Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.13 @ 17:57:33

Player: Rainynight

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (13)      65
Value Destroyed (271)      271
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 4596

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             57/850
Matter                     130/300
Energy                     4/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
    Armored Huge Wheel
>           --- UTILITY (10) -----
   Advanced Sensor Array
   Advanced Sensor Array
   Advanced Sensor Array
   Advanced Sensor Array
   Improved Signal Interpreter
  Makeshift Hacking Suite
>           --- WEAPON (2) -------
  Makeshift Sword
>           --- INVENTORY (5) ----
            Backup Power III
     Medium Storage Unit
            Structural Scanner
            ECM Suite
            Backup Laser III

 Peak State 
------------
>           --- POWER ------------
    Zionite Light DM Reactor
>           --- PROPULSION -------
    Zionite Glidesys I
>           --- UTILITY ----------
      Small Storage Unit
            Structural Scanner
   Improved Signal Interpreter
            Transmission Jammer
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
  Makeshift Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON -----------
  Makeshift Sword
>           --- INVENTORY --------
      Light Deuterium Engine
            Backup Power III
     Medium Storage Unit
   Advanced Weight Redist. System
            Structural Scanner
            ECM Suite
            Backup Laser III
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Makeshift Sword
  Energy Gun               Backup Laser III
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   .   .   6   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             58   | 5   8   .   2   10  2   15  9   7   
  Power                    7    | 1   .   .   .   .   .   3   2   1   
    Engine                 4    | 1   .   .   .   .   .   2   1   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   
    Reactor                1    | .   .   .   .   .   .   1   .   .   
  Propulsion               19   | 2   2   .   2   2   2   4   4   1   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   1   
    Hover                  8    | .   .   .   .   .   .   4   4   .   
    Flight                 8    | .   2   .   2   2   2   .   .   .   
  Utility                  23   | 1   2   .   .   5   .   8   2   5   
    Device                 13   | .   2   .   .   2   .   2   2   5   
    Storage                2    | 1   .   .   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   .   
    Hackware               7    | .   .   .   .   3   .   4   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   9    | 1   4   .   .   3   .   .   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   4   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   3   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   1   .   
Parts Lost                 22   | .   .   .   .   .   5   12  4   1   
  Power                    5    | .   .   .   .   .   .   3   2   .   
  Propulsion               8    | .   .   .   .   .   4   4   .   .   
  Utility                  8    | .   .   .   .   .   .   5   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      12   | .   .   .   .   .   3   12  3   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   88  55  55  81  72  85  42  32  
  Engine                   3    | .   12  .   .   .   .   4   1   .   
  Treads                   5    | .   23  .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   9   2   .   
  Flight                   10   | .   4   22  22  22  12  .   .   .   
  Device                   8    | .   9   11  11  7   11  11  2   3   
  Storage                  9    | .   14  11  11  11  11  5   3   .   
  Processor                1    | .   .   .   .   .   .   5   6   6   
  Hackware                 17   | .   .   .   .   22  22  36  18  13  
  Energy Gun               1    | .   2   .   .   .   .   2   .   .   
  Ballistic Gun            6    | .   21  11  11  1   .   .   .   .   
  Slashing Weapon          8    | .   .   .   .   17  15  6   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             21   | 9   13  7   7   10  10  21  15  6   
  Greatest Support         40   | 40  40  8   10  14  14  16  19  3   
  Greatest Overweight (x)  6    | .   2   .   .   1   2   6   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   8   8   7   6   5   
  Most Carried             8    | 3   8   8   8   8   8   7   7   5   
  Average Carried          6    | 1   6   6   8   7   6   5   5   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 3   7   8   8   8   6   7   5   5   

