Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 12:26:57

Player: Dilly

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (88)      440
Value Destroyed (2952)     2952
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (706)                706
              TOTAL SCORE: 7098

 Bonus
-------
High Alert Combat Kills    116
Follower Combat Kills      57
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -67

 Cogmind 
---------
Core Integrity             0/700
Matter                     242/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
  Advanced Heat Sink
>          --- WEAPON (3) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (4) ----
  Advanced Heat Sink

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Cooling System
  Hardened Heavy Armor Plating
  Improved Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Ion Cannon
           Gauss Rifle
           CR-A16's Pointy Stick
>          --- INVENTORY --------
  Improved Heat Sink
           Minigun
[Rating: 51]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Hardened Heavy Armor Plating
  Device                   Improved Cooling System
  Storage                  High-capacity Matter Pod
  Processor                Improved Signal Interpreter
  Protection               Hardened Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   1   1   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             96   | 8   6   31  16  4   .   .   31  
  Power                    11   | 1   .   2   4   1   .   .   3   
    Engine                 8    | 1   .   2   1   1   .   .   3   
    Core                   3    | .   .   .   3   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 3   1   12  .   1   .   .   8   
    Treads                 15   | .   .   6   .   1   .   .   8   
    Leg                    6    | .   .   6   .   .   .   .   .   
    Wheel                  4    | 3   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 1   2   10  5   1   .   .   6   
    Device                 11   | 1   .   5   1   1   .   .   3   
    Storage                2    | .   2   .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   .   4   4   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   35   | 3   3   7   7   1   .   .   14  
    Energy Gun             14   | 2   1   4   4   1   .   .   2   
    Energy Cannon          2    | .   .   1   .   .   .   .   1   
    Ballistic Gun          9    | .   2   .   3   .   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   2   .   .   .   .   .   
    Special Weapon         2    | 1   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   6   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   .   
Parts Lost                 23   | .   .   2   2   .   .   .   19  
  Power                    5    | .   .   1   1   .   .   .   3   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  6    | .   .   .   .   .   .   .   6   
  Weapon                   9    | .   .   1   1   .   .   .   7   
  Highest Loss Streak      7    | .   .   1   2   .   .   .   7   
Average Slot Usage (%)     85   | .   95  94  91  84  84  84  80  
  Engine                   7    | .   14  9   5   7   7   7   7   
  Core                     4    | .   .   .   2   7   7   7   6   
  Treads                   20   | .   .   12  27  23  23  23  21  
  Leg                      2    | .   .   12  .   .   .   .   .   
  Wheel                    1    | .   28  3   .   .   .   .   .   
  Device                   9    | .   10  10  10  7   7   7   10  
  Protection               13   | .   .   17  18  15  15  15  10  
  Energy Gun               6    | .   7   10  13  6   7   7   2   
  Energy Cannon            2    | .   .   5   .   .   .   .   3   
  Ballistic Gun            11   | .   20  .   11  15  15  15  12  
  Launcher                 1    | .   .   6   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             73   | 8   14  35  58  63  63  63  73  
  Greatest Support         68   | 20  20  60  60  60  60  60  68  
  Greatest Overweight (x)  5    | .   .   3   .   1   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | 3   4   4   4   4   3   4   4   
  Average Carried          2    | 1   3   2   1   2   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   4   1   3   3   3   4   1   

 Class Distribution 
--------------------
 50% | Tank
 18% | Mutant
 14% | Scavenger-Mutant
 11% | Scavenger-Tank
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Zion
             Tank | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Matter Collected           1993 | 280  118  548  270  .    .    56   721  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3752 | 58   168  1428 535  .    .    .    1563 
  Parts                    185  | 7    8    88   23   .    .    .    59   
Haulers Intercepted        4    | .    1    3    .    .    .    .    .    
Recyclers Shooed           4    | .    .    4    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      61   | .    .    .    .    .    .    5    56   
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  71   | 1   2   27  10  .   .   .   31  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     38   | 1   2   8   9   .   .   .   18  
  Cannons                  18   | .   .   8   .   .   .   .   10  
  AOE                      12   | .   .   11  1   .   .   .   .   
