Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 18:30:50 Player: Shimmyarah Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (395) 395 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2135 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 98/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Signal Interpreter Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Terrain Scanner Seismic Detector Transport Network Coupler > --- WEAPON ----------- Improved EM Shotgun Particle Cannon Improved Assault Rifle > --- INVENTORY -------- Signal Interpreter [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Processor Transport Network Coupler Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 45 | 5 10 20 10 Power 7 | 1 . 3 3 Engine 7 | 1 . 3 3 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 1 2 Treads 4 | 2 1 1 . Leg 1 | . . . 1 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 6 | . 3 1 2 Device 4 | . 2 1 1 Storage . | . . . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 26 | 2 6 15 3 Energy Gun 6 | 1 2 2 1 Energy Cannon 4 | . . 3 1 Ballistic Gun 6 | 1 . 4 1 Ballistic Cannon . | . . . . Launcher 4 | . 1 3 . Special Weapon 6 | . 3 3 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Corrupted Parts 2 | . . . 2 System Corruption 10 | . . . 10 Parts Lost 16 | . . . 16 Power 4 | . . . 4 Propulsion 4 | . . . 4 Utility 3 | . . . 3 Weapon 5 | . . . 5 Highest Loss Streak 11 | . . . 11 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 99 98 64 Engine 12 | . 14 11 12 Treads 24 | . 27 22 9 Device 23 | . 26 22 15 Processor 5 | . 1 11 10 Energy Gun 8 | . 8 9 4 Energy Cannon 1 | . . 3 2 Ballistic Gun 10 | . 12 7 4 Launcher 1 | . . 4 1 Special Weapon 5 | . 6 6 1 Peak Build Rating 17 | 5 9 15 17 Average Rating 9 | 3 8 12 12 On Entrance 6 | . 5 7 14 Naked Turns . | . . . . Heaviest Build 20 | 7 9 16 20 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 3 Average Carried 3 | 2 3 4 1 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 4 5 4 . Class Distribution -------------------- 73% | Mutant 14% | Scavenger-Skirmisher 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 636 | 219 87 211 119 Remotely . | . . . . Salvage Created 615 | 29 87 205 294 Parts 47 | 4 11 17 15 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 12 | . . 5 7 Guns 10 | . . 3 7 Cannons 1 | . . 1 . AOE 1 | . . 1 . Classes Destroyed 8 | 1 2 4 1 Worker 3 | . 2 1 . Builder 1 | . . 1 . Tunneler 1 | 1 . . . Hauler 1 | . . 1 . Watcher 2 | . 2 . . Swarmer 6 | . . 3 3 Grunt 3 | . . . 3 Sentry 3 | . . 2 1 Best Kill Streak 4 | 1 2 3 4 Combat Bots Only 4 | . . 3 4 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 172 | . . 26 146 Missed 45 | . . 9 36 Damage Taken 1871 | . . 279 1592 Core 602 | . . 47 555 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 100 88 . Volleys Fired 93 | 1 37 33 22 Largest 3 | 2 2 3 2 Hottest 204 | 70 150 204 100 Shots Fired 189 | 2 67 82 38 Gun 125 | 2 40 51 32 Cannon 11 | . . 9 2 Launcher 7 | . 1 6 . Special 46 | . 26 16 4 Kinetic 74 | 1 29 28 16 Thermal 91 | 1 37 47 6 Explosive 7 | . 1 6 . Electromagnetic 17 | . . 1 16 Robot Hit Streak 11 | 1 4 9 11 Robot Miss Streak 6 | . 2 4 6 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 50 | 1 6 15 28 Core Hits 28 | 1 4 8 15 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Burn 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 915 | 11 92 321 491 Guns 645 | 11 64 119 451 Cannons 165 | . . 145 20 Explosions 78 | . 24 54 . Melee . | . . . . Ramming 27 | . 4 3 20 Kinetic 345 | 11 27 90 217 Thermal 231 | . 37 174 20 Explosive 78 | . 24 54 . Electromagnetic 234 | . . . 234 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . . 15 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 3 | . . . 3 Matter Fused 3 | . . . 3 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 83 | . . 79 4 Shots 4 | . . 4 . Rammed 7 | . 5 . 2 Targets Rammed 16 | . 5 1 10 Kicked 8 | . . . 8 Crushed 1 | . . 1 . Highest Temperature 400 | 9 104 400 120 Average Temperature 59 | 6 30 93 38 Received Heat Transfer 405 | . . 54 351 Effects 2 | . . 2 . Shutdowns 1 | . . 1 . Damage (minor) 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 629 | . 111 481 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 190 | 5 38 126 190 Initial 37 | . 3 15 37 Average 32 | 3 6 65 109 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 4 6 21 Peak Tracking Total 8 | . 1 4 8 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful . | . . . . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2286 | 82 1361 607 236 Spaces Moved 1176 | 54 736 275 111 Core 50 | 18 . . 32 Treads 1115 | 36 736 275 68 Legs 10 | . . . 10 Wheels . | . . . . Hover . | . . . . Flight 1 | . . . 1 Fastest Speed 40 | 50 160 160 40 Average Speed 155 | 123 160 160 126 Slowest Speed 200 | 160 160 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 23 | 4 62 21 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 47 | . 22 24 1 Terrain Destroyed 69 | . 30 36 3 Melee . | . . . . Projectile 42 | . 24 15 3 AOE 27 | . 6 21 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1366 | 68 795 345 158 Wait . | . . . . Move 1173 | 53 735 274 111 Hop . | . . . . Pick Up 27 | 9 6 7 5 Fast Attach 1 | . . 1 . Attach 21 | 5 3 4 9 Detach . | . . . . Swap 23 | . 7 15 1 Drop 12 | . 2 10 . Fire 93 | 1 37 33 22 Melee . | . . . . Ram 2 | . . . 2 Kick 8 | . . . 8 Crush 6 | . 5 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 827 | -10/Materials | Discovered new exit (range 4) 1289 | -10/Materials | Discovered new exit (range 8) 1306 | -10/Materials | Discovered new exit (range 15) 1444 | -10/Materials | Entered another Materials area 1444 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1651 | -9/Materials | Discovered new exit (range 8) 1846 | -9/Materials | Discovered new exit (range 14) 2051 | -9/Materials | Entered another Materials area 2051 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2126 | -8/Materials | Crushed by falling debris 2128 | -8/Materials | Garrison activated, responded to threat 2157 | -8/Materials | Lost 5 parts (1p1n3w) 2241 | -8/Materials | Core integrity fell below 50% 2260 | -8/Materials | System corruption reached 10% 2278 | -8/Materials | Core integrity fell below 20% 2287 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02266_ Kicked G-47 Trooper out of the way. 02267_ Kicked G-47 Trooper. 02268_ Penetrated by Slug. 02269_ Kicked G-47 Trooper out of the way. 02269_ Lgt. Ion Engine destroyed. 02270_ Kicked G-47 Trooper out of the way. 02271_ Flight Unit destroyed. 02273_ Critical hit (Burn: +37). 02273_ Kicked G-47 Trooper out of the way. 02276_ Penetrated by Slug. 02278_ AXP51XFV|YLME5XAS>ELH<&Z<0WZP4A&=UHPJM L 02282_ Slug penetrates Wall. 02283_ Aluminum Leg destroyed. 02284_ Slammed into G-47 Trooper. 02284_ Destabilizing: Core damaged (-16). 02285_ Slammed into G-47 Trooper. 02285_ Imp. Heat Sink broken. 02285_ Destabilizing: Short circuit. 02287_ Penetrated by Slug. 02287_ Broken Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????a????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????##"##????????????????????????????????? | | ?????????# ????????????????????????????????? | | ?????????#^ ^##???????????????????????????????? | | ?????????# ^#????????????????????????????????? | | ?????????+ #??? ????????????????????????????? | | ?????? ??# #??# ????????????????????????????? | | ?????????# #????????????????????????????????? | | ????????## ####???#######???????????????????? | | #???????# ####### #?#?????????????????? | | ????#???# #???????a???????????? | | ????????# g #??????? ??????????? | | ????????# hgg @ ########+###?##?????? | | #?????#?# ####### w ??????? | | ????????### ###?????##a h ???????? | | ??????#?#?# #??####### * o a???????? | | ??????????# ### #g! " #????????? | | ???????#??# ## + """ "G" #????????? | | ??????????# # ? # """ " " #????????? | | ???#??????# ## # # """ #????????? | | ??#?#?????# ########## #????????? | | ?????#????# ! #????????? | | ??#??????## %* #?#??????? | | ?????#?#??# *a ! #????????? | | ??#?#??#??############ !%k=* #????????? | | ????????#?????##???#?# k##T##########????????? | | ?#????##?????????????# ####?????????????????? | | ?#??????????????##???# #??#?????????????????? | | ?????????????#???????# ##??#????????????????? | | ?????????????????????# #?????????#??????????? | | ???????????##????????# #??? ??? ????????????? | | ????#??#?????#???????# #????????????????????? | | ?????#???#????#??????# #??"?????????????????? | | ?????????????#???????# #????????????????????? | | ?????????????????#???# +????????????????????? | | ????????????????#????# #????????????????????? | | ???????????????#?????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 290 Matter Stores 285 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedArmageddonClaw Manual? 0 Play Time 00:26:46 Cumulative 9.0 hours Start 2024.11.04 @ 18:05:14 End 2024.11.04 @ 18:30:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x49 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 337b6191-49ae-41cb-9388-9bbfca0494fd