Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.10.15 @ 20:13:41 // Winter2019/RPGLIKE Player: Grimbling Result: Destroyed by XL-HWI(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (68) 340 Value Destroyed (1902) 1902 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 7382 Bonus ------- Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (63) Movement Hovering (26) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Zionite Light DM Reactor > --- PROPULSION (3) --- Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II > --- UTILITY (8) ------ Zionite Metafield Generator Improved Terrain Scanner Improved Melee Analysis Suite Armor Integrity Analyzer Experimental Reaction Control System Advanced Phase Shifter Zionite Light Carapace Improved Light Armor Plating > --- WEAPON (2) ------- Makeshift Axe Makeshift Axe > --- INVENTORY (3) ---- Zionite Glidesys I Experimental Heat Sink Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Zionite Metafield Generator Improved Terrain Scanner Improved Melee Analysis Suite Armor Integrity Analyzer Experimental Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Improved Light Armor Plating > --- WEAPON ----------- Makeshift Axe Makeshift Axe > --- INVENTORY -------- Zionite Glidesys I Experimental Heat Sink Powered Hammer [Rating: 90] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys II Flight Unit Makeshift Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Impact Weapon Heavy Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 11 | 4 . . 2 . . . . 5 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | 2 . . . . . . . . . . . . Utility 7 | 1 . . 2 . . . . 4 . . . . Weapon 1 | 1 . . . . . . . . . . . . Parts Attached 52 | 8 7 1 3 . . 2 . 6 5 4 5 11 Power 6 | 1 . . . . . 1 . 1 . . 1 2 Engine 2 | 1 . . . . . 1 . . . . . . Core 1 | . . . . . . . . 1 . . . . Reactor 3 | . . . . . . . . . . . 1 2 Propulsion 14 | 2 4 . . . . . . 1 4 . . 3 Treads . | . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . Wheel 4 | . 3 . . . . . . 1 . . . . Hover 4 | . . . . . . . . . 1 . . 3 Flight 3 | . . . . . . . . . 3 . . . Utility 19 | 3 . 1 3 . . 1 . 3 1 1 . 6 Device 11 | 2 . . 2 . . 1 . 1 1 . . 4 Storage . | . . . . . . . . . . . . . Processor 3 | . . . 1 . . . . 2 . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | 1 . 1 . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . Weapon 13 | 2 3 . . . . . . 1 . 3 4 . Energy Gun 2 | 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 5 | . 2 . . . . . . . . 2 1 . Slashing Weapon 5 | . 1 . . . . . . 1 . . 3 . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . . . 8 Parts Lost . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 100 100 100 100 100 100 92 92 91 92 97 Engine 7 | . 12 12 10 10 10 10 10 6 6 6 2 . Core 2 | . . . . . . . . 4 6 6 6 6 Wheel 18 | . 24 37 30 30 30 30 30 21 18 . . . Hover 1 | . . . . . . . . . . . . 13 Flight 4 | . . . . . . . . . . 20 20 6 Device 19 | . 12 12 19 20 20 20 20 20 19 20 20 24 Processor 13 | . . . 9 10 10 10 10 17 20 20 20 18 Protection 8 | . 12 12 10 10 10 10 10 6 6 4 6 7 Impact Weapon 13 | . 17 25 20 20 20 20 20 13 6 10 3 . Slashing Weapon 3 | . . . . . . . . . 6 1 8 13 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 35 | 13 15 15 17 17 17 24 24 30 30 27 30 35 Greatest Support 56 | 20 48 48 48 48 48 48 48 48 44 34 34 56 Greatest Overweight (x) 4 | . 4 . . . . . . . 