Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 13:11:47

Player: SovietPaperclip

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (167)     835
Value Destroyed (5492)     5492
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (174)                174
              TOTAL SCORE: 12341

 Bonus
-------
High Alert Combat Kills    174

 Cogmind 
---------
Core Integrity             0/1000
Matter                     44/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
           Machine Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Huge Wheel
  Hardened Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
      Makeshift Power Source
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Cargo Storage Unit
                Machine Analyzer
       Improved Signal Interpreter
      Makeshift Transmission Jammer
       Hardened Heavy Armor Plating
   Experimental System Shield
                Hacking Drone Bay
>               --- WEAPON -----------
                Gauss Rifle
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
        Armored Huge Wheel
       Advanced Heat Sink
                Coolant Injector
  High-capacity Matter Pod
   Experimental Optical Array
       Improved Sensor Array
      Makeshift Terrain Scan Processor
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Melee Analysis Suite
   Experimental Target Analyzer
                Core Analyzer
       Improved Armor Integrity Analyzer
                Matter Filter
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
                Thermal Shield
       Improved Hardlight Generator
     Long-range Tractor Beam
                Mobile Refinery Mk. CCLXVII
                Missile Launcher
                Plasma Cutter
                Power Maul
[Rating: 85]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
Propulsion                 Armored Huge Wheel
  Treads                   Improved Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Improved Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Cargo Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   .   .   1   1   .   .   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             207  | 5   3   4   6   1   .   29  61  10  .   15  15  6   5   18  29  
  Power                    16   | 1   .   .   1   .   .   2   5   2   .   1   .   1   .   1   2   
    Engine                 12   | 1   .   .   1   .   .   1   2   2   .   1   .   1   .   1   2   
    Core                   4    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   .   3   .   .   .   9   15  .   .   1   1   .   .   .   3   
    Treads                 14   | 2   .   3   .   .   .   7   2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   .   .   .   .   .   4   .   .   1   1   .   .   .   3   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   1   9   .   .   .   .   .   .   .   .   
  Utility                  77   | .   2   .   2   1   .   4   16  3   .   10  8   3   4   11  13  
    Device                 55   | .   1   .   1   .   .   1   7   3   .   9   7   3   3   9   11  
    Storage                5    | .   1   .   .   1   .   .   3   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Hackware               4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
    Protection             11   | .   .   .   1   .   .   2   3   .   .   1   1   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   1   1   3   .   .   14  25  5   .   3   6   2   1   6   11  
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 1   1   1   2   .   .   8   11  1   .   1   3   .   1   2   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   4   
    Launcher               15   | .   .   .   1   .   .   .   .   2   .   1   3   2   .   2   4   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          22   | .   .   .   .   .   .   5   13  2   .   1   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   4   1   .   .   .   1   .   3   .   2   
Parts Lost                 50   | .   .   .   2   .   .   5   12  .   .   3   3   2   .   7   16  
  Power                    13   | .   .   .   1   .   .   1   4   .   .   1   .   1   .   2   3   
  Propulsion               14   | .   .   .   .   .   .   2   6   .   .   1   1   .   .   1   3   
  Utility                  13   | .   .   .   .   .   .   1   1   .   .   1   1   .   .   2   7   
  Weapon                   10   | .   .   .   1   .   .   1   1   .   .   .   1   1   .   2   3   
  Highest Loss Streak      9    | .   .   .   1   .   .   2   2   .   .   1   3   2   .   3   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     80   | .   84  81  99  100 100 95  78  76  76  72  72  72  73  64  70  
  Engine                   7    | .   14  11  10  11  11  3   2   .   15  12  13  12  13  11  9   
  Core                     4    | .   .   .   .   .   .   5   9   14  .   .   .   .   .   .   .   
