Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 15:29:07

Player: sormi

Result: Destroyed self with Rocket Array

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (78)      390
Value Destroyed (2910)     2910
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (397)                397
              TOTAL SCORE: 6737

 Bonus
-------
Follower Combat Kills      298
Aligned with FarCom        300
Friendly Fire              -201

 Cogmind 
---------
Core Integrity             0/700
Matter                     171/300
Energy                     499/500
System Corruption          20%
Temperature                Cool (0)
Movement                   Walking (340) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
       Enhanced Nuclear Core
                Angular Momentum Engine
>               --- PROPULSION (3) ---
       Improved Titanium Leg (fused)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                Autogun
                Rocket Array (fused)
>               --- INVENTORY (20) ---
          Heavy Ion Engine
       Enhanced Nuclear Core
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Cooling System
                Weight Redist. System
       Advanced ECM Suite
                Relay Coupler [Swarmer] (31)
                Component Analysis Suite
                Shock Rifle
                Lightning Gun
                Arc Projector
                Ion Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
       Enhanced Autogun
                Remote Datajack
                Field Lobotomy Kit (5)

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
                Angular Momentum Engine
>               --- PROPULSION -------
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Energy Filter
>               --- WEAPON -----------
          Heavy Particle Cannon
                Autogun
                Minigun
                Rocket Array
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Nuclear Core
       Enhanced Nuclear Core
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Cooling System
                Weight Redist. System
       Advanced ECM Suite
                Relay Coupler [Swarmer]
                Component Analysis Suite
                Shock Rifle
                Lightning Gun
                Arc Projector
                Ion Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
       Enhanced Autogun
                Field Lobotomy Kit
[Rating: 56]

 Favorites 
-----------
Power                      Angular Momentum Engine
  Engine                   Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Insulated Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   
Parts Attached             91   | 6   5   .   1   3   4   25  47  
  Power                    19   | 1   1   .   .   1   .   6   10  
    Engine                 11   | 1   1   .   .   .   .   5   4   
    Core                   8    | .   .   .   .   1   .   1   6   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   .   .   1   4   6   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    13   | 2   .   .   .   .   1   4   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  23   | 1   3   .   .   .   2   5   12  
    Device                 15   | .   2   .   .   .   1   2   10  
    Storage                4    | 1   .   .   .   .   1   1   1   
    Processor              2    | .   1   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   1   .   1   2   1   10  19  
    Energy Gun             7    | 2   .   .   .   1   1   1   2   
    Energy Cannon          4    | .   .   .   .   .   .   .   4   
    Ballistic Gun          10   | .   .   .   .   .   .   5   5   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   5   
    Launcher               6    | .   .   .   .   1   .   3   2   
    Special Weapon         3    | .   1   .   1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   
  Unidentified Prototypes  7    | .   .   .   1   .   .   4   2   
Parts Lost                 39   | .   .   .   .   .   .   11  28  
  Power                    6    | .   .   .   .   .   .   1   5   
  Propulsion               11   | .   .   .   .   .   .   4   7   
  Utility                  8    | .   .   .   .   .   .   2   6   
  Weapon                   14   | .   .   .   .   .   .   4   10  
  Highest Loss Streak      14   | .   .   .   .   .   .   4   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   97  100 100 100 95  85  92  
  Engine                   7    | .   14  14  14  13  .   5   7   
  Core                     4    | .   .   .   .   .   9   1   6   
  Leg                      21   | .   28  28  28  28  27  18  20  
  Device                   12   | .   5   14  14  14  13  9   12  
  Storage                  11   | .   14  14  14  14  18  18  8   
  Processor                3    | .   6   .   .   .   .   .   5   
  Protection               1    | .   .   .   .   .   .   6   .   
  Energy Gun               4    | .   28  14  7   .   18  9   1   
  Energy Cannon            3    | .   .   .   .   .   .   .   5   
  Ballistic Gun            12   | .   .   .   .   .   .   14  14  
  Launcher                 3    | .   .   .   .   6   9   .   3   
  Special Weapon           2    | .   .   14  20  21  .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             84   | 11  14  13  20  20  23  39  84  
  Greatest Support         60   | 20  20  20  20  20  30  30  60  
  Greatest Overweight (x)  10   | 1   .   .   .   .   .   10  7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   10  20  
  Average Capacity         13   | 6   8   8   8   8   8   8   16  
  Most Carried             20   | 3   8   7   8   8   6   10  20  
  Average Carried          11   | 1   3   7   7   7   3   7   13  
  Final Capacity           20   | 8   8   8   8   8   8   10  20  
  Final Carried            20   | 2   7   7   8   7   4   9   20  

