Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.05 @ 10:15:09 Player: Puck Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (218) 1090 Value Destroyed (8227) 8227 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2116) 2116 TOTAL SCORE: 15573 Bonus ------- High Alert Combat Kills 2092 Follower Combat Kills 45 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 57/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Faulty Cooled Cesium-ion Thruster > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Advanced Signal Interpreter Hacking Suite Dynamic Insulation System Great Maul Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Active Sensor Suite Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Advanced Plasma Cannon Mass Driver > --- INVENTORY -------- Fusion Compressor Improved Heat Sink Improved Sensor Array Advanced Signal Interpreter Core Analyzer Core Analyzer Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Advanced System Shield Dynamic Insulation System KE Penetrator Heavy Assault Cannon Rocket Launcher Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Great Maul [Rating: 92] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Improved Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 7 | . . . 2 . . 3 2 Weapon . | . . . . . . . . Parts Attached 228 | . 8 30 28 25 . 65 72 Power 28 | . 1 3 4 1 . 10 9 Engine 20 | . 1 3 4 1 . 8 3 Core 8 | . . . . . . 2 6 Reactor . | . . . . . . . . Propulsion 70 | . 2 10 12 6 . 23 17 Treads 43 | . . 8 12 6 . 12 5 Leg 14 | . . . . . . 6 8 Wheel 7 | . . . . . . 5 2 Hover . | . . . . . . . . Flight 6 | . 2 2 . . . . 2 Utility 78 | . 3 7 10 3 . 23 32 Device 32 | . 2 2 . 1 . 9 18 Storage 6 | . . 1 4 . . 1 . Processor 10 | . . . 2 . . 4 4 Hackware 1 | . . . . . . . 1 Protection 29 | . 1 4 4 2 . 9 9 Artifact . | . . . . . . . . Weapon 52 | . 2 10 2 15 . 9 14 Energy Gun 21 | . . 7 1 8 . 2 3 Energy Cannon 3 | . . . . 1 . 1 1 Ballistic Gun 13 | . 2 3 1 3 . 3 1 Ballistic Cannon 5 | . . . . . . 2 3 Launcher 8 | . . . . 1 . 1 6 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . 2 1 6 . . 3 Parts Lost 97 | . . 12 5 . . 37 43 Power 16 | . . 2 . . . 6 8 Propulsion 35 | . . 4 2 . . 14 15 Utility 29 | . . 1 2 . . 11 15 Weapon 17 | . . 5 1 . . 6 5 Highest Loss Streak 12 | . . 12 3 . . 7 11 To Critical Strikes 2 | . . . . . . 2 . Average Slot Usage (%) 91 | . 90 90 95 98 100 89 85 Engine 8 | . 14 10 8 9 9 10 2 Core 1 | . . . . . . 1 5 Treads 24 | . . 33 35 34 36 15 12 Leg 2 | . 5 . . . . 2 5 Device 9 | . 16 3 . 4 9 13 19 Storage 7 | . 2 7 9 9 9 6 4 Processor 9 | . . . 9 9 9 14 9 Protection 9 | . 3 10 13 12 9 8 7 Energy Gun 9 | . 2 14 9 13 18 9 2 Ballistic Gun 4 | . 21 6 9 3 . 1 1 Naked Turns 7 | . . . . . . . 7 Heaviest Build 97 | 14 14 27 39 43 41 83 97 Greatest Support 114 | 20 20 80 89 89 86 114 98 Greatest Overweight (x) 20 | . 2 1 . 1 . 20 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 10 25 15 15 20 20 Average Capacity 15 | 8 5 8 11 15 15 19 19 Most Carried 20 | 6 8 10 14 15 15 19 20 Average Carried 12 | 6 4 7 10 14 15 13 16 Final Capacity 20 | 8 5 10 15 15 15 20 5 Final Carried 15 | 6 5 10 13 15 15 13 5 Class Distribution -------------------- 45% | Scavenger-Mutant 43% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Matter Collected 4540 | 200 133 463 746 297 40 1017 1644 Remotely . | . . . . . . . . Salvage Created 10266 | . 201 1309 1480 581 284 2897 3514 Parts 436 | . 17 81 75 43 8 85 127 Haulers Intercepted 15 | . 2 3 5 3 . . 2 Recyclers Shooed 13 | . . . . . . 8 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 166 | . 4 20 27 11 2 50 52 Melee 1 | . . . . . . 1 . Guns 103 | . 4 19 27 11 2 32 8 Cannons 34 | . . . . . . 6 28 AOE 21 | . . 1 . . . 6 14 Classes Destroyed 18 | . 3 5 2 . . 7 1 Worker 5 | . . . 1 . . 2 2 Builder 5 | . . . . . . 2 3 Hauler 15 | . 