Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.01 @ 04:50:16

Player: Baran Korkmaz

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (1881)     1881
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 5308

 Bonus
-------
High Alert Combat Kills    47

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (300) Ox5
Location                   -6/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (5) ------
  Large Storage Unit
        Hacking Suite
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (10) ---
        Launcher Guidance Computer
        Remote Datajack
        Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
           Cryofiber Web
     Large Storage Unit
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Lightning Gun
           Particle Gun
           Remote Datajack
           Greatsword
>          --- INVENTORY --------
           Launcher Guidance Computer
  Hardened Light Armor Plating
           Shock Rifle
           Ion Cannon
      Mini Grenade Launcher
     Heavy Missile Launcher
           Remote Datajack
           Powered Hammer
[Rating: 50]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   3    | .   .   1   1   .   1   
Parts Attached             89   | 6   6   11  23  30  13  
  Power                    17   | 1   1   1   6   6   2   
    Engine                 11   | 1   .   1   2   5   2   
    Core                   6    | .   1   .   4   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   6   7   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    16   | 2   .   .   6   7   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   2   1   4   3   2   
    Device                 4    | .   .   1   2   1   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   1   1   
    Protection             4    | .   1   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   43   | 2   3   9   7   14  8   
    Energy Gun             13   | .   2   3   2   4   2   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          4    | 2   .   .   1   1   .   
    Ballistic Cannon       9    | .   .   .   3   6   .   
    Launcher               11   | .   1   5   1   1   3   
    Special Weapon         2    | .   .   1   .   .   1   
    Impact Weapon          2    | .   .   .   .   1   1   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 28   | .   .   1   4   5   18  
  Power                    5    | .   .   .   1   1   3   
  Propulsion               6    | .   .   .   .   2   4   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   13   | .   .   1   3   1   8   
  Highest Loss Streak      15   | .   .   1   2   4   15  
Average Slot Usage (%)     87   | .   87  97  93  86  58  
  Engine                   5    | .   9   8   5   4   3   
  Core                     7    | .   4   11  11  5   3   
  Leg                      19   | .   28  22  18  20  12  
  Device                   11   | .   .   3   16  14  3   
  Storage                  8    | .   14  11  9   7   6   
  Hackware                 3    | .   .   .   .   6   9   
  Protection               1    | .   2   7   .   .   .   
  Energy Gun               7    | .   6   22  7   3   7   
  Ballistic Gun            4    | .   19  .   5   2   .   
  Ballistic Cannon         8    | .   .   .   9   13  .   
  Launcher                 5    | .   1   10  9   2   4   
  Impact Weapon            1    | .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 9   24  30  54  56  40  
  Greatest Support         50   | 20  20  20  36  50  50  
  Greatest Overweight (x)  8    | .   1   1   2   1   8   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 14   | 6   8   8   14  10  10  
  Average Capacity         9    | 4   6   8   9   10  10  
  Most Carried             10   | 2   6   8   10  10  9   
  Average Carried          7    | .   3   5   9   8   6   
  Final Capacity           10   | 6   8   8   10  10  10  
  Final Carried            10   | 1   6   8   10  9   3   

