Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.10 @ 00:36:50

Player: Judas

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (41)      205
Value Destroyed (1205)     1205
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4810

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     69/300
Energy                     67/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Enhanced Optical Array
  Improved Terrain Scanner
>          --- WEAPON (4) -------
           Shock Bomb Launcher
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Huge Wheel
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
           Transmission Jammer
>          --- WEAPON -----------
           Gauss Rifle
           Remote Datajack
>          --- INVENTORY --------
     Light Ion Engine
     Light Deuterium Engine
     Large Storage Unit
  Improved Terrain Scanner
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Airjet
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Slots Evolved              6    | .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             71   | 2   12  10  6   11  10  20  
  Power                    9    | .   1   1   .   2   1   4   
    Engine                 8    | .   1   1   .   1   1   4   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | .   2   .   4   6   3   4   
    Treads                 1    | .   .   .   .   .   .   1   
    Leg                    2    | .   2   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   4   .   1   
    Hover                  11   | .   .   .   4   2   3   2   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   4   2   .   1   2   8   
    Device                 7    | .   .   1   .   1   1   4   
    Storage                8    | 1   4   .   .   .   1   2   
    Processor              2    | .   .   .   .   .   .   2   
    Hackware               1    | .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 1   5   7   2   2   4   4   
    Energy Gun             9    | 1   4   .   .   1   2   1   
    Energy Cannon          4    | .   1   3   .   .   .   .   
    Ballistic Gun          8    | .   .   3   2   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 38   | .   3   .   2   15  1   17  
  Power                    6    | .   .   .   .   2   .   4   
  Propulsion               13   | .   .   .   1   6   1   5   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   16   | .   3   .   1   6   .   6   
  Highest Loss Streak      8    | .   2   .   2   8   1   7   
Average Slot Usage (%)     78   | .   95  99  97  78  43  52  
  Engine                   8    | .   14  11  9   5   4   6   
  Leg                      9    | .   28  22  .   .   .   .   
  Wheel                    4    | .   .   .   .   30  .   1   
  Hover                    6    | .   .   .   34  .   12  5   
  Device                   6    | .   .   1   9   8   9   9   
  Storage                  9    | .   26  11  9   8   .   .   
  Processor                2    | .   .   .   .   .   .   8   
  Hackware                 1    | .   .   8   .   .   .   .   
  Energy Gun               6    | .   19  6   .   1   4   5   
  Energy Cannon            7    | .   3   25  7   .   .   .   
  Ballistic Gun            13   | .   1   11  28  20  12  10  
Naked Turns                20   | .   .   .   .   20  .   .   
Heaviest Build             53   | 17  44  53  53  52  16  25  
  Greatest Support         48   | 20  20  20  36  48  15  28  
  Greatest Overweight (x)  10   | .   2   2   1   10  2   4   
  Average Overweight (x)   .    | .   .   2   1   .   .   .   
Largest Inventory Capacity 14   | 8   14  12  12  12  8   10  
  Average Capacity         8    | 6   8   12  12  11  4   4   
  Most Carried             12   | 6   9   12  12  10  4   5   
  Average Carried          6    | 6   7   10  9   7   2   2   
  Final Capacity           12   | 8   12  12  12  4   4   10  
  Final Carried            12   | 6   9   12  10  4   4   .   

