Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 15:21:28

Player: Dosh

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (127)     635
Value Destroyed (4816)     4816
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 11771

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     194/300
Energy                     45/100
System Corruption          5%
Temperature                Cool (44)
Movement                   Core (1350) Ox26
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
           Huge Storage Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
           Core Analyzer
           Graphene Brace
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
     Heavy Ion Engine
  Improved Deuterium Engine
           Fission Core
           Wheel
  Improved Heat Sink
  Improved Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
           Transmission Jammer
  Advanced ECM Suite
           Graphene Brace
           Authchip [Processor]
           System Restoration Module
     Heavy Disruptor Cannon
     Heavy Plasma Cannon
     Heavy Hammer

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
           Neutrino Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
    Medium Treads
>          --- UTILITY ----------
           Huge Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
           Core Analyzer
           Graphene Brace
  Improved Thermal Shield
           Point Defense System
>          --- WEAPON -----------
           AWS/Autocannon
>          --- INVENTORY --------
     Heavy Ion Engine
  Improved Deuterium Engine
           Fission Core
           Wheel
  Improved Heat Sink
  Improved Signal Interpreter
  Improved Terrain Scanner
           Terrain Scan Processor
           Transmission Jammer
  Advanced ECM Suite
           Graphene Brace
           Authchip [Processor]
           System Restoration Module
     Heavy Disruptor Cannon
     Heavy Plasma Cannon
           Flak Gun
           Mass Driver
           Mass Driver
     Heavy Gauss Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
     Heavy Gauss Cannon
     Heavy Hammer
[Rating: 99]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   1   .   .   2   
  Utility                  6    | .   .   .   .   .   2   1   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             117  | 6   12  1   .   1   33  13  27  .   6   18  
  Power                    17   | 1   1   .   .   .   6   2   5   .   .   2   
    Engine                 9    | 1   1   .   .   .   4   2   .   .   .   1   
    Core                   4    | .   .   .   .   .   2   .   1   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   4   .   .   .   
  Propulsion               23   | 2   2   1   .   .   8   1   3   .   4   2   
    Treads                 17   | 2   2   1   .   .   4   1   1   .   4   2   
    Leg                    3    | .   .   .   .   .   3   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   1   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   1   .   .   .   8   1   6   .   2   7   
    Device                 9    | .   .   .   .   .   2   1   2   .   .   4   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   2   .   .   3   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   3   .   2   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   8   .   .   1   11  9   13  .   .   7   
    Energy Gun             14   | 2   3   .   .   .   2   2   5   .   .   .   
    Energy Cannon          4    | .   1   .   .   .   2   .   1   .   .   .   
    Ballistic Gun          10   | .   2   .   .   .   2   3   2   .   .   1   
    Ballistic Cannon       13   | .   1   .   .   1   2   1   2   .   .   6   
    Launcher               5    | .   1   .   .   .   3   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   1   .   .   .   1   .   1   .   .   .   
Parts Lost                 56   | .   2   1   .   .   11  .   18  .   4   20  
  Power                    7    | .   .   .   .   .   2   .   2   .   1   2   
  Propulsion               14   | .   .   1   .   .   4   .   4   .   1   4   
  Utility                  14   | .   .   .   .   .   2   .   4   .   2   6   
  Weapon                   21   | .   2   .   .   .   3   .   8   .   .   8   
  Highest Loss Streak      17   | .   1   1   .   .   5   .   8   .   3   17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     88   | .   95  100 83  80  91  99  79  58  59  71  
  Engine                   10   | .   14  14  14  14  10  12  3   .   .   3   
  Core                     1    | .   .   .   .   .   6   2   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   7   11  8   4   
  Treads                   21   | .   28  28  28  28  17  23  11  .   10  23  
  Leg                      1    | .   .   .   .   .   5   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   5   11  3   .   
  Device                   4    | .   .   .   .   .   2   7   10  5   5   11  
  Storage                  15   | .   24  28  28  28  13  7   6   5   5   5   
  Processor                1    | .   .   .   .   .   .   .   1   5   5   12  
  Hackware                 6    | .   .   .   .   .   13  15  10  5   5   .   