Classes Destroyed          13   | 2   2   5   1   .   .   .   3   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Builder                  4    | .   1   3   .   .   .   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   
  Hauler                   4    | .   1   3   .   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   .   .   
  Swarmer                  17   | .   .   .   2   .   .   .   15  
  Grunt                    45   | 1   2   23  7   .   .   .   12  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   4   1   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   2   7   3   .   .   .   5   
  Combat Bots Only         5    | 1   2   5   3   .   .   .   5   
Max Kills in Single Turn   3    | 2   1   3   1   .   .   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   1   
  Exploded                 2    | .   .   2   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Damage Taken               6071 | 33   57   1186 446  .    .    12   4337 
  Core                     897  | 22   25   116  33   .    .    .    701  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 91   81   71   94   .    .    .    .    
Volleys Fired              209  | 4    14   79   26   .    .    2    84   
  Largest                  3    | 2    2    2    3    .    .    3    3    
  Hottest                  170  | 80   80   115  126  .    .    133  170  
Shots Fired                443  | 8    28   125  67   .    .    6    209  
  Gun                      315  | 8    28   48   67   .    .    6    158  
  Cannon                   98   | .    .    49   .    .    .    .    49   
  Launcher                 28   | .    .    28   .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    2    
  Kinetic                  188  | .    18   .    30   .    .    4    136  
  Thermal                  145  | .    .    67   5    .    .    2    71   
  Explosive                24   | .    .    24   .    .    .    .    .    
  Electromagnetic          86   | 8    10   34   32   .    .    .    2    
  Robot Hit Streak         30   | 6    7    8    15   .    .    18   30   
  Robot Miss Streak        6    | 1    6    4    5    .    .    1    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        7    | .    .    3    3    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    1    
Shots Hit Robots           321  | 6    18   79   44   .    .    5    169  
  Core Hits                178  | 2    7    71   28   .    .    3    67   
  Critical Hits            3    | .    .    .    .    .    .    .    3    
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    2    
Melee Attacks              23   | .    .    .    .    .    .    .    23   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 23   | .    .    .    .    .    .    .    23   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7839 | 85   261  2586 824  .    .    100  3983 
  Guns                     3715 | 85   261  430  726  .    .    100  2113 
  Cannons                  1924 | .    .    925  .    .    .    .    999  
  Explosions               1299 | .    .    1201 98   .    .    .    .    
  Melee                    871  | .    .    .    .    .    .    .    871  
  Ramming                  30   | .    .    30   .    .    .    .    .    
  Kinetic                  2047 | .    168  .    178  .    .    37   1664 
  Thermal                  2811 | .    .    1170 149  .    .    63   1429 
  Explosive                921  | .    .    921  .    .    .    .    .    
  Electromagnetic          1159 | 85   93   465  497  .    .    .    19   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 871  | .    .    .    .    .    .    .    871  
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            145  | .    .    40   22   .    .    .    83   
  Projectiles              45   | .    .    21   .    .    .    .    24   
  Explosions               41   | .    .    19   22   .    .    .    .    
  Melee                    59   | .    .    .    .    .    .    .    59   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      143  | .    .    95   48   .    .    .    .    
  Shots                    4    | .    .    3    1    .    .    .    .    
  Rammed                   5    | .    .    5    .    .    .    .    .    
Targets Rammed             6    | .    .    6    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    
Highest Temperature        293  | 90   7    254  208  .    .    90   293  
  Average Temperature      85   | 49   3    89   67   .    .    47   94   
  Received Heat Transfer   2007 | 18   33   582  189  .    .    .    1185 
  Effects                  3    | .    .    3    .    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    1    1    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    1    .    .    .    .    4    
  Heat Transferred         4523 | .    .    1819 211  .    .    150  2343 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    3    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Peak Influence             528  | 25  98  528 356 138 .   .   .   