  Treads                   11   | .   28  26  33  33  33  33  7   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   .   .   .   .   .   .   5   15  15  12  12  13  13  6   9   
  Flight                   1    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Device                   9    | .   5   11  17  11  11  11  3   15  15  12  13  13  7   6   10  
  Storage                  6    | .   7   11  11  11  11  9   5   7   7   6   6   6   6   6   5   
  Processor                4    | .   .   .   .   .   .   .   7   7   7   6   6   6   6   6   10  
  Hackware                 3    | .   .   .   .   .   .   .   8   .   .   .   .   .   4   6   4   
  Protection               5    | .   .   .   4   11  11  13  5   .   .   6   6   6   6   6   4   
  Ballistic Gun            12   | .   24  22  18  22  22  17  8   8   15  11  12  11  12  11  3   
  Impact Weapon            1    | .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             197  | 6   17  19  29  59  59  64  180 164 159 187 184 184 180 189 197 
  Greatest Support         91   | 40  40  69  69  69  69  86  91  56  56  56  56  56  56  56  56  
  Greatest Overweight (x)  17   | .   .   .   .   .   .   1   17  2   2   6   3   3   3   6   6   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   1   2   2   3   3   3   3   5   3   
Largest Inventory Capacity 30   | 5   10  10  10  20  20  20  30  30  30  30  30  30  30  30  30  
  Average Capacity         22   | 5   7   10  10  15  20  20  18  30  30  30  30  30  30  30  29  
  Most Carried             30   | 2   4   10  10  10  10  20  30  30  30  29  28  28  30  30  30  
  Average Carried          20   | 1   3   7   9   10  10  16  17  29  30  28  26  25  29  27  28  
  Final Capacity           30   | 5   10  10  10  20  20  20  30  30  30  30  30  30  30  30  5   
  Final Carried            30   | 2   4   10  10  10  10  20  29  30  30  28  23  27  30  26  4   

 Class Distribution 
--------------------
 48% | Hauler-Mutant
 23% | Scavenger-Mutant
 11% | Mutant
  3% | Hacker-Mutant
  3% | Hauler-Assassin
  3% | Hauler-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
    Hauler-Mutant | -5/Proximity Caves
  Hauler-Assassin | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           5997 | 225  163  167  213  33   .    1060 1345 339  .    446  480  113  140  841  432  
  Remotely                 942  | .    .    .    .    .    .    .    .    60   .    75   363  66   .    128  250  
Salvage Created            5907 | .    324  243  285  .    .    1508 1115 173  .    635  341  193  .    607  483  
  Parts                    323  | .    12   16   23   .    .    105  59   4    .    23   10   3    .    26   42   
Haulers Intercepted        8    | .    1    .    .    .    .    5    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    .    1    .    .    10   3    .    25   .    
  Prevented                3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  115  | .   4   4   11  .   .   26  15  5   .   7   8   9   .   13  13  
  Melee                    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Guns                     71   | .   4   4   8   .   .   26  11  1   .   5   3   2   .   7   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  AOE                      34   | .   .   .   3   .   .   .   .   4   .   2   5   7   .   4   9   
Classes Destroyed          17   | .   3   3   1   .   .   4   2   1   .   .   .   .   .   1   2   
  Worker                   12   | .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   5   
  Builder                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   .   .   5   2   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   1   .   .   .   1   2   .   .   2   .   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 6    | .   .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   .   3   5   .   .   8   .   .   .   .   .   2   .   .   4   
  Grunt                    57   | .   4   1   5   .   .   11  8   5   .   3   6   4   .   7   3   
  Brawler                  5    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   2   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   .   .   .   .   5   2   .   .   3   .   1   .   1   1   
  Hunter                   5    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   2   .   
  Programmer               7    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   3   
Best Kill Streak           12   | .   3   3   4   .   .   7   4   4   .   3   4   9   .   4   12  
  Combat Bots Only         9    | .   2   3   4   .   .   6   3   4   .   3   4   9   .   4   6   
Max Kills in Single Turn   8    | .   2   1   2   .   .   1   2   2   .   3   3   3   .   1   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   .   2   .   1   3   3   .   1   3   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  Fac  
Hostile Shots Fired        1058  | .    20   13   40   .    .    128  266  2    .    162  32   50   .    149  196  
  Missed                   328   | .    6    5    13   .    .    28   101  1    .    54   16   17   .    33   54   
Damage Taken               12234 | .    170  70   476  .    .    1389 2415 19   .    1162 337  634  .    1779 3783 
  Core                     2369  | .    20   6    47   .    .    124  661  19   .    121  13   74   .    274  1010 
  Absorbed by Shields      732   | .    .    .    .    .    .    .    .    .    .    185  20   101  .    426  .    
Core Remaining (%)         66    | 100  92   .    .    .    86   77   .    .    2    .    .    .    .    43   .    
