Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.23 @ 15:27:46 Player: Armok Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (63) 315 Value Destroyed (2107) 2107 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 7693 Bonus ------- Pacifist 200 Follower Combat Kills 466 Met Imprinter 300 Was Imprinted 300 Friendly Fire -475 Cogmind --------- Core Integrity 0/850 Matter 147/300 Energy 66/100 System Corruption 4% Temperature Cool (0) Location -6/Lower Caves Parts ------- Power (2) Propulsion (3) Utility (6) Improved Signal Interpreter Advanced Signal Interpreter Weapon (4) Gauss Rifle Inventory (4) Gravmag Array Peak State ------------ Power Micro Nuclear Core Micro Nuclear Core Propulsion Light Treads Medium Treads Carbon-fiber Leg Utility Large Storage Unit Sensor Array Advanced Signal Interpreter Hardened Light Armor Plating Phasing AFG Weapon Chainsword Ripper Ripper Inventory Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Gatling Laser Slug Cannon Heavy Flail Axe [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Ripper Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Slots Evolved 8 | . . . 2 2 2 . . . 2 . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 4 | . . . 1 1 1 . . . 1 . . . Weapon 2 | . . . . 1 . . . . 1 . . . Parts Attached 96 | 6 2 6 8 20 9 6 3 11 . . 20 5 Power 14 | 1 . . 1 3 3 1 . 2 . . 2 1 Engine 7 | 1 . . 1 3 1 . . . . . 1 . Core 7 | . . . . . 2 1 . 2 . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 24 | 2 . 1 2 5 1 2 . 5 . . 5 1 Treads 7 | . . . . 1 1 1 . 4 . . . . Leg 5 | . . . . 3 . 1 . 1 . . . . Wheel 8 | 2 . 1 2 1 . . . . . . 2 . Hover 2 | . . . . . . . . . . . 1 1 Flight 2 | . . . . . . . . . . . 2 . Utility 26 | 1 1 2 3 3 4 2 . 3 . . 7 . Device 7 | . . . 1 1 1 1 . 1 . . 2 . Storage 8 | 1 1 2 2 . . . . . . . 2 . Processor 5 | . . . . 1 1 . . . . . 3 . Hackware 1 | . . . . . . 1 . . . . . . Protection 5 | . . . . 1 2 . . 2 . . . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 1 3 2 9 1 1 3 1 . . 6 3 Energy Gun 8 | 2 . 3 1 1 . . . . . . . 1 Energy Cannon 5 | . 1 . 1 2 . 1 . . . . . . Ballistic Gun 2 | . . . . . . . . . . . . 2 Ballistic Cannon 1 | . . . . . 1 . . . . . . . Launcher 3 | . . . . . . . . . . . 3 . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon 7 | . . . . 6 . . . . . . 1 . Slashing Weapon 5 | . . . . . . . 3 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 . . 1 . . . . Parts Lost 49 | . 1 4 . 9 . 4 . 18 . . 7 6 Power 5 | . . . . . . . . 4 . . . 1 Propulsion 17 | . . 1 . 6 . 1 . 6 . . 2 1 Utility 10 | . . . . 1 . 2 . 4 . . 2 1 Weapon 17 | . 1 3 . 2 . 1 . 4 . . 3 3 Highest Loss Streak 9 | . 1 4 . 3 . 4 . 9 . . 7 4 Average Slot Usage (%) 87 | . 95 98 93 91 96 95 100 90 6 6 55 33 Engine 2 | . 14 14 11 8 . . . . . . 1 . Core 9 | . . . . . 14 15 15 14 . . 4 3 Treads 9 | . . . . 1 11 13 15 15 . . . . Leg 4 | . . . . 9 . 5 7 3 . . . . Wheel 5 | . 28 28 27 10 7 . . . . . 2 . Device 6 | . . . 10 9 7 6 7 6 . . 8 . Storage 9 | . 24 28 22 15 7 7 7 6 . . 3 . Processor 7 | . . . . 8 14 7 7 7 6 6 19 13 Hackware 3 | . . . . . . 5 7 3 . . . . Protection 4 | . . . . 2 7 7 7 6 . . . . Energy Gun 2 | . 19 14 11 . . . . . . . . 4 Energy Cannon 3 | . 7 11 10 4 . 5 3 . . . . . Ballistic Cannon 1 | . . . . . 7 7 . . . . . . Impact Weapon 4 | . . . . 19 15 7 3 . . . . . Slashing Weapon 8 | . . . . . . . 14 21 . . . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 12 22 26 32 37 45 50 50 63 . . 53 12 Greatest Support 68 | 32 32 32 36 36 16 48 48 68 3 3 34 28 Greatest Overweight (x) 13 | . . . 1 3 2 1 1 2 . . 13 1 Average Overweight (x) . | . . . . . 2 1 . . . . . . Largest Inventory Capacity 12 | 6 10 12 10 10 10 10 10 10 4 4 10 4 Average Capacity 9 | 5 9 9 9 10 10 10 10 9 4 4 7 4 Most Carried 10 | 4 6 8 10 10 10 10 10 10 4 4 10 4 Average Carried 8 | 1 2 5 7 9 9 8 9 8 3 4 6 2 Final Capacity 4 | . . . . . . . . . . . . 