Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.06 @ 23:26:29

Player: Demise

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (185)     925
Value Destroyed (7676)     7676
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (4665)               4665
              TOTAL SCORE: 19606

 Bonus
-------
High Alert Combat Kills    1156
Follower Combat Kills      3107
Entered Garrisons          200
Network Hubs Disabled      200
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Friendly Fire              -598

 Cogmind 
---------
Core Integrity             0/1150
Matter                     284/550
Energy                     594/600
System Corruption          0%
Temperature                Cool (14)
Movement                   Flying (200) Ox2
Location                   -4/Garrison

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               VTOL Module
>              --- UTILITY (11) -----
      Advanced Coolant Injector
               Energy Well
               Matter Compressor
  Experimental System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
         Heavy Missile Launcher
               Force Lance
               Force Lance
               Force Lance

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Advanced Medium Treads
       Advanced Medium Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Improved Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
       Improved Kinecellerator
          Light Regenerative Plating
          Light Regenerative Plating
          Light Regenerative Plating
          Light Regenerative Plating
   Experimental System Shield
>               --- WEAPON -----------
                Phase Gun
          Heavy Gauss Cannon
>               --- INVENTORY --------
       Advanced Medium Treads
                Nuclear Pulse Array
                Nuclear Pulse Array
                Field Propulsion Array
  High-capacity Storage Unit
                Energy Well
                Matter Compressor
       Advanced Sensor Array
       Advanced Terrain Scanner
                Matter Filter
       Improved Overload Amplifier
       Advanced Transmission Jammer
                Drone Bay
       Advanced Variable Charge Gun
                Mass Driver
          Heavy Missile Launcher
                Ripper
[Rating: 125]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental System Shield
  Protection               Light Regenerative Plating
Weapon                     Gauss Rifle
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Ripper
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Ext Cet Arc Hub Fac Fac Was Fac Gar 
Slots Evolved              12   | .   .   2   2   .   2   2   .   .   .   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  9    | .   .   2   2   .   1   1   .   .   .   .   1   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             328  | 4   16  16  12  25  7   17  29  9   2   31  27  54  12  31  36  
  Power                    42   | .   4   1   1   1   .   2   8   2   .   4   2   3   3   4   7   
    Engine                 17   | .   3   1   1   1   .   2   7   .   .   2   .   .   .   .   .   
    Core                   11   | .   1   .   .   .   .   .   1   .   .   2   2   .   .   .   5   
    Reactor                14   | .   .   .   .   .   .   .   .   2   .   .   .   3   3   4   2   
  Propulsion               80   | 2   3   7   3   8   2   3   7   1   2   1   4   9   2   12  14  
    Treads                 42   | .   2   4   3   6   2   3   6   1   2   1   3   5   2   2   .   
    Leg                    14   | .   1   3   .   .   .   .   1   .   .   .   .   1   .   8   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   1   .   .   .   .   .   .   1   3   .   2   14  
  Utility                  128  | 2   5   3   4   8   4   10  6   2   .   17  13  34  3   11  6   
    Device                 58   | 2   .   2   2   2   2   4   3   .   .   8   9   17  1   3   3   
    Storage                16   | .   5   .   1   .   .   .   1   .   .   .   .   6   .   1   2   
    Processor              7    | .   .   1   1   1   .   2   .   .   .   .   .   .   1   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Protection             45   | .   .   .   .   5   2   4   2   2   .   9   4   10  1   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | .   4   5   4   8   1   2   8   4   .   9   8   8   4   4   9   
    Energy Gun             9    | .   1   1   .   1   .   .   .   1   .   .   1   1   .   .   3   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          39   | .   3   2   3   4   1   2   6   2   .   4   1   2   2   3   4   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   1   2   3   .   .   .   
    Launcher               7    | .   .   1   1   1   .   .   .   1   .   .   1   .   1   .   1   
    Special Weapon         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   .   .   2   .   .   4   3   2   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   1   4   .   .   .   3   .   .   1   1   1   1   .   
Parts Lost                 94   | .   6   7   2   4   .   2   8   .   .   9   2   6   1   19  28  
  Power                    22   | .   .   1   1   1   .   1   2   .   .   3   .   3   .   4   6   
  Propulsion               27   | .   3   4   .   1   .   1   4   .   .   1   1   1   .   3   8   
  Utility                  22   | .   .   .   .   .   .   .   1   .   .   3   .   1   1   10  6   
  Weapon                   23   | .   3   2   1   2   .   .   1   .   .   2   1   1   .   2   8   
  Highest Loss Streak      10   | .   2   4   2   3   .   2   3   .   .   5   1   4   1   10  9   
Average Slot Usage (%)     91   | .   99  94  93  99  96  96  96  94  93  91  87  91  87  84  70  
  Engine                   5    | .   6   10  8   8   7   10  10  1   .   1   5   .   .   .   .   
