Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 09:44:17 Player: Bearly Playable Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (418) 418 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 1918 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 188/250 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Improved Treads Spiked Treads > --- UTILITY (2) ------ Large Storage Unit Advanced Weight Redist. System > --- WEAPON (2) ------- Overtuned Pulse Rifle Coil Gun > --- INVENTORY (15) --- Light Deuterium Engine Fission Core Improved Treads Heat Sink Machine Analyzer Subdweller Optics IFF Parser Improved Targeting Computer Improved Melee Analysis Suite Hardlight Generator Spread Laser Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Spiked Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System > --- WEAPON ----------- Overtuned Pulse Rifle Coil Gun > --- INVENTORY -------- Light Deuterium Engine Fission Core Improved Treads Heat Sink Machine Analyzer Subdweller Optics IFF Parser Improved Targeting Computer Improved Melee Analysis Suite Hardlight Generator Spread Laser Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher Great Axe [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Spiked Treads Treads Spiked Treads Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Coil Gun Ballistic Cannon Battle Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 19 | 6 4 2 7 Power 4 | 1 1 . 2 Engine 4 | 1 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads 4 | 2 . 1 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 2 . 1 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 1 1 3 Energy Gun 4 | 2 . . 2 Energy Cannon . | . . . . Ballistic Gun 2 | . 1 . 1 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Backups 9 | 1 4 8 13 Power 2 | . 2 3 2 Propulsion . | . . . . Utility 3 | . . 1 5 Weapon 3 | . 1 3 4 Tool/Special . | . . . . Unused Backups 20 | . . . 20 Power 4 | . . . 4 Propulsion 1 | . . . 1 Utility 8 | . . . 8 Weapon 7 | . . . 7 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 89 74 96 Engine 13 | . 13 14 14 Treads 23 | . 25 14 26 Device 9 | . 7 3 12 Storage 13 | . 14 14 13 Energy Gun 16 | . 25 14 14 Ballistic Gun 5 | . . 2 7 Ballistic Cannon 6 | . . 11 6 Peak Build Rating 25 | 6 7 10 25 Average Rating 14 | 4 6 7 20 On Entrance 5 | . 6 6 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 37 | 12 30 31 37 Greatest Support 52 | 40 40 40 52 Greatest Overweight (x) 8 | 2 8 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 14 Most Carried 15 | 2 6 9 15 Average Carried 9 | 1 4 8 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 2 5 9 15 Class Distribution -------------------- 92% | Mutant 7% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Scr Matter Collected 492 | 210 110 92 80 Remotely . | . . . . Salvage Created 450 | . 322 128 . Parts 18 | . 12 6 . Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 13 | . . 13 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 11 | . 8 3 . Guns 7 | . 6 1 . Cannons 2 | . . 2 . Classes Destroyed 3 | . 2 1 . Mechanic 1 | . 1 . . Grunt 8 | . 8 . . Subdweller 3 | . . 3 . Best Kill Streak 3 | . 3 1 . Combat Bots Only 3 | . 3 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 44 | . 27 15 2 Missed 16 | . 11 5 . Hits 28 | . 16 10 2 Projectile 28 | . 16 10 2 Damage Taken 419 | . 185 212 22 Core 62 | . 40 22 . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 50 | . 38 12 . Largest 2 | . 2 2 . Hottest 100 | . 100 83 . Shots Fired 88 | . 64 24 . Gun 83 | . 64 19 . Cannon 5 | . . 5 . Launcher . | . . . . Special . | . . . . Kinetic 12 | . . 12 . Thermal 76 | . 64 12 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 18 | . 16 18 . Robot Miss Streak 3 | . 2 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 65 | . 46 19 . Core Hits 22 | . 16 6 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 5 . . Burn 5 | . 5 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 805 | . 589 216 . Guns 720 | . 570 150 . Cannons 66 | . . 66 . Explosions . | . . . . Melee . | . . . . Ramming 19 | . 19 . . Kinetic 112 | . . 112 . Thermal 674 | . 570 104 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 3 | . 3 . . Targets Rammed 4 | . 4 . . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 220 | . 220 . . Average Temperature 83 | . 83 . . Received Heat Transfer 141 | . 99 42 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . 2 . . Combat Hostiles 2 | . 2 . . Parts Melted 4 | . 3 1 . Heat Transferred 2368 | . 2072 296 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 62 | . 62 . . Initial . | . . . . Average 17 | . 19 . . Influence Increases 229 | . 229 . . Destroy 0b10 Robot/C 160 | . 