  Protection               2    | .   .   .   .   .   3   7   4   5   5   1   
  Energy Gun               2    | .   4   .   .   .   1   .   3   .   .   .   
  Energy Cannon            1    | .   2   .   .   .   2   .   1   .   .   .   
  Ballistic Gun            6    | .   8   14  6   .   4   13  2   .   .   .   
  Ballistic Cannon         7    | .   11  14  6   9   8   2   4   5   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             173  | 14  100 98  98  100 112 119 173 173 173 173 
  Greatest Support         134  | 40  46  46  46  46  69  62  82  20  88  134 
  Greatest Overweight (x)  30   | .   2   2   2   2   30  1   9   8   17  1   
  Average Overweight (x)   2    | .   1   2   2   2   2   1   4   8   6   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   20  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 4   10  12  16  18  24  25  25  25  25  25  
  Average Carried          16   | 2   8   10  13  17  19  22  22  25  21  21  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 4   10  11  16  18  24  25  25  25  21  17  

 Class Distribution 
--------------------
 48% | Mutant
 21% | Hacker-Mutant
 11% | Skirmisher
  6% | Hacker-Skirmisher
  4% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
        Hacker-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
           Skirmisher | -6/Factory
           Skirmisher | -5/Factory
           Skirmisher | -5/DSF
 Scavenger-Skirmisher | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Matter Collected           3515 | 204  554  109  .    184  1301 273  752  .    59   79   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4391 | .    670  161  .    12   1330 253  1216 50   444  255  
  Parts                    226  | .    48   8    .    .    67   10   50   2    28   13   
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Combat Hostiles Destroyed  100  | .   18  4   .   2   29  5   23  1   13  5   
  Guns                     27   | .   10  1   .   .   5   2   9   .   .   .   
  Cannons                  64   | .   5   3   .   2   19  3   13  1   13  5   
  AOE                      8    | .   3   .   .   .   5   .   .   .   .   .   
Classes Destroyed          17   | .   7   1   .   1   3   2   2   .   1   .   
  Worker                   3    | .   1   .   .   .   2   .   .   .   .   .   
  Builder                  4    | .   1   .   .   .   1   1   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 6    | .   1   .   .   .   4   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 5    | .   2   .   .   .   3   .   .   .   .   .   
  Watcher                  7    | .   3   .   .   .   1   .   1   .   .   2   
  Swarmer                  18   | .   6   .   .   .   4   .   3   .   5   .   
  Grunt                    53   | .   12  4   .   .   22  1   10  1   3   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   8    | .   .   .   .   .   2   1   3   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   7    | .   .   .   .   .   .   1   2   .   2   2   
  Programmer               7    | .   .   .   .   .   .   2   4   .   .   1   
  Heavy                    2    | .   .   .   .   .   .   .   1   .   1   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           10   | .   5   1   .   1   10  1   4   2   6   3   
  Combat Bots Only         7    | .   3   1   .   1   7   1   3   2   6   2   
Max Kills in Single Turn   5    | .   3   1   .   1   5   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Damage Taken               11662 | .    860  268  .    10   1620 506  2836 .    1135 4427 
  Core                     2172  | .    178  41   .    .    309  30   346  .    116  1152 
  Absorbed by Shields      72    | .    .    .    .    .    72   .    .    .    .    .    
Core Remaining (%)         66    | 100  .    .    .    12   43   95   59   .    88   .    
Volleys Fired              296   | .    85   20   .    4    95   20   65   .    .    7    
  Largest                  3     | .    2    2    .    1    2    3    3    .    .    3    
  Hottest                  192   | .    103  55   .    48   116  119  192  .    .    183  
Shots Fired                686   | .    145  42   .    4    177  50   180  1    45   42   
  Gun                      328   | .    94   21   .    .    49   41   121  .    .    2    
  Cannon                   353   | .    50   21   .    4    124  9    59   1    45   40   
  Launcher                 5     | .    1    .    .    .    4    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  526   | .    72   42   .    4    161  49   110  1    45   42   
  Thermal                  132   | .    60   .    .    .    12   1    59   .    .    .    
