Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.04 @ 02:48:32 Player: g-man Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (110) 550 Value Destroyed (3873) 3873 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 10737 Bonus ------- Follower Combat Kills 150 Met Data Miner 300 Friendly Fire -36 Cogmind --------- Core Integrity 17/1000 Matter 230/300 Energy 100/100 System Corruption 40% Temperature Cool (0) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (8) ------ Experimental Optical Array 0b10 Decoder Chip [Skirmisher] > --- WEAPON (4) ------- Makeshift Sword > --- INVENTORY (5) ---- Compact Matter Pod (150) Makeshift Terrain Scan Processor Plasma Rifle Neutron Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Wheel Wheel > --- UTILITY ---------- Humpback Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Hardened Heavy Armor Plating Hacking Drone Bay > --- WEAPON ----------- Plasma Rifle Neutron Cannon Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Heavy Deuterium Engine Angular Momentum Engine Micro Fission Core Improved VSS Leg Improved VSS Leg Wheel Compact Wheel Armored Wheel Gravmag System Advanced Heat Sink Improved Cooling System Large Storage Unit Compact Matter Pod Matter Compressor Improved Sensor Array Improved Sensor Array Makeshift Terrain Scan Processor Advanced Terrain Scan Processor Recoil Nullifier Recoil Nullifier Makeshift Transmission Jammer Power Shielding Improved Heavy Armor Plating Improved Heavy Armor Plating Point Defense System Advanced Hacking Suite High-powered Shock Rifle Cooled Particle Cannon Gauss Rifle Proton Missile Launcher Makeshift Axe Makeshift Sword [Rating: 90] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Slug Cannon Launcher Proton Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . Utility 6 | . . 1 . 1 1 . . . . 2 . . . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . 1 Parts Attached 229 | 6 7 14 . 18 29 11 6 2 18 49 11 1 1 9 47 Power 11 | 1 . 1 . 3 1 . . . 1 . 1 . . . 3 Engine 7 | 1 . 1 . 1 1 . . . 1 . . . . . 2 Core 4 | . . . . 2 . . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 50 | 2 3 3 . 3 4 1 3 . 4 10 1 . . 4 12 Treads . | . . . . . . . . . . . . . . . . Leg 32 | 2 3 3 . 3 4 1 3 . 4 4 . . . 3 2 Wheel 16 | . . . . . . . . . . 6 1 . . 1 8 Hover 2 | . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . Utility 88 | 1 2 5 . 6 9 . 1 2 6 27 5 . 1 4 19 Device 53 | . 1 . . 3 6 . . 2 5 19 2 . 1 4 10 Storage 8 | 1 1 2 . 1 . . . . . 1 1 . . . 1 Processor 3 | . . . . . 1 . . . . . . . . . 2 Hackware 4 | . . . . . 1 . . . . 2 . . . . 1 Protection 20 | . . 3 . 2 1 . 1 . 1 5 2 . . . 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 80 | 2 2 5 . 6 15 10 2 . 7 12 4 1 . 1 13 Energy Gun 10 | . . 1 . . 2 1 . . 1 . 2 . . . 3 Energy Cannon 8 | . 1 . . . 3 1 . . . 1 1 . . 1 . Ballistic Gun 14 | 2 1 3 . 1 2 2 . . 1 2 . . . . . Ballistic Cannon 16 | . . . . 2 3 2 1 . 2 4 1 . . . 1 Launcher 22 | . . . . 2 4 3 . . 2 3 . 1 . . 7 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . 1 . 1 1 1 1 . 1 2 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 2 . . 1 1 . . . . 2 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . . . . . . . 8 Parts Lost 57 | . . 4 . 1 6 . 1 . 7 2 2 . . 1 33 Power 6 | . . 1 . . . . . . 1 . . . . . 4 Propulsion 20 | . . 1 . . 2 . . . 5 1 . . . 1 10 Utility 16 | . . 1 . 1 1 . 1 . . . 1 . . . 11 Weapon 15 | . . 1 . . 3 . . . 1 1 1 . . . 8 Highest Loss Streak 19 | . . 2 . 1 3 . 1 . 2 1 2 . . 1 19 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 92 99 100 99 98 100 99 100 96 88 85 86 85 85 77 Engine 4 | . 14 10 11 2 . 