Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 21:36:58 // Halloween2019/Abominations Player: CrossedViper Result: Destroyed by Major Abomination with HERF Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (46) 230 Value Destroyed (2664) 2664 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8134 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Graviton Reactor Large Storage Unit Shock Bomb Launcher Ionic Axe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Terrain Scan Processor Improved Maneuvering Thrusters Improved Core Shielding > --- WEAPON ----------- Axe > --- INVENTORY -------- Linear Gravjet Linear Gravjet Nuclear Pulse Thruster Nuclear Pulse Thruster Terrain Scanner Weapon Cycler Weapon Cycler Weapon Cycler Improved Core Shielding Shock Bomb Launcher [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . . . 1 . 1 1 1 Utility 7 | . . . 2 1 1 1 1 1 Weapon 2 | . . 2 . . . . . . Parts Attached 86 | 7 5 9 8 19 15 9 4 10 Power 8 | 1 1 . 2 2 1 . 1 . Engine 5 | 1 1 . 2 1 . . . . Core 2 | . . . . 1 1 . . . Reactor 1 | . . . . . . . 1 . Propulsion 29 | 3 1 1 . 6 3 5 2 8 Treads 14 | 2 1 1 . 6 . . . 4 Leg . | . . . . . . . . . Wheel 5 | 1 . . . . . . . 4 Hover 8 | . . . . . 3 5 . . Flight 2 | . . . . . . . 2 . Utility 24 | 1 1 1 2 5 9 3 1 1 Device 12 | . . . 1 2 5 2 1 1 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . . 2 . . . Hackware . | . . . . . . . . . Protection 8 | . . 1 1 3 2 1 . . Artifact . | . . . . . . . . . Weapon 25 | 2 2 7 4 6 2 1 . 1 Energy Gun 8 | 1 . 5 1 1 . . . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 7 | 1 . 2 2 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 2 . 1 2 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 2 2 . 1 1 . 1 Parts Lost 54 | . 3 1 1 15 11 9 5 9 Power 3 | . . . . 2 . 1 . . Propulsion 25 | . 1 1 . 5 2 6 2 8 Utility 13 | . . . 1 3 4 1 3 1 Weapon 13 | . 2 . . 5 5 1 . . Highest Loss Streak 8 | . 2 1 1 7 8 6 4 5 Average Slot Usage (%) 67 | . 76 88 94 84 77 60 19 9 Engine 4 | . 14 11 9 3 . . . . Core 1 | . . . . 2 5 3 . . Treads 13 | . 19 20 18 20 9 . . 4 Hover 2 | . . . . . 8 18 . . Device 6 | . . . 3 9 17 10 1 . Storage 6 | . 14 11 9 7 6 5 . . Processor 2 | . . . . . 6 11 7 . Protection 7 | . . 10 18 13 5 3 3 . Energy Gun 4 | . . 19 18 3 . . . . Energy Cannon 1 | . . . . 3 2 . . . Ballistic Gun 6 | . . 15 17 11 3 . . . Launcher 4 | . 18 . . 6 6 . . . Slashing Weapon 1 | . . . . . 2 4 . 3 Naked Turns 149 | . . . . . . . 51 98 Heaviest Build 74 | 10 27 36 46 74 55 32 21 3 Greatest Support 105 | 16 40 40 40 63 60 51 16 105 Greatest Overweight (x) 2 | 2 1 1 1 1 2 1 1 . Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 4 Average Capacity 8 | 5 8 10 10 10 10 10 4 4 Most Carried 10 | 6 7 10 10 10 7 10 6 4 Average Carried 6 | 3 6 8 8 5 5 7 3 3 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 Final Carried 10 | 4 6 10 8 6 7 6 4 4 Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Mutant 13% | Tank 11% | Bomber 6% | Scavenger-Skirmisher 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Tank | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Assassin | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2177 | 244 101 239 225 786 412 50 25 95 Remotely . | . . . . . . . . . Salvage Created 1835 | . 257 75 272 995 115 18 . 103 Parts 94 | . 12 8 15 48 . 2 . 9 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 40 | . 12 3 5 17 2 . . 1 Melee 1 | . . . . . . . . 1 Guns 19 | . . 3 5 11 . . . . Cannons 1 | . . . . 1 . . . . AOE 17 | . 12 . . 5 . . . . Classes Destroyed 8 | . 2 . 1 1 2 1 . 1 Worker 2 | . . . . . . 1 . 1 Builder 2 | . . . . . 1 . . 1 Hauler 1 | . . . . 1 . . . . Grunt 4 | . 3 . . . 