2 3 5 3 . . 2 Recycler 20 | . . 3 4 . 3 5 5 Mechanic 4 | . . . . . . . 4 Operator 1 | . . 1 . . . . . Watcher 13 | . . 5 4 2 . . 2 Swarmer 16 | . 3 3 6 4 . . . Saboteur 1 | . . . . . . 1 . Grunt 81 | . 1 11 13 . . 25 31 Brawler 8 | . . 1 . . . 2 5 Sentry 26 | . . 5 7 6 2 4 2 Demolisher 1 | . . . . . . 1 . Specialist 1 | . . . . . . 1 . Hunter 12 | . . . 1 1 . 5 5 Programmer 17 | . . . . . . 8 9 Heavy 2 | . . . . . . 2 . Behemoth 1 | . . . . . . 1 . Best Kill Streak 9 | . 3 5 7 7 3 9 8 Combat Bots Only 8 | . 3 4 6 6 2 8 6 Max Kills in Single Turn 5 | . 1 1 2 2 1 2 5 Gunslinging . | . . . . . . . . Exploded 4 | . . 1 . . . 2 4 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Damage Taken 15351 | . 127 1526 1646 238 27 5416 6371 Core 2125 | . 31 299 204 . . 588 1003 Absorbed by Shields 162 | . . . . . . . 162 Regen/Repaired (Parts) 347 | . . . 115 232 . . . Core Remaining (%) 60 | 100 87 25 . . 62 30 . Volleys Fired 625 | . 31 94 122 25 6 183 164 Largest 2 | . 2 2 2 2 2 2 2 Hottest 294 | . 70 112 105 160 160 160 294 Shots Fired 1091 | . 60 151 229 50 12 315 274 Gun 822 | . 60 151 229 50 12 238 82 Cannon 247 | . . . . . . 72 175 Launcher 22 | . . . . . . 5 17 Special . | . . . . . . . . Kinetic 480 | . 58 57 122 16 . 93 134 Thermal 578 | . 2 83 107 34 12 217 123 Explosive 22 | . . . . . . 5 17 Electromagnetic 11 | . . 11 . . . . . Robot Hit Streak 53 | . 5 12 25 17 19 53 15 Robot Miss Streak 12 | . 5 5 12 4 1 4 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 855 | . 32 105 202 46 12 279 179 Core Hits 629 | . 10 52 180 29 10 209 139 Critical Kills 6 | . . 1 1 . . . 4 Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 26 | . . 6 1 . . 3 16 Burn 6 | . . 5 . . . . 1 Meltdown 3 | . . . . . . . 3 Destroy 4 | . . 1 1 . . 1 1 Blast 13 | . . . . . . 2 11 Melee Attacks 4 | . . . . 4 . . . Impact 4 | . . . . 4 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 23817 | . 277 1641 3211 866 267 7796 9759 Guns 13373 | . 277 1599 3211 866 267 5367 1786 Cannons 6788 | . . . . . . 1781 5007 Explosions 3648 | . . 38 . . . 648 2962 Melee . | . . . . . . . . Ramming 8 | . . 4 . . . . 4 Kinetic 8347 | . 277 650 1561 178 . 1774 3907 Thermal 11729 | . . 864 1650 688 267 5374 2886 Explosive 3600 | . . . . . . 648 2952 Electromagnetic 133 | . . 123 . . . . 10 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 32 | . . . . . . 3 32 Average Corruption 7 | . . . . . . 2 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 84 | . . . . . . 23 61 Message Errors 12 | . . . . . . 3 9 Matter Fused 18 | . . . . . . 5 13 Heat Flow Errors 9 | . . . . . . 4 5 Energy Discharges 14 | . . . . . . 1 13 Parts Rejected 4 | . . . . . . 2 2 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 11 | . . . . . . 3 8 Data Loss (major) 8 | . . . . . . 3 5 Misfires 2 | . . . . . . . 2 Misdirections 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . 1 1 Overload Shots 9 | . . . . . . . 9 Overflow Damage 384 | . . 3 . . . 29 352 Projectiles 362 | . . . . . . 29 333 Explosions 22 | . . 3 . . . . 19 Melee . | . . . . . . . . Knockbacks 32 | . . . . . . 11 21 Impact . | . . . . . . . . Kinetic 30 | . . . . . . 10 20 Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 516 | . . 21 . . . . 495 Shots 12 | . . 1 . . . . 11 Rammed 2 | . . 1 . . . . 1 Targets Rammed 2 | . . 1 . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 669 | . 22 296 363 109 30 277 669 Average Temperature 79 | . 6 68 96 32 12 51 123 Received Heat Transfer 4128 | . 36 642 882 54 9 1071 1434 Effects 21 | . . 2 1 . . . 18 Shutdowns 5 | . . . . . . . 5 Energy Bleed 5 | . . 2 . . . . 3 Interference 4 | . . . . . . . 4 Matter Decay 2 | . . . 1 . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 8 | . . . . . . 5 3 Combat Hostiles 7 | . . . . . . 5 2 Parts Melted 55 | . . 5 . 