7 7 7 6 6 1 . . . 1 Core 2 | . . . . 6 6 . . . . . 4 6 6 6 2 Leg 20 | . 27 32 33 36 29 30 30 30 27 14 11 6 6 12 9 Wheel 6 | . . . . . . . . . . 9 14 20 20 13 9 Device 9 | . 7 11 11 8 20 15 13 8 10 9 5 6 5 6 8 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 6 4 Processor 5 | . . . . . 2 7 7 7 7 6 6 6 6 6 11 Hackware 2 | . . . . . 6 7 7 5 . 3 . . . . . Protection 8 | . . 10 11 18 . . 1 7 11 9 12 13 13 13 6 Energy Gun 2 | . . 7 11 1 3 5 . . 1 5 5 . . . 2 Energy Cannon 5 | . 12 3 . . 3 2 7 7 7 5 6 6 6 6 4 Ballistic Gun 5 | . 15 10 11 8 3 1 7 7 2 2 6 6 6 6 2 Ballistic Cannon 3 | . . . . 7 4 1 6 7 6 3 . . . . 4 Launcher 2 | . . . . . 3 7 . . . . . 5 6 6 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 265 | 11 19 32 28 44 51 54 53 54 55 86 252 255 255 258 265 Greatest Support 78 | 20 20 30 30 40 60 65 78 78 78 51 30 30 30 20 43 Greatest Overweight (x) 26 | . 1 1 . 1 1 . . . 1 26 12 8 8 12 13 Average Overweight (x) 2 | . . . . . . . . . . 2 4 8 8 12 4 Largest Inventory Capacity 35 | 8 10 15 10 15 15 15 15 15 15 15 35 35 35 35 35 Average Capacity 19 | 6 8 10 10 13 15 15 15 15 15 15 19 35 35 35 21 Most Carried 35 | 2 10 10 10 15 15 15 15 15 15 15 26 31 32 35 35 Average Carried 17 | 1 5 9 9 13 12 14 14 14 12 13 14 28 31 34 20 Final Capacity 35 | 8 10 10 10 15 15 15 15 15 15 15 35 35 35 35 5 Final Carried 35 | 2 10 9 10 13 15 15 14 15 11 15 26 31 31 35 4 Class Distribution -------------------- 23% | Hauler-Skirmisher 17% | Mutant 13% | Derelict-Skirmisher 13% | Skirmisher 8% | Scavenger-Mutant 7% | Scavenger-Tank 5% | Tank 3% | Scavenger-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4654 | 209 193 242 . 145 646 224 204 12 322 608 433 292 . 323 801 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4145 | . 359 543 . 202 545 95 184 . 365 662 147 143 . 234 666 Parts 212 | . 31 28 . 13 26 6 3 . 12 38 3 6 . 10 36 Haulers Intercepted 6 | . 1 1 . . 2 . . . . 1 . . . . 1 Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 1 12 . 9 . 4 5 . 11 . Prevented 14 | . . . . . . 1 . . . . 1 7 . 5 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 87 | . 11 12 . 4 6 4 5 . 9 9 4 4 . 6 13 Guns 28 | . 5 11 . 2 1 . 2 . 1 2 1 . . 1 2 Cannons 35 | . 6 1 . 1 3 1 3 . 4 5 3 1 . 1 6 AOE 24 | . . . . 1 2 3 . . 4 2 . 3 . 4 5 Classes Destroyed 12 | . 3 1 . 2 3 . . . 1 1 . . . . 1 Worker 8 | . . . . 1 2 . . . . 4 . . . . 1 Builder 2 | . . . . . . . . . . 2 . . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 6 | . 1 1 . . 2 . . . . 1 . . . . 1 Recycler 4 | . . . . . 2 . . . . 1 . . . . 1 Watcher 2 | . . . . 1 . . . . . 1 . . . . . Swarmer 30 | . 6 3 . . . 3 2 . 1 3 . 3 . 4 5 Grunt 29 | . 5 4 . 4 2 . 2 . 4 . 4 1 . 2 1 Brawler 1 | . . . . . . . . . 1 . . . . . . Sentry 11 | . . 5 . . 2 . 1 . 1 2 . . . . . Hunter 5 | . . . . . 1 . . . 2 . . . . . 2 Programmer 11 | . . . . . 1 1 . . . 4 . . . . 5 Best Kill Streak 5 | . 3 5 . 2 2 3 2 . 3 3 3 3 . 4 5 Combat Bots Only 5 | . 3 5 . 2 2 3 2 . 3 3 3 3 . 4 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 2 1 . 2 2 1 2 . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 1 2 . . 2 2 . 2 . 1 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 10606 | . 237 645 . 558 830 94 348 . 1191 794 699 152 . 330 4728 Core 1558 | . 68 52 . 44 105 . 36 . 195 20 38 . . 17 983 Absorbed by Shields 144 | . . . . . 144 . . . . . . . . . . Redirected to Shielding 91 | . . . . 28 . . . . 9 . . 8 . 10 36 Core Remaining (%) 82 | 100 72 . 87 92 . . . . 52 . . . . 91 . Volleys Fired 289 | . 24 40 . 20 58 5 11 . 30 42 16 7 . 8 28 Largest 4 | . 2 2 . 2 3 3 3 . 3 3 3 3 . 3 4 Hottest 249 | . 80 80 . 80 140 122 111 . 153 158 135 99 . 