Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 00:07:13 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3848) 3848 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 10443 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 252 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -78 Cogmind --------- Core Integrity 821/850 Matter 244/300 Energy 340/340 System Corruption 3% Temperature Cool (0) Movement Walking (146) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Fission Core > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Experimental Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Kinecellerator Improved Force Field > --- WEAPON (3) ------- Proton Cannon Gauss Cannon Heavy Flak Cannon > --- INVENTORY (20) --- Flexi-carbon Leg Coolant Injector Large Storage Unit Improved Energy Well (600) Matter Compressor (0) Advanced Particle Charger Weapon Cycler Improved Light Armor Plating Experimental Thermal Shield Improved Field Recycling Unit (0) Gatling Laser Plasma Rifle Heavy Plasma Cannon Firepult Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Cooled Ion Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Kinecellerator Improved Force Field > --- WEAPON ----------- Proton Cannon Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Flexi-carbon Leg Coolant Injector Large Storage Unit Improved Energy Well Advanced Particle Charger Weapon Cycler Improved Light Armor Plating Experimental Thermal Shield Improved Field Recycling Unit Gatling Laser Plasma Rifle Heavy Plasma Cannon Firepult Gauss Cannon Slug Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Advanced EMP Blaster Proton Missile Launcher [Rating: 79] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Firepult Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 . 2 . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . . . 2 . 1 . . . . Utility 3 | . . . . . 1 . 1 . . . 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 140 | 6 3 3 1 4 20 32 8 12 . 35 16 Power 13 | 1 . . . 1 2 4 1 . . 2 2 Engine 8 | 1 . . . 1 . 3 1 . . 2 . Core 5 | . . . . . 2 1 . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 . . . 3 6 8 2 3 . 8 5 Treads 2 | . . . . . . . . . . 2 . Leg 35 | 2 . . . 3 6 8 2 3 . 6 5 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 27 | 1 2 . 1 . 1 . 3 3 . 11 5 Device 14 | . . . . . 1 . 1 2 . 6 4 Storage 8 | 1 1 . 1 . . . 2 . . 2 1 Processor 1 | . 1 . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . . . 1 . 3 . Artifact . | . . . . . . . . . . . . Weapon 63 | 2 1 3 . . 11 20 2 6 . 14 4 Energy Gun 6 | 1 . . . . 2 3 . . . . . Energy Cannon 17 | . . . . . 2 6 . 1 . 6 2 Ballistic Gun 8 | 1 . 1 . . 1 4 1 . . . . Ballistic Cannon 24 | . 1 1 . . 4 5 1 4 . 6 2 Launcher 7 | . . 1 . . 1 2 . 1 . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 12 | . . . . . . 9 . . . 3 . Parts Lost 29 | . . . . . 7 1 . 6 . 14 1 Power 3 | . . . . . 2 . . . . 1 . Propulsion 11 | . . . . . 2 . . 3 . 6 . Utility 3 | . . . . . . . . . . 3 . Weapon 12 | . . . . . 3 1 . 3 . 4 1 Highest Loss Streak 5 | . . . . . 4 1 . 5 . 4 1 Average Slot Usage (%) 95 | . 99 100 100 100 88 97 99 91 92 89 97 Engine 7 | . 14 14 14 14 2 6 7 7 7 7 6 Core 1 | . . . . . 5 2 . . . . 6 Leg 31 | . 28 28 28 28 29 35 37 37 38 28 26 Device 6 | . . . . . 8 9 7 6 7 6 14 Storage 13 | . 14 14 14 14 9 9 15 15 15 15 13 Processor 6 | . 13 14 14 14 9 9 7 . . . . Protection 2 | . . . . . . . . 7 7 4 4 Energy Cannon 5 | . . . . . 5 14 . 5 7 7 5 Ballistic Gun 6 | . 14 13 14 14 3 . 23 . . . . Ballistic Cannon 9 | . 4 14 14 14 9 9 . 