Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.03 @ 20:49:24 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (2377) 2377 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3113) 3113 TOTAL SCORE: 10355 Bonus ------- Triggered High Security 500 High Alert Combat Kills 523 Follower Combat Kills 2564 Friendly Fire -474 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Rolling (125) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ Huge Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Long-range Tractor Beam > --- WEAPON (4) ------- Coil Gun Coil Gun Heavy Machine Gun Great Axe > --- INVENTORY (25) --- Micro Nuclear Core Micro Nuclear Core Armored Wheel Advanced Heat Sink Improved Cooling System Huge Storage Unit Huge Storage Unit High-capacity Matter Pod (200) Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Layered Light Armor Plating System Restoration Module Heavy Assault Rifle Improved Assault Rifle Precision Assault Rifle Precision Assault Rifle Heavy Machine Gun Heavy Machine Gun Heavy Missile Launcher Precision Grenade Launcher Improved Datajack Great Axe Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Coil Gun Coil Gun Heavy Machine Gun Great Axe > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Armored Wheel Advanced Heat Sink Improved Cooling System Huge Storage Unit Huge Storage Unit High-capacity Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Layered Light Armor Plating System Restoration Module Heavy Assault Rifle Improved Assault Rifle Precision Assault Rifle Precision Assault Rifle Heavy Machine Gun Heavy Missile Launcher Precision Grenade Launcher Improved Datajack Great Axe [Rating: 59] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 Utility 4 | . . . . . 1 2 . . . . 1 Weapon 2 | . . . . . 2 . . . . . . Parts Attached 264 | 6 5 6 2 9 22 179 8 10 3 9 5 Power 15 | 1 1 . . . 2 9 . 1 . . 1 Engine 3 | 1 1 . . . 1 . . . . . . Core 12 | . . . . . 1 9 . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 1 2 1 3 3 7 1 2 . . 1 Treads 7 | . . . . . 1 3 1 2 . . . Leg 5 | 2 1 2 . . . . . . . . . Wheel 11 | . . . 1 3 2 4 . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 102 | 1 2 . 1 . 3 79 4 2 2 6 2 Device 70 | . 1 . . . . 57 3 2 1 5 1 Storage 4 | 1 . . 1 . 1 . . . . . 1 Processor 4 | . 1 . . . 1 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 24 | . . . . . 1 20 1 . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 124 | 2 1 4 . 6 14 84 3 5 1 3 1 Energy Gun 14 | 1 . . . . 1 12 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 58 | 1 1 2 . 3 10 35 2 2 . 1 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 19 | . . 2 . 3 3 8 1 1 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 27 | . . . . . . 23 . 2 . 2 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . 6 . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . Parts Lost 12 | . . . . . 2 10 . . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 5 | . . . . . . 5 . . . . . Weapon 6 | . . . . . 1 5 . . . . . Highest Loss Streak 2 | . . . . . 1 2 . . . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 94 | . 93 100 100 100 99 93 91 91 92 92 93 Engine 2 | . 14 14 14 14 2 . . . . . . Core 5 | . . . . . 6 6 7 7 7 7 6 Treads 6 | . . . . . 9 6 7 6 7 7 6 Leg 3 | . 28 28 20 12 . . . . . . . Wheel 8 | . . . 7 15 18 9 7 7 7 7 13 Device 10 | . 3 . . . . 13 14 14 9 14 20 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 Processor 13 | . 4 14 14 14 9 15 15 15 15 15 13 Protection 2 | . . . . . 8 1 . . 4 . . Ballistic Gun 24 | . 23 27 28 26 35 23 23 23 23 23 20 Slashing Weapon 4 | . . . . . . 5 7 6 7 6 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 112 | 14 14 13 48 49 101 108 112 107 109 109 110 Greatest Support 40 | 20 20 27 27 20 20 32 28 28 28 28 40 Greatest Overweight (x) 9 | . . . 