Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.28 @ 11:28:16 Player: Roland Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (13) 65 Value Destroyed (352) 352 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3417 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 676/700 Matter 300/300 Energy 201/265 System Corruption 1% Temperature Cool (0) Movement Walking (105) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY (5) ------ Small Storage Unit Visual Processing Unit Decoy Drone Bay (0/16) > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (8) ---- Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Decoy Drone Bay > --- WEAPON ----------- Medium Laser Particle Gun > --- INVENTORY -------- Light Assault Rifle [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Decoy Drone Bay Storage Small Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Slots Evolved 6 | . . . . . 6 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 3 | . . . . . 3 . Weapon . | . . . . . . . Parts Attached 19 | 6 . 1 5 3 4 . Power 3 | 1 . . 1 1 . . Engine 3 | 1 . . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 . 3 . Treads . | . . . . . . . Leg 7 | 2 . . 2 . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 . 1 1 . 1 . Device 2 | . . 1 . . 1 . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 5 | 2 . . 1 2 . . Energy Gun 2 | . . . 1 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . Parts Lost 8 | . . . 5 1 2 . Power 2 | . . . 1 . 1 . Propulsion 2 | . . . 2 . . . Utility 1 | . . . 1 . . . Weapon 3 | . . . 1 1 1 . Highest Loss Streak 4 | . . . 4 1 2 . To Critical Strikes . | . . . . . . . Average Backups 3 | 1 6 7 4 2 1 1 Power . | . 1 1 . . . . Propulsion . | . . 2 1 . . . Utility 1 | . 1 2 1 1 . . Weapon 1 | . 2 2 1 1 1 1 Tool/Special . | . . . . . . . Unused Backups 2 | . . 2 . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . 1 . . . . Weapon 1 | . . 1 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 86 | . 85 92 92 100 72 69 Engine 13 | . 14 14 13 14 14 7 Leg 26 | . 28 28 24 28 23 30 Device 2 | . . 7 5 . 2 7 Storage 11 | . 14 14 14 14 7 7 Processor 7 | . . . 4 14 7 7 Energy Gun 10 | . . . 9 16 15 7 Ballistic Gun 11 | . 28 28 18 6 . . Launcher 1 | . . . . 5 . . Peak Build Rating 41 | 6 7 17 17 12 41 38 Average Rating 15 | 4 6 11 11 10 26 38 On Entrance 12 | . 6 7 17 10 11 38 Avg Prop Armor Cover (%) 38 | 38 . . . . . . Naked Turns . | . . . . . . . Heaviest Build 34 | 13 13 14 14 19 34 28 Greatest Support 61 | 20 20 20 20 20 61 61 Greatest Overweight (x) 4 | . . . 4 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 5 5 1 Average Carried 4 | 1 6 7 5 3 2 1 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 3 4 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -7 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Gar Matter Collected 528 | 230 90 . 46 46 116 . Remotely . | . . . . . . . Salvage Created 328 | . 152 . 35 16 125 . Parts 25 | . 13 . 5 . 7 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . 6 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Combat Hostiles Destroyed 11 | . 5 . 3 1 2 . Guns 10 | . 5 . 3 1 1 . Classes Destroyed 6 | . 3 . . 1 2 . Watcher 2 | . 1 . . . 1 . Swarmer 6 | . 3 . 3 . . . Grunt 2 | . 2 . . . . . Sentry 1 | . . . . 1 . . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 3 | . 3 . 3 1 1 . Combat Bots Only 3 | . 3 . 3 1 1 . Max Kills in Single Turn 2 | . 2 . 1 1 1 . Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Gar Hostile Shots Fired 196 | . 77 . 84 10 17 8 Missed 78 | . 28 . 40 3 5 2 Hits 118 | . 49 . 44 7 12 6 Projectile 118 | . 49 . 44 7 12 6 Damage Taken 1162 | . 405 . 397 109 185 66 Core 233 | . 92 . 78 39 24 . Absorbed by Shields . | . . . . . . . Ignored by Resistances 346 | . 131 . 107 31 56 21 Core Remaining (%) 58 | 100 . . . 16 . . Volleys Fired 41 | . 15 . 13 6 7 . Largest 2 | . 2 . 2 2 2 . Hottest 115 | . 40 . 85 115 115 . Shots Fired 81 | . 30 . 25 12 14 . Gun 77 | . 30 . 25 8 14 . Cannon . | . . . . . . . Launcher 4 | . . . . 