Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 10:24:06

Player: Dull

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (152)     760
Value Destroyed (4515)     4515
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (402)                402
              TOTAL SCORE: 8337

 Bonus
-------
High Alert Combat Kills    570
Friendly Fire              -168

 Cogmind 
---------
Core Integrity             0/700
Matter                     248/300
Energy                     57/280
System Corruption          13%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (6) ------
  Improved Heat Sink
           Huge Storage Unit
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (2) -------
  Improved EM Pulse Cannon
           Plasma Cannon
>          --- INVENTORY (25) ---
     Heavy Ion Engine
     Light Deuterium Engine
           Nuclear Core
     Light Nuclear Core
  Enhanced Nuclear Core
           Carbon-fiber Leg
   Compact Wheel
   Compact Wheel
   Compact Battery (200)
           Gatling Laser
    Cooled Pulse Rifle
    Cooled Pulse Rifle
  Improved Assault Rifle
           Flak Gun
           Assault Cannon
           Gauss Cannon
     Heavy Missile Launcher
           Spear

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Huge Storage Unit
   Compact Battery
           Matter Filter
  Advanced ECM Suite
  Improved Light Armor Plating
  Improved Field Recycling Unit
>          --- WEAPON -----------
  Improved Assault Rifle
     Heavy Missile Launcher
>          --- INVENTORY --------
     Heavy Ion Engine
    Cooled Ion Engine
     Light Deuterium Engine
           Nuclear Core
     Light Nuclear Core
  Enhanced Nuclear Core
           Carbon-fiber Leg
   Armored Huge Wheel
   Armored Huge Wheel
   Compact Battery
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved EM Pulse Cannon
           Gauss Rifle
           Flak Gun
           Assault Cannon
  Advanced Assault Cannon
     Heavy Missile Launcher
     Heavy Missile Launcher
           Spear
[Rating: 55]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
Utility                    Improved Light Armor Plating
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             142  | 3   21  30  6   39  43  
  Power                    18   | .   6   5   .   3   4   
    Engine                 16   | .   6   5   .   3   2   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 2   3   11  1   10  8   
    Treads                 20   | 2   .   9   1   8   .   
    Leg                    2    | .   1   .   .   1   .   
    Wheel                  12   | .   2   2   .   .   8   
    Hover                  1    | .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  30   | 1   4   3   1   5   16  
    Device                 12   | 1   1   1   1   2   6   
    Storage                7    | .   3   .   .   2   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             11   | .   .   2   .   1   8   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   59   | .   8   11  4   21  15  
    Energy Gun             4    | .   2   1   .   .   1   
    Energy Cannon          7    | .   .   .   .   5   2   
    Ballistic Gun          22   | .   4   8   2   6   2   
    Ballistic Cannon       6    | .   .   .   .   2   4   
    Launcher               20   | .   2   2   2   8   6   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   .   1   1   
  Corrupted Parts          2    | .   .   .   .   2   .   
    System Corruption      8    | .   .   .   .   8   .   
Parts Lost                 34   | .   1   1   3   3   26  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               11   | .   1   1   1   3   5   
  Utility                  14   | .   .   .   1   .   13  
  Weapon                   7    | .   .   .   1   .   6   
  Highest Loss Streak      12   | .   1   1   1   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  99  98  94  66  
  Engine                   8    | .   13  11  11  9   2   
  Core                     1    | .   .   .   .   .   4   
  Treads                   23   | .   15  35  39  28  6   
  Leg                      1    | .   6   1   .   1   .   
  Wheel                    5    | .   5   6   2   .   10  
  Device                   10   | .   14  3   3   21  10  
  Storage                  10   | .   14  11  11  9   7   
  Protection               5    | .   .   7   7   4   7   
  Energy Gun               2    | .   7   4   2   .   .   