4 4 9 4 3 3 3 3 2 Average Overweight (x) 2 | . . . 1 3 3 3 3 3 3 3 2 Largest Inventory Capacity 25 | 8 8 8 20 20 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 8 14 20 24 25 25 25 25 25 25 Most Carried 25 | 2 8 8 13 20 25 25 25 25 25 25 25 Average Carried 22 | 1 5 7 9 15 23 24 24 24 25 25 24 Final Capacity 25 | 8 8 8 20 20 25 25 25 25 25 25 25 Final Carried 25 | 2 8 8 13 20 25 23 25 25 25 25 25 Class Distribution -------------------- 56% | Assassin 25% | Mutant 14% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -7/Zion Assassin | -6/Proximity Caves Assassin | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 4827 | 248 74 112 56 196 656 2919 73 221 106 115 51 Remotely 648 | . . . . . . 510 . . 87 . 51 Salvage Created 3399 | . 91 58 . 330 505 2252 7 61 44 . 51 Parts 196 | . 3 15 . 18 28 127 1 3 . . 1 Haulers Intercepted 3 | . . . . . 2 1 . . . . . Recyclers Shooed 4 | . . 2 . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 3 4 1 10 . Prevented 3 | . . . . . . . 1 . . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 50 | . 2 4 . 7 9 22 1 3 1 . 1 Guns 33 | . 2 . . 3 7 16 1 2 1 . 1 AOE 17 | . . 4 . 4 2 6 . 1 . . . Classes Destroyed 16 | . 1 3 . 2 2 7 1 . . . . Worker 10 | . . . . 2 1 7 . . . . . Builder 10 | . . 1 . . 1 8 . . . . . Tunneler 3 | . . 1 . 1 1 . . . . . . Hauler 3 | . . . . . 2 1 . . . . . Recycler 12 | . . . . 1 . 11 . . . . . Watcher 5 | . . . . . . 5 . . . . . Swarmer 13 | . . 4 . 1 3 2 . 3 . . . Grunt 19 | . 2 . . 6 4 6 . . . . 1 Duelist 3 | . . . . . . 3 . . . . . Protector 1 | . . . . . . 1 . . . . . Sentry 6 | . . . . . 2 4 . . . . . Specialist 1 | . . . . . . 1 . . . . . Hunter 3 | . . . . . . 2 . . 1 . . Programmer 2 | . . . . . . 2 . . . . . Heavy 1 | . . . . . . 1 . . . . . Thief 1 | . . . . . . . 1 . . . . Best Kill Streak 7 | . 2 3 . 6 3 7 1 3 1 . 1 Combat Bots Only 5 | . 2 3 . 5 3 3 1 3 1 . 1 Max Kills in Single Turn 4 | . 1 3 . 2 2 4 1 2 1 . 1 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . . 3 . 1 2 2 . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Damage Taken 2990 | . 48 155 . 240 350 2032 . 76 18 71 . Core 379 | . . 14 . 53 41 254 . 17 . . . Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 43 | . . . . . 35 8 . . . . . Regen/Repaired (Parts) 89 | . . . . . . 89 . . . . . Core Remaining (%) 62 | 100 . . . 31 76 . . . . 42 . Volleys Fired 156 | . 10 12 . 24 34 64 3 4 3 1 1 Largest 4 | . 2 2 . 2 4 4 3 4 3 4 3 Hottest 145 | . 40 40 . 50 86 145 79 120 81 111 83 Shots Fired 497 | . 20 22 . 48 129 237 12 13 9 4 3 Gun 476 | . 20 20 . 43 127 226 12 12 9 4 3 Cannon . | . . . . . . . . . . . . Launcher 21 | . . 2 . 5 2 11 . 1 . . . Special . | . . . . . . . . . . . . Kinetic 449 | . 20 20 . 43 127 199 12 12 9 4 3 Thermal 27 | . . . . . . 27 . . . . . Explosive 21 | . . 2 . 5 2 11 . 1 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 24 | . 6 6 . 6 11 24 10 12 8 2 4 Robot Miss Streak 4 | . 2 2 . 3 2 4 . 1 1 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 1 . . 1 . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . Shots Hit Robots 350 | . 14 13 . 24 80 189 10 9 7 2 2 Core Hits 165 | . 4 8 . 22 29 92 1 6 2 . 1 Critical Kills 2 | . . . . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 7 | . . . . . 2 5 . . . . . Burn 4 | . . . . . . 4 . . . . . Destroy 3 | . . . . . 2 1 . . . . . Melee Attacks 92 | . . . . . . 79 1 1 1 1 9 Impact . | . . . . . . . . . . . . Slashing 90 | . . . . . . 77 1 1 1 1 9 Piercing . | . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . 24 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8529 | . 143 332 . 697 1228 5517 163 280 91 44 34 Guns 4490 | . 