  Core                     1    | .   7   .   .   .   .   .   .   .   .   7   3   .   .   .   4   
  Reactor                  2    | .   .   .   .   .   .   .   .   11  13  3   .   7   9   8   3   
  Treads                   13   | .   11  13  16  17  19  20  18  14  13  12  10  13  11  5   1   
  Leg                      1    | .   11  6   .   .   .   .   .   .   .   .   .   .   .   8   3   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   10  
  Device                   9    | .   .   9   15  2   5   7   3   .   .   7   19  20  22  10  10  
  Storage                  15   | .   27  22  18  18  15  13  13  13  13  13  11  11  15  15  16  
  Processor                15   | .   .   10  15  26  23  25  26  26  26  20  11  10  10  11  .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   8   5   
  Protection               5    | .   .   .   .   6   8   5   8   12  13  9   8   8   1   3   1   
  Energy Gun               1    | .   6   .   .   3   .   .   .   1   .   .   3   1   .   .   3   
  Ballistic Gun            10   | .   21  18  16  13  15  13  11  10  13  11  1   1   9   9   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             181  | 12  73  75  80  83  87  101 103 125 124 124 104 148 159 181 176 
  Greatest Support         150  | 20  20  40  42  45  66  83  83  100 103 103 103 140 150 150 65  
  Greatest Overweight (x)  7    | 1   3   7   3   4   1   1   5   1   1   1   1   5   1   7   5   
  Average Overweight (x)   1    | .   2   2   1   1   1   1   1   1   1   .   .   .   .   .   2   
Largest Inventory Capacity 28   | 6   20  20  20  20  20  20  20  20  20  20  20  28  28  28  28  
  Average Capacity         20   | 6   19  20  20  20  20  20  20  20  20  20  20  20  28  28  15  
  Most Carried             28   | 6   20  20  20  20  20  20  20  20  20  20  20  24  28  28  20  
  Average Carried          19   | 5   19  19  19  19  19  19  19  19  20  18  19  19  26  26  13  
  Final Capacity           28   | 6   20  20  20  20  20  20  20  20  20  20  20  28  28  28  4   
  Final Carried            28   | 6   20  17  20  20  20  20  20  20  20  17  20  24  28  21  4   

 Class Distribution 
--------------------
 30% | Hauler-Mutant
 17% | Scavenger-Mutant
 14% | Hauler-Skirmisher
 13% | Commander-Mutant
 12% | Hauler-Assassin
  3% | Commander-Skirmisher

 Dominant Class 
----------------
        Hauler-Mutant | -10/Materials
        Hauler-Mutant | -9/Materials
        Hauler-Mutant | -8/Materials
     Commander-Mutant | -8/Storage
    Hauler-Skirmisher | -7/Factory
        Hauler-Mutant | -6/Factory
    Hauler-Skirmisher | -6/Extension
     Scavenger-Mutant | -6/Cetus
     Scavenger-Mutant | -6/Archives
 Commander-Skirmisher | -6/Hub_04(d)
      Hauler-Assassin | -5/Factory
      Hauler-Assassin | -4/Factory
    Hauler-Skirmisher | -4/Waste
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Garrison

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Was  Fac  Gar  
Matter Collected           7109 | 240  403  341  187  545  112  478  778  236  84   477  363  823  605  743  694  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8208 | 246  742  681  286  1436 103  391  746  215  173  403  305  457  .    1402 622  
  Parts                    397  | 14   39   46   13   81   2    12   27   11   4    16   12   19   .    64   37   
Haulers Intercepted        7    | .    2    1    1    2    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           7    | .    .    2    .    .    .    .    .    .    .    .    .    1    .    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Ext Cet Arc Hub Fac Fac Was Fac Gar 
Combat Hostiles Destroyed  149  | .   12  19  6   28  1   4   10  3   2   7   9   9   .   19  20  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Guns                     106  | .   11  11  2   24  1   4   10  3   2   4   3   .   .   19  12  
  Cannons                  14   | .   .   5   .   .   .   .   .   .   .   .   2   7   .   .   .   
  AOE                      24   | .   .   3   4   4   .   .   .   .   .   .   4   2   .   .   7   
Classes Destroyed          16   | 3   3   3   .   3   .   1   1   .   .   1   .   1   .   .   .   
  Worker                   6    | 2   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Builder                  2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   2   1   1   2   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 5    | 1   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  6    | .   1   .   1   1   1   .   .   1   .   .   .   1   .   .   .   
  Swarmer                  32   | .   .   8   .   3   .   .   1   .   .   .   5   .   .   .   15  
  Grunt                    70   | .   12  7   5   16  .   .   4   2   .   2   1   6   .   10  5   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   26   | .   .   4   1   7   1   1   4   .   2   2   1   .   .   3   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   1   .   2   .   1   .   1   .   .   .   2   .   
  Programmer               9    | .   .   .   .   .   .   1   .   .   .   1   2   3   .   2   .   
