Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 18:30:50

Player: Shimmyarah

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (395)      395
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2135

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     98/300
Energy                     99/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Signal Interpreter
    Transport Network Coupler
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Terrain Scanner
           Seismic Detector
           Transport Network Coupler
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Cannon
  Improved Assault Rifle
>          --- INVENTORY --------
           Signal Interpreter
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Transport Network Coupler
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   1   1   
Parts Attached             45   | 5   10  20  10  
  Power                    7    | 1   .   3   3   
    Engine                 7    | 1   .   3   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   1   2   
    Treads                 4    | 2   1   1   .   
    Leg                    1    | .   .   .   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   .   1   
  Utility                  6    | .   3   1   2   
    Device                 4    | .   2   1   1   
    Storage                .    | .   .   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   26   | 2   6   15  3   
    Energy Gun             6    | 1   2   2   1   
    Energy Cannon          4    | .   .   3   1   
    Ballistic Gun          6    | 1   .   4   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   3   .   
    Special Weapon         6    | .   3   3   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
  Corrupted Parts          2    | .   .   .   2   
    System Corruption      10   | .   .   .   10  
Parts Lost                 16   | .   .   .   16  
  Power                    4    | .   .   .   4   
  Propulsion               4    | .   .   .   4   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      11   | .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   99  98  64  
  Engine                   12   | .   14  11  12  
  Treads                   24   | .   27  22  9   
  Device                   23   | .   26  22  15  
  Processor                5    | .   1   11  10  
  Energy Gun               8    | .   8   9   4   
  Energy Cannon            1    | .   .   3   2   
  Ballistic Gun            10   | .   12  7   4   
  Launcher                 1    | .   .   4   1   
  Special Weapon           5    | .   6   6   1   
Peak Build Rating          17   | 5   9   15  17  
  Average Rating           9    | 3   8   12  12  
  On Entrance              6    | .   5   7   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 7   9   16  20  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   3   
  Average Carried          3    | 2   3   4   1   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 4   5   4   .   