4 Final Carried 2 | . . . . . . . . . . . . 2 Class Distribution -------------------- 57% | Mutant 40% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Matter Collected 1152 | 189 81 40 105 177 77 105 10 105 . . 89 174 Remotely . | . . . . . . . . . . . . . Salvage Created 2220 | . . . 352 513 77 283 . 670 . . 153 172 Parts 120 | . . . 20 27 3 11 . 34 . . 12 13 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . 8 2 53 . . . 8 Prevented 7 | . . . . . . 2 . 2 . . . 3 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Combat Hostiles Destroyed 51 | . . . 7 11 2 7 . 15 . . 4 5 Melee 25 | . . . . 5 . 1 . 15 . . . 4 Guns 3 | . . . 3 . . . . . . . . . Cannons 11 | . . . 4 2 2 3 . . . . . . AOE 4 | . . . . . . . . . . . 4 . Classes Destroyed 13 | . . . 3 2 1 1 . 1 . . 5 . Worker 1 | . . . . . . . . . . . 1 . Tunneler 2 | . . . . . . . . . . . 2 . Recycler 1 | . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . Drone 3 | . . . . . . . . . . . 3 . Watcher 4 | . . . 1 3 . . . . . . . . Swarmer 20 | . . . . 4 . 3 . 6 . . 3 4 Grunt 18 | . . . 7 4 . 3 . 4 . . . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 4 | . . . . . . 1 . 3 . . . . Sentry 5 | . . . . 3 1 . . 1 . . . . Hunter 2 | . . . . . . . . . . . 1 1 Programmer 1 | . . . . . 1 . . . . . . . Best Kill Streak 6 | . . . 4 3 1 3 . 4 . . 6 4 Combat Bots Only 4 | . . . 2 2 1 3 . 4 . . 3 4 Max Kills in Single Turn 3 | . . . 1 1 1 1 . 1 . . 3 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . Melee 1 | . . . . 1 . 1 . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Damage Taken 5806 | . 213 158 103 997 . 746 . 1842 . . 692 1055 Core 1828 | . 52 19 26 244 . 196 . 441 . . 276 574 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 65 | 100 . 71 93 55 . . . 9 . . . . Volleys Fired 69 | . . 3 21 8 9 4 . . . . 7 17 Largest 2 | . . 2 2 1 1 2 . . . . 2 2 Hottest 119 | . . 100 108 60 39 119 . . . . 72 83 Shots Fired 110 | . . 6 42 8 9 8 . . . . 14 23 Gun 47 | . . 3 21 . . . . . . . . 23 Cannon 49 | . . 3 21 8 9 8 . . . . . . Launcher 14 | . . . . . . . . . . . 14 . Special . | . . . . . . . . . . . . . Kinetic 29 | . . . . . 9 4 . . . . . 16 Thermal 51 | . . 3 36 8 . 4 . . . . . . Explosive 14 | . . . . . . . . . . . 14 . Electromagnetic 16 | . . 3 6 . . . . . . . . 7 Robot Hit Streak 20 | . . 3 16 20 4 3 . . . . 9 9 Robot Miss Streak 3 | . . 2 1 1 1 2 . . . . 3 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 201 | . . 4 34 61 7 23 . 37 . . 8 27 Core Hits 88 | . . 1 14 11 2 5 . 19 . . 23 13 Critical Hits 3 | . . . 1 1 . . . 1 . . . . Critical Kills 3 | . . . 1 1 . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 139 | . . . . 58 . 20 . 51 . . . 10 Impact 78 | . . . . 58 . 20 . . . . . . Slashing 61 | . . . . . . . . 51 . . . 10 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 1 . 2 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Follow-up Attacks 13 | . . . . 8 . . . 5 . . . . Damage Inflicted 5828 | . . 30 422 1514 184 705 . 1352 . . 1015 606 Guns 504 | . . 12 157 . . . . . . . . 335 Cannons 715 | . . 18 265 182 184 66 . . . . . . Explosions 999 | . . . . . . . . . . . 999 . Melee 3545 | . . . . 1332 . 639 . 1346 . . . 228 Ramming 65 | . . . . . . . . 6 . . 16 43 Kinetic 443 | . . . . . 184 66 . . . . . 193 Thermal 582 | . . 18 382 182 . . . . . . . . Explosive 999 | . . . . . . . . . . . 999 . Electromagnetic 194 | . . 12 40 . . . . . . . . 142 Impact 1971 | . . . . 1332 . 639 . . . . . . Slashing 1574 | . . . . . . . . 1346 . . . 228 Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . 4 . . . . . 4 4 4 Average Corruption 4 | . . . . 4 . . . . . 4 4 4 Corruption Purged . | . . . . . . . . . . . . . Effects 38 | . . . . 16 . . . . . 1 10 11 Message Errors 8 | . . . . 3 . . . . . 1 3 1 Matter Fused 8 | . . . . 3 . . . . . . 2 3 Heat Flow Errors 4 | . . . . 3 . . . . . . . 1 Energy Discharges 2 | . . . . 