Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.03 @ 15:15:18 Player: sideriver81 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (263) 1315 Value Destroyed (14725) 14725 Prototype IDs (21) 420 Alien Tech Used (7) 1400 Bonus (5620) 5620 TOTAL SCORE: 30780 Bonus ------- High Alert Combat Kills 356 Follower Combat Kills 264 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 445/700 Energy 1198/1325 System Corruption 24% Temperature Cool (0) Location -1/Command Parts ------- Power (3) Reinforced Antimatter Reactor Propulsion (5) Myomer Leg Biometal Leg Utility (15) Large Storage Unit Experimental Energy Well Advanced Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer Experimental Target Analyzer Recoil Nullifier Improved Overload Amplifier Antimissile System Advanced Component Analysis Suite Weapon (2) Inventory (10) Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Sigix Containment Pod Peak State ------------ Power Particle Reactor Graviton Reactor Light Quantum Reactor Propulsion Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Antigrav Array Utility Experimental Heat Sink Experimental Coolant Injector Large Storage Unit Large Storage Unit Triangulator Enhanced Optical Array Advanced Signal Interpreter Experimental Target Analyzer Advanced Core Analyzer Improved Stasis Canceller Advanced Transmission Jammer Centrium Medium Armor Plating Advanced Hacking Suite Advanced Component Analysis Suite Stasis Generator Weapon Core Stripper Inventory Quantum Reactor Cooled Antigrav System Antigrav Array Fusion Compressor Experimental Energy Well Advanced Matter Compressor Reaction Control System Centrium Medium Armor Plating Core Cannon Micro-nuke Launcher Nanosword Nanosword Sigix Containment Pod [Rating: 210] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cooled Antigrav System Treads Biometal Medium Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Cooled Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Centrium Medium Armor Plating Artifact Stasis Generator Weapon Core Stripper Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Core Stripper Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 2 2 2 2 2 2 . 2 . 2 . Power 2 | . . . . . . . . 1 . . 1 . . . Propulsion 3 | . . . 2 . . . . . 1 . . . . . Utility 13 | . . . . 2 2 2 2 1 1 . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 443 | 4 4 2 17 28 23 6 6 38 68 79 25 41 42 60 Power 53 | 1 1 . 1 4 . 2 1 6 12 10 2 2 5 6 Engine 7 | 1 1 . 1 1 . 1 . 1 . 1 . . . . Core 12 | . . . . 3 . 1 1 1 4 2 . . . . Reactor 34 | . . . . . . . . 4 8 7 2 2 5 6 Propulsion 94 | . 2 . 9 7 5 1 . 10 16 12 1 6 7 18 Treads 1 | . . . . . . . . . 1 . . . . . Leg 55 | . 2 . 9 7 3 . . 9 10 . . . . 15 Wheel 4 | . . . . . 2 1 . 1 . . . . . . Hover 34 | . . . . . . . . . 5 12 1 6 7 3 Flight . | . . . . . . . . . . . . . . . Utility 188 | 1 1 . 3 8 9 3 4 8 19 38 20 27 25 22 Device 109 | . . . . . 6 1 1 3 12 22 18 18 17 11 Storage 23 | 1 1 . 2 . . . . 1 . 5 1 6 3 3 Processor 20 | . . . . 2 . 1 1 . 3 4 1 2 1 5 Hackware 4 | . . . . . . . . 1 1 . . . 1 1 Protection 27 | . . . 1 6 3 1 2 3 3 5 . . 1 2 Artifact 5 | . . . . . . . . . . 2 . 1 2 . Weapon 108 | 2 . 2 4 9 9 . 1 14 21 19 2 6 5 14 Energy Gun 30 | . . . 2 4 2 . . 3 8 3 . . . 8 Energy Cannon 24 | . . . . 2 . . . 6 7 4 . 1 1 3 Ballistic Gun 14 | 2 . 1 1 1 4 . . 1 3 . . . . 1 Ballistic Cannon 12 | . . . . . . . . 3 2 6 . . . 1 Launcher 11 | . . 1 1 2 2 . . 1 1 . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . 2 1 3 . . Slashing Weapon 11 | . . . . . 1 . 1 . . 4 1 1 3 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . . . . 3 7 . 7 . . Parts Lost 110 | . . . 1 8 1 1 1 9 21 8 . . 31 29 Power 15 | . . . . 2 . 1 . 2 1 1 . . 6 2 Propulsion 25 | . . . . 