Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.10 @ 17:24:14 Player: Akogishi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (1431) 1431 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5571 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 688/850 Matter 114/300 Energy 27/100 System Corruption 5% Temperature Cool (9) Movement Walking (170) Ox1 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY (6) ------ Huge Storage Unit Improved Trap Scanner Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Thunder Leg Cooling System Improved Weapon Shielding Layered Heavy Armor Plating Arc Projector Arc Projector High-powered Shock Rifle High-powered Shock Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon High-powered Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Medium Storage Unit Improved Trap Scanner Experimental Sensor Array Signal Interpreter Layered Heavy Armor Plating > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Thunder Leg Cooling System Improved Weapon Shielding Layered Heavy Armor Plating High-powered Shock Rifle High-powered Shock Rifle Rocket Launcher [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 3 | . . 1 . . 1 1 . Utility 4 | . . 1 . 1 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 63 | 4 16 4 7 11 8 2 11 Power 6 | 1 1 . 1 2 1 . . Engine 6 | 1 1 . 1 2 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | . 9 2 1 1 1 . 7 Treads . | . . . . . . . . Leg 20 | . 8 2 1 1 1 . 7 Wheel 1 | . 1 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 4 2 2 3 3 2 4 Device 5 | . . 1 1 1 1 1 . Storage 6 | 1 3 . . . 1 . 1 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 9 | . 1 1 1 2 1 . 3 Artifact . | . . . . . . . . Weapon 15 | 2 2 . 3 5 3 . . Energy Gun 4 | . 1 . . 3 . . . Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 6 | 2 1 . . . 3 . . Ballistic Cannon 2 | . . . 1 1 . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . Parts Lost 12 | . . 3 . . 1 . 8 Power 2 | . . 1 . . . . 1 Propulsion 3 | . . . . . 1 . 2 Utility 4 | . . 1 . . . . 3 Weapon 3 | . . 1 . . . . 2 Highest Loss Streak 7 | . . 3 . . 1 . 7 To Critical Strikes . | . . . . . . . . Average Backups 8 | 5 9 8 9 9 9 9 8 Power 1 | . 1 1 . . 1 2 1 Propulsion 2 | 3 3 2 3 2 . . . Utility 3 | . 3 4 3 3 2 1 3 Weapon 2 | . . 1 1 2 5 6 3 Tool/Special . | . . . . . . . . Unused Backups 23 | . 8 . 1 2 1 . 11 Power 3 | . . . . 1 . . 2 Propulsion 7 | . 5 . 1 . . . 1 Utility 8 | . 2 . . 1 . . 5 Weapon 5 | . 1 . . . 1 . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 98 97 97 99 99 93 89 Engine 9 | . 14 11 10 8 7 6 5 Leg 28 | . 27 33 33 27 29 26 30 Device 8 | . . 10 11 8 15 13 13 Storage 11 | . 19 11 11 9 7 6 6 Protection 11 | . 7 10 10 18 15 13 8 Energy Gun 5 | . 5 11 . 8 3 . . Energy Cannon 1 | . . . 3 1 4 . . Ballistic Gun 13 | . 22 9 8 2 11 20 17 Ballistic Cannon 2 | . . . 6 6 1 . . Launcher 2 | . . . 2 8 . . . Peak Build Rating 76 | 4 9 11 19 21 31 40 76 Average Rating 20 | 3 7 10 11 17 26 39 57 On Entrance 15 | . 4 9 8 12 21 31 40 Naked Turns . | . . . . . . . . Heaviest Build 120 | 11 21 22 27 36 38 36 120 Greatest Support 115 | 3 20 30 30 30 40 40 115 Greatest Overweight (x) 3 | 3 1 . . 1 1 . 2 Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 25 Average Capacity 9 | 7 9 10 10 10 10 10 12 Most Carried 14 | 8 10 10 10 10 10 10 14 Average Carried 9 | 5 9 8 9 9 9 9 8 Final Capacity 25 | 8 10 10 10 10 10 10 25 Final Carried 14 | 8 10 10 10 9 10 10 14 Class Distribution -------------------- 25% | Scavenger-Tank 24% | Scavenger-Mutant 20% | Mutant 15% | Tank 6% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Matter Collected 1493 | 225 436 79 114 179 332 . 128 Remotely . | . . . . . . . . Salvage Created 1557 | . 584 185 63 193 368 . 164 Parts 70 | . 27 9 2 7 17 . 8 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 31 | . 11 5 2 4 5 . 4 Guns 26 | . 11 5 1 2 4 . 3 Cannons 3 | . . . 1 2 . . . AOE 1 | . . . . . . . 1 Classes Destroyed 7 | . 3 1 . 1 . . 2 Hauler 2 | . 1 . . 1 . . . Recycler 3 | . 1 . . . 2 . . Grunt 22 | . 11 4 2 1 3 . 1 Sentry 6 | . . 1 . 2 2 . 1 Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . 1 . . . Heavy 1 | . . . . . . . 1 Best Kill Streak 5 | . 4 5 2 1 5 . 2 Combat Bots Only 5 | . 2 5 2 1 3 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Hostile Shots Fired 451 | . 84 40 5 23 122 . 177 Missed 151 | . 21 9 3 7 51 . 60 Hits 300 | . 63 31 2 16 71 . 117 Projectile 300 | . 63 31 2 16 71 . 117 Critical Strikes 13 | . 