Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.13 @ 17:16:22 Player: delto Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (8) 40 Value Destroyed (101) 101 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 2305 Bonus ------- Follower Combat Kills 64 Cogmind --------- Core Integrity 539/550 Matter 256/300 Energy 5/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Faulty Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Terrain Scanner Seismic Detector Core Shielding > --- WEAPON (2) ------- Makeshift Shrapnel Gun > --- INVENTORY (5) ---- Flight Unit Improved Heat Sink Structural Scanner Light Assault Rifle Botcube Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Airjet > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scanner Seismic Detector Reaction Control System Core Shielding > --- WEAPON ----------- Light Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Flight Unit Improved Heat Sink Structural Scanner Light Assault Rifle Botcube [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Treads Light Treads Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 27 | 7 11 1 1 . 7 Power 4 | 1 1 . . . 2 Engine 4 | 1 1 . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 5 . . . 1 Treads 1 | 1 . . . . . Leg . | . . . . . . Wheel 1 | 1 . . . . . Hover 1 | . . . . . 1 Flight 5 | . 5 . . . . Utility 9 | 2 2 1 1 . 3 Device 5 | 1 1 . 1 . 2 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware 1 | . 1 . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 6 | 2 3 . . . 1 Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . 2 . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 9 | . 4 2 . . 3 Power 1 | . . 1 . . . Propulsion 4 | . 4 . . . . Utility 3 | . . 1 . . 2 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . 4 1 . . 2 To Critical Strikes . | . . . . . . Average Backups 4 | 1 5 4 3 4 3 Power . | . . . . . . Propulsion 1 | 1 2 . . . . Utility 1 | . 1 1 . 1 1 Weapon 1 | . 1 3 3 3 1 Tool/Special . | . . . . . . Unused Backups 10 | . 7 . . . 3 Power 1 | . 1 . . . . Propulsion 4 | . 4 . . . . Utility 3 | . 1 . . . 2 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 74 | . 94 55 50 55 66 Engine 8 | . 14 14 . . . Treads 4 | . 9 . . . . Wheel 4 | . 9 . . . . Hover 1 | . . . . . 6 Flight 7 | . 7 14 11 11 1 Device 13 | . 9 6 17 22 21 Storage 4 | . 9 . . . . Processor 1 | . . . . . 8 Hackware 8 | . 7 14 11 11 4 Protection 5 | . . 6 11 11 9 Energy Gun 3 | . 8 . . . . Ballistic Gun 10 | . 17 . . . 14 Peak Build Rating 22 | 9 10 7 12 12 22 Average Rating 10 | 5 8 6 11 12 18 On Entrance 7 | . 9 6 6 12 12 Avg Prop Armor Cover (%) 14 | 16 13 . . . . Naked Turns . | . . . . . . Heaviest Build 15 | 14 15 4 3 3 7 Greatest Support 20 | 20 20 4 4 4 8 Greatest Overweight (x) 2 | 1 1 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 6 | 7 7 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 Average Carried 5 | 2 6 4 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 549 | 270 118 27 . 77 57 Remotely . | . . . . . . Salvage Created 215 | 82 91 . . . 42 Parts 16 | 4 7 . . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 1 | . 1 . . . . Guns 1 | . 1 . . . . Classes Destroyed 6 | 2 2 . . . 2 Builder 1 | . . . . . 1 Tunneler 1 | 1 . . . . . Recycler 2 | 1 1 . . . . Operator 2 | . 1 . . . 1 Watcher 1 | . . . . . 1 Swarmer 1 | . 1 . . . . Best Kill Streak 3 | 2 2 . . . 3 Combat Bots Only 1 | . 1 . . . . Max Kills in Single Turn 1 | 1 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 83 | . 31 14 4 1 33 Missed 37 | . 11 6 3 1 16 Hits 46 | . 20 8 1 . 17 Projectile 46 | . 20 8 1 . 17 Critical Strikes 2 | . 1 . . . 1 Damage Taken 553 | . 191 90 12 . 260 Core 73 | . 13 39 10 . 11 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . 8 2 . 2 Core Remaining (%) 92 | 100 . 79 . 97 . Volleys Fired 32 | 5 21 . . . 6 Largest 2 | 2 2 . . . 2 Hottest 100 | 90 100 . . . 44 Shots Fired 64 | 10 42 . . . 12 Gun 64 | 10 42 . . . 12 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 52 | . 40 . . . 12 Thermal 12 | 10 2 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 8 3 . . . 5 Robot Miss Streak 3 | 1 3 . . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 34 | 9 18 . . . 7 Core Hits 18 | 2 11 . . . 5 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | 1 . . . . . Burn 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 391 | 107 153 . . . 131 Guns 391 | 107 153 . . . 131 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 284 | . 153 . . . 131 Thermal 107 | 107 . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 90 | 90 39 . . . . Average Temperature 28 | 35 12 . . . . Received Heat Transfer 225 | . 66 33 . . 126 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | 1 . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | 1 . . . . . Heat Transferred 347 | 347 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 141 | 10 141 110 54 15 25 Initial 54 | . . 