1 . . . 1 7 2 . . 9 5 Utility 40 | . . . . 2 . . . 3 8 3 . . 13 11 Weapon 30 | . . . 1 3 1 . 1 3 5 2 . . 3 11 Highest Loss Streak 19 | . . . 1 2 1 1 1 4 8 4 . . 19 10 Average Slot Usage (%) 88 | . 83 85 92 95 90 79 82 89 93 91 90 90 88 77 Engine 1 | . 14 14 11 5 . 2 . 1 . . . . . . Core 2 | . . . . 3 7 3 5 3 2 1 . . . . Reactor 5 | . . . . . . . . 4 6 6 13 13 11 8 Leg 11 | . 26 28 41 35 13 . . 10 16 . . . . 13 Wheel 2 | . . . . . 8 12 11 4 . . . . . . Hover 6 | . . . . . . . . . 4 19 17 17 14 1 Device 13 | . . . . . 6 12 17 16 16 16 24 22 22 13 Storage 11 | . 14 14 12 18 15 13 11 11 9 9 8 8 8 10 Processor 15 | . . . . 8 15 20 23 18 16 17 13 15 16 21 Hackware 2 | . . . . . . . . 1 5 4 4 4 3 1 Protection 4 | . . . 4 9 6 6 5 4 3 3 4 4 3 . Energy Gun 2 | . . . 6 10 6 . . . 3 1 . . . 4 Energy Cannon 1 | . . . . 5 . . . 5 2 1 . . 1 . Ballistic Gun 2 | . 28 26 15 . 6 . . . . 1 . . . . Slashing Weapon 1 | . . . . . . 6 5 1 . 1 . . 2 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 115 | 10 16 16 45 53 54 55 55 86 100 101 104 104 111 115 Greatest Support 137 | 3 20 20 46 46 60 56 56 85 120 103 103 106 116 137 Greatest Overweight (x) 12 | 3 3 . . 1 1 . . 1 2 1 1 1 12 3 Average Overweight (x) . | 1 . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 8 16 16 16 16 16 16 16 16 16 16 16 10 Average Capacity 14 | 5 7 8 9 16 16 16 16 16 16 16 16 16 16 9 Most Carried 16 | 6 8 8 15 16 16 16 16 16 16 16 16 16 16 10 Average Carried 14 | 4 6 8 9 15 15 15 15 15 15 15 15 15 15 8 Final Capacity 16 | 6 8 8 16 16 16 16 16 16 16 16 16 16 16 10 Final Carried 16 | 6 8 8 15 15 16 16 16 16 16 16 16 16 12 5 Class Distribution -------------------- 43% | Scavenger-Mutant 14% | Generator-Ninja 12% | Assassin 10% | Mutant 7% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Generator-Ninja | -2/Testing Generator-Ninja | -1/Access Scavenger-Mutant | -1/Command Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Matter Collected 6627 | 185 80 . 455 430 488 60 55 559 1010 1345 376 410 405 769 Remotely . | . . . . . . . . . . . . . . . Salvage Created 13309 | . 43 6 492 1892 823 450 72 1216 1961 1099 507 1126 1350 2272 Parts 574 | . 2 2 38 72 50 29 6 52 87 65 . 22 70 79 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . Recyclers Shooed 6 | . . . . 3 1 . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Combat Hostiles Destroyed 209 | . 1 3 14 30 11 7 1 21 34 14 5 14 27 27 Melee 28 | . . . . . . 7 1 1 . 6 . 3 10 . Guns 46 | . 1 . 10 3 8 . . 1 7 2 . . . 14 Cannons 46 | . . . . 11 . . . 7 12 6 . . 7 3 AOE 40 | . . 3 4 9 3 . . 5 6 . . . 8 2 Classes Destroyed 17 | . 1 1 4 4 3 . . 1 . . . 1 1 1 Worker 10 | . . . 3 1 1 . . 1 1 . . . 2 1 Builder 8 | . . . . 2 2 . . . 1 1 . . 2 . Tunneler 1 | . . . . . 1 . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . Recycler 10 | . . . . 4 1 . . . . 1 . 1 2 1 Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 1 | . . . . . 1 . . . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . Watcher 22 | . . . 3 4 4 1 . . 1 2 2 3 2 . Swarmer 47 | . . 3 6 7 3 . . 4 11 . . 2 11 . Grunt 59 | . 1 . 6 18 3 2 . 8 9 . . 1 4 7 Brawler 2 | . . . . . . . . 1 . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 22 | . . . 1 4 2 2 1 2 3 . 3 . 1 3 Hunter 23 | . . . . 1 1 2 . 2 2 2 . 1 4 8 Programmer 42 | . . . . . 2 1 . 4 9 2 2 8 7 7 Behemoth 1 | . . . . . . . . . . . . . . 1 Quarantine Guard 7 | . . . . . . . . . . 7 . . . . Lightning 3 | . . . . . . . . . . 3 . . . . Protovariant P 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 14 | . 1 3 9 6 3 3 1 6 5 2 2 3 14 4 Combat Bots Only 8 | . 1 3 5 4 3 2 1 6 5 2 2 3 8 4 Max Kills in Single Turn 6 | . 1 1 3 4 2 1 1 3 4 2 1 1 6 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 4 2 . . 3 4 . . . 