Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 02:12:57 Player: LeipeMeuteLeider Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2570) 2570 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5693 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/700 Matter 56/300 Energy 13/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Target Analyzer > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Nuclear Core Reaction Control System Heavy Rocket Launcher Axe Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Visual Processing Unit Target Analyzer Microactuators Weapon Shielding Layered Light Armor Plating > --- WEAPON ----------- Axe Chainsword > --- INVENTORY -------- Nuclear Core Reaction Control System Gatling Laser Heavy Rocket Launcher Scythe [Rating: 41] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Flail Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 90 | 8 2 11 7 14 48 Power 12 | 1 . 2 1 2 6 Engine 6 | 1 . 2 . 2 1 Core 6 | . . . 1 . 5 Reactor . | . . . . . . Propulsion 30 | 2 . 4 3 4 17 Treads . | . . . . . . Leg 30 | 2 . 4 3 4 17 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 2 . 4 1 4 18 Device 13 | 1 . 3 . 2 7 Storage 3 | 1 . . . 1 1 Processor 6 | . . 1 . 1 4 Hackware 1 | . . . . . 1 Protection 6 | . . . 1 . 5 Artifact . | . . . . . . Weapon 19 | 3 2 1 2 4 7 Energy Gun 4 | 2 . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon 2 | . 2 . . . . Impact Weapon 4 | . . . 2 1 1 Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 30 | . . . . 7 23 Power 3 | . . . . 1 2 Propulsion 12 | . . . . 4 8 Utility 12 | . . . . 2 10 Weapon 3 | . . . . . 3 Highest Loss Streak 9 | . . . . 3 9 To Critical Strikes 2 | . . . . 1 1 Average Backups 5 | 3 7 5 4 5 4 Power 1 | 1 1 1 1 1 1 Propulsion . | . . . . . . Utility . | . 2 1 . . . Weapon 3 | 1 3 3 3 3 3 Tool/Special . | . . . . . . Unused Backups 16 | . 4 1 3 2 6 Power 6 | . 3 . . 1 2 Propulsion . | . . . . . . Utility 3 | . 1 . . . 2 Weapon 7 | . . 1 3 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 100 96 96 83 92 Engine 4 | . 14 14 7 3 . Core 4 | . . . 3 3 6 Leg 31 | . 28 28 33 29 33 Device 12 | . 14 14 11 11 13 Storage 1 | . 14 1 . 1 1 Processor 11 | . . 12 11 10 12 Hackware 1 | . . . . . 2 Protection 4 | . . . 7 4 5 Energy Gun 4 | . 24 14 . . 1 Ballistic Gun 1 | . . 8 . . . Impact Weapon 5 | . . . 21 16 2 Slashing Weapon 5 | . . . . . 10 Peak Build Rating 41 | 7 7 15 17 24 41 Average Rating 23 | 5 7 12 14 18 32 On Entrance 8 | . 7 7 7 17 14 Naked Turns . | . . . . . . Heaviest Build 28 | 14 14 15 17 23 28 Greatest Support 84 | 20 20 20 30 49 84 Greatest Overweight (x) 4 | . . . . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 10 10 Average Capacity 5 | 7 8 5 5 6 5 Most Carried 8 | 7 8 8 5 8 7 Average Carried 5 | 3 7 5 4 5 4 Final Capacity 10 | 8 8 5 5 10 5 Final Carried 8 | 7 8 5 5 8 5 Class Distribution -------------------- 37% | Scavenger-Mutant 34% | Mutant 27% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1396 | 280 . 218 110 179 609 Remotely . | . . . . . . Salvage Created 3037 | 152 51 278 650 332 1574 Parts 146 | 12 6 17 16 10 85 Haulers Intercepted 4 | . . . 1 . 3 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 61 | . 3 9 13 10 26 Melee 33 | . . . 7 6 20 Guns 13 | . 3 8 . 1 1 Cannons 1 | . . 1 . . . AOE 5 | . . . . . 5 Classes Destroyed 16 | 2 2 2 2 2 6 Worker 5 | . . . . . 5 Builder 1 | . . . . . 1 Tunneler 8 | 5 . 1 . . 2 Hauler 4 | . . . 1 . 3 Recycler 4 | 1 . . 2 . 1 Mechanic 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 3 | . . . . . 3 Swarmer 14 | . 3 3 4 4 . Grunt 30 | . . 5 6 4 15 Brawler 3 | . . . . 1 2 Duelist 2 | . . . . 1 1 Sentry 4 | . . . 3 . 1 Hunter 1 | . . . . . 1 Programmer 6 | . . . . . 6 Assembled 1 | . . 1 . . . Best Kill Streak 10 | 5 3 3 10 3 5 Combat Bots Only 9 | . 3 3 9 3 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 466 | . 14 53 52 88 259 Missed 130 | . 4 18 13 16 79 Hits 336 | . 10 35 39 72 180 Melee 16 | . . . . 5 11 Projectile 320 | . 