3 1 38 8 Heat Transferred 22000 | . . 2405 2190 1525 575 11250 4055 Parts Sabotaged 4 | . . . . . . 2 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Peak Influence 1537 | . 256 398 515 545 268 771 1537 Initial 372 | . . 107 167 197 178 356 372 Average 429 | . 124 257 276 356 103 373 919 Maximum Alert Level 4 | . 1 1 2 2 1 3 4 Low Security (%) 23 | 100 86 29 26 5 69 17 . Level 1 40 | . 13 70 48 61 30 45 15 Level 2 18 | . . . 24 33 . 27 20 Level 3 8 | . . . . . . 9 25 Level 4 8 | . . . . . . . 38 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 44 | . 2 4 3 4 . 15 16 Investigation 10 | . 2 2 1 1 . 1 3 Extermination 9 | . . . . . . 4 5 Reinforcement 18 | . . 2 2 3 . 7 4 Assault 4 | . . . . . . . 4 Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . 1 . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses 2 | . . . . . . . 2 Cargo Convoy Interrupts 2 | . . . . . . 1 1 Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Distress Signals 12 | . 1 2 2 3 . 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 259 | . 18 31 49 17 2 60 82 Peak Tracking Total 9 | . 9 7 8 5 2 6 7 Tactical Retreats 11 | . 2 2 2 . . 4 1 Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Traps Triggered 14 | . 1 1 3 4 . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Exploded 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Machines Disabled 17 | . . . . 1 . 2 14 Max in Single Turn 4 | . . . . 1 . 1 4 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Machines Accessed 47 | . 5 5 7 5 12 7 6 Terminals 28 | . 4 3 5 3 6 3 4 Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . 1 1 2 . . . Recycling Units 12 | . 1 . 1 . 6 2 2 Scanalyzers 2 | . . 1 . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 118 | . 11 14 20 9 23 23 18 Successful 49 | . 5 7 8 6 10 9 4 Failed 68 | . 6 7 11 3 13 14 14 Catastrophic 17 | . 2 1 4 1 5 2 2 Database Lockouts 1 | . . . 1 . . . . Manual 53 | . 3 3 5 2 15 10 15 Terminals 72 | . 10 10 15 5 17 6 9 Fabricators 4 | . . . . . . 4 . Repair Stations 9 | . . 1 4 4 . . . Recycling Units 25 | . 1 . 1 . 6 8 9 Scanalyzers 8 | . . 3 . . . 5 . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 4 4 5 2 4 1 . Record 1 | . . . 1 . . . . Part Schematic 2 | . . . 1 . 1 . . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 2 | . 1 1 . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . . . . 1 . Alert Level 3 | . . . 1 1 1 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 2 | . 1 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 7 | . . 1 2 4 . . . Scan Component 3 | . . . 1 2 . . . Repair 3 | . . . 1 2 . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . . . . 1 2 Report Inventory 2 | . 1 . . . . . 1 Retrieve Components 2 | . . . . . . 1 1 Scanalyzer 7 | . . 2 . . . 5 . Insert Component 3 | . . 1 . . . 2 . Analyze 4 | . . 1 . . . 3 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . . . 1 . 6 1 2 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 10 | . . . 1 . 6 1 2 Reject 2 | . . . . . . 1 1 Mask 1 | . . . . . . . 1 Tunnel 7 | . . . 1 . 6 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 36 | . 5 5 5 4 6 6 5 Full Trace Events 6 | . 1 . 1 1 1 1 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 1 1 . 1 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . Time 86 | . . . 38 48 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 2 1 Parts Scanalyzed 3 | . . 1 . . . 2 . Part Schematics Acquired 3 | . . 1 . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 93 | . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . . 17 . Total Damage 314 | . . . . . . 314 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Turns Passed 10152 | 5 316 1076 2480 659 1047 2173 2396 Spaces Moved 4887 | 5 474 545 1224 305 625 814 895 Core 60 | . 1 34 . . . 5 20 Treads 3683 | . . 432 1224 305 625 590 507 Legs 343 | 5 35 . . . . 