Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 15:20:57 Player: Endlessblaze Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (1725) 1725 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 4119 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 136 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 54/300 Energy 160/160 System Corruption 24% Temperature Cool (9) Movement Hovering (65) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Backup Propulsion I Backup Propulsion I Improved Hover Unit > --- UTILITY (4) ------ Improved Signal Interpreter ECM Suite > --- WEAPON (2) ------- Advanced Beam Cannon Flail > --- INVENTORY (5) ---- Backup Power I Cooling System Improved Signal Interpreter High-powered Shotgun Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flight Unit > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter ECM Suite Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Heavy Mace > --- INVENTORY -------- Cooling System Improved Signal Interpreter Advanced Beam Cannon Plasma Cutter [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Visual Processing Unit Hackware Hacking Suite Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 54 | 7 2 14 7 24 Power 6 | 1 1 2 . 2 Engine 5 | 1 1 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | 2 . 5 5 10 Treads . | . . . . . Leg 9 | 2 . 1 . 6 Wheel . | . . . . . Hover 2 | . . . . 2 Flight 11 | . . 4 5 2 Utility 10 | 2 . 4 . 4 Device 7 | 2 . 3 . 2 Storage . | . . . . . Processor 2 | . . 1 . 1 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 1 3 2 8 Energy Gun 2 | 1 . . . 1 Energy Cannon 4 | . 1 1 . 2 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 1 | . . . 1 . Launcher 4 | . . 2 1 1 Special Weapon 1 | . . . . 1 Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 4 | . . . . 4 System Corruption 24 | . . . . 24 Parts Lost 35 | . 1 8 3 23 Power 5 | . 1 2 . 2 Propulsion 16 | . . 2 3 11 Utility 7 | . . 2 . 5 Weapon 7 | . . 2 . 5 Highest Loss Streak 6 | . 1 4 2 6 To Critical Strikes . | . . . . . Average Backups 4 | . 4 4 5 4 Power . | . . . . . Propulsion . | . . . 1 . Utility 2 | . 4 1 . 1 Weapon 1 | . . 1 2 1 Tool/Special . | . . . . . Unused Backups 6 | . 2 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . 2 2 . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 99 92 89 77 Engine 8 | . 13 10 11 1 Leg 12 | . 28 9 . 8 Hover 1 | . . . . 5 Flight 8 | . . 9 20 8 Device 27 | . 28 31 33 18 Processor 6 | . . 11 2 6 Hackware 2 | . . . . 8 Energy Gun 5 | . 14 4 . 3 Energy Cannon 7 | . 6 13 5 1 Ballistic Gun 2 | . 7 . . 2 Ballistic Cannon 1 | . . . 7 1 Launcher 2 | . . 3 8 1 Impact Weapon 1 | . . . . 6 Peak Build Rating 26 | 9 10 15 16 26 Average Rating 13 | 8 9 12 15 20 On Entrance 9 | . 9 9 15 16 Avg Prop Armor Cover (%) 9 | 35 . 9 3 8 Naked Turns . | . . . . . Heaviest Build 21 | 9 10 17 21 21 Greatest Support 38 | 20 20 20 14 38 Greatest Overweight (x) 4 | . . 1 2 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 Average Carried 4 | . 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 5 5 5 4 Class Distribution -------------------- 60% | Mutant 14% | Scavenger-Skirmisher 9% | Scavenger-Mutant 7% | Skirmisher 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1318 | 324 96 441 68 389 Remotely . | . . . . . Salvage Created 2063 | 350 494 513 118 588 Parts 147 | 36 35 41 16 19 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 52 | . 9 20 10 13 Melee 3 | . . . . 3 Guns 14 | . 8 1 . 5 Cannons 13 | . 1 7 5 . AOE 17 | . . 12 5 . Classes Destroyed 11 | 3 4 2 . 2 Worker 7 | 3 1 3 . . Builder 6 | . . 4 . 2 Tunneler 11 | 9 1 . . 1 Recycler 4 | 1 2 1 . . Operator 2 | . 2 . . . Watcher 2 | . 1 1 . . Swarmer 24 | . 6 9 9 . Grunt 19 | . 3 6 1 9 Duelist 1 | . . . . 1 Sentry 6 | . . 5 . 1 Specialist 2 | . . . . 2 Best Kill Streak 12 | 4 6 12 4 4 Combat Bots Only 8 | . 3 8 4 3 Max Kills in Single Turn 4 | 1 2 4 2 1 Gunslinging . | . . . . . Exploded 3 | . . 