Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 15:31:55 Player: VraethrDalkr Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (166) 830 Value Destroyed (8461) 8461 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (2403) 2403 TOTAL SCORE: 19274 Bonus ------- High Alert Combat Kills 2103 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Shock Absorption System Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Improved Reaction Control System Layered Heavy Armor Plating > --- WEAPON ----------- Cooled Proton Cannon Enhanced Nova Cannon Enhanced Nova Cannon Linear Accelerator > --- INVENTORY -------- Fusion Compressor Neutrino Core Light Particle Reactor Light Particle Reactor Light Particle Reactor Advanced Heavy Siege Treads Advanced Heat Sink Advanced Heat Sink Enhanced Optical Array Improved Targeting Computer Advanced Target Analyzer Advanced Phase Shifter Improved Heavy Armor Plating Graphene Brace Improved Thermal Shield Improved Shock Absorption System Point Defense Array Advanced Corruption Screen Gamma Rifle KE Penetrator Heavy Linear Accelerator Heavy Proton Missile Launcher [Rating: 187] Favorites ----------- Power Particle Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Advanced Heavy Treads Treads Advanced Heavy Treads Leg Biometal Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Target Analyzer Hackware System Shield Protection Layered Heavy Armor Plating Weapon Enhanced Nova Cannon Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Heavy Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 . . 2 2 2 Power 2 | . . . . . 1 . . 1 . . . . . . Propulsion 6 | . . . . . 2 . 1 . 1 . . 1 1 . Utility 8 | . . . . . 1 2 1 1 1 . . . . 2 Weapon 2 | . . . . . . . . . . . . 1 1 . Parts Attached 266 | 9 6 3 6 . 6 16 5 8 6 22 . 91 14 74 Power 56 | 2 1 1 1 . 3 5 . 2 . 7 . 17 2 15 Engine 14 | 2 1 1 1 . 2 3 . 1 . 2 . . . 1 Core 8 | . . . . . 1 2 . 1 . 2 . . . 2 Reactor 34 | . . . . . . . . . . 3 . 17 2 12 Propulsion 37 | 2 2 1 . . 1 . 1 1 1 7 . 12 1 8 Treads 13 | . . . . . . . . . . . . 10 1 2 Leg 3 | . . . . . . . . . . . . . . 3 Wheel 2 | 2 . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . 2 . 1 . 3 Flight 13 | . 2 1 . . 1 . 1 1 1 5 . 1 . . Utility 101 | 2 3 . . . 1 7 3 4 5 5 . 37 4 30 Device 68 | 1 3 . . . 1 1 2 3 5 5 . 27 3 17 Storage 6 | 1 . . . . . 1 . . . . . 2 . 2 Processor 18 | . . . . . . 3 1 1 . . . 3 1 9 Hackware 1 | . . . . . . 1 . . . . . . . . Protection 8 | . . . . . . 1 . . . . . 5 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 72 | 3 . 1 5 . 1 4 1 1 . 3 . 25 7 21 Energy Gun 32 | 1 . . 2 . 1 1 1 1 . 3 . 13 3 6 Energy Cannon 10 | . . . . . . . . . . . . 3 2 5 Ballistic Gun 13 | 2 . 1 3 . . 2 . . . . . 1 . 4 Ballistic Cannon 9 | . . . . . . 1 . . . . . 6 . 2 Launcher 8 | . . . . . . . . . . . . 2 2 4 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . 1 . . 1 . . . 4 2 . Parts Lost 96 | . . 1 . . . 1 . . . 23 2 12 2 55 Power 17 | . . 1 . . . 1 . . . 5 . . . 10 Propulsion 23 | . . . . . . . . . . 8 . 3 . 12 Utility 36 | . . . . . . . . . . 6 2 8 1 19 Weapon 20 | . . . . . . . . . . 4 . 1 1 14 Highest Loss Streak 38 | . . 1 . . . 1 . . . 10 1 5 1 38 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . Average Slot Usage (%) 77 | . 100 100 98 100 72 72 80 82 78 55 10 77 77 77 Engine 2 | . 14 14 13 14 15 11 6 8 5 2 . . . . Core 1 | . . . . . 2 2 6 7 10 3 . . . . Reactor 8 | . . . . . . . . . . . . 