Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.27 @ 15:11:07 Player: Dytto Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1020) 1020 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1121) 1121 TOTAL SCORE: 6021 Bonus ------- Follower Combat Kills 567 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 150/150 System Corruption 13% Temperature Cool (18) Movement Core (200) Ox3 Location -6/Extension Parts ------- > --- POWER (4) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Enhanced Optical Array Enhanced Optical Array Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced ECM Suite Layered Medium Armor Plating Focal Shield > --- WEAPON ----------- Thermic Laser Flamer Maul > --- INVENTORY -------- Enhanced Optical Array Improved Sensor Array Makeshift Armor Plating Mobile Refinery Mk. CCLXVII Assault Cannon [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Power Shielding Device Focal Shield Processor Improved Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Mining Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . . 2 . . . 6 . Power 3 | . . . 1 . . . 2 . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . 1 . . . 2 . Weapon 1 | . . . . . . . 1 . Parts Attached 111 | 5 17 7 26 1 5 12 34 4 Power 21 | 1 4 1 5 . . 2 7 1 Engine 17 | 1 4 1 5 . . 2 4 . Core 4 | . . . . . . . 3 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 5 1 5 . 2 3 5 . Treads 5 | . . . 2 . 2 1 . . Leg 18 | 2 5 1 3 . . 2 5 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | . 5 1 8 1 1 2 15 3 Device 13 | . . . 3 . . . 8 2 Storage . | . . . . . . . . . Processor 4 | . . . . 1 . 1 1 1 Hackware 1 | . . . 1 . . . . . Protection 18 | . 5 1 4 . 1 1 6 . Artifact . | . . . . . . . . . Weapon 31 | 2 3 4 8 . 2 5 7 . Energy Gun 11 | . . . 4 . 2 4 1 . Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 10 | 2 1 3 3 . . . 1 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher . | . . . . . . . . . Special Weapon 5 | . 1 1 1 . . 1 1 . Impact Weapon 2 | . . . . . . . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 2 . Corrupted Parts 3 | . . . . . . 1 2 . System Corruption 12 | . . . . . . 1 11 . Parts Lost 39 | . 2 6 12 . . 2 17 . Power 9 | . 1 1 3 . . 1 3 . Propulsion 10 | . 1 2 3 . . . 4 . Utility 10 | . . 1 4 . . . 5 . Weapon 10 | . . 2 2 . . 1 5 . Highest Loss Streak 16 | . 1 3 4 . . 1 16 . To Critical Strikes 1 | . . 1 . . . . . . Average Slot Usage (%) 88 | . 80 90 73 100 99 99 89 33 Engine 17 | . 13 13 14 22 22 22 19 . Treads 7 | . . . 4 22 22 14 . . Leg 13 | . 27 25 8 . . 7 17 . Device 4 | . . . 9 . . . 15 13 Processor 5 | . . . . 7 11 11 6 13 Protection 17 | . 20 27 6 25 22 22 8 . Energy Gun 7 | . . . 10 11 10 16 4 . Ballistic Gun 5 | . 14 13 10 . . . 1 . Special Weapon 4 | . . 6 . 11 11 4 4 . Impact Weapon 1 | . . . . . . . 4 . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 5 12 11 25 25 39 41 73 12 Greatest Support 63 | 20 20 20 46 46 46 46 63 3 Greatest Overweight (x) 9 | . . . 3 . . 1 9 3 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 3 Average Carried 4 | 2 4 4 4 4 4 4 4 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 4 5 5 5 3 4 . Class Distribution -------------------- 60% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Matter Collected 1326 | 250 274 79 207 . 102 123 287 4 Remotely 105 | . . . 105 . . . . . Salvage Created 1152 | . 480 63 344 . . 61 204 . Parts 81 | . 30 7 26 . . . 18 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 35 | . 14 6 11 . . 1 3 . Guns 26 | . 10 2 11 . . 1 2 . Cannons 9 | . 4 4 . . . . 1 . Classes Destroyed 8 | . 6 . 1 . . . 1 . Worker 2 | . 1 . . . . . 1 . Tunneler 1 | . 1 . . . . . . . Recycler 1 | . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 17 | . 9 5 3 . . . . . Grunt 13 | . 5 1 5 . . 1 1 . Sentry 3 | . . . 3 . . . . . Specialist 2 | . . . . . . . 