  Savage                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | 4   2   6   6   5   1   3   2   2   2   2   5   3   .   6   8   
  Combat Bots Only         8    | .   2   5   5   5   1   2   2   2   2   2   5   3   .   5   8   
Max Kills in Single Turn   4    | 2   1   3   3   2   1   1   1   1   1   1   4   1   .   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   2   2   1   .   .   .   .   .   .   4   1   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Was  Fac  Gar  
Damage Taken               23811 | 4    908  1452 279  1596 185  1192 1936 257  194  3145 583  1664 175  6601 3640 
  Core                     2438  | .    173  312  34   228  11   43   274  18   .    124  56   109  2    652  402  
  Absorbed by Shields      447   | .    .    .    .    .    .    .    267  112  .    .    .    .    .    .    68   
  Reduced by Siege Mode    322   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    322  .    
Core Remaining (%)         63    | 100  30   22   .    52   98   .    .    .    .    46   94   .    .    .    .    
Volleys Fired              617   | 13   65   64   11   76   6    27   55   14   8    45   28   28   7    97   73   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  149   | 80   80   125  50   123  51   51   56   58   58   72   72   149  66   70   110  
Shots Fired                1181  | 26   130  118  21   138  12   51   109  24   16   89   52   57   13   194  131  
  Gun                      1064  | 26   130  93   17   124  12   51   109  21   16   84   40   10   13   194  124  
  Cannon                   85    | .    .    22   .    .    .    .    .    .    .    5    11   47   .    .    .    
  Launcher                 23    | .    .    3    4    5    .    .    .    3    .    .    1    .    .    .    7    
  Special                  9     | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  924   | .    87   82   17   72   12   51   109  21   16   89   27   48   13   194  86   
  Thermal                  117   | .    4    33   .    9    .    .    .    .    .    .    24   9    .    .    38   
  Explosive                23    | .    .    3    4    5    .    .    .    3    .    .    1    .    .    .    7    
  Electromagnetic          117   | 26   39   .    .    52   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | 4    12   35   18   17   10   20   27   8    11   23   16   20   9    26   11   
  Robot Miss Streak        4     | 1    4    2    4    4    1    2    2    2    1    3    1    2    1    4    4    
  Penetration Max          2     | .    .    .    .    .    .    1    1    1    1    1    .    .    .    2    .    
  Secondary Targets        20    | .    1    .    .    1    .    .    2    1    1    1    1    .    .    7    5    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    1    1    1    1    1    .    .    1    1    
Shots Hit Robots           857   | 16   92   97   17   101  10   40   88   16   14   78   20   48   11   138  71   
  Core Hits                426   | 9    40   38   17   75   5    11   33   23   9    22   15   20   1    63   45   
  Critical Hits            39    | .    .    .    1    5    1    2    2    .    .    5    .    2    1    12   8    
  Critical Kills           14    | .    .    .    .    2    .    1    .    .    .    1    .    .    .    6    4    
  Critical Parts Destroyed 24    | .    .    .    1    3    1    1    2    .    .    4    .    2    .    6    4    
Melee Attacks              54    | .    .    .    .    .    .    .    13   .    .    14   11   10   2    2    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 50    | .    .    .    .    .    .    .    13   .    .    14   11   10   2    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Sneak Attacks            4     | .    .    .    .    .    .    .    1    .    .    1    .    2    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21269 | 328  937  1699 629  2246 177  684  2148 769  363  1995 970  1924 282  3971 2147 
  Guns                     15254 | 220  937  833  174  1754 177  684  1994 381  363  1594 515  276  282  3962 1108 
  Cannons                  1817  | .    .    352  .    .    .    .    .    .    .    122  119  1224 .    .    .    
  Explosions               3514  | 108  .    511  455  484  .    .    .    388  .    .    336  223  .    .    1009 
  Melee                    610   | .    .    .    .    .    .    .    130  .    .    279  .    201  .    .    .    
  Ramming                  74    | .    .    3    .    8    .    .    24   .    .    .    .    .    .    9    30   
  Kinetic                  13802 | .    494  660  174  750  177  684  1994 381  363  1716 347  1251 282  3962 567  
  Thermal                  1777  | 108  33   525  .    34   .    .    .    .    .    .    287  249  .    .    541  
  Explosive                3372  | .    .    511  455  450  .    .    .    388  .    .    336  223  .    .    1009 
  Electromagnetic          1634  | 220  410  .    .    1004 .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 610   | .    .    .    .    .    .    .    130  .    .    279  .    201  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    .    .    .    1    1    .    .    .    10   1    7    6    .    .    
  Average Corruption       2     | .    1    .    .    .    1    1    .    .    .    7    1    6    3    .    .    
  Corruption Purged        9     | .    .    .    .    .    .    1    .    .    .    1    .    1    6    .    .    
  Effects                  46    | .    3    .    .    .    .    3    .    .    .    19   5    14   2    .    .    
    Message Errors         16    | .    1    .    .    .    .    3    .    .    .    4    3    4    1    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    
    Energy Discharges      4     | .    1    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    1    1    2    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Targeting Errors       13    | .    1    .    .    .    .    .    .    .    .    8    1    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            487   | .    .    87   .    31   .    .    .    .    .    52   45   101  .    .    171  
  Projectiles              73    | .    .    13   .    .    .    .    .    .    .    11   .    49   .    .    .    
