Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 01:47:56 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (115) 575 Value Destroyed (3412) 3412 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9367 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 870/1000 Matter 198/300 Energy 390/390 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Medium Storage Unit High-capacity Battery Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Laser Wave Gun > --- INVENTORY (10) --- Large Storage Unit Improved Kinecellerator Heavy Ion Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Cryofiber Web High-capacity Battery Improved Terrain Scanner Advanced Targeting Computer Improved Hacking Suite > --- WEAPON ----------- Gauss Cannon Heavy Pick > --- INVENTORY -------- Large Storage Unit Heavy Assault Cannon Gauss Cannon Heavy Rocket Launcher [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Gravmag System Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Matter Filter Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . . 2 . . 2 Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . . 2 . . . . 2 . . . Utility 5 | . . 2 . 1 . . . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 88 | . 2 16 36 3 2 . 9 8 4 1 7 Power 14 | . . 3 6 1 . . . 1 1 . 2 Engine 10 | . . 3 3 1 . . . 1 . . 2 Core 4 | . . . 3 . . . . . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 32 | . 1 6 14 . 1 . 4 2 1 . 3 Treads . | . . . . . . . . . . . . Leg 10 | . 1 4 4 . . . . . . . 1 Wheel 10 | . . 2 5 . . . . . 1 . 2 Hover 5 | . . . 4 . 1 . . . . . . Flight 7 | . . . 1 . . . 4 2 . . . Utility 23 | . 1 4 8 2 1 . 4 2 . 1 . Device 9 | . 1 2 3 . . . 2 1 . . . Storage 6 | . . 2 2 . . . 1 . . 1 . Processor 3 | . . . 2 1 . . . . . . . Hackware 2 | . . . 1 . . . . 1 . . . Protection 3 | . . . . 1 1 . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 19 | . . 3 8 . . . 1 3 2 . 2 Energy Gun 11 | . . 3 5 . . . 1 . . . 2 Energy Cannon 3 | . . . 2 . . . . . 1 . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . . . . 2 . . . Launcher 1 | . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . . . . . Corrupted Parts 1 | . . . 1 . . . . . . . . System Corruption 1 | . . . 1 . . . . . . . . Parts Lost 40 | . . 4 19 . . . 1 . 7 . 9 Power 7 | . . 2 2 . . . . . 2 . 1 Propulsion 20 | . . 1 10 . . . . . 4 . 5 Utility 4 | . . 1 . . . . 1 . . . 2 Weapon 9 | . . . 7 . . . . . 1 . 1 Highest Loss Streak 5 | . . 4 5 . . . 1 . 3 . 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | . 7 7 10 14 6 5 4 4 4 4 4 Power . | . 1 . 1 1 . . . . . . . Propulsion 1 | . 4 3 1 2 . . . . . 1 . Utility 3 | . . 1 6 6 3 3 2 1 1 1 1 Weapon 2 | . 1 2 1 3 2 2 2 3 2 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 24 | . 6 6 2 1 7 . 1 . . . 1 Power 5 | . 1 2 1 . 1 . . . . . . Propulsion 8 | . 2 3 . . 3 . . . . . . Utility 5 | . 1 . 1 1 1 . . . . . 1 Weapon 6 | . 2 1 . . 2 . 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 91 88 80 90 85 84 78 90 69 60 45 Engine 7 | . 14 10 3 15 15 15 9 6 2 . 3 Core 1 | . . . 2 . . . . . . . . Leg 8 | . 28 14 12 . . . . . . . . Wheel 4 | . . 7 6 . . . . . 1 6 5 Hover 7 | . . . 3 29 30 30 24 . . . . Flight 4 | . . . . . . . 4 38 23 13 3 Device 8 | . 6 19 3 13 7 7 5 12 13 13 5 Storage 9 | . 14 14 9 7 1 . 3 6 6 10 11 Processor 9 | . . . 15 13 8 7 7 6 6 6 5 Hackware 3 | . . . 7 . . . . 