Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 15:34:59 Player: btmk16 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (2672) 2672 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2734) 2734 TOTAL SCORE: 10271 Bonus ------- Follower Combat Kills 134 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 1070/1100 System Corruption 3% Temperature Cool (9) Movement Walking (150) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (7) ------ Assembled Nanovents Assembled Biocell Array Advanced Visual Processing Unit GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Bomb Factory No. 2 Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array Advanced Visual Processing Unit GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Improved Medium Treads Improved Medium Treads Large Storage Unit High-capacity Matter Pod ECM Suite Bomb Factory No. 2 Lightning Gun Zionite Laser-S Plasma Cannon Advanced EMP Blaster Heavy Missile Launcher Heavy Missile Launcher Powered Hammer Great Axe Greatsword Deploy-a-Sentry Deploy-a-Sentry [Rating: 108] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Assembled Alloy Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Greatsword Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . . . 4 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 116 | 8 10 6 . 3 29 12 22 2 5 18 1 Power 14 | 1 2 . . 1 2 1 3 . . 4 . Engine 7 | 1 2 . . 1 1 1 1 . . . . Core 3 | . . . . . 1 . 2 . . . . Reactor 4 | . . . . . . . . . . 4 . Propulsion 18 | 2 1 1 . . 6 2 4 1 . 1 . Treads 15 | 2 1 1 . . 4 1 4 1 . 1 . Leg . | . . . . . . . . . . . . Wheel 3 | . . . . . 2 1 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 3 1 1 . . 8 6 9 1 4 6 . Device 13 | 2 . 1 . . 2 2 2 1 2 1 . Storage 9 | 1 1 . . . 1 3 1 . . 2 . Processor 2 | . . . . . . . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 15 | . . . . . 5 1 4 . 2 3 . Artifact . | . . . . . . . . . . . . Weapon 45 | 2 6 4 . 2 13 3 6 . 1 7 1 Energy Gun 15 | 1 3 4 . 1 2 . 2 . . 2 . Energy Cannon 5 | . . . . . . 2 1 . . 2 . Ballistic Gun 9 | 1 . . . . 7 . 1 . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . Launcher 10 | . 1 . . 1 4 1 1 . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . 1 . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 1 . . . 4 . Corrupted Parts 3 | . . . . . . . 3 . . . . System Corruption 16 | . . . . . . . 16 . . . . Parts Lost 35 | . . 3 . 1 6 1 14 3 . 6 1 Power 7 | . . . . 1 . . 4 1 . 1 . Propulsion 7 | . . 1 . . 2 1 1 1 . 1 . Utility 14 | . . . . . 3 . 7 1 . 3 . Weapon 7 | . . 2 . . 1 . 2 . . 1 1 Highest Loss Streak 9 | . . 2 . 1 4 1 9 2 . 2 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 96 71 83 90 95 93 68 68 82 47 Engine 6 | . 14 14 14 12 8 13 7 . . . . Reactor 1 | . . . . . . . . . . 6 . Treads 17 | . 28 27 28 28 15 10 14 13 15 12 . Device 10 | . 14 13 14 14 13 13 13 . 8 7 15 Storage 18 | . 14 14 14 14 18 29 27 23 16 15 7 Processor 3 | . . . . . . . 2 13 7 7 7 Protection 8 | . . . . . 15 6 6 5 11 17 . Energy Gun 5 | . 10 15 . 14 11 . 3 . . 2 . Energy Cannon 2 | . . . . . . 6 5 . . 4 . Ballistic Gun 2 | . 9 . . . 5 7 5 . . . . Ballistic Cannon 2 | . 8 8 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 7 7 1 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 12 32 32 26 33 51 82 86 62 65 114 8 Greatest Support 60 | 40 40 40 40 40 56 56 60 56 56 60 60 Greatest Overweight (x) 5 | . . 1 . . 4 5 1 2 1 1 . Average Overweight (x) . | . . . . . 