Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 18:51:50 Player: ae Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (70) 350 Value Destroyed (1995) 1995 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (1340) 1340 TOTAL SCORE: 12325 Bonus ------- High Alert Combat Kills 40 Entered DSFs 1000 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 7/100 System Corruption 4% Temperature Cool (0) Movement Hovering (61) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (12) -- Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (8) ------ Experimental Optical Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Recalibrator > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Reaction Control System Improved Propulsion Shielding > --- WEAPON ----------- Railgun Lance > --- INVENTORY -------- Cooled Nuclear Pulse Thruster Impulse Thruster Experimental Coolant Injector Long-range Sensor Array Improved Transmission Jammer Advanced Transmission Jammer Improved Force Field Improved System Restoration Module Advanced Recalibrator Transdimensional Reconstructor Quantum Rifle Enhanced Nova Cannon Micro-nuke Launcher Fusion Bomb Launcher Advanced Remote Datajack [Rating: 170] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Propulsion Shielding Weapon Lance Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Piercing Weapon Lance Build | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . 4 2 . 2 2 . 2 . . . . 2 2 2 Power 2 | . . . . . . . 1 . . . . . . . 1 . . Propulsion 10 | . . . . 3 2 . 1 . . 1 . . . . . 1 2 Utility 6 | . . . . 1 . . . 2 . 1 . . . . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 131 | 7 12 10 . 10 1 6 11 5 2 14 3 . 5 . 11 2 32 Power 18 | 1 3 1 . 2 . . 2 . . 2 . . . . 1 . 6 Engine 7 | 1 3 . . 1 . . 2 . . . . . . . . . . Core 2 | . . 1 . 1 . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . 2 . . . . 1 . 6 Propulsion 44 | 2 2 2 . 5 1 5 3 2 . 5 . . 2 . 2 2 11 Treads 2 | . . . . 2 . . . . . . . . . . . . . Leg 11 | 2 2 2 . . 1 . . . . . . . . . . . 4 Wheel 1 | . . . . 1 . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . 5 Flight 25 | . . . . 2 . 5 3 2 . 5 . . 2 . 2 2 2 Utility 39 | 2 3 2 . 1 . . 4 2 1 7 1 . 3 . 8 . 5 Device 26 | 1 1 2 . 1 . . 1 1 1 6 1 . 1 . 7 . 3 Storage 4 | 1 1 . . . . . 1 . . . . . 1 . . . . Processor 7 | . 1 . . . . . 2 1 . . . . . . 1 . 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 30 | 2 4 5 . 2 . 1 2 1 1 . 2 . . . . . 10 Energy Gun 8 | . 1 3 . 1 . . . . . . 1 . . . . . 2 Energy Cannon 4 | . . . . . . . . . . . . . . . . . 4 Ballistic Gun 6 | 1 2 1 . . . . . . 1 . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 . . . . . . . . . . Launcher 5 | . . 1 . 1 . . 1 . . . 1 . . . . . 1 Special Weapon 4 | 1 1 . . . . 1 . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . 1 . . . . . 5 . 1 . 1 Parts Lost 49 | . 2 3 . . . . 1 . . 4 . . . . 3 . 36 Power 8 | . . 1 . . . . . . . . . . . . 1 . 6 Propulsion 21 | . . . . . . . 1 . . 2 . . . . 2 . 16 Utility 10 | . 1 . . . . . . . . 2 . . . . . . 7 Weapon 10 | . 1 2 . . . . . . . . . . . . . . 7 Highest Loss Streak 22 | . 1 3 . . . . 1 . . 3 . . . . 3 . 22 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 12 | 5 9 9 9 9 9 10 13 14 14 14 14 15 15 15 14 13 10 Power . | . . . . . 1 1 . 1 1 1 1 1 1 1 . . . Propulsion 1 | 3 4 2 2 . . . . 1 3 2 2 2 2 2 . 2 1 Utility 5 | . . 3 4 3 3 4 6 5 6 6 5 6 6 6 7 5 4 Weapon 4 | 1 3 3 3 4 4 4 4 5 3 3 5 6 5 5 5 5 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 27 | . 2 2 . 4 . . 3 2 1 4 1 . . . 