4 1 Melee 1 | . . . . . . 1 1 1 . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Damage Taken 21239 | . 83 90 539 1332 374 596 231 1900 3525 2831 267 582 4346 4543 Core 2326 | . 13 23 39 149 44 47 . 89 221 374 17 125 768 417 Absorbed by Shields 8 | . . . . . . . . . . . . . 8 . Core Remaining (%) 85 | 100 . 85 90 72 93 94 100 92 . 43 . 90 . . Volleys Fired 549 | . 5 4 48 86 49 . . 63 128 44 . . 25 97 Largest 2 | . 2 1 2 2 2 . . 2 2 2 . . 1 2 Hottest 300 | . 40 30 95 113 105 . . 156 182 300 . . 300 300 Shots Fired 891 | . 10 4 95 140 88 . . 96 171 75 . . 25 187 Gun 566 | . 10 . 90 75 82 . . 32 90 34 . . . 153 Cannon 289 | . . . . 61 . . . 60 79 41 . . 17 31 Launcher 36 | . . 4 5 4 6 . . 4 2 . . . 8 3 Special . | . . . . . . . . . . . . . . . Kinetic 276 | . 10 . 71 . 44 . . 35 24 38 . . . 54 Thermal 148 | . . . . . . . . . 61 16 . . 17 54 Explosive 36 | . . 4 5 4 6 . . 4 2 . . . 8 3 Electromagnetic 431 | . . . 19 136 38 . . 57 84 21 . . . 76 Robot Hit Streak 57 | . 8 9 19 56 29 . . 45 23 9 . . 15 57 Robot Miss Streak 4 | . 1 . 3 2 1 . . 4 2 2 . . 1 2 Penetration Max 2 | . . . . . 1 . . 1 1 2 . . 2 1 Secondary Targets 1 | . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . Capacitor 80 | . . . . . . . . 22 58 . . . . . Shots Hit Robots 816 | . 9 1 67 126 63 16 5 68 128 79 14 30 49 161 Core Hits 404 | . 3 4 34 63 37 9 2 45 58 37 3 8 46 55 Critical Hits 105 | . . . . . 1 1 . 4 11 33 . 5 33 17 Critical Kills 35 | . . . . . . . . 2 5 11 . . 10 7 Critical Parts Destroyed 59 | . . . . . 1 1 . 2 6 16 . 4 20 9 Melee Attacks 177 | . . . . . . 21 6 7 . 37 14 38 54 . Kinetic 55 | . . . . . . . . . . 1 14 38 2 . Impact . | . . . . . . . . . . . . . . . Slashing 122 | . . . . . . 21 6 7 . 36 . . 52 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . 1 . 1 . 4 3 4 3 . Combat Hostiles 11 | . . . . . . 1 . 1 . 4 2 3 . . Follow-up Attacks 4 | . . . . . . . . . . . . . 4 . Damage Inflicted 38152 | . 101 208 1155 3904 1566 969 259 3013 4932 5968 644 1343 9200 4890 Guns 9336 | . 101 . 753 1197 1133 . . 576 2018 381 . . . 3177 Cannons 13832 | . . . . 1550 . . . 1556 2101 2415 . . 5100 1110 Explosions 6096 | . . 208 402 1157 433 . . 498 813 . . . 1982 603 Melee 8888 | . . . . . . 969 259 383 . 3172 644 1343 2118 . Ramming . | . . . . . . . . . . . . . . . Kinetic 6353 | . 101 . 569 . 654 . . 858 787 321 644 1343 . 1076 Thermal 11088 | . . . 30 303 36 . . . 1690 2100 . . 5100 1829 Explosive 5237 | . . 208 372 854 397 . . 498 615 . . . 1982 311 Electromagnetic 8648 | . . . 184 2747 479 . . 1274 1840 450 . . . 1674 Impact . | . . . . . . . . . . . . . . . Slashing 6826 | . . . . . . 969 259 383 . 3097 . . 2118 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . 1 . . 2 8 13 2 2 7 23 Average Corruption 5 | . . . . . 1 . . 1 3 6 1 2 5 10 Corruption Purged . | . . . . . . . . . . . . . . . Effects 176 | . . . . . 1 . . 8 19 49 . 14 6 79 Message Errors 38 | . . . . . . . . 2 6 13 . 6 1 10 Matter Fused 22 | . . . . . . . . . 4 7 . . 1 10 Heat Flow Errors 15 | . . . . . . . . 1 2 4 . 4 . 4 Energy Discharges 20 | . . . . . . . . 3 2 5 . 1 2 7 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . . . . 1 . . 2 . 3 . 3 1 6 Data Loss (major) 9 | . . . . . . . . . . . . . 1 8 Misfires 3 | . . . . . . . . . . 1 . . . 2 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 15 | . . . . . . . . . . 10 . . . 5 Targeting Errors 31 | . . . . . . . . . 5 6 . . . 20 Weapon Failures 5 | . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1163 | . . 33 15 75 2 39 . 35 75 244 194 103 317 31 Projectiles 200 | . . . . 42 . . . 35 65 36 . . . 22 Explosions 179 | . . 33 15 33 2 . . . 10 . . . 77 9 Melee 784 | . . . . . . 39 . . . 208 194 103 240 . Knockbacks 23 | . . . . . . . . 