2 . . . 2 . 9 Damage Taken 3870 | . 628 272 18 283 430 . 2239 Core 453 | . 99 40 . 116 36 . 162 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 52 | . . . . 18 29 . 5 Ignored by Resistances 1020 | . 190 84 5 58 139 . 544 Core Remaining (%) 84 | 100 60 . 90 78 94 . . Volleys Fired 116 | . 57 13 4 14 14 . 14 Largest 3 | . 2 2 2 3 3 . 3 Hottest 143 | . 85 85 53 133 143 . 75 Shots Fired 238 | . 107 26 8 26 37 . 34 Gun 208 | . 107 26 4 14 27 . 30 Cannon 17 | . . . 4 6 7 . . Launcher 13 | . . . . 6 3 . 4 Special . | . . . . . . . . Kinetic 177 | . 89 13 8 10 27 . 30 Thermal 41 | . 18 13 . 10 . . . Explosive 13 | . . . . 6 3 . 4 Electromagnetic 7 | . . . . . 7 . . Robot Hit Streak 29 | . 24 20 10 15 29 . 11 Robot Miss Streak 3 | . 2 2 . 1 2 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 201 | . 91 21 7 19 34 . 29 Core Hits 87 | . 30 8 3 9 21 . 16 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 2 . . . 1 . . Burn 1 | . 1 . . . . . . Destroy 1 | . 1 . . . . . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3666 | . 1113 299 137 446 729 . 942 Guns 2596 | . 1113 299 50 189 437 . 508 Cannons 369 | . . . 87 120 162 . . Explosions 701 | . . . . 137 130 . 434 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2242 | . 878 114 137 139 466 . 508 Thermal 635 | . 235 185 . 215 . . . Explosive 656 | . . . . 92 130 . 434 Electromagnetic 133 | . . . . . 133 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 . . . . . 5 Average Corruption 1 | . 1 . . . . . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . 5 . . . . . 1 Matter Fused 1 | . 1 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 1 | . 1 . . . . . . Parts Rejected 1 | . 1 . . . . . . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . . 15 . . . Projectiles . | . . . . . . . . Explosions 15 | . . . . 15 . . . Melee . | . . . . . . . . Knockbacks 3 | . . . 3 . . . . Impact . | . . . . . . . . Kinetic 3 | . . . 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . . . 36 . . . Shots 2 | . . . . 2 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 691 | . 366 212 6 691 240 . 29 Average Temperature 119 | . 127 92 4 170 70 . 13 Received Heat Transfer 1711 | . 492 180 15 27 216 . 781 Effects 11 | . 2 . . 9 . . . Shutdowns 3 | . 1 . . 2 . . . Energy Bleed 1 | . . . . 1 . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 2 | . 1 . . 1 . . . Damage (major) 2 | . . . . 2 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1493 | . 629 444 . 420 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 130 | . 52 86 50 88 110 33 130 Initial 33 | . . . 14 6 . 33 . Average 27 | . 18 37 21 35 22 15 63 Influence Increases 1028 | . 282 126 50 225 211 4 130 Destroy 0b10 Robot/C 620 | . 220 100 40 80 100 . 80 Destroy 0b10 Robot/NC 25 | . 10 . . 5 10 . . Destroy Leader 134 | . 52 10 10 32 20 . 10 Successful Hack 4 | . . . . . . 4 . Disable Machine 45 | . . . . 45 . . . Destroy Structure 65 | . . 1 . 48 6 . 10 Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 120 | . . 15 . . 75 . 30 Influence Decreases 968 | . 282 80 76 245 131 84 70 Entered New Map 93 | . . . 32 14 . 47 . Time Decay 765 | . 282 50 44 231 121 37 . Lost Part 110 | . . 30 . . 10 . 70 Squads Dispatched 7 | . 1 3 . 2 . . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . . 3 . 2 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Distress Signals 5 | . 2 1 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 17 19 2 6 8 . 16 Peak Tracking Total 12 | . 3 12 2 2 4 . 9 Tactical Retreats 6 | . . 1 . . 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Disabled 5 | . . . . 5 . . . Max in Single Turn 2 | . . . . 2 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Accessed 7 | . 3 . . 1 2 1 . Terminals 5 | . 3 . . 1 . 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . 4 . . 3 2 1 . Successful 5 | . 2 . . 2 . 1 . Failed 5 | . 2 . . 1 2 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . 4 . . 3 . 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 . . 2 . 1 . Record 2 | . . . . 2 . . . Open DSF 1 | . . . . . . 1 . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 . . . 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Active Infowar (turns) 935 | . . 155 107 343 . 95 235 Sensors 331 | . . . 1 . . 95 235 Structural 605 | . . 155 107 343 . . . Traps 301 | . . . . . . 66 235 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Turns Passed 2507 | 94 753 156 107 538 507 95 257 Spaces Moved 1307 | 55 345 83 65 253 302 76 128 Core 55 | 55 . . . . . . . Treads . | . . . . . . . . Legs 1252 | . 