Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.13 @ 17:57:33 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (13) 65 Value Destroyed (271) 271 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4596 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 57/850 Matter 130/300 Energy 4/100 System Corruption 18% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (10) ----- Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Makeshift Hacking Suite > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (5) ---- Backup Power III Medium Storage Unit Structural Scanner ECM Suite Backup Laser III Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I > --- UTILITY ---------- Small Storage Unit Structural Scanner Improved Signal Interpreter Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Light Deuterium Engine Backup Power III Medium Storage Unit Advanced Weight Redist. System Structural Scanner ECM Suite Backup Laser III [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Makeshift Sword Energy Gun Backup Laser III Ballistic Gun Light Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . 2 . . . 6 . . Weapon . | . . . . . . . . . Parts Attached 58 | 5 8 . 2 10 2 15 9 7 Power 7 | 1 . . . . . 3 2 1 Engine 4 | 1 . . . . . 2 1 . Core 2 | . . . . . . . 1 1 Reactor 1 | . . . . . . 1 . . Propulsion 19 | 2 2 . 2 2 2 4 4 1 Treads 2 | 2 . . . . . . . . Leg . | . . . . . . . . . Wheel 1 | . . . . . . . . 1 Hover 8 | . . . . . . 4 4 . Flight 8 | . 2 . 2 2 2 . . . Utility 23 | 1 2 . . 5 . 8 2 5 Device 13 | . 2 . . 2 . 2 2 5 Storage 2 | 1 . . . . . 1 . . Processor 1 | . . . . . . 1 . . Hackware 7 | . . . . 3 . 4 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 9 | 1 4 . . 3 . . 1 . Energy Gun 1 | 1 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | . 4 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . 3 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . Parts Lost 22 | . . . . . 5 12 4 1 Power 5 | . . . . . . 3 2 . Propulsion 8 | . . . . . 4 4 . . Utility 8 | . . . . . . 5 2 1 Weapon 1 | . . . . . 1 . . . Highest Loss Streak 12 | . . . . . 3 12 3 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 75 | . 88 55 55 81 72 85 42 32 Engine 3 | . 12 . . . . 4 1 . Treads 5 | . 23 . . . . . . . Hover 1 | . . . . . . 9 2 . Flight 10 | . 4 22 22 22 12 . . . Device 8 | . 9 11 11 7 11 11 2 3 Storage 9 | . 14 11 11 11 11 5 3 . Processor 1 | . . . . . . 5 6 6 Hackware 17 | . . . . 22 22 36 18 13 Energy Gun 1 | . 2 . . . . 2 . . Ballistic Gun 6 | . 21 11 11 1 . . . . Slashing Weapon 8 | . . . . 17 15 6 6 6 Naked Turns . | . . . . . . . . . Heaviest Build 21 | 9 13 7 7 10 10 21 15 6 Greatest Support 40 | 40 40 8 10 14 14 16 19 3 Greatest Overweight (x) 6 | . 2 . . 1 2 6 4 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 7 6 5 Most Carried 8 | 3 8 8 8 8 8 7 7 5 Average Carried 6 | 1 6 6 8 7 6 5 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 3 7 8 8 8 6 7 5 5 Class Distribution -------------------- 30% | Hacker-Mutant 27% | Mutant 15% | Derelict-Mutant 14% | Wizard-Mutant 8% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Derelict-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Wizard-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Matter Collected 634 | 218 83 . . 115 28 190 . . Remotely . | . . . . . . . . . Salvage Created 605 | . 123 . . . . 482 . . Parts 41 | . 11 . . . . 30 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 7 | . 5 . . . . 2 . . Melee 2 | . . . . . . 2 . . Guns 5 | . 5 . . . . . . . Classes Destroyed 8 | . 2 . . . . 6 . . Worker 1 | . . . . . . 1 . . Builder 2 | . . . . . . 2 . . Recycler 2 | . . . . . . 2 . . Mechanic 1 | . . . . . . 1 . . Swarmer 3 | . 3 . . . . . . . Grunt 2 | . 2 . . . . . . . Sentry 1 | . . . . . . 1 . . Programmer 1 | . . . . . . 1 . . Best Kill Streak 3 | . 3 . . . . 2 . . Combat Bots Only 3 | . 3 . . . . 1 . . Max Kills in Single Turn 1 | . 1 . . . . 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Damage Taken 2178 | . 190 126 . . 483 1134 145 100 Core 1079 | . 12 93 . . 181 592 145 56 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 117 | . . . . 19 . 98 . . Core Remaining (%) 75 | 100 95 . . . 31 . . . Volleys Fired 17 | . 17 . . . . . . . Largest 2 | . 2 . . . . . . . Hottest 40 | . 40 . . . . . . . Shots Fired 33 | . 33 . . . . . . . Gun 33 | . 33 . . . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 32 | . 32 . . . . . . . Thermal 1 | . 1 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 5 | . 5 . . . . . . . Robot Miss Streak 2 | . 2 . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 28 | . 19 . . . . 9 . . Core Hits 15 | . 8 . . . . 7 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 15 | . . . . . . 12 . 