4 . . Special . | . . . . . . . Kinetic 48 | . 30 . 18 . . . Thermal 29 | . . . 7 8 14 . Explosive 4 | . . . . 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 5 . 8 9 11 . Robot Miss Streak 3 | . 2 . 3 1 1 . Penetration Max . | . . . . . . . Secondary Targets 5 | . 4 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 57 | . 21 . 16 8 12 . Core Hits 22 | . 10 . 3 4 5 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . 1 2 . . Burn 3 | . . . 1 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 768 | . 235 . 176 154 203 . Guns 674 | . 224 . 176 71 203 . Cannons . | . . . . . . . Explosions 83 | . . . . 83 . . Melee . | . . . . . . . Ramming 11 | . 11 . . . . . Kinetic 326 | . 224 . 102 . . . Thermal 348 | . . . 74 71 203 . Explosive 83 | . . . . 83 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 4 . Matter Fused 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 31 | . . . . 31 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 278 | . 64 . 8 278 180 . Average Temperature 73 | . 37 . 3 138 70 . Received Heat Transfer 384 | . 264 . 84 27 . 9 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 2 | . . . . 1 1 . Heat Transferred 1036 | . . . 259 333 444 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 132 | . 132 36 . 24 50 . Initial 50 | . . 36 . 8 50 . Average 10 | . 40 7 . 1 8 . Influence Increases 541 | . 179 . 150 61 151 . Destroy 0b10 Robot/C 220 | . 100 . 60 20 40 . Destroy 0b10 Robot/NC 10 | . 5 . . . 5 . Destroy Leader 44 | . 22 . . . 22 . Successful Hack 43 | . 7 . . 17 19 . Disable Machine 9 | . . . . 9 . . Destroy Structure 15 | . . . . 15 . . Advance Influence 50 | . . . . . 50 . Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 135 | . 45 . 90 . . . Influence Decreases 541 | . 67 112 130 81 149 2 Entered New Map 90 | . . 76 . 12 . 2 Time Decay 356 | . 67 36 80 59 114 . Lost Part 80 | . . . 50 10 20 . Lost Ally 15 | . . . . . 15 . Squads Dispatched 4 | . 1 . . . 3 . Investigation 1 | . 1 . . . . . Extermination 2 | . . . . . 2 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Gar Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 14 . 10 1 7 7 Peak Tracking Total 9 | . 6 . 6 1 2 9 Tactical Retreats 4 | . 1 . 3 . . . Traps | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Traps Triggered 4 | . 1 . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Accessed 19 | . 3 1 . 11 4 . Terminals 9 | . 3 . . 6 . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 5 . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 42 | . 6 1 . 31 4 . Successful 26 | . 2 1 . 20 3 . Failed 16 | . 4 . . 11 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 16 | . 3 . . 12 1 . Terminals 28 | . 6 . . 22 . . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 9 | . . . . 9 . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . 2 1 . 7 . . Prototype ID Bank 2 | . . . . 2 . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 2 | . . . . 2 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . . . . 6 . . Process 1 | . . . . 1 . . Report Inventory 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . . . . 6 1 . Terminals 6 | . . . . 6 . . Assimilate 1 | . . . . 1 . . Botnet 5 | . . . . 5 . . Fabricators 1 | . . . . . 1 . Fabnet 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . . 7 2 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 117 | . . . . . 117 . Total Part Build Rating 14 | . . . . . 14 . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 1 | . . . . 1 . . Retrieved Matter 1 | . . . . 1 . . Retrieved Components 4 | . . . . 4 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Gar Active Infowar (turns) 1490 | . . 109 136 610 587 48 Optics 1315 | . . . 70 610 587 48 Sensors 175 | . . 109 66 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 16 | . . . . . 16 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Gar Turns Passed 2002 | 57 298 212 190 610 587 48 Spaces Moved 1455 | 46 201 168 120 487 388 45 Core 20 | 17 . . 