  Explosions               373   | .    .    74   .    31   .    .    .    .    .    .    45   52   .    .    171  
  Melee                    41    | .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    .    
Knockbacks                 18    | .    .    .    .    .    .    .    .    .    .    1    1    16   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    .    .    .    1    1    15   .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      557   | 4    .    110  11   157  .    .    .    .    .    103  .    110  .    .    62   
  Shots                    10    | 1    .    1    1    3    .    .    .    .    .    1    .    1    .    .    2    
  Rammed                   6     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    3    
Targets Rammed             7     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    1    3    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        531   | 126  197  87   .    138  48   105  346  129  144  531  .    201  .    199  191  
  Average Temperature      89    | 49   43   31   .    40   33   55   105  42   82   134  .    115  .    104  96   
  Received Heat Transfer   5025  | .    522  471  144  558  54   72   634  21   9    471  153  228  .    1083 605  
  Effects                  12    | .    .    .    .    .    .    .    1    .    .    11   .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    
  Longest Duration         72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | 1    3    .    .    4    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             7     | .    .    2    .    .    .    .    .    .    .    .    3    .    .    .    2    
  Heat Transferred         3214  | 100  75   1147 .    50   .    .    .    .    .    .    500  309  .    .    1033 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | 2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Was  Fac  Gar  
Peak Influence             1251 | 40   175  230  188  644  278  150  401  837  524  400  303  509  224  931  1251 
  Average Influence        275  | 19   65   85   112  329  197  39   152  455  487  232  120  219  102  629  981  
Maximum Alert Level        4    | .    .    1    .    2    1    .    2    3    2    2    1    2    1    3    4    
  Low Security (%)         58   | 100  100  96   100  33   42   100  76   6    .    36   86   57   77   17   .    
  Level 1                  16   | .    .    3    .    30   57   .    19   37   12   62   13   8    22   2    .    
  Level 2                  14   | .    .    .    .    36   .    .    4    42   87   1    .    34   .    9    21   
  Level 3                  7    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    70   41   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          47   | .    2    3    .    6    1    3    6    2    .    4    2    5    .    13   .    
  Investigation            10   | .    .    1    .    .    .    1    5    2    .    .    1    .    .    .    .    
  Extermination            10   | .    .    .    .    .    1    2    .    .    .    1    1    3    .    2    .    
  Reinforcement            18   | .    2    2    .    4    .    .    1    .    .    3    .    2    .    4    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Garrison                 7    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    1    .    .    1    .    .    2    .    .    .    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Ext Cet Arc Hub Fac Fac Was Fac Gar 
Distress Signals           20   | .   5   2   .   3   .   .   2   1   .   4   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              323  | .   27  28  9   45  6   7   34  22  8   19  15  17  7   47  32  
  Peak Tracking Total      13   | .   5   6   5   6   4   2   8   7   2   7   5   4   3   13  8   
  Tactical Retreats        28   | .   4   3   .   2   .   .   5   .   .   3   3   1   1   4   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Ext Cet Arc Hub Fac Fac Was Fac Gar 
Traps Triggered            15   | .   1   .   .   1   2   2   1   .   .   .   3   1   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Ext Cet Arc Hub Fac Fac Was Fac Gar 
Machines Disabled          23   | .   1   1   .   3   .   .   1   3   1   2   6   4   .   .   1   
  Max in Single Turn       6    | .   1   1   .   2   .   .   1   .   1   1   6   1   .   .   1   
  Garrison Access          4    | .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Ext Cet Arc Hub Fac Fac Was Fac Gar 
Machines Accessed          61   | .   5   5   2   11  3   3   11  3   .   1   5   9   .   3   .   
  Terminals                45   | .   5   3   2   9   1   3   11  3   .   1   2   4   .   1   .   
  Fabricators              5    | .   .   .   .   .   1   .   .   .   .   .   1   2   .   1   .   
  Repair Stations          4    | .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   1   2   .   1   .   
Total Hacks                206  | .   21  17  4   32  8   8   31  10  .   1   22  38  .   14  .   
  Successful               104  | .   13  12  2   18  5   7   12  4   .   .   10  17  .   4   .   
  Failed                   102  | .   8   5   2   14  3   1   19  6   .   1   12  21  .   10  .   
    Catastrophic           23   | .   3   .   .   .   .   .   6   3   .   .   2   7   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   111  | .   18  9   4   17  3   7   19  2   2   1   10  15  .   4   .   
  Terminals                152  | .   21  9   4   29  4   8   31  10  .   1   10  19  .   6   .   
  Fabricators              20   | .   .   .   .   .   2   .   .   .   .   .   5   8   .   5   .   
  Repair Stations          10   | .   .   2   .   2   .   .   .   .   .   .   2   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   6   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   1   .   .   .   .   .   .   5   7   .   3   .   
Terminal Hacks             28   | .   5   .   .   5   1   1   8   4   .   .   .   3   .   1   .   