1 2 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 5 Average Capacity 17 | 7 14 15 15 15 15 17 20 20 20 19 5 Most Carried 20 | 6 15 15 15 14 15 17 20 15 19 20 5 Average Carried 15 | 4 13 13 14 13 13 15 17 14 16 19 4 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 5 5 Final Carried 19 | 6 15 15 15 13 15 16 15 14 19 5 3 Class Distribution -------------------- 55% | Mutant 22% | Derelict-Mutant 17% | Scavenger-Mutant 4% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 2338 | 291 369 355 . 40 373 79 508 34 114 175 . Remotely 11 | 11 . . . . . . . . . . . Salvage Created 2969 | 95 427 275 . 47 874 295 508 20 . 428 . Parts 140 | 2 33 6 . 2 42 11 32 3 . 9 . Haulers Intercepted 4 | . 2 . . . 2 . . . . . . Recyclers Shooed 4 | . 1 1 . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 15 7 . . . Prevented 13 | . . . . . . . 11 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 68 | . 14 6 . 1 19 4 11 1 . 12 . Melee 1 | . . . . . . . . 1 . . . Guns 23 | . 6 3 . . 13 . 1 . . . . Cannons 12 | . 5 2 . . . . 5 . . . . AOE 28 | . 3 . . 1 6 3 5 . . 10 . Classes Destroyed 15 | 2 4 2 . 1 3 . 1 . . 2 . Worker 6 | . 1 3 . . 2 . . . . . . Tunneler 3 | 1 . . . . 2 . . . . . . Hauler 4 | . 2 . . . 2 . . . . . . Recycler 4 | 1 . 1 . . 1 1 . . . . . Swarmer 12 | . 6 . . . 4 . 1 1 . . . Grunt 31 | . 8 3 . . 11 4 5 . . . . Brawler 1 | . . . . 1 . . . . . . . Duelist 4 | . . . . . 1 . 3 . . . . Sentry 3 | . . . . . 2 . 1 . . . . Demolisher 1 | . . 1 . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . Behemoth 1 | . . . . . . . 1 . . . . Z-Light 5 | . . . . . . . . . . 5 . Assembled 7 | . . 2 . . . . . . . 5 . Golem 2 | . . . . . . . . . . 2 . Best Kill Streak 10 | 2 5 2 . 1 10 4 6 1 . 5 . Combat Bots Only 6 | . 5 2 . 1 6 4 6 1 . 5 . Max Kills in Single Turn 4 | 1 2 1 . 1 4 2 2 1 . 3 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . . 1 3 2 2 . . 3 . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 7093 | . 346 640 . 151 1092 101 2175 691 . 1448 449 Core 1093 | . 10 193 . 46 130 . 367 93 . 122 132 Absorbed by Shields 104 | . . . . . . 32 72 . . . . Redirected to Shielding 313 | . . . . . . . 37 . . 276 . Regen/Repaired (Parts) 168 | . . . . . . 168 . . . . . Core Remaining (%) 58 | 100 . . . . 76 . . . . . . Volleys Fired 227 | 5 42 35 . 6 63 13 42 . . 21 . Largest 2 | 2 2 2 . 1 2 2 2 . . 2 . Hottest 124 | 60 105 115 . 50 115 61 110 . . 124 . Shots Fired 394 | 10 80 65 . 6 113 15 79 . . 26 . Gun 265 | 10 50 39 . 5 106 2 49 . . 4 . Cannon 102 | . 26 26 . . . 9 27 . . 14 . Launcher 27 | . 4 . . 1 7 4 3 . . 8 . Special . | . . . . . . . . . . . . Kinetic 152 | 5 48 26 . . 47 2 24 . . . . Thermal 177 | 5 28 39 . 5 59 9 27 . . 5 . Explosive 23 | . 4 . . 1 7 . 3 . . 8 . Electromagnetic 42 | . . . . . . 4 25 . . 13 . Robot Hit Streak 12 | 3 12 6 . 4 8 4 11 . . 9 . Robot Miss Streak 7 | 1 7 5 . 4 3 1 3 . . 4 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . Shots Hit Robots 251 | 6 48 40 . 2 75 5 58 1 . 16 . Core Hits 162 | 3 27 17 . 1 53 6 25 1 . 29 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . 1 . . 4 . 1 . . . . Burn 5 | . . 1 . . 4 . . . . . . Corrupt 1 | . . . . . . . 1 . . . . Melee Attacks 28 | . . . . . . . . 4 19 3 2 Impact 3 | . . . . . . . . . . 3 . Slashing 25 | . . . . . . . . 4 19 . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6896 | 64 887 601 . 104 1703 527 1517 34 . 1459 . Guns 2405 | 64 422 362 . 16 968 35 477 . . 61 . Cannons 1401 | . 248 239 . . . . 