  Explosive                5     | .    1    .    .    .    4    .    .    .    .    .    
  Electromagnetic          23    | .    12   .    .    .    .    .    11   .    .    .    
  Robot Hit Streak         36    | .    10   6    .    5    12   9    17   13   36   16   
  Robot Miss Streak        8     | .    5    4    .    .    8    3    3    .    1    3    
  Penetration Max          1     | .    .    .    .    .    1    .    1    .    .    .    
  Secondary Targets        3     | .    2    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    .    .    
  Autonomous               96    | .    .    .    .    .    .    .    23   1    45   27   
Shots Hit Robots           447   | .    75   25   .    4    100  36   128  1    41   37   
  Core Hits                202   | .    38   9    .    2    63   12   49   1    15   13   
  Critical Kills           1     | .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         29    | .    4    .    .    .    7    1    11   .    4    2    
    Burn                   7     | .    2    .    .    .    .    .    5    .    .    .    
    Destroy                1     | .    .    .    .    .    .    .    1    .    .    .    
    Blast                  20    | .    2    .    .    .    7    .    5    .    4    2    
    Smash                  1     | .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              17    | .    .    .    .    .    .    8    9    .    .    .    
  Impact                   17    | .    .    .    .    .    .    8    9    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14711 | .    1310 397  .    86   2982 775  3809 94   2978 2280 
  Guns                     3302  | .    574  142  .    .    384  521  1624 .    .    57   
  Cannons                  10344 | .    479  253  .    86   1942 196  2123 94   2978 2193 
  Explosions               886   | .    257  .    .    .    629  .    .    .    .    .    
  Melee                    58    | .    .    .    .    .    .    58   .    .    .    .    
  Ramming                  121   | .    .    2    .    .    27   .    62   .    .    30   
  Kinetic                  12038 | .    526  395  .    86   2183 698  2828 94   2978 2250 
  Thermal                  1473  | .    457  .    .    .    183  19   814  .    .    .    
  Explosive                698   | .    109  .    .    .    589  .    .    .    .    .    
  Electromagnetic          323   | .    218  .    .    .    .    .    105  .    .    .    
  Impact                   58    | .    .    .    .    .    .    58   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    3    3    3    3    1    2    12   .    .    5    
  Average Corruption       3     | .    2    3    3    3    1    1    7    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  154   | .    62   11   13   12   4    7    42   .    .    3    
    Message Errors         35    | .    15   1    5    2    .    .    10   .    .    2    
    Matter Fused           49    | .    22   4    2    6    2    2    11   .    .    .    
    Heat Flow Errors       21    | .    6    3    1    2    1    3    5    .    .    .    
    Energy Discharges      13    | .    6    .    2    1    .    1    3    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      17    | .    9    .    1    1    .    .    6    .    .    .    
    Data Loss (major)      7     | .    1    .    1    .    1    .    3    .    .    1    
    Misfires               2     | .    .    2    .    .    .    .    .    .    .    .    
    Alerts                 7     | .    2    1    1    .    .    1    2    .    .    .    
    Weapon Failures        2     | .    1    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            831   | .    1    .    .    .    83   84   257  .    267  139  
  Projectiles              718   | .    1    .    .    .    28   26   257  .    267  139  
  Explosions               54    | .    .    .    .    .    54   .    .    .    .    .    
  Melee                    59    | .    .    .    .    .    1    58   .    .    .    .    
Knockbacks                 52    | .    1    5    .    .    14   2    6    .    8    16   
  Impact                   2     | .    .    .    .    .    .    1    .    .    .    1    
  Kinetic                  47    | .    1    5    .    .    13   1    6    .    7    14   
  Secondary                3     | .    .    .    .    .    1    .    .    .    1    1    
Self-Inflicted Damage      235   | .    .    .    .    .    204  .    31   .    .    .    