  Record                   6    | .   .   .   .   .   .   .   2   3   .   .   .   .   .   1   .   
  Part Schematic           4    | .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   3   .   .   3   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   1   .   .   .   .   .   3   6   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Build                    7    | .   .   .   .   .   1   .   .   .   .   .   2   4   .   .   .   
Repair Station Hacks       8    | .   .   2   .   2   .   .   .   .   .   .   2   2   .   .   .   
  Scan Component           4    | .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Repair                   4    | .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   1   .   .   .   .   .   .   1   2   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   
Unauthorized Hacks         46   | .   8   4   2   10  2   6   4   .   .   .   4   4   .   2   .   
  Terminals                46   | .   8   4   2   10  2   6   4   .   .   .   4   4   .   2   .   
    Track                  19   | .   3   1   1   4   1   3   1   .   .   .   2   2   .   1   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 26   | .   4   3   1   6   1   3   3   .   .   .   2   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   5   4   2   8   3   3   10  3   .   1   4   4   .   2   .   
  Full Trace Events        12   | .   1   1   .   1   .   1   5   2   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   3   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   
    Matter                 1110 | .   .   .   .   .   .   .   .   .   .   .   372 738 .   .   .   
    Time                   441  | .   .   .   .   .   .   .   .   .   .   .   98  343 .   .   .   
  Total Part Build Rating  31   | .   .   .   .   .   .   .   .   .   .   .   4   27  .   .   .   
Parts Repaired             4    | .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Time                     136  | .   .   38  .   26  .   .   .   .   .   .   54  18  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Ext Cet Arc Hub Fac Fac Was Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Was  Fac  Gar  
Total Allies               56    | .    .    .    .    10   2    .    17   5    .    .    3    .    19   .    .    
  Largest Group            19    | .    .    .    .    10   2    1    9    8    6    5    3    2    19   16   .    
  Highest-Rated Group      696   | .    .    .    .    173  64   32   404  667  599  470  93   62   696  596  .    
  Highest-Rated Ally       156   | .    .    .    .    29   32   32   156  156  129  94   31   31   50   50   .    
Total Orders               10    | .    .    .    .    1    .    2    .    .    .    4    .    3    .    .    .    
  STAY                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  GOTO                     4     | .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    
  ROAM                     2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  FOLLOW                   3     | .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    
Ally Attacks               593   | .    .    .    .    53   10   4    136  91   10   9    26   25   97   132  .    
  Total Damage             15621 | .    .    .    .    695  354  183  3203 2942 421  312  459  387  3883 2782 .    
  Kills                    94    | .    .    .    .    10   4    1    26   19   2    3    1    1    7    20   .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -6  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Ext Cet Arc Hub Fac Fac Was Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Was  Fac  Gar  
Turns Passed               17574 | 109  1208 911  691  2354 764  1336 1711 544  248  966  1513 2039 746  901  1533 
Spaces Moved               6934  | 60   466  301  341  726  386  407  676  263  121  284  666  937  398  314  588  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6011  | .    353  289  341  726  386  407  631  263  121  284  666  935  398  211  .    
  Legs                     283   | 6    .    12   .    .    .    .    45   .    .    .    .    2    .    101  117  
  Wheels                   167   | 54   113  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   473   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    471  
  Fastest Speed            80    | 80   80   180  172  172  180  180  160  180  180  160  160  150  160  160  117  
  Average Speed            175   | 85   191  211  179  175  180  180  184  180  180  171  160  154  172  173  190  
  Slowest Speed            357   | 120  220  330  220  240  180  180  260  180  180  180  180  270  180  357  280  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    
Exploration Rate (%)       44    | 3    72   29   25   72   10   7    66   84   92   33   25   24   90   11   61   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    .    .    1    1    1    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 50    | .    .    .    .    9    .    .    11   .    .    7    11   8    2    2    .    
Terrain Destroyed          555   | 10   .    52   12   50   .    1    11   50   .    180  59   75   2    35   18   
  Melee                    37    | .    .    .    .    .    .    .    7    .    .    7    11   8    2    2    .    
  Projectile               61    | .    .    .    .    9    .    1    4    .    .    .    .    14   .    33   .    