3 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 Average Capacity 2 | 2 3 3 3 3 3 3 3 3 3 3 3 3 Most Carried 3 | 1 3 3 3 2 2 3 3 3 3 3 2 3 Average Carried 1 | . 1 2 . 2 2 2 2 1 2 . . 2 Final Capacity 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | 1 2 3 2 2 2 2 3 2 . . 2 3 Class Distribution -------------------- 63% | Hacker-Assassin 13% | Hacker-Ninja 10% | Derelict-Ninja 6% | Hacker-Skirmisher 5% | Scavenger-Scout Dominant Class ---------------- Hacker-Assassin | -10/Materials Hacker-Assassin | -10/Mines Hacker-Assassin | -9/Materials Hacker-Assassin | -9/Mines Hacker-Assassin | -9/Exiles Hacker-Assassin | -8/Mines Hacker-Assassin | -8/Materials Hacker-Assassin | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Ninja | -7/Lower Caves Derelict-Ninja | -7/Zion Scavenger-Scout | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 720 | 280 70 . 40 . . 20 . 48 16 86 20 140 Remotely . | . . . . . . . . . . . . . Salvage Created 2231 | 263 64 105 206 85 . 311 610 48 65 88 . 386 Parts 101 | 11 6 4 8 2 . 6 24 5 3 3 . 29 Haulers Intercepted 2 | . . . 1 . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 40 | . 2 3 5 2 . 3 11 2 2 3 . 7 Melee 24 | . . 3 3 . . 1 6 . 2 2 . 7 Guns 2 | . 2 . . . . . . . . . . . AOE 2 | . . . . . . . 1 1 . . . . Classes Destroyed 15 | 3 2 1 2 1 . 2 1 1 . . . 2 Worker 5 | 2 . 1 . . . 1 1 . . . . . Builder 1 | . . . . 1 . . . . . . . . Tunneler 8 | 5 . 1 . . . 2 . . . . . . Hauler 2 | . . . 1 . . . . 1 . . . . Recycler 3 | 1 . . . . . 1 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 9 | . 2 . 3 . . . 4 . . . . . Swarmer 9 | . 2 1 1 . . . . . 2 3 . . Grunt 15 | . . 2 3 . . 1 9 . . . . . Brawler 1 | . . . . . . 1 . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . Sentry 5 | . . . 1 2 . . 1 1 . . . . Programmer 1 | . . . . . . . . 1 . . . . Z-Light 6 | . . . . . . . . . . . . 6 Assembled 1 | . . . . . . . . . . . . 1 Best Kill Streak 5 | 4 2 2 4 2 . 3 5 1 2 3 . 4 Combat Bots Only 4 | . 1 2 2 2 . 2 4 1 2 3 . 4 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 1 . . . . Melee 1 | . . 1 1 . . 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 1847 | . 27 91 170 82 . 64 449 133 76 53 . 702 Core 1336 | . 17 76 113 52 . 48 313 92 51 40 . 534 Absorbed by Shields 551 | . . . 50 37 . 32 296 80 56 . . . Redirected to Core 1005 | . 17 27 87 34 . 39 210 83 38 33 . 437 Core Remaining (%) 89 | 100 . 91 . . . 92 75 . . . . . Volleys Fired 25 | 22 3 . . . . . . . . . . . Largest 2 | 2 2 . . . . . . . . . . . Hottest 80 | 80 80 . . . . . . . . . . . Shots Fired 50 | 44 6 . . . . . . . . . . . Gun 50 | 44 6 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 50 | 44 6 . . . . . . . . . . . Robot Hit Streak 14 | 14 9 . . . . . . . . . . . Robot Miss Streak 1 | 1 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 177 | 36 5 9 19 10 . 15 35 12 5 4 . 27 Core Hits 46 | 8 3 1 4 . . 3 8 2 1 2 . 14 Critical Kills 3 | . . . 2 . . . 1 . . . . . Critical Parts Destroyed 13 | . . 1 . 2 . 1 6 1 . 2 . . Critical Strikes 20 | . . 1 2 2 . 1 7 1 . 2 . 4 Smash 16 | . . 1 2 2 . 1 7 1 . 2 . . Sever 4 | . . . . . . . . . . . . 4 Melee Attacks 207 | . 1 13 21 10 . 19 40 20 6 4 37 36 Impact 147 | . 1 13 21 10 . 19 40 20 . 4 19 . Slashing 60 | . . . . . . . . . 6 . 18 36 Piercing . | . . . . . . . . . . . . . Sneak Attacks 14 | . . 2 2 2 . 4 2 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Follow-up Attacks 16 | . . . 6 2 . 1 1 2 . . . 4 Damage Inflicted 6603 | 475 115 428 735 463 . 754 1515 633 182 173 . 