  Shots                    5     | .    .    .    .    .    5    .    .    .    .    .    
  Rammed                   10    | .    2    1    .    .    3    .    3    .    .    1    
Targets Rammed             11    | .    2    1    .    .    4    .    3    .    .    1    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        424   | .    406  267  169  177  365  244  396  .    424  150  
  Average Temperature      100   | .    111  106  86   65   97   89   100  .    144  57   
  Received Heat Transfer   2249  | .    396  162  .    20   873  36   366  .    63   333  
  Effects                  11    | .    6    .    .    .    1    .    4    .    .    .    
    Shutdowns              4     | .    2    .    .    .    1    .    1    .    .    .    
    Energy Bleed           2     | .    2    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    
    Matter Decay           2     | .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    1    .    .    .    .    4    1    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    1    2    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             14    | .    5    .    .    .    .    1    8    .    .    .    
  Heat Transferred         3708  | .    1369 .    .    .    309  37   1993 .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Peak Influence             382  | .   354 111 .   1   332 124 241 137 382 329 
  Initial                  200  | .   .   1   .   .   .   .   28  117 98  200 
  Average                  81   | .   85  33  .   .   87  31  71  122 241 202 
Maximum Alert Level        1    | .   1   .   .   .   1   .   1   .   1   1   
  Low Security (%)         85   | 100 83  100 .   100 83  100 96  100 36  42  
  Level 1                  14   | .   16  .   .   .   16  .   3   .   63  57  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   
Squads Dispatched          27   | .   4   .   .   1   7   3   9   .   1   2   
  Investigation            5    | .   3   .   .   1   1   .   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   3   4   .   .   1   
  Reinforcement            11   | .   1   .   .   .   6   .   2   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   35  7   .   3   37  6   24  .   11  23  
  Peak Tracking Total      12   | .   5   3   .   1   6   1   4   .   5   12  
  Tactical Retreats        7    | .   .   2   .   1   .   .   4   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Traps Triggered            14   | .   5   .   .   .   2   .   5   .   1   1   
  Indirectly               1    | .   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Machines Disabled          9    | .   4   .   .   .   4   .   1   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   2   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Machines Accessed          16   | .   3   .   1   1   6   3   .   1   .   1   
  Terminals                14   | .   3   .   .   .   6   3   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                44   | .   12  .   1   1   19  7   .   2   .   2   
  Successful               27   | .   5   .   1   1   13  5   .   1   .   1   
  Failed                   17   | .   7   .   .   .   6   2   .   1   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   11  .   1   .   19  6   .   .   .   2   
  Terminals                42   | .   12  .   .   .   19  7   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   2   .   1   1   6   3   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   .   .   .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   3   .   .   .   7   2   .   .   .   1   
  Terminals                13   | .   3   .   .   .   7   2   .   .   .   1   
    Assimilate             3    | .   .   .   .   .   3   .   .   .   .   .   
    Botnet                 10   | .   3   .   .   .   4   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   .   .   5   2   .   1   .   1   
  Full Trace Events        4    | .   3   .   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Turns Passed               13079 | 70   3470 552  703  793  2454 1359 2449 12   353  864  
Spaces Moved               4370  | 39   1192 152  220  245  731  515  810  7    130  329  
  Core                     8     | 5    .    .    .    .    3    .    .    .    .    .    
  Treads                   3668  | 34   1192 152  220  245  527  515  385  .    69   329  
  Legs                     108   | .    .    .    .    .    108  .    .    .    .    .    
  Wheels                   586   | .    .    .    .    .    93   .    425  7    61   .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  320  200  238  140  200  200  240  
  Average Speed            261   | 145  265  320  320  320  252  239  250  200  251  240  
  Slowest Speed            1550  | 160  320  320  320  320  1550 243  397  200  335  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    99   38   62   60   39   15   21   .    91   9    
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             4     | .    .    2    .    2    .    .    .    .    .    .    
