Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 18:39:09 Player: Bikerider58 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2257) 2257 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (8349) 8349 TOTAL SCORE: 13236 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 101 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3200 Cogmind --------- Core Integrity 194/325 Matter 727/900 Energy 61/100 System Corruption 6% Temperature Danger (402) Movement Treading (203) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Medium Reflective Plating Medium Reflective Plating X0-1V1's Piety Tracker > --- WEAPON (3) ------- Heavy Particle Gun Enhanced Autogun Enhanced Autogun > --- INVENTORY (21) --- Deuterium Engine Reinforced Deuterium Engine Light Treads Light Treads Large Matter Pod (150) Seismic Detector Advanced Targeting Computer ECM Suite Graphene Brace High-powered Tractor Beam Improved Assault Rifle Heavy Assault Cannon Rocket Launcher Datajack Plasma Cutter Scythe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Reinforced Deuterium Engine Light Treads Light Treads Light Treads Light Treads Large Matter Pod Seismic Detector Advanced Targeting Computer ECM Suite Medium Reflective Plating Medium Reflective Plating Graphene Brace High-powered Tractor Beam Improved Assault Rifle Heavy Assault Cannon Rocket Launcher Datajack Plasma Cutter Scythe [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 2 . . Weapon 1 | . . . . . 1 Parts Attached 66 | 7 9 4 15 2 29 Power 6 | 1 2 . 1 . 2 Engine 5 | 1 1 . 1 . 2 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 19 | 2 2 . 4 . 11 Treads 19 | 2 2 . 4 . 11 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 2 1 6 1 9 Device 9 | 1 1 . 3 . 4 Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 8 | . . 1 1 1 5 Artifact . | . . . . . . Weapon 20 | 2 3 3 4 1 7 Energy Gun 5 | . . . 2 . 3 Energy Cannon 3 | . 3 . . . . Ballistic Gun 10 | 2 . 2 2 1 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 . 5 Parts Lost 13 | . 1 1 3 . 8 Power 3 | . . 1 . . 2 Propulsion 2 | . . . 1 . 1 Utility 3 | . 1 . . . 2 Weapon 5 | . . . 2 . 3 Highest Loss Streak 3 | . 1 1 2 . 3 To Critical Strikes 2 | . . 1 . . 1 Average Backups 14 | . 8 14 14 19 19 Power . | . . . . . . Propulsion 3 | . 1 2 3 5 4 Utility 6 | . 4 9 7 9 8 Weapon 2 | . 1 2 2 3 4 Tool/Special . | . . . . . . Unused Backups 28 | . 4 1 . . 23 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 15 | . 3 1 . . 11 Weapon 6 | . 1 . . . 5 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 98 | . 98 86 98 100 98 Engine 7 | . 3 . 10 11 8 Core 3 | . 10 1 . . . Treads 25 | . 27 28 21 22 26 Device 16 | . 14 4 21 22 17 Storage 11 | . 14 14 11 11 9 Protection 6 | . . 9 11 11 9 Energy Gun 6 | . . . 9 5 11 Energy Cannon 6 | . 20 4 . . . Ballistic Gun 12 | . 7 19 12 16 14 Peak Build Rating 49 | 7 14 15 30 30 49 Average Rating 25 | 5 9 10 27 28 39 On Entrance 14 | . 7 14 10 30 28 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 78 | 13 32 32 60 60 78 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 21 | 8 15 15 20 20 21 Average Capacity 16 | 7 11 15 16 20 20 Most Carried 21 | 1 15 15 18 20 21 Average Carried 14 | . 8 14 14 19 19 Final Capacity 21 | 8 15 15 20 20 21 Final Carried 20 | 1 15 14 18 20 17 Class Distribution -------------------- 50% | Scavenger-Mutant 20% | Scavenger-Tank 16% | Tank 12% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2836 | 354 406 55 503 137 1381 Remotely 20 | . . . . . 20 Salvage Created 3167 | 131 681 78 699 60 1518 Parts 197 | 12 42 10 50 4 79 Haulers Intercepted 7 | . 2 . 3 . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 62 | . 13 6 16 1 26 Guns 41 | . 5 . 12 1 23 Cannons 9 | . 8 1 . . . AOE 12 | . . 5 4 . 3 Classes Destroyed 14 | 2 6 . 1 . 5 Worker 2 | . . . . . 2 Builder 3 | . 2 . 1 . . Tunneler 5 | 3 . 2 . . . Hauler 7 | . 2 . 3 . 2 Recycler 3 | 1 . . . . 2 Mechanic 1 | . 1 . . . . Watcher 3 | . 2 . . . 1 Swarmer 17 | . 3 6 4 . 4 Grunt 27 | . 10 . 8 . 9 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 14 | . . . 4 1 9 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 7 | 2 5 7 5 1 5 Combat Bots Only 6 | . 3 6 5 1 4 Max Kills in Single Turn 4 | 1 1 2 4 1 3 Gunslinging . | . . . . . . Exploded 4 | . . 