Volleys Fired              439   | .    23   13   20   .    .    140  82   8    .    36   17   11   .    59   30   
  Largest                  2     | .    2    2    2    .    .    2    2    2    .    2    2    2    .    2    2    
  Hottest                  114   | .    60   43   53   .    .    48   56   56   .    64   64   64   .    81   114  
Shots Fired                823   | .    46   26   38   .    .    279  143  13   .    71   30   19   .    107  51   
  Gun                      725   | .    46   26   36   .    .    279  141  8    .    66   23   11   .    88   1    
  Cannon                   46    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    8    36   
  Launcher                 52    | .    .    .    2    .    .    .    .    5    .    5    7    8    .    11   14   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  768   | .    43   26   36   .    .    279  143  8    .    66   23   11   .    96   37   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                52    | .    .    .    2    .    .    .    .    5    .    5    7    8    .    11   14   
  Electromagnetic          3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    6    5    19   .    .    10   15   5    .    10   11   6    .    15   7    
  Robot Miss Streak        4     | .    3    3    2    .    .    4    4    2    .    3    1    1    .    3    2    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    1    1    .    .    1    2    
  Secondary Targets        5     | .    .    .    1    .    .    1    2    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    1    .    .    .    .    .    .    1    .    
Shots Hit Robots           546   | .    25   14   30   .    .    179  107  6    .    50   21   12   .    71   31   
  Core Hits                320   | .    11   11   17   .    .    73   38   12   .    24   21   24   .    39   50   
  Critical Kills           5     | .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    1    6    .    .    .    .    1    .    2    4    
  Critical Strikes         22    | .    2    .    .    .    .    2    7    .    .    .    .    1    .    2    8    
    Destroy                13    | .    1    .    .    .    .    1    2    .    .    .    .    1    .    2    6    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  6     | .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    
Melee Attacks              89    | .    .    .    .    .    .    9    66   1    .    1    .    .    .    .    12   
  Impact                   89    | .    .    .    .    .    .    9    66   1    .    1    .    .    .    .    12   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16055 | .    270  180  630  .    .    2821 2982 479  .    1320 1031 1103 .    1975 3264 
  Guns                     8139  | .    270  180  399  .    .    2789 1899 55   .    917  339  160  .    1115 16   
  Cannons                  646   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  536  
  Explosions               6222  | .    .    .    231  .    .    .    143  348  .    403  692  943  .    750  2712 
  Melee                    1046  | .    .    .    .    .    .    32   938  76   .    .    .    .    .    .    .    
  Ramming                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  8744  | .    229  180  399  .    .    2789 1899 55   .    917  339  160  .    1225 552  
  Thermal                  588   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    588  
  Explosive                5634  | .    .    .    231  .    .    .    143  348  .    403  692  943  .    750  2124 
  Electromagnetic          41    | .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1046  | .    .    .    .    .    .    32   938  76   .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    12   12   12   .    .    .    .    .    4    
  Average Corruption       8     | .    .    .    .    .    .    .    7    12   12   .    .    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  118   | .    .    .    .    .    .    .    69   38   1    .    .    .    .    .    10   
    Message Errors         22    | .    .    .    .    .    .    .    10   10   .    .    .    .    .    .    2    
    Matter Fused           32    | .    .    .    .    .    .    .    22   9    .    .    .    .    .    .    1    
    Heat Flow Errors       14    | .    .    .    .    .    .    .    4    7    1    .    .    .    .    .    2    
    Energy Discharges      20    | .    .    .    .    .    .    .    13   6    .    .    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    6    3    .    .    .    .    .    .    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    
    Misfires               7     | .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            859   | .    .    .    12   .    .    .    472  66   .    63   19   8    .    2    217  
  Projectiles              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Explosions               336   | .    .    .    12   .    .    .    18   .    .    63   19   8    .    2    214  