3 Impact . | . . . . . . . . . Slashing 15 | . . . . . . 12 . 3 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 724 | . 190 . . . . 534 . . Guns 190 | . 190 . . . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 534 | . . . . . . 534 . . Ramming . | . . . . . . . . . Kinetic 190 | . 190 . . . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 534 | . . . . . . 534 . . Piercing . | . . . . . . . . . Highest Corruption 18 | . 1 . . . . . 18 18 Average Corruption 12 | . 1 . . . . . 10 18 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . . . . . . 6 5 Message Errors 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 . Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 2 | . . . . . . . 2 . Misdirections 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 29 | . . . . . . 29 . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 29 | . . . . . . 29 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature . | . . . . . . . . . Average Temperature . | . . . . . . . . . Received Heat Transfer 228 | . 60 69 . . . 63 . 36 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Peak Influence 223 | . 223 123 47 . . 195 42 56 Initial 93 | . . 93 47 . . 40 27 8 Average 79 | . 105 112 47 . . 94 23 26 Maximum Alert Level 1 | . 1 . . . . . . . Low Security (%) 92 | 100 78 100 100 . . 100 100 100 Level 1 7 | . 21 . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 1 . . . 4 . 1 Investigation 2 | . . . . . . 1 . 1 Extermination 1 | . . . . . . 1 . . Reinforcement 5 | . 2 1 . . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 43 | . 8 7 . . 8 8 7 5 Peak Tracking Total 6 | . 4 6 . . 6 3 6 4 Tactical Retreats 9 | . 1 . . . 2 4 1 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 1 | . . . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 3 | . 1 . . 1 . 1 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 4 . . 4 . 4 . . Successful 9 | . 2 . . 4 . 3 . . Failed 3 | . 2 . . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 1 . 2 . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . . 4 . . . . Part Schematic 4 | . . . . 4 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Refit 1 | . . . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . 1 . . . . 1 . . Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 19 | . . . . 19 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 13 | . . . . . . 13 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total Allies 8 | . . . . 4 . 3 1 . Largest Group 4 | . . . . 4 . 3 1 . Highest-Rated Group 210 | . . . . 150 . 210 31 . Highest-Rated Ally 70 | . . . . 39 . 70 31 . Zionite Dispatches 1 | . . . . . . 1 . . Light 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . . 14 3 . Total Damage 313 | . . . . . . 249 64 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Turns Passed 1824 | 59 397 77 75 475 188 354 116 83 Spaces Moved 2559 | 34 268 113 79 1071 355 336 179 124 Core 360 | 4 . . . . 82 64 86 124 Treads 188 | 30 158 . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 365 | . . . . . . 272 93 . Flight 1646 | . 110 113 79 1071 273 . . . Fastest Speed 32 | 50 37 37 32 32 42 50 40 50 Average Speed 58 | 147 111 37 32 40 51 84 56 51 Slowest Speed 350 | 160 200 37 37 145 150 350 250 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . 2 . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 38 7 16 89 52 10 98 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 6 | . . . . 4 2 . . . Spaces Dug 6 | . . . . . . 3 . 3 Terrain Destroyed 6 | . . . . . . 3 . 3 Melee 6 | . . . . . . 3 . 3 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Total 2847 | 41 337 154 126 1111 359 393 189 137 Wait 142 | . 27 27 46 16 4 19 2 1 Move 2546 | 33 263 112 78 1070 352 336 178 124 Hop 3 | . 2 . . . 1 . . . Pick Up 28 | 3 6 8 . 6 . 5 . . Fast Attach 39 | 5 7 . . 6 . 7 7 7 Attach 13 | . . . . 2 2 7 2 . Detach 10 | . 4 . . 1 . 5 . . Swap 6 | . 1 . 2 2 . 1 . . Drop 28 | . 10 7 . 8 . 1 . 2 Fire 17 | . 17 . . . . . . . Melee 15 | . . . . . . 12 . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Waste -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 38 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Utility x2 457 | -9/Materials | Discovered new exit (range 15) 534 | -9/Materials | Entered Mines 607 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 609 | -9/Mines | Entered Zion 687 | -7/Zion | Learned location of 1 exit from Factory 782 | -7/Zion | Given A8's code to call for help 798 | -7/Zion | Learned location of Data Miner (-6) 815 | -7/Zion | Learned location of Armory (-3) 825 | -7/Zion | Learned Factory emergency access door positions 846 | -7/Zion | Received a visual enhancement algorithm 955 | -7/Zion | Imprinted 957 | -7/Zion | Declared Zion's savior 1074 | -7/Zion | Visited the