Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 12:26:57 Player: Dilly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2952) 2952 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (706) 706 TOTAL SCORE: 7098 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 57 Met Imprinter 300 Was Imprinted 300 Friendly Fire -67 Cogmind --------- Core Integrity 0/700 Matter 242/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (4) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Hardened Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Improved Heat Sink Minigun [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Heavy Armor Plating Device Improved Cooling System Storage High-capacity Matter Pod Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 96 | 8 6 31 16 4 . . 31 Power 11 | 1 . 2 4 1 . . 3 Engine 8 | 1 . 2 1 1 . . 3 Core 3 | . . . 3 . . . . Reactor . | . . . . . . . . Propulsion 25 | 3 1 12 . 1 . . 8 Treads 15 | . . 6 . 1 . . 8 Leg 6 | . . 6 . . . . . Wheel 4 | 3 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 10 5 1 . . 6 Device 11 | 1 . 5 1 1 . . 3 Storage 2 | . 2 . . . . . . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 11 | . . 4 4 . . . 3 Artifact . | . . . . . . . . Weapon 35 | 3 3 7 7 1 . . 14 Energy Gun 14 | 2 1 4 4 1 . . 2 Energy Cannon 2 | . . 1 . . . . 1 Ballistic Gun 9 | . 2 . 3 . . . 4 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 2 . . . . . Special Weapon 2 | 1 . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 6 | . . . . . . . 6 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 23 | . . 2 2 . . . 19 Power 5 | . . 1 1 . . . 3 Propulsion 3 | . . . . . . . 3 Utility 6 | . . . . . . . 6 Weapon 9 | . . 1 1 . . . 7 Highest Loss Streak 7 | . . 1 2 . . . 7 Average Slot Usage (%) 85 | . 95 94 91 84 84 84 80 Engine 7 | . 14 9 5 7 7 7 7 Core 4 | . . . 2 7 7 7 6 Treads 20 | . . 12 27 23 23 23 21 Leg 2 | . . 12 . . . . . Wheel 1 | . 28 3 . . . . . Device 9 | . 10 10 10 7 7 7 10 Protection 13 | . . 17 18 15 15 15 10 Energy Gun 6 | . 7 10 13 6 7 7 2 Energy Cannon 2 | . . 5 . . . . 3 Ballistic Gun 11 | . 20 . 11 15 15 15 12 Launcher 1 | . . 6 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 73 | 8 14 35 58 63 63 63 73 Greatest Support 68 | 20 20 60 60 60 60 60 68 Greatest Overweight (x) 5 | . . 3 . 1 1 1 5 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 3 4 4 Average Carried 2 | 1 3 2 1 2 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 1 3 3 3 4 1 Class Distribution -------------------- 50% | Tank 18% | Mutant 14% | Scavenger-Mutant 11% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 1993 | 280 118 548 270 . . 56 721 Remotely . | . . . . . . . . Salvage Created 3752 | 58 168 1428 535 . . . 1563 Parts 185 | 7 8 88 23 . . . 59 Haulers Intercepted 4 | . 1 3 . . . . . Recyclers Shooed 4 | . . 4 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 61 | . . . . . . 5 56 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 71 | 1 2 27 10 . . . 31 Melee 3 | . . . . . . . 3 Guns 38 | 1 2 8 9 . . . 18 Cannons 18 | . . 8 . . . . 10 AOE 12 | . . 11 1 . . . . Classes Destroyed 13 | 2 2 5 1 . . . 3 Worker 2 | . . 2 . . . . . Builder 4 | . 1 3 . . . . . Tunneler 2 | 1 . 1 . . . . . Hauler 4 | . 1 3 . . . . . Recycler 2 | . . 2 . . . . . Operator 1 | . . 1 . . . . . Watcher 2 | . . 1 1 . . . . Swarmer 17 | . . . 2 . . . 15 Grunt 45 | 1 2 23 7 . . . 12 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . . . . 1 Sentry 6 | . . 4 1 . . . 1 Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | 2 2 7 3 . . . 5 Combat Bots Only 5 | 1 2 5 3 . . . 5 Max Kills in Single Turn 3 | 2 1 3 1 . . . 2 Gunslinging 1 | . . 1 . . . . 1 Exploded 2 | . . 2 1 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 6071 | 33 57 1186 446 . . 12 4337 Core 897 | 22 25 116 33 . . . 701 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 91 81 71 94 . . . . Volleys Fired 209 | 4 14 79 26 . . 2 84 Largest 3 | 2 2 2 3 . . 3 3 Hottest 170 | 80 80 115 126 . . 133 170 Shots Fired 443 | 8 28 125 67 . . 6 209 Gun 315 | 8 28 48 67 . . 6 158 Cannon 98 | . . 49 . . . . 49 Launcher 28 | . . 28 . . . . . Special 2 | . . . . . . . 2 Kinetic 188 | . 18 . 30 . . 4 136 Thermal 145 | . . 67 5 . . 2 71 Explosive 24 | . . 24 . . . . . Electromagnetic 86 | 8 10 34 32 . . . 2 Robot Hit Streak 30 | 6 7 8 15 . . 18 30 Robot Miss Streak 6 | 1 6 4 5 . . 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . . 3 3 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 321 | 6 18 79 44 . . 5 169 Core Hits 178 | 2 7 71 28 . . 3 67 Critical Hits 3 | . . . . . . . 3 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Melee Attacks 23 | . . . . . . . 23 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 23 | . . . . . . . 23 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7839 | 85 261 2586 824 . . 100 3983 Guns 3715 | 85 261 430 726 . . 100 2113 Cannons 1924 | . . 925 . . . . 999 Explosions 1299 | . . 1201 98 . . . . Melee 871 | . . . . . . . 871 Ramming 30 | . . 30 . . . . . Kinetic 2047 | . 168 . 178 . . 37 1664 Thermal 2811 | . . 1170 149 . . 63 1429 Explosive 921 | . . 921 . . . . . Electromagnetic 1159 | 85 93 465 497 . . . 19 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 871 | . . . . . . . 871 Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 145 | . . 40 22 . . . 83 Projectiles 45 | . . 21 . . . . 24 Explosions 41 | . . 19 22 . . . . Melee 59 | . . . . . . . 59 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 143 | . . 95 48 . . . . Shots 4 | . . 3 1 . . . . Rammed 5 | . . 5 . . . . . Targets Rammed 6 | . . 6 . . . . . Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 293 | 90 7 254 208 . . 90 293 Average Temperature 85 | 49 3 89 67 . . 47 94 Received Heat Transfer 2007 | 18 33 582 189 . . . 1185 Effects 3 | . . 3 . . . . . Interference 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . 1 1 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 . . . . 4 Heat Transferred 4523 | . . 1819 211 . . 150 2343 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 3 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 528 | 25 98 528 356 138 . . . Initial 177 | . 16 40 177 124 . . . Average 270 | 5 78 359 244 136 . . . Maximum Alert Level 2 | . . 2 1 . . . . Low Security (%) 38 | 100 100 11 37 100 . . . Level 1 35 | . . 40 62 . . . . Level 2 25 | . . 47 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 5 3 . . . . Investigation 3 | . . 2 1 . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . 2 2 . . . . Assault 1 | . . 1 . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | 1 4 37 18 . . 1 42 Peak Tracking Total 6 | 1 2 4 5 . . 1 6 Tactical Retreats 9 | . . 3 2 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . 1 . . . . . Indirectly 1 | . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 8 | . . 5 3 . . . . Max in Single Turn 2 | . . 2 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 13 | . 4 4 3 1 . 1 . Terminals 7 | . 2 3 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 3 | . 1 1 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 46 | . 12 14 13 2 . 5 . Successful 31 | . 4 10 11 1 . 5 . Failed 14 | . 8 4 1 1 . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts 1 | . . . 1 . . . . Manual 3 | . . . . . . 3 . Terminals 25 | . 4 12 7 2 . . . Fabricators . | . . . . . . . . Repair Stations 10 | . 5 . 5 . . . . Recycling Units 6 | . 3 2 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 2 8 6 1 . 5 . Record 9 | . . 4 5 . . . . Part Schematic 5 | . . . . . . 5 . Prototype ID Bank 2 | . . 1 1 . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 1 . 4 . . . . Scan Component 3 | . 1 . 2 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks 4 | . 1 2 1 . . . . Retrieve Matter 2 | . 1 1 . . . . . Retrieve Components 2 | . . 1 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 4 2 1 . . . Full Trace Events 7 | . 2 3 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . . 5 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 102 | . . . 102 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 168 | . . 168 . . . . . Retrieved Components 10 | . . 9 1 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 149 | . . . . . . 149 149 Highest-Rated Ally 39 | . . . . . . 39 39 Total Orders . | . . . . . . . . Ally Attacks 19 | . . . . . . 5 14 Total Damage 362 | . . . . . . 74 288 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 6834 | 88 216 1330 561 287 35 2233 2084 Spaces Moved 3647 | 78 189 776 258 155 20 1215 956 Core 24 | 16 . . . . . . 8 Treads 2891 | . . 295 258 155 20 1215 948 Legs 288 | . . 288 . . . . . Wheels 444 | 62 189 193 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 160 180 183 183 150 Average Speed 159 | 73 80 129 160 180 183 183 173 Slowest Speed 300 | 80 80 210 160 183 183 183 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 34 36 22 3 5 92 86 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 3 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 130 | . . 