86 217 Wheels 284 | . . . . . . 133 151 Hover 6 | . . 6 . . . . . Flight 511 | . 438 73 . . . . . Fastest Speed 31 | 120 37 31 160 162 162 110 50 Average Speed 156 | 120 43 135 160 164 162 177 197 Slowest Speed 1050 | 120 150 160 162 245 162 1050 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 2 71 45 79 53 96 21 23 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 8 | . . . 1 1 6 . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . 1 . . 1 Terrain Destroyed 197 | . . 2 . 1 . 25 169 Melee 1 | . . . . 1 . . . Projectile 70 | . . . . . . 9 61 AOE 126 | . . 2 . . . 16 108 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Total 6299 | 4 535 733 1520 396 645 1199 1267 Wait 371 | . 1 28 106 15 15 107 99 Move 4876 | 4 469 544 1223 304 624 813 895 Hop 2 | . 2 . . . . . . Pick Up 87 | . 9 14 18 6 . 21 19 Fast Attach 100 | . 6 14 9 18 . 25 28 Attach 70 | . 2 5 7 1 . 26 29 Detach 6 | . . 1 . . . . 5 Swap 58 | . . 11 12 6 . 14 15 Drop 98 | . 15 21 23 17 . 10 12 Fire 625 | . 31 94 122 25 6 183 164 Melee 4 | . . . . 4 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . 1 . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: *Fac / *Ext) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 6 | -11/Junkyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 9) 177 | -10/Materials | Discovered new exit (range 9) 253 | -10/Materials | Identified exit to Mines 258 | -10/Materials | Discovered new exit (range 11) 285 | -10/Materials | Discovered new exit (range 5) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x2 433 | -9/Materials | Core integrity fell below 50% 463 | -9/Materials | Lost 12 parts (2p4n1u5w) 754 | -9/Materials | Build established: Scavenger-Mutant 838 | -9/Materials | Discovered new exit (range 11) 838 | -9/Materials | Discovered new exit (range 21) 1340 | -9/Materials | Discovered new exit (range 9) 1398 | -9/Materials | Entered another Materials area 1398 | -8/Materials | Evolved 2 slots: Utility x2 1485 | -8/Materials | Discovered new exit (range 5) 2029 | -8/Materials | Lost 3 parts (2n1u) 2052 | -8/Materials | Discovered new exit (range 16) 2926 | -8/Materials | Central database locked down 3099 | -8/Materials | Repaired Reflective Plating 3120 | -8/Materials | Build established: Mutant 3252 | -8/Materials | Discovered new exit (range 4) 3876 | -8/Materials | Identified exit to Storage 3878 | -8/Materials | Entered Storage 4015 | -8/Storage | Learned location of Armory (-3) 4274 | -8/Storage | Repaired Imp. Treads 4305 | -8/Storage | Repaired Imp. Treads 4530 | -8/Storage | Used back door to open Recycling access 4530 | -8/Storage | Discovered new exit (range 5) 4537 | -8/Storage | Entered Recycling 4829 | -8/Recycling | Discovered new exit (range 5) 5584 | -8/Recycling | Entered Factory 5584 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 5934 | -6/Factory | Search patrols dispatched 6412 | -6/Factory | Spotted B-75 Beast 6443 | -6/Factory | Destroyed B-75 Beast 6469 | -6/Factory | Lost 6 parts (3n3u) 6523 | -6/Factory | Allied Derelicts emerged from ambush trap array 6620 | -6/Factory | Discovered new exit (range 10) 6640 | -6/Factory | Identified exit to Lower Caves 6721 | -6/Factory | Garrison activated, responded to threat 6998 | -6/Factory | Lost 7 parts (2p3n1u1w) 7218 | -6/Factory | Lost 3 parts (1p2n) 7266 | -6/Factory | Destroyed 8 combat bots 7316 | -6/Factory | Core integrity fell below 50% 7518 | -6/Factory | Discovered new exit (range 12) 7530 | -6/Factory | Cargo convoy interrupted 7606 | -6/Factory | Lost 5 parts (2p1u2w) 7642 | -6/Factory | Identified exit to Factory 7663 | -6/Factory | Found Prototype Device 7757 | -6/Factory | Entered another Factory area 7757 | -5/Factory | Evolved 2 slots: Utility x2 7759 | -5/Factory | Identified Active Sensor Suite 7761 | -5/Factory | Noticed a derelict Sapper rigging charges 7786 | -5/Factory | Lost 4 parts (1p2u1w) 8078 | -5/Factory | Build established: Scavenger-Skirmisher 8240 | -5/Factory | Discovered new exit (range 15) 8316 | -5/Factory | Identified exit to Factory 8612 | -5/Factory | Discovered new exit (range 12) 8657 | -5/Factory | First assault squad dispatched 8672 | -5/Factory | Identified exit to Extension 8848 | -5/Factory | System corruption reached 10% 8878 | -5/Factory | Lost 5 parts (1p1n3u) 8941 | -5/Factory | Cargo convoy interrupted 9133 | -5/Factory | Build established: Scavenger-Mutant 9527 | -5/Factory | Lost 7 parts (1p1n4u1w) 9746 | -5/Factory | Lost 4 parts (1p1u2w) 9803 | -5/Factory | Core integrity fell below 50% 10136 | -5/Factory | System corruption reached 30% 10140 | -5/Factory | Core integrity fell below 20% 10140 | -5/Factory | Released all parts (7) 10153 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 10133_ K-01 Serf cleans the Construction Platform. 10135_ Lgt. Angular Momentum Engine destroyed. 10140_ Carbon-fiber Leg destroyed. 10140_ Released Imp. Target Analyzer. 10140_ Released Core Analyzer. 10140_ Released Hcp. Storage Unit. 10140_ Released Graphene Brace. 10140_ Released Variable Charge Gun. 10140_ Released Flexi-carbon Leg. 10140_ Released Mic. Fission Core. 10145_ Matter Pump disabled. 10147_ Acquired Prototype Flight Unit. 10147_ Identified Cld. Cesium-ion Thruster. 10147_ Matter Pump disabled. 10147_ R-10 Processor collects Mic. Fission Core. 10149_ Acquired Cld. Cesium-ion Thruster. 10150_ Cld. Cesium-ion Thruster destroyed. 10150_ R-10 Processor collects Mni. Grenade Launcher. 10152_ B-60 Warrior heat short circuits Rnf. Fission Core. 10153_ System corrupted: Energy discharge (-26). Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ########## #????????????????????????????????????? | | #?????????????????????????????????????? | | ########## #?????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | " #????????????????????????????????????????????? | | " ""#????????????????????????????????????????????? | | " Y"#????????????????????????????????????????????? | | " ""#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #######+####??#######+################### ?????? | | @ k ????? | | ????? | | =[ """ ???? | | [ """ ???? | | """ ??? | | #######+##??###############l ??? | | ??????????????????????????# """ ??? | | ??????????????????????????# %"" ?? | | ??????????????????????????# p""" #??? | | ??????????????############# g #??? | | ??????????????# # """ """" ??????? | | ??????????????# # %"" """"???????? | | ??????????????# # =""" """"???????? | | ??????????????# ] # ]! """"???????? | | ??????????????# #!!""" """"???????? | | ??????????????# #!]""" """"???????? | | ??????????????# + [""" """????????? | | ??????????????# # ??????? | | ??????????????# # """" ?? #??? | | ??????????????# ##### """"?? #??? | | ??????????????# #???# """?? #??? | | ??????????????# #???# """" #??? | | ??????????????# #???# """" #??? | | ??????????????#######"#########+## """" #??? | | ????????????????????# # """" +??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 32 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 11 Target Analysis 6 Core Analysis 9 Recoil Reduction 4 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Hyp. Gauss Rifle | -8/Recycling | Hacked Lgt. Treads | -6/Factory | Scanalyzed Minigun | -6/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryMetafieldMeganuke Manual? 0 Play Time 01:52:25 Cumulative 239.7 hours Start 2023.07.03 @ 19:34:26 End 2023.07.05 @ 10:15:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 64 Adventurer 29 Explorer 3 Win Type - Total 11 Types 6/0/1/2/0/0/1/0/1 Lore% 61 Gallery% 79 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: f9b8ea3d-bf85-4f48-a631-038c55dcd4f4