  22  36  32  48  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 2    | .   .   .   .   .   2   
Terrain Destroyed          2    | .   .   .   .   .   2   
  Melee                    2    | .   .   .   .   .   2   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Total                      2211 | 173 405 243 169 702 519 
  Wait                     447  | 6   134 24  .   209 74  
  Move                     1551 | 144 239 181 151 441 395 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  52   | 10  8   14  6   9   5   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   33   | 7   2   3   4   10  7   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     2    | .   .   2   .   .   .   
  Drop                     27   | 1   3   5   4   7   7   
  Fire                     75   | 5   17  14  4   22  13  
  Melee                    11   | .   .   .   .   .   11  
  Ram                      9    | .   2   .   .   3   4   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   3   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 1 exit: Rec)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 15)
  184 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 12)
  306 | -10/Materials | Build established: Mutant
  576 | -10/Materials | Discovered new exit (range 3)
  578 | -10/Materials | Entered another Materials area
  578 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  808 | -9/Materials  | Discovered new exit (range 16)
  823 | -9/Materials  | Entered Mines
  846 | -9/Mines      | Met a Derelict bent on vengeance
  951 | -9/Mines      | Discovered new exit (range 8)
  954 | -9/Mines      | Met a Derelict testing a Signal Generator
  964 | -9/Mines      | Found Signal Generator
  991 | -9/Mines      | Entered Materials
  991 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1049 | -8/Materials  | Repaired Beam Cannon
 1309 | -8/Materials  | Build established: Scavenger-Mutant
 1621 | -8/Materials  | Discovered new exit (range 18)
 1621 | -8/Materials  | Discovered new exit (range 6)
 1648 | -8/Materials  | Entered Storage
 1717 | -8/Storage    | Core integrity fell below 50%
 1768 | -8/Storage    | Lost 6 parts (1p3n2w)
 2055 | -8/Storage    | Core integrity fell below 20%
 2110 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2189 | -8/Storage    | Identified exit to Recycling
 2208 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  Schematic downloaded.
>>Access(Branch)
Found 1 branch access point:
    (68,66) Recycling
  Map updated.
ALERT: Suspicious activity at Terminal S014. Dispatching Investigation
  squad.
Connecting with Terminal...
>>Enumerate(Squads)
Retrieving dispatch records...
  Found 15 active squads:
    5x Security
    2x Surveillance
    6x Transport
    1x Investigation
    1x Reinforcement
>>Traps(Reprogram)
Reprogrammed 2 Blade Traps.
ALERT: Suspicious activity at Terminal S003. Dispatching Investigation
  squad.

 Map 
-----
+----------------------------------------------------+
| ???????????????????#"""        #????               |
| ???????????????????#"R         #????               |
| ????????????????????"""        #????               |
| ????????????????????##         #????               |
| ????????????????????#          #????               |
| ???   ????????####+###         ##???               |
| ???   ????????#          ]]     #???               |
| ??#   ????????#         #]]    #????               |
| ??#   #???????#   =      ]]     = #?               |
| ??#   #???????#  !!*"""" #    ! / #?               |
| #?#   #???????# *!/[""""### ##    #?               |
| #?#   #???????#  !![""""#?####    #?               |
| #?#   #???????#   ! """"#????#/]  #?               |
| #?#   ######??#         #????#    #?               |
| #?#   #    #??#####+#####????######?               |
| ??#   #    ######    #??????????????               |
| ??#   #    +         #??????????????               |
| ??#   #    #         +??????????????               |
| ??#   #    # #### !  #??????????????               |
| ??#   ######+#####  ##??????????????               |
| ??#   ##    %    #  #???????????????               |
| ??#   ## T       +  #???????????????               |
| ###   ##         #  #???????????????               |
|       %+         #  #####+###+#?????               |
|       ##  ///    #            #?????               |
|       ##  ///    #       @    #?????               |
| ########  ///    ########/##  #?????               |
| ???????#         #??????  #?????????               |
| ###????##### #####??????" #?????????               |
|   #????????###?????????"" #?????????               |
| " #????????????????????"" #?????????               |
| ??????????????????????    #?????????               |
| ??????????????????????""" #?????????               |
| ????????????????????????" #??>??????               |
| ????????????????????????" ??????????               |
| ????????????????????????  ??????????               |
| ????????????????????????#Y??????????               |
| ?????????????????????????#??????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
        Scythe | -8/Storage | Hacked
 Energy Filter | -8/Storage | Hacked

 Robot Schematics 
------------------
    W-25 Informer | -8/Storage | Hacked
 A-02 Transporter | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningImprinterThruster
  Manual?         0
Play Time         00:31:50
  Cumulative      25.2 hours
  Start           2022.12.09 @ 16:57:44
  End             2022.12.09 @ 17:58:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0121a0ae-e55e-4ced-8a4d-89a677d50ac8