643 . . 271 . Explosions 3056 | . 217 . . 88 735 492 397 . . 1127 . Melee 34 | . . . . . . . . 34 . . . Ramming . | . . . . . . . . . . . . Kinetic 1278 | 10 408 239 . . 309 35 277 . . . . Thermal 2258 | 54 262 362 . 16 659 131 643 . . 131 . Explosive 2502 | . 217 . . 88 735 . 397 . . 1065 . Electromagnetic 824 | . . . . . . 361 200 . . 263 . Impact . | . . . . . . . . . . . . Slashing 34 | . . . . . . . . 34 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . 2 2 2 2 . . 16 16 16 . 3 Average Corruption 7 | . 2 2 2 2 . . 15 16 16 . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 113 | . 10 22 4 . . . 37 26 13 . 1 Message Errors 26 | . 3 5 1 . . . 7 5 5 . . Matter Fused 30 | . 3 6 1 . . . 10 5 4 . 1 Heat Flow Errors 17 | . . 4 2 . . . 5 5 1 . . Energy Discharges 13 | . . 1 . . . . 8 4 . . . Parts Fused 4 | . 1 1 . . . . . 2 . . . Data Loss (minor) 11 | . 2 1 . . . . 3 3 2 . . Data Loss (major) 7 | . 1 1 . . . . 3 2 . . . Misfires 2 | . . 1 . . . . 1 . . . . Alerts 3 | . . 2 . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 109 | . 2 . . 10 11 4 23 . . 59 . Projectiles 3 | . . . . . . . 3 . . . . Explosions 106 | . 2 . . 10 11 4 20 . . 59 . Melee . | . . . . . . . . . . . . Knockbacks 4 | . 3 1 . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 4 | . 3 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 327 | . 23 . . 40 . . 181 . . 83 . Shots 8 | . 1 . . 1 . . 3 . . 3 . Rammed 2 | 1 . 1 . . . . . . . . . Targets Rammed 2 | 1 . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 546 | . 135 261 215 . 99 94 320 190 267 546 . Average Temperature 116 | . 36 80 95 . 23 54 127 85 133 267 . Received Heat Transfer 1773 | . 105 117 . 42 540 80 408 81 . 283 117 Effects 13 | . . . . . . . . . . 13 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 5 | . . . . . . . . . . 5 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . 2 . Combat Hostiles 3 | . . . . . . 1 . . . 2 . Parts Fried 3 | . . . . . . 3 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 13 | . 2 2 . . 8 . 1 . . . . Heat Transferred 4714 | 125 599 977 . 37 1813 150 888 . . 125 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 383 | 10 198 91 . 182 383 148 . . . . . Initial 128 | . 6 46 . . 70 128 . . . . . Average 83 | 4 96 31 . 142 162 71 . . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . . Low Security (%) 91 | 100 100 100 . 100 61 100 . . . . . Level 1 8 | . . . . . 38 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 3 . . . 1 . . . . . 1 Investigation 1 | . 1 . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 3 | . 1 . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 21 25 . 7 27 4 11 11 . 35 12 Peak Tracking Total 20 | . 5 9 . 5 5 4 7 4 . 20 13 Tactical Retreats 8 | . . 1 . 1 1 . . 2 . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 7 | . 3 . . . . 4 . . . . . Indirectly 4 | . . . . . . 4 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 4 | . . 1 . . . 2 . . . 1 . Max in Single Turn 1 | . . 1 . . . 1 . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 10 | . 2 1 2 . 2 3 . . . . . Terminals 5 | . 2 . . . 2 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 13 | . 3 1 2 . 3 4 . . . . . Successful 11 | . 1 1 2 . 3 4 . . . . . Failed 2 | . 2 . . . . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 2 . 1 . 2 1 . . . . . Terminals 7 | . 3 . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Terminal Hacks 8 | . 1 1 2 . 3 1 . . . . . Record 1 | . . . 