2 . Best Kill Streak 4 | . 4 2 3 . . 1 4 . Combat Bots Only 3 | . 3 2 3 . . 1 2 . Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Damage Taken 5641 | . 908 548 1105 . . 629 2331 120 Core 1436 | . 156 91 268 . . 67 789 65 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 113 | . 37 21 8 . . 47 . . Regen/Repaired (Parts) 37 | . 37 . . . . . . . Core Remaining (%) 39 | 100 . 1 . . . 16 . . Volleys Fired 158 | . 66 21 47 . . 11 13 . Largest 2 | . 1 2 2 . . 2 1 . Hottest 160 | . 60 160 85 . . 160 85 . Shots Fired 186 | . 66 34 54 . . 18 14 . Gun 146 | . 50 13 54 . . 18 11 . Cannon 25 | . 16 6 . . . . 3 . Launcher . | . . . . . . . . . Special 15 | . . 15 . . . . . . Kinetic 96 | . 50 13 21 . . . 12 . Thermal 88 | . 16 21 31 . . 18 2 . Explosive . | . . . . . . . . . Electromagnetic 2 | . . . 2 . . . . . Robot Hit Streak 13 | . 8 5 13 . . 7 3 . Robot Miss Streak 8 | . 4 8 6 . . 4 5 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 107 | . 31 14 47 . . 8 7 . Core Hits 84 | . 21 8 40 . . 5 10 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 2 | . . 1 . . . . 1 . Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . . 1 . Melee Attacks 2 | . . . . . . . 2 . Impact 2 | . . . . . . . 2 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1835 | . 526 269 573 . . 163 304 . Guns 1209 | . 307 74 573 . . 163 92 . Cannons 361 | . 210 72 . . . . 79 . Explosions 87 | . . . . . . . 87 . Melee 46 | . . . . . . . 46 . Ramming 12 | . 9 3 . . . . . . Kinetic 683 | . 307 74 149 . . . 153 . Thermal 968 | . 210 192 385 . . 163 18 . Explosive . | . . . . . . . . . Electromagnetic 126 | . . . 39 . . . 87 . Impact 46 | . . . . . . . 46 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . . 1 13 13 Average Corruption 2 | . . . . . . 1 1 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . 1 7 2 Message Errors 3 | . . . . . . . 2 1 Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 . Misfires 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 37 | . . . . . . . 37 . Projectiles . | . . . . . . . . . Explosions 16 | . . . . . . . 16 . Melee 21 | . . . . . . . 21 . Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 126 | . . . . . . . 126 . Shots 4 | . . . . . . . 4 . Rammed . | . . . . . . . . . Targets Rammed 6 | . 5 1 . . . . . . Kicked 6 | . 5 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 440 | . 110 315 144 . . 440 147 . Average Temperature 91 | . 53 125 38 . . 154 63 . Received Heat Transfer 1674 | . 246 117 486 . . 42 735 48 Effects 8 | . . 2 . . . 6 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 2 | . . . . . . 2 . . Interference 3 | . . 2 . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 1 . . . . 1 . Heat Transferred 1749 | . 444 398 485 . . 372 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Peak Influence 384 | . 176 94 157 2 . . 384 37 Initial 325 | . . 52 . 2 . . 325 22 Average 112 | . 78 63 78 2 . . 210 23 Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 88 | 100 100 100 100 100 . . 65 100 Level 1 11 | . . . . . . . 34 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . . . . . 5 . Investigation 3 | . 1 . . . . . 2 . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . 1 . . . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Distress Signals 4 | . 1 . 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 21 7 14 . . 16 19 1 Peak Tracking Total 5 | . 5 3 4 . . 3 5 1 Tactical Retreats 7 | . . . 1 . . . 6 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Traps Triggered 3 | . 1 . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Most Traps Carried 1 | . . 1 1 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Machines Disabled 6 | . 1 . . . . . 5 . Max in Single Turn 2 | . 1 . . . . . 2 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Machines Accessed 12 | . 