 Class Distribution 
--------------------
 33% | Mutant
 22% | Scavenger-Skirmisher
 19% | Skirmisher
 17% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
               Mutant | -8/Materials
           Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -7  
-----------                Run  | Scr Mat Mat Mat Gar Mat Fac 
Matter Collected           976  | 226 95  96  176 256 58  69  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1580 | 71  273 251 268 368 84  265 
  Parts                    96   | 1   13  14  17  19  8   24  
Haulers Intercepted        1    | .   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Combat Hostiles Destroyed  32   | .   8   4   6   9   1   4   
  Melee                    1    | .   .   .   .   1   .   .   
  Guns                     19   | .   5   .   5   6   1   2   
  Cannons                  7    | .   2   4   1   .   .   .   
  AOE                      5    | .   1   .   .   2   .   2   
Classes Destroyed          10   | 1   2   3   .   .   1   3   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 3    | 1   .   .   1   .   .   1   
  Operator                 2    | .   .   1   .   .   1   .   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  11   | .   4   .   4   3   .   .   
  Grunt                    12   | .   4   1   .   3   1   3   
  Sentry                   8    | .   .   3   2   3   .   .   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           7    | 1   3   2   5   5   2   7   
  Combat Bots Only         5    | .   3   2   4   5   1   3   
Max Kills in Single Turn   3    | 1   1   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   1   .   1   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  
Damage Taken               4800 | .    412  251  490  1571 104  1972 
  Core                     1282 | .    31   44   38   456  .    713  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  87   89   .    .    10   .    
Volleys Fired              92   | 2    12   8    13   29   6    22   
  Largest                  4    | 2    2    4    4    4    3    4    
  Hottest                  213  | 70   101  213  125  125  109  137  
Shots Fired                226  | 4    21   28   49   73   15   36   
  Gun                      182  | 4    19   5    37   67   15   35   
  Cannon                   37   | .    2    23   12   .    .    .    
  Launcher                 6    | .    .    .    .    6    .    .    
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  138  | 2    .    2    37   54   12   31   
  Thermal                  22   | 2    .    .    .    13   3    4    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          65   | .    21   26   12   6    .    .    
  Robot Hit Streak         10   | 1    10   9    7    10   4    6    
  Robot Miss Streak        2    | 1    2    2    1    2    2    2    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    .    2    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    
Shots Hit Robots           155  | 1    18   17   31   56   8    24   
  Core Hits                71   | 2    14   8    9    21   4    13   
  Critical Hits            1    | .    .    .    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    
Melee Attacks              2    | .    .    2    .    .    .    .    
  Impact                   2    | .    .    2    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3243 | 25   321  425  436  944  147  945  
  Guns                     1890 | 25   210  43   262  660  147  543  
  Cannons                  510  | .    46   290  174  .    .    .    
  Explosions               775  | .    65   43   .    276  .    391  
  Melee                    49   | .    .    49   .    .    .    .    
  Ramming                  19   | .    .    .    .    8    .    11   
  Kinetic                  1362 | 13   .    .    262  498  111  478  
  Thermal                  383  | 12   65   43   .    162  36   65   
  Explosive                391  | .    .    .    .    .    .    391  
  Electromagnetic          1039 | .    256  333  174  276  .    .    
  Impact                   49   | .    .    49   .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            208  | .    112  51   .    9    .    36   
  Projectiles              39   | .    .    39   .    .    .    .    
  Explosions               169  | .    112  12   .    9    .    36   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      352  | .    235  .    .    32   .    85   
  Shots                    7    | .    3    .    .    3    .    1    
  Rammed                   8    | .    .    .    .    1    .    7    
Targets Rammed             8    | .    .    .    .    1    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        357  | 18   132  216  357  217  145  219  
  Average Temperature      91   | 10   59   79   139  84   80   89   
  Received Heat Transfer   1185 | .    57   90   72   405  45   516  
  Effects                  1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | .    2    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         757  | 37   100  50   .    348  74   148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Peak Influence             278  | 5   228 273 225 278 182 245 
  Average Influence        121  | 3   98  161 112 189 127 71  
Maximum Alert Level        1    | .   1   1   1   1   .   1   
  Low Security (%)         81   | 100 92  69  74  62  100 90  
  Level 1                  18   | .   7   30  25  37  .   9   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   2   .   .   .   2   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            2    | .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac 
Distress Signals           4    | .   1   .   2   .   .   1   
Communications Jammed      28   | .   .   .   .   .   .   28  
  Distress Signals         28   | .   .   .   .   .   .   28  
Times Spotted              73   | .   9   7   10  26  9   12  
  Peak Tracking Total      12   | .   4   3   5   12  8   6   
  Tactical Retreats        6    | .   .   1   .   4   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Traps Triggered            5    | .   .   .   .   4   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Mat Mat Gar Mat Fac 
Machines Disabled          8    | .   2   1   1   .   .   4   
  Max in Single Turn       3    | .   2   1   1   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac 
Machines Accessed          4    | .   2   .   1   .   1   .   
  Terminals                3    | .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                11   | .   5   .   2   .   4   .   
  Successful               7    | .   3   .   1   .   3   .   
  Failed                   3    | .   1   .   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   9    | .   5   .   .   .   4   .   
  Terminals                9    | .   5   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   
Terminal Hacks             2    | .   1   .   .   .   1   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   .   
  Terminals                4    | .   2   .   .   .   2   .   
    Track                  1    | .   .   .   .   .   1   .   
    Botnet                 3    | .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   1   .   
Hacking Detections         2    | .   .   .   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Mat Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  
--------                   Run  | Scr Mat Mat Mat Gar Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac 
Robot Analysis Total       2    | .   1   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -7  
-------------              Run  | Scr Mat Mat Mat Gar Mat Fac 
Turns Passed               2246 | 23  374 462 281 334 197 575 
Spaces Moved               1347 | 12  244 197 143 176 191 384 
  Core                     153  | .   .   .   .   39  3   111 
  Treads                   27   | .   .   .   .   .   .   27  
  Legs                     453  | 12  244 197 .   .   .   .   
  Wheels                   134  | .   .   .   .   130 .   4   
  Hover                    580  | .   .   .   143 7   188 242 
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 180 108 50  50  50  
  Average Speed            114  | 120 125 180 109 95  63  109 
  Slowest Speed            550  | 120 180 180 112 550 150 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 2   42  18  13  36  23  14  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          61   | .   35  1   .   .   .   25  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      61   | .   35  1   .   .   .   25  