 Class Distribution 
--------------------
 62% | Scavenger-Skirmisher
 23% | Mutant
  6% | Commander-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -8/Storage
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  
Matter Collected           2151 | 190  153  .    .    206  .    442  1160 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2902 | .    80   .    .    69   .    831  1922 
  Parts                    154  | .    3    .    .    3    .    51   97   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    .    4    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  56   | .   2   .   .   3   .   17  34  
  Guns                     23   | .   2   .   .   .   .   11  10  
  Cannons                  15   | .   .   .   .   1   .   .   14  
  AOE                      17   | .   .   .   .   2   .   6   9   
Classes Destroyed          16   | .   2   .   .   .   .   8   6   
  Worker                   5    | .   .   .   .   .   .   .   5   
  Builder                  3    | .   .   .   .   .   .   1   2   
  Tunneler                 2    | .   .   .   .   .   .   .   2   
  Recycler                 5    | .   .   .   .   .   .   .   5   
  Mechanic                 2    | .   .   .   .   .   .   1   1   
  Watcher                  4    | .   .   .   .   .   .   2   2   
  Swarmer                  8    | .   1   .   .   .   .   2   5   
  Grunt                    18   | .   1   .   .   3   .   5   9   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   .   .   .   6   2   
  Demolisher               1    | .   .   .   .   .   .   1   .   
  Specialist               3    | .   .   .   .   .   .   .   3   
  Hunter                   4    | .   .   .   .   .   .   1   3   
  Programmer               10   | .   .   .   .   .   .   .   10  
  Thug                     1    | .   .   .   .   .   .   .   1   
Best Kill Streak           16   | .   1   .   .   1   .   9   16  
  Combat Bots Only         10   | .   1   .   .   1   .   8   10  
Max Kills in Single Turn   4    | .   1   .   .   1   .   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   3   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  
Hostile Shots Fired        449  | .    .    .    .    18   .    89   342  
  Missed                   132  | .    .    .    .    6    .    23   103  
Damage Taken               5536 | .    52   .    .    181  .    1214 4089 
  Core                     969  | .    15   .    .    49   .    199  706  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   6    | .    .    .    .    .    .    6    .    
Core Remaining (%)         79   | 100  .    .    .    74   .    63   .    
Volleys Fired              184  | .    6    .    .    14   .    47   117  
  Largest                  4    | .    2    .    .    1    .    3    4    
  Hottest                  191  | .    90   .    .    100  .    126  191  
Shots Fired                405  | .    12   .    .    14   .    114  265  
  Gun                      292  | .    12   .    .    .    .    112  168  
  Cannon                   84   | .    .    .    .    .    .    .    84   
  Launcher                 18   | .    .    .    .    3    .    2    13   
  Special                  11   | .    .    .    .    11   .    .    .    
  Kinetic                  202  | .    .    .    .    .    .    50   152  
  Thermal                  157  | .    12   .    .    11   .    41   93   
  Explosive                15   | .    .    .    .    3    .    .    12   
  Electromagnetic          31   | .    .    .    .    .    .    23   8    
  Robot Hit Streak         16   | .    3    .    .    2    .    10   16   
  Robot Miss Streak        4    | .    2    .    .    3    .    4    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           235  | .    6    .    .    4    .    68   157  
  Core Hits                164  | .    5    .    .    4    .    39   116  
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         8    | .    1    .    .    .    .    .    7    
    Burn                   2    | .    1    .    .    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    .    1    
    Blast                  4    | .    .    .    .    .    .    .    4    
Melee Attacks              1    | .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7833 | .    74   .    .    244  .    1822 5693 
  Guns                     3114 | .    74   .    .    .    .    1046 1994 
  Cannons                  1704 | .    .    .    .    .    .    .    1704 
  Explosions               2841 | .    .    .    .    148  .    731  1962 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  78   | .    .    .    .    .    .    45   33   
  Kinetic                  2360 | .    .    .    .    .    .    520  1840 
  Thermal                  3049 | .    74   .    .    96   .    922  1957 
  Explosive                1906 | .    .    .    .    148  .    .    1758 
  Electromagnetic          440  | .    .    .    .    .    .    335  105  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         22   | .    2    2    2    2    .    2    22   
  Average Corruption       12   | .    2    2    2    2    .    1    17   
  Corruption Purged        10   | .    .    .    .    .    .    .    10   
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  161  | .    1    1    4    5    .    3    147  
    Message Errors         36   | .    .    .    2    .    .    2    32   
    Matter Fused           43   | .    1    .    .    4    .    1    37   
    Heat Flow Errors       17   | .    .    1    1    .    .    .    15   
    Energy Discharges      17   | .    .    .    .    1    .    .    16   
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Parts Fused            4    | .    .    .    .    .    .    .    4    
    Data Loss (minor)      19   | .    .    .    .    .    .    .    19   
    Data Loss (major)      9    | .    .    .    1    .    .    .    8    
    Misfires               5    | .    .    .    .    .    .    .    5    
    Alerts                 2    | .    .    .    .    .    .    .    2    
    Misdirections          2    | .    .    .    .    .    .    .    2    
    Weapon Failures        5    | .    .    .    .    .    .    .    5    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            193  | .    .    .    .    .    .    34   159  
  Projectiles              69   | .    .    .    .    .    .    .    69   
  Explosions               124  | .    .    .    .    .    .    34   90   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    4    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      726  | .    .    .    .    49   .    207  470  
  Shots                    21   | .    .    .    .    1    .    7    13   
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             18   | .    .    .    .    .    .    11   7    
  Kicked                   18   | .    .    .    .    .    .    11   7    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        459  | .    90   .    209  1    .    164  459  
  Average Temperature      98   | .    37   .    109  1    .    32   116  
  Received Heat Transfer   681  | .    .    .    .    72   .    288  321  
  Effects                  8    | .    .    .    .    .    .    .    8    
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    .    2    
