Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 22:09:46 Player: Cinder Result: Destroyed by Tiamat Bomb Trap Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (1421) 1421 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6506 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 32/300 Energy 58/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Centrium Wheel > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Tesla Rifle Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Enhanced Optical Array Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Improved Phase Shifter Improved Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- Wheel Armored Huge Wheel Centrium Wheel Medium Storage Unit Kinecellerator Hardened Medium Armor Plating Improved Heavy Armor Plating Heavy Phase Cannon Gauss Cannon Mini Grenade Launcher [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Improved Terrain Scan Processor Device Improved Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Heavy Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . Utility 10 | . . . 2 2 2 2 2 . . Weapon . | . . . . . . . . . . Parts Attached 66 | 10 4 4 7 9 7 8 1 9 7 Power 6 | 1 . . 1 1 . 2 . 1 . Engine 4 | 1 . . 1 . . 2 . . . Core 2 | . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 3 1 1 2 2 3 . . 3 2 Treads . | . . . . . . . . . . Leg 1 | . . . 1 . . . . . . Wheel 16 | 3 1 1 1 2 3 . . 3 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 3 . 2 2 4 4 5 1 4 1 Device 12 | 2 . 1 1 2 1 1 1 3 . Storage 3 | 1 . . . 1 1 . . . . Processor 5 | . . . 1 1 . 2 . 1 . Hackware 1 | . . . . . . 1 . . . Protection 5 | . . 1 . . 2 1 . . 1 Artifact . | . . . . . . . . . . Weapon 17 | 3 3 1 2 2 . 1 . 1 4 Energy Gun 4 | 2 1 . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 4 | 1 2 . 1 . . . . . . Ballistic Cannon 5 | . . . 1 2 . 1 . . 1 Launcher 1 | . . . . . . . . 1 . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 31 | . . 1 9 . . . 1 14 6 Power 4 | . . . 2 . . . . 2 . Propulsion 10 | . . 1 3 . . . . 4 2 Utility 10 | . . . 1 . . . 1 6 2 Weapon 7 | . . . 3 . . . . 2 2 Highest Loss Streak 14 | . . 1 3 . . . 1 14 5 To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 5 7 7 7 4 11 11 11 10 7 Power 1 | . 1 1 1 1 2 2 1 . . Propulsion 2 | 2 2 1 . . 2 3 4 3 1 Utility 3 | . 3 4 3 2 2 2 4 4 2 Weapon 2 | 1 1 1 3 1 3 3 2 2 3 Tool/Special . | . . . . . . . . . . Unused Backups 21 | 3 3 2 . . 6 4 . . 3 Power 4 | . 1 . . . 1 2 . . . Propulsion 11 | 3 2 . . . 4 2 . . . Utility 3 | . . 2 . . . . . . 1 Weapon 3 | . . . . . 1 . . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 100 97 85 78 98 93 72 77 47 Engine 5 | . 14 14 8 . . 4 5 3 . Core 1 | . . . . 1 7 1 . . . Wheel 14 | . 28 25 13 4 15 13 11 13 8 Device 21 | . 14 10 20 25 29 26 19 28 4 Storage 8 | . 14 14 11 9 7 6 5 5 4 Processor 12 | . . . 10 13 15 18 17 15 15 Protection 3 | . . 3 . . 5 6 5 4 4 Energy Gun 1 | . 10 . . . . . . . . Ballistic Gun 6 | . 17 26 14 . . . . . . Ballistic Cannon 7 | . . . 6 14 15 11 5 4 3 Peak Build Rating 77 | 9 12 12 18 23 31 48 48 77 52 Average Rating 28 | 6 10 11 15 17 29 37 47 64 45 On Entrance 21 | . 9 12 12 10 23 31 48 48 26 Avg Prop Armor Cover (%) 7 | . . . . 7 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 15 17 18 20 28 47 60 60 66 59 Greatest Support 56 | 26 20 26 26 26 26 20 20 56 38 Greatest Overweight (x) 4 | . . 1 4 2 2 2 2 2 2 Average Overweight (x) . | . . . . 1 1 1 2 . . Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 15 15 15 Average Capacity 11 | 7 8 8 8 9 14 15 15 15 14 Most Carried 15 | 8 8 8 8 8 15 15 15 15 8 Average Carried 10 | 5 7 7 7 4 12 14 15 13 6 Final Capacity 15 | 8 8 8 8 10 15 15 15 15 5 Final Carried 15 | 8 8 7 8 8 15 15 15 9 4 Class Distribution -------------------- 43% | Scavenger-Skirmisher 40% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Matter Collected 1618 | 321 101 123 250 222 190 130 133 148 . Remotely . | . . . . . . . . . . Salvage Created 1654 | 179 229 33 478 244 138 . 216 123 14 Parts 111 | 12 19 1 31 12 12 . 15 7 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 28 | . 6 2 9 1 1 . 4 4 1 Guns 16 | . 6 2 8 . . . . . . Cannons 10 | . . . 1 1 1 . 4 2 1 AOE 2 | . . . . . . . . 2 . Classes Destroyed 15 | 3 4 1 3 . 1 . . 2 1 Worker 8 | 2 . . 2 . 3 . . 1 . Builder 5 | . 1 . . 2 . . 1 1 . Tunneler 4 | 2 . . 1 . 1 . . . . Recycler 6 | 1 . . 1 3 1 . . . . Operator 2 | . 1 . . 1 . . . . . Watcher 4 | . . . 2 . . . 1 1 . Swarmer 7 | . 3 . 4 . . . . . . Saboteur 1 | . . . . . . . . . 1 Grunt 11 | . 3 1 3 1 . . 3 . . Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . . . 1 . 1 . . Sentry 1 | . . . 1 . . . . . . Demolisher 1 | . . 1 . . . . . . . Hunter 2 | . . . . . . . . 2 . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 6 | 3 6 2 6 2 3 . 2 4 1 Combat Bots Only 4 | . 4 2 3 1 1 . 2 2 1 Max Kills in Single Turn 2 | 2 1 1 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Hostile Shots Fired 625 | . 36 9 141 1 15 2 19 223 179 Missed 212 | . 9 1 51 1 3 1 7 84 55 Hits 413 | . 27 8 90 . 12 1 12 139 124 Melee 1 | . . . 1 . . . . . . Projectile 412 | . 27 8 89 . 12 1 12 139 124 AOE 4 | . . 3 . . . . . 1 . Critical Strikes 10 | . . . 2 . . . . 8 . Damage Taken 6164 | . 257 175 1038 . 179 36 176 2551 1752 Core 1534 | . 12 43 294 . 28 . . 657 500 Absorbed by Shields 117 | . . . . . . . . 110 7 Redirected to Shielding 67 | . . 53 14 . . . . . . Core Remaining (%) 85 | 100 . 78 26 100 96 100 100 . . Volleys Fired 169 | 11 25 8 35 12 12 5 18 36 7 Largest 2 | 2 2 2 2 2 2 2 1 1 2 Hottest 210 | 70 85 100 57 74 74 74 50 50 210 Shots Fired 275 | 22 50 14 69 24 24 10 18 36 8 Gun 143 | 22 50 12 59 . . . . . . Cannon 119 | . . . 10 24 24 10 18 25 8 Launcher 11 | . . . . . . . . 11 . Special 2 | . . 2 . . . . . . . Kinetic 223 | 11 27 12 69 24 24 10 18 25 3 Thermal 41 | 11 23 2 . . . . . . 5 Explosive 11 | . . . . . . . . 11 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 15 16 4 10 8 10 3 2 5 2 Robot Miss Streak 6 | 1 2 2 3 2 3 3 6 2 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 2 | . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 164 | 18 33 6 42 16 14 4 5 24 2 Core Hits 80 | 6 13 3 21 7 6 1 6 16 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | 2 1 . . . 2 . . 1 . Burn 3 | 2 1 . . . . . . . . Blast 3 | . . . . . 2 . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4178 | 231 445 91 671 405 361 74 452 1377 71 Guns 1266 | 231 445 91 499 . . . . . . Cannons 2335 | . . . 172 405 361 74 452 800 71 Explosions 572 | . . . . . . . . 572 . Melee . | . . . . . . . . . . Ramming 5 | . . . . . . . . 5 . Kinetic 3187 | 105 228 91 671 405 361 74 452 800 . Thermal 414 | 126 217 . . . . . . . 71 Explosive 572 | . . . . . . . . 572 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 4 . . . . 9 9 Average Corruption 5 | . . . 3 . . . . 5 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 29 | . . . 14 . . . . 7 8 Message Errors 10 | . . . 5 . . . . 2 3 Matter Fused 6 | . . . 4 . . . . 1 1 Heat Flow Errors 3 | . . . . . . . . 