  AOE                      457   | 10   .    52   12   41   .    .    .    50   .    173  48   53   .    .    18   

 Actions                         | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -6   -5   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Fac  Was  Fac  Gar  
Total                      11076 | 92   679  469  406  1657 447  958  1008 310  137  641  1033 1447 445  468  879  
  Wait                     2609  | 9    80   70   22   787  34   495  58   14   3    265  281  374  4    6    107  
  Move                     6921  | 59   465  300  340  725  385  406  675  262  120  283  665  937  397  314  588  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  143   | 3    31   8    10   18   7    3    4    3    1    3    10   16   8    8    10   
  Fast Attach              86    | 2    3    4    5    7    2    1    9    4    .    2    11   13   4    10   9    
  Attach                   74    | 1    6    7    1    3    1    2    3    .    .    6    2    10   3    13   16   
  Detach                   20    | .    1    1    .    1    .    .    .    .    .    .    1    5    3    4    4    
  Swap                     168   | 1    7    5    6    15   4    14   17   5    2    23   14   31   5    8    11   
  Drop                     173   | 4    21   9    11   22   8    6    13   8    3    .    10   21   12   5    20   
  Fire                     617   | 13   65   64   11   76   6    27   55   14   8    45   28   28   7    97   73   
  Melee                    54    | .    .    .    .    .    .    .    13   .    .    14   11   10   2    2    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Crush                    3     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            42    | .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    36   
  Rewire                   160   | .    .    .    .    2    .    .    158  .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 3 exits: *Fac x3)
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-4/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
    14 | -11/Scrapyard | Discovered new exit (range 3)
   110 | -11/Scrapyard | Entered Materials
   273 | -10/Materials | Discovered new exit (range 13)
   442 | -10/Materials | Build established: Hauler-Mutant
   524 | -10/Materials | Discovered new exit (range 4)
   682 | -10/Materials | Core integrity fell below 50%
  1116 | -10/Materials | Identified exit to Materials
  1318 | -10/Materials | Entered another Materials area
  1318 | -9/Materials  | Evolved 2 slots: Utility x2
  1967 | -9/Materials  | Repaired Imp. Heat Sink
  2065 | -9/Materials  | Core integrity fell below 50%
  2100 | -9/Materials  | Crushed by falling debris
  2130 | -9/Materials  | Lost 4 parts (1p1n2w)
  2176 | -9/Materials  | Discovered new exit (range 15)
  2229 | -9/Materials  | Entered another Materials area
  2229 | -8/Materials  | Evolved 2 slots: Utility x2
  2627 | -8/Materials  | Discovered new exit (range 17)
  2920 | -8/Materials  | Entered Storage
  2964 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  3351 | -8/Storage    | Found Prototype Protection
  3351 | -8/Storage    | Identified Lgt. Regenerative Plating
  3436 | -8/Storage    | Repaired Grenade Launcher
  3641 | -8/Storage    | Garrison activated, responded to threat
  3881 | -8/Storage    | Build established: Commander-Mutant
  3888 | -8/Storage    | Learned location of Armory (-4)
  4264 | -8/Storage    | Found Lgt. Regenerative Plating
  4267 | -8/Storage    | Found Lgt. Regenerative Plating
  4270 | -8/Storage    | Found Lgt. Regenerative Plating
  4276 | -8/Storage    | Found Lgt. Regenerative Plating
  4556 | -8/Storage    | Lost 3 parts (1p1n1w)
  4657 | -8/Storage    | Discovered new exit (range 16)
  4682 | -8/Storage    | Identified exit to Factory
  5274 | -8/Storage    | Entered Factory
  5274 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5578 | -7/Factory    | Build established: Hauler-Skirmisher
  5889 | -7/Factory    | Fabricated Y-54 Guardian?
  5963 | -7/Factory    | Discovered new exit (range 11)
  6011 | -7/Factory    | Identified exit to Factory
  6038 | -7/Factory    | Entered another Factory area
  6038 | -6/Factory    | Accompanied by 1 ally
  6038 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  6260 | -6/Factory    | Discovered new exit (range 15)
  6625 | -6/Factory    | P-60 Hacker assimilated allied Guardian 4b
  6932 | -6/Factory    | Build established: Hauler-Mutant
  7267 | -6/Factory    | Identified exit to Extension
  7374 | -6/Factory    | Entered Extension
  7780 | -6/Extension  | Rescued A7
  7867 | -6/Extension  | Rescued a captive Derelict
  7876 | -6/Extension  | Build established: Hauler-Skirmisher
  8019 | -6/Extension  | Rescued a captive Derelict
  8285 | -6/Extension  | Lost 3 parts (1p2n)
  8989 | -6/Extension  | Discovered new exit (range 10)
  8991 | -6/Extension  | Discovered new exit (range 6)