2 . . . . . . . . Parts Rejected 3 | . . . . 2 . . . . . . 1 . Data Loss (minor) 8 | . . . . 2 . . . . . . 4 2 Targeting Errors 5 | . . . . 1 . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 246 | . . . . 78 10 73 . 39 . . 31 15 Projectiles 10 | . . . . . 10 . . . . . . . Explosions 31 | . . . . . . . . . . . 31 . Melee 205 | . . . . 78 . 73 . 39 . . . 15 Knockbacks 12 | . . . . 8 2 2 . . . . . . Impact 10 | . . . . 8 . 2 . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . . . . 3 . . 43 18 Shots 1 | . . . . . . . . . . . 1 . Rammed 15 | . . . . . . . . 1 . . 3 11 Targets Rammed 15 | . . . . . . . . 1 . . 3 11 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 237 | . . 98 237 205 16 126 . 4 . . . 117 Average Temperature 55 | . . 48 73 58 7 45 . 2 . . . 30 Received Heat Transfer 1390 | . 162 . 72 468 . 270 . 322 . . 96 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 14 | . . . . 10 . 2 . . . . . 2 Impact Corruptions 15 | . . . . 10 . 5 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 1089 | . . 37 756 296 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Peak Influence 256 | . 20 6 142 256 61 . . . 16 15 203 . Average Influence 55 | . 9 5 46 106 7 . . . 8 5 82 . Maximum Alert Level 1 | . . . . 1 . . . . . . 1 . Low Security (%) 94 | . . . . . . . . . . . . . Level 1 5 | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . . 2 2 1 . . 1 1 . 2 . Investigation 3 | . . . 1 1 . . . . 1 . . . Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 3 | . . . 1 . . . . . . . 2 . Assault 1 | . . . . . . . . 1 . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Distress Signals 7 | . 1 . . 3 . . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 126 | . 9 3 15 23 2 6 . 33 3 6 20 6 Peak Tracking Total 9 | . 9 2 4 7 2 3 . 8 3 6 8 4 Tactical Retreats 16 | . 1 . 2 6 . . . 3 . . 4 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Traps Triggered 4 | . . . 1 1 . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Machines Disabled 5 | . . . 2 . . . . . . . 3 . Max in Single Turn 2 | . . . 1 . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Machines Accessed 14 | . 2 . 6 4 1 . . . . . 1 . Terminals 11 | . 2 . 5 3 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 1 . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 27 | . 3 . 13 9 1 . . . . . 1 . Successful 23 | . 3 . 13 6 1 . . . . . . . Failed 4 | . . . . 3 . . . . . . 1 . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 16 | . 3 . 8 4 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . . 5 5 . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 14 | . 3 . 8 2 1 . . . . . . . Record 4 | . . . 4 . . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . . 5 4 . . . . . . . . Insert Component 4 | . . . 2 2 . . . . . . . . Analyze 5 | . . . 3 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 10 | . 1 . 5 3 . . . . . . 1 . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Total Allies 13 | . . . . . . . 13 . . . . . Largest Group 13 | . . . . . . . 13 13 . . . . Highest-Rated Group 395 | . . . . . . . 395 395 . . . . Highest-Rated Ally 38 | . . . . . . . 38 38 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . 87 . . . . Total Damage 1664 | . . . . . . . . 1664 . . . . Kills 16 | . . . . . . . . 16 . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 1 2 2 . . . . Drone Launches 12 | . . . . . . . . . 12 . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Turns Passed 7332 | 54 208 202 622 921 481 542 1892 1463 54 87 452 354 Spaces Moved 5161 | 45 172 179 438 454 359 254 1096 857 92 174 598 443 Core 662 | 9 . . . . . . . 92 92 174 213 82 Treads 2115 | . . . . . . 254 1096 765 . . . . Legs 149 | . . . . 149 . . . . . . . . Wheels 1581 | 36 172 179 438 305 359 . . . . . 92 . Hover 548 | . . . . . . . . . . . 187 361 Flight 106 | . . . . . . . . . . . 