12 13 10 Treads 10 | . . . . . . . . . . . . 15 17 13 Flight 3 | . 14 28 28 28 9 7 13 11 10 7 . 1 . . Device 17 | . 14 14 14 14 18 15 16 18 21 20 . 20 16 16 Storage 4 | . 14 14 14 14 9 7 6 5 5 1 . 2 4 3 Processor 7 | . . . . . . 5 9 9 10 10 10 6 4 12 Protection 3 | . . . . . . 4 6 5 5 . . 3 4 2 Energy Gun 4 | . 14 14 13 14 9 7 6 5 5 4 . 4 3 . Energy Cannon 3 | . . . . . . . . . . . . 2 4 7 Ballistic Gun 2 | . 14 14 14 14 9 5 6 5 5 . . . . 2 Ballistic Cannon 2 | . . . . . . 1 . . . . . 3 4 2 Peak Build Rating 187 | 9 9 9 22 12 46 61 72 86 103 107 10 159 172 187 Average Rating 121 | 7 8 8 8 11 43 54 68 82 97 55 9 142 164 166 On Entrance 50 | . 9 9 8 11 12 46 61 72 86 103 10 6 147 172 Naked Turns 14 | . . . . . . . . . . . . . . 14 Heaviest Build 205 | 14 14 11 10 10 25 32 32 45 48 63 2 173 191 205 Greatest Support 280 | 26 32 14 14 14 56 56 62 56 69 63 3 245 280 280 Greatest Overweight (x) 41 | . 2 . . . . . . . . 1 . . . 41 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 5 25 25 25 Average Capacity 17 | 7 8 8 8 8 8 8 8 8 8 5 5 19 25 24 Most Carried 25 | 8 8 8 8 8 8 8 8 8 8 8 5 25 25 25 Average Carried 16 | 3 7 7 7 7 7 7 7 7 7 3 5 17 24 22 Final Capacity 25 | 8 8 8 8 8 8 8 8 8 8 5 5 25 25 5 Final Carried 25 | 8 8 8 8 8 8 8 8 8 8 5 5 23 25 2 Class Distribution -------------------- 19% | Scavenger-Skirmisher 17% | Mutant 15% | Scavenger-Gunner 12% | Scavenger-Tank 10% | Gunner 9% | Skirmisher 8% | Scout 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 5530 | 314 58 60 . . . 359 90 . . 457 . 2247 331 1614 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9984 | 123 58 49 . . . 321 . . . 255 . 3974 577 4627 Parts 437 | 11 6 5 . . . 14 . . . 12 . 175 20 194 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 13 | . . . . . . 1 . . . . . 7 . 5 Parts Field Recycled 1 | . . . . . . . . . . 1 . . . . Retrieved Matter 28 | . . . . . . . . . . 28 . . . . Parts Self-Destructed 10 | . . . . . . . . . . 10 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 116 | . 3 3 . . . 6 . . . 5 . 45 7 47 Guns 29 | . 3 3 . . . 2 . . . 5 . 8 2 6 Cannons 68 | . . . . . . 3 . . . . . 31 5 29 AOE 9 | . . . . . . 1 . . . . . 2 . 6 Classes Destroyed 15 | 3 1 . . . . 3 . . . 1 . 6 . 1 Worker 13 | 2 . . . . . . . . . . . 6 1 4 Builder 12 | . . . . . . . . . . . . 4 . 8 Tunneler 3 | 2 . . . . . . . . . . . 1 . . Recycler 17 | 1 . . . . . 2 . . . . . 6 . 8 Mechanic 2 | . . . . . . 1 . . . . . 1 . . Watcher 3 | . . . . . . . . . . . . 1 . 2 Swarmer 19 | . 3 3 . . . 3 . . . 2 . 4 . 4 Grunt 24 | . . . . . . 2 . . . . . 12 . 10 Brawler 3 | . . . . . . . . . . . . 1 . 2 Duelist 6 | . . . . . . . . . . 1 . 1 . 4 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 4 | . . . . . . . . . . . . 2 1 1 Hunter 23 | . . . . . . 1 . . . 2 . 6 2 12 Programmer 35 | . . . . . . . . . . . . 18 4 13 Heavy 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 14 | 2 3 3 . . . 3 . . . 2 . 7 4 14 Combat Bots Only 7 | . 3 3 . . . 3 . . . 2 . 4 4 7 Max Kills in Single Turn 4 | 1 2 1 . . . 2 . . . 1 . 2 1 4 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . . . . 2 . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1559 | . 14 22 . 1 . 58 15 2 14 234 36 446 85 632 Missed 440 | . 3 8 . 1 . 26 10 1 6 102 14 90 22 157 Damage Taken 24632 | . 95 120 . . . 597 39 23 274 2569 353 7910 1335 11317 Core 3476 | . . 7 . . . 40 . . 