1 1 6 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . 2 . . 1 . . . . . . . . . . . . . Utility 6 | . . . . 1 . . . . . 1 . . . . . 1 3 Weapon 15 | . . 2 . 1 . . 3 2 1 2 . . . . 1 . 3 Tool/Special 2 | . . . . 1 . . . . . . 1 . . . . . . Average Slot Usage (%) 88 | . 98 98 100 87 84 84 97 98 98 97 88 89 89 89 80 73 60 Engine 1 | . 14 . . 1 . . 2 5 5 . . . . . . . . Core 5 | . . 12 14 7 7 7 9 5 5 5 5 5 5 5 1 . . Reactor 3 | . . . . . . . . . . 4 5 5 5 5 8 8 6 Treads 1 | . . . . 13 15 7 . . . . . . . . . . . Leg 5 | . 28 28 28 5 7 3 . . . . . . . . . . 1 Flight 28 | . . . . 14 15 28 52 47 47 45 36 36 36 36 32 27 19 Device 12 | . 11 13 14 8 7 7 6 11 11 14 15 15 15 15 17 16 12 Storage 6 | . 14 14 14 9 7 7 6 5 5 5 5 5 5 5 4 4 2 Processor 5 | . 2 . . . . . 4 10 11 8 5 5 5 5 6 8 10 Protection 2 | . . . . . . . . . . . 5 5 5 5 3 4 1 Energy Gun 4 | . 2 25 14 10 7 7 . . . . 1 5 5 5 . . . Ballistic Gun 3 | . 19 1 14 7 7 7 . . 2 5 3 . . . . . . Special Weapon 1 | . 5 . . . . . 6 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 3 5 5 4 5 5 5 4 4 2 Peak Build Rating 170 | 7 9 11 12 29 28 45 58 69 72 104 110 107 116 111 130 139 170 Average Rating 76 | 4 7 10 11 25 28 35 53 65 71 92 106 107 108 111 120 136 128 On Entrance 62 | . 7 9 11 12 27 28 45 56 69 72 103 107 107 111 111 116 139 Avg Prop Armor Cover (%) 15 | . . . . 16 23 23 . . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 13 19 22 20 26 23 24 47 43 46 51 66 52 52 52 68 56 85 Greatest Support 134 | 20 20 20 20 40 16 39 49 52 52 66 66 66 66 65 70 70 134 Greatest Overweight (x) 2 | 1 1 1 . 1 1 1 . . . . . . . . . 1 2 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 10 10 14 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 7 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 5 9 9 10 9 9 9 13 14 14 14 14 15 14 15 14 14 10 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 10 10 10 10 10 10 15 15 15 12 15 15 15 15 15 15 1 Scrap Suit Usage (%) 12 | . . . . 99 100 100 25 . . . . . . . . . . Parts Cannibalized 6 | . . . . 4 1 1 . . . . . . . . . . . Class Distribution -------------------- 34% | Scientist-Sprinter 20% | Mutant 13% | Scout 10% | Scavenger-Mutant 9% | Sprinter 5% | Scientist-Scout 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Sprinter | -6/Factory Scout | -5/Factory Scout | -5/DSF Scientist-Scout | -4/Factory Scientist-Sprinter | -4/Upper Caves Scientist-Sprinter | -4/Upper Caves Scientist-Sprinter | -4/Zhirov Scientist-Sprinter | -3/Proximity Caves Scout | -3/Research Scout | -2/Research Scout | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 2318 | 269 265 159 . 145 . . 183 . . 394 73 139 85 . 141 . 465 Remotely 180 | . 180 . . . . . . . . . . . . . . . . Salvage Created 2616 | 132 379 270 . 505 . . 140 . . 509 97 . 110 . 131 . 343 Parts 161 | 7 23 16 . 27 . . 24 . . 22 2 . 3 . 9 . 28 Haulers Intercepted 4 | . 1 . . 1 . . 1 . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . 1 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 35 | . 6 9 . 7 . . 4 . . . 4 . . . . . 5 Guns 16 | . 5 5 . 5 . . . . . . . . . . . . 1 Cannons 4 | . 1 . . . . . 1 . . . . . . . . . 2 AOE 15 | . . 4 . 2 . . 3 . . . 4 . . . . . 2 Classes Destroyed 14 | 3 4 . . 2 . . 3 . . . 1 . . . . . 1 Worker 11 | 1 1 . . . . . 2 . . 3 . . . . 2 . 2 Builder 3 | . . . . . . . 2 . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . 1 . . 1 . . 1 . . . . . . . Recycler 6 | 1 1 . . 2 . . . . . 2 . . . . . . . Operator 4 | . . . . . . . 2 . . 1 . . . . 1 . . Watcher 5 | . 1 . . . . . . . . 