 Class Distribution 
--------------------
 30% | Hacker-Mutant
 27% | Mutant
 15% | Derelict-Mutant
 14% | Wizard-Mutant
  8% | Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
        Sprinter | -9/Mines
 Derelict-Mutant | -7/Zion
   Hacker-Mutant | -6/Proximity Caves
   Wizard-Mutant | -6/Factory
   Hacker-Mutant | -6/Waste
   Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Matter Collected           634  | 218 83  .   .   115 28  190 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            605  | .   123 .   .   .   .   482 .   .   
  Parts                    41   | .   11  .   .   .   .   30  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   2   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  7    | .   5   .   .   .   .   2   .   .   
  Melee                    2    | .   .   .   .   .   .   2   .   .   
  Guns                     5    | .   5   .   .   .   .   .   .   .   
Classes Destroyed          8    | .   2   .   .   .   .   6   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   
  Grunt                    2    | .   2   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           3    | .   3   .   .   .   .   2   .   .   
  Combat Bots Only         3    | .   3   .   .   .   .   1   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Damage Taken               2178 | .    190  126  .    .    483  1134 145  100  
  Core                     1079 | .    12   93   .    .    181  592  145  56   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   117  | .    .    .    .    19   .    98   .    .    
Core Remaining (%)         75   | 100  95   .    .    .    31   .    .    .    
Volleys Fired              17   | .    17   .    .    .    .    .    .    .    
  Largest                  2    | .    2    .    .    .    .    .    .    .    
  Hottest                  40   | .    40   .    .    .    .    .    .    .    
Shots Fired                33   | .    33   .    .    .    .    .    .    .    
  Gun                      33   | .    33   .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  32   | .    32   .    .    .    .    .    .    .    
  Thermal                  1    | .    1    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    5    .    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    2    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           28   | .    19   .    .    .    .    9    .    .    
  Core Hits                15   | .    8    .    .    .    .    7    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              15   | .    .    .    .    .    .    12   .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    .    12   .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    6    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           724  | .    190  .    .    .    .    534  .    .    
  Guns                     190  | .    190  .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    534  | .    .    .    .    .    .    534  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  190  | .    190  .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 534  | .    .    .    .    .    .    534  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    1    .    .    .    .    .    18   18   
  Average Corruption       12   | .    1    .    .    .    .    .    10   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    .    6    5    
    Message Errors         3    | .    .    .    .    .    .    .    .    3    
    Matter Fused           2    | .    .    .    .    .    .    .    2    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    1    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    .    
    Misdirections          2    | .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    .    .    .    29   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    29   | .    .    .    .    .    .    29   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        .    | .    .    .    .    .    .    .    .    .    
  Average Temperature      .    | .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   228  | .    60   69   .    .    .    63   .    36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Peak Influence             223  | .   223 123 47  .   .   195 42  56  
  Initial                  93   | .   .   93  47  .   .   40  27  8   
  Average                  79   | .   105 112 47  .   .   94  23  26  
Maximum Alert Level        1    | .   1   .   .   .   .   .   .   .   
  Low Security (%)         92   | 100 78  100 100 .   .   100 100 100 
  Level 1                  7    | .   21  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   1   .   .   .   4   .   1   
  Investigation            2    | .   .   .   .   .   .   1   .   1   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   2   1   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              43   | .   8   7   .   .   8   8   7   5   
  Peak Tracking Total      6    | .   4   6   .   .   6   3   6   4   
  Tactical Retreats        9    | .   1   .   .   .   2   4   1   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Machines Accessed          3    | .   1   .   .   1   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   4   .   .   4   .   4   .   .   
  Successful               9    | .   2   .   .   4   .   3   .   .   
  Failed                   3    | .   2   .   .   .   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   1   .   2   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   4   .   .   .   .   
  Part Schematic           4    | .   .   .   .   4   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   1   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   19  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     13   | .   .   .   .   .   .   13  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  -6  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Total Allies               8    | .   .   .   .   4   .   3   1   .   
  Largest Group            4    | .   .   .   .   4   .   3   1   .   
  Highest-Rated Group      210  | .   .   .   .   150 .   210 31  .   
  Highest-Rated Ally       70   | .   .   .   .   39  .   70  31  .   
Zionite Dispatches         1    | .   .   .   .   .   .   1   .   .   
  Light                    1    | .   .   .   .   .   .   1   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   14  3   .   
  Total Damage             313  | .   .   .   .   .   .   249 64  .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Turns Passed               1824 | 59   397  77   75   475  188  354  116  83   
Spaces Moved               2559 | 34   268  113  79   1071 355  336  179  124  
  Core                     360  | 4    .    .    .    .    82   64   86   124  
  Treads                   188  | 30   158  .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    365  | .    .    .    .    .    .    272  93   .    
  Flight                   1646 | .    110  113  79   1071 273  .    .    .    
  Fastest Speed            32   | 50   37   37   32   32   42   50   40   50   
  Average Speed            58   | 147  111  37   32   40   51   84   56   51   
  Slowest Speed            350  | 160  200  37   37   145  150  350  250  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    2    .    .    .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    38   7    16   89   52   10   98   4    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             6    | .    .    .    .    4    2    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    3    .    3    
Terrain Destroyed          6    | .    .    .    .    .    .    3    .    3    
  Melee                    6    | .    .    .    .    .    .    3    .    3    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Total                      2847 | 41   337  154  126  1111 359  393  189  137  
  Wait                     142  | .    27   27   46   16   4    19   2    1    
  Move                     2546 | 33   263  112  78   1070 352  336  178  124  
  Hop                      3    | .    2    .    .    .    1    .    .    .    
  Pick Up                  28   | 3    6    8    .    6    .    5    .    .    
  Fast Attach              39   | 5    7    .    .    6    .    7    7    7    
  Attach                   13   | .    .    .    .    2    2    7    2    .    
  Detach                   10   | .    4    .    .    1    .    5    .    .    
  Swap                     6    | .    1    .    2    2    .    1    .    .    
  Drop                     28   | .    10   7    .    8    .    1    .    2    
  Fire                     17   | .    17   .    .    .    .    .    .    .    
  Melee                    15   | .    .    .    .    .    .    12   .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Waste
-6/Factory