  Melee                    520   | .    .    .    .    .    .    .    454  66   .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    6    
  Impact                   6     | .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      985   | .    .    .    49   .    .    .    266  .    .    .    33   46   .    14   577  
  Shots                    21    | .    .    .    2    .    .    .    3    .    .    .    2    1    .    1    12   
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        412   | .    38   .    .    .    .    118  412  226  87   152  16   12   .    359  317  
  Average Temperature      92    | .    12   .    .    .    .    39   86   95   46   60   5    6    .    118  153  
  Received Heat Transfer   3111  | .    93   18   144  .    .    693  621  9    .    270  141  165  .    384  573  
  Effects                  5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    
  Impact Corruptions       20    | .    .    .    .    .    .    .    17   3    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         450   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    450  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Peak Influence             630  | .   131 214 343 .   .   407 575 .   .   349 .   .   .   .   630 
  Initial                  359  | .   .   55  83  .   .   .   110 .   .   68  .   .   .   .   359 
  Average                  207  | .   84  147 165 .   .   201 233 .   .   179 .   .   .   .   320 
Maximum Alert Level        2    | .   .   1   1   .   .   2   2   .   .   1   .   .   .   .   2   
  Low Security (%)         52   | 100 100 71  80  .   100 44  43  .   .   51  .   .   .   .   33  
  Level 1                  39   | .   .   28  19  .   .   53  40  .   .   48  .   .   .   .   49  
  Level 2                  8    | .   .   .   .   .   .   1   15  .   .   .   .   .   .   .   16  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   3   .   .   .   3   13  .   .   7   .   1   .   .   7   
  Investigation            9    | .   .   1   .   .   .   .   6   .   .   1   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Reinforcement            12   | .   .   2   .   .   .   3   4   .   .   3   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison                 6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Distress Signals           10   | .   .   1   .   .   .   5   2   .   .   2   .   .   .   .   .   
Communications Jammed      16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Distress Signals         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Times Spotted              180  | .   6   12  11  .   .   48  38  6   .   13  8   7   .   15  16  
  Peak Tracking Total      7    | .   3   3   4   .   .   7   7   4   .   4   4   7   .   4   6   
  Tactical Retreats        16   | .   1   .   .   .   .   3   7   1   .   .   .   2   .   1   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Machines Disabled          13   | .   1   .   2   .   .   .   3   .   .   3   .   1   .   .   3   
  Max in Single Turn       3    | .   1   .   1   .   .   .   3   .   .   2   .   1   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Machines Accessed          46   | .   3   3   .   1   .   8   18  1   .   6   1   .   .   .   5   
  Terminals                29   | .   3   3   .   .   .   7   9   .   .   4   1   .   .   .   2   
  Fabricators              6    | .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   
Total Hacks                123  | .   10  10  .   1   .   21  49  1   .   14  1   .   .   .   16  
  Successful               59   | .   6   1   .   1   .   7   30  1   .   3   1   .   .   .   9   
  Failed                   63   | .   4   9   .   .   .   13  19  .   .   11  .   .   .   .   7   
    Catastrophic           16   | .   .   3   .   .   .   4   2   .   .   3   .   .   .   .   4   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   9   6   .   .   .   18  21  .   .   7   .   .   .   .   .   
  Terminals                79   | .   10  10  .   .   .   20  24  .   .   9   1   .   .   .   5   
  Fabricators              17   | .   .   .   .   .   .   .   11  .   .   3   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   7   
  Garrison Access          5    | .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   1   
Terminal Hacks             23   | .   3   .   .   1   .   2   13  1   .   1   1   .   .   .   1   
  Record                   3    | .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           10   | .   2   .   .   .   .   1   6   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   2   
  Load Schematic           6    | .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   1   
  Build                    4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   6   
  Insert Component         6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
  Analyze                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   3   1   .   .   .   4   3   .   .   1   .   .   .   .   .   
  Terminals                10   | .   3   1   .   .   .   4   1   .   .   1   .   .   .   .   .   