  Energy Cannon            1    | .   .   .   .   2   2   
  Ballistic Gun            11   | .   19  16  10  8   4   
  Ballistic Cannon         1    | .   .   .   .   .   3   
  Launcher                 3    | .   .   .   8   6   2   
Peak Build Rating          55   | 9   9   19  19  29  55  
  Average Rating           22   | 7   8   14  17  24  38  
  On Entrance              14   | 6   9   8   19  16  28  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             120  | 15  31  37  37  63  120 
  Greatest Support         80   | 40  40  80  80  80  80  
  Greatest Overweight (x)  9    | .   9   9   3   1   3   
  Average Overweight (x)   .    | .   1   1   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  20  25  
  Average Capacity         16   | 8   11  15  15  16  22  
  Most Carried             25   | 7   15  15  15  20  25  
  Average Carried          15   | 6   10  14  14  16  19  
  Final Capacity           25   | 8   15  15  15  20  25  
  Final Carried            20   | 7   15  15  15  20  18  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           3708 | 242  472  751  469  520  1254 
  Remotely                 414  | .    .    .    98   316  .    
Salvage Created            4822 | 103  739  1257 321  704  1698 
  Parts                    292  | 4    43   80   11   45   109  
Haulers Intercepted        7    | .    2    4    .    .    1    
Recyclers Shooed           6    | .    3    1    .    .    2    
Parts Field Recycled       2    | .    .    .    .    .    2    
  Retrieved Matter         12   | .    .    .    .    .    12   
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  115  | .   13  21  27  19  35  
  Guns                     41   | .   8   17  6   3   7   
  Cannons                  17   | .   .   .   .   3   14  
  AOE                      57   | .   5   4   21  13  14  
Classes Destroyed          18   | 2   5   3   3   1   4   
  Worker                   9    | .   2   2   1   .   4   
  Builder                  15   | .   1   5   .   1   8   
  Tunneler                 5    | 1   2   .   1   1   .   
  Hauler                   7    | .   2   4   .   .   1   
  Recycler                 10   | 1   1   2   1   .   5   
  Operator                 3    | .   .   1   .   2   .   
  Watcher                  7    | .   1   .   .   3   3   
  Swarmer                  13   | .   .   3   3   3   4   
  Grunt                    49   | .   13  13  1   7   15  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  3    | .   .   .   1   2   .   
  Protector                2    | .   .   .   .   .   2   
  Sentry                   12   | .   .   5   .   5   2   
  Demolisher               2    | .   .   .   2   .   .   
  Specialist               4    | .   .   .   .   .   4   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               6    | .   .   .   .   .   6   
  Assembled                20   | .   .   .   20  .   .   
  Thug                     1    | .   .   .   1   .   .   
Best Kill Streak           20   | 2   3   8   20  6   10  
  Combat Bots Only         20   | .   3   3   20  4   8   
Max Kills in Single Turn   4    | 1   2   2   3   2   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   2   3   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        677   | .    56   79   43   67   432  
  Missed                   211   | .    17   27   15   28   124  
Damage Taken               7677  | .    551  668  806  584  5068 
  Core                     994   | .    48   66   72   64   744  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Regen/Repaired (Parts)   140   | .    30   .    .    110  .    
Core Remaining (%)         83    | 100  80   .    65   88   .    
Volleys Fired              341   | 4    63   78   47   44   105  
  Largest                  2     | 2    2    2    2    2    2    
  Hottest                  149   | 70   85   79   86   86   149  
Shots Fired                608   | 8    124  156  74   88   158  
  Gun                      427   | 8    119  149  45   47   59   
  Cannon                   89    | .    .    .    .    14   75   
  Launcher                 92    | .    5    7    29   27   24   
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  390   | 4    79   122  42   47   96   
  Thermal                  75    | 4    40   27   3    .    1    
  Explosive                92    | .    5    7    29   27   24   
  Electromagnetic          51    | .    .    .    .    14   37   
  Robot Hit Streak         20    | 4    10   11   7    20   14   
  Robot Miss Streak        5     | 2    4    3    5    4    3    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        2     | .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    
Shots Hit Robots           380   | 5    71   106  30   52   116  
  Core Hits                289   | 3    37   48   48   48   105  
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    
  Critical Strikes         13    | 1    2    6    .    .    4    
    Burn                   8     | 1    2    5    .    .    .    
    Destroy                1     | .    .    1    .    .    .    