 Class Distribution 
--------------------
 45% | Mutant
 31% | Gunner
  7% | Scavenger-Mutant
  3% | Scavenger-Gunner
  3% | Scavenger-Tank
  3% | Hacker-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -8/Materials
 Gunner | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           1796 | 68  130 56  664 742 136 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2182 | .   130 71  841 495 645 
  Parts                    117  | .   4   5   56  23  29  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  47   | .   3   4   22  10  8   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     17   | .   3   2   8   3   1   
  Cannons                  14   | .   .   .   7   7   .   
  AOE                      13   | .   .   2   7   .   4   
Classes Destroyed          13   | .   1   2   7   2   1   
  Worker                   5    | .   .   .   2   .   3   
  Builder                  6    | .   .   1   1   1   3   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 2    | .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 3    | .   .   .   2   1   .   
  Watcher                  2    | .   .   .   1   .   1   
  Swarmer                  20   | .   .   4   12  .   4   
  Grunt                    19   | .   3   .   7   5   4   
  Sentry                   6    | .   .   .   2   4   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           14   | .   2   4   8   4   14  
  Combat Bots Only         8    | .   2   4   8   2   7   
Max Kills in Single Turn   6    | .   1   2   4   1   6   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   3   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               5654 | .    175  225  1129 1525 2600 
  Core                     1232 | .    11   15   159  194  853  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         86   | 100  95   96   71   72   .    
Volleys Fired              142  | .    17   5    51   47   22   
  Largest                  4    | .    2    3    3    4    2    
  Hottest                  185  | .    40   110  166  185  120  
Shots Fired                276  | .    30   13   101  102  30   
  Gun                      149  | .    29   10   53   37   20   
  Cannon                   100  | .    .    .    34   63   3    
  Launcher                 23   | .    1    .    14   2    6    
  Special                  4    | .    .    3    .    .    1    
  Kinetic                  153  | .    29   .    53   71   .    
  Thermal                  58   | .    .    4    26   16   12   
  Explosive                11   | .    1    .    2    2    6    
  Electromagnetic          53   | .    .    9    20   13   11   
  Robot Hit Streak         8    | .    7    2    6    8    5    
  Robot Miss Streak        8    | .    4    1    8    7    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           187  | .    17   6    63   72   29   
  Core Hits                132  | .    10   5    56   26   35   
  Critical Hits            4    | .    1    .    .    3    .    
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 3    | .    1    .    .    2    .    
Melee Attacks              22   | .    .    .    .    10   12   
  Impact                   21   | .    .    .    .    10   11   
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4883 | .    160  161  1640 1450 1472 
  Guns                     1361 | .    144  67   509  424  217  
  Cannons                  1046 | .    .    .    320  702  24   
  Explosions               1891 | .    16   94   786  39   956  
  Melee                    545  | .    .    .    .    270  275  
  Ramming                  40   | .    .    .    25   15   .    
  Kinetic                  1407 | .    144  .    492  771  .    
  Thermal                  690  | .    .    94   287  208  101  
  Explosive                1255 | .    16   .    244  39   956  
  Electromagnetic          946  | .    .    67   592  147  140  
  Impact                   545  | .    .    .    .    270  275  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            214  | .    .    .    58   94   62   
  Projectiles              1    | .    .    .    1    .    .    
  Explosions               88   | .    .    .    57   .    31   
  Melee                    125  | .    .    .    .    94   31   
Knockbacks                 11   | .    .    .    5    6    .    
  Impact                   2    | .    .    .    .    2    .    
  Kinetic                  9    | .    .    .    5    4    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      237  | .    .    40   51   5    141  
  Shots                    7    | .    .    1    2    .    4    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             5    | .    .    .    2    3    .    
  Kicked                   4    | .    .    .    2    2    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        770  | .    34   202  48   770  328  
  Average Temperature      140  | .    12   100  14   172  183  
  Received Heat Transfer   1500 | .    99   .    324  594  483  
  Effects                  21   | .    .    .    .    20   1    
    Shutdowns              4    | .    .    .    .    4    .    
    Energy Bleed           3    | .    .    .    .    2    1    
    Interference           3    | .    .    .    .    3    .    
    Matter Decay           3    | .    .    .    .    3    .    
    Short Circuit          2    | .    .    .    .    2    .    
    Damage (minor)         2    | .    .    .    .    2    .    
    Damage (major)         4    | .    .    .    .    4    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Fried              5    | .    .    .    3    1    1    
  Impact Corruptions       6    | .    .    .    .    3    3    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    2    1    .    
  Heat Transferred         1526 | .    .    150  679  475  222  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             550  | .   110 158 550 398 303 
  Average Influence        225  | .   44  131 301 252 168 
Maximum Alert Level        2    | .   .   .   2   1   1   
  Low Security (%)         42   | 100 100 100 22  20  77  
  Level 1                  51   | .   .   .   55  79  22  
  Level 2                  6    | .   .   .   21  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   4   6   2   
  Investigation            5    | .   .   .   3   2   .   
  Extermination            2    | .   .   .   .   1   1   
  Reinforcement            7    | .   1   1   1   3   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           3    | .   1   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              75   | .   5   5   37  17  11  
  Peak Tracking Total      8    | .   2   4   6   3   8   
  Tactical Retreats        6    | .   .   .   5   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   .   3   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          11   | .   .   .   4   4   3   
  Max in Single Turn       2    | .   .   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          15   | .   1   2   4   7   1   