99 249 Shots Fired 645 | . 48 80 . 39 105 14 33 . 61 101 34 21 . 26 83 Gun 292 | . 24 67 . 25 50 5 11 . 8 41 15 7 . 9 30 Cannon 298 | . 24 13 . 12 43 2 22 . 48 56 17 7 . 8 46 Launcher 55 | . . . . 2 12 7 . . 5 4 2 7 . 9 7 Special . | . . . . . . . . . . . . . . . . Kinetic 282 | . 24 40 . 30 47 2 22 . 25 30 12 7 . 9 34 Thermal 267 | . 24 40 . 7 22 1 11 . 31 67 20 7 . 8 29 Explosive 25 | . . . . 2 8 3 . . 5 4 2 . . . 1 Electromagnetic 71 | . . . . . 28 8 . . . . . 7 . 9 19 Robot Hit Streak 9 | . 6 8 . 9 6 2 8 . 6 6 6 5 . 6 6 Robot Miss Streak 8 | . 2 3 . 3 5 5 4 . 5 8 3 2 . 3 5 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 371 | . 27 48 . 25 61 4 18 . 34 54 23 12 . 13 52 Core Hits 210 | . 14 22 . 13 22 6 7 . 19 29 13 4 . 11 50 Critical Kills 1 | . . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 6 | . . 2 . 1 1 . . . . 2 . . . . . Burn 5 | . . 2 . 1 . . . . . 2 . . . . . Destroy 1 | . . . . . 1 . . . . . . . . . . Melee Attacks 40 | . . 1 . 1 10 1 1 . 3 4 . . . . 19 Impact . | . . . . . . . . . . . . . . . . Slashing 40 | . . 1 . 1 10 1 1 . 3 4 . . . . 19 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10471 | . 437 717 . 602 1236 278 408 . 1179 1559 876 315 . 747 2117 Guns 3159 | . 159 632 . 249 466 16 147 . 85 540 250 69 . 135 411 Cannons 4163 | . 278 85 . 195 529 27 261 . 682 798 242 80 . 82 904 Explosions 3124 | . . . . 158 241 235 . . 412 221 384 166 . 530 777 Melee . | . . . . . . . . . . . . . . . . Ramming 25 | . . . . . . . . . . . . . . . 25 Kinetic 3557 | . 159 384 . 373 600 27 300 . 308 396 240 69 . 135 566 Thermal 3777 | . 278 333 . 71 250 120 108 . 459 942 252 80 . 171 713 Explosive 1888 | . . . . 158 241 2 . . 412 221 384 . . . 470 Electromagnetic 1224 | . . . . . 145 129 . . . . . 166 . 441 343 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . 1 1 . . . . 1 1 1 1 2 40 Average Corruption 3 | . . . . 1 1 . . . . 1 1 1 1 1 15 Corruption Purged 1 | . . . . . 1 . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . 8 Effects 110 | . . . . 2 5 . . . . 8 14 9 2 19 51 Message Errors 33 | . . . . 1 2 . . . . 3 8 3 1 3 12 Matter Fused 20 | . . . . . . . . . . 2 2 3 1 6 6 Heat Flow Errors 9 | . . . . . 1 . . . . . . . . 3 5 Energy Discharges 15 | . . . . . 1 . . . . 3 1 1 . 2 7 Parts Rejected 4 | . . . . 1 . . . . . . 1 . . . 2 Parts Fused 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 12 | . . . . . . . . . . . 2 1 . 3 6 Data Loss (major) 2 | . . . . . . . . . . . . 1 . . 1 Misfires 5 | . . . . . . . . . . . . . . 2 3 Alerts 2 | . . . . . . . . . . . . . . . 2 Misdirections 4 | . . . . . . . . . . . . . . . 4 Weapon Failures 2 | . . . . . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 262 | . . . . . 30 20 33 . 16 24 15 21 . . 103 Projectiles 132 | . . . . . 14 . 33 . 16 19 15 21 . . 14 Explosions 130 | . . . . . 16 20 . . . 5 . . . . 89 Melee . | . . . . . . . . . . . . . . . . Knockbacks 24 | . . . . 4 3 . . . . 4 2 . . . 11 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 22 | . . . . 4 3 . . . . 4 2 . . . 9 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 195 | . . . . . . 19 . . . . 52 . . 18 106 Shots 7 | . . . . . . 1 . . . . 2 . . 2 2 Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 360 | . 192 190 . 189 258 93 117 . 225 352 357 191 . 265 360 Average Temperature 78 | . 60 58 . 47 97 44 39 . 59 91 155 82 . 98 85 Received Heat Transfer 1649 | . 87 270 . 351 149 . 84 . 150 93 267 27 . 63 108 Effects 3 | . . . . . 1 . . . . 1 . . . . 1 Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Interference 2 | . . . . . . . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . 1 . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 7 | . . 2 . . 1 . . . . 4 . . . . . Heat Transferred 6007 | . 592 962 . 259 407 100 148 . 705 1803 409 111 . 211 300 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 1 . . . . . 1 . 1 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 329 | . 263 315 43 99 210 . . . . 191 . . . . 329 Initial 43 | . . 39 43 16 39 . . . . . . . . . . Average 80 | . 108 177 43 72 81 . . . . 49 . . . . 78 Maximum Alert Level 1 | . 1 1 . . 1 . . . . . . . . . 1 Low Security (%) 90 | 100 81 60 100 100 84 . . . . 100 . . . . 94 Level 1 9 | . 18 39 . . 15 . . . . . . . . . 5 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 3 . 3 4 . . . . 9 . . . . 7 Investigation 1 | . . 1 . . . . . . . . . . . . . Extermination 10 | . . . . . 2 . . . . 4 . . . . 4 Reinforcement 13 | . . 2 . 1 2 . . . . 5 . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . 2 4 . . 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 172 | . 16 23 . 14 17 8 5 . 13 19 4 4 . 8 41 Peak Tracking Total 12 | . 5 6 . 4 4 4 3 . 4 6 4 3 . 4 12 Tactical Retreats 19 | . . 1 . . 1 1 1 . 3 2 . . . . 10 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . 1 . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . 1 . 3 1 . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 12 | . . 1 . 1 3 . . . . 3 . . . . 4 Max in Single Turn 3 | . . 1 . 1 3 . . . . 2 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 27 | . 2 3 . 2 4 2 1 . . 5 2 . 4 . 2 Terminals 13 | . 1 1 . 1 4 1 . . . 2 1 . . . 2 Fabricators 3 | . . . . . . . . . . 3 . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 74 | . 4 7 . 2 10 6 1 . . 8 2 . 32 . 2 Successful 60 | . 2 3 . 2 7 6 1 . . 3 2 . 32 . 2 Failed 14 | . 2 4 . . 3 . . . . 5 . . . . . Catastrophic 2 | . 1 . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 9 | . . . . . 3 . . 2 . 2 . . . . 2 Terminals 30 | . 3 3 . 1 10 5 . . . 5 1 . . . 2 Fabricators 3 | . . . . . . . . . . 3 . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 55 | . 2 1 . 1 7 6 1 . . 1 2 . 32 . 2 Record 21 | . . . . . 2 5 . . . 1 1 . 11 . 1 Part Schematic 11 | . . . . . . . . . . . . . 11 . . Robot Schematic 7 | . . . . . . . . . . . . . 7 . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . Open Door 3 | . . . . . . 1 1 . . . 1 . . . . Open DSF 3 | . . . . . 2 . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . . Dispatch Records 2 | . . 1 . . 1 . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . Network Status 2 | . . . . . . . . . . 2 . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 1 . 1 . . . . . . . . . . . Insert Component 2 | . . 1 . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 2 . 1 2 1 . . . 4 . . . . 1 Full Trace Events 1 | . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 . Total Orders 15 | . . . . . . . . 1 1 11 . . . . 2 ROAM 1 | . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . RETURN 13 | . . . . . . . . 1 1 9 . . . . 2 Ally Attacks 12 | . . . . . . . . . . . . . . 12 . Total Damage 421 | . . . . . . . . . . . . . . 421 . Kills 3 | . . . . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 2 1 1 1 . 2 2 . 2 . Drone Launches 12 | . . . . . . . . 1 1 8 . . . . 2 Drone Recoveries 12 | . . . . . . . . 1 1 8 . . . . 2 Decoded 0b10 Intel 31 | . . . . . . . . . . . . . . . 31 Patrols 7 | . . . . . . . . . . . . . . . 7 Reinforcements 12 | . . . . . . . . . . . . . . . 12 Guards 12 | . . . . . . . . . . . . . . . 12 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 17278 | 56 525 814 107 751 1208 1100 945 1218 1700 2617 1513 1152 244 1790 1538 Spaces Moved 10100 | 39 322 448 89 349 678 914 689 894 1127 1538 821 547 122 623 900 Core 91 | 1 . . . . . . . . . 