1130 Guns 540 | 475 65 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 291 | . . . . . . . 190 101 . . . . Melee 5772 | . 50 428 735 463 . 754 1325 532 182 173 . 1130 Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 291 | . . . . . . . 190 101 . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 540 | 475 65 . . . . . . . . . . . Impact 4460 | . 50 428 735 463 . 754 1325 532 . 173 . . Slashing 1312 | . . . . . . . . . 182 . . 1130 Piercing . | . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1436 | . 30 136 77 244 . 290 342 157 18 85 . 57 Projectiles . | . . . . . . . . . . . . . Explosions 104 | . . . . . . . 48 56 . . . . Melee 1332 | . 30 136 77 244 . 290 294 101 18 85 . 57 Knockbacks 19 | . . 1 5 . . 3 9 1 . . . . Impact 18 | . . 1 4 . . 3 9 1 . . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 146 | . . . . . . . 89 57 . . . . Shots 3 | . . . . . . . 2 1 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 108 | 108 54 . . 6 . . 7 4 . 5 2 73 Average Temperature 34 | 39 25 . . 6 . . 7 4 . 3 1 38 Received Heat Transfer 701 | . . 18 105 48 . 30 270 14 . 9 . 207 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 49 | 6 2 5 10 7 . 6 13 . . . . . Impact Corruptions 53 | . 2 6 9 6 . 9 11 7 . 3 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 200 | . . . . . . . 150 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 351 | 40 105 125 351 156 . 119 336 168 . . . . Initial 96 | . 19 . 34 96 . . 32 65 . . . . Average 99 | 19 80 77 200 131 . 23 140 84 . . . . Maximum Alert Level 1 | . . . 1 . . . 1 . . . . . Low Security (%) 87 | 100 100 100 38 100 . 100 74 100 . . . . Level 1 12 | . . . 61 . . . 25 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 . . . 4 3 . 1 . . Investigation 1 | . . . . . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 6 | . . . 1 . . . 4 1 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 7 | . 1 . 2 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 90 | . 4 5 18 2 . 4 35 2 4 5 . 11 Peak Tracking Total 10 | . 2 2 5 2 . 2 10 1 2 2 . 5 Tactical Retreats 16 | . . 2 5 . . 1 6 . 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . 1 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . 5 . . . . . Reused 2 | . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 6 | . . . . . . 1 3 1 . . . 1 Max in Single Turn 3 | . . . . . . 1 3 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 13 | . 4 1 3 . . . 2 1 1 1 . . Terminals 10 | . 4 . 3 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 37 | . 14 1 11 . . . 6 3 1 1 . . Successful 24 | . 9 1 7 . . . 4 1 1 1 . . Failed 13 | . 5 . 4 . . . 2 2 . . . . Catastrophic 2 | . . . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 10 | . 5 . 2 . . . 3 . . . . . Terminals 34 | . 14 . 11 . . . 6 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 23 | . 9 1 6 . . . 4 1 1 1 . . Robot Analysis 3 | . . . 3 . . . . . . . . . Prototype ID Bank 4 | . 4 . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . 1 1 . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 4 | . 2 . . . . . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . 2 . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 2 . 3 . . . 2 1 . . . . Full Trace Events 1 | . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 4 | . . . 1 . . . . . . . 3 . Largest Group 3 | . . . 1 . . . . . . . 3 3 Highest-Rated Group 90 | . . . 10 . . . . . . . 90 90 Highest-Rated Ally 31 | . . . 10 . . . . . . . 