Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.27 @ 18:05:57

Player: toydarian

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (370)      370
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (92)                 92
              TOTAL SCORE: 1347

 Bonus
-------
Follower Combat Kills      92

 Cogmind 
---------
Core Integrity             0/250
Matter                     258/300
Energy                     125/125
System Corruption          2%
Temperature                Cool (13)
Movement                   Treading (250) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
   Armored Treads
   Compact Wheel
>          --- UTILITY (2) ------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
           Ion Engine
     Light Treads
     Light Treads
  Advanced Treads
   Compact Wheel
     Large Matter Pod (150)
   Compact Matter Pod (150)
           Sensor Array
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
  Advanced Treads
   Compact Wheel
     Large Matter Pod
   Compact Matter Pod
           Sensor Array
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Armored Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             23   | 7   5   8   .   3   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   3   .   1   
    Treads                 2    | .   .   1   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   3   2   .   .   
    Device                 3    | 1   1   1   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   1   2   .   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   1   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   2   4   .   .   
  Power                    2    | .   1   1   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   1   1   .   .   
  Highest Loss Streak      3    | .   1   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  98  71  100 
  Engine                   13   | .   13  14  14  14  
  Wheel                    27   | .   28  27  28  21  
  Device                   11   | .   5   14  14  14  
  Storage                  14   | .   14  14  14  14  
  Processor                2    | .   7   .   .   .   
  Ballistic Gun            20   | .   28  27  .   28  
Peak Build Rating          11   | 7   8   10  7   11  
  Average Rating           7    | 5   7   8   7   10  
  On Entrance              5    | .   7   8   7   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 11  26  28  24  28  
  Greatest Support         26   | 26  26  26  26  26  
  Greatest Overweight (x)  2    | .   .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  
  Most Carried             15   | 8   12  15  15  14  
  Average Carried          12   | 5   9   13  15  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 8   12  15  15  12  