8 7 10 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 126 | 10 25 25 41 47 55 68 84 111 111 111 126 Greatest Support 99 | 20 20 20 20 28 53 68 85 86 86 86 99 Greatest Overweight (x) 5 | 2 1 1 2 2 1 1 . 1 1 5 5 Average Overweight (x) 1 | . . 1 1 1 . . . 1 1 2 2 Largest Inventory Capacity 20 | 6 10 10 12 12 12 12 20 20 20 20 20 Average Capacity 15 | 5 8 10 11 12 12 12 18 20 20 20 20 Most Carried 20 | 6 10 10 12 12 12 12 20 19 18 20 20 Average Carried 13 | 4 8 9 11 12 10 11 15 15 18 16 17 Final Capacity 20 | 6 10 10 12 12 12 12 20 20 20 20 20 Final Carried 20 | 6 10 10 12 12 12 12 20 18 18 17 20 Class Distribution -------------------- 28% | Mutant 17% | Scavenger-Skirmisher 10% | Hauler-Mutant 8% | Hauler-Tank 7% | Scavenger-Mutant 7% | Hauler-Gunner 6% | Skirmisher 6% | Hauler-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Hauler-Gunner | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Matter Collected 3285 | 185 114 156 . 216 421 355 476 418 . 586 358 Remotely . | . . . . . . . . . . . . Salvage Created 4479 | . . 89 . 192 562 1116 455 457 . 1209 399 Parts 194 | . . 7 . 20 29 38 25 19 . 34 22 Haulers Intercepted 2 | . . . . . . 2 . . . . . Recyclers Shooed 6 | . . . . . 2 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 17 . 25 . Prevented 5 | . . . . . . . . . . 5 . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Combat Hostiles Destroyed 94 | . . 6 . 7 16 12 10 11 . 27 5 Guns 17 | . . . . 3 3 . 10 1 . . . Cannons 39 | . . 3 . 4 11 2 . 7 . 7 5 AOE 26 | . . 3 . . 2 5 . 1 . 15 . Classes Destroyed 14 | . . 3 . 2 3 4 1 1 . . . Worker 2 | . . . . . . 2 . . . . . Builder 2 | . . . . . . 1 . . . . 1 Tunneler 1 | . . . . 1 . . . . . . . Hauler 2 | . . . . . . 2 . . . . . Recycler 7 | . . . . . 2 4 . . . . 1 Swarmer 31 | . . 4 . 3 7 . 2 3 . 11 1 Grunt 28 | . . 1 . 2 6 5 3 5 . 6 . Brawler 7 | . . . . . 1 4 . . . 2 . Duelist 6 | . . . . 2 . . . 2 . 2 . Sentry 9 | . . . . . 2 2 1 . . 2 2 Hunter 7 | . . . . . . 1 2 . . 3 1 Programmer 3 | . . . . . . . 2 . . . 1 Behemoth 2 | . . . . . . . . 1 . 1 . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 8 | . . 3 . 4 5 8 3 3 . 7 2 Combat Bots Only 7 | . . 3 . 3 5 6 3 3 . 7 2 Max Kills in Single Turn 5 | . . 2 . 2 2 5 2 3 . 4 1 Gunslinging 1 | . . . . . . . 1 . . . . Exploded 4 | . . 2 . . 2 2 . 1 . 4 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Damage Taken 6251 | . . 100 . 159 1037 238 901 1088 . 2294 434 Core 842 | . . 41 . 12 190 46 123 108 . 293 29 Absorbed by Shields 111 | . . . . . . . . . . . 111 Core Remaining (%) 65 | 100 . . . 78 . 57 . . . 25 . Volleys Fired 234 | . . 15 . 14 46 31 38 26 . 39 25 Largest 3 | . . 2 . 2 3 3 3 3 . 3 3 Hottest 315 | . . 59 . 59 182 250 75 298 . 315 176 Shots Fired 521 | . . 28 . 28 106 41 114 65 . 79 60 Gun 203 | . . 13 . 14 34 . 114 28 . . . Cannon 303 | . . 13 . 14 71 41 . 36 . 69 59 Launcher 15 | . . 2 . . 1 . . 1 . 10 1 Special . | . . . . . . . . . . . . Kinetic 379 | . . 26 . 28 68 7 114 60 . 41 35 Thermal 98 | . . . . . 29 30 . 4 . 28 7 Explosive 3 | . . 2 . . 1 . . . . . . Electromagnetic 41 | . . . . . 8 4 . 1 . 10 18 Robot Hit Streak 18 | . . 4 . 7 18 8 13 11 . 8 8 Robot Miss Streak 8 | . . 3 . 3 5 3 3 6 . 6 8 Penetration Max 1 | . . . . . 1 . . 1 . . . Secondary Targets 2 | . . . . . . . 1 1 . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 . . . Shots Hit Robots 313 | . . 16 . 17 72 23 81 32 . 36 36 Core Hits 180 | . . 7 . 9 33 33 23 15 . 45 15 Critical Hits 7 | . . . . . 2 . . 2 . 2 1 Critical Kills 2 | . . . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . 1 . . . . 1 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8724 | . . 243 . 311 1397 1415 1400 897 . 