1 2 Energy Discharges 3 | . . . 1 . . . . 2 . Data Loss (minor) 4 | . . . 1 . . . . 1 2 Data Loss (major) 2 | . . . 2 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 205 | . . . . 25 9 . 21 150 . Projectiles 147 | . . . . 25 9 . 21 92 . Explosions 58 | . . . . . . . . 58 . Melee . | . . . . . . . . . . Knockbacks 17 | . . . 1 3 4 1 . 8 . Impact . | . . . . . . . . . . Kinetic 16 | . . . 1 3 4 1 . 7 . Secondary 1 | . . . . . . . . 1 . Self-Inflicted Damage 51 | . . . . . . . . 51 . Shots 3 | . . . . . . . . 3 . Rammed 2 | . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . 2 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 301 | 45 168 20 24 . 9 7 6 190 301 Average Temperature 50 | 17 48 8 14 . 9 5 4 75 148 Received Heat Transfer 1273 | . 69 30 330 . 9 18 45 238 534 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . . Heat Transferred 1258 | 518 666 . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 100 96 100 100 100 Level 1 . | . . . . . . 3 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 200 | 10 116 30 75 41 60 200 98 188 37 Initial 83 | . . 19 7 5 9 . 83 20 32 Average 26 | 1 47 11 22 15 13 27 55 36 11 Influence Increases 1533 | 25 202 42 311 108 139 216 139 282 69 Destroy 0b10 Robot/C 560 | . 120 40 180 20 20 . 80 80 20 Destroy 0b10 Robot/NC 145 | 25 10 . 30 30 25 . 10 15 . Destroy Leader 128 | . 30 . 44 10 10 . 12 22 . Successful Hack 46 | . 12 . 10 . 24 . . . . Disable Machine 195 | . 15 . 30 15 15 15 15 75 15 Anti-Garrison Action 200 | . . . . . . 200 . . . Destroy Structure 124 | . . 2 2 3 . 1 22 90 4 Lose Combat Pursuer 135 | . 15 . 15 30 45 . . . 30 Influence Decreases 1528 | 25 150 74 316 102 160 46 267 256 132 Entered New Map 213 | . . 33 13 10 12 . 87 22 36 Time Decay 1052 | 25 140 41 214 92 148 46 170 109 67 Lost Part 253 | . . . 89 . . . 10 125 29 Lost Ally 10 | . 10 . . . . . . . . Squads Dispatched 23 | . 2 1 1 2 3 4 3 3 4 Investigation 6 | . 1 1 1 . 1 1 1 . . Extermination 3 | . . . . . 1 . 1 1 . Reinforcement 13 | . 1 . . 2 1 2 1 2 4 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Distress Signals 12 | . 1 . 1 5 1 1 . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 13 3 19 9 19 9 18 28 11 Peak Tracking Total 20 | . 4 2 6 6 7 3 5 20 9 Tactical Retreats 8 | . 1 . 1 2 2 . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Traps Triggered 9 | . 1 . 3 . . 1 1 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Disabled 13 | . 1 . 2 1 1 1 1 5 1 Max in Single Turn 4 | . 1 . 1 1 1 1 1 4 1 Garrison Access 2 | . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Machines Accessed 12 | . 3 1 3 . 2 1 . 2 . Terminals 7 | . 3 . 2 . 1 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 25 | . 8 1 6 . 4 1 . 5 . Successful 9 | . 3 1 2 . 1 1 . 1 . Failed 16 | . 5 . 4 . 3 . . 4 . Catastrophic 4 | . 1 . 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 16 | . 8 . 3 . 1 1 . 3 . Terminals 17 | . 8 . 5 . 1 . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 1 . 3 . . . . Garrison Access 3 | . . . . . . 1 . 2 . Terminal Hacks 2 | . . 1 1 . . . . . . Open Door 1 | . . 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 1 . 1 . . . . Retrieve Study 2 | . . . 1 . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 4 | . 3 . . . . 1 . . . Terminals 3 | . 3 . . . . . . . . Assimilate 2 | . 2 . . . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Jam 1 | . . . . . . 1 . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 2 . 1 . . 2 . Full Trace Events 2 | . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . 1 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Total Allies 1 | . 1 . . . . . . . . Largest Group 1 | . 1 . . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Active Infowar (turns) 3303 | 53 357 86 765 253 548 381 347 312 201 Optics 1927 | . . . . 138 548 381 347 312 201 Sensors 2545 | . . 21 765 253 548 381 347 230 . Terrain 1999 | 53 357 65 51 . 511 381 347 234 . Structural 1769 | . . . . 236 548 381 347 225 32 Seismic 1481 | . . . 631 20 360 381 89 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Turns Passed 3407 | 134 357 109 765 253 548 381 347 312 201 Spaces Moved 2095 | 85 305 80 293 133 398 234 197 218 152 Core 11 | 2 . . 7 . . . . . 2 Treads . | . . . . . . . . . . Legs 82 | . . . 36 46 . . . . . Wheels 2002 | 83 305 80 250 87 398 234 197 218 150 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 85 100 100 85 100 95 50 Average Speed 98 | 88 80 89 101 144 100 99 100 96 100 Slowest Speed 260 | 90 80 115 250 260 100 100 100 130 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 4 58 26 33 17 13 8 12 10 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 3 | . . 2 . . . . 1 . . Terrain Destroyed 66 | . . 2 2 3 . 1 11 45 2 Melee . | . . . . . . . . . . Projectile 28 | . . 2 2 3 . 1 11 7 2 AOE 38 | . . . . . . . . 38 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Total 3139 | 119 371 99 692 170 534 375 319 269 191 Wait 699 | . 26 . 350 6 94 104 104 2 13 Move 2086 | 84 304 79 292 132 397 233 196 217 152 Hop . | . . . . . . . . . . Pick Up 50 | 10 4 3 4 6 14 4 . 2 3 Fast Attach 27 | 7 1 . 5 5 1 3 1 3 1 Attach 21 | . . 1 4 4 1 2 . 5 4 Detach 5 | . . . 1 2 . 2 . . . Swap 22 | 3 3 5 . . 5 3 . 1 2 Drop 42 | 4 8 3 1 3 10 11 . 1 1 Fire 169 | 11 25 8 35 12 12 5 18 36 7 Melee . | . . . . . . . . . . Ram 2 | . . . . . . . . 2 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . . . . 8 . . 8 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 13) 135 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 8) 492 | -10/Materials | Entered Mines 493 | -10/Mines | Assembled infested the area 498 | -10/Mines | Met a Derelict shopkeep closing up shop 498 | -10/Mines | Assisted by a Guerilla fighting off Assembled 592 | -10/Mines | Discovered new exit (range 9) 601 | -10/Mines | Entered Materials 601 | -9/Materials | Evolved 2 slots: Utility x2 1174 | -9/Materials | Build established: Scavenger-Mutant 1294 | -9/Materials | Core integrity fell below 50% 1342 | -9/Materials | Lost 3 parts (1n2w) 1345 | -9/Materials | Identified exit to Materials 1366 | -9/Materials | Entered another Materials area 1366 | -8/Materials | Evolved 2 slots: Utility x2 1451 | -8/Materials | Met 7R-MNS 1610 | -8/Materials | Discovered new exit (range 10) 1619 | -8/Materials | Entered Factory 1619 | -7/Factory | Evolved 2 slots: Utility x2 1620 | -7/Factory | Caught up to 7R-MNS 1959 | -7/Factory | Build established: Scavenger-Skirmisher 2139 | -7/Factory | Discovered new exit (range 13) 2167 | -7/Factory | Entered another Factory area 2167 | -6/Factory | Evolved 2 slots: Utility x2 2168 | -6/Factory | Caught up to 7R-MNS 2448 | -6/Factory | Garrison activated, responded to threat 2513 | -6/Factory | Discovered new exit (range 14) 2547 | -6/Factory | Identified exit to Factory 2548 | -6/Factory | Entered another Factory area 2548 | -5/Factory | Evolved 2 slots: Utility x2 2549 | -5/Factory | Caught up to 7R-MNS 2850 | -5/Factory | Discovered new exit (range 