3 . . . . 1 . . Swarmer 8 | . 2 3 . . . . 3 . . . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . 2 Grunt 16 | . 4 6 . 3 . . . . . . 3 . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . Sentry 4 | . . . . 3 . . . . . . . . . . . . 1 Programmer 3 | . . . . . . . 1 . . . . . . . . . 2 Best Kill Streak 6 | 4 3 3 . 4 . . 6 . . 3 4 . . . 2 . 3 Combat Bots Only 4 | . 2 3 . 3 . . 3 . . . 4 . . . . . 2 Max Kills in Single Turn 6 | 1 1 3 . 2 . . 6 . . 1 2 . . . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . 3 . . . 2 . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 723 | . 63 38 . 34 . . 16 . 6 13 8 6 . . 35 . 504 Missed 281 | . 23 9 . 6 . . 10 . 5 10 2 4 . . 22 . 190 Hits 442 | . 40 29 . 28 . . 6 . 1 3 6 2 . . 13 . 314 Melee 3 | . . . . . . . . . . . . . . . 1 . 2 Projectile 439 | . 40 29 . 28 . . 6 . 1 3 6 2 . . 12 . 312 AOE 4 | . . . . . . . . . 2 . . . . . . . 2 Critical Strikes 22 | . . . . 2 . . . . . . . . . . . . 20 Part Disruptions 3 | . . . . . . . . . . . . . . . . . 3 Damage Taken 8730 | . 531 353 . 410 . . 196 . 110 167 55 39 . . 297 . 6572 Core 1883 | . 95 52 . 90 . . 83 . 5 47 9 . . . 25 . 1477 Absorbed by Shields 474 | . . . . . . . . . 23 . 58 . . . 28 . 365 Redirected to Shielding 113 | . . . . . . . . . . . 10 11 . . 42 . 50 Regen/Repaired (Parts) 47 | . . . . 38 1 8 . . . . . . . . . . . Core Remaining (%) 89 | 100 . . 41 83 . 100 90 . 99 . . . . 95 98 100 . Volleys Fired 163 | 10 44 18 . 27 . . 17 . . 4 13 . . . . . 30 Largest 2 | 2 2 2 . 2 . . 2 . . 1 1 . . . . . 2 Hottest 240 | 120 120 100 . 83 . . 143 . . 33 49 . . . . . 240 Shots Fired 275 | 11 88 36 . 45 . . 25 . . 4 13 . . 1 . . 52 Gun 218 | 10 86 32 . 44 . . 2 . . 4 8 . . 1 . . 31 Cannon 33 | . . . . . . . 15 . . . . . . . . . 18 Launcher 12 | . . 3 . 1 . . 1 . . . 5 . . . . . 2 Special 12 | 1 2 1 . . . . 7 . . . . . . . . . 1 Kinetic 173 | 10 84 4 . 24 . . 15 . . 4 8 . . . . . 24 Thermal 85 | 1 2 28 . 20 . . 9 . . . . . . 1 . . 24 Explosive 12 | . . 3 . 1 . . 1 . . . 5 . . . . . 2 Electromagnetic 4 | . 2 1 . . . . . . . . . . . . . . 1 Robot Hit Streak 15 | 9 11 11 . 15 . . 11 . . 2 4 . . . . . 7 Robot Miss Streak 6 | 1 6 1 . 1 . . 1 . . 1 1 . . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 208 | 9 54 27 . 34 . . 16 . . 26 3 . 2 . 6 . 31 Core Hits 119 | 7 23 17 . 21 . . 14 . . 8 11 . . . 4 . 14 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . 1 2 . 1 . . . . . 1 . . . . . . . Burn 3 | . . 2 . 1 . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . . . Melee Attacks 184 | . . . . . . . . . . 61 33 5 2 9 52 . 22 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 184 | . . . . . . . . . . 61 33 5 2 9 52 . 22 Sneak Attacks 11 | . . . . . . . . . . 7 . . . . 2 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 7174 | 102 464 550 . 554 . . 997 . . 1556 824 . 159 . 463 . 1505 Guns 1839 | 78 435 292 . 435 . . 16 . . 44 . . . . . . 539 Cannons 698 | . . . . . . . 275 . . . . . . . . . 423 Explosions 2207 | . . 258 . 119 . . 660 . . . 824 . . . . . 346 Melee 2324 | . . . . . . . . . . 1512 . . 159 . 463 . 190 Ramming 12 | . 5 . . . . . . . . . . . . . . . 7 Kinetic 1384 | 78 435 20 . 162 . . 275 . . 44 . . . . . . 370 Thermal 1633 | 24 24 257 . 273 . . 494 . . . . . . . . . 561 Explosive 1775 | . . 258 . 119 . . 228 . . . 824 . . . . . 346 Electromagnetic 46 | . . 15 . . . . . . . . . . . . . . 31 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 2324 | . . . . . . . . . . 1512 . . 159 . 463 . 190 Highest Corruption 4 | . . . . . . . 