    Botnet                 10   | .   3   1   .   .   .   4   1   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   3   3   .   .   .   5   16  .   .   6   .   .   .   .   5   
  Full Trace Events        9    | .   .   1   .   .   .   .   6   .   .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   2   .   .   .   .   1   7   .   .   .   .   .   .   .   2   
  Parts Built              7    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   177  | .   .   .   .   .   .   .   135 .   .   .   .   .   .   .   42  
  Total Part Build Rating  25   | .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          35   | .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   
  Retrieved Matter         35   | .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Pro Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   2   .   .   .   .   .   .   .   1   1   1   1   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               13464 | 47   367  343  940  312  258  1760 3246 1194 24   662  896  420  1036 924  1035 
Spaces Moved               8921  | 27   159  179  537  195  162  735  3402 815  19   311  569  259  701  368  483  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2341  | 23   159  179  537  195  162  735  351  .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4318  | .    .    .    .    .    .    .    793  815  19   311  569  259  701  368  483  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2258  | .    .    .    .    .    .    .    2258 .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   160  160  160  160  160  160  26   130  130  145  145  145  145  145  145  
  Average Speed            121   | 143  160  160  160  160  160  160  73   130  130  145  145  145  145  189  149  
  Slowest Speed            560   | 160  160  160  160  160  160  240  560  130  130  190  145  145  145  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    45   25   91   54   61   59   48   75   4    12   79   53   76   48   17   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     5     | .    .    .    1    1    .    .    .    .    .    .    .    .    2    1    .    
  Known Exits Taken        9     | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             12    | .    .    .    1    .    1    .    .    1    .    .    1    3    3    2    .    
Spaces Dug                 100   | .    .    .    .    .    .    7    47   20   .    13   .    1    .    .    12   
Terrain Destroyed          436   | .    .    .    12   .    .    7    60   37   .    82   41   33   .    47   117  
  Melee                    65    | .    .    .    .    .    .    7    45   .    .    1    .    .    .    .    12   
  Projectile               18    | .    .    .    .    .    .    .    3    .    .    2    1    .    .    6    6    
  AOE                      352   | .    .    .    12   .    .    .    12   37   .    78   40   33   .    41   99   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Pro  Fac  
Total                      10554 | 33   229  212  579  196  161  1050 3898 932  18   442  602  281  722  482  717  
  Wait                     662   | .    41   5    12   .    .    104  168  95   .    76   .    .    .    33   128  
  Move                     8896  | 26   158  178  536  194  161  734  3391 814  18   310  568  258  700  367  483  
  Hop                      5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Pick Up                  140   | 2    3    8    2    .    .    22   60   1    .    4    1    6    10   4    17   
  Fast Attach              43    | 5    2    1    3    .    .    5    20   2    .    .    .    .    .    .    5    
  Attach                   48    | .    .    .    1    .    .    7    17   1    .    4    3    2    .    5    8    
  Detach                   7     | .    .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    
  Swap                     117   | .    1    3    2    1    .    17   24   7    .    11   12   4    5    13   17   
  Drop                     107   | .    1    4    3    1    .    12   58   2    .    .    1    .    7    1    17   
  Fire                     439   | .    23   13   20   .    .    140  82   8    .    36   17   11   .    59   30   
  Melee                    89    | .    .    .    .    .    .    9    66   1    .    1    .    .    .    .    12   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 1 exit: *Upp)

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 15)
    48 | -11/Scrapyard      | Entered Materials
   157 | -10/Materials      | Discovered new exit (range 6)
   230 | -10/Materials      | Discovered new exit (range 15)
   302 | -10/Materials      | Build established: Mutant
   357 | -10/Materials      | Discovered new exit (range 7)
   403 | -10/Materials      | Discovered new exit (range 3)
   415 | -10/Materials      | Entered another Materials area
   415 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   750 | -9/Materials       | Discovered new exit (range 6)
   758 | -9/Materials       | Entered Mines
   915 | -9/Mines           | Learned Materials terminal intel
   945 | -9/Mines           | Learned Materials emergency access door positions
  1014 | -9/Mines           | Discovered new exit (range 10)
  1067 | -9/Mines           | Learned location of Storage (-8)
  1309 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1466 | -9/Mines           | Discovered new exit (range 8)
  1623 | -9/Mines           | Build established: Scavenger-Mutant
  1691 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1691 | -9/Mines           | Discovered new exit (range 5)
  1698 | -9/Mines           | Entered Exiles
  1742 | -9/Exiles          | Met 8R-AWN
  1770 | -9/Exiles          | Met EX-HEX
  1854 | -9/Exiles          | Met EX-DEC
  1911 | -9/Exiles          | Learned location of Zion (-6)
  1991 | -9/Exiles          | Discovered new exit (range 14)
  2010 | -9/Exiles          | Entered Mines
  2254 | -8/Mines           | Discovered new exit (range 9)
  2268 | -8/Mines           | Entered Materials
  2268 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2270 | -8/Materials       | Loaded intel: 12 terminal locations
  2527 | -8/Materials       | Discovered new exit (range 5)
  2686 | -8/Materials       | Discovered new exit (range 4)
  3360 | -8/Materials       | Discovered new exit (range 11)
  3666 | -8/Materials       | Central database locked down
  4026 | -8/Materials       | Identified exit to Factory
  4028 | -8/Materials       | Entered Factory
  4028 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  4815 | -7/Factory         | Fabricated Cargo Storage Unit (x1)
  5089 | -7/Factory         | Identified exit to Lower Caves
  5089 | -7/Factory         | Identified exit to Factory
  5345 | -7/Factory         | Fabricated Arm. Huge Wheel?