2 4 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 403 | . 49 12 97 2 243 Missed 96 | . 9 1 26 1 59 Hits 307 | . 40 11 71 1 184 Melee 2 | . . . . . 2 Projectile 305 | . 40 11 71 1 182 AOE 1 | . . . . . 1 Critical Strikes 11 | . 1 1 2 . 7 Damage Taken 4390 | . 418 161 929 15 2867 Core 470 | . 71 31 202 . 166 Absorbed by Shields 260 | . . . . . 260 Ignored by Resistances 101 | . . . . . 101 Regen/Repaired (Parts) 101 | . . . . . 101 Core Remaining (%) 75 | 100 . 74 . 53 . Volleys Fired 237 | 14 54 13 58 2 96 Largest 3 | 2 2 2 2 2 3 Hottest 141 | 40 120 120 79 79 141 Shots Fired 550 | 28 105 22 113 4 278 Gun 487 | 28 57 13 111 4 274 Cannon 54 | . 48 6 . . . Launcher 9 | . . 3 2 . 4 Special . | . . . . . . Kinetic 350 | 28 57 13 68 2 182 Thermal 191 | . 48 6 43 2 92 Explosive 9 | . . 3 2 . 4 Electromagnetic . | . . . . . . Robot Hit Streak 30 | 7 12 10 12 11 30 Robot Miss Streak 6 | 2 5 2 2 2 6 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 1 . 4 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 383 | 19 67 14 89 2 192 Core Hits 150 | 5 29 11 34 3 68 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 10 | . . . 5 . 5 Burn 6 | . . . 5 . 1 Destroy 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6344 | 243 1025 332 1298 44 3402 Guns 5213 | 243 566 76 1087 44 3197 Cannons 528 | . 458 70 . . . Explosions 589 | . . 186 211 . 192 Melee . | . . . . . . Ramming 14 | . 1 . . . 13 Kinetic 3523 | 243 566 76 610 30 1998 Thermal 2218 | . 458 70 477 14 1199 Explosive 589 | . . 186 211 . 192 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 3 3 3 . 6 Average Corruption 3 | . 1 3 2 . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . 10 4 1 . 38 Message Errors 16 | . 4 1 . . 11 Matter Fused 12 | . 2 . . . 10 Heat Flow Errors 3 | . 1 . . . 2 Energy Discharges 7 | . . . 1 . 6 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . 2 1 . . 2 Data Loss (major) 2 | . 1 1 . . . Misfires 4 | . . 1 . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . 12 . . . . Projectiles 12 | . 12 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 74 | . . 70 . . 4 Shots 3 | . . 2 . . 1 Rammed 4 | . 1 . . . 3 Targets Rammed 4 | . 1 . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 393 | . 264 41 246 . 393 Average Temperature 67 | . 72 22 35 . 82 Received Heat Transfer 1509 | . 224 . 357 9 919 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 3 . 2 Heat Transferred 5291 | . 962 148 1591 37 2553 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 81 | 100 100 100 48 100 74 Level 1 15 | . . . 51 . 16 Level 2 3 | . . . . . 9 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 470 | 5 146 169 295 94 470 Initial 94 | . . 18 36 94 . Average 113 | 1 47 127 182 49 152 Influence Increases 2388 | 20 450 176 575 48 1119 Destroy 0b10 Robot/C 1300 | . 260 120 320 40 560 Destroy 0b10 Robot/NC 120 | 20 35 10 20 . 35 Destroy Leader 350 | . 58 20 96 . 176 Allied During Kill 20 | . . . . 8 12 Successful Hack 84 | . 19 . 46 . 19 Select Force Hacks 60 | . 30 . 30 . . Disable Machine 45 | . 30 . . . 15 Destroy Structure 75 | . 3 26 18 . 28 Lose Combat Pursuer 150 | . 15 . 45 . 90 Miscellaneous 184 | . . . . . 184 Influence Decreases 1953 | 20 401 131 426 289 686 Entered New Map 240 | . . 31 58 149 2 Time Decay 1541 | 20 391 90 358 140 542 Lost Part 100 | . 10 10 10 . 70 Lost Ally 72 | . . . . . 72 Squads Dispatched 12 | . 3 . 4 . 5 Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 9 | . 2 . 2 . 5 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 2 . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 24 5 23 2 57 Peak Tracking Total 8 | . 4 3 5 1 8 Tactical Retreats 10 | . 1 . 3 . 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 10 | . 6 . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 3 | . 2 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 26 | . 6 . 7 . 13 Terminals 19 | . 5 . 6 . 8 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Total Hacks 65 | . 14 . 12 . 39 Successful 40 | . 5 . 10 . 25 Failed 24 | . 8 . 2 . 14 Catastrophic 2 | . . . . . 2 Database Lockouts 1 | . 1 . . . . Manual 40 | . 14 . 10 . 16 Terminals 47 | . 13 . 11 . 