Megawrench Repair Shop 1074 | -7/Zion | Megawrench repaired 2 parts 1080 | -7/Zion | Discovered new exit (range 10) 1084 | -7/Zion | Entered Proximity Caves 1084 | -6/Proximity Caves | Learned Factory stockpile data 1177 | -6/Proximity Caves | Core integrity fell below 50% 1202 | -6/Proximity Caves | Lost 3 parts (2n1w) 1251 | -6/Proximity Caves | Discovered new exit (range 15) 1272 | -6/Proximity Caves | Entered Factory 1272 | -6/Factory | Evolved 6 slots: Utility x6 1273 | -6/Factory | Identified exit to Factory 1319 | -6/Factory | Repaired Sml. Storage Unit 1366 | -6/Factory | Discovered new exit (range 15) 1377 | -6/Factory | Identified exit to Lower Caves 1494 | -6/Factory | Zion Light squad teleported in 1592 | -6/Factory | Core integrity fell below 50% 1626 | -6/Factory | Sucked down chute 1626 | -6/Factory | Entered Waste 1627 | -6/Waste | Met a frightened Derelict 1641 | -6/Waste | EMP discharged 1641 | -6/Waste | System corruption reached 10% 1642 | -6/Waste | Spotted C-40 Crusher 1653 | -6/Waste | Lost 12 parts (3p4n5u) 1659 | -6/Waste | Spotted C-40 Crusher 1661 | -6/Waste | Spotted C-40 Crusher 1662 | -6/Waste | Spotted C-40 Crusher 1676 | -6/Waste | Spotted C-40 Crusher 1677 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1680 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1683 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1684 | -6/Waste | Core integrity fell below 20% 1694 | -6/Waste | Spotted C-40 Crusher 1714 | -6/Waste | Lost 3 parts (1p2u) 1724 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1736 | -6/Waste | Discovered new exit (range 12) 1741 | -6/Waste | EMP discharged 1741 | -6/Waste | Identified exit to Factory 1742 | -6/Waste | Entered Factory 1825 | -6/Factory | Self-destructed Last Messages --------------- GOAL=ESCAPE 01773_ System corrupted: Energy discharge (-37). 01775_ Detecting system override signal. 01775_ O-24 Administrator: "SYSTEM ANOMALY DETECTED. SECURING TERMINAL." 01776_ ALERT: All DSF locations entering lockdown mode. 01777_ ALERT: Suspicious activity at Terminal F002. Dispatching Investigation squad. 01777_ O-24 Administrator resets terminal and reports anomaly. 01777_ O-24 Administrator locks terminal. 01779_ Acquired Microactuators. 01780_ Dropped Microactuators. 01783_ Acquired Fusion Compressor. 01784_ Dropped Fusion Compressor. 01791_ PUWQHHJKI0G,PXN4G/SHGE964UYTOHF& 01791_ Acquired Arm. Huge Wheel. 01799_ R-10 Processor collects Microactuators. 01807_ 3SY7%T>2DVSWTXPJM1QU5SSU 01814_ Acquired Adv. Sensor Array. 01823_ Mak. Hacking Suite destroyed. 01825_ TYIACAU87BC VWIVLMOL3GP6HC Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #### ##????????? | | ????????????????????????????# ???????? | | ????????????????????????????# #???????? | | ??????????????????########### #???????? | | ??????????????????# g/ #???????? | | ??????????????????# g# #???????? | | ??????????????????# g # #???????? | | ??????????????????# # ########? | | ????????????o?????# ! [ # #? | | ??????????????????# # #? | | ??????????????????# [@ # """ """ #? | | ??????????????????# # """ """ #? | | ??????????????????#######;### """ """ #? | | ????????????????????????########+### #? | | ?????????????????????????# uu # """ ! ## | | ?????????????????????????## """" # o""" | | ??????????????????????????# """" # """ | | ??????????????????????????# """" + " " | | ??????????????????????????# """" # * "T" | | ??????????????????????????# # """ | | ??????????????????????????# ##### ######### | | ??????????????????????????# #???# #?####### | | ??????????????????????????# !#?### ### [ | | ??????????????????????????##########?# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????#! + [ ! | | ?????????????????????????????????????# ###+### | | ?????????????????????????????????????# #?# #?? | | ?????????????????????????????????????## ##?# #?? | | ??????????????????????????????????????# #??# #?? | | ??????????????????????????????????????# #??# #?? | | ??????????????????????????????????????# #??# #?? | | ??????????????????????????????????????# #??# #?? | | ?????????????????????????????????????? ??# #?? | | ????????????????????????????????????? ??? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Melee Speed Boost 20 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 62 Item Schematics ----------------- Thermic Laser | -7/Zion | Archive Recalibrator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Matter Filter | -7/Zion | Archive Focal Shield | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarragePhasePrototype Manual? 0 Play Time 00:30:17 Cumulative 118.0 hours Start 2022.07.13 @ 17:28:17 End 2022.07.13 @ 17:57:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f100c0ed-5ca9-46f7-8259-490a7476d9f1