  Initial                  177  | .   16  40  177 124 .   .   .   
  Average                  270  | 5   78  359 244 136 .   .   .   
Maximum Alert Level        2    | .   .   2   1   .   .   .   .   
  Low Security (%)         38   | 100 100 11  37  100 .   .   .   
  Level 1                  35   | .   .   40  62  .   .   .   .   
  Level 2                  25   | .   .   47  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   5   3   .   .   .   .   
  Investigation            3    | .   .   2   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   2   2   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Distress Signals           .    | .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              103  | 1   4   37  18  .   .   1   42  
  Peak Tracking Total      6    | 1   2   4   5   .   .   1   6   
  Tactical Retreats        9    | .   .   3   2   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Traps Triggered            1    | .   .   1   .   .   .   .   .   
  Indirectly               1    | .   .   1   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Machines Disabled          8    | .   .   5   3   .   .   .   .   
  Max in Single Turn       2    | .   .   2   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Machines Accessed          13   | .   4   4   3   1   .   1   .   
  Terminals                7    | .   2   3   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   .   .   .   
  Recycling Units          3    | .   1   1   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                46   | .   12  14  13  2   .   5   .   
  Successful               31   | .   4   10  11  1   .   5   .   
  Failed                   14   | .   8   4   1   1   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   3   .   
  Terminals                25   | .   4   12  7   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   5   .   5   .   .   .   .   
  Recycling Units          6    | .   3   2   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   2   8   6   1   .   5   .   
  Record                   9    | .   .   4   5   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   5   .   
  Prototype ID Bank        2    | .   .   1   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   1   .   4   .   .   .   .   
  Scan Component           3    | .   1   .   2   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       4    | .   1   2   1   .   .   .   .   
  Retrieve Matter          2    | .   1   1   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   4   2   1   .   .   .   
  Full Trace Events        7    | .   2   3   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     102  | .   .   .   102 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         168  | .   .   168 .   .   .   .   .   
  Retrieved Components     10   | .   .   9   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   4   4   
  Highest-Rated Group      149  | .   .   .   .   .   .   149 149 
  Highest-Rated Ally       39   | .   .   .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   5   14  
  Total Damage             362  | .   .   .   .   .   .   74  288 
  Kills                    2    | .   .   .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Turns Passed               6834 | 88   216  1330 561  287  35   2233 2084 
Spaces Moved               3647 | 78   189  776  258  155  20   1215 956  
  Core                     24   | 16   .    .    .    .    .    .    8    
  Treads                   2891 | .    .    295  258  155  20   1215 948  
  Legs                     288  | .    .    288  .    .    .    .    .    
  Wheels                   444  | 62   189  193  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   160  180  183  183  150  
  Average Speed            159  | 73   80   129  160  180  183  183  173  
  Slowest Speed            300  | 80   80   210  160  183  183  183  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    34   36   22   3    5    92   86   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          130  | .    .    123  2    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    11   .    .    .    .    5    
  AOE                      114  | .    .    112  2    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Total                      4239 | 99   227  983  362  162  19   1221 1166 
  Wait                     95   | .    .    26   35   .    .    .    34   
  Move                     3640 | 77   188  775  257  154  19   1214 956  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  100  | 9    11   34   17   3    .    3    23   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   47   | 6    2    16   9    2    .    .    12   
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     49   | 2    4    15   7    2    .    .    19   