    Damage (major)         2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             8    | .    .    .    .    .    .    2    6    
  Heat Transferred         4700 | .    243  .    .    200  .    1641 2616 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      10   | .    .    .    .    .    .    10   .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Peak Influence             356  | .   60  23  .   81  31  287 356 
  Initial                  114  | .   .   23  .   .   31  13  114 
  Average                  176  | .   33  23  .   19  31  137 218 
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   
  Low Security (%)         62   | 100 100 100 .   100 100 72  52  
  Level 1                  37   | .   .   .   .   .   .   27  47  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   .   .   .   3   16  
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   6   
  Reinforcement            10   | .   .   .   .   .   .   1   9   
  Assault                  2    | .   .   .   .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Distress Signals           3    | .   .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              90   | .   1   .   .   4   .   33  52  
  Peak Tracking Total      9    | .   2   .   .   2   .   9   9   
  Tactical Retreats        2    | .   .   .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Traps Triggered            8    | .   1   .   .   .   .   2   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Machines Disabled          8    | .   .   .   .   2   .   2   4   
  Max in Single Turn       4    | .   .   .   .   2   .   1   4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Machines Accessed          2    | .   .   .   .   .   .   2   .   
  Terminals                1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                2    | .   .   .   .   .   .   2   .   
  Successful               2    | .   .   .   .   .   .   2   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Total Allies               15   | .   .   .   .   .   .   12  3   
  Largest Group            10   | .   .   .   .   .   .   10  3   
  Highest-Rated Group      173  | .   .   .   .   .   .   173 93  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               89   | .   .   .   .   .   .   64  25  
  Total Damage             1341 | .   .   .   .   .   .   957 384 
  Kills                    13   | .   .   .   .   .   .   12  1   
Allies Corrupted           3    | .   .   .   .   .   .   3   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               6087 | 61   136  16   259  474  15   1306 3820 
Spaces Moved               3079 | 46   88   14   214  347  9    631  1730 
  Core                     19   | 10   .    .    .    .    .    7    2    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3060 | 36   88   14   214  347  9    624  1728 
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  123  
  Average Speed            171  | 109  120  120  120  120  120  167  193  
  Slowest Speed            550  | 120  120  120  120  120  120  550  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    24   5    42   63   3    80   31   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    
Spaces Dug                 15   | .    .    .    .    15   .    .    .    
Terrain Destroyed          187  | .    .    .    .    26   .    7    154  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    3    .    .    6    
  AOE                      178  | .    .    .    .    23   .    7    148  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total                      3557 | 54   104  13   215  371  13   777  2010 
  Wait                     103  | .    .    .    .    .    .    36   67   
  Move                     3072 | 45   87   13   213  346  8    630  1730 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  59   | 3    6    .    1    3    1    17   28   
  Fast Attach              35   | 5    1    .    .    .    .    7    22   
  Attach                   24   | 1    .    .    .    1    4    5    13   
  Detach                   2    | .    .    .    .    .    .    .    2    
  Swap                     32   | .    4    .    1    2    .    13   12   
  Drop                     26   | .    .    .    .    5    .    10   11   
  Fire                     184  | .    6    .    .    14   .    47   117  
  Melee                    1    | .    .    .    .    .    .    1    .    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     18   | .    .    .    .    .    .    11   7    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   62 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Met 8R-AWN
  125 | -10/Materials | Discovered new exit (range 11)
  177 | -10/Materials | Discovered new exit (range 8)
  184 | -10/Materials | Identified exit to Mines
  198 | -10/Materials | Entered Mines
  200 | -10/Mines     | Followed 8R-AWN into the Mines
  209 | -10/Mines     | Discovered new exit (range 5)
  214 | -10/Mines     | Entered Exiles
  231 | -10/Exiles    | Discovered new exit (range 15)
  244 | -10/Exiles    | Welcomed by 8R-AWN
  267 | -10/Exiles    | Met EX-HEX
  298 | -10/Exiles    | Met EX-BIN
  310 | -10/Exiles    | Build established: Mutant
  313 | -10/Exiles    | Aligned with FarCom system
  314 | -10/Exiles    | Given EX-Vault access code
  343 | -10/Exiles    | Opened EX-Vault
  350 | -10/Exiles    | Found Prototype Special Weapon
  351 | -10/Exiles    | Identified Field Lobotomy Kit
  380 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  433 | -10/Exiles    | Learned about 8R-AWN's background
  473 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
  473 | -10/Exiles    | Entered Mines
  491 | -9/Mines      | Learned 2 Materials zone layouts
  551 | -9/Mines      | Assembled infested the area
  682 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  931 | -9/Mines      | Discovered new exit (range 13)
  947 | -9/Mines      | Entered Materials
  947 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  948 | -8/Materials  | Identified exit to Storage
  962 | -8/Materials  | Entered Storage
 1252 | -8/Storage    | Lost 4 parts (1p2n1w)
 1613 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1925 | -8/Storage    | Lost 3 allies
 1958 | -8/Storage    | Build established: Commander-Skirmisher
 2038 | -8/Storage    | Discovered new exit (range 16)
 2139 | -8/Storage    | Met a pair of Derelict thieves
 2204 | -8/Storage    | Lost 6 allies
 2216 | -8/Storage    | Destroyed 8 combat bots
 2221 | -8/Storage    | Lost 4 parts (2n1u1w)
 2268 | -8/Storage    | Entered Factory
 2268 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2513 | -7/Factory    | Build established: Scavenger-Skirmisher
 2835 | -7/Factory    | Cargo convoy interrupted
 2873 | -7/Factory    | Core integrity fell below 50%
 2873 | -7/Factory    | System corruption reached 10%
 2937 | -7/Factory    | Destroyed 10 combat bots
 2941 | -7/Factory    | Lost 14 parts (4p2n3u5w)
 3356 | -7/Factory    | Core integrity fell below 20%
 3409 | -7/Factory    | Lost 5 parts (1n1u3w)
 4351 | -7/Factory    | Found Prototype Launcher
 4386 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 4579 | -7/Factory    | Identified Rocket Array
 6088 | -7/Factory    | Destroyed self with Rocket Array