143 128 . 247 1075 2422 163 143 91 44 34 Cannons . | . . . . . . . . . . . . Explosions 2249 | . . 204 . 450 153 1354 . 88 . . . Melee 1790 | . . . . . . 1741 . 49 . . . Ramming . | . . . . . . . . . . . . Kinetic 4216 | . 143 128 . 247 1075 2148 163 143 91 44 34 Thermal 274 | . . . . . . 274 . . . . . Explosive 2249 | . . 204 . 450 153 1354 . 88 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1790 | . . . . . . 1741 . 49 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 3 . . Average Corruption 2 | . . . . . . 1 3 3 3 . . Corruption Purged 1 | . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 76 | . . . . . . 42 19 13 2 . . Message Errors 25 | . . . . . . 16 6 2 1 . . Matter Fused 15 | . . . . . . 7 1 7 . . . Heat Flow Errors 10 | . . . . . . 3 4 2 1 . . Energy Discharges 9 | . . . . . . 6 3 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 4 | . . . . . . 1 1 2 . . . Data Loss (major) 5 | . . . . . . 5 . . . . . Misfires 4 | . . . . . . 1 3 . . . . Alerts 3 | . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 374 | . . . . . 2 372 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 27 | . . . . . 2 25 . . . . . Melee 347 | . . . . . . 347 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . 4 25 . . . . . Shots 3 | . . . . . 1 2 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 267 | . 15 24 . 30 51 267 194 247 190 . . Average Temperature 47 | . 7 14 . 13 11 63 73 77 55 . . Received Heat Transfer 599 | . 21 66 . 102 153 241 . . 7 9 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 2 . . . . . Heat Transferred 888 | . . . . . . 888 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 1767 | . 197 434 . 384 770 1767 . . . . 186 Initial 350 | . . 76 . . 149 350 . . . . . Average 507 | . 106 321 . 221 464 624 . . . . 120 Maximum Alert Level 5 | . . 2 . 1 3 5 . . . . . Low Security (%) 21 | 100 100 16 . 50 11 10 . . . . 100 Level 1 38 | . . 43 . 49 26 47 . . . . . Level 2 18 | . . 39 . . 54 10 . . . . . Level 3 5 | . . . . . 7 7 . . . . . Level 4 10 | . . . . . . 17 . . . . . Level 5 3 | . . . . . . 4 . . . . . High Security 1 | . . . . . . 1 . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 . . 3 19 . . . . 6 Investigation 2 | . . 1 . . . . . . . . 1 Extermination 5 | . . . . . . 5 . . . . . Reinforcement 16 | . 1 . . . 2 8 . . . . 5 Assault 3 | . . . . . . 3 . . . . . Garrison 4 | . . . . . 1 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 3 . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 10 | . 2 . . . 5 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . 6 12 . 11 25 78 1 4 1 3 3 Peak Tracking Total 6 | . 2 3 . 4 3 6 1 4 1 3 3 Tactical Retreats 1 | . . 1 . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 10 | . 1 . . . . 9 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 11 | . . . . . 2 9 . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 37 | . 2 1 1 . 8 21 1 . . . 3 Terminals 16 | . 2 . . . 3 9 . . . . 2 Fabricators 3 | . . . . . . 3 . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . Recycling Units 6 | . . . . . 2 4 . . . . . Scanalyzers 3 | . . . . . 1 1 . . . . 1 Garrison Access 4 | . . . . . 1 3 . . . . . Total Hacks 77 | . 4 1 1 . 15 48 1 . . . 7 Successful 49 | . 4 1 1 . 9 29 1 . . . 4 Failed 28 | . . . . . 6 19 . . . . 3 Catastrophic 5 | . . . . . 1 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . . . 2 3 . . . . 2 Terminals 37 | . 4 . . . 7 23 . . . . 3 Fabricators 5 | . . . . . . 5 . . . . . Repair Stations 5 | . . . . . 2 3 . . . . . Recycling Units 10 | . . . . . 2 8 . . . . . Scanalyzers 11 | . . . . . 2 5 . . . . 4 Garrison Access 6 | . . . . . 2 4 . . . . . Terminal Hacks 22 | . 4 1 1 . 3 12 1 . . . . Record 1 | . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . 1 2 . . . . . Open Door 2 | . . 1 . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . Locate Traps 5 | . . . . . 1 4 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Patrol Status 2 | . . . . . . 2 . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . Zone Layout 3 | . 1 . . . 1 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . Network Status 1 | . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . 3 . . . . . Repair Station Hacks 4 | . . . . . 1 3 . . . . . Scan Component 3 | . . . . . 1 2 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . . 1 3 . . . . . Process 1 | . . . . . . 1 . . . . . Report Inventory 2 | . . . . . . 2 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 10 | . . . . . 2 4 . . . . 4 Insert Component 5 | . . . . . 1 2 . . . . 2 Analyze 5 | . . . . . 1 2 . . . . 2 Garrison Access Hacks 3 | . . . . . 1 2 . . . . . Seal Access 3 | . . . . . 1 2 . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . Terminals 2 | . . . . . 1 1 . . . . . Botnet 2 | . . . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . . . . . 6 13 . . . . 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 1 2 . . 4 . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 26 | . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 21 | . . . . . . 21 . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed 4 | . . . . . 1 2 . . . . 1 Part Schematics Acquired 4 | . . . . . 1 2 . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 10 | . 1 2 . . . . . . 7 . . Largest Group 8 | . 1 3 2 1 1 1 1 1 8 8 5 Highest-Rated Group 311 | . 60 109 99 68 83 105 105 105 311 311 243 Highest-Rated Ally 116 | . 60 68 68 68 83 105 105 105 108 108 116 Total Orders . | . . . . . . . . . . . . Ally Attacks 290 | . 18 20 . 6 42 99 3 8 3 41 50 Total Damage 10288 | . 186 254 . 326 1680 5001 165 140 201 774 1561 Kills 107 | . 4 7 . 4 20 50 . 1 . 7 14 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . 3 . 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 10972 | 62 332 507 393 274 1143 4358 1069 819 1218 486 311 Spaces Moved 6761 | 45 227 367 291 141 675 2411 715 525 829 322 213 Core 3 | 3 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 782 | 42 227 367 146 . . . . . . . . Wheels 5976 | . . . 145 141 675 2411 715 525 829 322 213 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 125 110 110 128 145 145 145 145 125 Average Speed 140 | 115 120 123 132 133 139 143 145 145 145 145 125 Slowest Speed 215 | 120 120 125 140 140 215 145 145 145 145 145 125 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 41 87 53 29 70 67 74 67 79 44 8 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . 1 1 . . . 1 . 2 . . Known Exits Taken 7 | . 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 7 | . . 1 . 2 . . 1 2 1 . . Spaces Dug 109 | . . 17 . 7 8 66 1 . . 1 9 Terrain Destroyed 216 | . . 17 . 38 19 120 1 11 . 1 9 Melee 65 | . . . . . . 54 1 . . 1 9 Projectile . | . . . . . . . . . . . . AOE 151 | . . 17 . 38 19 66 . 11 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 7696 | 52 267 398 298 179 796 2988 737 574 835 332 240 Wait 275 | . 17 10 . 1 35 177 3 28 . . 4 Move 6750 | 44 226 366 290 140 674 2410 714 524 828 321 213 Hop . | . . . . . . . . . . . . Pick Up 71 | 2 6 1 5 5 15 27 4 2 . . 4 Fast Attach 27 | 6 4 . . . 6 8 1 2 . . . Attach 23 | . . . . . 6 13 1 1 . . 2 Detach 13 | . . . . . 3 7 2 1 . . . Swap 214 | . 1 6 2 9 10 158 6 7 3 9 3 Drop 59 | . 3 3 1 . 13 29 2 4 . . 4 Fire 156 | . 10 12 . 24 34 64 3 4 3 1 1 Melee 92 | . . . . . . 