23 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 12 | . . . . . 12 Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 . 2 . 4 Part Schematic 1 | . . . 1 . . Robot Schematic 1 | . 1 . . . . Robot Analysis 2 | . 1 . . . 1 Prototype ID Bank 2 | . 1 . . . 1 Branch Access Points 1 | . . . . . 1 Hauler Manifests 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 11 | . . . . . 11 Insert Component 3 | . . . . . 3 Analyze 3 | . . . . . 3 Retrieve Study 5 | . . . . . 5 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 2 . 8 . 7 Terminals 15 | . 1 . 7 . 7 Botnet 3 | . 1 . 1 . 1 Skim 11 | . . . 5 . 6 Sabotage 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Tunnel 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 5 . 3 . 10 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . . . . 5 Parts Repaired 1 | . . . . . 1 Time 51 | . . . . . 51 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed 3 | . . . . . 3 Part Schematics Acquired 3 | . . . . . 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 4 | . . . 4 . . Largest Group 4 | . . . 4 4 4 Highest-Rated Group 72 | . . . 72 72 72 Highest-Rated Ally 18 | . . . 18 18 18 Total Orders . | . . . . . . Ally Attacks 15 | . . . . 1 14 Total Damage 437 | . . . . 30 407 Kills 3 | . . . . 1 2 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . X0-1V1 Amusement Gains 29 | . 9 . 5 . 15 Average Entertainment 9 | . 6 2 3 2 14 Good Acts 10 | . . 1 6 2 1 Bad Acts 16 | . 1 . 2 1 12 Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 1878 | 73 1136 . 58 260 351 Seismic 1878 | 73 1136 . 58 260 351 Robot Analysis Total 2 | . 1 . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 4799 | 136 1492 198 827 296 1850 Spaces Moved 2017 | 53 767 95 342 117 643 Core 2 | 2 . . . . . Treads 2015 | 51 767 95 342 117 643 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 Average Speed 184 | 155 160 160 176 240 213 Slowest Speed 240 | 160 160 160 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 5 97 36 42 41 82 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 6 | . 1 . 3 1 1 Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 81 | . . 33 16 . 32 Melee . | . . . . . . Projectile . | . . . . . . AOE 81 | . . 33 16 . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2638 | 75 923 122 459 130 929 Wait 176 | 1 52 4 23 1 95 Move 2012 | 52 766 94 341 116 643 Hop . | . . . . . . Pick Up 54 | 1 20 1 9 4 19 Fast Attach 37 | 7 9 1 3 1 16 Attach 14 | . 1 . 4 . 9 Detach 3 | . . 1 . . 2 Swap 44 | . 10 5 15 2 12 Drop 57 | . 10 3 6 4 34 Fire 237 | 14 54 13 58 2 96 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 1 . . . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 137 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 607 | -10/Materials | Discovered new exit (range 8) 758 | -10/Materials | Discovered new exit (range 16) 822 | -10/Materials | Build established: Scavenger-Mutant 1391 | -10/Materials | Discovered new exit (range 9) 1397 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1435 | -10/Materials | Discovered new exit (range 8) 1518 | -10/Materials | Discovered new exit (range 15) 1603 | -10/Materials | Central database locked down 1629 | -10/Materials | Entered Mines 1640 | -10/Mines | Learned 2 Materials zone layouts 1676 | -10/Mines | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1782 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1782 | -10/Mines | Discovered new exit (range 5) 1801 | -10/Mines | Learned Materials emergency access door positions 1808 | -10/Mines | Discovered new exit (range 11) 1827 | -10/Mines | Entered Materials 1827 | -9/Materials | Evolved 2 slots: Utility x2 2043 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 2130 | -9/Materials | X0-1V1 activates XOMVISION 2272 | -9/Materials | Learned location of 1 exit from Storage 2332 | -9/Materials | Identified exit to Materials 2419 | -9/Materials | Learned Storage trap positions 2471 | -9/Materials | Identified exit to Mines 2480 | -9/Materials | Learned Storage interactive machine intel 2527 | -9/Materials | Learned Storage trap positions 2564 | -9/Materials | Learned location of Zion (-7) 2623 | -9/Materials | X0-1V1 sent you to a vault 2654 | -9/Materials | Entered Mines 2654 | -9/Mines | Accompanied by 4 allies 2950 | -9/Mines | Entered Materials 2950 | -8/Materials | Accompanied by 4 allies 2950 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2951 | -8/Materials | Identified exit to Storage 3166 | -8/Materials | Lost 4 allies 3196 | -8/Materials | Lost 3 parts (1p1u1w) 3327 | -8/Materials | Build established: Scavenger-Tank 3694 | -8/Materials | Identified exit to Factory 3821 | -8/Materials | Learned 4 Lower Caves zone layouts 3836 | -8/Materials | Discovered exit to Factory (range 10) 3872 | -8/Materials | Learned location of 2 exits from Lower Caves 3932 | -8/Materials | Learned Factory garrison access intel 3957 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 3967 | -8/Materials | Repaired Imp. Assault Rifle 4000 | -8/Materials | Learned location of 1 exit from Extension 4142 | -8/Materials | X0-1V1 caused items to flee you 4323 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 4344 | -8/Materials | Build established: Tank 4397 | -8/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 4460 | -8/Materials | Items stopped fleeing you 4633 | -8/Materials | X0-1V1 tapped a No Entrance sign 4725 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 24) 4785 | -8/Materials | X0-1V1 upgraded hostiles (x3) 4800 | -8/Materials | Self-destructed Last Messages --------------- 04784_ K-01 Serf collects debris. 04785_ X0-1V1 tips the scales in a new dimension. G-47 Trooper reshaped into more powerful Grunt. X-62 Marksman reshaped into more powerful Specialist. G-47 Trooper reshaped into more powerful Grunt. 04787_ K-01 Serf collects debris. 04787_ U-05 Engineer builds a Wall. 04789_ Penetrated by Slug. 04790_ K-01 Serf collects debris. 04792_ Energy capacity returns to normal. 04792_ Penetrated by Slug. 04792_ Critical hit (Burn: +37). 04792_ K-01 Serf collects debris. 04793_ Hrd. Heavy Armor Plating destroyed. 04793_ K-01 Serf collects debris. 04794_ U-05 Engineer builds a Wall. 04795_ K-01 Serf collects debris. 04799_ X0-1V1: "I know that drunk sailor look when I see it." 04799_ Penetrated by Slug. 04800_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??# # ## ! ?????????# #????????? | | ??# + + ?????????# #????????? | | ??# # #####?#?????????###+######????????? | | ??# # #???????????????# #??????????? | | ??# ?# #???????????????# *#??????????? | | ??# ?# #???????????????# #??????????? | | ??#######??# #???????????????# "T" #??????????? | | ???????????# ###########?????#!""" #??????????? | | ####???????# ## = #?????# #??????????? | | ??????##[! ## """ #?????########??????????? | | ?????# # """ ; ????????????????????? | | ###### # = """ ; ??????????????????? | | + + ; ???????????????? | | ###### ;k ; ?????????????? | | ?????# ; [ ; ???????????? | | ??????## ;; g !! ; ??????????? | | ####???????# ;=! g [! ; ??????????? | | ???????????# *%=;;;;;;;; ?????????? | | ???????????# ;[ ?????????? | | ???????????# ; g ????????? | | ???????????# ; ?????????? | | ???????????; ; ????????? | | ???????????; ; ;;;;;;;;;;; ????????? | | ?????????? ; ; ; ; ???????? | | ?????????? ; = ; ; ???????? | | ?????????? ; ; ; @ ???????? | | ?????????? ; = ; ; ???????? | | ??##########[ =; ; ????????? | | ??# *=+ = ; ; g ???????? | | ??# !#=[ ; ;g k ???????? | | ?## "! !; ; *%= ???????? | | ?#" # *%#;;;;;;;; / ; ; ???????? | | ??# "% =x x !] ; ???????? | | ??# " u % < ; ????????? | | ??# " ! ! ^ ; ????????? | | ??# """;;;;;;;;;;;;;;;;;;;; ????????? | | ??# " ?????????? | | ??#######""" ?????????? | | ?????????? ??????????? | | ?????????? ??????????? | | ?????????? ??????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 24 Energy Capacity 1480 Matter Stores 900 Matter Capacity 900 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Plasma Cutter | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 27% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerNeutronReplica Manual? 0 Play Time 00:54:05 Cumulative 347.8 hours Start 2026.08.29 @ 22:18:15 End 2026.08.30 @ 18:39:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 128 Adventurer 5 Explorer 0 Win Type - Total 11 Types 5/0/2/1/0/0/1/0/1/1 Lore% 76 Gallery% 73 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7b0965b-19b0-43fa-802b-379164abf20f