345 83 65 253 302 76 128 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 137 | 149 143 120 120 171 120 120 124 Slowest Speed 240 | 200 190 120 120 190 190 120 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 26 | 4 69 15 14 22 10 3 71 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 78 | . . . . 58 10 . 10 Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 77 | . . . . 57 10 . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total 1806 | 66 507 113 85 335 415 79 206 Wait 193 | . 56 10 . 34 79 . 14 Move 1300 | 54 344 82 64 252 301 75 128 Hop . | . . . . . . . . Pick Up 52 | 8 14 2 5 6 5 . 12 Fast Attach 23 | 4 3 . . 7 3 1 5 Attach 16 | . 3 2 3 3 3 1 1 Detach 3 | . . . . 1 . 1 1 Swap 40 | . 11 2 6 5 5 1 10 Drop 63 | . 19 2 3 13 5 . 21 Fire 116 | . 57 13 4 14 14 . 14 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 15) 697 | -10/Materials | Build established: Scavenger-Mutant 814 | -10/Materials | Discovered new exit (range 13) 848 | -10/Materials | Entered another Materials area 848 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -9/Materials | Discovered new exit (range 12) 1004 | -9/Materials | Entered Mines 1033 | -9/Mines | Lost 3 parts (1p1u1w) 1045 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1047 | -9/Mines | Found Prototype Device 1048 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1075 | -9/Mines | Identified Exp. Sensor Array 1106 | -9/Mines | Discovered new exit (range 5) 1111 | -9/Mines | Entered Materials 1111 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1409 | -8/Materials | Build established: Tank 1582 | -8/Materials | Discovered new exit (range 11) 1649 | -8/Materials | Entered Factory 1649 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1819 | -7/Factory | Build established: Scavenger-Tank 2136 | -7/Factory | Discovered new exit (range 15) 2156 | -7/Factory | Entered another Factory area 2156 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2209 | -6/Factory | Identified exit to DSF 2251 | -6/Factory | Entered DSF 2294 | -6/DSF | Additional patrols routed to DSF 2462 | -6/DSF | Crushed by falling debris 2472 | -6/DSF | Discovered new exit (range 13) 2508 | -6/DSF | Self-destructed Last Messages --------------- ALERT: Security rotation in progress. Thunder Leg blasted off. Knocked back. X-67 Chaingunner springs to life. Lyr. Heavy Armor Plating destroyed. Slug penetrates Matter Repository. Matter Repository disabled. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. Acquired Thunder Leg. Slug penetrates X-67 Chaingunner. X-67 Chaingunner Flexi-carbon Leg blasted off. Penetrated by Slug. Exp. Sensor Array destroyed. Critical hit (Blast). Knocked back. Acquired 3 matter. Hpw. Shotgun destroyed. Imp. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | !#???????????????????????????????????? | | #???????????????????????????????????? | | ##????????????###????????????????????? | | !#??????????? !!#????????????????????? | | !#?????????? !!#????????????????????? | | !#?????????? !!?????????????????????? | | #########?? #??????????????????????? | | # #!!!#?# ##?????????????????????? | | # #!!!## ##!!!#????????????????? | | % ???????????????? | | %% " ???? *????????? | | = "%" ???? *????????? | | # #= =## ##!!!#????? !????????? | | # !%=!=#?# ##?????????? !????????? | | ###""#+#### ###????????# ##???????? | | [##!## #?!! !!#????????] [????????? | | [## !=#??!^^ !!?????????] [????????? | | [###! ##??! ^ !??????????] [????????? | | ##?#!!#?### ###????????# ##???????? | | [#?####?#[[ #???????? [#???????? | | [#?????##[[ #????????"g [#???????? | | ######## [[ ########## #????????? | | ##[[#[[[ #?# # #;#g ###??????? | | ##[[#[[[# ###g # ##x ""###????? | | %% % g % b%"""""????? | | = g g %@ H""#??????? | | ##[[# [[!!! #] # ##"%"""#??????? | | ####### [[!!! #########%""""#??????? | | #?????###########???????##"####??????? | | ?????????????????????????#"#?????????? | | ?????????????????????????#""?????????? | | ??????????????????????????##?????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 33 Evasion (%) 60 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatVampiricEngine Manual? 0 Play Time 00:47:47 Cumulative 37.4 hours Start 2025.10.10 @ 16:09:57 End 2025.10.10 @ 17:24:14 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 1 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34e24382-5a17-488b-8cc2-3135b0b04d4c