2 . . 1 1 1 1 1 . . 4 Average Corruption 1 | . . . . . . . 2 . . 1 1 1 1 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . 20 Effects 16 | . . . . . . . 7 . . . 5 3 . 1 . . . Message Errors 4 | . . . . . . . 1 . . . 1 2 . . . . . Matter Fused 6 | . . . . . . . 3 . . . 2 1 . . . . . Heat Flow Errors 2 | . . . . . . . 1 . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . . . Misfires 2 | . . . . . . . 1 . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 748 | . 4 . . . . . 138 . . 296 68 . 123 . 8 . 111 Projectiles 27 | . 4 . . . . . 22 . . . . . . . . . 1 Explosions 184 | . . . . . . . 116 . . . 68 . . . . . . Melee 537 | . . . . . . . . . . 296 . . 123 . 8 . 110 Knockbacks 3 | . . . . . . . 3 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 285 | . . . . . . . 109 . . . . . . . . . 176 Shots 4 | . . . . . . . 2 . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . 1 . . . . . . . . . . . . . . . 2 Kicked 3 | . 1 . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 395 | 40 80 117 . 128 . 6 395 158 4 251 204 . . . 318 . 4 Average Temperature 96 | 24 24 37 . 53 . 5 121 71 2 66 95 . . . 201 . 4 Received Heat Transfer 618 | . 165 186 . 180 . . . . . 9 10 12 . . 9 . 47 Effects 8 | . . . . . . . 7 . . . . . . . 1 . . Shutdowns 3 | . . . . . . . 3 . . . . . . . . . . Energy Bleed 5 | . . . . . . . 4 . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 3 . 4 . . 1 . . . . . . . . . . Heat Transferred 2779 | 50 50 888 . 666 . . 607 . . . . . . . . . 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . 1 . . . . . . 2 Low Security (%) 91 | 100 100 100 . 100 100 100 100 100 100 90 . . . . 100 100 49 Level 1 5 | . . . . . . . . . . 9 . . . . . . 27 Level 2 3 | . . . . . . . . . . . . . . . . . 22 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 494 | 10 83 110 . 153 . . 155 7 3 283 . . . . 151 56 494 Initial 56 | . 3 13 . . . . . 7 3 1 . . . . . 56 21 Average 86 | 1 42 37 . 54 . . 83 1 3 134 . . . . 74 46 193 Influence Increases 3127 | 20 262 242 . 260 . . 326 5 . 589 90 45 10 45 340 . 893 Destroy 0b10 Robot/C 700 | . 120 180 . 140 . . 80 . . . 80 . . . . . 100 Destroy 0b10 Robot/NC 185 | 20 20 . . 15 . . 35 . . 50 . . 10 . 20 . 15 Destroy Leader 178 | . 24 40 . 42 . . 22 . . 8 10 . . . 2 . 30 Successful Hack 243 | . 52 . . 10 . . 38 5 . 104 . . . . . . 34 Disable Machine 120 | . . . . 15 . . 45 . . 15 . . . . 45 . . Destroy Structure 396 | . 1 22 . 38 . . 16 . . 52 . . . . 78 . 189 Partial Spotted 300 | . . . . . . . 15 . . 90 . . . . 90 . 105 Lose Combat Pursuer 1005 | . 45 . . . . . 75 . . 270 . 45 . 45 105 . 420 Influence Decreases 2953 | 15 233 238 38 260 . . 310 16 2 317 365 45 10 45 239 65 755 Entered New Map 220 | . 2 21 21 . . . . 9 2 2 103 . . . . 45 15 Time Decay 2070 | 15 211 204 17 137 . . 300 7 . 275 262 45 10 45 237 20 285 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . 100 Lost Part 440 | . 20 13 . . . . 10 . . 40 . . . . 2 . 355 Purge Threat 123 | . . . . 123 . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . . . . . 4 1 1 4 . . . . 5 . 9 Investigation 4 | . 1 . . . . . 1 1 . . . . . . . . 1 Extermination 9 | . . . . . . . 2 . . 2 . . . . 2 . 3 Reinforcement 13 | . 1 . . . . . 1 . 1 2 . . . . 3 . 5 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 6 | . 2 . . . . . . . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 175 | . 14 9 . 9 . . 12 . 4 28 3 4 . 3 22 . 67 Peak Tracking Total 23 | . 4 3 . 4 . . 4 . 4 6 4 3 . 3 13 . 23 Tactical Retreats 25 | . 2 . . . . . 2 . . 5 . 1 . 2 5 . 