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   38 | -11/Scrapyard      | Discovered new exit (range 15)
   60 | -11/Scrapyard      | Entered Materials
  257 | -10/Materials      | Discovered new exit (range 10)
  311 | -10/Materials      | Build established: Mutant
  457 | -10/Materials      | Entered another Materials area
  457 | -9/Materials       | Evolved 2 slots: Utility x2
  457 | -9/Materials       | Discovered new exit (range 15)
  534 | -9/Materials       | Entered Mines
  607 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  609 | -9/Mines           | Entered Zion
  687 | -7/Zion            | Learned location of 1 exit from Factory
  782 | -7/Zion            | Given A8's code to call for help
  798 | -7/Zion            | Learned location of Data Miner (-6)
  815 | -7/Zion            | Learned location of Armory (-3)
  825 | -7/Zion            | Learned Factory emergency access door positions
  846 | -7/Zion            | Received a visual enhancement algorithm
  955 | -7/Zion            | Imprinted
  957 | -7/Zion            | Declared Zion's savior
 1074 | -7/Zion            | Visited the Megawrench Repair Shop
 1074 | -7/Zion            | Megawrench repaired 2 parts
 1080 | -7/Zion            | Discovered new exit (range 10)
 1084 | -7/Zion            | Entered Proximity Caves
 1084 | -6/Proximity Caves | Learned Factory stockpile data
 1177 | -6/Proximity Caves | Core integrity fell below 50%
 1202 | -6/Proximity Caves | Lost 3 parts (2n1w)
 1251 | -6/Proximity Caves | Discovered new exit (range 15)
 1272 | -6/Proximity Caves | Entered Factory
 1272 | -6/Factory         | Evolved 6 slots: Utility x6
 1273 | -6/Factory         | Identified exit to Factory
 1319 | -6/Factory         | Repaired Sml. Storage Unit
 1366 | -6/Factory         | Discovered new exit (range 15)
 1377 | -6/Factory         | Identified exit to Lower Caves
 1494 | -6/Factory         | Zion Light squad teleported in
 1592 | -6/Factory         | Core integrity fell below 50%
 1626 | -6/Factory         | Sucked down chute
 1626 | -6/Factory         | Entered Waste
 1627 | -6/Waste           | Met a frightened Derelict
 1641 | -6/Waste           | EMP discharged
 1641 | -6/Waste           | System corruption reached 10%
 1642 | -6/Waste           | Spotted C-40 Crusher
 1653 | -6/Waste           | Lost 12 parts (3p4n5u)
 1659 | -6/Waste           | Spotted C-40 Crusher
 1661 | -6/Waste           | Spotted C-40 Crusher
 1662 | -6/Waste           | Spotted C-40 Crusher
 1676 | -6/Waste           | Spotted C-40 Crusher
 1677 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 1680 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 1683 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 1684 | -6/Waste           | Core integrity fell below 20%
 1694 | -6/Waste           | Spotted C-40 Crusher
 1714 | -6/Waste           | Lost 3 parts (1p2u)
 1724 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 1736 | -6/Waste           | Discovered new exit (range 12)
 1741 | -6/Waste           | EMP discharged
 1741 | -6/Waste           | Identified exit to Factory
 1742 | -6/Waste           | Entered Factory
 1825 | -6/Factory         | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
01773_ System corrupted: Energy discharge (-37).
01775_ Detecting system override signal.
01775_ O-24 Administrator: "SYSTEM ANOMALY DETECTED. SECURING TERMINAL."
01776_ ALERT: All DSF locations entering lockdown mode.
01777_ ALERT: Suspicious activity at Terminal F002. Dispatching
  Investigation squad.
01777_ O-24 Administrator resets terminal and reports anomaly.
01777_ O-24 Administrator locks terminal.
01779_ Acquired Microactuators.
01780_ Dropped Microactuators.
01783_ Acquired Fusion Compressor.
01784_ Dropped Fusion Compressor.
01791_ PUWQHHJKI0G,PXN4G/SHGE964UYTOHF&
01791_ Acquired Arm. Huge Wheel.
01799_ R-10 Processor collects Microactuators.
01807_ 3SY7%T>2DVSWTXPJM1QU5SSU
01814_ Acquired Adv. Sensor Array. <x4>
01823_ Mak. Hacking Suite destroyed.
01825_ TYIACAU87BC VWIVLMOL3GP6HC

