Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 10:26:21 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (137) 685 Value Destroyed (4344) 4344 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 9045 Bonus ------- High Alert Combat Kills 501 Follower Combat Kills 144 Friendly Fire -409 Cogmind --------- Core Integrity 639/850 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (-200) Movement Core (800) Ox15 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Cryofiber Web High-capacity Storage Unit System Shield System Shield > --- WEAPON (4) ------- Missile Launcher > --- INVENTORY (20) --- Enhanced Nuclear Core Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Huge Storage Unit Improved Utility Shielding Force Field Heavy Laser Phase Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Pulse Rifle Improved Spread Laser Heavy Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Huge Storage Unit Improved Utility Shielding Force Field System Shield System Shield Heavy Laser Phase Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Missile Launcher [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reflective Plating Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Slots Evolved 8 | . . . 2 . 2 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 4 | . . . . . 2 2 . . Weapon 2 | . . . 2 . . . . . Parts Attached 104 | . 7 5 16 4 19 36 12 5 Power 15 | . 3 1 3 . 3 4 . 1 Engine 11 | . 3 1 3 . 2 1 . 1 Core 4 | . . . . . 1 3 . . Reactor . | . . . . . . . . . Propulsion 21 | . 1 1 5 . 1 8 5 . Treads 9 | . . . 2 . 1 5 1 . Leg 12 | . 1 1 3 . . 3 4 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | . 3 2 1 . 7 12 3 . Device 8 | . . . 1 . 3 3 1 . Storage 4 | . 1 1 . . 2 . . . Processor 5 | . 1 . . . 1 3 . . Hackware 2 | . . . . . . . 2 . Protection 9 | . 1 1 . . 1 6 . . Artifact . | . . . . . . . . . Weapon 40 | . . 1 7 4 8 12 4 4 Energy Gun 14 | . . . 1 . 3 6 2 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | . . 1 6 3 3 3 . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 8 | . . . . 1 2 2 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . Parts Lost 28 | . 1 . 2 . 1 11 . 13 Power 4 | . . . 1 . 1 . . 2 Propulsion 5 | . . . . . . 1 . 4 Utility 8 | . 1 . . . . 5 . 2 Weapon 11 | . . . 1 . . 5 . 5 Highest Loss Streak 8 | . 1 . 2 . 1 3 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 95 99 99 100 99 98 91 93 Engine 6 | . 14 14 10 11 3 . . 3 Core 2 | . . . . . 5 6 6 2 Treads 10 | . . . 5 22 18 11 4 . Leg 10 | . 28 28 16 . . 3 21 22 Device 9 | . . . 11 11 13 13 5 6 Storage 9 | . 14 14 11 11 9 7 6 6 Processor 6 | . 1 . . . 8 15 13 13 Protection 4 | . 8 13 . . 4 7 5 . Energy Gun 16 | . 14 14 16 8 12 25 17 17 Ballistic Gun 17 | . 14 14 27 35 22 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 88 | 12 20 57 60 60 62 82 88 69 Greatest Support 51 | 20 20 25 40 40 40 48 51 51 Greatest Overweight (x) 4 | . . 2 2 1 1 4 2 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 10 20 20 20 25 20 20 20 Average Capacity 18 | 8 9 17 20 20 20 20 20 20 Most Carried 20 | 6 10 12 19 19 20 20 19 18 Average Carried 16 | 6 8 11 14 18 19 18 14 16 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 Final Carried 20 | 6 10 12 18 19 20 15 17 12 Class Distribution -------------------- 40% | Gunner 38% | Scavenger-Gunner 18% | Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Matter Collected 2584 | 200 197 92 363 222 704 500 229 77 Remotely 432 | . . . . . 432 . . . Salvage Created 5164 | . 466 172 652 256 1222 2007 252 137 Parts 248 | . 25 5 42 14 59 85 11 7 Haulers Intercepted 12 | . 1 . 3 . 6 2 . . Recyclers Shooed 11 | . . 4 . . . 7 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 95 | . 15 2 11 5 17 34 6 5 Guns 68 | . 15 2 11 4 11 21 4 . Cannons 3 | . . . . . . 2 . 1 AOE 22 | . . . . . 6 10 2 4 Classes Destroyed 16 | . 4 1 3 1 1 6 . . Worker 5 | . . . . 1 1 3 . . Builder 2 | . . . . . . 2 . . Hauler 12 | . 1 . 3 . 6 2 . . Recycler 13 | . . 1 2 1 3 6 . . Mechanic 1 | . . . . . 1 . . . Operator 3 | . 2 . . . . . 1 . Watcher 5 | . . . 1 . 