Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.28 @ 21:37:54 Player: Zish Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1467) 1467 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3842 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 263/300 Energy 29/140 System Corruption 0% Temperature Critical (501) Movement Walking (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- VSS Leg Improved Titanium Leg > --- UTILITY (3) ------ Small Storage Unit Armor Integrity Analyzer Recoil Stabilizer > --- WEAPON (5) ------- Pulse Rifle Pulse Rifle Light EM Pulse Cannon > --- INVENTORY (8) ---- Light Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Shield Generator Pulse Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Armor Integrity Analyzer Recoil Stabilizer > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Shield Generator Pulse Rifle [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 3 | . . . 2 . 1 Parts Attached 63 | 6 2 6 15 2 32 Power 10 | 1 1 1 2 1 4 Engine 9 | 1 1 1 2 1 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 22 | 2 1 5 2 . 12 Treads 3 | 2 1 . . . . Leg 6 | . . . . . 6 Wheel 8 | . . 2 2 . 4 Hover . | . . . . . . Flight 5 | . . 3 . . 2 Utility 10 | 1 . . 2 1 6 Device 5 | . . . 1 1 3 Storage 2 | 1 . . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 21 | 2 . . 9 . 10 Energy Gun 8 | 1 . . 2 . 5 Energy Cannon 3 | . . . . . 3 Ballistic Gun 9 | 1 . . 7 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 29 | . . 2 8 . 19 Power 6 | . . 1 2 . 3 Propulsion 7 | . . 1 2 . 4 Utility 3 | . . . . . 3 Weapon 13 | . . . 4 . 9 Highest Loss Streak 6 | . . 2 5 . 6 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 84 | . 82 83 81 100 80 Engine 9 | . 12 13 9 11 6 Treads 5 | . 27 7 . . . Leg 3 | . . . . . 9 Wheel 8 | . . 1 13 22 4 Flight 3 | . . 18 . . 2 Device 5 | . . . 4 11 9 Storage 11 | . 14 14 11 11 9 Processor 1 | . . . . . 3 Protection 1 | . . . . . 4 Energy Gun 8 | . 14 14 7 . 9 Energy Cannon 1 | . . . . . 5 Ballistic Gun 23 | . 14 14 35 44 12 Special Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 25 | 11 11 11 17 17 25 Greatest Support 40 | 40 40 40 32 32 40 Greatest Overweight (x) 4 | . . 1 4 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 5 5 8 5 7 8 Average Carried 3 | 1 4 5 2 5 3 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 6 | 2 5 6 3 6 6 Class Distribution -------------------- 39% | Scavenger-Gunner 32% | Mutant 11% | Gunner 9% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1416 | 264 40 70 253 157 632 Remotely . | . . . . . . Salvage Created 2445 | 75 209 199 553 291 1118 Parts 133 | 2 18 12 32 18 51 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . 2 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 46 | . 8 5 13 7 13 Guns 43 | . 8 5 13 7 10 Cannons 3 | . . . . . 3 Classes Destroyed 10 | 1 3 . 3 . 3 Worker 1 | . . . . . 1 Tunneler 1 | . . . 1 . . Recycler 10 | 1 . 2 2 . 5 Operator 1 | . . . 1 . . Watcher 4 | . 1 . . . 3 Swarmer 21 | . 5 5 9 . 2 Grunt 15 | . 3 . 2 7 3 Sentry 7 | . . . 2 . 5 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 8 | 1 3 3 8 3 7 Combat Bots Only 7 | . 3 3 7 3 2 Max Kills in Single Turn 2 | 1 2 2 2 2 2 Gunslinging 1 | . 1 . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3416 | . 291 122 783 259 1961 Core 941 | . 51 21 268 50 551 Absorbed by Shields . | . . . . . . Redirected to Shielding 45 | . . . . . 45 Core Remaining (%) 63 | 100 . 71 . 20 . Volleys Fired 182 | 4 22 13 39 19 85 Largest 5 | 2 2 2 4 4 5 Hottest 265 | 70 70 70 165 83 265 Shots Fired 524 | 8 43 26 129 76 242 Gun 507 | 8 43 26 129 76 225 Cannon 12 | . . . . . 12 Launcher . | . . . . . . Special 5 | . . . . . 5 Kinetic 363 | 4 22 13 92 76 156 Thermal 149 | 4 21 13 37 . 74 Explosive . | . . . . . . Electromagnetic 12 | . . . . . 12 Robot Hit Streak 17 | 3 5 5 10 5 17 Robot Miss Streak 8 | 1 3 3 7 8 6 Penetration Max . | . . . . . . Secondary Targets 13 | . 1 1 7 1 3 Max Gunslinging Chain 2 | . 1 1 2 1 1 Shots Hit Robots 298 | 6 20 13 65 37 157 Core Hits 131 | 2 14 11 33 18 53 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | 1 . 1 1 . 2 Burn 4 | 1 . 1 1 . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3661 | 56 250 152 712 433 2058 Guns 3456 | 56 250 152 712 433 1853 Cannons 159 | . . . . . 159 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2150 | 32 102 52 496 433 1035 Thermal 1352 | 24 148 100 216 . 864 Explosive . | . . . . . . Electromagnetic 159 | . . . . . 159 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 1 2 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . 1 4 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 9 | . . . . . 9 Projectiles 9 | . . . . . 9 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 725 | 80 80 66 725 176 590 Average Temperature 147 | 35 29 29 278 46 125 Received Heat Transfer 864 | . 18 . 165 168 513 Effects 40 | . . . 28 . 12 Shutdowns 5 | . . . 4 . 1 Energy Bleed 5 | . . . 1 . 4 Interference 5 | . . . 