1 . . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . Scan Component 1 | . . . . . . 1 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 16 | . . . . . . 16 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 5 | . . 3 . . . . 2 . . . . Largest Group 2 | . . 2 . . . . 2 2 . . . Highest-Rated Group 49 | . . 49 . . . . 36 36 . . . Highest-Rated Ally 31 | . . 31 . . . . 20 20 . . . Total Orders 5 | . . . . . . . . . . 5 . RETURN 5 | . . . . . . . . . . 5 . Ally Attacks 92 | . . 20 . 9 . . . 24 . 39 . Total Damage 2542 | . . 264 . 500 . . . 286 . 1492 . Kills 24 | . . 4 . 5 . . . 3 . 12 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Turrets Deployed 3 | . . . . 1 . . . . . 2 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 2 | . . . . . 2 . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 3 . 1 Drone Launches 21 | . . . . . . . . 3 . 18 . Drone Recoveries 5 | . . . . . . . . . . 5 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 11443 | 112 1162 1546 374 70 1011 926 1182 623 2042 2347 48 Spaces Moved 4956 | 50 627 882 229 24 363 474 404 267 840 724 72 Core 97 | 1 . . . . . . . . . 30 66 Treads 4397 | 49 627 882 229 24 252 166 404 267 840 657 . Legs 43 | . . . . . . . . . . 37 6 Wheels 419 | . . . . . 111 308 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 145 160 160 160 50 50 Average Speed 196 | 157 160 160 160 160 203 179 238 224 235 228 58 Slowest Speed 320 | 160 160 240 160 160 320 240 240 320 240 240 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 4 96 99 61 7 30 10 56 55 86 87 17 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . 1 Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . 2 . 4 . . Spaces Dug 40 | . 5 . . . . 4 23 . 3 3 2 Terrain Destroyed 197 | . 25 . . 11 51 11 56 . 3 38 2 Melee 8 | . . . . . . . . . 3 3 2 Projectile 9 | . . . . . . 8 1 . . . . AOE 180 | . 25 . . 11 51 3 55 . . 35 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 6245 | 69 707 952 240 48 534 533 549 285 869 1384 75 Wait 785 | . 6 26 . 16 51 27 51 11 . 597 . Move 4944 | 50 626 881 228 21 362 473 403 266 839 723 72 Hop 1 | . . . . 1 . . . . . . . Pick Up 47 | 5 13 1 5 . 12 4 3 . 3 1 . Fast Attach 47 | 8 2 1 . 1 6 8 8 . 4 9 . Attach 29 | . 1 3 . 1 9 1 7 2 1 3 1 Detach 15 | 1 . . . . 3 . 2 2 3 4 . Swap 40 | . 7 2 . 1 14 3 7 . . 6 . Drop 57 | . 10 2 7 1 14 4 2 . . 17 . Fire 227 | 5 42 35 . 6 63 13 42 . . 21 . Melee 28 | . . . . . . . . 4 19 3 2 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 24 | . . . . . . . 24 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 16) 113 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 7) 783 | -10/Materials | Discovered new exit (range 10) 993 | -10/Materials | Discovered new exit (range 9) 1136 | -10/Materials | Discovered new exit (range 16) 1275 | -10/Materials | Entered Mines 1363 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1363 | -10/Mines | Discovered new exit (range 5) 1387 | -10/Mines | Discovered new exit (range 7) 1452 | -10/Mines | Assembled infested the area 1498 | -10/Mines | Core integrity fell below 50% 1662 | -10/Mines | Received a Mining Laser from a helpful Derelict 2144 | -10/Mines | Discovered new exit (range 9) 2283 | -10/Mines | Found the Drone Emporium 2288 | -10/Mines | Found Prototype Device 2453 | -10/Mines | Learned Materials stockpile data 2470 | -10/Mines | Core integrity fell below 20% 2792 | -10/Mines | Build established: Scavenger-Mutant 2821 | -10/Mines | Entered Exiles 2865 | -10/Exiles | Met 8R-AWN 2893 | -10/Exiles | Met EX-HEX 2937 | -10/Exiles | Met EX-BIN 2957 | -10/Exiles | Aligned with FarCom system 2958 | -10/Exiles | Given EX-Vault access code 3000 | -10/Exiles | Opened EX-Vault 3016 | -10/Exiles | Found Deploy-a-Sentry 3018 | -10/Exiles | Found Deploy-a-Sentry 3021 | -10/Exiles | Found Deploy-a-Sentry 3057 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3112 | -10/Exiles | Met EX-DEC 3121 | -10/Exiles | Learned location of Zion (-7) 3123 | -10/Exiles | Build established: Mutant 3182 | -10/Exiles | Discovered new exit (range 10) 3195 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 3195 | -10/Exiles | Entered Mines 3207 | -9/Mines | DAS Turret deployed 3250 | -9/Mines | Discovered new exit (range 10) 3265 | -9/Mines | Entered Materials 3265 | -8/Materials | Evolved 4 slots: Utility x4 3271 | -8/Materials | Identified Bomb Drone Bay 3491 | -8/Materials | Build established: Scavenger-Mutant 4034 | -8/Materials | Lost 4 parts (1n3u) 4184 | -8/Materials | Discovered new exit (range 16) 4276 | -8/Materials | Entered Factory 4276 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4403 | -7/Factory | Build established: Mutant 4451 | -7/Factory | Discovered new exit (range 11) 4861 | -7/Factory | Repaired Hrd. Light Armor Plating 5012 | -7/Factory | Identified exit to Lower Caves 5202 | -7/Factory | Entered Lower Caves 5268 | -7/Lower Caves | Encountered a Warlord checkpoint 5313 | -7/Lower Caves | Spotted B-75 Beast 5478 | -7/Lower Caves | Destroyed B-75 Beast 5496 | -7/Lower Caves | Lost 5 parts (2p3u) 5510 | -7/Lower Caves | System corruption reached 10% 5801 | -7/Lower Caves | Build established: Scavenger-Mutant 6264 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6314 | -7/Lower Caves | Core integrity fell below 50% 6316 | -7/Lower Caves | Discovered new exit (range 8) 6344 | -7/Lower Caves | Lost 9 parts (2p1n4u2w) 6384 | -7/Lower Caves | Entered another Lower Caves area 6384 | -7/Lower Caves | Accompanied by 2 allies 6574 | -7/Lower Caves | Build established: Mutant 6634 | -7/Lower Caves | Encountered a Warlord checkpoint 6987 | -7/Lower Caves | Discovered new exit (range 9) 7007 | -7/Lower Caves | Entered Zion 7143 | -7/Zion | Discovered new exit (range 11) 7150 | -7/Zion | Learned 12 Factory zone layouts 7311 | -7/Zion | System corruption cleaned by Quarantine Array 7455 | -7/Zion | Given A8's code to call for help 7500 | -7/Zion | Learned Factory non-interactive machine intel 7790 | -7/Zion | Learned location of Armory (-3) 7809 | -7/Zion | Build established: Derelict-Mutant 8117 | -7/Zion | Learned Factory stockpile data 8466 | -7/Zion | Found Prototype Device 8803 | -7/Zion | Rebuked by Imprinter 9039 | -7/Zion | Discovered new exit (range 5) 9042 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9049 | -7/Zion | Entered Deep Caves 9514 | -7/Deep Caves | Z-Facility disabled 9523 | -7/Deep Caves | Attacked by Z-Imprinter 9889 | -7/Deep Caves | Found Prototype Protection 9889 | -7/Deep Caves | Identified Zio. Weapon Casing 9944 | -7/Deep Caves | Found Zio. Weapon Casing 10077 | -7/Deep Caves | Found Zio. Weapon Casing 10373 | -7/Deep Caves | Build established: Mutant 10560 | -7/Deep Caves | Discovered new exit (range 7) 10654 | -7/Deep Caves | Spotted as-06983 10704 | -7/Deep Caves | Destroyed as-06983 10723 | -7/Deep Caves | Found Unknown Device 10723 | -7/Deep Caves | Identified GOLEM