123 2 . . . 5 Melee . | . . . . . . . . Projectile 16 | . . 11 . . . . 5 AOE 114 | . . 112 2 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 4239 | 99 227 983 362 162 19 1221 1166 Wait 95 | . . 26 35 . . . 34 Move 3640 | 77 188 775 257 154 19 1214 956 Hop . | . . . . . . . . Pick Up 100 | 9 11 34 17 3 . 3 23 Fast Attach . | . . . . . . . . Attach 47 | 6 2 16 9 2 . . 12 Detach . | . . . . . . . . Swap 49 | 2 4 15 7 2 . . 19 Drop 70 | 1 8 32 11 1 . 2 15 Fire 209 | 4 14 79 26 . . 2 84 Melee 23 | . . . . . . . 23 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . . 6 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 342 | -9/Materials | Build established: Mutant 998 | -9/Materials | Discovered new exit (range 7) 1217 | -9/Materials | Build established: Scavenger-Mutant 1505 | -9/Materials | First assault squad dispatched 1635 | -9/Materials | Entered another Materials area 1635 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1668 | -8/Materials | Repaired Imp. EM Shotgun 1719 | -8/Materials | Repaired Imp. EM Shotgun 1785 | -8/Materials | Central database locked down 2018 | -8/Materials | Build established: Scavenger-Tank 2079 | -8/Materials | Discovered new exit (range 11) 2196 | -8/Materials | Entered Factory 2196 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2389 | -7/Factory | Discovered new exit (range 8) 2483 | -7/Factory | Entered Lower Caves 2492 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2518 | -7/Lower Caves | Entered Zion 2725 | -7/Zion | Build established: Tank 2880 | -7/Zion | Given A8's code to call for help 3067 | -7/Zion | Imprinted 3070 | -7/Zion | Declared Zion's savior 3228 | -7/Zion | Learned Factory security intel 3354 | -7/Zion | Received a visual enhancement algorithm 3793 | -7/Zion | Given the Hacking Drone Bay 4444 | -7/Zion | Learned location of Armory (-3) 4559 | -7/Zion | Found CR-A16's Pointy Stick 4707 | -7/Zion | Discovered new exit (range 15) 4751 | -7/Zion | Entered Proximity Caves 4751 | -6/Proximity Caves | Accompanied by 4 allies 5077 | -6/Proximity Caves | Learned location of 1 exit from Factory 5341 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5728 | -6/Proximity Caves | Spotted B-75 Beast 5765 | -6/Proximity Caves | Destroyed B-75 Beast 6389 | -6/Proximity Caves | Lost 5 parts (3u2w) 6652 | -6/Proximity Caves | Core integrity fell below 50% 6689 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 6801 | -6/Proximity Caves | Core integrity fell below 20% 6835 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [Achievement: Please Form A Line] 06775_ L-41 Fighter suffers critical hit. 06775_ Destroyed Axe. 06775_ Slug penetrates L-41 Fighter. 06781_ Slug penetrates Wall. 06786_ Arm. Treads destroyed. 06787_ G-50 Soldier destroyed. 06790_ Slug penetrates G-50 Soldier. 06794_ Adv. Heat Sink fries itself beyond repair. 06794_ Thermal Converter destroyed. 06796_ Slug penetrates G-50 Soldier. 06796_ G-50 Soldier destroyed. 06796_ Gauss Rifle destroyed. 06798_ Arm. Treads destroyed. 06806_ Lgt. Angular Momentum Engine fries itself beyond repair. 06811_ Hvy. Laser fries itself beyond repair. 06813_ Carbon-fiber Leg fries itself beyond repair. 06814_ Lgt. Angular Momentum Engine destroyed. 06832_ Barrage Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??##### #??????# ##??????# #?????? | | ??# ####?### #?????## #?????? | | ??# # # ### ### ##????## ###???? | | ??## ## ######## #???? | | ??# ### % #???? | | ??# #?# ## !%! ! ### #???? | | #?# #?# ### ###### #### #### #####???? | | ### ### #### ## #????# #??###?# #???????? | | ## ## ## #### #????# ######## #???????? | | ## ## #?#####???## ## % ##??????? | | ## ????????# ###????? | | # ### ???????# %%###### ##???? | | ### #?? ??????# #????## #???? | | #?# # #??? "#????# ##???#### #???? | | ## #### ? 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Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Please Form A Line Risk Taker Robot Respite Serviceable Loadout Significant Disruption The One Tourist Challenges ------------ None Game ------ Seed BiometalHardlightRay Manual? 0 Play Time 01:53:33 Cumulative 5.1 hours Start 2020.09.15 @ 22:12:02 End 2020.09.16 @ 12:26:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 901d0327-3b94-4a8a-9f07-5c442ca1aec0