4 6 2 . Protection 1 | . . . . 2 13 15 13 1 . . . Energy Gun 9 | . 14 20 12 . . . . 3 . . 3 Ballistic Cannon 2 | . . . 1 7 7 7 6 6 4 . 2 Peak Build Rating 60 | . 7 20 40 47 47 44 44 60 60 31 34 Average Rating 28 | . 6 16 24 45 44 44 40 57 40 28 22 On Entrance 31 | 6 6 7 19 40 47 44 44 42 60 31 27 Avg Prop Armor Cover (%) 10 | . . . 9 . . . . . 12 10 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 103 | 12 13 103 103 56 53 36 36 36 33 24 32 Greatest Support 48 | 20 20 23 48 36 38 38 38 36 30 16 20 Greatest Overweight (x) 10 | . . 5 10 1 1 . 1 . 1 1 9 Average Overweight (x) . | . . 1 1 1 . . . . . . 1 Largest Inventory Capacity 25 | . 8 25 25 15 15 5 5 5 5 10 10 Average Capacity 12 | . 8 13 16 15 6 5 5 5 5 8 10 Most Carried 15 | . 8 8 15 15 15 5 5 5 5 5 6 Average Carried 8 | . 7 7 10 14 5 5 4 4 4 4 4 Final Capacity 25 | 8 8 25 15 15 5 5 5 5 5 10 10 Final Carried 15 | 6 8 8 14 15 5 5 5 5 4 5 4 Class Distribution -------------------- 77% | Mutant 13% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Matter Collected 1943 | 158 79 170 580 129 . . 325 65 305 50 82 Remotely 170 | . . 170 . . . . . . . . . Salvage Created 3812 | . 159 686 1816 245 . . 281 159 197 . 269 Parts 218 | . 12 50 91 16 . . 11 13 11 . 14 Haulers Intercepted 7 | . . 1 5 . . . 1 . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 78 | . 2 15 32 6 . . 7 1 11 . 4 Guns 41 | . 2 14 25 . . . . . . . . Cannons 30 | . . . 6 6 . . 7 1 7 . 3 AOE 4 | . . . . . . . . . 4 . . Classes Destroyed 15 | . 3 6 4 . . . 2 . . . . Worker 9 | . . 2 5 . . . . . . . 2 Builder 4 | . 1 . . 1 . . . 1 . . 1 Tunneler 2 | . . . 1 . . . . . . . 1 Hauler 7 | . . 1 5 . . . 1 . . . . Recycler 6 | . 1 . 4 . . . . 1 . . . Operator 2 | . . . 1 . . . . . . . 1 Watcher 7 | . . 3 3 . . . . . . . 1 Swarmer 21 | . . 4 10 . . . . . 7 . . Cutter 2 | . . . . . . . 2 . . . . Grunt 37 | . 2 7 16 3 . . 2 . 4 . 3 Duelist 2 | . . 2 . . . . . . . . . Sentry 10 | . . 2 4 3 . . . 1 . . . Specialist 1 | . . . . . . . 1 . . . . Hunter 3 | . . . 1 . . . 1 . . . 1 Heavy 2 | . . . 1 . . . 1 . . . . Best Kill Streak 7 | . 4 7 7 3 . . 6 1 4 . 4 Combat Bots Only 6 | . 2 4 4 3 . . 6 1 4 . 3 Max Kills in Single Turn 3 | . 1 1 2 1 . . 1 1 3 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Hostile Shots Fired 468 | . 14 46 190 41 . . 19 48 69 . 41 Missed 143 | . 6 11 47 14 . . 8 28 20 . 9 Hits 325 | . 8 35 143 27 . . 11 20 49 . 32 Melee 6 | . . 5 . . . . 1 . . . . Projectile 319 | . 8 30 143 27 . . 10 20 49 . 32 AOE 1 | . . . . . . . 1 . . . . Critical Strikes 14 | . 1 2 7 . . . 2 . 2 . . Actively Blocked 1 | . . . . . . . 1 . . . . Damage Taken 4857 | . 114 503 1949 249 . . 402 136 776 . 728 Core 961 | . 37 65 442 41 . . 37 39 170 . 130 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 95 | . . . . 29 . . 66 . . . . Regen/Repaired (Parts) 68 | . . . 33 35 . . . . . . . Core Remaining (%) 75 | 100 85 83 19 . . . 88 . . 75 . Volleys Fired 314 | . 17 38 141 18 . . 25 7 30 . 38 Largest 2 | . 2 2 2 1 . . 1 1 2 . 2 Hottest 150 | . 60 122 130 50 . . 80 40 80 . 150 Shots Fired 473 | . 34 60 235 18 . . 26 7 39 . 54 Gun 321 | . 34 60 206 . . . 2 . . . 19 Cannon 148 | . . . 29 18 . . 24 7 35 . 35 Launcher 4 | . . . . . . . . . 4 . . Special . | . . . . . . . . . . . . Kinetic 140 | . 17 . 18 18 . . 24 7 35 . 21 Thermal 318 | . 17 60 206 . . . 2 . . . 33 Explosive 4 | . . . . . . . . . 