    Blast                  3     | .    .    .    .    .    3    
    Corrupt                1     | .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           13613 | 61   1246 1884 1950 2447 6025 
  Guns                     4075  | 61   909  1514 302  461  828  
  Cannons                  1865  | .    .    .    .    263  1602 
  Explosions               7673  | .    337  370  1648 1723 3595 
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  4140  | 24   528  1166 284  461  1677 
  Thermal                  1752  | 37   381  348  101  127  758  
  Explosive                6705  | .    337  370  1565 1596 2837 
  Electromagnetic          1016  | .    .    .    .    263  753  
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    2    8    13   
  Average Corruption       3     | .    .    .    2    7    4    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  49    | .    .    .    15   2    32   
    Message Errors         14    | .    .    .    2    1    11   
    Matter Fused           6     | .    .    .    1    .    5    
    Heat Flow Errors       9     | .    .    .    5    1    3    
    Energy Discharges      3     | .    .    .    1    .    2    
    Parts Rejected         1     | .    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    1    .    5    
    Data Loss (major)      4     | .    .    .    2    .    2    
    Misfires               1     | .    .    .    1    .    .    
    Alerts                 3     | .    .    .    1    .    2    
    Weapon Failures        2     | .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            515   | .    .    23   28   105  359  
  Projectiles              60    | .    .    .    .    8    52   
  Explosions               455   | .    .    23   28   97   307  
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    8    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      1201  | .    61   36   247  60   797  
  Shots                    28    | .    3    1    7    2    15   
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        291   | 27   213  120  275  112  291  
  Average Temperature      73    | 12   69   44   101  60   88   
  Received Heat Transfer   1593  | .    273  267  .    207  846  
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    3    1    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             6     | 1    3    2    .    .    .    
  Heat Transferred         3266  | 185  1147 1147 187  100  500  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    1    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             927  | 10  314 578 445 594 927 
  Initial                  219  | .   6   91  190 76  219 
  Average                  321  | 6   155 294 267 388 433 
Maximum Alert Level        3    | .   1   2   2   2   3   
  Low Security (%)         27   | 100 72  26  33  9   7   
  Level 1                  44   | .   27  49  64  39  46  
  Level 2                  24   | .   .   24  2   51  31  
  Level 3                  3    | .   .   .   .   .   14  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          18   | .   2   4   .   2   10  
  Investigation            5    | .   1   2   .   1   1   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            9    | .   1   2   .   1   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           15   | .   3   6   .   4   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              171  | .   28  32  26  29  56  
  Peak Tracking Total      14   | .   5   5   8   5   14  
  Tactical Retreats        6    | .   2   1   .   2   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            6    | .   1   3   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          21   | .   1   .   3   2   15  
  Max in Single Turn       6    | .   1   .   3   1   6   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          19   | .   6   6   .   2   5   
  Terminals                15   | .   5   5   .   1   4   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                46   | .   13  20  .   5   8   
  Successful               35   | .   10  15  .   4   6   
  Failed                   11   | .   3   5   .   1   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   1   4   .   2   1   
  Terminals                35   | .   10  16  .   2   7   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          6    | .   3   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             23   | .   8   9   .   2   4   
  Record                   1    | .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     2    | .   .   1   .   1   .   
  Emergency Access Points  3    | .   .   2   .   .   1   
  Scanalyzer Index         1    | .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             3    | .   2   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       4    | .   2   .   .   2   .   
  Scan Component           2    | .   1   .   .   1   .   
  Repair                   2    | .   1   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   2   .   .   1   
  Terminals                3    | .   .   2   .   .   1   
    Botnet                 3    | .   .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     1    | .   .   .   .   1   .   
Hacking Detections         10   | .   2   5   .   1   2   
  Full Trace Events        3    | .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  
  Total Robot Build Rating 3    | .   .   .   .   .   3   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   
  Time                     52   | .   26  .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               2    | .   .   .   1   .   1   
  Largest Group            1    | .   .   .   1   .   1   
  Highest-Rated Group      31   | .   .   .   31  .   15  
  Highest-Rated Ally       31   | .   .   .   31  .   15  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   .   
  Total Damage             63   | .   .   .   63  .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               6546 | 61   1076 1279 1040 1336 1754 
Spaces Moved               3385 | 34   581  638  543  594  995  
  Core                     5    | .    3    2    .    .    .    
  Treads                   1810 | 10   281  263  466  594  196  
  Legs                     24   | 24   .    .    .    .    .    