31 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . . . . . 50 Total Damage 408 | . . . . . . . . . . . . 408 Kills 6 | . . . . . . . . . . . . 6 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 3 | . . . 3 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 4854 | 239 402 297 372 174 228 273 477 598 407 330 632 425 Spaces Moved 4835 | 140 270 243 305 139 227 219 279 524 396 523 1095 475 Core 11 | 9 2 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 229 | 131 98 . . . . . . . . . . . Wheels 2483 | . 170 243 305 139 227 219 279 524 377 . . . Hover 309 | . . . . . . . . . 3 . . 306 Flight 1803 | . . . . . . . . . 16 523 1095 169 Fastest Speed 26 | 50 100 100 100 100 100 100 100 96 49 49 49 26 Average Speed 76 | 115 108 100 100 100 100 100 100 96 96 49 49 36 Slowest Speed 325 | 120 250 100 100 100 100 100 100 100 325 49 49 130 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 7 63 58 37 40 66 57 44 15 64 62 86 45 Regions Visited 12 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . . 1 1 3 . Spaces Dug 23 | . . . 2 . . . 3 5 1 . 4 8 Terrain Destroyed 58 | . . . 2 . . . 16 27 1 . 4 8 Melee 23 | . . . 2 . . . 3 5 1 . 4 8 Projectile . | . . . . . . . . . . . . . AOE 35 | . . . . . . . 13 22 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 5646 | 170 373 278 344 159 228 246 411 585 414 590 1150 698 Wait 443 | . 82 16 9 7 2 7 78 12 . 54 12 164 Move 4822 | 139 269 242 304 138 226 218 278 523 395 522 1094 474 Hop . | . . . . . . . . . . . . . Pick Up 14 | . 1 3 1 . . . 1 3 . . 2 3 Fast Attach 44 | 8 7 . 1 . . 2 . 5 3 4 4 10 Attach 5 | . . . 2 . . . . . 2 . 1 . Detach 21 | 1 4 . 1 . . 2 . 1 2 3 5 2 Swap 3 | . . 1 . . . . . 1 . . . 1 Drop 42 | . 6 3 1 . . 2 . 6 6 3 4 11 Fire 25 | 22 3 . . . . . . . . . . . Melee 172 | . 1 11 15 8 . 15 37 16 6 4 28 31 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 54 | . . 2 10 6 . . 17 18 . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 6 | -11/Scrapyard | Upgraded with Propulsion slot (x2) 6 | -11/Scrapyard | Upgraded with Utility slot (x1) 6 | -11/Scrapyard | Upgraded with Weapon slot (x1) 240 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Hacker-Skirmisher 350 | -10/Materials | Identified exit to Mines 350 | -10/Materials | Discovered exit to Mines (range 18) 436 | -10/Materials | Identified exit to Materials 436 | -10/Materials | Discovered exit to Materials (range 17) 642 | -10/Materials | Entered Mines 655 | -10/Mines | Build established: Hacker-Assassin 683 | -10/Mines | Met a Derelict bent on vengeance 687 | -10/Mines | Discovered exit to Materials (range 5) 783 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 886 | -10/Mines | Discovered exit to Materials (range 10) 900 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 939 | -10/Mines | Entered Materials 941 | -9/Materials | Reached level 2 941 | -9/Materials | Reached level 3 941 | -9/Materials | Upgraded with Utility slot (x2) 948 | -9/Materials | Identified exit to Mines 986 | -9/Materials | Reached level 4 1096 | -9/Materials | Identified exit to Materials 1096 | -9/Materials | Discovered exit to Materials (range 17) 1203 | -9/Materials | Discovered exit to Materials (range 16) 1311 | -9/Materials | Entered Mines 1353 | -9/Mines | Identified exit to Exiles 1353 | -9/Mines | Discovered exit to Exiles (range 13) 1362 | -9/Mines | Discovered exit to Materials (range 13) 1481 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1485 | -9/Mines | Entered Exiles 1487 | -9/Exiles | Reached level 5 1498 | -9/Exiles | Identified exit to Mines 1498 | -9/Exiles | Discovered exit to Mines (range 15) 1511 | -9/Exiles | Met 8R-AWN 1528 | -9/Exiles | Met EX-HEX 1563 | -9/Exiles | Met EX-DEC 1598 | -9/Exiles | Visited The Gauntlet 1701 | -9/Exiles | Discovered exit to Mines (range 15) 1713 | -9/Exiles | Entered Mines 1951 | -8/Mines | Discovered exit to Materials (range 7) 1956 | -8/Mines | Reached level 6 1986 | -8/Mines | Entered Materials 1988 | -8/Materials | Reached level 7 2229 | -8/Materials | Reached level 8 2451 | -8/Materials | Identified exit to Factory 2451 | -8/Materials | Discovered exit to Factory (range 10) 2463 | -8/Materials | Entered Factory 2465 | -7/Factory | Reached level 9 2465 | -7/Factory | Reached level 10 2481 | -7/Factory | Upgraded with Utility slot (x2) 2484 | -7/Factory | Upgraded with Power slot (x1) 2650 | -7/Factory | Upgraded with Utility slot (x2) 2814 | -7/Factory | Identified exit to Factory 2814 | -7/Factory | Discovered exit to Factory (range 11) 2968 | -7/Factory | Identified exit to Storage 2968 | -7/Factory | Identified exit to Lower Caves 3061 | -7/Factory | Entered Lower Caves 3370 | -7/Lower Caves | Encountered a Warlord checkpoint 3423 | -7/Lower Caves | Identified exit to Lower Caves 3423 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 3426 | -7/Lower Caves | Spotted B-75 Beast 3468 | -7/Lower Caves | Entered another Lower Caves area 3470 | -7/Lower Caves | Reached level 11 3480 | -7/Lower Caves | Discovered exit to Factory (range 4) 3670 | -7/Lower Caves | Learned Factory emergency access door positions 3745 | -7/Lower Caves | Build established: Hacker-Ninja 3765 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3789 | -7/Lower Caves | Identified exit to Zion 3789 | -7/Lower Caves | Discovered exit to Zion (range 18) 3798 | -7/Lower Caves | Entered Zion 3823 | -7/Zion | Received a hallucinogenic algorithm 3825 | -7/Zion | Identified exit to Proximity Caves 3825 | -7/Zion | Discovered exit to Proximity Caves (range 13) 3905 | -7/Zion | Learned Factory terminal intel 4145 | -7/Zion | Gained Derelict followers 4230 | -7/Zion | Identified exit to Deep Caves 4230 | -7/Zion | Discovered exit to Deep Caves (range 11) 4248 | -7/Zion | Build established: Derelict-Ninja 4417 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4430 | -7/Zion | Entered Deep Caves 4430 | -7/Deep Caves | Accompanied by 3 allies 4432 | -7/Deep Caves | Reached level 12 4544 | -7/Deep Caves | Attacked by Z-Imprinter 4595 | -7/Deep Caves | Found Prototype Device 4595 | -7/Deep Caves | Identified Zio. Metafield Generator 4743 | -7/Deep Caves | Found Prototype Protection 4743 | -7/Deep Caves | Identified Zio. Weapon Casing 4762 | -7/Deep Caves | Z-Facility disabled 4812 | -7/Deep Caves | Core integrity fell below 50% 4844 | -7/Deep Caves | Crushed by falling debris 4845 | -7/Deep Caves | Core integrity fell below 20% 4855 | -7/Deep Caves | Destroyed by XL-HWI(z) with Zionite Laser-S Last Messages --------------- 04743_ Identified Zio. Weapon Casing. 04745_ Dropped Zio. Weapon Casing. 04746_ Acquired Prototype Protection. 04746_ Identified Zio. Light Carapace. 04762_ Z-Facility disabled. 04805_ Destroyed Zio. Glidesys I. 04809_ I0-88H(z) destroyed. 04813_ The unstable cave ceiling collapses. 04819_ Acquired 20 matter. 04827_ Mak. Axe follow-up attack on 8I-CMK(z). 04827_ 8I-CMK(z) destroyed. 