1 . . . Sentry 1 | . . . . . . . . 1 Hunter 1 | . . . . . 1 . . . Abomination 34 | . 9 3 5 17 . . . . Anomaly 1 | . . . 1 . . . . . Best Kill Streak 4 | . 3 1 2 4 1 1 . 2 Combat Bots Only 4 | . 3 1 2 4 1 . . 1 Max Kills in Single Turn 3 | . 3 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . 1 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 11793 | . 517 500 124 3488 1986 1102 1233 2843 Core 3212 | . 110 76 11 299 265 268 867 1316 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 56 81 98 57 68 73 24 . Volleys Fired 149 | . 16 13 9 86 25 . . . Largest 4 | . 2 4 4 4 2 . . . Hottest 158 | . 60 155 158 158 105 . . . Shots Fired 349 | . 26 38 33 205 47 . . . Gun 257 | . . 38 32 165 22 . . . Cannon 28 | . . . . 16 12 . . . Launcher 64 | . 26 . 1 24 13 . . . Special . | . . . . . . . . . Kinetic 192 | . . 20 16 134 22 . . . Thermal 93 | . . 18 16 47 12 . . . Explosive 64 | . 26 . 1 24 13 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . 10 17 25 29 20 . . . Robot Miss Streak 2 | . 1 1 1 2 2 . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 280 | . 16 34 20 158 39 6 . 7 Core Hits 111 | . 28 6 12 50 6 2 3 4 Critical Hits 6 | . . . . 3 . 1 . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . 2 . . . 2 Melee Attacks 27 | . . . . . 5 12 . 10 Impact . | . . . . . . . . . Slashing 27 | . . . . . 5 12 . 10 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . . 3 Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8155 | . 1090 461 388 3890 1391 254 20 661 Guns 3338 | . . 461 388 2210 279 . . . Cannons 642 | . . . . 437 205 . . . Explosions 3039 | . 1081 . . 1214 744 . . . Melee 1029 | . . . . . 159 212 . 658 Ramming 107 | . 9 . . 29 4 42 20 3 Kinetic 2177 | . . 179 97 1622 279 . . . Thermal 1803 | . . 282 291 1025 205 . . . Explosive 3039 | . 1081 . . 1214 744 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1029 | . . . . . 159 212 . 658 Piercing . | . . . . . . . . . Highest Corruption 5 | . . 2 2 5 . . 3 2 Average Corruption 2 | . . 2 2 3 . . 1 1 Corruption Purged . | . . . . . . . . . Effects 9 | . . 1 . 4 . . 3 1 Message Errors 2 | . . . . . . . 2 . Matter Fused 1 | . . . . 1 . . . . Heat Flow Errors 3 | . . . . 2 . . 1 . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . 1 . . . . . . Targeting Errors 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 311 | . 33 . 6 42 102 . . 128 Projectiles 35 | . . . . 21 14 . . . Explosions 78 | . 33 . 6 21 18 . . . Melee 198 | . . . . . 70 . . 128 Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 668 | . 111 . 27 265 234 21 9 1 Shots 30 | . 10 . 1 7 12 . . . Rammed 15 | . 1 . . 4 2 1 6 1 Targets Rammed 15 | . 1 . . 4 2 1 6 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 507 | . 15 423 204 507 360 105 196 284 Average Temperature 154 | . 9 173 84 183 98 71 88 111 Received Heat Transfer 2073 | . 240 81 . 765 201 162 96 528 Effects 11 | . . 1 . 9 1 . . . Energy Bleed 2 | . . 1 . 1 . . . . Interference 3 | . . . . 2 1 . . . Matter Decay 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 4 | . . . . 4 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 1076 | . . 144 154 416 362 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 330 | . 70 25 93 49 155 235 213 330 Initial 106 | . . 25 5 42 . 75 88 106 Average 63 | . 22 17 16 18 27 137 166 216 Maximum Alert Level 1 | . . . . . . 1 1 1 Low Security (%) 88 | 100 100 100 100 100 100 81 60 46 Level 1 11 | . . . . . . 18 39 53 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 104 | . 5 5 8 32 17 9 10 18 Investigation 14 | . 3 1 1 4 2 . 1 2 Extermination . | . . . . . . . . . Reinforcement 35 | . 2 1 2 8 6 5 5 6 Assault 20 | . . 3 2 8 2 . 1 4 Garrison 35 | . . . 