  Terminals                6    | .   .   1   2   2   1   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          2    | .   1   .   .   1   .   
  Recycling Units          2    | .   .   1   1   .   .   
  Scanalyzers              3    | .   .   .   1   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                36   | .   1   3   10  21  1   
  Successful               25   | .   .   3   9   13  .   
  Failed                   11   | .   1   .   1   8   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   1   1   .   2   .   
  Terminals                10   | .   .   1   4   4   1   
  Fabricators              6    | .   .   .   .   6   .   
  Repair Stations          9    | .   1   .   .   8   .   
  Recycling Units          4    | .   .   2   2   .   .   
  Scanalyzers              7    | .   .   .   4   3   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   4   2   .   
  Record                   1    | .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   
Fabricator Hacks           4    | .   .   .   .   4   .   
  Load Schematic           2    | .   .   .   .   2   .   
  Build                    2    | .   .   .   .   2   .   
Repair Station Hacks       6    | .   .   .   .   6   .   
  Scan Component           4    | .   .   .   .   4   .   
  Repair                   2    | .   .   .   .   2   .   
Recycling Unit Hacks       3    | .   .   2   1   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   
  Retrieve Components      2    | .   .   1   1   .   .   
Scanalyzer                 5    | .   .   .   4   1   .   
  Insert Component         3    | .   .   .   2   1   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         10   | .   .   2   2   5   1   
  Full Trace Events        4    | .   .   .   2   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   .   
  Parts Built              3    | .   .   .   .   3   .   
    Matter                 336  | .   .   .   .   336 .   
    Time                   83   | .   .   .   .   83  .   
  Total Part Build Rating  13   | .   .   .   .   13  .   
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     76   | .   .   .   .   76  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      29   | .   .   .   .   .   29  
  Highest-Rated Ally       29   | .   .   .   .   .   29  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   3   
  Total Damage             38   | .   .   .   .   .   38  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               2839 | 42   226  309  824  1172 266  
Spaces Moved               1465 | 28   138  170  417  594  118  
  Core                     11   | 5    .    .    .    .    6    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1454 | 23   138  170  417  594  112  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  120  120  
  Average Speed            138  | 107  121  150  150  131  139  
  Slowest Speed            450  | 120  150  150  180  150  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       17   | 3    29   20   33   16   5    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          132  | .    8    2    29   38   55   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    .    2    3    .    
  AOE                      127  | .    8    2    27   35   55   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2005 | 40  173 213 524 881 174 
  Wait                     175  | .   .   13  2   157 3   
  Move                     1460 | 27  137 169 416 593 118 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  63   | 7   9   9   12  22  4   
  Fast Attach              12   | .   .   .   11  1   .   
  Attach                   39   | 6   1   6   5   11  10  
  Detach                   5    | .   .   2   2   .   1   
  Swap                     38   | .   5   5   7   18  3   
  Drop                     44   | .   4   4   16  19  1   
  Fire                     142  | .   17  5   51  47  22  
  Melee                    22   | .   .   .   .   10  12  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     5    | .   .   .   2   3   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   43 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 15)
  240 | -10/Materials | Discovered new exit (range 13)
  269 | -10/Materials | Entered another Materials area
  269 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  545 | -9/Materials  | Discovered new exit (range 15)
  578 | -9/Materials  | Entered another Materials area
  578 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  614 | -8/Materials  | Build established: Mutant
 1006 | -8/Materials  | Destroyed 8 combat bots
 1370 | -8/Materials  | Discovered new exit (range 12)
 1402 | -8/Materials  | Entered Factory
 1402 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1593 | -7/Factory    | Fabricated Hacking Suite (x1)
 1797 | -7/Factory    | Build established: Gunner
 1966 | -7/Factory    | Repaired Imp. Deuterium Engine
 1998 | -7/Factory    | Repaired Mni. Grenade Launcher
 2123 | -7/Factory    | Lost 4 parts (1p2n1w)
 2277 | -7/Factory    | Fabricated Arm. Leg (x2)
 2384 | -7/Factory    | Build established: Mutant
 2566 | -7/Factory    | Discovered new exit (range 8)
 2574 | -7/Factory    | Entered another Factory area
 2574 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2758 | -6/Factory    | Core integrity fell below 50%
 2789 | -6/Factory    | Core integrity fell below 20%
 2810 | -6/Factory    | Lost 15 parts (2p3n3u7w)
 2820 | -6/Factory    | Destroyed 7 combat bots
 2840 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Hvy. Missile Launcher destroyed.
Acquired Lgt. Angular Momentum Engine.
U-05 Engineer lays Concrete. <x6>
The unstable cave ceiling collapses.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
R-10 Processor collects Wheel.
U-05 Engineer lays Concrete. <x2>
ALERT: Rogue bot located, Programmers report to Factory Zone 9P.
U-05 Engineer lays Concrete.
R-10 Processor collects Terrain Scan Processor.
U-05 Engineer lays Concrete. <x3>
R-10 Processor collects Structural Scanner.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Door.
R-10 Processor collects Med. Storage Unit.
Carbon-fiber Leg destroyed.
U-05 Engineer builds a Wall.
Lgt. Angular Momentum Engine destroyed.
R-10 Processor collects Med. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              8
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                40
Offensive Hacking          20

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed
      Arm. Leg | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 
      Arm. Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Just What I Needed
Let's See Who's Tougher
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ShieldQuantumDissipator
  Manual?         0
Play Time         00:58:56
  Cumulative      8.7 hours
  Start           2020.05.01 @ 03:51:43
  End             2020.05.01 @ 04:50:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Smallcaps
Map View          72x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 137eb29c-3ae6-4b4a-be79-46f7f6bccb4a