2198 863 Guns 2358 | . . 68 . 149 370 . 1400 371 . . . Cannons 4166 | . . 85 . 162 977 612 . 380 . 1087 863 Explosions 2200 | . . 90 . . 50 803 . 146 . 1111 . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 4302 | . . 153 . 311 818 46 1400 656 . 434 484 Thermal 3360 | . . . . . 392 1293 . 241 . 1341 93 Explosive 140 | . . 90 . . 50 . . . . . . Electromagnetic 922 | . . . . . 137 76 . . . 423 286 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . 3 3 3 3 4 4 . . . . 3 Average Corruption 3 | . 2 3 3 3 4 4 . . . . 2 Corruption Purged . | . . . . . . . . . . . . Effects 116 | . 1 9 17 15 23 36 . . . . 15 Message Errors 35 | . . 2 3 5 7 12 . . . . 6 Matter Fused 28 | . 1 3 5 3 5 7 . . . . 4 Heat Flow Errors 13 | . . . 3 2 2 5 . . . . 1 Energy Discharges 17 | . . 3 2 1 4 5 . . . . 2 Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 11 | . . 1 4 2 . 4 . . . . . Targeting Errors 10 | . . . . 2 5 2 . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 91 | . . . . . 15 . . 20 . 44 12 Projectiles 61 | . . . . . 15 . . 20 . 14 12 Explosions 30 | . . . . . . . . . . 30 . Melee . | . . . . . . . . . . . . Knockbacks 14 | . . 1 . 1 6 . . 2 . 2 2 Impact . | . . . . . . . . . . . . Kinetic 13 | . . 1 . 1 5 . . 2 . 2 2 Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 175 | . . . . . . 38 . 12 . 125 . Shots 14 | . . . . . . 4 . 1 . 9 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 617 | . . . 263 135 225 444 150 534 . 617 291 Average Temperature 130 | . . . 108 28 72 119 53 230 . 174 81 Received Heat Transfer 1140 | . . . . 48 387 54 123 336 . 183 9 Effects 34 | . . . 1 . . 2 . 19 . 12 . Shutdowns 8 | . . . . . . 1 . 5 . 2 . Energy Bleed 6 | . . . . . . 1 . 2 . 3 . Interference 6 | . . . 1 . . . . 4 . 1 . Matter Decay 5 | . . . . . . . . 3 . 2 . Short Circuit 3 | . . . . . . . . . . 3 . Damage (minor) 2 | . . . . . . . . 1 . 1 . Damage (major) 4 | . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . 1 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 12 | . . . . . . 5 . 2 . 5 . Combat Hostiles 12 | . . . . . . 5 . 2 . 5 . Parts Melted 44 | . . . . . . 21 . 5 . 18 . Heat Transferred 13296 | . . . . . 780 6206 . 1200 . 4999 111 Parts Sabotaged 4 | . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Peak Influence 592 | . 21 142 . 106 216 450 448 . . . 592 Initial 170 | . . 7 . . 31 30 170 . . . 93 Average 123 | . 9 92 . 41 92 123 210 . . . 149 Maximum Alert Level 2 | . . . . . 1 2 2 . . . 2 Low Security (%) 79 | 100 100 100 . 100 94 70 59 . . . 77 Level 1 7 | . . . . . 5 20 9 . . . . Level 2 12 | . . . . . . 9 30 . . . 22 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . . 5 10 . . 1 4 Investigation 2 | . 1 . . . . . 1 . . . . Extermination 5 | . . . . . . . 3 . . . 2 Reinforcement 7 | . . . . . . 3 2 . . . 2 Assault 3 | . . . . . . 2 . . . 1 . Garrison 4 | . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Distress Signals 9 | . 1 . . . 3 3 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 147 | . 5 9 . 8 24 29 16 13 . 29 14 Peak Tracking Total 8 | . 2 3 . 4 5 6 5 4 . 8 5 Tactical Retreats 7 | . 1 1 . . 2 . . 1 . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Traps Triggered 4 | . 2 . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Machines Disabled 6 | . . . . . 1 4 . . . . 1 Max in Single Turn 1 | . . . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Machines Accessed 35 | . 2 . 3 . 6 4 11 1 4 . 4 Terminals 18 | . 2 . . . 5 4 6 . . . 1 Fabricators 3 | . . . . . . . 1 . . . 2 Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 Total Hacks 108 | . 5 . 5 . 16 14 27 1 30 . 