106 . Fastest Speed 40 | 50 100 90 86 86 120 180 160 50 50 50 40 50 Average Speed 118 | 90 100 99 90 116 120 180 169 149 50 50 60 58 Slowest Speed 700 | 100 100 100 100 210 120 180 180 200 50 50 700 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 33 46 27 29 7 37 91 92 8 98 24 61 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 6 | . . . 1 . 1 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched 5 | . . . . . . 1 2 1 . . . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 57 | . . . . . . . . . . . 57 . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 57 | . . . . . . . . . . . 57 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Was Fac Low Total 6104 | 59 208 199 627 747 404 291 1134 975 100 173 683 504 Wait 431 | . 28 2 128 179 6 2 25 42 . . 5 14 Move 5150 | 44 171 178 437 453 358 253 1095 856 92 173 597 443 Hop . | . . . . . . . . . . . . . Pick Up 135 | 8 6 4 20 25 13 5 6 11 1 . 32 4 Fast Attach . | . . . . . . . . . . . . . Attach 75 | 6 2 6 5 14 4 5 . 9 . . 19 5 Detach 10 | . 1 2 2 1 . . . 2 . . 2 . Swap 21 | . . . 3 6 5 1 3 2 . . 1 . Drop 72 | 1 . 2 11 14 9 1 5 11 1 . 17 . Fire 69 | . . 3 21 8 9 4 . . . . 7 17 Melee 118 | . . . . 47 . 20 . 41 . . . 10 Ram 15 | . . . . . . . . 1 . . 3 11 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . 6 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 17) 263 | -10/Materials | Entered Mines 279 | -10/Mines | Learned location of 2 exits from Materials 291 | -10/Mines | Discovered new exit (range 9) 304 | -10/Mines | Build established: Mutant 377 | -10/Mines | Discovered new exit (range 9) 380 | -10/Mines | Assembled infested the area 465 | -10/Mines | Entered Materials 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 466 | -9/Materials | Identified exit to Materials 496 | -9/Materials | Lost 4 parts (1n3w) 1087 | -9/Materials | Entered another Materials area 1087 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1510 | -8/Materials | Garrison activated, responded to threat 1775 | -8/Materials | Lost 3 parts (1n1u1w) 1988 | -8/Materials | Discovered new exit (range 11) 2008 | -8/Materials | Entered Factory 2008 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2464 | -7/Factory | Discovered new exit (range 14) 2487 | -7/Factory | Identified exit to Lower Caves 2489 | -7/Factory | Entered Lower Caves 2550 | -7/Lower Caves | Lost 4 parts (1n2u1w) 3014 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3029 | -7/Lower Caves | Identified exit to Zion 3031 | -7/Lower Caves | Entered Zion 3100 | -7/Zion | Found Prototype Device 3759 | -7/Zion | Given A8's code to call for help 4085 | -7/Zion | Imprinted 4087 | -7/Zion | Declared Zion's savior 4231 | -7/Zion | Learned location of Recycling (-7) 4349 | -7/Zion | Gained Derelict followers 4385 | -7/Zion | Build established: Messiah-Mutant 4426 | -7/Zion | Learned Factory terminal intel 4650 | -7/Zion | Received a hallucinogenic algorithm 4661 | -7/Zion | Discovered new exit (range 14) 4695 | -7/Zion | Gained Derelict followers 4912 | -7/Zion | Identified exit to Proximity Caves 4923 | -7/Zion | Entered Proximity Caves 4923 | -6/Proximity Caves | Accompanied by 13 allies 5207 | -6/Proximity Caves | Learned Factory terminal intel 5248 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5759 | -6/Proximity Caves | Lost 4 parts (3n1u) 5800 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5829 | -6/Proximity Caves | Identified Phasing AFG 5835 | -6/Proximity Caves | Core integrity fell below 50% 6036 | -6/Proximity Caves | Spotted B-75 Beast 6344 | -6/Proximity Caves | Core integrity fell below 20% 6370 | -6/Proximity Caves | Lost 9 parts (2p3n1u3w) 6380 | -6/Proximity Caves | Discovered new exit (range 14) 6386 | -6/Proximity Caves | Identified exit to Factory 6386 | -6/Proximity Caves | Entered Factory 6386 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6387 | -6/Factory | Loaded intel: 18 terminal locations 6440 | -6/Factory | Sucked down chute 6440 | -6/Factory | Entered Waste 6455 | -6/Waste | EMP discharged 6462 | -6/Waste | Spotted C-40 Crusher 6463 | -6/Waste | Spotted C-40 Crusher 6463 | -6/Waste | Spotted C-40 Crusher 6474 | -6/Waste | Spotted C-40 Crusher 6475 | -6/Waste | Spotted C-40 Crusher 6505 | -6/Waste | Spotted C-40 Crusher 6522 | -6/Waste | Discovered new exit (range 12) 6527 | -6/Waste | Identified exit to Factory 6527 | -6/Waste | Entered Factory 6527 | -6/Factory | Accompanied by 1 ally 6528 | -6/Factory | Loaded intel: 19 terminal locations 6560 | -6/Factory | 7 allies followed down the chute 6926 | -6/Factory | Lost 7 parts (2n2u3w) 6975 | -6/Factory | Discovered new exit (range 8) 6978 | -6/Factory | Identified exit to Lower Caves 6979 | -6/Factory | Entered Lower Caves 7028 | -6/Lower Caves | Core integrity fell below 50% 7056 | -6/Lower Caves | Core integrity fell below 20% 7129 | -6/Lower Caves | Encountered a Warlord checkpoint 7333 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 07309_ Hvy. Assault Rifle self-destruct mechanism malfunctions. 07310_ Gauss Rifle self-destruct mechanism malfunctions. 07310_ Slug penetrates Wall. 07310_ Penetrated by Slug. 07311_ Flexi-carbon Leg self-destruct mechanism malfunctions. 07312_ System corrupted: Autogun targeting data glitched. 07313_ Penetrated by Slug. 07315_ System corrupted: Autogun targeting data glitched. 07316_ Penetrated by Slug. 07320_ Autogun destroyed. 07323_ Hvy. Riot Gun destroyed. 07323_ Gravmag Array destroyed. 07324_ Acquired Gauss Rifle. 07326_ Slug penetrates Wall. 07326_ Slug penetrates H-66 Slayer. 07327_ I FNTX3P=8TWWN1SCCE0/ 6=U0L6 07328_ Slug penetrates H-66 Slayer. 07329_ Penetrated by Slug. 07333_ Slug penetrates Wall. 07333_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????? ????????????????????????????????? | | ????????????? #?????????????????????????????????? | | ??????###### #?????????????????????????????????? | | ####### ## #???????????????????????????? | | ## #??####?????????????????????? | | ### #???# ##????????????????????? | | ###??## ##???????????????????? | | # ### ### ####### ##??????????????????? | | # #? # #?# ##?????????????????? | | ## #?? # #?# #?????????????????? | | ### #??? ### = ##?????????????????? | | #### #???? ## @%####??????????????????? | | #### # #???? # # h#?????????????????????? | | # # #?????"# # #?????????????????????? | | ######## ## #?????????????????????? | | ## ## #?????????????????????? | | ###?###### ####### ## #?????????????????????? | | ?????????## #?????##### #?????????????????????? | | #????#????# #?????????# #?????????????????????? | | ##?? ##???# ##????????? #?????????????????????? | | ## #???# ##?????????? ?????????????????????? | | #???###??????????? ?????????????????????? | | ##????????????????? ?????????????????????? | | ##????????????????# ????????????????????? | | ##???????????????? ????????????????????? | | #???????????????? ????????????????????? | | ?????????????# #?????????????????????? | | #?????????????????????????????????????? | | #??????????????????????????###????????? | | ### #??????????????????????##### ########? | | #??#### #??????????????????????## ## | | ####???####??????????????????????# # | | ## ##????????????????????????????# # | | ## ##??###?????????????????????? # | | #??# ##?????????????????????? # | | #????# #####???????????? ???? ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 360 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Universal Adapter Challenges ------------ None Game ------ Seed CloakOverloadMaul Manual? 0 Play Time 01:20:31 Cumulative 44.1 hours Start 2019.10.23 @ 14:09:48 End 2019.10.23 @ 15:27:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 84 Rogue 82 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 41 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d78e58bf-ab1e-4202-abd6-8eb49e414b9a