 Class Distribution 
--------------------
 85% | Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           842  | 286 254 263 .   39  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            523  | 93  171 202 .   57  
  Parts                    37   | 6   18  11  .   2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  15   | .   8   6   .   1   
  Guns                     15   | .   8   6   .   1   
Classes Destroyed          4    | 2   2   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  8    | .   6   2   .   .   
  Grunt                    7    | .   2   4   .   1   
Best Kill Streak           6    | 1   6   2   .   1   
  Combat Bots Only         6    | .   6   2   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        105  | .   57  27  .   21  
  Missed                   32   | .   15  9   .   8   
Damage Taken               839  | .   405 258 .   176 
  Core                     250  | .   106 79  .   65  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              63   | 8   30  19  .   6   
  Largest                  2    | 2   2   2   .   2   
  Hottest                  43   | 40  40  40  .   43  
Shots Fired                126  | 16  59  39  .   12  
  Gun                      126  | 16  59  39  .   12  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  126  | 16  59  39  .   12  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         7    | 4   6   7   .   6   
  Robot Miss Streak        3    | 2   3   2   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   1   2   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           77   | 9   33  26  .   9   
  Core Hits                36   | 4   16  12  .   4   
  Critical Kills           1    | .   .   1   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   1   .   .   
    Destroy                1    | .   .   1   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           707  | 75  288 224 .   120 
  Guns                     707  | 75  288 224 .   120 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  707  | 75  288 224 .   120 
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   
  Average Corruption       1    | .   1   2   2   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  28   | .   7   14  6   1   
    Message Errors         5    | .   .   3   2   .   
    Matter Fused           6    | .   1   3   2   .   
    Heat Flow Errors       2    | .   .   2   .   .   
    Energy Discharges      3    | .   2   .   1   .   
    Parts Rejected         1    | .   .   .   .   1   
    Data Loss (minor)      5    | .   3   2   .   .   
    Data Loss (major)      3    | .   .   3   .   .   
    Misfires               1    | .   .   1   .   .   
    Alerts                 1    | .   .   .   1   .   
    Weapon Failures        1    | .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        273  | .   34  273 .   25  
  Average Temperature      44   | .   13  66  .   11  
  Received Heat Transfer   330  | .   93  141 .   96  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             214  | 10  214 151 .   55  
  Initial                  10   | .   6   10  .   .   
  Average                  55   | 5   77  47  .   39  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         92   | 100 78  100 .   100 
  Level 1                  7    | .   21  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            1    | .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   14  10  .   5   
  Peak Tracking Total      8    | .   8   3   .   3   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          7    | .   2   1   4   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   7   1   4   .   
  Successful               9    | .   4   1   4   .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   1   4   .   
  Record                   4    | .   .   .   4   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                2    | .   2   .   .   .   
    Botnet                 2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               41   | .   .   21  .   20  
  Total Damage             499  | .   .   300 .   199 
  Kills                    4    | .   .   3   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1734 | 86  494 699 416 39  
Spaces Moved               1570 | 55  443 611 450 11  
  Core                     4    | 4   .   .   .   .   
  Treads                   10   | .   .   4   .   6   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1556 | 51  443 607 450 5   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  105 
  Average Speed            93   | 85  90  96  90  184 
  Slowest Speed            250  | 90  90  240 90  250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       52   | 4   57  99  92  8   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   2   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1738 | 77  491 690 460 20  
  Wait                     50   | .   2   37  11  .   
  Move                     1566 | 54  442 610 449 11  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | 8   7   8   .   .   
  Fast Attach              11   | 7   2   2   .   .   
  Attach                   9    | .   2   4   .   3   
  Detach                   5    | .   2   3   .   .   
  Swap                     3    | .   1   2   .   .   
  Drop                     8    | .   3   5   .   .   
  Fire                     63   | 8   30  19  .   6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 15)
  192 | -10/Materials | Identified exit to Materials
  260 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Mutant
  501 | -10/Materials | Discovered exit to Materials (range 10)
  581 | -10/Materials | Entered Mines
  595 | -10/Mines     | Met a Derelict bent on vengeance
  598 | -10/Mines     | Core integrity fell below 50%
  630 | -10/Mines     | Lost 3 parts (1p1n1w)
  697 | -10/Mines     | Met a Derelict shopkeep closing up shop
  802 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  802 | -10/Mines     | Discovered new exit (range 5)
  877 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  915 | -10/Mines     | Discovered exit to Materials (range 8)
  919 | -10/Mines     | Learned location of Recycling (-8)
  998 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1108 | -10/Mines     | Learned location of Zion (-6)
 1155 | -10/Mines     | Discovered exit to Materials (range 13)
 1280 | -10/Mines     | Entered Exiles
 1280 | -10/Exiles    | Found Exiles lab abandoned
 1280 | -10/Exiles    | Accompanied by 3 allies
 1296 | -10/Exiles    | Discovered new exit (range 15)
 1676 | -10/Exiles    | Discovered new exit (range 12)
 1696 | -10/Exiles    | Entered Mines
 1696 | -9/Mines      | Accompanied by 3 allies
 1701 | -9/Mines      | Core integrity fell below 20%
 1735 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01574_ Connecting with EX-Vault Access...
01583_ Connecting with HEX's Terminal...
>>Record "HEX-BYE"
To anyone looking for us: Don't.
01596_ Connecting with DEC's Terminal...
>>Record "DEC-BYE"
For the record, I voted to stay and build some amazing defenses, but HEX
  said this is a lab, not a battlefield. Anyway, you're too late, MAIN.C,
  Warlord sends his regards.
01597_ System corrupted: Matter fused (-10).
01676_ EXIT=FOUND
01682_ System corrupted: Matter fused (-6).
LOCATION=UNKNOWN
GOAL=ESCAPE
01704_ Trooper 1b destroyed.
01705_ G-34 Mercenary destroyed.
01705_ G-47 Trooper destroyed.
01708_ Acquired 39 matter.
01712_ System corrupted: Wheel rejected.
01724_ Mercenary 1a destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????                |
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| ???????????????# ??????????????????                |
| ???????????????# ??????????????????                |
| ???????????????# ??????????????????                |
| ???????????????# $?????????????????                |
| ???????????????#  ?????????????????                |
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| ???????????????#  ?????????????????                |
| ???????????????#  ?????#########???                |
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| ?????????#                 %    #??                |
| ?????????#             =        #??                |
| ?????????#  ###      [    ###  ##??                |
| ??????????????# ##  =   gg#???##???                |
| ?????????????????##  ###g #????????                |
| ??????????????????#  #?#  #????????                |
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| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanMetafieldFlamer
  Manual?         0
Play Time         00:15:18
  Cumulative      58.8 hours
  Start           2025.02.27 @ 17:50:49
  End             2025.02.27 @ 18:05:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          82
  Rogue           75
  Adventurer      0
  Explorer        7
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 517894e8-d3d2-48f8-abd2-826348fb5461