5 1 4 . . . 2 . Terminals 9 | . 4 1 3 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 20 | . 9 2 6 . . . 3 . Successful 12 | . 5 1 5 . . . 1 . Failed 8 | . 4 1 1 . . . 2 . Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 3 1 2 . 5 . 6 . Terminals 15 | . 7 2 4 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 8 | . 3 1 3 . . . 1 . Record 4 | . 1 1 2 . . . . . Open DSF 1 | . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . Scan Component 1 | . 1 . . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 4 1 4 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Total Allies 11 | . . 1 . . 10 . . . Largest Group 10 | . . 1 . . 10 9 5 . Highest-Rated Group 468 | . . 31 . . 468 430 306 . Highest-Rated Ally 96 | . . 31 . . 96 96 96 . Total Orders . | . . . . . . . . . Ally Attacks 112 | . . 20 . . . 71 21 . Total Damage 3017 | . . 229 . . . 1917 871 . Kills 26 | . . 1 . . . 16 9 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 3 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . 23 . Traps 1 | . . . . . . . 1 . Items 21 | . . . . . . . 21 . Patrols 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Turns Passed 6924 | 81 1174 812 811 165 1253 1079 1456 93 Spaces Moved 3991 | 61 752 368 442 102 706 639 893 28 Core 74 | 4 . . 10 . . . 32 28 Treads 1248 | . . . 95 102 706 345 . . Legs 2669 | 57 752 368 337 . . 294 861 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 50 160 160 120 50 200 Average Speed 140 | 115 120 120 150 160 160 156 130 200 Slowest Speed 500 | 120 120 120 200 160 160 240 500 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 91 92 34 40 83 74 19 8 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . 1 . . 3 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 10 | . . 2 . . . . 8 . Melee . | . . . . . . . . . Projectile 2 | . . 2 . . . . . . AOE 8 | . . . . . . . 8 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Ext Total 5101 | 70 956 676 530 104 832 701 1166 66 Wait 736 | . 91 275 5 . 109 25 197 34 Move 3981 | 60 751 367 441 101 705 638 890 28 Hop 1 | . . . . . . . 1 . Pick Up 35 | 4 12 2 1 . 4 4 8 . Fast Attach 71 | 4 8 3 21 1 5 6 23 . Attach 26 | 1 3 4 3 . . 3 8 4 Detach 18 | 1 . 2 5 1 . 2 7 . Swap 14 | . 6 . 2 . . 3 3 . Drop 53 | . 14 1 5 1 9 9 14 . Fire 158 | . 66 21 47 . . 11 13 . Melee 2 | . . . . . . . 2 . Ram . | . . . . . . . . . Kick 6 | . 5 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low / [*Ext]) -6/Extension History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 82 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 702 | -10/Materials | Repaired Aluminum Leg 715 | -10/Materials | Discovered new exit (range 5) 770 | -10/Materials | Core integrity fell below 50% 888 | -10/Materials | Discovered new exit (range 11) 1231 | -10/Materials | Discovered new exit (range 7) 1256 | -10/Materials | Entered Mines 1331 | -10/Mines | Lost 3 parts (1p2w) 1449 | -10/Mines | Found a hidden stash of uninstalled traps 1460 | -10/Mines | Learned 8 Materials zone layouts 1613 | -10/Mines | Build established: Scavenger-Mutant 1717 | -10/Mines | Received a Mining Laser from a helpful Derelict 1763 | -10/Mines | Core integrity fell below 20% 1963 | -10/Mines | Discovered new exit (range 15) 2054 | -10/Mines | Discovered new exit (range 13) 2068 | -10/Mines | Entered Materials 2068 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2069 | -9/Materials | Identified exit to Materials 2069 | -9/Materials | Identified exit to Mines 2391 | -9/Materials | Lost 3 parts (2p1n) 2470 | -9/Materials | Core integrity fell below 50% 2496 | -9/Materials | Lost 4 parts (1p1n1u1w) 2543 | -9/Materials | Build established: Mutant 2853 | -9/Materials | Discovered exit to Mines (range 8) 2879 | -9/Materials | Entered Mines 2888 | -9/Mines | Discovered exit to Materials (range 5) 3025 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3044 | -9/Mines | Entered Zion 3219 | -7/Zion | Received a visual enhancement algorithm 3381 | -7/Zion | Learned location of Warlord (-5) 3555 | -7/Zion | Learned Factory security intel 3638 | -7/Zion | Given A8's code to call for help 3690 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3694 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3840 | -7/Zion | Imprinted 3842 | -7/Zion | Declared Zion's savior 4030 | -7/Zion | Gained Derelict followers 4106 | -7/Zion | Learned Factory emergency access door positions 4120 | -7/Zion | Learned Factory interactive machine intel 4128 | -7/Zion | Found Prototype Device 4273 | -7/Zion | Discovered new exit (range 16) 4297 | -7/Zion | Entered Proximity Caves 4297 | -6/Proximity Caves | Accompanied by 9 allies 4299 | -6/Proximity Caves | Spotter reported a threat 5231 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5306 | -6/Proximity Caves | Discovered new exit (range 9) 5325 | -6/Proximity Caves | Core integrity fell below 20% 5376 | -6/Proximity Caves | Entered Factory 5376 | -6/Factory | Accompanied by 5 allies 5376 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 5377 | -6/Factory | Identified exit to Lower Caves 5378 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 5380 | -6/Factory | Loaded intel: 52 interactive machine locations 5890 | -6/Factory | Build established: Scavenger-Mutant 6030 | -6/Factory | Discovered new exit (range 9) 6734 | -6/Factory | Spotted B-75 Beast 6785 | -6/Factory | Core integrity fell below 50% 6792 | -6/Factory | Cargo convoy interrupted 6800 | -6/Factory | System corruption reached 10% 6804 | -6/Factory | Core integrity fell below 20% 6825 | -6/Factory | Discovered new exit (range 15) 6832 | -6/Factory | Entered Extension 6853 | -6/Extension | Lost 16 parts (3p4n5u4w) 6925 | -6/Extension | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06812_ U-05 Engineer lays Concrete. 06813_ K-01 Serf collects debris. 06814_ U-05 Engineer lays Concrete. 06816_ K-01 Serf collects debris. 06817_ U-05 Engineer lays Concrete. 06818_ Med. Reactive Plating destroyed. 06818_ U-05 Engineer lays Concrete. 06820_ U-05 Engineer builds a Wall. 06822_ Imp. Deuterium Engine destroyed. 06825_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 06837_ KOFH/I9Q/35Z WFH2ZZADZ%N2OD T&XULFHLKZCY 06837_ Acquired 4 matter. 06842_ R-10 Processor exits Transfer Station. 06842_ U-05 Engineer exits Transfer Station. 06842_ K-01 Serf exits Transfer Station. 06862_ R-10 Processor exits Transfer Station. 06862_ U-05 Engineer exits Transfer Station. 06908_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????###??????????????????????? | | ?????# ??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????#Y#??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????#@#??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?????# #??????????????????????? | | ?##### #####??????????????????? | | ?# "" "" #??????????????????? | | ?# " " ################???? | | ?# ??? | | ?# ??? | | ?# ??? | | ?# ??? | | ?# ??? | | ?# ################???? | | ?# #??????????????????? | | ?###" "###??????????????????? | | ???#" "#????????????????????? | | ???#"""""#????????????????????? | | ???#######????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 54 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 30 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! The More The Merrier Challenges ------------ None Game ------ Seed BladeBottomlessReconstructor Manual? 0 Play Time 00:53:37 Cumulative 23.7 hours Start 2023.04.27 @ 13:10:29 End 2023.04.27 @ 15:11:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 48 Adventurer 36 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b1a3dd5-02f6-4f08-82aa-c3f78a34757c