 Actions                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac 
Total                      1871 | 15  296 282 236 285 255 502 
  Wait                     259  | .   1   51  70  33  42  62  
  Move                     1342 | 11  243 196 143 175 190 384 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  30   | .   14  7   2   1   4   2   
  Fast Attach              31   | 1   5   5   .   2   6   12  
  Attach                   24   | .   3   2   3   5   4   7   
  Detach                   3    | .   .   1   .   1   1   .   
  Swap                     16   | 1   4   3   3   4   .   1   
  Drop                     32   | .   14  7   2   2   2   5   
  Fire                     92   | 2   12  8   13  29  6   22  
  Melee                    2    | .   .   2   .   .   .   .   
  Ram                      5    | .   .   .   .   1   .   4   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   3   
  Escape Stasis            32   | .   .   .   .   32  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 3)
   24 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Central database locked down
  377 | -10/Materials | Discovered new exit (range 10)
  398 | -10/Materials | Entered another Materials area
  398 | -9/Materials  | Evolved 2 slots: Weapon x2
  711 | -9/Materials  | Build established: Scavenger-Gunner
  842 | -9/Materials  | Discovered new exit (range 10)
  860 | -9/Materials  | Entered another Materials area
  860 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1141 | -8/Materials  | Identified exit to Garrison
 1141 | -8/Materials  | Entered Garrison
 1264 | -8/Garrison   | Triggered checkpoint
 1410 | -8/Garrison   | Lost 6 parts (1p1n4w)
 1428 | -8/Garrison   | Triggered checkpoint
 1444 | -8/Garrison   | Core integrity fell below 50%
 1455 | -8/Garrison   | Core integrity fell below 20%
 1466 | -8/Garrison   | Discovered new exit (range 8)
 1473 | -8/Garrison   | Installed Relay Interface Framework
 1475 | -8/Garrison   | Entered Materials
 1480 | -8/Materials  | Lost 8 parts (1p5n1u1w)
 1661 | -8/Materials  | Discovered new exit (range 10)
 1672 | -8/Materials  | Entered Factory
 1672 | -7/Factory    | Evolved 2 slots: Utility x2
 1896 | -7/Factory    | Build established: Skirmisher
 2063 | -7/Factory    | Lost 4 parts (1u3w)
 2138 | -7/Factory    | Core integrity fell below 50%
 2152 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 2210 | -7/Factory    | Core integrity fell below 20%
 2247 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02210_ K-01 Serf cleans the Terminal.
02212_ P-60 Hacker resets U-05 Engineer, system corruption cleaned.
02213_ Penetrated by Slug.
02213_ Med. Treads destroyed.
02216_ U-05 Engineer destroyed.
02222_ K-01 Serf collects debris.
02224_ K-01 Serf cleans the Assembly Bed.
02224_ Lgt. Deuterium Engine destroyed.
02226_ K-01 Serf collects debris.
02226_ R-06 Scavenger collects Structural Scanner.
02227_ R-06 Scavenger collects Wheel.
02228_ K-01 Serf cleans the Assembly Bed.
02229_ Penetrated by Slug.
02229_ K-01 Serf cleans the Assembly Bed.
02229_ K-01 Serf collects debris.
02232_ K-01 Serf cleans the Assembly Bed. <x2>
02238_ Acquired Shock Bomb Launcher.
02239_ K-01 Serf cleans the Assembly Bed. <x3>
02244_ Lgt. Ion Engine destroyed.
02246_ K-01 Serf cleans the Assembly Bed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #   k               t    @   u                 ??? |
| ?                                              ??? |
| ??        k                                    ??? |
| ???    k        k                              ??? |
| ???     k   """""" """"""      !               ??? |
| ????####    """""" """"""         ############???? |
| ???????#    """""" """"""pk       #??????????????? |
| ???????#    """""" """"""         #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            500
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Evasion (%)                53
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight

 Challenges 
------------
None

 Game 
------
Seed              ChromaticFireScreen
  Manual?         0
Play Time         00:32:16
  Cumulative      60.0 hours
  Start           2020.05.10 @ 00:04:08
  End             2020.05.10 @ 00:36:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           107
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             31
Gallery%          43
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e6ac711f-cea0-4324-b702-c7861fae2b4c