  9000 | -6/Extension  | Identified exit to Cetus
  9006 | -6/Extension  | Identified exit to Factory
  9085 | -6/Extension  | Entered Cetus
  9085 | -6/Cetus      | Accompanied by 5 allies
  9090 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
  9105 | -6/Cetus      | Spotted Cetus Guard
  9106 | -6/Cetus      | Spotted Cetus Guard
  9110 | -6/Cetus      | Spotted Cetus Guard
  9113 | -6/Cetus      | Spotted Cetus Guard
  9119 | -6/Cetus      | Allies destroyed Cetus Guard
  9120 | -6/Cetus      | Allies destroyed Cetus Guard
  9121 | -6/Cetus      | Allies destroyed Cetus Guard
  9123 | -6/Cetus      | Allies destroyed Cetus Guard
  9357 | -6/Cetus      | Escorted A7 to Cetus Mainframe
  9376 | -6/Cetus      | Started Cetus Manufacturing Module
  9401 | -6/Cetus      | Manufactured an Enhanced Grunt
  9426 | -6/Cetus      | Manufactured an Enhanced Grunt
  9450 | -6/Cetus      | Build established: Scavenger-Mutant
  9451 | -6/Cetus      | Manufactured an Enhanced Grunt
  9476 | -6/Cetus      | Manufactured an Enhanced Grunt
  9501 | -6/Cetus      | Manufactured an Enhanced Grunt
  9590 | -6/Cetus      | Discovered new exit (range 22)
  9626 | -6/Cetus      | Identified exit to Archives
  9629 | -6/Cetus      | Entered Archives
  9629 | -6/Archives   | Accompanied by 6 allies
  9634 | -6/Archives   | Received a hacking code to weaken MAIN.C
  9699 | -6/Archives   | Discovered new exit (range 22)
  9710 | -6/Archives   | Unable to access archive contents
  9729 | -6/Archives   | Discovered new exit (range 22)
  9769 | -6/Archives   | Identified exit to Hub_04(d)
  9803 | -6/Archives   | Discovered exit to Factory (range 21)
  9839 | -6/Archives   | Unable to access archive contents
  9877 | -6/Archives   | Entered Hub_04(d)
  9877 | -6/Hub_04(d)  | Accompanied by 5 allies
  9877 | -6/Hub_04(d)  | Discovered exit to Factory (range 10)
 10290 | -6/Hub_04(d)  | Discovered exit to Factory (range 12)
 10465 | -6/Hub_04(d)  | Crushed by falling debris
 10471 | -6/Hub_04(d)  | Core integrity fell below 50%
 10628 | -6/Hub_04(d)  | Spotted B-75 Beast
 10722 | -6/Hub_04(d)  | Discovered exit to Factory (range 12)
 10749 | -6/Hub_04(d)  | Lost 5 parts (2p1n1u1w)
 10837 | -6/Hub_04(d)  | Network Hub disabled
 10838 | -6/Hub_04(d)  | System corruption reached 10%
 10843 | -6/Hub_04(d)  | Entered Factory
 10843 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11005 | -5/Factory    | Fabricated Imp. Flight Unit (x1)
 11059 | -5/Factory    | Fabricated Imp. Flight Unit (x1)
 11383 | -5/Factory    | Repaired Centrium Heavy Treads
 12235 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 12255 | -5/Factory    | Discovered new exit (range 13)
 12276 | -5/Factory    | Identified exit to Factory
 12327 | -5/Factory    | Build established: Hauler-Assassin
 12356 | -5/Factory    | Entered another Factory area
 12356 | -4/Factory    | Accompanied by 2 allies
 12356 | -4/Factory    | Evolved 2 slots: Utility x2
 12662 | -4/Factory    | Lost 4 parts (1p1n1u1w)
 12789 | -4/Factory    | Found Prototype Hackware
 12789 | -4/Factory    | Identified Exp. System Shield
 12885 | -4/Factory    | Build established: Hauler-Mutant
 13220 | -4/Factory    | Repaired Imp. Kinecellerator
 13251 | -4/Factory    | Fabricated Imp. Overload Amplifier (x2)
 13354 | -4/Factory    | Fabricated Drone Bay (x1)
 13450 | -4/Factory    | Fabricated Drone Bay (x1)
 13450 | -4/Factory    | Build established: Hauler-Assassin
 13630 | -4/Factory    | Fabricated Hcp. Storage Unit?
 13661 | -4/Factory    | Local fabrication network quarantined
 14395 | -4/Factory    | Sucked down chute
 14395 | -4/Factory    | Entered Waste
 14419 | -4/Waste      | Spotted C-40 Crusher
 14419 | -4/Waste      | Spotted C-40 Crusher
 14474 | -4/Waste      | Spotted C-40 Crusher
 14546 | -4/Waste      | Spotted C-40 Crusher
 14555 | -4/Waste      | Spotted C-40 Crusher
 14588 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 14599 | -4/Waste      | Warlord forces began an assault
 14599 | -4/Waste      | Allies destroyed C-40 Crusher
 14601 | -4/Waste      | Spotted C-40 Crusher
 14609 | -4/Waste      | Allies destroyed C-40 Crusher
 14610 | -4/Waste      | Allies destroyed C-40 Crusher
 14614 | -4/Waste      | Allies destroyed C-40 Crusher
 14621 | -4/Waste      | Allies destroyed C-40 Crusher
 14636 | -4/Waste      | Found Damper Plating
 14712 | -4/Waste      | Discovered new exit (range 11)
 14842 | -4/Waste      | Found Damper Plating
 15048 | -4/Waste      | Found Damper Plating
 15135 | -4/Waste      | Identified exit to Factory
 15141 | -4/Waste      | Entered Factory
 15141 | -4/Factory    | Accompanied by 16 allies
 15150 | -4/Factory    | Build established: Hauler-Skirmisher
 15324 | -4/Factory    | Garrison activated, responded to threat
 15612 | -4/Factory    | Lost 10 parts (2p2n5u1w)
 15626 | -4/Factory    | Crushed by falling debris
 15681 | -4/Factory    | First assault squad dispatched