10 Successful 69 | . 3 . 5 . 6 6 12 1 30 . 6 Failed 39 | . 2 . . . 10 8 15 . . . 4 Catastrophic 2 | . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 2 . 1 . 1 7 1 . . . 2 Terminals 49 | . 5 . . . 14 14 14 . . . 2 Fabricators 11 | . . . . . . . 4 . . . 7 Repair Stations 4 | . . . . . . . 4 . . . . Recycling Units 3 | . . . . . 2 . 1 . . . . Scanalyzers 3 | . . . . . . . 3 . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 Terminal Hacks 54 | . 3 . 5 . 5 5 4 1 30 . 1 Record 16 | . . . 4 . . . . . 11 . 1 Part Schematic 12 | . 2 . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . Alert Level 4 | . . . . . 2 1 1 . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Registered Components 2 | . . . . . 1 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 7 | . . . . . . . 3 . . . 4 Load Schematic 3 | . . . . . . . 1 . . . 2 Build 4 | . . . . . . . 2 . . . 2 Repair Station Hacks 2 | . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . 1 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . . . 1 Terminals 2 | . . . . . . 1 . . . . 1 Botnet 2 | . . . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 2 . . . 6 3 11 . . . 4 Full Trace Events 2 | . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built 2 | . . . . . . . 2 . . . . Matter 252 | . . . . . . . 252 . . . . Time 134 | . . . . . . . 134 . . . . Total Robot Build Rating 8 | . . . . . . . 8 . . . . Part Schematics Acquired 13 | . 2 . . . . . 1 . 10 . . Parts Built 4 | . . . . . . . 1 . . . 3 Matter 687 | . . . . . . . 102 . . . 585 Time 202 | . . . . . . . 51 . . . 151 Total Part Build Rating 22 | . . . . . . . 1 . . . 21 Parts Repaired 1 | . . . . . . . 1 . . . . Time 19 | . . . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Total Allies 9 | . . . . 2 . 2 2 . . 3 . Largest Group 2 | . . . . 2 1 2 2 . . 2 . Highest-Rated Group 94 | . . . . 39 8 62 64 . . 94 . Highest-Rated Ally 94 | . . . . 31 8 31 32 . . 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 55 | . . . . 8 . 26 7 . . 14 . Total Damage 1067 | . . . . 104 . 423 220 . . 320 . Kills 8 | . . . . 1 . 5 2 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Turns Passed 10866 | 72 355 503 909 798 847 1629 1356 1099 125 1506 1667 Spaces Moved 5321 | 46 240 286 520 476 329 692 808 619 80 622 603 Core 17 | 17 . . . . . . . . . . . Treads 373 | . . . . . . . . . . 128 245 Legs 4931 | 29 240 286 520 476 329 692 808 619 80 494 358 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 122 130 157 158 155 143 Average Speed 160 | 106 139 150 174 150 141 148 130 158 158 204 194 Slowest Speed 270 | 150 150 150 180 180 150 150 130 160 158 270 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 5 35 48 91 81 22 81 22 63 69 64 11 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 4 | . . . . . 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . . Scrap Searched 5 | . . 1 . . . . . 2 . 2 . Spaces Dug 1 | . . . . . . . . . . . 1 Terrain Destroyed 143 | . . 9 . 1 13 65 . 13 . 26 16 Melee . | . . . . . . . . . . . . Projectile 65 | . . 1 . 1 7 10 . 13 . 17 16 AOE 78 | . . 8 . . 6 55 . . . 9 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Dat Pro Fac Total 7311 | 68 262 332 524 533 621 1263 1078 703 79 792 1056 Wait 1414 | 6 3 24 . 34 206 461 206 39 . 52 383 Move 5310 | 45 239 285 519 475 328 691 807 618 79 621 603 Hop . | . . . . . . . . . . . . Pick Up 108 | 11 10 2 2 1 13 18 14 5 . 17 15 Fast Attach 26 | 1 1 1 . 1 3 8 2 . . 7 2 Attach 64 | 5 . . . . 12 8 2 8 . 24 5 Detach 14 | . . . . . 2 1 . 3 . 7 1 Swap 50 | . 2 2 1 3 5 16 4 4 . 4 9 Drop 78 | . 7 3 2 5 6 29 5 . . 9 12 Fire 234 | . . 15 . 