8 Traps | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 12 | . 4 . . 1 . . 2 . . 1 . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 8 | . . . . 1 . . 3 . . 1 . . . . 3 . . Max in Single Turn 1 | . . . . 1 . . 1 . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 63 | . 7 . 1 4 2 . 7 2 . 16 . 2 9 . 5 2 6 Terminals 34 | . 6 . . 4 2 . 3 2 . 8 . . . . 4 1 4 Fabricators 3 | . . . . . . . . . . 2 . . . . . 1 . Repair Stations 3 | . . . . . . . 1 . . 1 . . . . . . 1 Recycling Units 3 | . 1 . . . . . . . . 2 . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . 2 . . . . . . . Garrison Access 5 | . . . . . . . 2 . . 1 . . . . 1 . 1 Total Hacks 175 | . 22 . 5 17 2 . 18 3 . 33 . 5 48 . 7 5 10 Successful 109 | . 12 . 5 6 1 . 9 1 . 17 . 5 48 . 3 . 2 Failed 66 | . 10 . . 11 1 . 9 2 . 16 . . . . 4 5 8 Catastrophic 8 | . . . . 2 1 . 1 . . 1 . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 56 | . 15 . . 16 1 . 6 2 . 12 . . . . 1 3 . Terminals 84 | . 19 . . 17 2 . 8 3 . 19 . . . . 6 3 7 Fabricators 4 | . . . . . . . . . . 2 . . . . . 2 . Repair Stations 8 | . . . . . . . 4 . . 3 . . . . . . 1 Recycling Units 7 | . 3 . . . . . . . . 4 . . . . . . . Scanalyzers 7 | . . . . . . . 3 . . 4 . . . . . . . Garrison Access 7 | . . . . . . . 3 . . 1 . . . . 1 . 2 Terminal Hacks 76 | . 4 . 5 2 1 . 2 1 . 3 . 5 48 . 3 . 2 Record 47 | . . . 5 . . . . . . . . 4 36 . 2 . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . Robot Analysis 6 | . 1 . . . . . . . . 1 . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . . . . 1 . . . . 1 Open DSF 4 | . . . . . 1 . 1 1 . . . . . . 1 . . Branch Access Points 2 | . . . . . . . . . . 1 . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . 1 . . 1 . . . . . . . Scan Component 2 | . . . . . . . 1 . . 1 . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . . . . 3 . . . . . . . Report Inventory 3 | . 1 . . . . . . . . 2 . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzer 7 | . . . . . . . 3 . . 4 . . . . . . . Retrieve Study 7 | . . . . . . . 3 . . 4 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 18 | . 7 . . 4 . . 3 . . 4 . . . . . . . Terminals 16 | . 5 . . 4 . . 3 . . 4 . . . . . . . Track 3 | . 1 . . 1 . . 1 . . . . . . . . . . Botnet 13 | . 4 . . 3 . . 2 . . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 6 . . 4 1 . 6 1 . 12 . . . . 4 2 5 Full Trace Events 5 | . 1 . . 1 . . 1 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . 139 . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . 9 . . . . . . . Part Studies Acquired 7 | . . . . . . . 3 . . 4 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Active Infowar (turns) 4734 | 13 291 6 . . . . 514 68 22 649 919 562 53 240 652 53 692 Optics 1137 | . 108 6 . . . . . . . . . . . . 278 53 692 Sensors 4201 | . . . . . . . 514 68 7 648 919 562 53 240 642 52 496 Seismic 196 | 13 183 . . . . . . . . . . . . . . . . Machine Analysis 574 | . . . . . . . . 65 22 487 . . . . . . . Jamming 134 | . . . . . . . . . . . . . . . 134 . . Robot Analysis Total 6 | . 1 . . . . . . . . 1 . . 4 . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 6541 | 109 557 534 72 500 85 27 705 68 22 649 945 562 62 240 659 53 692 Spaces Moved 9529 | 51 311 316 59 237 73 40 789 215 76 1796 1082 783 173 793 1398 162 1175 Core 8 | 8 . . . . . . . . . . . . . . . . . Treads 87 | . . . . 87 . . . . . . . . . . . . . Legs 769 | 43 311 316 59 . . . . . . . . . . . . . 40 Wheels 230 | . . . . 150 73 7 . . . . . . . . . . . Hover 69 | . . . . . . . . . . . . . . . . . 