3 12 7 4 3 6 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 11 | . . . . 2 1 2 1 5 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 59 | . 2 6 9 8 8 5 14 7 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 16 5 5 20 17 14 33 44 Peak Tracking Total 16 | . 4 4 1 4 4 10 10 16 Tactical Retreats 30 | . . 1 1 1 7 3 8 9 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 1 . . . 1 . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 7 | . . . 2 2 3 . . . Max in Single Turn 2 | . . . 2 1 1 . . . Garrison Access 3 | . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 6 | . 1 . 3 . 2 . . . Terminals 6 | . 1 . 3 . 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 3 . 6 . 5 . . . Successful 2 | . 1 . 1 . . . . . Failed 12 | . 2 . 5 . 5 . . . Catastrophic 3 | . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 2 . 3 . . . Terminals 14 | . 3 . 6 . 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 3 . 2 . . . Full Trace Events 2 | . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . 5 . . 1 1 Machine Destruction 4 | . . . . 2 . . 1 1 Programmers 3 | . . . . 3 . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 9 | . . . . 3 6 . . . Largest Group 3 | . . . . 3 3 . . . Highest-Rated Group 93 | . . . . 93 93 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 78 | . . . . 13 65 . . . Total Damage 1020 | . . . . 184 836 . . . Kills 2 | . . . . . 2 . . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 3503 | 65 314 353 360 886 619 190 241 475 Spaces Moved 2968 | 52 187 171 176 336 549 221 466 810 Core 1035 | 34 . . . . . . 193 808 Treads 910 | . 62 171 176 336 164 . . 1 Legs . | . . . . . . . . . Wheels 144 | 18 125 . . . . . . 1 Hover 606 | . . . . . 385 221 . . Flight 273 | . . . . . . . 273 . Fastest Speed 30 | 50 100 160 180 160 48 30 40 50 Average Speed 88 | 92 123 160 180 173 83 47 44 50 Slowest Speed 200 | 150 180 180 180 180 200 106 117 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . . . 4 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 20 | 3 31 24 17 16 21 12 28 34 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 30 | . 3 . . 5 15 5 . 2 Terrain Destroyed 227 | . 121 . 32 43 24 5 . 2 Melee 10 | . . . . . 3 5 . 2 Projectile . | . . . . . . . . . AOE 217 | . 121 . 32 43 21 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3443 | 68 225 207 198 465 665 279 477 859 Wait 109 | . . . 1 5 61 29 . 13 Move 2953 | 51 185 170 175 336 548 221 457 810 Hop 4 | . . . . . . . 4 . Pick Up 51 | 10 4 11 1 14 6 2 1 2 Fast Attach 33 | . 1 3 3 4 6 5 2 9 Attach 42 | 6 1 5 2 15 6 4 2 1 Detach 4 | . . . . . 1 2 1 . Swap 11 | 1 3 1 3 . 3 . . . Drop 23 | . 2 4 4 2 2 4 4 1 Fire 149 | . 16 13 9 86 25 . . . Melee 27 | . . . . . 5 12 . 10 Ram 7 | . . . . . . . 6 1 Kick . | . . . . . . . . . Crush 5 | . . . . 3 2 . . . Escape Stasis 12 | . . . . . . . . 12 Rewire 13 | . 13 . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 13) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Weapon x2 704 | -9/Materials | Build established: Bomber 705 | -9/Materials | Discovered new exit (range 8) 733 | -9/Materials | Entered another Materials area 733 | -8/Materials | Evolved 2 slots: Utility x2 970 | -8/Materials | Identified exit to Factory 1093 | -8/Materials | Entered Factory 1093 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1145 | -7/Factory | Build established: Tank 1173 | -7/Factory | Garrison activated, responded to threat 1174 | -7/Factory | Garrison activated, responded to threat 1255 | -7/Factory | Lost 6 parts (1p1n1u3w) 1292 | -7/Factory | Garrison activated, responded to threat 1333 | -7/Factory | Discovered new exit (range 6) 1357 | -7/Factory | Garrison activated, responded to threat 1519 | -7/Factory | Garrison activated, responded to threat 1609 | -7/Factory | Garrison activated, responded to threat 1622 | -7/Factory | Lost 7 parts (1p3n2u1w) 1625 | -7/Factory | Garrison activated, responded to threat 1750 | -7/Factory | Garrison activated, responded to threat 1872 | -7/Factory | Garrison activated, responded to threat 1881 | -7/Factory | Build established: Scavenger-Mutant 1952 | -7/Factory | Discovered new exit (range 15) 1975 | -7/Factory | Garrison activated, responded to threat 1979 | -7/Factory | Entered another Factory area 1979 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2084 | -6/Factory | Garrison activated, responded to threat 2113 | -6/Factory | Garrison activated, responded to threat 2159 | -6/Factory | Garrison activated, responded to threat 2292 | -6/Factory | Garrison activated, responded to threat 2300 | -6/Factory | Lost 8 parts (2n3u3w) 2338 | -6/Factory | Lost 3 parts (1u2w) 2417 | -6/Factory | Discovered new exit (range 16) 2564 | -6/Factory | Garrison activated, responded to threat 2587 | -6/Factory | Discovered new exit (range 19) 2598 | -6/Factory | Entered another Factory area 2598 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2643 | -5/Factory | Garrison activated, responded to threat 2680 | -5/Factory | Garrison activated, responded to threat 2700 | -5/Factory | Garrison activated, responded to threat 2746 | -5/Factory | Garrison activated, responded to threat 2749 | -5/Factory | Lost 3 parts (1p1n1u) 2787 | -5/Factory | Discovered new exit (range 3) 2788 | -5/Factory | Entered another Factory area 2788 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -4/Factory | Garrison activated, responded to threat 2819 | -4/Factory | Lost 6 parts (5n1w) 2825 | -4/Factory | Garrison activated, responded to threat 2957 | -4/Factory | Garrison activated, responded to threat 2970 | -4/Factory | Core integrity fell below 50% 2978 | -4/Factory | Lost 4 parts (2n2u) 3025 | -4/Factory | Discovered new exit (range 10) 3029 | -4/Factory | Entered Research 3029 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3048 | -3/Research | Garrison activated, responded to threat 3059 | -3/Research | Discovered new exit (range 9) 3062 | -3/Research | Garrison activated, responded to threat 3065 | -3/Research | Found Prototype Slashing Weapon 3065 | -3/Research | Identified Nanosword 3072 | -3/Research | Garrison activated, responded to threat 3115 | -3/Research | Build established: Mutant 3206 | -3/Research | Core integrity fell below 50% 3291 | -3/Research | Lost 4 parts (3n1u) 3328 | -3/Research | Discovered new exit (range 13) 3354 | -3/Research | Spotted J4-MRZ(g) 3423 | -3/Research | Lost 5 parts (5n) 3423 | -3/Research | Core integrity fell below 20% 3493 | -3/Research | Garrison activated, responded to threat 3504 | -3/Research | Destroyed by Major Abomination with HERF Cannon Last Messages --------------- 03385_ Field strength at 52. 03386_ Field strength at 46. 03387_ Field strength at 36. 03388_ Field strength at 26. 03389_ Field strength at 16. 03390_ Field strength at 6. 03391_ Stasis field depleted. 03392_ Wheel destroyed. 03422_ Knocked back. 03442_ Hit by a wave of energy. 03442_ Nanosword ripped off. 03468_ ALERT: Dispatching additional forces to engage threats. 03476_ 16 Matter blinks away. 03479_ Hit by a wave of energy. 03481_ Sundering Anomaly forced to warp away. 03490_ Slammed into Paradox Anomaly. 03493_ ALERT: Activating Garrison Access R001. 03500_ Penetrated by Slug. 03500_ Slug penetrates Wall. 03500_ HV Slug penetrates Wall. 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