3 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 320 | . 46 70 54 150 Missed 92 | . 9 21 14 48 Hits 228 | . 37 49 40 102 Melee 3 | . . . . 3 Projectile 225 | . 37 49 40 99 Critical Strikes 9 | . . 3 . 6 Damage Taken 3171 | 29 341 518 364 1919 Core 794 | . 58 110 73 553 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 34 | . . 20 . 14 Core Remaining (%) 76 | 100 76 . 54 . Volleys Fired 155 | 18 40 39 25 33 Largest 2 | 2 2 2 2 2 Hottest 120 | 60 100 120 120 93 Shots Fired 260 | 36 80 69 35 40 Gun 133 | 36 67 6 . 24 Cannon 89 | . 13 35 30 11 Launcher 38 | . . 28 5 5 Special . | . . . . . Kinetic 88 | 18 27 . 14 29 Thermal 68 | . 13 35 16 4 Explosive 36 | . . 28 5 3 Electromagnetic 68 | 18 40 6 . 4 Robot Hit Streak 14 | 14 8 8 3 5 Robot Miss Streak 6 | 2 5 5 6 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 143 | 26 30 28 13 46 Core Hits 108 | 14 20 44 10 20 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 6 | . . . 1 5 Critical Strikes 9 | . 2 . 1 6 Meltdown 1 | . . . . 1 Destroy 1 | . . . 1 . Corrupt 2 | . 2 . . . Smash 5 | . . . . 5 Melee Attacks 58 | . . . . 58 Impact 58 | . . . . 58 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4569 | 398 467 1662 607 1435 Guns 983 | 325 310 21 . 327 Cannons 776 | . 157 281 229 109 Explosions 1886 | 73 . 1360 378 75 Melee 924 | . . . . 924 Ramming . | . . . . . Kinetic 714 | 119 122 . 105 368 Thermal 696 | 73 157 281 124 61 Explosive 1763 | . . 1360 378 25 Electromagnetic 472 | 206 188 21 . 57 Impact 924 | . . . . 924 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 24 | . . . . 24 Average Corruption 20 | . . . . 20 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . . . . 36 Message Errors 7 | . . . . 7 Matter Fused 15 | . . . . 15 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 3 | . . . . 3 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 402 | . . 103 12 287 Projectiles 14 | . . 8 . 6 Explosions 107 | . . 95 12 . Melee 281 | . . . . 281 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 152 | 29 4 40 51 28 Shots 7 | 1 1 2 2 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 421 | 12 160 180 421 147 Average Temperature 71 | 12 40 58 186 46 Received Heat Transfer 795 | . 84 117 . 594 Effects 2 | . . . 2 . Shutdowns 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . . 6 Combat Hostiles 4 | . . . . 4 Parts Fried 10 | . . . . 10 Impact Corruptions 16 | . . . . 16 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . 1 . 2 Heat Transferred 1408 | 100 333 592 259 124 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 1 . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . 2 1 . Low Security (%) 80 | 100 100 65 28 100 Level 1 15 | . . 22 71 . Level 2 4 | . . 12 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 526 | 15 103 526 318 115 Initial 203 | . . . 203 107 Average 81 | 1 25 130 229 32 Influence Increases 1990 | 65 267 755 345 558 Destroy 0b10 Robot/C 1120 | . 180 400 220 320 Destroy 0b10 Robot/NC 160 | 65 35 45 . 15 Destroy Leader 254 | . 42 92 40 80 Allied During Kill 37 | . . . 13 24 Successful Hack 37 | . 7 30 . . Disable Machine 60 | . . . 30 30 Destroy Structure 202 | . 3 113 42 44 Partial Spotted 60 | . . 30 . 30 Lose Combat Pursuer 60 | . . 45 . 15 Influence Decreases 1882 | 65 267 233 591 726 Entered New Map 488 | . . . 319 169 Time Decay 1023 | 65 257 181 222 298 Lost Part 271 | . 10 52 30 179 Lost Ally 100 | . . . 20 80 Squads Dispatched 10 | . 3 3 . 4 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 8 | . 3 1 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 8 | . 2 4 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 20 33 13 25 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 9 | . . 2 3 4 ECM-based Alert Blocks 7 | . . . 4 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . . 2 2 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 19 | . 4 10 . 5 Terminals 13 | . 3 7 . 