Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.06 @ 19:32:47

Player: homogoblin

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (422)      422
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 1632

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/400
Matter                     224/300
Energy                     74/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (6) ----
        Visual Processing Unit
        Seismic Analyzer
        ECM Suite

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
  Light Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
        ECM Suite
>       --- WEAPON -----------
        EM Shotgun
        Grenade Launcher
>       --- INVENTORY --------
        Visual Processing Unit
        Seismic Analyzer
        ECM Suite
        EM Shotgun
  Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Grenade Launcher
  Energy Gun               EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             13   | 6   4   .   3   
  Power                    2    | 1   .   .   1   
    Engine                 2    | 1   .   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   2   .   .   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   2   .   2   
    Energy Gun             2    | .   1   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   .   9   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      8    | .   .   .   8   
Average Slot Usage (%)     89   | .   96  100 68  
  Engine                   13   | .   14  14  11  
  Treads                   25   | .   28  28  18  
  Device                   11   | .   11  14  10  
  Storage                  13   | .   14  14  11  
  Energy Gun               7    | .   4   14  8   
  Ballistic Gun            7    | .   12  .   1   
  Launcher                 10   | .   10  14  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             17   | 9   14  14  17  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 14   | 6   14  6   6   
  Average Capacity         5    | 5   6   6   6   
  Most Carried             6    | 4   6   6   5   
  Average Carried          4    | 1   4   6   4   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            6    | 1   6   6   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           373  | 265 102 .   6   
  Remotely                 .    | .   .   .   .   
Salvage Created            385  | 54  162 .   169 
  Parts                    21   | 1   7   .   13  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  11   | .   7   .   4   
  Guns                     6    | .   3   .   3   
  AOE                      5    | .   4   .   1   
Classes Destroyed          7    | 1   2   .   4   
  Worker                   1    | .   .   .   1   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    6    | .   4   .   2   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           5    | 1   3   .   5   
  Combat Bots Only         3    | .   3   .   3   
Max Kills in Single Turn   2    | 1   2   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1161 | .   216 .   945 
  Core                     444  | .   39  .   405 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         92   | 100 .   84  .   
Volleys Fired              51   | 5   27  1   18  
  Largest                  2    | 1   1   1   2   
  Hottest                  75   | 20  30  45  75  
Shots Fired                57   | 5   27  1   24  
  Gun                      44   | 5   22  1   16  
  Cannon                   .    | .   .   .   .   
  Launcher                 13   | .   5   .   8   
  Special                  .    | .   .   .   .   
  Kinetic                  34   | 5   22  .   7   
  Thermal                  .    | .   .   .   .   
  Explosive                13   | .   5   .   8   
  Electromagnetic          10   | .   .   1   9   
  Robot Hit Streak         11   | 5   10  .   11  
  Robot Miss Streak        2    | .   2   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           45   | 5   20  .   20  
  Core Hits                36   | 2   15  .   19  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           718  | 39  352 .   327 
  Guns                     318  | 39  132 .   147 
  Cannons                  .    | .   .   .   .   
  Explosions               400  | .   220 .   180 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  223  | 39  132 .   52  
  Thermal                  .    | .   .   .   .   
  Explosive                400  | .   220 .   180 
  Electromagnetic          95   | .   .   .   95  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        66   | .   9   4   66  
  Average Temperature      17   | .   8   3   21  
  Received Heat Transfer   645  | .   153 .   492 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             181  | 5   181 30  135 
  Average Influence        58   | 3   93  4   59  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   11  .   13  
  Peak Tracking Total      6    | .   3   .   6   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          6    | .   5   .   1   
  Terminals                6    | .   5   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   6   .   3   
  Successful               8    | .   5   .   3   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   6   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   5   .   3   
  Record                   4    | .   2   .   2   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   .   
  Highest-Rated Group      40   | .   .   40  .   
  Highest-Rated Ally       16   | .   .   16  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               12   | .   .   12  .   
  Total Damage             141  | .   .   141 .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               933  | 123 427 151 232 
Spaces Moved               474  | 68  227 93  86  
  Core                     10   | 9   .   .   1   
  Treads                   464  | 59  227 93  85  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 100 
  Average Speed            157  | 145 160 160 159 
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 5   47  26  17  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          73   | .   11  .   62  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      73   | .   11  .   62  