 Last Messages 
---------------
  report to Factory Zone 8A.
06027_ System corrupted: Matter fused (-10).
06047_  UYQMDWKOGNAY%HO Q5=YDSLRCBDX:,:JF4GN
06084_ System corrupted: FCS attempts to trigger
  Rocket Array.
06084_ System corrupted: Rocket Array misfires.
[Achievement: Maybe Next Time I'll Detach My
  Launcher]
06084_ Imp. Heat Sink destroyed.
06084_ Destroyed Imp. Heat Sink.
06084_ K-01 Serf destroyed.
06086_ Triggered Ambush Trap.
06086_ L-41 Fighter emerges from a hatch in the
  floor. <x2>
06086_ G-47 Trooper emerges from a hatch in the
  floor.
06086_ Carbon-fiber Leg severed.
06086_ Flexi-carbon Leg destroyed.
06088_ Hvy. Particle Cannon destroyed.
[Achievement: Let's See Who's Tougher]

 Map 
-----
+----------------------------------------------------+
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| ?????????#     #########                           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          30
Energy Capacity            500
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: EM             15
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Let's See Who's Tougher
Maybe Next Time I'll Detach My Launcher
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              WarpMyomerSaw
  Manual?         0
Play Time         01:03:56
  Cumulative      6.2 hours
  Start           2024.06.28 @ 14:26:07
  End             2024.06.28 @ 15:29:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          14
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6334574-08f0-4654-a255-8a0bff996d52