4 . . Electromagnetic 11 | . . . 11 . . . . . . . . Robot Hit Streak 25 | . 4 23 25 12 . . 15 4 3 . 10 Robot Miss Streak 5 | . 2 2 3 1 . . 1 1 5 . 1 Penetration Max 1 | . . . 1 . . . 1 . . . . Secondary Targets 7 | . . 4 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 357 | . 21 51 184 15 . . 20 6 15 . 45 Core Hits 160 | . 10 24 74 6 . . 8 4 20 . 14 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 31 | . . 4 17 3 . . 3 1 3 . . Burn 19 | . . 4 15 . . . . . . . . Blast 12 | . . . 2 3 . . 3 1 3 . . Melee Attacks 7 | . . . . . . . . 7 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 7 | . . . . . . . . 7 . . . Sneak Attacks 2 | . . . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9649 | . 212 867 3932 967 . . 1129 263 1130 . 1149 Guns 4216 | . 212 867 2734 . . . 34 . . . 369 Cannons 4505 | . . . 1191 967 . . 1095 106 366 . 780 Explosions 764 | . . . . . . . . . 764 . . Melee 157 | . . . . . . . . 157 . . . Ramming 7 | . . . 7 . . . . . . . . Kinetic 4024 | . 68 . 970 967 . . 1095 106 366 . 452 Thermal 4476 | . 144 867 2734 . . . 34 . . . 697 Explosive 764 | . . . . . . . . . 764 . . Electromagnetic 221 | . . . 221 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 157 | . . . . . . . . 157 . . . Highest Corruption 5 | . . . 1 . 5 5 5 . . . . Average Corruption 1 | . . . 1 . 5 5 5 . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 16 | . . . 6 . 3 1 6 . . . . Message Errors 3 | . . . 1 . . 1 1 . . . . Matter Fused 2 | . . . 1 . 1 . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . Energy Discharges 3 | . . . . . 1 . 2 . . . . Parts Rejected 2 | . . . 1 . 1 . . . . . . Data Loss (minor) 2 | . . . 1 . . . 1 . . . . Misfires 2 | . . . 1 . . . 1 . . . . Alerts 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 469 | . . . 132 102 . . 165 . 23 . 47 Projectiles 443 | . . . 132 102 . . 165 . 16 . 28 Explosions 26 | . . . . . . . . . 7 . 19 Melee . | . . . . . . . . . . . . Knockbacks 20 | . . . 10 3 . . 4 . 2 . 1 Impact . | . . . . . . . . . . . . Kinetic 18 | . . . 8 3 . . 4 . 2 . 1 Secondary 2 | . . . 2 . . . . . . . . Self-Inflicted Damage 141 | . . . . . . . . . . . 141 Shots 2 | . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . Kicked 2 | . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 359 | . 141 359 359 70 44 11 1 236 134 . 308 Average Temperature 96 | . 54 132 109 24 19 6 1 113 43 . 111 Received Heat Transfer 1353 | . 81 147 747 78 . . . 30 144 . 126 Effects 11 | . . 6 5 . . . . . . . . Energy Bleed 4 | . . 3 1 . . . . . . . . Interference 7 | . . 3 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . 1 1 . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . . 1 Parts Melted 23 | . . 6 14 . . . . . . . 3 Heat Transferred 10797 | . 325 2183 7178 . . . 75 . . . 1036 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Maximum Alert Level 1 | . . 1 . . . . 1 . . . 1 Low Security (%) 94 | . 100 97 100 100 100 100 57 100 . . 61 Level 1 5 | . . 2 . . . . 42 . . . 38 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 248 | . 50 204 161 113 14 . 248 167 . . 243 Initial 130 | . . . 64 72 14 . . 130 . . 51 Average 82 | . 16 93 69 48 3 . 163 142 . . 155 Influence Increases 2700 | . 60 472 950 223 . . 258 137 250 . 350 Destroy 0b10 Robot/C 1560 | . 40 300 640 120 . . 140 20 220 . 80 Destroy 0b10 Robot/NC 185 | . 