14 46 31 38 26 . 39 25 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 12 | . . . . . . . . . . 12 . Trap 1 | . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Met 8R-AWN 166 | -10/Materials | Discovered new exit (range 16) 266 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 428 | -10/Materials | Entered Mines 430 | -10/Mines | Followed 8R-AWN into the Mines 473 | -10/Mines | Assembled infested the area 609 | -10/Mines | Discovered new exit (range 5) 645 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 931 | -10/Mines | Entered Exiles 970 | -10/Exiles | Welcomed by 8R-AWN 994 | -10/Exiles | Met EX-HEX 1115 | -10/Exiles | Met EX-DEC 1145 | -10/Exiles | Visited The Gauntlet 1403 | -10/Exiles | Met EX-BIN 1423 | -10/Exiles | Aligned with FarCom system 1424 | -10/Exiles | Given EX-Vault access code 1540 | -10/Exiles | Opened EX-Vault 1666 | -10/Exiles | Found Firepult 1707 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1817 | -10/Exiles | Discovered new exit (range 14) 1840 | -10/Exiles | Left Exiles lab with Firepult 1840 | -10/Exiles | Entered Mines 1882 | -9/Mines | Discovered new exit (range 12) 2474 | -9/Mines | Learned location of 1 exit from Materials 2600 | -9/Mines | Discovered new exit (range 15) 2638 | -9/Mines | Entered Materials 2638 | -8/Materials | Accompanied by 1 ally 2638 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2639 | -8/Materials | Identified exit to Factory 2875 | -8/Materials | Lost 4 parts (1p1n2w) 3003 | -8/Materials | Discovered new exit (range 11) 3172 | -8/Materials | Identified exit to Storage 3421 | -8/Materials | Build established: Scavenger-Skirmisher 3485 | -8/Materials | Entered Storage 3858 | -8/Storage | Build established: Scavenger-Mutant 4497 | -8/Storage | Build established: Scavenger-Skirmisher 4551 | -8/Storage | Met a pair of Derelict thieves 4859 | -8/Storage | Build established: Mutant 5114 | -8/Storage | Entered Factory 5114 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5293 | -7/Factory | Build established: Skirmisher 5754 | -7/Factory | Fabricated Y-54 Guardian (x2) 5792 | -7/Factory | Garrison activated, responded to threat 5817 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 5924 | -7/Factory | Local fabrication network quarantined 6097 | -7/Factory | Repaired Titanium Leg 6137 | -7/Factory | Build established: Hauler-Gunner 6142 | -7/Factory | Identified exit to Lower Caves 6445 | -7/Factory | Garrison activated, responded to threat 6470 | -7/Factory | Entered Lower Caves 6530 | -7/Lower Caves | Lost 5 parts (2n3w) 6952 | -7/Lower Caves | Spotted B-75 Beast 6954 | -7/Lower Caves | Destroyed B-75 Beast 7077 | -7/Lower Caves | Build established: Hauler-Mutant 7149 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7249 | -7/Lower Caves | Discovered new exit (range 9) 7384 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7539 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7569 | -7/Lower Caves | Entered Data Miner 7569 | -7/Data Miner | Discovered new exit (range 6) 7600 | -7/Data Miner | Met Data Miner 7628 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7628 | -7/Data Miner | Learned location of Section 7 (-2) 7655 | -7/Data Miner | Received God Mode back door access code from Data Miner 7694 | -7/Data Miner | Entered Proximity Caves 7695 | -6/Proximity Caves | Identified exit to Factory 7717 | -6/Proximity Caves | Escorted by Enhanced Grunt 7717 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7790 | -6/Proximity Caves | Destroyed 7 combat bots 7795 | -6/Proximity Caves | Found Prototype Device 7796 | -6/Proximity