10 35 39 67 169 AOE 2 | . . . . . 2 Critical Strikes 12 | . . . . 2 10 Damage Taken 5442 | . 76 368 477 1125 3396 Core 1004 | . . 54 63 185 702 Absorbed by Shields . | . . . . . . Redirected to Shielding 65 | . . . . . 65 Regen/Repaired (Parts) 208 | . . . . . 208 Core Remaining (%) 82 | 100 . 78 84 66 . Volleys Fired 101 | 13 17 40 1 3 27 Largest 2 | 2 2 2 2 1 2 Hottest 150 | 90 100 150 70 33 119 Shots Fired 172 | 26 30 80 2 3 31 Gun 142 | 26 26 71 2 2 15 Cannon . | . . . . . . Launcher 17 | . . . . 1 16 Special 13 | . 4 9 . . . Kinetic 34 | . . 31 1 2 . Thermal 121 | 26 30 49 1 . 15 Explosive 17 | . . . . 1 16 Electromagnetic . | . . . . . . Robot Hit Streak 12 | 8 8 6 8 10 12 Robot Miss Streak 7 | 2 4 6 . . 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 228 | 16 10 40 34 20 108 Core Hits 99 | 7 5 16 6 8 57 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 10 | . . 1 7 2 . Critical Strikes 23 | 1 1 4 8 2 7 Burn 5 | 1 1 3 . . . Destroy 1 | . . 1 . . . Smash 10 | . . . 8 2 . Sever 7 | . . . . . 7 Melee Attacks 278 | . . . 51 63 164 Impact 149 | . . . 51 62 36 Slashing 129 | . . . . 1 128 Piercing . | . . . . . . Sneak Attacks 21 | . . . 4 1 16 Combat Hostiles 2 | . . . . . 2 Follow-up Attacks 18 | . . . 7 1 10 Damage Inflicted 9277 | 189 115 609 1697 1166 5501 Guns 1127 | 189 115 547 27 38 211 Cannons . | . . . . . . Explosions 1526 | . . . . 142 1384 Melee 6562 | . . . 1670 986 3906 Ramming 14 | . . 14 . . . Kinetic 309 | . . 257 14 38 . Thermal 1113 | 189 115 338 13 . 458 Explosive 1248 | . . . . 142 1106 Electromagnetic 31 | . . . . . 31 Impact 3932 | . . . 1670 920 1342 Slashing 2630 | . . . . 66 2564 Piercing . | . . . . . . Highest Corruption 15 | . . . . 10 15 Average Corruption 5 | . . . . 10 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 51 | . . . . 12 39 Message Errors 14 | . . . . 3 11 Matter Fused 14 | . . . . 3 11 Heat Flow Errors 5 | . . . . 2 3 Energy Discharges 2 | . . . . . 2 Parts Rejected 2 | . . . . 1 1 Data Loss (minor) 7 | . . . . 1 6 Data Loss (major) 4 | . . . . 1 3 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 1217 | . . . 542 276 399 Projectiles . | . . . . . . Explosions 59 | . . . . . 59 Melee 1158 | . . . 542 276 340 Knockbacks 11 | . . . 3 6 2 Impact 11 | . . . 3 6 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 341 | . . . . . 341 Shots 9 | . . . . . 9 Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 348 | 114 270 348 . 144 281 Average Temperature 91 | 41 93 97 . 76 111 Received Heat Transfer 1242 | . . 138 150 189 765 Effects 2 | . . 2 . . . Shutdowns 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 12 | . . . 9 3 . Combat Hostiles 9 | . . . 6 3 . Parts Fried 17 | . . . 8 7 2 Impact Corruptions 36 | . . . 17 10 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | 1 2 4 . . 1 Heat Transferred 2851 | 582 384 1173 37 . 675 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 86 | 100 100 100 59 100 81 Level 1 8 | . . . 40 . 8 Level 2 5 | . . . . . 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 596 | 10 60 70 223 184 596 Initial 87 | . . . 19 87 66 Average 80 | 1 19 11 133 90 101 Influence Increases 2369 | 30 79 175 382 435 1268 Destroy 0b10 Robot/C 1200 | . 60 160 260 200 520 Destroy 0b10 Robot/NC 135 | 30 5 5 15 . 80 Destroy Leader 272 | . 10 10 72 30 150 Successful Hack 112 | . . . 1 13 98 Disable Machine 150 | . . . . . 150 Destroy Structure 155 | . 4 . 4 27 120 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 330 | . . . 15 165 150 Influence Decreases 1814 | 30 79 125 225 495 860 Entered New Map 232 | . . . 31 120 81 Time Decay 1306 | 30 79 125 193 305 574 Lost Part 275 | . . . . 70 205 Purge Threat 1 | . . . 1 . . Squads Dispatched 20 | . . . 3 5 12 Investigation 7 | . . . 1 1 5 Extermination 6 | . . . . . 6 Reinforcement 5 | . . . 2 2 1 Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 6 9 20 26 43 Peak Tracking Total 10 | . 3 2 6 10 5 Tactical Retreats 12 | . . . 