1 . . . . 89 Treads . | . . . . . . . . . . . . . . . . Legs 5940 | 38 322 448 89 349 678 914 689 894 1127 380 . . . . 12 Wheels 3891 | . . . . . . . . . . 1157 821 547 122 623 621 Hover 178 | . . . . . . . . . . . . . . . 178 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 115 115 115 135 120 95 125 200 200 260 50 Average Speed 145 | 118 120 121 120 166 120 115 122 135 139 132 152 200 200 260 139 Slowest Speed 1350 | 120 190 190 120 190 195 115 135 135 186 1350 260 200 200 260 275 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 58 52 41 26 17 88 78 84 94 29 70 71 75 72 15 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . 2 . 1 . . . . 1 . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 30 | . . . . . . 8 1 3 3 . 8 4 . 3 . Spaces Dug 43 | . . 1 . 1 7 1 1 . 3 11 . . . . 18 Terrain Destroyed 333 | . . 1 . 6 89 27 11 . 29 82 17 8 . 7 56 Melee 29 | . . 1 . 1 . 1 1 . 3 4 . . . . 18 Projectile 44 | . . . . 1 2 . 10 . 12 9 1 1 . 2 6 AOE 260 | . . . . 4 87 26 . . 14 69 16 7 . 5 32 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 12091 | 46 408 636 89 477 948 950 767 907 1196 2035 1054 589 123 775 1091 Wait 1185 | . 45 122 . 65 155 4 52 . 7 335 189 30 . 124 57 Move 10085 | 38 321 447 88 348 677 913 688 893 1126 1537 820 546 121 622 900 Hop . | . . . . . . . . . . . . . . . . Pick Up 149 | 2 8 7 1 13 13 7 3 6 5 27 15 5 . 8 29 Fast Attach 36 | 6 3 1 . 2 1 1 . 1 . 11 1 . . . 9 Attach 66 | . . 5 . 3 9 . 1 . 11 9 6 . 1 1 20 Detach 17 | . . . . . 1 . . . 3 7 2 . 1 . 3 Swap 127 | . 4 8 . 13 19 10 5 1 7 29 4 1 . 8 18 Drop 94 | . 3 5 . 12 5 9 6 6 3 33 1 . . 4 7 Fire 289 | . 24 40 . 20 58 5 11 . 30 42 16 7 . 8 28 Melee 40 | . . 1 . 1 10 1 1 . 3 4 . . . . 19 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 1 1 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Upp) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 14) 57 | -11/Junkyard | Entered Materials 340 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 9) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 730 | -9/Materials | Discovered new exit (range 6) 1183 | -9/Materials | Discovered new exit (range 9) 1396 | -9/Materials | Entered Mines 1483 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1483 | -9/Mines | Discovered new exit (range 14) 1485 | -9/Mines | Assembled infested the area 1490 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1503 | -9/Mines | Entered Materials 1503 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -8/Materials | Build established: Scavenger-Mutant 1939 | -8/Materials | Garrison activated, responded to threat 2201 | -8/Materials | Garrison activated, responded to threat 2240 | -8/Materials | Discovered new exit (range 13) 2254 | -8/Materials | Entered Factory 2254 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2804 | -7/Factory | Lost 3 parts (2n1w) 3030 | -7/Factory | Build established: Skirmisher 3053 | -7/Factory | Discovered new exit (range 12) 3089 | -7/Factory | Identified exit to Lower Caves 3462 | -7/Factory | Entered Lower Caves 3526 | -7/Lower Caves | Learned location of 1 exit from Research 3526 | -7/Lower Caves | Learned Research trap positions 3526 | -7/Lower Caves | Learned Armory security intel 3530 | -7/Lower Caves | Attracted the attention of an 0b10 base 4166 | -7/Lower Caves | Encountered a Warlord checkpoint 4168 | -7/Lower Caves | Build established: Mutant 4552 | -7/Lower Caves | Discovered new exit (range 8) 4561 | -7/Lower Caves | Identified exit to Lower Caves 4562 | -7/Lower Caves | Entered another Lower Caves area 