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      611  | 89  269 94  159 
  Wait                     54   | .   1   1   52  
  Move                     471  | 67  226 92  86  
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 9   8   .   .   
  Fast Attach              .    | .   .   .   .   
  Attach                   12   | 6   3   .   3   
  Detach                   1    | .   1   .   .   
  Swap                     1    | .   1   .   .   
  Drop                     4    | 2   2   .   .   
  Fire                     51   | 5   27  1   18  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  124 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  542 | -10/Materials | Discovered new exit (range 6)
  551 | -10/Materials | Entered Mines
  556 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  581 | -10/Mines     | Identified exit to Materials
  584 | -10/Mines     | Met a Derelict bent on vengeance
  599 | -10/Mines     | Learned location of Zion (-7)
  702 | -10/Mines     | Entered Materials
  702 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  914 | -9/Materials  | Core integrity fell below 50%
  926 | -9/Materials  | Core integrity fell below 20%
  934 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
Lgt. Treads destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
ECM Suite destroyed.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????#######????????????????????? |
| ??????????????????????#     ##???????????????????? |
| ??????????????????????#       ???? ??????????????? |
| ??????????????????????#  [   ???? ???????????????? |
| ??????????????????????  !%[  ??? ????????????????? |
| ????????????# ????????#  =  ###+###??????????????? |
| ????????????   ?#??####     #      ??????????????? |
| ?????????????   #           #   """??????????????? |
| ??????????????? +  ""     u#    """??????????????? |
| ????????????????#  """     ##   """??????????????? |
| ????????????????#   S" #   #     ????????????????? |
| ????????????????#   %  #=  ##  ??????????????????? |
| ?????????????????%  *  #%  # #########???????????? |
| ????????????????????#  k   #         #???????????? |
| ????????????????????#  #Y[g#         #???????????? |
| ????????????????????## #=% #!        #???????????? |
| ?????????????????????# # = ;%""" """ #???????????? |
| ??????????#####????##### @ # """ """?????????????? |
| ??????????   #  ???   ##  %  """ """ #???????????? |
| ??????????"  # """""  ##             #???????????? |
| ????????"""  # """""  ## a           #???????????? |
| ????????"""  # """""  ##   ###########???????????? |
| ????????     #  """   ##  k#?????????????????????? |
| ??????? """  #        ##   +?????????????????????? |
| #####?  """  #        ##   # ????????????????????? |
|     +   """  #        ##   ###???????????????????? |
|     #???     #        ##   ##????????????????????? |
|     ########         ##     #????????????????????? |
|                *            #????????????????????? |
| ?#                          + ???????????????????? |
| ##     """                  # ""?????????????????? |
|  #     "T"                  # """????????????????? |
|  #                        ###?"""????????????????? |
|  +                        "#??   ????????????????? |
|  ###                      "#???##????????????????? |
|  #?#     #" "######   ###+##?????????????????????? |
|  #?#     #"R"#    #         ?????????????????????? |
|  #?#     #"""######   #       ???????????????????? |
|  #?#     ##########   #        ??????????????????? |
| +###     ##########   #         ?????????????????? |
|          #  #######   ##########?????????????????? |
|             #######   #??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyPotentialSystem
  Manual?         0
Play Time         00:15:26
  Cumulative      1.3 hours
  Start           2020.06.06 @ 19:17:01
  End             2020.06.06 @ 19:32:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      2
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 27c777e3-7a3e-488c-8b54-3b6fb11307f9