8 13 1 . . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . 6 11 1 . . . 1 Secondary 4 | . . . . . . . . 2 2 . . . . . Self-Inflicted Damage 398 | . . 68 50 190 20 . . . 70 . . . . . Shots 13 | . . 3 3 4 1 . . . 2 . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 574 | . 18 . 245 299 240 . . 282 453 202 87 198 196 574 Average Temperature 96 | . 10 . 52 96 58 . . 94 141 70 30 61 105 133 Received Heat Transfer 1893 | . 60 . 189 504 90 117 54 264 390 . 18 . 45 162 Effects 20 | . . . . 2 . . . 2 6 . . . . 10 Shutdowns 5 | . . . . . . . . . 2 . . . . 3 Energy Bleed 5 | . . . . . . . . 1 2 . . . . 2 Interference 6 | . . . . 2 . . . 1 1 . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 1 . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 32 | . . . . 8 . . . 7 9 1 . . . 7 Combat Hostiles 29 | . . . . 7 . . . 7 8 . . . . 7 Parts Fried 71 | . . . 1 19 1 . . 13 18 8 . . . 11 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . . . 1 . . . . 1 Parts Melted 21 | . . . . . . . . . 9 . . . . 12 Heat Transferred 3795 | . . . 50 350 50 . . . 1530 222 . . . 1593 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 1 5 1 . . . 1 . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Peak Influence 692 | . 30 88 285 692 471 162 97 293 430 411 342 185 644 303 Average Influence 154 | . 6 84 120 327 153 68 59 106 133 233 229 79 239 128 Maximum Alert Level 2 | . . . 1 2 2 . . 1 2 2 1 . 2 1 Low Security (%) 69 | . . . . . . . . . . . . . . . Level 1 23 | . . . . . . . . . . . . . . . Level 2 6 | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . 1 3 2 4 . 6 5 . 1 3 5 4 Investigation 1 | . . . . . . . . . 1 . . . . . Extermination 18 | . . . . . 1 2 . 2 3 . 1 3 3 3 Reinforcement 11 | . . . 1 3 1 2 . 1 1 . . . 1 1 Assault 1 | . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Distress Signals 12 | . . . 1 2 1 . . . 3 . . 1 2 2 Communications Jammed 40 | . . . . . . . . 2 2 . 2 26 8 . Distress Signals 35 | . . . . . . . . 2 2 . 2 22 7 . Times Spotted 356 | . 2 3 18 60 22 15 1 32 57 24 9 21 45 47 Peak Tracking Total 10 | . 1 3 4 7 3 4 1 9 8 4 1 3 10 7 Tactical Retreats 28 | . . . . 10 . 1 . 3 6 . . 1 3 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Traps Triggered 15 | . . . . 1 . 1 . 3 4 3 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . 1 . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Machines Disabled 35 | . . 1 4 5 2 . . 1 1 15 . 2 2 2 Max in Single Turn 3 | . . 1 3 1 1 . . 1 1 1 . 1 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Machines Accessed 56 | . 2 . 2 4 5 4 1 7 2 12 4 8 3 2 Terminals 39 | . 1 . 1 2 5 2 1 4 . 10 3 6 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 9 | . . . 1 1 . 2 . 2 . 2 . 1 . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . Scanalyzers 3 | . . . . 1 . . . . 1 . . 1 . . Garrison Access 3 | . . . . . . . . . 1 . 1 . 1 . Total Hacks 138 | . 5 . 7 7 20 10 2 19 3 25 9 24 4 3 Successful 92 | . 3 . 7 5 14 8 2 13 3 18 3 14 . 2 Failed 46 | . 2 . . 2 6 2 . 6 . 7 6 10 4 1 Catastrophic 7 | . . . . . 1 . . 1 . . 1 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 49 | . 4 . 3 3 12 2 . 7 . 7 2 8 . 1 Terminals 102 | . 4 . 3 3 20 4 2 16 . 21 7 16 3 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 24 | . . . 4 2 . 6 . 2 . 4 . 6 . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . Scanalyzers 6 | . . . . 2 . . . . 2 . . 2 . . Garrison Access 4 | . . . . . . . . . 1 . 2 . 1 . Terminal Hacks 59 | . 2 . 2 1 11 3 2 11 . 15 2 8 . 2 Record 19 | . . . . . 2 1 . 3 . 9 1 2 . 1 Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . Level Access Points 4 | . . . . . . . 1 1 . . . 1 . 1 Branch Access Points 1 | . . . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . 1 . . . . . . Alert Level 10 | . . . 