37 597 312 845 25 1613 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 1748 | . . . . . . . . . . . . 538 163 1047 Redirected to Shielding 100 | . . . . . . 26 . . 35 39 . . . . Ignored by Resistances 65 | . . . . . . . . . . . . . . 65 Regen/Repaired (Parts) 88 | . . . . . 5 27 . . . . . 56 . . Core Remaining (%) 82 | 100 . . . 97 100 94 100 100 . . 17 35 98 . Volleys Fired 387 | 8 5 6 . . 1 23 . . 3 25 . 165 34 117 Largest 4 | 2 2 2 . . 2 2 . . 2 2 . 3 4 4 Hottest 346 | 60 60 60 . . 60 84 . . 103 173 . 254 296 346 Shots Fired 1070 | 16 10 12 . . 2 46 . . 5 50 . 425 112 392 Gun 455 | 16 10 12 . . 2 38 . . 5 50 . 168 34 120 Cannon 579 | . . . . . . 8 . . . . . 239 78 254 Launcher 36 | . . . . . . . . . . . . 18 . 18 Special . | . . . . . . . . . . . . . . . Kinetic 391 | 8 5 6 . . 1 23 . . 3 16 . 142 34 153 Thermal 464 | 8 5 6 . . 1 23 . . 2 34 . 148 38 199 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 215 | . . . . . . . . . . . . 135 40 40 Robot Hit Streak 43 | 4 5 2 . . 1 6 . . 5 7 . 22 21 43 Robot Miss Streak 8 | 1 2 1 . . 1 8 . . 1 2 . 7 5 4 Penetration Max 2 | . . . . . . . . . . . . 2 1 1 Secondary Targets 5 | . 1 . . . . . . . . 2 . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . 1 . . Shots Hit Robots 739 | 11 5 7 . . 1 38 . . 4 33 . 294 81 265 Core Hits 328 | 6 3 3 . . 1 29 . . 1 15 . 114 25 131 Critical Kills 26 | . . . . . . . . . . . . 16 3 7 Critical Parts Destroyed 32 | . . . . . . . . . . . . 15 11 6 Critical Strikes 94 | . . . . . . . . . . . . 48 23 23 Burn 7 | . . . . . . . . . . . . 1 5 1 Meltdown 4 | . . . . . . . . . . . . 1 . 3 Destroy 56 | . . . . . . . . . . . . 30 16 10 Blast 15 | . . . . . . . . . . . . 10 . 5 Corrupt 12 | . . . . . . . . . . . . 6 2 4 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 24797 | 129 56 85 . . 7 703 . . 83 675 5 9387 1735 11932 Guns 6479 | 129 56 85 . . 7 415 . . 83 675 . 2305 630 2094 Cannons 15008 | . . . . . . 78 . . . . . 5940 1105 7885 Explosions 3225 | . . . . . . 210 . . . . . 1114 . 1901 Melee . | . . . . . . . . . . . . . . . Ramming 85 | . . . . . . . . . . . 5 28 . 52 Kinetic 7616 | 40 36 49 . . 7 305 . . 44 234 . 3134 399 3368 Thermal 12354 | 89 20 36 . . . 188 . . 39 441 . 4099 712 6730 Explosive 210 | . . . . . . 210 . . . . . . . . Electromagnetic 4532 | . . . . . . . . . . . . 2126 624 1782 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . . . . . . 4 10 12 41 5 29 Average Corruption 14 | . . . . . . . . . 3 8 10 22 3 7 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . 16 Effects 219 | . . . . . . . . . 5 24 1 122 6 61 Message Errors 39 | . . . . . . . . . 1 4 1 20 2 11 Matter Fused 51 | . . . . . . . . . 2 7 . 26 . 16 Heat Flow Errors 19 | . . . . . . . . . 1 4 . 10 2 2 Energy Discharges 22 | . . . . . . . . . 1 3 . 7 . 11 Parts Rejected 8 | . . . . . . . . . . 1 . 5 1 1 Parts Fused 3 | . . . . . . . . . . . . 3 . . Data Loss (minor) 22 | . . . . . . . . . . 2 . 13 1 6 Data Loss (major) 13 | . . . . . . . . . . . . 8 . 5 Misfires 7 | . . . . . . . . . . . . 6 . 1 Alerts 7 | . . . . . . . . . . 1 . 5 . 1 Misdirections 8 | . . . . . . . . . . 2 . 4 . 2 Weapon Failures 20 | . . . . . . . . . . . . 15 . 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1157 | . . . . . . 115 . . . . . 406 . 636 Projectiles 958 | . . . . . . . . . . . . 393 . 565 Explosions 167 | . . . . . . 115 . . . . . 13 . 39 Melee 32 | . . . . . . . . . . . . . . 32 Knockbacks 69 | . . . . . . 