  5458 | -7/Factory         | Core integrity fell below 50%
  5749 | -7/Factory         | System corruption reached 10%
  5961 | -7/Factory         | Build established: Hacker-Mutant
  6294 | -7/Factory         | Build established: Hauler-Mutant
  6382 | -7/Factory         | Fabricated Arm. Huge Wheel?
  7146 | -7/Factory         | Core integrity fell below 20%
  7274 | -7/Factory         | Entered Lower Caves
  8437 | -7/Lower Caves     | Discovered new exit (range 8)
  8466 | -7/Lower Caves     | Identified exit to Lower Caves
  8468 | -7/Lower Caves     | Entered another Lower Caves area
  8485 | -7/Lower Caves     | Discovered exit to Factory (range 5)
  8492 | -7/Lower Caves     | Entered Factory
  8492 | -6/Factory         | Evolved 2 slots: Utility x2
  8754 | -6/Factory         | Discovered new exit (range 13)
  8818 | -6/Factory         | Garrison activated, responded to threat
  8900 | -6/Factory         | Identified exit to Lower Caves
  8900 | -6/Factory         | Identified exit to Extension
  8903 | -6/Factory         | Found Prototype Launcher
  9154 | -6/Factory         | Entered Lower Caves
  9156 | -6/Lower Caves     | Identified Scatter Rocket Array
  9300 | -6/Lower Caves     | Learned Factory emergency access door positions
  9764 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
 10038 | -6/Lower Caves     | Discovered new exit (range 5)
 10046 | -6/Lower Caves     | Identified exit to Lower Caves
 10050 | -6/Lower Caves     | Entered another Lower Caves area
 10370 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 10425 | -6/Lower Caves     | Destroyed 9 combat bots
 10440 | -6/Lower Caves     | Discovered new exit (range 9)
 10469 | -6/Lower Caves     | Identified exit to Zion
 10470 | -6/Lower Caves     | Entered Zion
 10521 | -6/Zion            | Found Prototype Processor
 10523 | -6/Zion            | Found Prototype Processor
 10526 | -6/Zion            | Found Prototype Hackware
 10528 | -6/Zion            | Found Prototype Processor
 10535 | -6/Zion            | Found Prototype Processor
 10587 | -6/Zion            | Discovered new exit (range 14)
 10677 | -6/Zion            | Given the Hacking Drone Bay
 10683 | -6/Zion            | Identified Exp. System Shield
 10685 | -6/Zion            | Found Prototype Device
 11109 | -6/Zion            | Learned Factory terminal intel
 11373 | -6/Zion            | Found Prototype Device
 11374 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 11376 | -6/Zion            | Identified Hacking Drone Bay
 11505 | -6/Zion            | Identified exit to Proximity Caves
 11506 | -6/Zion            | Entered Proximity Caves
 11511 | -5/Proximity Caves | Spotter reported a threat
 11512 | -5/Proximity Caves | Spotter reported a threat
 11596 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
 12351 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12373 | -5/Proximity Caves | Core integrity fell below 50%
 12400 | -5/Proximity Caves | Discovered new exit (range 7)
 12411 | -5/Proximity Caves | Identified exit to Factory
 12430 | -5/Proximity Caves | Entered Factory
 12430 | -5/Factory         | Evolved 2 slots: Utility x2
 12432 | -5/Factory         | Loaded intel: 25 terminal locations
 12524 | -5/Factory         | Discovered new exit (range 15)
 12602 | -5/Factory         | Fabricated Arm. Huge Wheel (x2)
 12621 | -5/Factory         | Identified exit to Upper Caves
 12856 | -5/Factory         | Identified Exp. Target Analyzer
 12856 | -5/Factory         | Identified Exp. Melee Analysis Suite
 12856 | -5/Factory         | Identified Exp. Terrain Scan Processor
 12856 | -5/Factory         | Identified Exp. Targeting Computer
 12972 | -5/Factory         | Found Launcher Loader
 13011 | -5/Factory         | Build established: Hauler-Assassin
 13330 | -5/Factory         | First assault squad dispatched
 13378 | -5/Factory         | Lost 5 parts (2p1n2u)
 13419 | -5/Factory         | Core integrity fell below 50%
 13448 | -5/Factory         | Core integrity fell below 20%
 13460 | -5/Factory         | Lost 9 parts (1p2n4u2w)
 13465 | -5/Factory         | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
13442_ U-05 Engineer builds a Door.