1 . 4 . 1 2 . 1 . 1 . . Unreport Threat 3 | . . . . . 2 . . . . . . 1 . . Locate Traps 14 | . 1 . 1 1 2 1 . 2 . 3 1 2 . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 16 | . . . 4 2 . 4 . . . 2 . 4 . . Scan Component 11 | . . . 2 1 . 3 . . . 2 . 3 . . Repair 5 | . . . 2 1 . 1 . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . Scanalyzer 6 | . . . . 2 . . . . 2 . . 2 . . Insert Component 3 | . . . . 1 . . . . 1 . . 1 . . Analyze 3 | . . . . 1 . . . . 1 . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . Unauthorized Hacks 19 | . 2 . 2 . 7 2 . 2 . 2 2 . . . Terminals 9 | . 1 . 1 . 3 1 . 1 . 1 1 . . . Track 8 | . 1 . 1 . 2 1 . 1 . 1 1 . . . Assimilate 1 | . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 54 | . 2 . 2 4 5 4 1 6 1 12 4 8 3 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . 1 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 2 1 . 1 . . . . . 1 . . Time 236 | . . . 52 32 . 44 . . . . . 108 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . . 1 . . 1 . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Total Allies 44 | . . . . . 1 . . . . . . . 7 36 Largest Group 9 | . . . . . 1 . . . . . . . 5 9 Highest-Rated Group 132 | . . . . . 26 . . . . . . . 73 132 Highest-Rated Ally 26 | . . . . . 26 . . . . . . . 15 15 Total Orders 19 | . . . . . . . . . 2 . . 17 . . STAY 7 | . . . . . . . . . . . . 7 . . GOTO 12 | . . . . . . . . . 2 . . 10 . . Ally Attacks 147 | . . . . . . . . . . . . . 9 138 Total Damage 3326 | . . . . . . . . . . . . . 297 3029 Kills 6 | . . . . . . . . . . . . . 2 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . 3 . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Turns Passed 13551 | 73 180 99 713 1129 1184 1013 386 1458 1601 1413 664 1364 952 1322 Spaces Moved 9374 | 47 110 74 343 477 725 770 230 767 925 1439 566 1275 907 719 Core 118 | 47 4 . . . . . . . . . . . 4 63 Treads . | . . . . . . . . . . . . . . . Legs 3030 | . 106 74 343 477 341 . . 469 610 . . . . 610 Wheels 1682 | . . . . . 384 770 230 298 . . . . . . Hover 4544 | . . . . . . . . . 315 1439 566 1275 903 46 Flight . | . . . . . . . . . . . . . . . Fastest Speed 42 | 50 120 120 120 120 100 100 100 110 45 45 50 48 42 50 Average Speed 85 | 129 122 120 120 144 109 100 100 118 100 55 50 48 51 117 Slowest Speed 650 | 200 200 120 120 150 120 100 100 150 201 115 107 111 650 290 Overloaded Moves 355 | . . . . . . . . . . . . . 355 . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 27 35 29 35 25 21 7 20 24 71 15 75 29 24 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 25 | . . . . . . 1 1 11 . . . 6 5 1 Terrain Destroyed 544 | . . 24 59 153 41 1 1 28 51 36 . 6 94 50 Melee 13 | . . . . . . 1 1 . . . . 6 5 . Projectile 127 | . . . . . . . . 6 16 36 . . 52 17 AOE 404 | . . 24 59 153 41 . . 22 35 . . . 37 33 Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Com Total 13804 | 59 148 79 557 782 1043 974 375 1228 1478 1911 919 1944 1301 1006 Wait 2622 | . 16 . 119 140 199 154 120 296 271 190 274 537 241 65 Move 9360 | 46 109 73 342 476 724 769 229 766 924 1438 565 1274 906 719 Hop . | . . . . . . . . . . . . . . . Pick Up 289 | 9 9 . 20 26 20 13 8 36 43 39 2 12 17 35 Fast Attach 177 | 1 1 . 1 4 3 2 1 6 22 49 21 25 13 28 Attach 131 | 3 2 . 5 8 4 3 3 19 19 17 2 4 20 22 Detach 22 | . . . . . . . . 1 2 7 3 3 5 1 Swap 137 | . 1 2 11 16 16 1 2 13 27 15 2 12 9 10 Drop 332 | . 5 . 11 26 28 11 6 21 41 75 23 39 17 29 Fire 549 | . 5 4 48 86 49 . . 63 128 44 . . 25 97 Melee 170 | . . . . . . 21 6 7 . 37 14 38 47 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . 13 . 