2 . . . . . 47 6 14 Impact . | . . . . . . . . . . . . . . . Kinetic 66 | . . . . . . 2 . . . . . 46 6 12 Secondary 3 | . . . . . . . . . . . . 1 . 2 Self-Inflicted Damage 295 | . . . . . . 109 . . 138 . 2 30 . 16 Shots 7 | . . . . . . 1 . . 4 . . 1 . 1 Rammed 4 | . . . . . . . . . . . 2 1 . 1 Targets Rammed 5 | . . . . . . . . . . . 2 1 . 2 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 Highest Temperature 501 | 20 8 24 . . 36 312 2 . 184 380 . 501 388 417 Average Temperature 119 | 20 6 13 . . 19 119 2 . 108 137 . 149 135 83 Received Heat Transfer 1557 | . 12 6 . . . 126 12 27 . 111 . 714 36 513 Effects 27 | . . . . . . . . . . 2 . 21 1 3 Shutdowns 9 | . . . . . . . . . . 1 . 6 1 1 Energy Bleed 4 | . . . . . . . . . . . . 4 . . Interference 8 | . . . . . . . . . . . . 6 . 2 Matter Decay 1 | . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . . 4 . . Damage (core) 1 | . . . . . . . . . . . . 1 . . Siege Activations 31 | . . . . . . . . . . . . 17 3 11 Total Turns 825 | . . . . . . . . . . . . 386 96 343 Longest Duration 65 | . . . . . . . . . . . . 42 35 65 Robots Corrupted 6 | . . . . . . . . . . . . 2 . 4 Combat Hostiles 6 | . . . . . . . . . . . . 2 . 4 Parts Fried 32 | . . . . . . . . . . . . 10 7 15 Impact Corruptions 3 | . . . . . . . . . . . . . . 3 Robots Melted 5 | . . . . . . . . . . . . 2 . 3 Combat Hostiles 4 | . . . . . . . . . . . . 2 . 2 Parts Melted 26 | 1 . . . . . . . . . 1 . 6 6 12 Heat Transferred 13092 | 200 50 75 . . . 425 . . 74 679 . 4838 1585 5166 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . 3 . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 1055 | 25 109 177 . 15 62 185 105 115 221 . . 1013 634 1055 Initial 569 | . 16 42 . . 17 28 90 51 56 . . 75 569 356 Average 374 | 9 61 75 . . 28 113 90 74 138 . . 340 564 598 Maximum Alert Level 3 | . . . . . . . . . 1 . . 3 2 3 Low Security (%) 42 | 100 100 100 . 100 100 100 100 100 85 . . 50 . . Level 1 12 | . . . . . . . . . 14 . . 9 . 29 Level 2 27 | . . . . . . . . . . . . 20 100 38 Level 3 17 | . . . . . . . . . . . . 19 . 32 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . . . . 5 . 1 . . . 11 3 11 Investigation 2 | . . . . . . 1 . . . . . . 1 . Extermination 15 | . . . . . . 1 . . . . . 7 2 5 Reinforcement 8 | . . . . . . 2 . 1 . . . 3 . 2 Assault 5 | . . . . . . . . . . . . 1 . 4 Garrison 1 | . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 2 . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 12 | . . . . . . . . . 1 . . 4 1 6 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 257 | . 6 7 . 2 2 16 1 2 6 38 11 78 13 75 Peak Tracking Total 11 | . 3 3 . 3 2 4 1 2 6 11 7 6 5 7 Tactical Retreats 31 | . . 1 . 1 1 2 . 1 2 13 1 8 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 6 | . . . . . . . 1 . 1 . . 2 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 13 | . . . . . . 2 . . 6 . . . 1 4 Max in Single Turn 4 | . . . . . . 2 . . 4 . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 25 | . 2 . 4 . 3 4 . 4 2 . . 2 1 3 Terminals 10 | . 2 . . . 2 1 . 3 . . . . . 2 Fabricators 2 | . . . . . . 1 . . 1 . . . . . Repair Stations 5 | . . . . . 1 1 . 1 . . . 1 1 . Recycling Units 4 | . . . . . . 1 . . 1 . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 101 | . 7 . 49 . 8 11 . 11 3 . . 5 2 5 Successful 80 | . 5 . 49 . 3 9 . 8 2 . . 3 . 1 Failed 21 | . 2 . . . 5 2 . 3 1 . . 2 2 4 Catastrophic 5 | . . . . . 2 1 . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . 1 . 2 . . . . . . . . . Terminals 26 | . 7 . . . 6 1 . 8 . . . . . 4 Fabricators 2 | . . . . . . 1 . . 1 . . . . . Repair Stations 18 | . . . . . 2 7 . 3 . . . 4 2 . Recycling Units 6 | . . . . . . 2 . . 2 . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 63 | . 5 . 49 . 1 . . 7 . . . . . 1 Record 54 | . . . 49 . . . . 4 . . . . . 1 Prototype ID Bank 2 | . 1 . . . . . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . . . . 1 . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . . 2 7 . 1 . . . 3 . . Scan Component 8 | . . . . . 1 4 . 1 . . . 2 . . Repair 5 | . . . . . 1 3 . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . . 2 . . 2 . . . . . Report Inventory 2 | . . . . . . 1 . . 1 . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . 3 2 . 3 2 . . 2 1 3 Full Trace Events 1 | . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 1 2 . . . . . 1 . . Time 190 | . . . . . 26 108 . . . . . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 8617 | 133 133 155 202 70 125 595 129 227 182 588 39 3174 625 2240 Spaces Moved 7244 | 99 181 346 507 186 166 759 277 489 385 1018 74 1442 291 1024 Core 322 | 4 . . . . . . . . . 93 74 30 . 121 Treads 2582 | . . . . . . . . . . . . 1412 291 879 Legs 24 | . . . . . . . . . . . . . . 24 Wheels 137 | 95 42 . . . . . . . . . . . . . Hover 277 | . . . . . . . . . . 277 . . . . Flight 3902 | . 139 346 507 186 166 759 277 489 385 648 . . . . Fastest Speed 30 | 50 37 37 37 37 37 50 42 39 42 30 50 50 145 50 Average Speed 82 | 88 51 37 37 37 49 50 42 39 42 44 50 143 147 148 Slowest Speed 2100 | 90 205 37 37 37 50 50 42 42 42 126 50 145 153 2100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 18 | . . 3 . . . 4 . 2 8 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 35 70 93 34 18 26 8 13 12 85 17 29 6 19 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 176 | . . . . . . 19 . . . 2 . 54 5 96 Melee . | . . . . . . . . . . . . . . . Projectile 94 | . . . . . . . . . . 2 . 38 5 49 AOE 82 | . . . . . . 19 . . . . . 16 . 47 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 9040 | 128 217 360 522 187 210 932 291 526 395 1098 75 2207 418 1474 Wait 825 | . 6 2 . . 26 113 . 15 . 23 . 411 49 180 Move 7195 | 98 180 339 506 185 165 750 276 484 368 1015 74 1441 290 1024 Hop 18 | . . 3 . . . 4 . 2 8 1 . . . . Pick Up 146 | 9 6 3 1 1 6 9 3 5 3 3 . 43 15 39 Fast Attach 97 | 8 4 . 4 . 1 8 2 4 1 11 . 31 6 17 Attach 90 | . 1 1 1 . 2 3 2 2 3 10 . 24 4 37 Detach 19 | 1 4 . . . 1 1 1 2 2 5 . 1 1 . Swap 79 | 1 1 2 1 . 3 5 1 2 2 1 . 36 4 20 Drop 178 | 3 10 4 9 1 5 16 4 10 5 4 . 54 15 38 Fire 387 | 8 5 6 . . 1 23 . . 3 25 . 165 34 117 Melee . | . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . 1 . 1 Escape Stasis 2 | . . . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 10) 267 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 384 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 384 | -10/Mines | Discovered new exit (range 5) 422 | -10/Mines | Entered Exiles 428 | -10/Exiles | Discovered new exit (range 15) 439 | -10/Exiles | Met 8R-AWN 447 | -10/Exiles | Met EX-HEX 475 | -10/Exiles | Met EX-DEC 491 | -10/Exiles | Visited The Gauntlet 540 | -10/Exiles | Met EX-BIN 547 | -10/Exiles | Aligned with FarCom system 547 | -10/Exiles | Given EX-Vault access code 562 | -10/Exiles | Opened EX-Vault 566 | -10/Exiles | Found Prototype