10 30 95 5 . . 5 10 . . 30 Destroy Leader 376 | . 10 78 156 40 . . 30 10 30 . 22 Successful Hack 82 | . . 33 37 12 . . . . . . . Disable Machine 195 | . . . . 15 . . 15 15 . . 150 Destroy Structure 92 | . . 1 7 1 . . 8 7 . . 68 Partial Spotted 75 | . . . . . . . . 75 . . . Lose Combat Pursuer 135 | . . 30 15 30 . . 60 . . . . Influence Decreases 2539 | . 60 319 944 341 41 . 10 238 256 58 272 Entered New Map 437 | . . . 89 87 27 . . 118 56 28 32 Time Decay 1591 | . 60 279 554 254 14 . . 120 130 30 150 Lost Part 377 | . . 40 167 . . . 10 . 70 . 90 Purge Threat 134 | . . . 134 . . . . . . . . Squads Dispatched 18 | . 1 1 5 2 . . 2 3 . . 4 Investigation 7 | . 1 1 2 1 . . . 2 . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 10 | . . . 3 1 . . 2 . . . 4 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Distress Signals 6 | . . 3 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 2 22 52 7 6 . 11 4 12 . 13 Peak Tracking Total 6 | . 2 5 5 2 6 . 3 2 4 . 4 Tactical Retreats 10 | . . 2 1 2 1 . 4 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Traps Triggered 6 | . . . . 1 . . 5 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Machines Disabled 13 | . . . . 1 . . 1 1 . . 10 Max in Single Turn 4 | . . . . 1 . . 1 1 . . 4 Garrison Access 2 | . . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Machines Accessed 27 | . 2 5 10 5 . 1 . 4 . . . Terminals 17 | . 1 5 7 2 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . 1 . . . Garrison Access 3 | . . . . 1 . . . 2 . . . Total Hacks 79 | . 6 20 30 11 . 2 . 10 . . . Successful 37 | . 1 8 21 4 . 1 . 2 . . . Failed 40 | . 5 12 8 6 . 1 . 8 . . . Catastrophic 9 | . 1 4 1 1 . . . 2 . . . Database Lockouts 2 | . . . 1 1 . . . . . . . Manual 29 | . . 3 20 4 . . . 2 . . . Terminals 51 | . 2 20 21 4 . 2 . 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . 4 . 3 2 . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . Scanalyzers 9 | . . . 4 2 . . . 3 . . . Garrison Access 8 | . . . . 3 . . . 5 . . . Terminal Hacks 21 | . 1 8 10 . . 1 . 1 . . . Robot Analysis 5 | . . 2 3 . . . . . . . . Prototype ID Bank 4 | . . 4 . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . Zone Layout 5 | . 1 . 3 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . Repair 2 | . . . 1 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 5 | . . . 4 1 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . Seal Access 2 | . . . . 1 . . . 1 . . . Unauthorized Hacks 4 | . . . 4 . . . . . . . . Terminals 3 | . . . 3 . . . . . . . . Botnet 3 | . . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Patch 1 | . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 5 9 5 . . . 3 . . . Full Trace Events 7 | . 1 2 1 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . Time 82 | . . . 38 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Active Infowar (turns) 1570 | . 102 624 88 . . . . 184 277 70 225 Terrain 1570 | . 102 624 88 . . . . 184 277 70 225 Robot Analysis Total 5 | . . 2 3 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Turns Passed 4599 | . 217 721 1857 541 98 13 240 248 277 70 317 Spaces Moved 3377 | 1 136 398 835 382 143 26 286 520 416 61 173 Core 16 | . . . 9 . . . . . . . 7 Treads . | . . . . . . . . . . . . Legs 766 | 1 136 251 376 . . . . . . . 2 Wheels 777 | . . 147 317 . . . . . 88 61 164 Hover 879 | . . . 