Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.27 @ 17:58:51 // Winter2021/Sauler Player: DaddyWalrus Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1773) 1773 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 3862 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (2) ------- Mace > --- INVENTORY (5) ---- Large Storage Unit Large Storage Unit Targeting Computer Beam Rifle Ion Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Deuterium Engine Light Treads Heat Sink Large Storage Unit Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Laser Particle Gun Ion Cannon Ion Cannon Mace [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 61 | 6 7 20 28 Power 8 | 1 . 4 3 Engine 8 | 1 . 4 3 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 1 6 7 Treads 1 | . . . 1 Leg 12 | 2 1 6 3 Wheel 3 | . . . 3 Hover . | . . . . Flight . | . . . . Utility 17 | 1 3 4 9 Device 7 | . 1 4 2 Storage 4 | 1 2 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 20 | 2 3 6 9 Energy Gun 14 | 2 3 6 3 Energy Cannon 2 | . . . 2 Ballistic Gun 3 | . . . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 37 | . . 8 29 Power 4 | . . 1 3 Propulsion 15 | . . 4 11 Utility 8 | . . 1 7 Weapon 10 | . . 2 8 Highest Loss Streak 23 | . . 5 23 Average Slot Usage (%) 86 | . 91 90 75 Engine 10 | . 14 11 6 Leg 27 | . 28 35 19 Device 7 | . 6 11 6 Storage 11 | . 14 11 8 Processor 2 | . . . 9 Protection 1 | . . . 5 Energy Gun 21 | . 28 22 11 Naked Turns . | . . . . Heaviest Build 42 | 13 32 32 42 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 10 | 3 1 10 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 14 Most Carried 15 | 6 15 15 15 Average Carried 11 | 2 13 13 10 Final Capacity 15 | 8 15 15 5 Final Carried 15 | 6 15 15 5 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 722 | 222 88 173 239 Remotely . | . . . . Salvage Created 2299 | . 444 773 1082 Parts 117 | . 28 52 37 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 50 | . 9 19 22 Melee 1 | . . . 1 Guns 42 | . 9 18 15 Cannons 3 | . . . 3 Classes Destroyed 11 | . 6 4 1 Worker 3 | . 1 . 2 Builder 2 | . . 1 1 Tunneler 1 | . 1 . . Hauler 1 | . . 1 . Recycler 4 | . 1 1 2 Watcher 4 | . 2 2 . Swarmer 14 | . 3 6 5 Grunt 24 | . 6 8 10 Duelist 2 | . . 1 1 Sentry 8 | . . 4 4 Hunter 2 | . . . 2 Best Kill Streak 9 | . 5 9 4 Combat Bots Only 9 | . 3 9 4 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 1 . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4523 | . 303 1107 3113 Core 777 | . 107 120 550 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 57 70 . Volleys Fired 190 | . 28 57 105 Largest 2 | . 2 2 2 Hottest 130 | . 100 130 115 Shots Fired 351 | . 56 111 184 Gun 329 | . 56 111 162 Cannon 22 | . . . 22 Launcher . | . . . . Special . | . . . . Kinetic 40 | . . . 40 Thermal 311 | . 56 111 144 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 23 | . 10 13 23 Robot Miss Streak 6 | . 3 3 6 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 261 | . 35 83 143 Core Hits 105 | . 23 34 48 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 19 | . 4 5 10 Burn 19 | . 4 5 10 Melee Attacks 16 | . . . 16 Impact 16 | . . . 16 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3975 | . 462 1215 2298 Guns 3396 | . 462 1180 1754 Cannons 302 | . . . 302 Explosions . | . . . . Melee 236 | . . . 236 Ramming 41 | . . 35 6 Kinetic 288 | . . . 288 Thermal 3410 | . 462 1180 1768 Explosive . | . . . . Electromagnetic . | . . . . Impact 236 | . . . 236 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 13 | . . . 13 Projectiles 6 | . . . 6 Explosions . | . . . . Melee 7 | . . . 7 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 6 | . . 5 1 Kicked 6 | . . 5 1 Crushed . | . . . . Highest Temperature 244 | . 138 244 215 Average Temperature 63 | . 46 63 75 Received Heat Transfer 1398 | . 162 390 846 Effects 3 | . . 3 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 2 | . . . 2 Robots Melted 4 | . . 1 3 Combat Hostiles 4 | . . 1 3 Parts Melted 28 | . 4 7 17 Heat Transferred 9614 | . 1617 3335 4662 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 488 | . 212 485 488 Initial 135 | . . 1 135 Average 214 | . 84 312 310 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 50 | 100 96 15 20 Level 1 30 | . 3 48 50 Level 2 18 | . . 