69 Flight 8366 | . . . . . . 33 789 215 76 1796 1082 783 173 793 1398 162 1066 Fastest Speed 7 | 50 120 120 120 115 115 19 15 16 17 14 23 23 22 22 7 20 13 Average Speed 33 | 121 120 134 120 158 115 36 16 16 17 16 23 23 22 22 20 23 28 Slowest Speed 240 | 190 190 190 120 240 115 115 22 17 17 23 23 23 23 22 24 102 210 Overloaded Moves 102 | . . . . . . . . . . . . . . . 42 . 60 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 51 | . . . . . . . 9 . . 5 . . . . 8 1 28 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 4 57 89 6 21 2 43 22 9 90 51 91 64 62 74 25 5 38 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . . . 1 . 3 . . . . Known Exits Taken 11 | . . . 1 . 1 . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . . 2 3 . 1 . . . Spaces Dug 119 | . . . . . . . 1 . . 26 22 5 . 9 39 . 17 Terrain Destroyed 359 | . 1 30 . 42 . . 21 . . 26 118 5 . 9 39 . 68 Melee 116 | . . . . . . . . . . 26 21 5 . 9 39 . 16 Projectile 25 | . 1 . . . . . 3 . . . 9 . . . . . 12 AOE 218 | . . 30 . 42 . . 18 . . . 88 . . . . . 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac DSF Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Acc Total 12305 | 83 418 390 60 326 74 51 1326 247 84 2053 1712 1156 195 844 1688 178 1420 Wait 2064 | 9 27 31 . 23 . . 480 20 4 155 572 369 . 43 210 2 119 Move 9417 | 50 310 315 58 236 72 39 770 214 75 1786 1081 782 172 792 1381 159 1125 Hop 44 | . . . . . . . 9 . . 4 . . . . 8 1 22 Pick Up 85 | 7 7 5 1 11 1 1 12 3 1 9 4 . 3 . 6 4 10 Fast Attach 70 | 7 6 1 . 7 . 5 4 1 1 2 1 . 7 . 4 2 22 Attach 47 | . 3 3 . 3 1 1 3 2 . 6 . . . . 6 2 17 Detach 19 | . . 1 . 1 . . 1 1 . 1 . . . . 3 2 9 Swap 58 | . 9 9 . 2 . . 8 2 1 8 6 . 1 . 8 . 4 Drop 107 | . 11 7 1 16 . 5 7 4 2 17 2 . 10 . 10 6 9 Fire 163 | 10 44 18 . 27 . . 17 . . 4 13 . . . . . 30 Melee 184 | . . . . . . . . . . 61 33 5 2 9 52 . 22 Ram . | . . . . . . . . . . . . . . . . . . Kick 3 | . 1 . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . 15 . . . . . . . . . 29 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 466 | -10/Materials | Discovered new exit (range 15) 536 | -10/Materials | Discovered new exit (range 10) 667 | -10/Materials | Entered Mines 669 | -10/Mines | Met a Derelict bent on vengeance 706 | -10/Mines | Lost 3 parts (1p2w) 715 | -10/Mines | Core integrity fell below 50% 771 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 841 | -10/Mines | Learned Materials security intel 852 | -10/Mines | Build established: Mutant 925 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 928 | -10/Mines | Found Scrap Suit 1122 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1154 | -10/Mines | Discovered new exit (range 7) 1185 | -10/Mines | Discovered new exit (range 3) 1201 | -10/Mines | Entered Subcaves 1213 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1214 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1244 | -10/Subcaves | Discovered new exit (range 12) 1263 | -10/Subcaves | Visited Clippyterm 1267 | -10/Subcaves | Identified exit to Materials 1267 | -10/Subcaves | Identified exit to Recycling 1267 | -10/Subcaves | Learned Research machine intel 1273 | -10/Subcaves | Entered Materials 1273 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 1304 | -8/Materials | Build established: Scavenger-Mutant 1632 | -8/Materials | Discovered new exit (range 16) 1664 | -8/Materials | Build established: Mutant 1773 | -8/Materials | Entered Factory 1773 | -7/Factory | Evolved 2 slots: Propulsion x2 1858 | -7/Factory | Identified exit to DSF 1858 | -7/Factory | Entered DSF 1879 | -7/DSF | Discovered new exit (range 12) 1885 | -7/DSF | Entered Factory 1885 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2053 | -6/Factory | Spotted B-75 Beast 2493 | -6/Factory | Discovered new exit (range 16) 2549 | -6/Factory | Build established: Sprinter 2590 | -6/Factory | Identified exit to Factory 2590 | -6/Factory | Entered another Factory area 2590 | -5/Factory | Evolved 2 slots: Utility x2 2658 | -5/Factory | Identified exit to DSF 2658 | -5/Factory | Entered DSF 2675 | -5/DSF | Discovered new exit (range 14) 2677 | -5/DSF | Identified exit to Factory 2680 | -5/DSF | Additional patrols routed to DSF 2680 | -5/DSF | Entered Factory 2680 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2723 | -4/Factory | Spotted B-86 Titan 2997 | -4/Factory | Fabricated Adv. Heavy Siege Treads? 3121 | -4/Factory | Build established: Scientist-Scout 3268 | -4/Factory | Lost 3 parts (2n1u) 3292 | -4/Factory | Identified exit to Upper Caves 3292 | -4/Factory | Identified exit to Extension 3329 | -4/Factory | Entered Upper Caves 3476 | -4/Upper Caves | Build established: Scientist-Sprinter 4187 | -4/Upper Caves | Learned location of Testing (-3) 4260 | -4/Upper Caves | Discovered new exit (range 5) 4261 | -4/Upper Caves | Identified exit to Upper Caves 4274 | -4/Upper Caves | Entered another Upper Caves area 4280 | -4/Upper Caves | Entered an active Warlord outpost 4283 | -4/Upper Caves | Learned location of 1 exit from Factory 4283 | -4/Upper Caves | Learned Research terminal intel 4283 | -4/Upper Caves | Learned Armory garrison access intel 4433 | -4/Upper Caves | Discovered new exit (range 10) 4435 | -4/Upper Caves | Identified exit to Research 4462 | -4/Upper Caves | Learned Research terminal intel 4564 | -4/Upper Caves | Encountered a Warlord checkpoint 4774 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4807 | -4/Upper Caves | Discovered new exit (range 6) 4807 | -4/Upper Caves | Identified exit to Zhirov 4836 | -4/Upper Caves | Entered Zhirov 4836 | -4/Zhirov | Discovered new exit (range 3) 4837 | -4/Zhirov | Identified exit to Proximity Caves 4841 | -4/Zhirov | Met Zhirov 4845 | -4/Zhirov | Learned location of Quarantine (-2) 4845 | -4/Zhirov | Learned location of Command (-1) 4850 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4854 | -4/Zhirov | Found Alien Artifact 4854 | -4/Zhirov | Identified Integrated Dissipator 4854 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4861 | -4/Zhirov | Found Alien Artifact 4898 | -4/Zhirov | Entered Proximity Caves 5119 | -3/Proximity Caves | Discovered exit to Research (range 9) 5138 | -3/Proximity Caves | Entered Research 5138 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5139 | -3/Research | Loaded intel: 115 machine locations 5140 | -3/Research | Loaded intel: 20 terminal locations 5250 | -3/Research | Identified exit to DSF 5350 | -3/Research | Lost 3 parts (1p2n) 5350 | -3/Research | Found Fusion Bomb Launcher 5369 | -3/Research | Spotted B-86 Titan 5794 | -3/Research | Discovered new exit (range 11) 5796 | -3/Research | Identified exit to Research 5797 | -3/Research | Entered another Research area 5797 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5798 | -2/Research | Loaded intel: 24 terminal locations 5828 | -2/Research | Discovered new exit (range 11) 5831 | -2/Research | Identified exit to Access 5850 | -2/Research | Entered Access 5850 | -1/Access | Evolved 2 slots: Propulsion x2 5871 | -1/Access | Build established: Scout 6204 | -1/Access | Lost 3 parts (1p1u1w) 6221 | -1/Access | Identified exit to Command 6226 | -1/Access | Spotted B-99 Colossus 6260 | -1/Access | Identified Transdimensional Reconstructor 6260 | -1/Access | Warped through subspace 6294 | -1/Access | Lost 7 parts (1p5n1u) 6350 | -1/Access | Search patrols dispatched 6448 | -1/Access | Core integrity fell below 50% 6465 | -1/Access | Spotted B-99 Colossus 6536 | -1/Access | Spotted B-99 Colossus 6538 | -1/Access | Core integrity fell below 20% 6542 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 06518_ Slug penetrates Wall. 06520_ K-01 Serf collects debris. 06521_ U-05 Engineer lays Concrete. 06521_ Enh. Nova Cannon destroyed. 06522_ U-05 Engineer lays Concrete. 06527_ P-80 Master resets P-80 Master, system corruption cleaned. 06534_ Cmb. Antigrav System destroyed. 06536_ Penetrated by Slug. 06537_ Slug penetrates Wall. 06537_ Slug penetrates H-88 Terminator. 06537_ Penetrated by Slug. 06537_ Slug penetrates Sealed Heavy Doors. 06539_ Slug penetrates Wall. 06539_ Penetrated by Slug. 06541_ Knocked back. 06541_ Penetrated by Slug. 06541_ Slug penetrates Wall. 06542_ Penetrated by Slug. 06542_ Slug penetrates Sealed Heavy Doors. 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" "#p;"####### #??######## "" | | " ###;pp######"""#########?# | | # #?## p % #?# | | + #??# h h #?# | | " #??# % @ BB#?# | | # #??# #####"""#;### BB#?########### | | + #??#####???????????????????????????? | | # #??????????????????????????????????? | | # ##### #??????????????????????????????????? | | #### ########???>???????????????????????? | | * #???????????????????????????? | | !%= #???????????????????????????? | | #####"##+####"# ## #???????????????????????????? | | ??###=*%!% | "### #####"??????????????????????? | | ??# # !! # ## "??????????????????????? | | ??### ### "??????????????????????? | | ???## ## "??????????????????????? | | ???## [ # #########T"??????????????????????? | | ????# # #???????###??????????????????????? | | ????# ! # #??????????????????????????????? | | ????# #??????????????????????????????? | | ????###### ####??????????????????????????????? | | ???# # # #????????????????????????????????? | | ???# # ##### #???????????????????????????????? | | ???## # # #????##???????????????????????????????? | | ???# ## ## #?????????????????????????????????????? | | ???##?# ?# #?????????????????????????????????????? | | ??????# ?###?????????????????????????????????????? | | ?????? #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 60 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Base Temperature (-) 200 Corruption Block 20 Propulsion Shielding 66 Evasion (%) 77 Target Analysis 8 Recoil Reduction 2 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x1 | -4/Factory | Preloaded Repaired ---------- Nothing Studied --------- Xenon Bombardment Thruster | -6/Factory | Hacked Cesium-ion Thruster | -6/Factory | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Nuclear Pulse Thruster | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Impulse Thruster | -4/Factory | Hacked Field Propulsion Drive | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Deadly Force Dodgeball, But With Guns No Signal Challenges ------------ None Game ------ Seed RingPortableTurretformer Manual? 0 Play Time 02:27:36 Cumulative 66.5 hours Start 2026.01.30 @ 12:24:18 End 2026.01.30 @ 18:51:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 38 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c1a98a5-5938-4d21-b64e-76131501cf32