133 382 143 26 195 . . . . Flight 939 | . . . . . . . 91 520 328 . . Fastest Speed 25 | 120 120 120 90 108 50 50 31 25 28 100 95 Average Speed 90 | 120 120 133 137 108 51 50 44 25 45 110 118 Slowest Speed 550 | 120 120 190 550 108 108 50 114 31 108 115 500 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 2 1 . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 1 26 35 65 10 90 1 96 16 58 10 7 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . Scrap Searched 2 | . . . . . . . . . 1 1 . Spaces Dug 7 | . . . . . . . . 7 . . . Terrain Destroyed 85 | . . . 3 . . . 8 7 36 . 31 Melee 5 | . . . . . . . . 5 . . . Projectile 30 | . . . 3 . . . 8 2 16 . 1 AOE 50 | . . . . . . . . . 20 . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Total 4405 | . 159 531 1300 485 172 25 362 609 465 63 234 Wait 432 | . . 58 214 67 14 . 5 62 8 . 4 Move 3361 | . 135 397 834 382 142 25 285 515 413 60 173 Hop 3 | . . . . . . . . 2 1 . . Pick Up 87 | . 4 11 45 8 . . 4 2 5 2 6 Fast Attach 20 | . . 3 1 1 2 . 7 6 . . . Attach 55 | . 1 7 27 2 1 . 3 1 4 . 9 Detach 4 | . . . 1 . 1 . . . . . 2 Swap 36 | . 1 7 21 2 . . . 2 1 1 1 Drop 62 | . 1 10 14 5 12 . 11 5 3 . 1 Fire 314 | . 17 38 141 18 . . 25 7 30 . 38 Melee 7 | . . . . . . . . 7 . . . Ram . | . . . . . . . . . . . . Kick 2 | . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . 22 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 14) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 343 | -9/Materials | Discovered new exit (range 13) 585 | -9/Materials | Lost 4 parts (2p1n1u) 680 | -9/Materials | Discovered new exit (range 12) 780 | -9/Materials | Discovered new exit (range 10) 939 | -9/Materials | Entered another Materials area 939 | -8/Materials | Evolved 2 slots: Propulsion x2 1455 | -8/Materials | Central database locked down 1585 | -8/Materials | Lost 5 parts (3n2w) 1653 | -8/Materials | Lost 4 parts (2n2w) 1821 | -8/Materials | Core integrity fell below 50% 1987 | -8/Materials | Lost 5 parts (1p2n2w) 2025 | -8/Materials | Discovered new exit (range 10) 2451 | -8/Materials | Core integrity fell below 20% 2537 | -8/Materials | Repaired Field Laser 2742 | -8/Materials | Discovered new exit (range 16) 2796 | -8/Materials | Entered Factory 2796 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2948 | -7/Factory | Central database locked down 3034 | -7/Factory | Repaired Gravmag System 3250 | -7/Factory | Discovered new exit (range 13) 3337 | -7/Factory | Sucked down chute 3337 | -7/Factory | Entered Waste 3352 | -7/Waste | EMP discharged 3355 | -7/Waste | Spotted C-40 Crusher 3358 | -7/Waste | Spotted C-40 Crusher 3393 | -7/Waste | Spotted C-40 Crusher 3397 | -7/Waste | Spotted C-40 Crusher 3418 | -7/Waste | Spotted C-40 Crusher 3424 | -7/Waste | Spotted C-40 Crusher 3431 | -7/Waste | Discovered new exit (range 10) 3435 | -7/Waste | Entered Factory 3438 | -7/Factory | Identified exit to DSF 3448 | -7/Factory | Entered DSF 3472 | -7/DSF | Additional patrols routed to DSF 3523 | -7/DSF | Discovered new exit (range 16) 3688 | -7/DSF | Entered Factory 3688 | -6/Factory | Evolved 2 slots: Propulsion x2 3697 | -6/Factory | Discovered new exit (range 9) 3929 | -6/Factory | Build established: Sprinter 3936 | -6/Factory | Entered Lower Caves 4098 | -6/Lower Caves | Lost 3 parts (1p2n) 4135 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4190 | -6/Lower