35 28 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 2 4 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 10 | . 2 4 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 5 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 81 | . 16 32 33 Peak Tracking Total 6 | . 5 6 5 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 1 3 Terminals 5 | . 2 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 4 3 9 Successful 10 | . 4 1 5 Failed 6 | . . 2 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 3 3 1 Terminals 13 | . 4 3 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 . 2 Robot Analysis 2 | . . . 2 Prototype ID Bank 1 | . 1 . . Unreport Threat 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . . 2 Report Inventory 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 1 1 Terminals 4 | . 2 1 1 Botnet 4 | . 2 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 1 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . . . 4 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . . . 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1996 | 92 724 563 617 Spaces Moved 831 | 63 317 266 185 Core 27 | 10 . 3 14 Treads 3 | . . . 3 Legs 770 | 53 317 263 137 Wheels 31 | . . . 31 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 147 | 123 186 127 120 Slowest Speed 550 | 200 190 550 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 5 56 33 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile 5 | . . . 5 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1238 | 74 407 381 376 Wait 62 | . 14 13 35 Move 828 | 62 316 265 185 Hop . | . . . . Pick Up 37 | 6 21 9 1 Fast Attach 27 | 6 4 6 11 Attach 22 | . . 6 16 Detach 8 | . 3 . 5 Swap 12 | . 3 8 1 Drop 30 | . 18 12 . Fire 190 | . 28 57 105 Melee 16 | . . . 16 Ram . | . . . . Kick 6 | . . 5 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 15) 794 | -10/Materials | Discovered new exit (range 6) 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Propulsion x2 968 | -9/Materials | Lost 3 parts (1n1u1w) 1031 | -9/Materials | Lost 5 parts (1p3n1w) 1039 | -9/Materials | Destroyed 9 combat bots 1150 | -9/Materials | Discovered new exit (range 8) 1329 | -9/Materials | Discovered new exit (range 16) 1341 | -9/Materials | Build established: Scavenger-Mutant 1380 | -9/Materials | Entered another Materials area 1380 | -8/Materials | Evolved 2 slots: Utility x2 1839 | -8/Materials | Core integrity fell below 50% 1866 | -8/Materials | Lost 23 parts (3p8n7u5w) 1965 | -8/Materials | Core integrity fell below 20% 1997 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01900_ Acquired Lgt. Assault Rifle. 01901_ Acquired 10 matter. 01918_ Acquired 2 matter. 01922_ G-47 Trooper destroyed. 01923_ Acquired 2 matter. 01932_ Wheel destroyed. 01934_ Acquired 2 matter. 01934_ Wheel destroyed. 01936_ Acquired 2 matter. 01941_ G-47 Trooper destroyed. 01942_ Acquired 2 matter. 01954_ Lgt. Assault Rifle destroyed. 01957_ Acquired 1 matter. 01959_ Acquired 10 matter. 01972_ Lgt. Assault Rifle destroyed. 01977_ Destroyed Aluminum Leg. 01977_ G-47 Trooper system corrupted by crushing effect. 01977_ G-47 Trooper destroyed. 01997_ Destroyed Flight Unit. 01997_ S-10 Pest system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????? ????????????? ????????????????????????? | | ??????? [ "???????????? ????????????????????????? | | ???????? 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""????????????????? | | ?####### ###### ?? ?????????????????? | | ???????# #????# ?? ?????????????????? | | ???????### ###????# ##T#???????????????????????? | | ?????????# #??????# #??????????????????????????? | | ?????????# #??????# #??????????????????????????? | | ?????????# #??????# #??????????????????????????? | | #??????### ###???## ##?????????????????????????? | | ????# #???# #?????????????????????????? | | """ ### ##### #?????????????????????????? | | """ /%% T T #?????????????????????????? | | """ ### ##### #?????????????????????????? | | ""????# #???# #?????????????????????????? | | ??????###+####??###+####????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapGuidanceKatana Manual? 0 Play Time 00:28:05 Cumulative 132.3 hours Start 2021.12.27 @ 17:33:26 End 2021.12.27 @ 17:58:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 940e71e7-259b-461f-81e3-575fb7b5b7a2