13443_ System corrupted: Heat flow error (+191).
13444_ Penetrated by Slug.
13447_ Slug penetrates Wall.
13447_ U-05 Engineer builds a Door.
13449_ K-01 Serf collects debris.
13449_ Slug penetrates Wall.
13451_ R-10 Processor collects Med. Matter Pod.
13451_ U-05 Engineer builds a Door.
13453_ K-01 Serf collects debris.
13455_ Penetrated by Slug.
13457_ R-10 Processor collects Relay Coupler
  [NC].
13459_ >P0Z4PQU0W:|QN#LS8ZNQ3D7CK8QB6GRKBD>
13459_ Slug penetrates Wall.
13462_ R-10 Processor collects Wheel.
13462_ Penetrated by Slug. <x2>
13464_ Cargo Storage Unit destroyed.
13465_ Penetrated by Slug.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
| ????????????????????#               ###???#     ## |
| ????????????????????#               ##????#     ## |
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| ???????????#        "#        ####???#     ?    ?? |
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| ???????????#     "" "#        ##????##    ??    ?? |
| ???????????#     """"#        "#?????#####??####?? |
| ???????????#      F"          ##?????????????????? |
| ???????????#     """         h##?????????????????? |
| ???????????#  !! "" "" =      ##?????????????????? |
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| #######+######+#############/####??**! ??????????" |
|                R                #  **!  ?????????" |
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|          ^             u!!!* u  +     ???????????? |
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|                            ####    """"""????????? |
|                ""          #??? #   ?????????????? |
|                ""          #????#?#??????????????? |
|                 G          #?????????????????????? |
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| ????????# """" [ #         #???????????""""??????? |
| ????????#        ###########?????????????????????? |
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| ??????""""???????????????????????????????????????? |
| ??????""""???????????????????????????????????????? |
| ?????????????""??????????????????????????????????? |
| ??????""""???"""???????????????"""???????????????? |
| ??????""""????S"???????????????"T????????????????? |
| ??????""""???"""???????????????"""???????????????? |
| ??????""""???"""?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          65
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Evasion (%)                64
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          16

 Item Schematics 
-----------------
      Cargo Storage Unit | -10/Materials | Hacked
       Huge Storage Unit | -10/Materials | Hacked
      Hvy. Armor Plating | -8/Materials  | Hacked
       Lrn. Tractor Beam | -7/Factory    | Hacked
         Arm. Huge Wheel | -7/Factory    | Hacked
   Lrn. Missile Launcher | -7/Factory    | Hacked
      Lrn. Proton Cannon | -7/Factory    | Hacked
       Adv. Sensor Array | -7/Factory    | Hacked
      Hvy. Gatling Laser | -7/Factory    | Hacked
     Transmission Jammer | -7/Factory    | Scanalyzed
 Exp. Targeting Computer | -5/Factory    | Scanalyzed
        Com. HERF Cannon | -5/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cargo Storage Unit | x1 | -7/Factory 
    Arm. Huge Wheel | x2 | -7/Factory 
    Arm. Huge Wheel | x2 | -7/Factory 
    Arm. Huge Wheel | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On

 Challenges 
------------
None

 Game 
------
Seed              ThunderShadingProtomatter
  Manual?         0
Play Time         02:11:07
  Cumulative      127.3 hours
  Start           2024.06.14 @ 14:14:42
  End             2024.06.15 @ 13:11:47
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           172
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          55
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3126c598-91a5-4aca-8b51-bf76f003c93e