2 2 . . Swarmer 24 | . 9 . 4 2 4 2 3 . Grunt 43 | . 6 2 4 1 12 17 1 . Brawler 3 | . . . . . . 1 1 1 Duelist 4 | . . . 1 . . 1 1 1 Sentry 10 | . . . 2 2 1 5 . . Specialist 2 | . . . . . . 2 . . Hunter 3 | . . . . . . 1 . 2 Programmer 4 | . . . . . . 3 . 1 Heavy 2 | . . . . . . 2 . . Thug 1 | . . . . . 1 . . . Best Kill Streak 19 | . 3 1 4 3 12 19 3 2 Combat Bots Only 9 | . 3 1 4 2 9 8 3 2 Max Kills in Single Turn 5 | . 1 1 1 2 4 5 2 2 Gunslinging 1 | . . . . 1 1 1 . . Exploded 4 | . . . . . 3 4 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Hostile Shots Fired 513 | . 62 4 43 22 55 251 23 53 Missed 156 | . 17 1 6 7 17 86 7 15 Damage Taken 6156 | . 422 38 552 240 584 2956 416 948 Core 715 | . 87 20 102 44 69 182 12 199 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 21 | . . . . . . 21 . . Ignored by Resistances 17 | . . 5 . . . 12 . . Core Remaining (%) 76 | 100 . 57 . 63 87 74 . . Volleys Fired 255 | . 44 14 40 14 47 72 11 13 Largest 4 | . 2 2 4 4 4 4 3 4 Hottest 249 | . 70 70 168 144 158 249 198 247 Shots Fired 736 | . 88 28 151 49 156 218 25 21 Gun 688 | . 88 28 151 47 146 196 23 9 Cannon 23 | . . . . . . 17 . 6 Launcher 25 | . . . . 2 10 5 2 6 Special . | . . . . . . . . . Kinetic 353 | . 44 14 96 35 114 44 . 6 Thermal 320 | . 44 14 55 12 32 144 13 6 Explosive 25 | . . . . 2 10 5 2 6 Electromagnetic 38 | . . . . . . 25 10 3 Robot Hit Streak 32 | . 12 6 14 14 15 32 10 17 Robot Miss Streak 5 | . 5 2 3 4 5 3 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . . . 1 2 5 5 . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . . Shots Hit Robots 484 | . 49 18 85 27 97 172 17 19 Core Hits 268 | . 25 8 28 11 49 115 16 16 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 19 | . 3 . . 2 4 9 . 1 Burn 18 | . 3 . . 2 3 9 . 1 Destroy 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12504 | . 630 247 1352 680 2438 5233 727 1197 Guns 7524 | . 630 247 1214 418 1534 2963 369 149 Cannons 397 | . . . . . . 268 . 129 Explosions 4543 | . . . 119 261 904 1982 358 919 Melee . | . . . . . . . . . Ramming 40 | . . . 19 1 . 20 . . Kinetic 3163 | . 298 120 602 314 1150 550 . 129 Thermal 4692 | . 332 127 640 306 384 2603 185 115 Explosive 3933 | . . . . 59 904 1693 358 919 Electromagnetic 676 | . . . 91 . . 367 184 34 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked 5 | . . . . . . 5 . . Effects 19 | . . . . . . 19 . . Message Errors 6 | . . . . . . 6 . . Matter Fused 3 | . . . . . . 3 . . Heat Flow Errors 4 | . . . . . . 4 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 255 | . . . 13 . 32 149 . 61 Projectiles . | . . . . . . . . . Explosions 255 | . . . 13 . 32 149 . 61 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . 1 . 4 Impact . | . . . . . . . . . Kinetic 5 | . . . . . . 1 . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 920 | . . . 76 82 . 484 115 163 Shots 19 | . . . 3 2 . 8 2 4 Rammed 3 | . . . . 1 . 2 . . Targets Rammed 6 | . . . 2 1 . 3 . . Kicked 3 | . . . 2 . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 319 | . 144 90 319 142 124 307 269 41 Average Temperature 77 | . 52 33 107 43 32 105 140 20 Received Heat Transfer 1240 | . 114 18 150 27 243 483 106 99 Effects 3 | . . . 1 . . 1 1 . Energy Bleed 2 | . . . . . . 1 1 . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 1 . 1 . . Combat Hostiles 2 | . . . . 1 . 1 . . Parts Melted 29 | . 5 1 3 2 2 16 . . Heat Transferred 10396 | . 1221 370 1308 683 1036 5103 314 361 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Peak Influence 1022 | . 199 66 219 201 541 1022 514 . Initial 500 | . . 21 . 37 . 58 500 . Average 200 | . 74 46 96 70 298 342 473 . Maximum Alert Level 3 | . 1 . 1 1 2 3 2 . Low Security (%) 69 | 100 99 100 87 96 21 56 . . Level 1 12 | . . . 12 3 57 11 14 . Level 2 10 | . . . . . 21 1 85 . Level 3 8 | . . . . . . 31 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 3 1 4 . 2 17 1 . Investigation 8 | . 3 1 1 . 2 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 10 | . . . 3 . . 7 . . Assault 1 | . . . . . . . 1 . Garrison 6 | . . . . . . 