Unit 11197 | -7/Deep Caves | Build established: Golem 11325 | -7/Deep Caves | DAS Turret deployed 11335 | -7/Deep Caves | Exposed GOLEM chamber 11336 | -7/Deep Caves | Triggered Deep Caves wall 11336 | -7/Deep Caves | Spotted AS-51286 11339 | -7/Deep Caves | DAS Turret deployed 11349 | -7/Deep Caves | Core integrity fell below 20% 11396 | -7/Deep Caves | Entered Proximity Caves 11397 | -6/Proximity Caves | Identified exit to Factory 11406 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11444 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11378_ Discarded Asb. Focal Cannon. 11378_ Dropped Hcp. Storage Unit. 11379_ Slug penetrates DAS Turret. 11379_ DAS Turret destroyed. LOCATION=UNKNOWN GOAL=ESCAPE Loading 1 Factory entrance... 11405_ Slug penetrates Wall. 11406_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 11406_ B-48 Gladiator springs to life. 11410_ Y-64 Sentinel: "REQUESTING BACKUP." 11413_ Acquired derelict log, extracted data. World map confirmed: -7/Zion. 11418_ System corrupted: Matter fused (-10). 11441_ Greatsword destroyed. 11441_ Critical hit (Burn: +37). 11443_ G-50 Soldier triggered Fire Trap. 11443_ Burning plasma bursts from the floor. 11444_ G-50 Soldier heat damages core (-9). 11444_ G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | ##????????# ?????????????????????????????????????? | | ????????# ?####????????????????????????????????? | | ????????# ## #####????????????????????????????? | | #????##### #????????????????????????????? | | #????# #?# #????????????????????????????? | | #???## ### #?????????????????????????????? | | #??## ## ##????????????????????????????? | | #??# ## ##???????????????????????????? | | ##??# ##??????????????????????????? | | #??### ## #??????????????????????????? | | #???## ## #??????????????????????????? | | ##### ## #??????????????????????????? | | ##### ##??????????????????????????? | | ##???# #???????????????????????????? | | ######## ##????# #???????????????????????????? | | ???????## ##?????# ####????????????????????????? | | ????????####?#???## ##???????????????????????? | | ????????????## ### #???????????????????????? | | ?????????#### g g #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# #???????????????????????? | | ?????????# p #???????????????????????? | | ?????????# ## #???????????????????????? | | ?????????# ##g #???????????????????????? | | ?????????# ##### ### ##??????????????????????? | | ?????????# ????##??# @#??????????????????????? | | ?????????## ?????????###;#??????????????????????? | | ??????????# ???????????# #??????????????????????? | | ?????????? ????????????###??????????????????????? | | ????????? ??????????????????????????????????????? | | ????????# ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 49 Energy Capacity 1700 Matter Stores 574 Matter Capacity 650 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 10 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 50 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Gravmag System | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastSignalConstruct Manual? 0 Play Time 00:53:14 Cumulative 615.9 hours Start 2023.04.03 @ 13:26:00 End 2023.04.03 @ 15:34:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 632 Rogue 631 Adventurer 0 Explorer 1 Win Type - Total 30 Types 21/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 92 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f9e9054-61c8-4f09-b0cf-f7a8f830d535