  Wheels                   1546 | .    297  373  77   .    799  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            95   | 120  95   110  125  160  115  
  Average Speed            145  | 131  137  137  155  180  130  
  Slowest Speed            500  | 160  500  500  160  240  160  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    87   49   99   50   23   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 30   | .    .    10   13   7    .    
Terrain Destroyed          701  | .    46   50   232  175  198  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      697  | .    46   50   232  175  194  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      4402 | 41   736  891  666  771  1297 
  Wait                     357  | .    39   98   68   52   100  
  Move                     3380 | 33   580  637  542  593  995  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  95   | 1    17   19   3    22   33   
  Fast Attach              25   | 1    3    7    .    4    10   
  Attach                   34   | .    1    2    3    4    24   
  Detach                   1    | .    .    .    .    .    1    
  Swap                     83   | 2    17   21   3    31   9    
  Drop                     86   | .    16   29   .    21   20   
  Fire                     341  | 4    63   78   47   44   105  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
   62 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  683 | -10/Materials | Discovered new exit (range 15)
  968 | -10/Materials | Discovered new exit (range 10)
 1014 | -10/Materials | Repaired Grenade Launcher
 1138 | -10/Materials | Entered another Materials area
 1138 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1172 | -9/Materials  | Identified exit to Mines
 1430 | -9/Materials  | Build established: Scavenger-Mutant
 1997 | -9/Materials  | Discovered new exit (range 15)
 2417 | -9/Materials  | Entered Mines
 2517 | -9/Mines      | Discovered new exit (range 6)
 2604 | -9/Mines      | Assembled infested the area
 2609 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2747 | -9/Mines      | Met a Derelict testing a Signal Generator
 2749 | -9/Mines      | Destroyed 20 combat bots
 3145 | -9/Mines      | Discovered new exit (range 7)
 3255 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3290 | -9/Mines      | Found a hidden stash of uninstalled traps
 3457 | -9/Mines      | Entered Materials
 3457 | -8/Materials  | Evolved 2 slots: Utility x2
 3497 | -8/Materials  | Identified exit to Factory
 4510 | -8/Materials  | Build established: Mutant
 4523 | -8/Materials  | Repaired Lgt. Treads
 4793 | -8/Materials  | Entered Factory
 4793 | -7/Factory    | Evolved 2 slots: Utility x2
 4887 | -7/Factory    | Discovered new exit (range 15)
 5059 | -7/Factory    | Build established: Scavenger-Mutant
 5339 | -7/Factory    | Lost 3 parts (2u1w)
 5476 | -7/Factory    | Build established: Mutant
 5776 | -7/Factory    | Lost 4 parts (2u2w)
 5992 | -7/Factory    | Fabricated M-14 Sweeper?
 6003 | -7/Factory    | Cargo convoy interrupted
 6027 | -7/Factory    | Core integrity fell below 50%
 6075 | -7/Factory    | Destroyed 8 combat bots
 6088 | -7/Factory    | System corruption reached 10%
 6110 | -7/Factory    | Lost 12 parts (1p3n6u2w)
 6433 | -7/Factory    | Core integrity fell below 20%
 6547 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
06533_ Slug penetrates H-61 Shepherd.
06534_ H-61 Shepherd calls for reinforcements.
06534_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
06534_ Penetrated by Slug.
06534_ Arm. Huge Wheel destroyed.
06534_ Imp. Light Armor Plating destroyed.
06534_ Knocked back.
06537_ Penetrated by Slug.
06537_ Imp. Light Armor Plating destroyed.
06537_ Knocked back.
06539_ Gauss Rifle destroyed.
06539_ Critical hit (Blast).
06541_ Repair Station disabled.
06543_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W.
06543_ R-06 Scavenger collects Corrupted Particle Gun.
06543_ Knocked back.
06544_ Acquired 6 matter.
06545_ Knocked back.
06547_ R-06 Scavenger collects Lgt. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                50
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
 Imp. Sensor Array | -9/Materials | Scanalyzed
      Tractor Beam | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 M-14 Sweeper | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
GoHome()
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              AssemblyColdStorm
  Manual?         0
Play Time         01:09:25
  Cumulative      48.3 hours
  Start           2024.09.11 @ 09:14:55
  End             2024.09.11 @ 10:24:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          44
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cb4f37e-1ac9-4d9d-a187-e47cb4069fc4