79 1 1 1 1 9 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / *Sto x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 16) 127 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered Mines 414 | -10/Mines | Met a Derelict bent on vengeance 500 | -10/Mines | Met a Derelict shopkeep closing up shop 701 | -10/Mines | Learned location of Storage (-7) 721 | -10/Mines | Discovered new exit (range 15) 889 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 889 | -10/Mines | Discovered new exit (range 5) 902 | -10/Mines | Entered Exiles 902 | -10/Exiles | Accompanied by 1 ally 932 | -10/Exiles | Led the pair of lost Derelicts to a safe place 932 | -10/Exiles | Met 8R-AWN 951 | -10/Exiles | Met EX-HEX 1040 | -10/Exiles | Met EX-DEC 1046 | -10/Exiles | Learned location of Zion (-7) 1275 | -10/Exiles | Discovered new exit (range 15) 1295 | -10/Exiles | Entered Mines 1394 | -9/Mines | Discovered new exit (range 11) 1438 | -9/Mines | Core integrity fell below 50% 1490 | -9/Mines | Learned Materials stockpile data 1569 | -9/Mines | Entered Materials 1569 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1828 | -8/Materials | Build established: Gunner 2394 | -8/Materials | Discovered new exit (range 9) 2597 | -8/Materials | Garrison activated, responded to threat 2681 | -8/Materials | Discovered new exit (range 11) 2712 | -8/Materials | Identified exit to Factory 2712 | -8/Materials | Entered Factory 2712 | -7/Factory | Evolved 2 slots: Utility x2 2908 | -7/Factory | Discovered new exit (range 6) 2911 | -7/Factory | Identified exit to Storage 3207 | -7/Factory | Discovered new exit (range 15) 3223 | -7/Factory | Discovered new exit (range 15) 3246 | -7/Factory | Identified exit to Factory 3272 | -7/Factory | Identified exit to Lower Caves 3334 | -7/Factory | Repaired Assault Rifle 3707 | -7/Factory | Discovered exit to Storage (range 10) 3750 | -7/Factory | Cargo convoy interrupted 3770 | -7/Factory | Build established: Assassin 5512 | -7/Factory | First assault squad dispatched 6984 | -7/Factory | High security lockdown imminent 6985 | -7/Factory | Core integrity fell below 50% 7064 | -7/Factory | High security lockdown engaged 7070 | -7/Factory | Entered Lower Caves 7347 | -7/Lower Caves | Learned Factory terminal intel 7367 | -7/Lower Caves | Learned Factory emergency access door positions 7427 | -7/Lower Caves | Encountered a Warlord checkpoint 7612 | -7/Lower Caves | Learned location of Extension (-5) 8020 | -7/Lower Caves | Discovered new exit (range 7) 8028 | -7/Lower Caves | Identified exit to Lower Caves 8139 | -7/Lower Caves | Entered another Lower Caves area 8236 | -7/Lower Caves | Discovered exit to Factory (range 5) 8945 | -7/Lower Caves | Discovered new exit (range 9) 8957 | -7/Lower Caves | Identified exit to Zion 8958 | -7/Lower Caves | Entered Zion 9050 | -7/Zion | System corruption cleaned by Quarantine Array 9112 | -7/Zion | Received a hallucinogenic algorithm 9218 | -7/Zion | Discovered new exit (range 9) 9230 | -7/Zion | Identified exit to Proximity Caves 9521 | -7/Zion | Given the Hacking Drone Bay 9608 | -7/Zion | Build established: Mutant 9764 | -7/Zion | Gained Derelict followers 9861 | -7/Zion | Learned location of Recycling (-7) 10154 | -7/Zion | Gained Derelict followers 10176 | -7/Zion | Entered Proximity Caves 10176 | -6/Proximity Caves | Accompanied by 7 allies 10541 | -6/Proximity Caves | Build established: Assassin 10638 | -6/Proximity Caves | Learned Factory terminal intel 10662 | -6/Proximity Caves | Entered Factory 10662 | -6/Factory | Accompanied by 4 allies 10662 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10664 | -6/Factory | Loaded intel: 25 terminal locations 10957 | -6/Factory | Core integrity fell below 50% 10967 | -6/Factory | Core integrity fell below 20% 10973 | -6/Factory | Core destroyed Last Messages --------------- 10756_ K-01 Serf collects debris. 