9) 2860 | -5/Factory | Identified exit to Factory 2895 | -5/Factory | Entered another Factory area 2895 | -4/Factory | Evolved 2 slots: Propulsion x2 3185 | -4/Factory | Discovered new exit (range 22) 3204 | -4/Factory | Core integrity fell below 50% 3206 | -4/Factory | Identified exit to Armory 3207 | -4/Factory | Entered Armory 3208 | -4/Armory | Met VL-GR5, who suggested a friendly competition 3232 | -4/Armory | Lost 14 parts (2p4n6u2w) 3294 | -4/Armory | Spotted B-86 Titan 3403 | -4/Armory | Core integrity fell below 20% 3408 | -4/Armory | Destroyed by Tiamat Bomb Trap Last Messages --------------- 03334_ System corrupted: Heat flow error (+291). 03340_ Wheel+ destroyed. 03355_ CG LWF>ZDJNWDZAO>KTQZERD9WD86N& 03382_ E-15 Imp springs to life. 03384_ System corrupted: Matter fused (-7). 03386_ E-15 Imp destroyed. 03388_ Imp. Heavy Armor Plating destroyed. 03388_ Dropped Lrg. Storage Unit. 03390_ Arm. Huge Wheel destroyed. 03393_ Hvy. Phase Cannon destroyed. 03395_ Structural Scanner destroyed. 03398_ Enh. Nova Cannon destroyed. 03401_ System corrupted: Component data lost. 03404_ Slug penetrates Wall. 03407_ Penetrated by Slug. 03407_ Slug penetrates Wall. 03408_ Penetrated by Slug. 03408_ Slug penetrates Wall. 03408_ Triggered Tiamat Bomb Trap. 03408_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######################## | | ??????????????????????????? # ! | | ???????????????????????????? # | | ??????????????????????????? """ """ """ # """""" | | ??????????????????????????# """ """!""" # """""" | | ??????????????????????????# """ """!""" # """""" | | ??????????????????????????# %]!%/ # | | ?????????######/#####################=+#########+# | | ????? | | ????? | | ??????????????########## ############+#"#######+# | | ???????????????????????# #??# # | | ???????????????????????# #??# " # | | ???????????????????????# #??# "" # | | ???????????????????????# #??# "" # | | ???????????????????????# #??# "" # | | ???????????????????????# @#??# "" # | | ???????????????????????# #??# " # | | ???????????????????????+ #??# # " " | | ???????????????????????#h #??# # " | | ???????????????????????# #??# # "]] | | ???????????????????????# #??# % # """ | | ???????????????????????# #??# % # | | ???????????????????????#h #??####+##+########+#### | | ???????????????????????# #?????# #?????## ##?# | | ???????????????????????# #?????# #?????## #### | | ???????????????????????# #?????# #???#### #### | | ???????????????????????# #?????# #???#### | | ???????????????????????# ??????# #???##"" | | ???????????????????????# ??????# #???##"F """ | | ??????????????????????? ??????# #???##"" Y" | | ??????????????????????? = ?????## "#####"" """ | | ??????????????????????#!%* ###### "####### | | ??????????????????????#!= | | ???????????????????????# ########## """"#####" F" | | ???????????????????????? ???????###+"""""""##"""" | | ???????????????????????? ??????????? ###### | | ???????????????????????? ??????????? ###### | | ????????????????????????????????????? #????# | | ????????????????????????????????????? #????# | | ????????????????????????????????????? #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 51 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Lgt. Deuterium Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledAssembledSpiker Manual? 0 Play Time 00:44:13 Cumulative 110.6 hours Start 2026.05.28 @ 21:25:17 End 2026.05.28 @ 22:09:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e952c27-a651-4bfa-9b54-c6a371cf4cc4