Spaces Dug                 14    | .    .    .    .    .    .    6    8    .    .    .    
Terrain Destroyed          128   | .    .    .    .    1    91   7    15   .    7    7    
  Melee                    14    | .    .    .    .    .    .    6    8    .    .    .    
  Projectile               60    | .    .    .    .    1    37   1    7    .    7    7    
  AOE                      54    | .    .    .    .    .    54   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -4   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Total                      5443 | 49   1356 177  222  251  1150 601  1083 6    163  385  
  Wait                     517  | 1    48   2    .    .    274  14   147  .    5    26   
  Move                     4360 | 38   1191 151  219  244  730  514  809  6    129  329  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 4    9    2    1    2    9    14   15   .    11   3    
  Fast Attach              42   | 6    5    .    .    1    13   1    8    .    1    7    
  Attach                   42   | .    1    1    .    .    10   4    11   .    5    10   
  Detach                   15   | .    2    .    2    .    5    2    2    .    1    1    
  Swap                     33   | .    6    .    .    .    10   8    8    .    .    1    
  Drop                     40   | .    7    .    .    .    .    16   6    .    11   .    
  Fire                     296  | .    85   20   .    4    95   20   65   .    .    7    
  Melee                    17   | .    .    .    .    .    .    8    9    .    .    .    
  Ram                      4    | .    .    .    .    .    1    .    3    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    
  Crush                    6    | .    2    1    .    .    2    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/DSF
-4/Factory

 History 
---------
  Turn | Location      | Event
     3 | -11/Junkyard  | Discovered new exit (range 15)
    71 | -11/Junkyard  | Entered Materials
   317 | -10/Materials | Build established: Mutant
   338 | -10/Materials | Discovered new exit (range 8)
   709 | -10/Materials | Discovered new exit (range 16)
  1064 | -10/Materials | Discovered new exit (range 9)
  1144 | -10/Materials | Discovered new exit (range 15)
  1481 | -10/Materials | Core integrity fell below 50%
  1615 | -10/Materials | Discovered new exit (range 15)
  3541 | -10/Materials | Entered Mines
  3815 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  3852 | -10/Mines     | Core integrity fell below 20%
  3905 | -10/Mines     | Discovered new exit (range 3)
  4007 | -10/Mines     | Learned location of Storage (-7)
  4080 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  4080 | -10/Mines     | Discovered new exit (range 5)
  4093 | -10/Mines     | Entered Exiles
  4135 | -10/Exiles    | Discovered new exit (range 15)
  4173 | -10/Exiles    | Met 8R-AWN
  4228 | -10/Exiles    | Met EX-HEX
  4327 | -10/Exiles    | Met EX-BIN
  4391 | -10/Exiles    | Aligned with FarCom system
  4394 | -10/Exiles    | Given EX-Vault access code
  4472 | -10/Exiles    | Opened EX-Vault
  4494 | -10/Exiles    | Found AWS/Autocannon
  4556 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4602 | -10/Exiles    | Exiles lab attacked by MAIN.C
  4764 | -10/Exiles    | Discovered new exit (range 11)
  4796 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
  4796 | -10/Exiles    | Entered Mines
  4844 | -9/Mines      | Learned 4 Materials zone layouts
  5002 | -9/Mines      | Assembled infested the area
  5007 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  5047 | -9/Mines      | Met a Derelict shopkeep closing up shop
  5554 | -9/Mines      | Discovered new exit (range 11)
  5589 | -9/Mines      | Entered Materials
  5589 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
  5590 | -8/Materials  | Identified exit to Factory
  6245 | -8/Materials  | Destroyed 7 combat bots