1 3 8 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . . . . . 10 Max in Single Turn 4 | . . . . . 4 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 24 | . 1 . 3 4 16 Terminals 12 | . 1 . 1 3 7 Fabricators 4 | . . . . . 4 Repair Stations 3 | . . . . . 3 Recycling Units 3 | . . . 1 . 2 Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 62 | . 2 . 6 10 44 Successful 30 | . 1 . 4 6 19 Failed 32 | . 1 . 2 4 25 Catastrophic 8 | . . . 1 . 7 Database Lockouts . | . . . . . . Manual 11 | . 1 . . 1 9 Terminals 32 | . 2 . 2 8 20 Fabricators 13 | . . . . . 13 Repair Stations 9 | . . . . . 9 Recycling Units 3 | . . . 1 . 2 Scanalyzers 5 | . . . 3 2 . Garrison Access . | . . . . . . Terminal Hacks 12 | . 1 . 1 4 6 Robot Analysis 3 | . . . . . 3 Prototype ID Bank 2 | . 1 . . . 1 Level Access Points 1 | . . . . 1 . Fabricator Index 1 | . . . . . 1 Unreport Threat 2 | . . . 1 . 1 Locate Traps 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks 7 | . . . . . 7 Load Schematic 4 | . . . . . 4 Build 3 | . . . . . 3 Repair Station Hacks 6 | . . . . . 6 Scan Component 3 | . . . . . 3 Repair 3 | . . . . . 3 Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 4 | . . . 2 2 . Insert Component 2 | . . . 1 1 . Analyze 2 | . . . 1 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 23 | . 1 . 3 4 15 Full Trace Events 6 | . . . . 1 5 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built 6 | . . . . . 6 Authchips . | . . . . . . Time 106 | . . . . . 106 Total Part Build Rating 14 | . . . . . 14 Parts Repaired 3 | . . . . . 3 Time 70 | . . . . . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . . . 8 . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 2 3 Machine Destruction 5 | . . . . 2 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 5392 | 72 245 905 452 764 2954 Optics 748 | . . . . . 748 Sensors 687 | . . 687 . . . Seismic 3943 | 72 245 218 452 764 2192 Machine Analysis 102 | . . . . . 102 ECM 37 | . . . . . 37 Robot Analysis Total 3 | . . . . . 3 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5658 | 209 245 907 452 775 3070 Spaces Moved 3356 | 129 149 439 258 429 1952 Core 102 | 5 . . . . 97 Treads . | . . . . . . Legs 3254 | 124 149 439 258 429 1855 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 119 | 117 120 120 120 123 117 Slowest Speed 250 | 120 120 120 120 190 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 31 | 4 25 60 28 28 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 73 | . 4 . 4 21 44 Terrain Destroyed 170 | . 4 . 4 29 133 Melee 69 | . . . 4 21 44 Projectile 4 | . 4 . . . . AOE 97 | . . . . 8 89 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4457 | 157 180 724 336 586 2474 Wait 538 | 1 3 211 14 61 248 Move 3351 | 128 148 438 257 428 1952 Hop . | . . . . . . Pick Up 37 | 6 5 4 4 7 11 Fast Attach 58 | 8 . 2 3 9 36 Attach 10 | . . 1 1 3 5 Detach 4 | 1 . . . 1 2 Swap 44 | . 2 11 4 9 18 Drop 74 | . 5 15 9 10 35 Fire 101 | 13 17 40 1 3 27 Melee 238 | . . . 43 55 140 Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 6) 455 | -10/Materials | Entered Mines 465 | -10/Mines | Discovered new exit (range 5) 509 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 512 | -10/Mines | Found Prototype Device 512 | -10/Mines | Identified Exp. Sensor Array 663 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 712 | -10/Mines | Discovered new exit (range 13) 874 | -10/Mines | Excavation squad dispatched 874 | -10/Mines | A large section of the Mines collapsed 1124 | -10/Mines | Excavation squad dispatched 1361 | -10/Mines | Identified exit to Materials 1362 | -10/Mines | Entered Materials 1362 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -9/Materials | Build established: Scavenger-Mutant 1604 | -9/Materials | Destroyed 9 combat bots 1734 | -9/Materials | Discovered new exit (range 16) 1799 | -9/Materials | Identified exit to Materials 1814 | -9/Materials | Entered another Materials area 1814 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1820 | -8/Materials | Identified exit to Factory 2274 | -8/Materials | Crushed by falling debris 2274 | -8/Materials | System corruption reached 10% 2305 | -8/Materials | Lost 3 parts (2n1u) 2523 | -8/Materials | Lost 3 parts (1p2n) 2589 | -8/Materials | Entered Factory 2589 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2770 | -7/Factory | Build established: Mutant 2818 | -7/Factory | Lost 4 parts (1p1n2w) 2848 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 3173 | -7/Factory | Core integrity fell below 50% 3211 | -7/Factory | Build established: Scavenger-Mutant 3303 | -7/Factory | Fabricated Hvy. Flail? 3667 | -7/Factory | Cargo convoy interrupted 4071 | -7/Factory | Build established: Scavenger-Gladiator 4138 | -7/Factory | Repaired Imp. Carbon-fiber Leg? 4168 | -7/Factory | Repaired Imp. Aluminum Leg? 4504 | -7/Factory | Repaired Imp. Aluminum Leg 4804 | -7/Factory | System corruption reached 10% 4842 | -7/Factory | Lost 5 parts (1n4u) 5007 | -7/Factory | Lost 3 parts (1n2u) 5274 | -7/Factory | Fabricated Imp. Aluminum Leg? 5508 | -7/Factory | Discovered new exit (range 20) 5618 | -7/Factory | Core integrity fell below 20% 5659 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05647_ U-05 Engineer lays Concrete. 05648_ The unstable cave ceiling collapses. 05648_ U-05 Engineer lays Concrete. 05649_ The unstable cave ceiling collapses. 05649_ U-05 Engineer lays Concrete. 05649_ K-01 Serf collects debris. 05650_ U-05 Engineer lays Concrete. 05653_ K-01 Serf collects debris. 05654_ System corrupted: Matter fused (-7). 05654_ U-05 Engineer lays Concrete. 05654_ Knocked back. 05655_ U-05 Engineer lays Concrete. 05657_ K-01 Serf collects debris. 05658_ U-05 Engineer lays Concrete. 05658_ U-05 Engineer builds a Wall. 05659_ U-05 Engineer lays Concrete. 05659_ Penetrated by Slug. 05659_ Imp. Aluminum Leg destroyed. 05659_ Gatling Laser destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????"""?????????????????????????????????????##???? | | ????"R???"""?"""???????????????????????????T ##??? | | ????"""??"""?"""?????????????????????????? ??? | | ????"""??"""?"""????????????????######### ??? | | ?????????????????#########????## """ | | ##########+###???? ##### """ | | # ##### """ | | ! !%* """ | | % < = """ | | = = ! """ | | # ##### % ??? | | # ###+######## # # ! ???? | | # ??#! #?#;#### #??????? | | # ????# """""" ####; # # #??????? | | # ???# """""" ##%%; H #??????? | | # ???# """""" #??#; @ ! #??????? | | # ??# """""" #??# % #??????? | | # ??# #??# %% u% u # #??????? | | # ?# ! #?# u #??????? | | # ############ #??????? | | # # ##??# k; #??????? | | # # """ ####;;; ; = #??????? | | # + """ + ;; #??????? | | + # """ ####;#; ;# #??????? | | # # #??## ; ;# #??????? | | # # """ ######## ##? #??????? | | # # """ # # #??? #??????? | | # # """ # # ] #????########??????? | | # #! # ####+######??????????????????? | | # # """ # # #????????????????????? | | + + """ # # ???????????????? | | # # """ # # ?????????? | | # #! # """" + " ?????? | | # ######## """" # ?????? | | # # """" # ??????? | | # """" # ############## ??????? | | # """" ### ###????????????????????? | | + """" #?# #??????????????????????? | | # """" #?# #??????????????????????? | | ####### # #?# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 5 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. Flail | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Hvy. Flail | x2 | -7/Factory Imp. Aluminum Leg | x2 | -7/Factory Repaired ---------- Imp. Carbon-fiber Leg | 20% | -7/Factory Imp. Aluminum Leg | 37% | -7/Factory Imp. Aluminum Leg | 54% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Armchair Analyst Challenges ------------ None Game ------ Seed MyomerTacticalAutohacker Manual? 0 Play Time 02:02:59 Cumulative 51.1 hours Start 2025.05.25 @ 22:14:39 End 2025.05.26 @ 02:12:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 93% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0845f00-e44e-4f41-a1c3-724eb725d520