54 35 15 . Average 24 | 1 32 40 42 5 9 Influence Increases 492 | 10 251 120 34 . 77 Destroy 0b10 Robot/C 120 | . 120 . . . . Destroy 0b10 Robot/NC 40 | 10 15 . . . 15 Destroy Leader 24 | . 22 . . . 2 Allied During Kill 11 | . 11 . . . . Successful Hack 27 | . 8 . 19 . . Disable Machine 15 | . 15 . . . . Partial Spotted 45 | . . 15 15 . 15 Lose Combat Pursuer 210 | . 60 105 . . 45 Influence Decreases 492 | 10 110 171 85 39 77 Entered New Map 166 | . . 87 55 24 . Time Decay 216 | 10 70 44 30 15 47 Lost Part 90 | . 40 20 . . 30 Lost Ally 20 | . . 20 . . . Squads Dispatched 4 | . 3 . . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 3 . 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 17 10 8 3 12 Peak Tracking Total 8 | . 7 4 8 3 7 Tactical Retreats 6 | . 2 2 . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . 5 . 2 . 1 Terminals 7 | . 4 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 17 . 9 . 3 Successful 17 | . 9 . 6 . 2 Failed 12 | . 8 . 3 . 1 Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 26 | . 16 . 7 . 3 Terminals 26 | . 14 . 9 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 . 4 . 1 Prototype ID Bank 2 | . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . Terminal Index 3 | . 1 . 1 . 1 Dispatch Records 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 6 . 2 . 1 Terminals 7 | . 4 . 2 . 1 Assimilate 1 | . . . 1 . . Botnet 6 | . 4 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 . 2 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | 1 . . 1 . . Largest Group 1 | 1 1 1 1 . . Highest-Rated Group 29 | 29 29 27 10 . . Highest-Rated Ally 29 | 29 29 27 10 . . Total Orders . | . . . . . . Ally Attacks 31 | . 31 . . . . Total Damage 260 | . 260 . . . . Kills 6 | . 6 . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 582 | 16 233 57 64 71 141 Optics 138 | . . . . . 138 Sensors 246 | . 189 57 . . . Terrain 336 | 16 44 . 64 71 141 Seismic 59 | . . . . . 59 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 813 | 85 326 126 64 71 141 Spaces Moved 1192 | 59 313 305 150 178 187 Core 6 | 5 . . . . 1 Treads 6 | 2 4 . . . . Legs . | . . . . . . Wheels 217 | 52 165 . . . . Hover 141 | . . . . . 141 Flight 822 | . 144 305 150 178 45 Fastest Speed 37 | 50 37 40 40 40 40 Average Speed 52 | 91 69 40 40 40 55 Slowest Speed 160 | 160 160 40 40 40 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . 2 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 44 49 24 55 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1314 | 76 392 308 150 176 212 Wait 22 | . 19 . . . 3 Move 1181 | 58 312 304 145 175 187 Hop 3 | . . . 2 1 . Pick Up 21 | 5 9 2 1 . 4 Fast Attach 19 | 7 7 . 1 . 4 Attach 9 | . 4 1 1 . 3 Detach 7 | . 7 . . . . Swap 2 | . 1 . . . 1 Drop 18 | 1 12 1 . . 4 Fire 32 | 5 21 . . . 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Botcube activated 66 | -11/Scrapyard | Botcube completed mutation into legged form, armed with 1 gun. 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Accompanied by 1 ally 307 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 10) 364 | -10/Materials | Identified exit to Mines 412 | -10/Materials | Entered Mines 412 | -10/Mines | Accompanied by 1 ally 416 | -10/Mines | Lost 4 parts (4n) 438 | -10/Mines | Assembled infested the area 444 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 508 | -10/Mines | Found Botcube 534 | -10/Mines | Discovered new exit (range 9) 538 | -10/Mines | Entered Materials 538 | -9/Materials | Evolved 2 slots: Utility x2 543 | -9/Materials | Identified exit to Mines 543 | -9/Materials | Identified exit to Storage 602 | -9/Materials | Entered Mines 619 | -9/Mines | Learned Materials terminal intel 669 | -9/Mines | Discovered new exit (range 11) 673 | -9/Mines | Entered Materials 673 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 674 | -8/Materials | Loaded intel: 12 terminal locations 814 | -8/Materials | Self-destructed Last Messages --------------- 00765_ K-01 Serf collects debris. [A new version of Cogmind is available, see F1 News page.] 00775_ Acquired Reaction Control System. 00802_ C-30 ARC bursts open, deploying its payload. 00802_ H-55 Commando unfolds itself. 00802_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00805_ Acquired Prototype Engine. 00805_ Identified Cld. Ion Engine. 00805_ Airjet broken. 00805_ Faulty integration triggers power surge. 00806_ Penetrated by Slug. 00807_ Dropped Faulty Cld. Ion Engine. 00807_ Dropped Broken Airjet. 00809_ Slug penetrates G-47 Trooper. 00812_ Reaction Control System destroyed. 00812_ Penetrated by Slug. 00812_ Lgt. Assault Rifle destroyed. 00812_ Acquired Faulty Cld. Ion Engine. 00812_ Mak. Shrapnel Gun broken. 00812_ Faulty integration triggers power surge. 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