  6274 | -8/Materials  | Lost 5 parts (1p2n2u)
  6594 | -8/Materials  | Build established: Scavenger-Mutant
  6730 | -8/Materials  | Lost 4 parts (1p1n2w)
  6968 | -8/Materials  | Build established: Hacker-Mutant
  7473 | -8/Materials  | Core integrity fell below 50%
  8043 | -8/Materials  | Entered Factory
  8043 | -7/Factory    | Accompanied by 1 ally
  8043 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8852 | -7/Factory    | Discovered new exit (range 16)
  8948 | -7/Factory    | Identified exit to Factory
  9246 | -7/Factory    | Build established: Hacker-Skirmisher
  9402 | -7/Factory    | Entered another Factory area
  9402 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9975 | -6/Factory    | Lost 3 parts (2n1w)
 10026 | -6/Factory    | Lost 3 parts (1p1u1w)
 10575 | -6/Factory    | Build established: Hacker-Mutant
 10729 | -6/Factory    | Discovered new exit (range 4)
 10741 | -6/Factory    | Identified exit to Factory
 10898 | -6/Factory    | Lost 8 parts (1p3u4w)
 11067 | -6/Factory    | Garrison activated, responded to threat
 11101 | -6/Factory    | Lost 4 parts (2n2w)
 11274 | -6/Factory    | Build established: Skirmisher
 11354 | -6/Factory    | System corruption reached 10%
 11809 | -6/Factory    | Discovered exit to Factory (range 15)
 11851 | -6/Factory    | Entered another Factory area
 11851 | -5/Factory    | Evolved 2 slots: Utility x2
 11863 | -5/Factory    | Identified exit to DSF
 11863 | -5/Factory    | Entered DSF
 11906 | -5/DSF        | Additional patrols routed to DSF
 11966 | -5/DSF        | Lost 3 parts (1n2u)
 12099 | -5/DSF        | Sterilization system engaged
 12119 | -5/DSF        | Ambient heat levels rising (+10)
 12134 | -5/DSF        | Ambient heat levels rising (+10)
 12149 | -5/DSF        | Ambient heat levels rising (+10)
 12164 | -5/DSF        | Ambient heat levels rising (+10)
 12179 | -5/DSF        | Ambient heat levels rising (+10)
 12180 | -5/DSF        | Discovered new exit (range 15)
 12194 | -5/DSF        | Ambient heat levels rising (+10)
 12209 | -5/DSF        | Ambient heat levels rising (+10)
 12214 | -5/DSF        | Identified exit to Factory
 12216 | -5/DSF        | Entered Factory
 12216 | -4/Factory    | Evolved 2 slots: Propulsion x2
 13042 | -4/Factory    | Spotted Striker
 13043 | -4/Factory    | Cargo convoy interrupted
 13045 | -4/Factory    | Spotted Executioner
 13072 | -4/Factory    | Core integrity fell below 50%
 13077 | -4/Factory    | Core integrity fell below 20%
 13080 | -4/Factory    | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
13074_ P-70 Sage destroyed.
13074_ Slug penetrates Wall.
13074_ Penetrated by Slug.
13075_ M-36 Artificer fits Backup Propulsion VII on Executioner.
13075_ Knocked back.
13076_ R-10 Processor collects Segregator.
13076_ K-01 Serf collects debris.
13076_ Penetrated by Slug.
13076_ Mass Driver destroyed.
13076_ Penetrated by Slug.
13076_ Slug penetrates Wall.
13077_ Penetrated by Slug. <x2>
13078_ Slug penetrates Wall.
13078_ Penetrated by Slug.
13078_ Slug penetrates Wall.
13078_ Penetrated by Slug.
13078_ Mass Driver destroyed.
13079_ Penetrated by Slug.
13079_ Slug penetrates Wall.
13080_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          33
Energy Capacity            470
Matter Stores              450
Matter Capacity            450
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             25
Core Shielding             20
Point Defense Rating       80
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           6
Matter Filtering           30
Offensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresActuatorExoskeleton
  Manual?         0
Play Time         00:49:48
  Cumulative      40.0 hours
  Start           2023.12.03 @ 14:31:47
  End             2023.12.03 @ 15:21:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          34
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9906b734-8be1-42d3-8e5d-a4650dad7bec