Caves | Identified Exp. Thermal Shield 7962 | -6/Proximity Caves | Core integrity fell below 50% 8010 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 8155 | -6/Proximity Caves | Spotted B-75 Beast 8208 | -6/Proximity Caves | Destroyed B-75 Beast 8303 | -6/Proximity Caves | Build established: Hauler-Tank 9028 | -6/Proximity Caves | Build established: Scavenger-Gunner 9030 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9200 | -6/Proximity Caves | Entered Factory 9200 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9507 | -6/Factory | Build established: Scavenger-Skirmisher 10014 | -6/Factory | Fabricated Exp. Flexi-carbon Leg (x1) 10473 | -6/Factory | Build established: Hauler-Skirmisher 10492 | -6/Factory | Local fabrication network quarantined 10495 | -6/Factory | Fabricated Imp. Force Field (x2) 10867 | -6/Factory | Self-destructed Last Messages --------------- 10644_ Dropped Neutrino Core. 10644_ Acquired Lgt. Fission Core. 10644_ U-05 Engineer builds a Wall. 10650_ U-05 Engineer builds a Door. 10654_ 1PTP3U%3 USKNJP&/EEE 10658_ R-10 Processor collects VTOL Module. 10664_ R-10 Processor collects Hvy. Assault Rifle. 10669_ U-05 Engineer builds a Wall. 10671_ Y-54 Guardian destroyed. 10672_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 10678_ Acquired 42 matter. 10679_ K-01 Serf collects debris. 10689_ R-10 Processor collects Imp. Deuterium Engine. 10699_ Dropped Proton Missile Launcher. 10701_ Acquired Matter Compressor. 10707_ VGIF2DLV |FXYBBLZ1KBSB #RD/=% 10707_ R-10 Processor collects Proton Missile Launcher. 10783_ System corrupted: Matter fused (-7). 10810_ System corrupted: Matter fused (-9). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????? | | ?????????????Y?????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ??????????????????????????## #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #??????????????# | | ??????????????????????????? #??????????????+ | | ???????????????????????????? #??????????????# | | ???????????????????????????? ????????????????? | | ???????????######+??????????# #????????????????? | | ???????????# ] ????????# #????????????????? | | ???????????# ??????# #????????????????? | | ???????????# ##### #????????????????? | | ???????????# w /@ #????????????????? | | ?????????????? """ """ ######+####??????????????? | | ??????????????????" ""??# ! #??????????????# | | ??????????????????" ????# #??????????????# | | ????????????????????????# #??????????????# | | ????????????????????????# """""" #??????????????# | | ????????????????????????# """""" #?????????????## | | ????????????????????????# """""" ############### | | ????????????????????????# """""" + | | ????????????????????????# ############### | | ????????????????????????###########???# ### | | ??????????????????????????????????????# #?# | | ??????????????????????????????????????# """#?# | | ??????????????????????????????????????# """#?# | | ??????????????????????????????????????# """#?# | | ??????????????????????????????????????# ! ### | | ??????????????????????????????????????#######+## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????# #### | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Imp. Light Armor Plating | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Exp. Flexi-carbon Leg | x1 | -6/Factory Imp. Force Field | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed HardlightDeliveryCanceller Manual? 0 Play Time 01:59:03 Cumulative 58.2 hours Start 2020.09.15 @ 11:03:11 End 2020.09.18 @ 00:07:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae1306dc-3c42-4b03-8f1d-e4bdad19b4ac