4632 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4698 | -7/Lower Caves | Discovered new exit (range 7) 4703 | -7/Lower Caves | Identified exit to Factory 4717 | -7/Lower Caves | Build established: Skirmisher 4900 | -7/Lower Caves | Learned location of 1 exit from Factory 4981 | -7/Lower Caves | Spotted B-75 Beast 5372 | -7/Lower Caves | Discovered new exit (range 11) 5386 | -7/Lower Caves | Identified exit to Zion 5402 | -7/Lower Caves | Build established: Derelict-Skirmisher 5507 | -7/Lower Caves | Entered Zion 5571 | -7/Zion | Discovered new exit (range 16) 5590 | -7/Zion | Identified exit to Proximity Caves 5688 | -7/Zion | Learned Factory emergency access door positions 5957 | -7/Zion | Found Prototype Launcher 6140 | -7/Zion | Identified exit to Deep Caves 6472 | -7/Zion | Given the Hacking Drone Bay 6475 | -7/Zion | Found Prototype Device 6476 | -7/Zion | Identified Hacking Drone Bay 6620 | -7/Zion | Received a hallucinogenic algorithm 6725 | -7/Zion | Entered Proximity Caves 6841 | -6/Proximity Caves | Identified Gui. Missile Launcher 7089 | -6/Proximity Caves | Learned Factory trap positions 7147 | -6/Proximity Caves | Build established: Derelict-Tank 7289 | -6/Proximity Caves | Spotted B-75 Beast 7488 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7782 | -6/Proximity Caves | Build established: Derelict-Mutant 8233 | -6/Proximity Caves | Discovered exit to Factory (range 7) 8254 | -6/Proximity Caves | Build established: Skirmisher 8425 | -6/Proximity Caves | Entered Factory 8425 | -6/Factory | Evolved 2 slots: Utility x2 8426 | -6/Factory | Identified exit to Factory 8427 | -6/Factory | Loaded intel: 127 trap records 8433 | -6/Factory | Identified exit to DSF 8750 | -6/Factory | Build established: Derelict-Skirmisher 9034 | -6/Factory | Identified exit to Lower Caves 10464 | -6/Factory | Build established: Tank 11042 | -6/Factory | Entered Lower Caves 11102 | -6/Lower Caves | Build established: Mutant 11415 | -6/Lower Caves | Build established: Tank 11735 | -6/Lower Caves | Build established: Scavenger-Tank 11888 | -6/Lower Caves | Learned 8 Factory zone layouts 11895 | -6/Lower Caves | Learned Factory terminal intel 12449 | -6/Lower Caves | Discovered new exit (range 9) 12465 | -6/Lower Caves | Identified exit to Lower Caves 12529 | -6/Lower Caves | Build established: Hauler-Skirmisher 12555 | -6/Lower Caves | Entered another Lower Caves area 12609 | -6/Lower Caves | Discovered exit to Factory (range 12) 13548 | -6/Lower Caves | Discovered new exit (range 16) 13611 | -6/Lower Caves | Identified exit to Data Miner 13621 | -6/Lower Caves | Learned Factory stockpile data 13707 | -6/Lower Caves | Entered Data Miner 13707 | -6/Data Miner | Discovered new exit (range 6) 13715 | -6/Data Miner | Identified exit to Proximity Caves 13745 | -6/Data Miner | Met Data Miner 13779 | -6/Data Miner | Learned location of Section 7 (-3) 13779 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13815 | -6/Data Miner | Received God Mode back door access code from Data Miner 13951 | -6/Data Miner | Entered Proximity Caves 14120 | -5/Proximity Caves | Escorted by Enhanced Grunt 14176 | -5/Proximity Caves | Learned 4 Factory zone layouts 15331 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15357 | -5/Proximity Caves | Discovered exit to Factory (range 3) 15583 | -5/Proximity Caves | Learned 4 Factory zone layouts 15741 | -5/Proximity Caves | Entered Factory 15741 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15742 | -5/Factory | Identified exit to Upper Caves 15743 | -5/Factory | Identified exit to Factory 15745 | -5/Factory | Loaded intel: 26 terminal locations 16373 | -5/Factory | System corruption reached 10% 16406 | -5/Factory | Lost 6 parts (2n2u2w) 16881 | -5/Factory | Cargo convoy interrupted 16904 | -5/Factory | Lost 4 parts (1p1n2u) 17052 | -5/Factory | Found Prototype Launcher 17052 | -5/Factory | Identified Hellfire Missile Launcher 17055 | -5/Factory | Found Hellfire Missile Launcher 17073 | -5/Factory | System corruption reached 30% 17080 | -5/Factory | Core integrity fell below 50% 17122 | -5/Factory | Core integrity fell below 20% 17153 | -5/Factory | Lost 19 parts (1p6n6u6w) 17279 | -5/Factory | Self-destructed Last Messages --------------- 17167_ K-01 Serf collects debris. 17170_ >> DECODED: Reinforcement location. 17182_ System corrupted: Gravmag Array rejected. 17189_ Assembly Bed disabled. 17191_ >> DECODED: Patrol location. 17198_ 3N==VDETJ,7&GLHJZWJ<1G:6Y1BF4S 17206_ Penetrated by Slug. 17206_ Slug penetrates Wall. 17212_ >> DECODED: Reinforcement location. 17214_ 0LPWS,RGMY0%QGWS WDHYRGL|QFIWM=>9LG5DJ 17228_ Acquired Lgt. Nuclear Core. 17232_ System corrupted: Heat flow error (+185). 17241_ ALERT: Rogue bot located, Programmers report to Factory Zone 7K. 17243_ K-01 Serf cleans the DSF Access. 17248_ System corrupted: Matter fused (-6). 17252_ P-70 Sage resets K-01 Serf, system corruption cleaned. 17255_ >> DECODED: Security location. 17270_ System corrupted: Component data lost. 17275_ Lgt. Nuclear Core destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # """ # # # """ #?????? | | # # """"" + + "" #?????? | | # # """"" # # """ """#?????? | | # #= """ # # """ R"#?????? | | # # # # """ """#?????? | | #^ # # # #?????? | | # ########### ##########?????? | | #####+## ########### #??????????????? | | =!%== ##########?????? | | * [[=| ! # * !#?????? | | ]!*]== ! ########## # #?????? | | #####+##[ #### # # ??????? | | [#! #######??# # # ???????? | | # T#???????# # # """"""???????? | | #! #???????# """""" # # """"""???????? | | # ##???????# """""" + + """"""???????? | | # #????????# """""" # # """""????????? | | # #????????# """""" # # ??????? | | # #????????# # ##########?????? | | # #????????# # #?????? | | # #????????##### #### #?????? | | # %################??# #?????? | | # # ""G"" #???# #?????? | | # # "" "" #??## #?????? | | ######## # """ ########+######+########?? | | ???????# # """"" ;@ ; p # | | ??###### # """"" #### p # | | ??# # x #??# # | | ??# # """ """ #??# # ! | | ??# # """"" """"" #??# # | | ??# # """"" """"" #??# # | | ??# / #??# # | | ## # #??# # | | ## ! ###############??########### | | ##== #??????????????????????????# | | ## ! ##?????????????????????????# | | # != #?????????????????????????# * | | ##!%]! # """ ?????????????????############# | | !!=!= ! # """ ?????????????????????????????? | | ! =!! # """ ?????????????????????????????? | | + "" ?????????????????????????????? | | #? "" ?????????????????????????????? | | #? ????????????????????????????? | | ##! #?? ! ???????????????????????????? | | ?# #??? ??????????????????????????? | | ?###########??? ?????????????????????????? | | ????????###?????########?????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Tesla Rifle | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Just Browsing Knowing Is Half The Battle Librarian Packrat The Oracle Challenges ------------ None Game ------ Seed FluxClaymoresRecalibrator Manual? 0 Play Time 04:06:13 Cumulative 20.1 hours Start 2024.02.03 @ 17:24:50 End 2024.02.04 @ 02:48:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 6 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e29ebf4-9e5e-45a7-b2a9-35c42ae3ef03