3 Fabricators . | . . . . . Repair Stations 3 | . . 2 . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 68 | . 10 48 . 10 Successful 42 | . 6 32 . 4 Failed 25 | . 4 15 . 6 Catastrophic 5 | . 1 2 . 2 Database Lockouts 1 | . . 1 . . Manual 39 | . 12 23 . 4 Terminals 42 | . 8 30 . 4 Fabricators . | . . . . . Repair Stations 10 | . . 7 . 3 Recycling Units 5 | . 2 . . 3 Scanalyzers 11 | . . 11 . . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 9 . . Record 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Terminal Index 2 | . . 2 . . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 3 . 3 Scan Component 3 | . . 2 . 1 Repair 2 | . . 1 . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 1 | . 1 . . . Retrieve Components 1 | . . . . 1 Scanalyzer 9 | . . 9 . . Insert Component 4 | . . 4 . . Analyze 4 | . . 4 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 4 11 . . Terminals 14 | . 3 11 . . Track 6 | . 1 5 . . Botnet 8 | . 2 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Monitor 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 4 10 . 5 Full Trace Events 3 | . . 3 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . 4 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 2 | . . 1 . 1 Time 64 | . . 38 . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 5 | . . . 5 . Largest Group 4 | . . . 4 4 Highest-Rated Group 71 | . . . 71 71 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 29 | . . . 8 21 Total Damage 303 | . . . 42 261 Kills 4 | . . . 1 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 3693 | 356 855 1360 461 661 Optics 1439 | . . 1358 81 . Sensors 1652 | . . 1263 . 389 Terrain 3102 | 356 855 1263 461 167 Seismic 1743 | 334 855 554 . . ECM 890 | . . 13 461 416 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4140 | 429 855 1360 461 1035 Spaces Moved 2500 | 283 587 649 309 672 Core 102 | 26 . . 5 71 Treads . | . . . . . Legs 1158 | 257 587 97 . 217 Wheels . | . . . . . Hover 141 | . . . . 141 Flight 1099 | . . 552 304 243 Fastest Speed 31 | 50 120 37 37 31 Average Speed 102 | 113 120 77 110 104 Slowest Speed 250 | 120 120 130 150 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . 2 . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 80 52 45 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 50 | . . 17 . 33 Terrain Destroyed 243 | 1 2 144 48 48 Melee 24 | . . . . 24 Projectile 12 | . . . 9 3 AOE 207 | 1 2 144 39 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3695 | 351 658 1434 393 859 Wait 869 | 42 20 710 42 55 Move 2492 | 282 586 644 308 672 Hop 2 | . . 2 . . Pick Up 28 | 2 6 11 3 6 Fast Attach 36 | 7 2 6 4 17 Attach 15 | . . 6 1 8 Detach 1 | . . . 1 . Swap 19 | . . 9 3 7 Drop 20 | . 4 7 6 3 Fire 155 | 18 40 39 25 33 Melee 58 | . . . . 58 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 430 | -11/Scrapyard | Entered Materials 431 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 6) 836 | -10/Materials | Discovered new exit (range 16) 1222 | -10/Materials | Discovered new exit (range 7) 1285 | -10/Materials | Entered another Materials area 1285 | -9/Materials | Evolved 2 slots: Utility x2 1357 | -9/Materials | Central database locked down 1592 | -9/Materials | Build established: Scavenger-Skirmisher 1881 | -9/Materials | Lost 4 parts (1p1n1u1w) 1934 | -9/Materials | Repaired Imp. Terrain Scanner 2112 | -9/Materials | Discovered new exit (range 18) 2198 | -9/Materials | Destroyed 8 combat bots 2256 | -9/Materials | Identified exit to Mines 2546 | -9/Materials | Build established: Skirmisher 2645 | -9/Materials | Entered Mines 2695 | -9/Mines | Met a Derelict bent on vengeance 2775 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3025 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3035 | -9/Mines | Build established: Mutant 3080 | -9/Mines | Discovered new exit (range 15) 3106 | -9/Mines | Entered Materials 3106 | -8/Materials | Accompanied by 4 allies 3106 | -8/Materials | Evolved 2 slots: Propulsion x2 3111 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3301 | -8/Materials | Lost 4 parts (1p1n2w) 3325 | -8/Materials | Lost 4 allies 3354 | -8/Materials | Lost 3 parts (1n2u) 3362 | -8/Materials | System corruption reached 10% 3697 | -8/Materials | Lost 4 parts (2n2w) 3727 | -8/Materials | Core integrity fell below 50% 3871 | -8/Materials | Lost 6 parts (1p3n1u1w) 3930 | -8/Materials | Core integrity fell below 20% 3937 | -8/Materials | Repaired ECM Suite 4131 | -8/Materials | Lost 3 parts (1n2u) 4141 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04100_ Hacking Suite destroyed. 04103_ U-05 Engineer builds a Wall. 04105_ UT3R E7CK1JQGB>5TCH GOZ,O921CK&H 04110_ G-47 Trooper destroyed. 04113_ Y-45 Defender suffers critical hit (Meltdown). 04113_ Heat Sink melted. 04113_ Unknown Energy Gun melted. 04125_ System corrupted: Component data lost. 04127_ W-25 Informer sends out distress signal. 04131_ Sneak attack on U-05 Engineer. 04131_ Destroyed Terrain Scanner. 04131_ Destroyed Terrain Scan Processor. 04131_ Destroyed Welding Torch. 04131_ U-05 Engineer system corrupted by crushing effect. 04132_ U-05 Engineer system terminally corrupted. 04132_ Wheel fried. 04132_ Structural Scanner fried. 04134_ Acquired 16 matter. 04134_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | # # """ # #??????????????????????????????? | | # # ###??????????????????????????????? | | / ##+#+######+#############+####?????????????????? | | # ??????????? | | * + ??????????? | | # ??????????? | | [ ####+#### ## #### ######## ???????????? | | #% ## ## #??? #?????????????????????? | | # !## ##! !#??? #?????????????????????? | | "## " " ## ###!!!!##??? #?????????????????????? | | ## "R" ## ########???? #?????????????????????? | | ### """ ## ###########?u #?????????????????????? | | ??# ## # ! """ ## ##????????????????????? | | ??#########%# """ # ###+###??????????????? | | ?????????##%# """ # w ???????????? | | ?????????##[# [/% ???????????? | | ??????????#%# !#g ???????????? | | ??????????#=# !! # Y #### ???????????? | | ??????????# # ! ## ##????????????????????? | | ??????????# # ! ## #?????????????????????? | | ??????????# ############ #?????????????????????? | | ?????????## ############a #?????????????????????? | | ?????????# u #?????????????????????? | | ?????????+ #?????????????????????? | | ?????????# t#?????????????????????? | | ?????????### ############@##?????????????????????? | | ???????????#/?????????? a ?????????????????????? | | ???????????? ???????? [[ #???????????????????? | | ???????????? ??????#[ [[ +???????????????????? | | ???########? ??????# [[ #???????????????????? | | ???# #????????###########???????????????????? | | ???# #??????????????????????????????????????? | | #### #??????????????????????????????????????? | | + #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | ##+########??????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ## "#??????????????????????????????????????????? | | # "#??????????????????????????????????????????? | | + ]"#??????????????????????????????????????????? | | # T#??????????????????????????????????????????? | | ## "#??????????#???????????????????????????????? | | ##* "#????????? +???????????????????????????????? | | ## "#???????? #???????????????????????????????? | | ## #??????? #???????????????????????????????? | | ##########???# ##??????????????????????????????? | | ### ##### #??????????????????????????????? | | ## #???????????????????????????? | | #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 9% | -9/Materials ECM Suite | 30% | -8/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Fitting Room Challenges ------------ None Game ------ Seed ConstructAlphaArchive Manual? 0 Play Time 00:53:17 Cumulative 39.6 hours Start 2026.03.03 @ 14:30:25 End 2026.03.03 @ 15:20:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 590b9e80-be86-47d6-aafe-d4ddc49d798b