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????# """"   #   """         |
| ??????????????????????????# """"   +       " "     |
| ??????????????????????????# """"   #     * "T"     |
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| ??????????????????????????????????????     ??# #?? |
| ?????????????????????????????????????      ??? ??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          27
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Melee Speed Boost          20
Evasion (%)                63
Recoil Reduction           2
Offensive Hacking          62

 Item Schematics 
-----------------
              Thermic Laser | -7/Zion | Archive
               Recalibrator | -7/Zion | Archive
   Component Analysis Suite | -7/Zion | Archive
  Adv. Melee Analysis Suite | -7/Zion | Archive
         Adv. System Shield | -7/Zion | Archive
 Launcher Guidance Computer | -7/Zion | Archive
           Hvy. Machine Gun | -7/Zion | Archive
       Imp. EM Pulse Cannon | -7/Zion | Archive
         Imp. System Shield | -7/Zion | Archive
                Mak. Hammer | -7/Zion | Archive
        Imp. Core Shielding | -7/Zion | Archive
              Matter Filter | -7/Zion | Archive
               Focal Shield | -7/Zion | Archive
  Dynamic Insulation System | -7/Zion | Archive
      Adv. Shield Generator | -7/Zion | Archive
                   Riot Gun | -7/Zion | Free
              Battle Cannon | -7/Zion | Free
                Slug Cannon | -7/Zion | Free
                     Flamer | -7/Zion | Free

 Robot Schematics 
------------------
   T-07 Excavator | -7/Zion | Archive
        K-01 Serf | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarragePhasePrototype
  Manual?         0
Play Time         00:30:17
  Cumulative      118.0 hours
  Start           2022.07.13 @ 17:28:17
  End             2022.07.13 @ 17:57:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f100c0ed-5ca9-46f7-8259-490a7476d9f1