Energy Gun 566 | -10/Exiles | Identified AWS/Thermal 569 | -10/Exiles | Found Prototype Ballistic Gun 569 | -10/Exiles | Identified AWS/Gauss 581 | -10/Exiles | Found Prototype Flight Unit 592 | -10/Exiles | Exiles lab attacked by MAIN.C 607 | -10/Exiles | Learned location of Zion (-7) 620 | -10/Exiles | Discovered new exit (range 12) 624 | -10/Exiles | Left Exiles lab with Flying Fortress v7 624 | -10/Exiles | Entered Mines 640 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 682 | -9/Mines | Learned location of 1 exit from Materials 690 | -9/Mines | Discovered new exit (range 10) 694 | -9/Mines | Entered Materials 694 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 695 | -8/Materials | Identified exit to Factory 701 | -8/Materials | Identified Flying Fortress v7 777 | -8/Materials | Repaired Flight Unit 812 | -8/Materials | Discovered exit to Factory (range 10) 819 | -8/Materials | Entered Factory 819 | -7/Factory | Evolved 2 slots: Utility x2 1079 | -7/Factory | Repaired VTOL Module 1118 | -7/Factory | Repaired Deuterium Engine 1175 | -7/Factory | Garrison activated, responded to threat 1407 | -7/Factory | Discovered new exit (range 9) 1414 | -7/Factory | Entered another Factory area 1414 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1537 | -6/Factory | Discovered new exit (range 16) 1543 | -6/Factory | Entered another Factory area 1543 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1764 | -5/Factory | Discovered new exit (range 15) 1770 | -5/Factory | Entered another Factory area 1770 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1799 | -4/Factory | Build established: Scout 1949 | -4/Factory | Discovered new exit (range 6) 1952 | -4/Factory | Entered Upper Caves 2050 | -4/Upper Caves | Lost 3 parts (1p1u1w) 2055 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2088 | -4/Upper Caves | System corruption reached 10% 2099 | -4/Upper Caves | Learned Research interactive machine intel 2127 | -4/Upper Caves | Lost 10 parts (3p4n1u2w) 2190 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2190 | -4/Upper Caves | Learned Research terminal intel 2245 | -4/Upper Caves | Found DCF Scrap (15 items) 2486 | -4/Upper Caves | Spotted B-86 Titan 2525 | -4/Upper Caves | Lost 9 parts (1p4n3u1w) 2538 | -4/Upper Caves | Discovered new exit (range 4) 2540 | -4/Upper Caves | Core integrity fell below 50% 2540 | -4/Upper Caves | Entered another Upper Caves area 2540 | -4/Upper Caves | Discovered new exit (range 13) 2578 | -4/Upper Caves | Core integrity fell below 20% 2579 | -4/Upper Caves | Entered Research 2579 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 2580 | -3/Research | Loaded intel: 42 interactive machine locations 2581 | -3/Research | Loaded intel: 21 terminal locations 2915 | -3/Research | Build established: Skirmisher 3289 | -3/Research | Repaired Tesla Rifle 3661 | -3/Research | Build established: Scavenger-Skirmisher 3971 | -3/Research | System corruption reached 10% 4992 | -3/Research | Build established: Scavenger-Tank 5020 | -3/Research | System corruption reached 30% 5104 | -3/Research | First assault squad dispatched 5492 | -3/Research | Core integrity fell below 50% 5541 | -3/Research | Lost 5 parts (1n3u1w) 5694 | -3/Research | Discovered new exit (range 10) 5753 | -3/Research | Entered another Research area 5753 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6235 | -2/Research | Build