1 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / [Upp]) -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research -3/Quarantine -2/Research -2/Testing -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 9) 254 | -10/Materials | Entered Mines 281 | -10/Mines | Learned location of Storage (-7) 304 | -10/Mines | Build established: Mutant 336 | -10/Mines | Discovered new exit (range 15) 353 | -10/Mines | Entered Materials 353 | -9/Materials | Evolved 2 slots: Propulsion x2 394 | -9/Materials | Repaired Aluminum Leg 449 | -9/Materials | Repaired Grenade Launcher 946 | -9/Materials | Discovered new exit (range 16) 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Utility x2 1823 | -8/Materials | Repaired Imp. Aluminum Leg 1911 | -8/Materials | Build established: Scavenger-Mutant 2178 | -8/Materials | Discovered new exit (range 11) 2194 | -8/Materials | Identified exit to Factory 2195 | -8/Materials | Entered Factory 2195 | -7/Factory | Evolved 2 slots: Utility x2 2972 | -7/Factory | Build established: Skirmisher 3302 | -7/Factory | Discovered new exit (range 18) 3324 | -7/Factory | Identified exit to Factory 3379 | -7/Factory | Entered another Factory area 3379 | -6/Factory | Evolved 2 slots: Utility x2 3527 | -6/Factory | Repaired Arm. Huge Wheel 3655 | -6/Factory | Build established: Assassin 4389 | -6/Factory | Discovered new exit (range 4) 4391 | -6/Factory | Identified exit to Factory 4392 | -6/Factory | Entered another Factory area 4392 | -5/Factory | Evolved 2 slots: Utility x2 4568 | -5/Factory | Identified exit to Factory 4644 | -5/Factory | Discovered new exit (range 15) 4778 | -5/Factory | Entered another Factory area 4778 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5141 | -4/Factory | Lost 4 parts (1p1n1u1w) 5546 | -4/Factory | Found Quantum Capacitor 5736 | -4/Factory | Identified exit to Research 5924 | -4/Factory | Garrison activated, responded to threat 5988 | -4/Factory | Build established: Scavenger-Mutant 6041 | -4/Factory | Discovered new exit (range 9) 6236 | -4/Factory | Entered Research 6236 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6702 | -3/Research | Spotted B-86 Titan 6920 | -3/Research | Lost 3 parts (2n1w) 7051 | -3/Research | Spotted B-86 Titan 7127 | -3/Research | Lost 8 parts (3n3u2w) 7194 | -3/Research | Found Prototype Launcher 7571 | -3/Research | Identified Mni. Smartbomb Launcher 7823 | -3/Research | Discovered new exit (range 14) 7832 | -3/Research | Identified exit to Quarantine 7837 | -3/Research | Entered Quarantine 7880 | -3/Quarantine | Found Alien Artifact 7880 | -3/Quarantine | Identified Core Reset Matrix 7880 | -3/Quarantine | Used Core Reset Matrix 7884 | -3/Quarantine | Detected hypermatrix surge 7884 | -3/Quarantine | Sensed 9 artifacts in vicinity 7926 | -3/Quarantine | Found Unknown Protection 7926 | -3/Quarantine | Identified Hvy. Reflective Plating 8228 | -3/Quarantine | Cryocooling Duct disabled 8243 | -3/Quarantine | Ambient heat levels rising (+20) 8243 | -3/Quarantine | Non-combat units ordered to evacuate 8252 | -3/Quarantine | Cryocooling Duct disabled 8267 | -3/Quarantine | Ambient heat levels rising (+20) 8267 | -3/Quarantine | Combat units ordered to evacuate 8367 | -3/Quarantine | Quarantine Guard activated 8378 | -3/Quarantine | Spotted Quarantine Guard 8382 | -3/Quarantine | Found Sigix Broadsword 8407 | -3/Quarantine | Destroyed Quarantine Guard 8447 | -3/Quarantine | Found Subatomic Replicator 8488 | -3/Quarantine | Found Terrabomb 8494 | -3/Quarantine | Spotted Quarantine Guard 8502 | -3/Quarantine | Spotted Quarantine Guard 8520 | -3/Quarantine | Destroyed Quarantine Guard 8541 | -3/Quarantine | Spotted Quarantine Guard 8587 | -3/Quarantine | Destroyed Quarantine Guard 8601 | -3/Quarantine | Spotted Quarantine Guard 8623 | -3/Quarantine | Destroyed Quarantine Guard 8677 | -3/Quarantine | Destroyed Quarantine