3 . . . Treads . | . . . . . . . Legs 1435 | 29 201 168 117 487 388 45 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 105 Average Speed 116 | 94 120 120 123 120 108 105 Slowest Speed 250 | 120 120 120 250 120 120 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 46 51 10 95 14 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . 8 . . Terrain Destroyed 22 | . . . . 22 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 22 | . . . . 22 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Gar Total 1687 | 59 230 179 137 499 538 45 Wait 152 | . 8 7 . 2 135 . Move 1449 | 45 200 167 119 486 387 45 Hop . | . . . . . . . Pick Up 21 | 8 6 2 . 2 3 . Fast Attach . | . . . . . . . Attach 17 | 6 . 1 5 1 4 . Detach . | . . . . . . . Swap 3 | . . . . 2 1 . Drop 3 | . . 2 . . 1 . Fire 41 | . 15 . 13 6 7 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 14) 251 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered Mines 402 | -10/Mines | Learned 4 Materials zone layouts 454 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 457 | -10/Mines | Found Prototype Device 458 | -10/Mines | Identified Exp. Sensor Array 533 | -10/Mines | Found the Drone Emporium 538 | -10/Mines | Found Prototype Device 565 | -10/Mines | Discovered new exit (range 3) 568 | -10/Mines | Entered Subcaves 665 | -10/Subcaves | Lost 4 parts (2n1u1w) 666 | -10/Subcaves | Discovered new exit (range 11) 731 | -10/Subcaves | Core integrity fell below 50% 758 | -10/Subcaves | Entered Recycling 1272 | -9/Recycling | Core integrity fell below 20% 1304 | -9/Recycling | Discovered new exit (range 15) 1368 | -9/Recycling | Entered Factory 1368 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1409 | -7/Factory | Discovered new exit (range 11) 1606 | -7/Factory | Fabricated Adv. VSS Leg (x2) 1714 | -7/Factory | Identified Decoy Drone Bay 1798 | -7/Factory | Lost 8 allies 1891 | -7/Factory | Garrison activated, responded to threat 1954 | -7/Factory | Identified exit to Garrison 1955 | -7/Factory | Entered Garrison 2003 | -7/Garrison | Self-destructed Last Messages --------------- Fabnet at current depth includes 1 machine. Accumulated fabnet effectiveness: Active: 0% Next depth: 3% System corrupted: Matter fused (-6). H-55 Commando calls for garrison reinforcements. ALERT: Activating Garrison Access F001. H-55 Commando destroyed. ALERT: Cargo convoy en route, clear transfer corridor. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9O. Lgt. Ion Engine destroyed. Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON Particle Gun destroyed. LOCATION=GARRISON GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | #### #####################??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ####################### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????#???????????? | | ??????????????????????# ##""""## #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# ss #???????????? | | ??????????????????????# s #???????????? | | ??????????????????????# @## ^## #???????????? | | ??????????????????????# #? #????#???????????? | | ??????????????????????" ?? ???????????????? | | ??????????????????????" ?? ?????????????? | | ??????????????????????" ?? 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"???????????? | | ??????????????????????# ## ?? ## #???????????? | | ??????????????????????# b#? ???#? #???????????? | | ??????????????????????# ? ????? ??????????? | | ??????????????????????# g?? ?????? ??????????? | | ??????????????????????# g ?? ??????????????????? | | ??????????????????????# #???"??????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. VSS Leg | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed ArmoredLinkedMegashotty Manual? 0 Play Time 00:25:40 Cumulative 18.7 hours Start 2026.01.28 @ 11:02:31 End 2026.01.28 @ 11:28:16 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 8 Adventurer 5 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Crisp++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ca8dc3cb-a885-4567-a303-2445ae3b5f62