10835_ Connecting with Terminal... 10839_ Acquired 8 matter. 10841_ Acquired 2 matter. 10843_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 10844_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10854_ ALERT: Hostile activity reported, dispatching reinforcements to area. 10855_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 10886_ K-01 Serf cleans the Subcomponent Replicator. 10896_ Connecting with Terminal... 10914_ K-01 Serf cleans the Subcomponent Replicator. 10957_ Dropped Rigged Nuclear Core. 10958_ Dropped Rigged Lgt. Fission Core. 10962_ Dropped Arm. Treads. 10964_ Acquired Hvy. Machine Gun. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????"????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????k??????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????? | | ???????????????????????#####+######??????????????? | | ???????????????????????## u ##??????????????? | | ???????????????????????## ##?? ?????????? | | ????""?????????????????## = ## ??????????? | | ????""?????????????????## ## ????????????? | | ????T"?????????????????## + ?????????????? | | ????""?????????????????## ##??????????????? | | ????""????????????????? + u##??????????????? | | ??????????????????????? #@ ##??????????????? | | ??????????????????????? # ##??????????????? | | ??????????????????????? # ##??????????????? | | ????????????R?R???????? # ##??????????????? | | ??????????????????????? # ##??????????????? | | ??????????????????????? # [ ##??????????????? | | ??????????????????????? # =[ ##??????????????? | | ???????????????????????## [ u ##??????????????? | | ???????????????????????## ** ##??????????????? | | ??????????? ##?????????## ##??????????????? | | ???????## ############ ########### ????? | | ???????## ###############;################ ????? | | ???????## # # ! # ????? | | ???????## # ! # """ # ????? | | "??????## # ! # """ ! / ????? | | """" #### # # !/ """ # ????? | | #### # """ """ """ """ # !/ "" # ????? | | #### # """ """ """ """ # / "" # ????? | | #???##### # """ """ """ """ # # ????? | | #??????## + # """ """ ##????? | | ??????### ##"################# """ """ ##????? | | ??????### ## ############ """ """ !##????? | | ######## # ##???????### "" "" ##????? | | ######## T" # """ ##????????## "" "" ##????? | | "% + """ ##????????## !##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Weapon Shielding | -7/Factory | Scanalyzed Structural Scanner | -7/Factory | Scanalyzed Imp. Actuator Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Force Field | -7/Zion | Archive Arm. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ H-88 Terminator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . 4 2 . . . . 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . Utility 2 | . . . . . 1 . . . . 1 . Weapon 3 | . . . . 2 1 . . . . . . Parts Attached 90 | . 12 4 . 1 18 42 . . 4 . 9 Parts Lost 19 | . . . . . 3 1 . . . . 15 Damage Taken 6167 | . 107 78 . 165 806 2189 67 94 157 20 2484 Core 1185 | . 28 . . 77 89 114 . 17 . . 860 Player 2/Cogmind (%) 75 | . 100 . . 59 68 30 . 50 . . 100 Absorbed by Shields . | . . . . . . . . . . . . Damage Inflicted 9159 | . 186 45 . 326 1680 5001 165 140 201 261 1154 Player 2/Cogmind (%) 51 | . 56 11 . 31 57 47 50 33 68 85 97 Combat Hostiles Destroyed 71 | . 4 . . 4 15 37 . 1 . 3 7 Player 2/Cogmind (%) 58 | . 66 . . 36 62 62 . 25 . 100 87 Game ------ Seed SingularityDispersionFlamer Manual? 0 Play Time 03:35:12 Cumulative 868.2 hours Start 2024.02.01 @ 12:22:15 End 2024.02.03 @ 20:49:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 265 Rogue 229 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f4371678-d355-4abf-8546-505e8f652771