Guard 8677 | -3/Quarantine | Spotted Quarantine Guard 8707 | -3/Quarantine | Met incapacitated Sigix Warrior 8707 | -3/Quarantine | Lockdown squad dispatched 8713 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8714 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 8720 | -3/Quarantine | Unlocked Sigix quarantine chamber 8736 | -3/Quarantine | Spotted Lightning 8736 | -3/Quarantine | Spotted Lightning 8736 | -3/Quarantine | Spotted Lightning 8768 | -3/Quarantine | Destroyed Lightning 8816 | -3/Quarantine | Lost 4 parts (1n1u2w) 8857 | -3/Quarantine | System corruption reached 10% 8874 | -3/Quarantine | Found Core Cannon 8879 | -3/Quarantine | Destroyed Lightning 8879 | -3/Quarantine | Destroyed Quarantine Guard 8901 | -3/Quarantine | Destroyed Lightning 8906 | -3/Quarantine | Found Prototype Device 8906 | -3/Quarantine | Identified EM Dispersion Field 8925 | -3/Quarantine | Spotted Quarantine Guard 8968 | -3/Quarantine | Core integrity fell below 50% 9000 | -3/Quarantine | Destroyed Quarantine Guard 9046 | -3/Quarantine | Found Stasis Generator 9064 | -3/Quarantine | Found Sigix Corpse 9072 | -3/Quarantine | Found Sigix Corpse 9156 | -3/Quarantine | Found Core Stripper 9163 | -3/Quarantine | Discovered new exit (range 11) 9163 | -3/Quarantine | Spotted Quarantine Guard 9179 | -3/Quarantine | Found Phase Redirector 9250 | -3/Quarantine | Entered Research 9250 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9260 | -2/Research | Found Unknown Device 9260 | -2/Research | Identified Quantum Capacitor 9314 | -2/Research | Spotted B-90 Cyclops 9861 | -2/Research | Discovered new exit (range 11) 9902 | -2/Research | Identified exit to Testing 9914 | -2/Research | Entered Testing 9956 | -2/Testing | Build established: Generator-Ninja 10346 | -2/Testing | Spotted PP-B4NVA442HG 10348 | -2/Testing | Destroyed PP-B4NVA442HG 10361 | -2/Testing | Found Prototype Processor 10361 | -2/Testing | Identified Exp. Target Analyzer 10417 | -2/Testing | Found Prototype Device 10417 | -2/Testing | Identified Exp. Thermal Shield 10456 | -2/Testing | Found Prototype Slashing Weapon 10456 | -2/Testing | Identified Nanosword 10463 | -2/Testing | Found Nanosword 11143 | -2/Testing | Repaired Exp. Coolant Injector 11156 | -2/Testing | Identified exit to Access 11168 | -2/Testing | Found Prototype Energy Cannon 11169 | -2/Testing | Identified Disintegrator 11278 | -2/Testing | Entered Access 11278 | -1/Access | Evolved 2 slots: Utility x2 11793 | -1/Access | Build established: Generator-Scout 12058 | -1/Access | First assault squad dispatched 12100 | -1/Access | Destroyed 8 combat bots 12104 | -1/Access | Lost 6 parts (1p1n4u) 12172 | -1/Access | Lost 3 parts (2p1n) 12184 | -1/Access | Spotted B-99 Colossus 12187 | -1/Access | Spotted B-99 Colossus 12212 | -1/Access | Core integrity fell below 50% 12219 | -1/Access | Emitted hypermatrix ping 12219 | -1/Access | Discovered new exit (range 2) 12224 | -1/Access | Assembled emerged from beneath the floor 12224 | -1/Access | Identified exit to Command 12230 | -1/Access | Entered Command 12230 | -1/Command | Accompanied by 2 allies 12231 | -1/Command | Emitted hypermatrix ping 12236 | -1/Command | Assembled emerged from beneath the floor 12249 | -1/Command | Lost 19 parts (3p6n8u2w) 12406 | -1/Command | Identified exit to Surface 12438 | -1/Command | Spotted B-99 Colossus 12453 | -1/Command | Assembled emerged from beneath the floor 12484 | -1/Command | Assembled emerged from beneath the floor 12520 | -1/Command | Destroyed B-99 Colossus 12560 | -1/Command | Build established: Scavenger-Mutant 12651 | -1/Command | Lost 4 parts (1u3w) 12783 | -1/Command | System corruption reached 10% 12860 | -1/Command | Core integrity