  Drop                     70   | 1    8    32   11   1    .    2    15   
  Fire                     209  | 4    14   79   26   .    .    2    84   
  Melee                    23   | .    .    .    .    .    .    .    23   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    6    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   56 | -11/Scrapyard      | Discovered new exit (range 8)
   89 | -11/Scrapyard      | Entered Materials
  218 | -10/Materials      | Discovered new exit (range 15)
  305 | -10/Materials      | Entered another Materials area
  305 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  342 | -9/Materials       | Build established: Mutant
  998 | -9/Materials       | Discovered new exit (range 7)
 1217 | -9/Materials       | Build established: Scavenger-Mutant
 1505 | -9/Materials       | First assault squad dispatched
 1635 | -9/Materials       | Entered another Materials area
 1635 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1668 | -8/Materials       | Repaired Imp. EM Shotgun
 1719 | -8/Materials       | Repaired Imp. EM Shotgun
 1785 | -8/Materials       | Central database locked down
 2018 | -8/Materials       | Build established: Scavenger-Tank
 2079 | -8/Materials       | Discovered new exit (range 11)
 2196 | -8/Materials       | Entered Factory
 2196 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2389 | -7/Factory         | Discovered new exit (range 8)
 2483 | -7/Factory         | Entered Lower Caves
 2492 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 2518 | -7/Lower Caves     | Entered Zion
 2725 | -7/Zion            | Build established: Tank
 2880 | -7/Zion            | Given A8's code to call for help
 3067 | -7/Zion            | Imprinted
 3070 | -7/Zion            | Declared Zion's savior
 3228 | -7/Zion            | Learned Factory security intel
 3354 | -7/Zion            | Received a visual enhancement algorithm
 3793 | -7/Zion            | Given the Hacking Drone Bay
 4444 | -7/Zion            | Learned location of Armory (-3)
 4559 | -7/Zion            | Found CR-A16's Pointy Stick
 4707 | -7/Zion            | Discovered new exit (range 15)
 4751 | -7/Zion            | Entered Proximity Caves
 4751 | -6/Proximity Caves | Accompanied by 4 allies
 5077 | -6/Proximity Caves | Learned location of 1 exit from Factory
 5341 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5728 | -6/Proximity Caves | Spotted B-75 Beast
 5765 | -6/Proximity Caves | Destroyed B-75 Beast
 6389 | -6/Proximity Caves | Lost 5 parts (3u2w)
 6652 | -6/Proximity Caves | Core integrity fell below 50%
 6689 | -6/Proximity Caves | Lost 4 parts (1p1n2w)
 6801 | -6/Proximity Caves | Core integrity fell below 20%
 6835 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
[Achievement: Please Form A Line]
06775_ L-41 Fighter suffers critical hit.
06775_ Destroyed Axe.
06775_ Slug penetrates L-41 Fighter.
06781_ Slug penetrates Wall. <x2>
06786_ Arm. Treads destroyed.
06787_ G-50 Soldier destroyed.
06790_ Slug penetrates G-50 Soldier. <x2>
06794_ Adv. Heat Sink fries itself beyond repair.
06794_ Thermal Converter destroyed.
06796_ Slug penetrates G-50 Soldier.
06796_ G-50 Soldier destroyed.
06796_ Gauss Rifle destroyed.
06798_ Arm. Treads destroyed.
06806_ Lgt. Angular Momentum Engine fries itself beyond repair.
06811_ Hvy. Laser fries itself beyond repair.
06813_ Carbon-fiber Leg fries itself beyond repair.
06814_ Lgt. Angular Momentum Engine destroyed.
06832_ Barrage Gun destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?## ###   #??#    ##??# ??##   #???#     ## ##???? |
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| ####   ##?????????????#              ##?# ##?????? |
|         #?????????     %              ###  ##????? |
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| ##           ????        ##???????##        #????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          50
Energy Generation          27
Energy Capacity            430
Matter Stores              334
Matter Capacity            550
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             20
Thermal Conversion         30
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
       Arc Thrower | -7/Zion | Free
       Barrage Gun | -7/Zion | Free
 Hvy. Battle Rifle | -7/Zion | Free
     Battle Cannon | -7/Zion | Free
       Slug Cannon | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
Part-time Mechanic
Please Form A Line
Risk Taker
Robot Respite
Serviceable Loadout
Significant Disruption
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              BiometalHardlightRay
  Manual?         0
Play Time         01:53:33
  Cumulative      5.1 hours
  Start           2020.09.15 @ 22:12:02
  End             2020.09.16 @ 12:26:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 901d0327-3b94-4a8a-9f07-5c442ca1aec0