 15868 | -4/Factory    | Garrison activated, responded to threat
 15884 | -4/Factory    | Core integrity fell below 50%
 15988 | -4/Factory    | Lost 7 parts (2p1n3u1w)
 16042 | -4/Factory    | Identified exit to Garrison
 16042 | -4/Factory    | Entered Garrison
 16183 | -4/Garrison   | Lost 3 parts (2u1w)
 16272 | -4/Garrison   | Triggered checkpoint
 16286 | -4/Garrison   | Garrison Relay disabled
 16368 | -4/Garrison   | Triggered checkpoint
 16378 | -4/Garrison   | Triggered checkpoint
 16415 | -4/Garrison   | Destroyed 8 combat bots
 16447 | -4/Garrison   | Triggered checkpoint
 16479 | -4/Garrison   | Core integrity fell below 20%
 16540 | -4/Garrison   | Lost 9 parts (3p2n2u2w)
 16608 | -4/Garrison   | Lost 3 parts (1n2w)
 16815 | -4/Garrison   | Discovered new exit (range 13)
 16916 | -4/Garrison   | Build established: Scavenger-Mutant
 17014 | -4/Garrison   | Triggered checkpoint
 17096 | -4/Garrison   | Lost 3 parts (1p1n1w)
 17389 | -4/Garrison   | Discovered new exit (range 14)
 17508 | -4/Garrison   | Triggered checkpoint
 17575 | -4/Garrison   | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
17500_ ALERT: Garrison interior compromised.
17508_ Beams of light sweep through the air. An alarm sounds.
17542_ C-30 ARC bursts open, deploying its payload.
17542_ B-60 Warrior unfolds itself.
17542_ G-67 Veteran unfolds itself. <x3>
17542_ Plasma Rifle destroyed.
17563_ Nuclear Pulse Array destroyed.
17566_ Dropped Imp. Overload Amplifier.
17566_ VTOL Module destroyed.
17567_ Autogun destroyed.
17567_ Dropped Electrolaser.
17568_ Dropped Hvy. Laser.
17568_ Dropped Hcp. Storage Unit. <x2>
17569_ Dropped Thermal Defense Suite.
17570_ Dropped Hcp. Storage Unit.
17572_ Adv. Transmission Jammer destroyed.
17572_ Lgt. Nuclear Core destroyed.
17572_ Lgt. Antimatter Reactor destroyed.
17575_ Adv. Sensor Array destroyed.
17575_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ###????????????????????#  g+ ????????????????????? |
|   #????????????????????#  g#?????????????????????? |
|   #????????????????????#[! #?????????????????????? |
|   #?????#?????????######g[ #####?????????????????? |
|   ##??????????????#    !g!        #??????????????? |
|   #??????#????????# ####g  #######???????????????? |
|   #????????????#??# #??#   #?????????????????????? |
|   #?????#?????????# #??#   #?????????????????????? |
|   #####??????#????# #??C   #?????????????????????? |
|   ##    ??????????# #??C   #?????????????????????? |
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|       "%"                  #?????????????????????? |
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|   ##^^  ##   ###############?????????????????????? |
|   ##^^  ##   ###?????????????????????????????????? |
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|  =  !          #?????????????????????????????????? |
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| =!=#    #    ############????????????????????????? |
|         =               #????????????????????????? |
|            [          = #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          100
Energy Generation          49
Energy Capacity            730
Matter Stores              366
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       110
Jamming Range              16
Corruption Prevention      20
Armor Coverage             1425
Resistance: TH             20
Resistance: EM             90
Evasion (%)                44
Targeting Accuracy         5
Core Analysis              8
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          14
Defensive Hacking          16

 Item Schematics 
-----------------
      Hcp. Matter Pod | -10/Materials | Hacked
   Lgt. Armor Plating | -9/Materials  | Scanalyzed
    Hcp. Storage Unit | -9/Materials  | Scanalyzed
 Imp. Terrain Scanner | -9/Materials  | Scanalyzed
            Drone Bay | -6/Factory    | Hacked
     Imp. Flight Unit | -6/Extension  | Hacked
         Hcp. Battery | -6/Extension  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
           Y-54 Guardian | x2 | -7/Factory | Preloaded
        Imp. Flight Unit | x1 | -5/Factory 
        Imp. Flight Unit | x1 | -5/Factory 
 Imp. Overload Amplifier | x2 | -4/Factory | Preloaded
               Drone Bay | x1 | -4/Factory 
               Drone Bay | x1 | -4/Factory 
       Hcp. Storage Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Main Advantage

 Challenges 
------------
None

 Game 
------
Seed              HardenedKineticDoublenader
  Manual?         0
Play Time         03:12:34
  Cumulative      188.0 hours
  Start           2020.05.06 @ 20:04:47
  End             2020.05.06 @ 23:26:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          237
  Rogue           226
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             49
Gallery%          63
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ac8c8ec-c0b5-48df-b107-59f24a702890