160 . . Destroy 0b10 Robot/NC 5 | . 5 . . Destroy Leader 30 | . 30 . . Successful Hack 18 | . 18 . . Destroy Structure 1 | . 1 . . Partial Spotted 15 | . 15 . . Influence Decreases 229 | . 229 . . Time Decay 224 | . 224 . . Lost Ally 5 | . 5 . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 20 | . 16 3 1 Peak Tracking Total 4 | . 4 1 1 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Machines Accessed 9 | . 5 . 4 Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 17 . 24 Successful 33 | . 9 . 24 Failed 8 | . 8 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 14 | . 14 . . Terminals 17 | . 17 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 27 | . 3 . 24 Record 24 | . . . 24 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 6 . . Terminals 6 | . 6 . . Assimilate 2 | . 2 . . Botnet 3 | . 3 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Total Allies 1 | . 1 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted 1 | . . . 1 Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) . | . . . . Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Scr Turns Passed 3642 | 77 751 857 1957 Spaces Moved 1871 | 43 360 324 1144 Core 9 | 8 1 . . Treads 1862 | 35 359 324 1144 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 181 | 151 167 249 167 Slowest Speed 450 | 160 450 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 3 58 25 82 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 10 | . . . 10 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Total 2028 | 52 438 350 1188 Wait 40 | 2 21 9 8 Move 1868 | 42 359 323 1144 Hop . | . . . . Pick Up 27 | 2 3 4 18 Fast Attach 18 | 6 9 1 2 Attach 2 | . 1 . 1 Detach 1 | . 1 . . Swap 7 | . 1 1 5 Drop 7 | . 1 . 6 Fire 50 | . 38 12 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 4 . . Escape Stasis . | . . . . Rewire 4 | . . . 4 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 9) 668 | -10/Materials | Discovered new exit (range 11) 796 | -10/Materials | Discovered new exit (range 13) 829 | -10/Materials | Entered Subcaves 830 | -10/Subcaves | Approached by a straggling Scientist 1686 | -10/Subcaves | Entered Scraptown 1697 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2009 | -9/Scraptown | Visited Shadow of the Wyrm 2063 | -9/Scraptown | Visited Bundlers 2214 | -9/Scraptown | Visited Comm Corps 2755 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2787 | -9/Scraptown | Discovered new exit (range 7) 2964 | -9/Scraptown | Visited UFD Registry 2964 | -9/Scraptown | Registered with UFD as "Pipechip" 3033 | -9/Scraptown | Visited Modified Component R&D 3119 | -9/Scraptown | Visited LU-1G1's Boring Crew 3277 | -9/Scraptown | Discovered new exit (range 3) 3344 | -9/Scraptown | Visited Chapter 10 3392 | -9/Scraptown | Visited Science Testing Area 3420 | -9/Scraptown | Visited Scrap Suit Storage 3500 | -9/Scraptown | Met Optimus 3500 | -9/Scraptown | Accepted into 0bPrime 3623 | -9/Scraptown | Civil war broke out across Scraptown 3643 | -9/Scraptown | Self-destructed Last Messages --------------- ANNOUNCEMENT: Evidence is being transmitted to you now... ANNOUNCEMENT: This news will hit some of you hard, but given the circumstances we have no choice but to apprehend Optimus and allies. 0BP_ANNOUNCE: There is another choice, join 0bPrime! Our vision ensures independence and glory for all Derelicts! ANNOUNCEMENT: Sever that connection! 0BP_ANNOUNCE: We are one. To vict-- ANNOUNCEMENT: Reinforcements are on the way. Do not resist and we may be able to reach an agreement. Optimus: "Bah, right when we're so close. Don't worry Pipechip, they can't stop us now. Get out of here and do your job, we'll deal with this." Optimus: "No holds barred, if they're hostile, they are an enemy of the people and we must shoot to kill. Collateral damage is to be expected!" YX-30V(r): "I'm having second thoughts about this." Searching scrap... Found Plasma Cutter. Found EM Pulse Gun. Found Lgt. Ion Engine. Found 68 Matter. Acquired 10 matter. Map ----- +----------------------------------------------------+ | """""""""""""""???"""""""""" #????? | | ?? 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" "#???????? | | ?????????? @|[* """"#???????? | | ???????????????""|##"|"##!!%##""|## ######???????? | | ????????????????????????#"""##"""####????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 For Emergencies Only Link The Feds Organ Harvest Challenges ------------ None Game ------ Seed LobotomyHellfireCasing Manual? 0 Play Time 00:38:03 Cumulative 10.0 hours Start 2025.10.25 @ 21:27:10 End 2025.10.29 @ 09:44:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 281b828c-3a26-4368-b6d3-d5e62886fc33