5 . . Matter Decay 1 | . . . . . 1 Short Circuit 6 | . . . 3 . 3 Damage (minor) 5 | . . . 5 . . Damage (major) 9 | . . . 8 . 1 Damage (core) 4 | . . . 2 . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 1 . . 4 Heat Transferred 3589 | 148 444 370 629 . 1998 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 382 | 5 226 212 382 246 280 Initial 95 | . 3 87 82 72 95 Average 171 | 2 130 153 235 181 169 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 67 | 100 73 62 58 79 62 Level 1 32 | . 26 37 41 20 37 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 3 . 3 1 4 Investigation 6 | . 1 . 3 1 1 Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 14 6 16 7 23 Peak Tracking Total 8 | . 5 3 8 3 5 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 9 | . 2 . 5 1 1 Terminals 9 | . 2 . 5 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 9 . 15 7 3 Successful 26 | . 8 . 11 4 3 Failed 8 | . 1 . 4 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 9 . 15 7 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 8 . 11 4 3 Record 12 | . 5 . 3 4 . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 4 | . . . 3 . 1 Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . . 1 Maintenance Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Hauler Manifests 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 8 | . 1 . 5 1 1 Full Trace Events 5 | . . . 3 1 1 Feedback Events 2 | . . . 1 1 . Corruption 2 | . . . 1 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2193 | 73 334 261 465 344 716 Spaces Moved 1167 | 38 166 164 254 237 308 Core 78 | 15 . . 49 . 14 Treads 227 | 23 166 38 . . . Legs 175 | . . . . . 175 Wheels 517 | . . 4 205 237 71 Hover . | . . . . . . Flight 170 | . . 122 . . 48 Fastest Speed 50 | 50 160 100 100 100 80 Average Speed 123 | 116 160 126 127 100 118 Slowest Speed 250 | 160 160 160 250 100 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 42 52 23 70 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1564 | 60 196 193 323 300 492 Wait 65 | 5 2 2 . 34 22 Move 1162 | 37 165 163 253 236 308 Hop . | . . . . . . Pick Up 68 | 8 5 6 12 6 31 Fast Attach . | . . . . . . Attach 45 | 6 2 2 11 . 24 Detach 2 | . . . . . 2 Swap 18 | . . 4 4 2 8 Drop 22 | . . 3 4 3 12 Fire 182 | 4 22 13 39 19 85 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Identified exit to Mines 296 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 408 | -10/Materials | Entered Mines 445 | -10/Mines | Met a Derelict bent on vengeance 577 | -10/Mines | Learned location of Storage (-7) 639 | -10/Mines | Discovered new exit (range 7) 669 | -10/Mines | Entered Materials 669 | -9/Materials | Evolved 2 slots: Weapon x2 808 | -9/Materials | Lost 5 parts (1p2n2w) 915 | -9/Materials | Core integrity fell below 50% 950 | -9/Materials | Lost 3 parts (1p2w) 954 | -9/Materials | Destroyed 7 combat bots 1069 | -9/Materials | Discovered new exit (range 16) 1134 | -9/Materials | Entered Mines 1253 | -9/Mines | Build established: Scavenger-Gunner 1385 | -9/Mines | Discovered new exit (range 14) 1473 | -9/Mines | Learned location of Zion (-7) 1478 | -9/Mines | Entered Materials 1478 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1489 | -8/Materials | Garrison activated, responded to threat 1605 | -8/Materials | Lost 6 parts (1p1n1u3w) 1616 | -8/Materials | Garrison activated, responded to threat 1736 | -8/Materials | Lost 5 parts (1p2n1u1w) 1825 | -8/Materials | Lost 4 parts (1p1n2w) 2126 | -8/Materials | Core integrity fell below 50% 2188 | -8/Materials | Core integrity fell below 20% 2194 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper suffers critical hit (Burn). Power failure, Lgt. Deuterium Engine shutdown. Overheating: Lgt. Assault Rifle damaged (-7). Overheating: Matter decay (-67). Overheating: Energy bleed (-3). Overheating: Core damaged (-88). Lgt. Assault Rifle destroyed. Acquired 52 matter. Overheating: Energy bleed (-6). Pulse Rifle destroyed. Pulse Rifle broken. Overheating: Short circuit. Overheating: Core damaged (-99). Pulse Rifle broken. Overheating: Short circuit. Overheating: Energy bleed (-7). VSS Leg broken. Overheating: Short circuit. 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""" #? | | ?????????????????#!! !!#???# # """ #? | | ?????????????????#!! !#???# # #? | | ?????????????????########???# + ! #? | | ?????????????????????######## ########? | | ?????????????????????#[ # # #? | | ????????????????????## """" # # #? | | ????????????????????# ="""" # # """ #? | | ????????????????????## """" + + """ #? | | ?????????????????????# # # """ #? | | ?????????????????????# # # #? | | ?????????????????????##################? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! Party Time Challenges ------------ None Game ------ Seed ActiveMetafiberFilter Manual? 0 Play Time 00:26:19 Cumulative 2.7 hours Start 2023.02.28 @ 21:11:40 End 2023.02.28 @ 21:37:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b1d0e0a4-2824-46aa-8cae-ed4a12f52fd0