fell below 20% 13098 | -1/Command | Assembled emerged from beneath the floor 13296 | -1/Command | Spotted B-99 Colossus 13368 | -1/Command | Lost 10 parts (1p1n4u4w) 13531 | -1/Command | Assembled emerged from beneath the floor 13536 | -1/Command | Found Unknown Device 13536 | -1/Command | Identified Antimissile System 13544 | -1/Command | Spotted Striker 13545 | -1/Command | Spotted Alpha 7 13546 | -1/Command | Spotted Alpha 7 13549 | -1/Command | Spotted Executioner 13552 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13532_ Slug penetrates G-73 Enforcer. 13532_ Door malfunctions. 13534_ Slug penetrates L-61 Swordsman. 13535_ Slug penetrates Quantum Router. 13535_ Slug penetrates as-33954. 13535_ as-63460 suffers critical hit. 13536_ System corrupted: Energy discharge (-393). 13536_ Acquired Unknown Device. 13536_ Identified Antimissile System. 13536_ Slug penetrates L-61 Swordsman. 13536_ as-49841 destroyed. 13537_ as-71113 destroyed. 13538_ as-33954 suffers critical hit. 13538_ as-33954 destroyed. 13538_ Slug penetrates L-61 Swordsman. 13538_ as-73573 destroyed. 13540_ Quantum Reactor destroyed. 13541_ as-33867 destroyed. 13548_ Slug penetrates Wall. 13552_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????????#####????????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????#"" #???????????????? | | ?????????????????????????#"" #???????????????? | | ?????????????????????????#"" #???????????????? | | ?????????????????????????#T #???????????????? | | ?????????????????????????#"" ==!#???????????????? | | ?????????????????????????#"" =!=#???????????????? | | ?????????????????????????#"" =!=#???????????????? | | ?????????????????????????# ?????????????????? | | ????????????????????###### ?????????????????### | | ????????????????????# ##+##l########+########%# | | ????????????????????# @ p + * | | ????????????????????# p ## | | ????????????????????# ## | | ????????????????????## " %## != | | ?????????????????????# "" "" """" ## %!=[ | | ?????????????????????# ""T"" K " " % %##* ==!% | | ?????????????????????# """ ## ! | | ?????????????????????# g ###+##+"## | | ?????????????????????# g % | | ?????????????????????# g | | ?????????????????????# ###### % | | ?????????????????????# ?????# | | ?????????????????????# ?????# 7 ####"# | | ?????????????????????# ?????# !!! 7 #??? | | ?????????????????????# ?????+ !! #??? | | ?????????????????????# ?????# !! #?? | | ?????????????????????# ?????# ## | | ?????????????????????# ??????# ########" ## ? | | ?????????????????????# ??????# ????????" ###??# | | ?????????????????????# ??????# ????????#////#????? | | ?????????????????????# ??????# ???????? ????? | | ??????????????????????????????+???????? ????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 120 Energy Generation 69 Energy Capacity 1670 Matter Stores 700 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 12 Core Analysis 10 Recoil Reduction 6 Energy Filtering 30 Particle Charging 25 Overload Amplification 75 Stasis Canceling 4 Offensive Hacking 28 Item Schematics ----------------- Imp. Antigrav System | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Subatomic Replicator Core Cannon Stasis Generator Core Stripper Phase Redirector Achievements -------------- Alien Roots Alien Tech False Reunion Hard Hitter Prolific Hacker Remodeling Sunderer Ultimate Loadout Challenges ------------ None Game ------ Seed BladeMiniLauncher Manual? 0 Play Time 08:52:46 Cumulative 47.4 hours Start 2019.11.02 @ 11:58:00 End 2019.11.03 @ 15:15:18 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue -12 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 13 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d04d6600-cfbf-4691-b92e-13a434859133