established: Scavenger-Skirmisher 6364 | -2/Research | Discovered new exit (range 10) 6378 | -2/Research | Entered Access 6378 | -1/Access | Evolved 2 slots: Utility x2 6654 | -1/Access | Build established: Gunner 7158 | -1/Access | First assault squad dispatched 7327 | -1/Access | Lost 3 parts (2n1u) 7564 | -1/Access | Build established: Scavenger-Gunner 7888 | -1/Access | Energy Cycler disabled 7979 | -1/Access | Lost 3 parts (1p2u) 8073 | -1/Access | Lost 4 parts (1p1n2u) 8113 | -1/Access | Destroyed 7 combat bots 8298 | -1/Access | System corruption reached 10% 8340 | -1/Access | Lost 3 parts (1n2u) 8532 | -1/Access | Core integrity fell below 50% 8551 | -1/Access | Released all parts (5) 8553 | -1/Access | Core integrity fell below 20% 8577 | -1/Access | Lost 38 parts (8p6n11u13w) 8618 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08551_ Released Imp. Targeting Computer. 08551_ Released Armor Integrity Analyzer. 08551_ Released Lgt. Quantum Reactor. 08551_ Released Hvy. Laser. 08552_ Penetrated by Slug. 08552_ Acquired 15 matter. 08557_ Slug penetrates Wall. 08566_ System corrupted: Component data lost. 08568_ Acquired 30 matter. 08584_ B8ZK7K%YIVOBWWX1>GJUTJ/1GDI70F8F 08601_ Acquired Imp. Antigrav System. 08603_ Acquired 10 matter. 08608_ VUCPIVY#VL2JWZ /=MXYOCIY50GFMG5GI|AO6LJW 08608_ Imp. Antigrav System destroyed. 08610_ Slammed into U-05 Engineer. 08610_ Enh. Optical Array broken. 08610_ Destabilizing: Short circuit. 08611_ Acquired Imp. Antigrav System. 08611_ Imp. Antigrav System destroyed. 08613_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???##########"#####################??????????????? | | ???# ### """"""""""" #??????????????? | | ???# %/ + """"T"""" #??????????????? | | ???# ###p #??????????????? | | ?### %###% #??????????????? | | ########+#####?# #??????????????? | | !%##????# #??????????????? | | #### #???# #??????????????? | | #???##???# u@ #??????????????? | | #????????##########/#########??????????????? | | #???????????????# #############????????? | | ################# # !!= #????????? | | # !== #????????? | | #####+############## # = != !#????????? | | " #??????????# # ! #????????? | | """ #???????#### % #????????? | | """ #???????#" %[ #????????? | | " #???????##"" ^ / =[ #????????? | | #????????#"Y ##=###########???????? | | #????????#" ######### ??????? | | #????????#"" ^ % # ???????? | | #????????### ^ # "" ?##### | | #######+#??????????# # "" ?# | | #??????????# # "" # | | #??????????# # Y" # | | #####+###### # "" # | | # # "" # | | # ###########+############### # "" # | | # ####### #??????# # # | | # # # #??????# # | | # # # #??????# + # | | # # # ! ##????## # | | # # # #????## %# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 61 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 20 Armor Coverage 1200 Resistance: TH 25 Utility Shielding 66 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 73 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Matter Filtering 30 Energy Filtering 50 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed LaserLayeredLink Manual? 0 Play Time 03:17:56 Cumulative 124.2 hours Start 2024.10.18 @ 16:16:16 End 2024.10.21 @ 15:31:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 50 Adventurer 10 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 27 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 809a5edd-605e-4a12-a132-0b168f0364fb