6 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Distress Signals 7 | . 3 . . . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 149 | . 27 2 17 20 25 41 9 8 Peak Tracking Total 10 | . 4 1 5 4 10 7 4 5 Tactical Retreats 4 | . 2 . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Traps Triggered 3 | . 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Machines Disabled 33 | . . . 3 2 2 25 . 1 Max in Single Turn 5 | . . . 2 2 . 5 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Machines Accessed 21 | . 7 2 1 1 4 3 2 1 Terminals 16 | . 7 . 1 1 4 2 1 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 53 | . 24 2 2 1 13 6 4 1 Successful 26 | . 13 2 1 1 4 3 1 1 Failed 27 | . 11 . 1 . 9 3 3 . Catastrophic 4 | . 3 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 10 | . 7 . . . . . 3 . Terminals 46 | . 24 . 2 1 13 3 3 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 23 | . 11 2 1 1 4 3 . 1 Record 6 | . 5 . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 1 . . . 1 1 . . Open Door 3 | . . 2 . . . . . 1 Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 4 | . 3 . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Investigation Status 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Botnet 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 6 . . 1 4 2 2 . Full Trace Events 5 | . 3 . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 58 | . . . . . . . 58 . Total Part Build Rating 7 | . . . . . . . 7 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Total Allies 5 | . . . . 5 . . . . Largest Group 4 | . . . . 4 4 . . . Highest-Rated Group 65 | . . . . 65 65 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 55 | . . . . 25 30 . . . Total Damage 602 | . . . . 267 335 . . . Kills 14 | . . . . 10 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Turns Passed 8575 | 8 1038 498 1085 1978 815 2125 727 301 Spaces Moved 3324 | 1 635 185 396 767 253 702 262 123 Core . | . . . . . . . . . Treads 1642 | . . . 90 767 253 532 . . Legs 1682 | 1 635 185 306 . . 170 262 123 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 190 245 245 195 190 190 Average Speed 213 | 120 120 238 227 245 245 234 233 190 Slowest Speed 490 | 120 120 260 260 245 245 490 260 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 2 90 33 35 100 25 21 7 19 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 2 . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 303 | . . . 3 25 64 130 20 61 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 2 . . AOE 301 | . . . 3 25 64 128 20 61 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Total 4287 | 8 823 215 500 838 360 1020 351 172 Wait 505 | 8 128 3 25 49 28 178 58 28 Move 3317 | . 634 184 395 766 252 702 261 123 Hop . | . . . . . . . . . Pick Up 49 | . 4 4 14 2 5 11 8 1 Fast Attach 27 | . 2 3 3 1 5 12 1 . Attach 32 | . . . 8 . 3 11 6 4 Detach 2 | . . . 1 . . 1 . . Swap 45 | . 5 2 5 3 11 13 5 1 Drop 50 | . 6 5 7 2 9 18 1 2 Fire 255 | . 44 14 40 14 47 72 11 13 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . 2 . . 1 . . Crush 2 | . . . . 1 . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 0) 9 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 10) 565 | -10/Materials | Discovered new exit (range 6) 765 | -10/Materials | Discovered new exit (range 14) 936 | -10/Materials | Discovered new exit (range 14) 1047 | -10/Materials | Entered Mines 1051 | -10/Mines | Met a Derelict shopkeep closing up shop 1101 | -10/Mines | Met a Derelict bent on vengeance 1356 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1530 | -10/Mines | Discovered new exit (range 6) 1545 | -10/Mines | Entered Materials 1545 | -9/Materials | Evolved 2 slots: Weapon x2 1849 | -9/Materials | Build established: Scavenger-Gunner 2232 | -9/Materials | Discovered new exit (range 9) 2630 | -9/Materials | Entered Mines 2699 | -9/Mines | Discovered new exit (range 8) 2939 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3005 | -9/Mines | Learned location of Storage (-7) 3317 | -9/Mines | Learned Materials terminal intel 3391 | -9/Mines | Learned location of Zion (-6) 3408 | -9/Mines | Found a hidden stash of uninstalled traps 3473 | -9/Mines | Discovered new exit (range 3) 4361 | -9/Mines | Build established: Gunner 4608 | -9/Mines | Entered Materials 4608 | -8/Materials | Accompanied by 4 allies 4608 | -8/Materials | Evolved 2 slots: Utility x2 4609 | -8/Materials | Loaded intel: 11 terminal locations 4613 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4809 | -8/Materials | Destroyed 9 combat bots 5010 | -8/Materials | Discovered new exit (range 13) 5423 | -8/Materials | Entered Factory 5423 | -7/Factory | Evolved 2 slots: Utility x2 5700 | -7/Factory | Identified exit to DSF 5951 | -7/Factory | Garrison activated, responded to threat 6874 | -7/Factory | Destroyed 8 combat bots 6981 | -7/Factory | Discovered new exit (range 14) 7100 | -7/Factory | Cargo convoy interrupted 7139 | -7/Factory | Garrison activated, responded to threat 7541 | -7/Factory | Lost 3 parts (1u2w) 7548 | -7/Factory | Entered another Factory area 7548 | -6/Factory | Evolved 2 slots: Propulsion x2 7799 | -6/Factory | Build established: Scavenger-Gunner 7879 | -6/Factory | Fabricated Adv. Cryofiber Web (x1) 7898 | -6/Factory | First assault squad dispatched 8098 | -6/Factory | Discovered new exit (range 7) 8275 | -6/Factory | Entered Lower Caves 8287 | -6/Lower Caves | Learned Factory stockpile data 8413 | -6/Lower Caves | Ambushed by research squad 8461 | -6/Lower Caves | Lost 5 parts (1p1n3w) 8528 | -6/Lower Caves | Build established: Hacker-Gunner 8565 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8576 | -6/Lower Caves | Self-destructed Last Messages --------------- 08570_ Hpw. Shock Rifle destroyed. 08570_ Destroyed Hpw. Shock Rifle. 08570_ Destroyed Imp. Deuterium Engine. 08570_ Imp. Deuterium Engine destroyed. 08571_ MF-44X(k) breaks down the debris. 08572_ Imp. Aluminum Leg destroyed. 08572_ Slug penetrates Earth. 08573_ B-48 Gladiator destroyed. 08573_ L-41 Fighter destroyed. 08573_ Adv. Assault Cannon destroyed. 08573_ Destroyed Adv. Assault Cannon. 08573_ Adv. Targeting Computer destroyed. 08573_ Destroyed Adv. Targeting Computer. 08574_ The unstable cave ceiling collapses. 08574_ 34 Matter crushed. 08575_ Critical hit (Burn: +37). 08575_ Penetrated by Slug. 08575_ Adv. Targeting Computer destroyed. 08575_ Dropped Lgt. Nuclear Core. 08575_ Dropped Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ???????????????????????????????## ## ##?# | | ??????????????????????????????## ### ##??## # # | | ??????????????????????????????# ## ##???# ## | | ??????????????????????????????# #???## # | | ??????????????????????????????## #?###^ | | ???????????????????????????????## # | | ????????????????????????????????## ## | | ?????????????????????????????????## ### ## | | ??????????????????????????????????# ##?#??# | | ??????????????????????????????????### #?????### | | ???????????????????????? ??????????# ####????# | | ???????????????????????? ?????????? % #### | | ??????????????????????? ?????????? %% | | ??????????????????????? ######???? | | ??????????????????????? ##??? ????# | | ????????????????##????? #??###% ##???# | | ???????????????## ???? #????#% ##?### | | ???????????????# ?### ##???? ### # | | ??????????????#? #""" ##??? ## # | | ??????????????# # b #???# # # | | ??????????????# ? g ##???# # # | | ??????????????# Y " ##??# ## ## | | ???????????????? # #??# ##???# | | ??????????????????? # % #### ###### | | ?????????? # %l# %## | | ????????????# @* ###### | | ?????????????# ### #????## | | ?????????????# ### # ##?### ## #????## | | ??????????????????#??# #; ##????##### #?????? | | ?????????????????????##########?????????####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Cryofiber Web | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsComponentSuite Manual? 0 Play Time 00:55:52 Cumulative 72.3 hours Start 2024.02.27 @ 20:42:07 End 2024.03.22 @ 10:26:21 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 53 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 155133d4-92c8-42f2-be92-9b3764b86d9f