04833_ Mak. Axe follow-up attack on 70-H17(z). 04833_ 70-H17(z) destroyed. 04835_ Destroyed Phase Shifter. 04838_ 2T-LGR(z) destroyed. 04844_ The unstable cave ceiling collapses. 04844_ Crushed by falling debris. 04845_ Dropped Zio. Light DM Reactor. 04848_ Acquired 10 matter. 04853_ Destroyed Zio. Glidesys I. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????############################### | | ??????????????????#??### [*!!!!![*==##### ####### | | ?????????#??????######?#z@ ![%* # "!!###### | | ????????????? ?####?####z### !;;;#"####"!=### | | ???????????? ?? #####??# ######"#########%### | | ??????????????? ?#?##?# ###### # #"!=!#* | | ??????????????? ?##? # "#=%!= | | ??????????? ???????## =*!!!%! | | ?????????????#????#### ? !%*=! | | ??????????? ??? ??#?### =[ | | ??????????????#? ####?### | | ?????????????#? #?##?#?? """ " | | ??????????????#?????##?# """"" | | ??????????????? ??? #? ? """"" | | ??????????????????"?? ? """"" | | ???????????????????????? """"" | | ?????????????????? ????#? """"" | | ???????????????????????#? """"" | | ????????????????????????? """"" | | ?????????????????????????? ?? """"" | | ????????????????????????????? """?" | | ?????????????????????????????? ?""" | | ????????????????????????????????? """" | | ??????????????????????????????????? ?""" | | ?????????????????????????????????????? ""?" | | ???????????????????????????????????????? ?"??" | | ????????????????????????????????????????????? ?""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 56 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 510 ECM Strength 1 Jamming Range 12 Armor Coverage 550 Resistance: KI 40 Resistance: TH 40 Resistance: EX 40 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 15 Evasion (%) 88 Melee Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Levels Raised 11 | . . . 3 . 1 1 2 2 . 1 . 1 XP Earned 23659 | 6000 355 850 4061 700 200 1476 3489 2928 750 850 500 1500 XP Spent 21300 | 5990 . . 2910 900 450 . . 9250 . 750 . 1050 Upgrades 44 | 21 . . 7 2 3 . . 7 . 3 . 1 Power Slot 1 | . . . . . . . . 1 . . . . Propulsion Slot 2 | 2 . . . . . . . . . . . . Utility Slot 7 | 1 . . 2 . . . . 4 . . . . Weapon Slot 1 | 1 . . . . . . . . . . . . Heat Dissipation 1 | . . . . . . . . . . 1 . . Energy Generation 4 | 1 . . . . . . . 2 . . . 1 Mass Support 2 | . . . . . . . . . . 2 . . Inventory Capacity 3 | 3 . . . . . . . . . . . . Sight Range 2 | 2 . . . . . . . . . . . . Sensor Range 9 | 9 . . . . . . . . . . . . Terrain Scan Density 5 | 2 . . 3 . . . . . . . . . Melee Accuracy 4 | . . . 2 2 . . . . . . . . KI Resistance % 1 | . . . . . 1 . . . . . . . TH Resistance % 1 | . . . . . 1 . . . . . . . EX Resistance % 1 | . . . . . 1 . . . . . . . Protomatter Created 490 | . . 29 101 42 . . 188 77 . . . 53 Integrity Restored 1063 | . . 39 178 124 . . 334 364 . . . 24 Core 735 | . . 39 115 104 . . 214 239 . . . 24 Parts 328 | . . . 63 20 . . 120 125 . . . . Protomatter Decayed 25 | . . 16 9 . . . . . . . . . Game ------ Seed PhasingLightpackRegenerator Manual? 0 Play Time 00:58:43 Cumulative 301.2 hours Start 2022.10.15 @ 19:05:30 End 2022.10.15 @ 20:13:41 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 107 Rogue 0 Adventurer 1 Explorer 106 Win Type - Total 25 Types 13/1/5/3/0/1/1/0/1 Lore% 88 Gallery% 89 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Terminus Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 421e62c2-ac29-4eb1-8449-5605f7834238