Caves | Learned Factory garrison access intel 4203 | -6/Lower Caves | Discovered new exit (range 10) 4213 | -6/Lower Caves | Entered another Lower Caves area 4218 | -6/Lower Caves | Encountered a Warlord checkpoint 4278 | -6/Lower Caves | Discovered new exit (range 3) 4283 | -6/Lower Caves | Entered Factory 4283 | -5/Factory | Evolved 2 slots: Utility x2 4284 | -5/Factory | Loaded intel: 4 garrison access locations 4370 | -5/Factory | Build established: Mutant 4413 | -5/Factory | Lost 5 parts (1p3n1u) 4542 | -5/Factory | Lost 3 parts (1n1u1w) 4600 | -5/Factory | Self-destructed Last Messages --------------- 04508_ Imp. Terrain Scanner destroyed. 04511_ Penetrated by Slug. 04511_ Wheel destroyed. 04514_ Penetrated by Slug. 04519_ H-66 Slayer heat spikes uncontrollably. 04519_ U-05 Engineer builds a Door. 04521_ H-66 Slayer heat spikes uncontrollably. 04522_ Melted Hvy. Assault Rifle. 04522_ H-66 Slayer critical meltdown. 04522_ Gauss Rifle melted. 04535_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04541_ Destroyed Welding Torch. 04541_ U-05 Engineer destroyed. 04572_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04572_ O-16 Technician uses terminal to summon reinforcements. 04572_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 04572_ O-16 Technician locks terminal. 04595_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????#############+ | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????"""????????????? | | ??????????????????"G"????????????? %%!% | | ??????????????????"?"????????????? % | | ????????????????????????????????????######+#####+# | | ????????????????????????????????????# # | | ????????????????????????????????????+ # | | ??????????????????????????########### " " # | | ??????????????????????????# # " " # | | ??????????????????????????# T # " " # | | ??????????????????????????# ! # " " ] # | | ??????????????????????????# + " " # | | ???????????????????????########+##### " " # | | ???????????????????"" #???# " " # | | ??????????????"????????######## #???# " " # | | ????????????? """?????????????# #???# " " ""T"" # | | ?????????????? ????????????# #???# """"" # | | ???????????????? ????########+################## | | ?????????????????# ??# #???????? | | ?????????????????# ?# #???????? | | ?????????????????# b# """" """" """" #???????? | | ?????????????????# ggg """" """" """" ????????? | | ?????????????????# # @"""" """" """"?????????? | | ?????????????????# ??# """" """" """??????????? | | ?????????????????# ????# ???????????? | | ???????????????????????############??#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 16 Core Analysis 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- Hpw. Tractor Beam | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Field Laser | 58% | -8/Materials Gravmag System | 22% | -7/Factory Studied --------- Hvy. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- That Tickles Throw Away The Key Challenges ------------ None Game ------ Seed ChromionAerolevNullifier Manual? 0 Play Time 01:00:17 Cumulative 139.9 hours Start 2025.12.23 @ 00:46:04 End 2025.12.23 @ 01:47:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 155 Adventurer 15 Explorer 0 Win Type - Total 6 Types 3/0/2/0/0/0/1/0/0/0 Lore% 43 Gallery% 66 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77e6a8f2-74fc-4f92-bea9-0cc7ea0e015c