 Class Distribution 
--------------------
 73% | Mutant
 14% | Scavenger-Skirmisher
 11% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
               Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           636  | 219 87  211 119 
  Remotely                 .    | .   .   .   .   
Salvage Created            615  | 29  87  205 294 
  Parts                    47   | 4   11  17  15  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  12   | .   .   5   7   
  Guns                     10   | .   .   3   7   
  Cannons                  1    | .   .   1   .   
  AOE                      1    | .   .   1   .   
Classes Destroyed          8    | 1   2   4   1   
  Worker                   3    | .   2   1   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   1    | .   .   1   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   .   3   3   
  Grunt                    3    | .   .   .   3   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           4    | 1   2   3   4   
  Combat Bots Only         4    | .   .   3   4   
Max Kills in Single Turn   2    | 1   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        172  | .    .    26   146  
  Missed                   45   | .    .    9    36   
Damage Taken               1871 | .    .    279  1592 
  Core                     602  | .    .    47   555  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         96   | 100  100  88   .    
Volleys Fired              93   | 1    37   33   22   
  Largest                  3    | 2    2    3    2    
  Hottest                  204  | 70   150  204  100  
Shots Fired                189  | 2    67   82   38   
  Gun                      125  | 2    40   51   32   
  Cannon                   11   | .    .    9    2    
  Launcher                 7    | .    1    6    .    
  Special                  46   | .    26   16   4    
  Kinetic                  74   | 1    29   28   16   
  Thermal                  91   | 1    37   47   6    
  Explosive                7    | .    1    6    .    
  Electromagnetic          17   | .    .    1    16   
  Robot Hit Streak         11   | 1    4    9    11   
  Robot Miss Streak        6    | .    2    4    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           50   | 1    6    15   28   
  Core Hits                28   | 1    4    8    15   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    2    .    
    Burn                   2    | .    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           915  | 11   92   321  491  
  Guns                     645  | 11   64   119  451  
  Cannons                  165  | .    .    145  20   
  Explosions               78   | .    24   54   .    
  Melee                    .    | .    .    .    .    
  Ramming                  27   | .    4    3    20   
  Kinetic                  345  | 11   27   90   217  
  Thermal                  231  | .    37   174  20   
  Explosive                78   | .    24   54   .    
  Electromagnetic          234  | .    .    .    234  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         15   | .    .    .    15   
  Average Corruption       6    | .    .    .    6    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    .    6    
    Message Errors         3    | .    .    .    3    
    Matter Fused           3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      83   | .    .    79   4    
  Shots                    4    | .    .    4    .    
  Rammed                   7    | .    5    .    2    
Targets Rammed             16   | .    5    1    10   
  Kicked                   8    | .    .    .    8    
  Crushed                  1    | .    .    1    .    
Highest Temperature        400  | 9    104  400  120  
  Average Temperature      59   | 6    30   93   38   
  Received Heat Transfer   405  | .    .    54   351  
  Effects                  2    | .    .    2    .    
    Shutdowns              1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         629  | .    111  481  37   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             190  | 5   38  126 190 
  Initial                  37   | .   3   15  37  
  Average                  32   | 3   6   65  109 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   .   3   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   4   6   21  
  Peak Tracking Total      8    | .   1   4   8   
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   1   .   
  Successful               .    | .   .   .   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2286 | 82   1361 607  236  
Spaces Moved               1176 | 54   736  275  111  
  Core                     50   | 18   .    .    32   
  Treads                   1115 | 36   736  275  68   
  Legs                     10   | .    .    .    10   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   1    | .    .    .    1    
  Fastest Speed            40   | 50   160  160  40   
  Average Speed            155  | 123  160  160  126  
  Slowest Speed            200  | 160  160  160  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       23   | 4    62   21   8    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 47   | .    22   24   1    
Terrain Destroyed          69   | .    30   36   3    
  Melee                    .    | .    .    .    .    
  Projectile               42   | .    24   15   3    
  AOE                      27   | .    6    21   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1366 | 68  795 345 158 
  Wait                     .    | .   .   .   .   
  Move                     1173 | 53  735 274 111 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 9   6   7   5   
  Fast Attach              1    | .   .   1   .   
  Attach                   21   | 5   3   4   9   
  Detach                   .    | .   .   .   .   
  Swap                     23   | .   7   15  1   
  Drop                     12   | .   2   10  .   
  Fire                     93   | 1   37  33  22  
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   .   2   
  Kick                     8    | .   .   .   8   
  Crush                    6    | .   5   1   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  827 | -10/Materials | Discovered new exit (range 4)
 1289 | -10/Materials | Discovered new exit (range 8)
 1306 | -10/Materials | Discovered new exit (range 15)
 1444 | -10/Materials | Entered another Materials area
 1444 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1651 | -9/Materials  | Discovered new exit (range 8)
 1846 | -9/Materials  | Discovered new exit (range 14)
 2051 | -9/Materials  | Entered another Materials area
 2051 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2126 | -8/Materials  | Crushed by falling debris
 2128 | -8/Materials  | Garrison activated, responded to threat
 2157 | -8/Materials  | Lost 5 parts (1p1n3w)
 2241 | -8/Materials  | Core integrity fell below 50%
 2260 | -8/Materials  | System corruption reached 10%
 2278 | -8/Materials  | Core integrity fell below 20%
 2287 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
02266_ Kicked G-47 Trooper out of the way.
02267_ Kicked G-47 Trooper.
02268_ Penetrated by Slug.
02269_ Kicked G-47 Trooper out of the way.
02269_ Lgt. Ion Engine destroyed.
02270_ Kicked G-47 Trooper out of the way.
02271_ Flight Unit destroyed.
02273_ Critical hit (Burn: +37).
02273_ Kicked G-47 Trooper out of the way.
02276_ Penetrated by Slug.
02278_ AXP51XFV|YLME5XAS>ELH<&Z<0WZP4A&=UHPJM L
02282_ Slug penetrates Wall.
02283_ Aluminum Leg destroyed.
02284_ Slammed into G-47 Trooper.
02284_ Destabilizing: Core damaged (-16).
02285_ Slammed into G-47 Trooper.
02285_ Imp. Heat Sink broken.
02285_ Destabilizing: Short circuit.
02287_ Penetrated by Slug.
02287_ Broken Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ?????????????????????????????????????a????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????  ??????????????????????????????????? |
|    ??????????  ??????????????????????????????????? |
|    ??????????  ??????????????????????????????????? |
|    ??????????  ??????????????????????????????????? |
|    ?????????##"##????????????????????????????????? |
|    ?????????#    ????????????????????????????????? |
|    ?????????#^ ^##???????????????????????????????? |
|    ?????????#  ^#????????????????????????????????? |
|    ?????????+   #??? ????????????????????????????? |
|    ?????? ??#   #??# ????????????????????????????? |
|    ?????????#   #????????????????????????????????? |
|    ????????##   ####???#######???????????????????? |
|    #???????#     #######     #?#?????????????????? |
|    ????#???#                 #???????a???????????? |
|    ????????#           g     #???????  ??????????? |
|    ????????#   hgg       @   ########+###?##?????? |
|    #?????#?#     #######            w      ??????? |
|    ????????### ###?????##a            h   ???????? |
|    ??????#?#?# #??#######     * o        a???????? |
|    ??????????# ###      #g!         "   #????????? |
|    ???????#??# ##       +   """    "G"  #????????? |
|    ??????????# #    ?   #   """    " "  #????????? |
|    ???#??????# ##  #    #   """         #????????? |
|    ??#?#?????# ##########               #????????? |
|    ?????#????#              !           #????????? |
|    ??#??????##              %*          #?#??????? |
|    ?????#?#??#             *a !         #????????? |
|    ??#?#??#??############ !%k=*         #????????? |
|    ????????#?????##???#?#  k##T##########????????? |
|    ?#????##?????????????#   ####?????????????????? |
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|    ?????????????????????#   #?????????#??????????? |
|    ???????????##????????#   #??? ??? ????????????? |
|    ????#??#?????#???????#   #????????????????????? |
|    ?????#???#????#??????#   #??"?????????????????? |
|    ?????????????#???????#   #????????????????????? |
|    ?????????????????#???#   +????????????????????? |
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|    ???????????????#?????#   #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          17
Energy Capacity            290
Matter Stores              285
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedArmageddonClaw
  Manual?         0
Play Time         00:26:46
  Cumulative      9.0 hours
  Start           2024.11.04 @ 18:05:14
  End             2024.11.04 @ 18:30:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x49
Zoom Use          15%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 337b6191-49ae-41cb-9388-9bbfca0494fd